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| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| abyssal infusion = Provides 275 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| wool = Used in various recipes. A staple crafting material since the dawn of civilization.
| accursed bridal veil = Legends say that the veil once belonged to a woman who swore vengeance upon the one who abandoned her.
| whetstone = Increases Attack Power of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| acid = Used in various recipes. A highly reactive and corrosive base, this potent acid is used in various alchemical processes to break down tough materials and catalyze powerful reactions.
| coarse whetstone = Increases Attack Power of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| dense whetstone = Increases Attack Power of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| iron ingot = Used in various recipes. A versatile metallic ingot.
| steel ingot = Used in various recipes. Forged from a mix of metals.
| copper ingot = Used in various recipes. Symbolizes malleability and conductivity.
| cobalt ingot = Used in various recipes. A rare blue-hued metal.
| titanium ingot = Used in various recipes. Lightweight yet sturdy, resilient and versatile.
| iron bar = Used in various recipes. Forged with strength and versatility in mind.
| nail = Used in various recipes. A basic yet crucial component for construction.
| reinforced plate = Used in various recipes. The backbone of many structures in Ravendawn.
| refined plank = Used in various recipes. Meticulously processed for smoothness and uniformity.
| rough plank = Used in various recipes. Unpolished and rugged.
| treated plank = Used in various recipes. Enhanced for durability and resistance.
| chicken = Used in various recipes. Tender and succulent, this is staple ingredient in dishes across Ravendawn.
| banana = Used in various recipes. These curved fruits thrive abundantly in the sun-drenched lands of Hogula.
| apple = Used in various recipes. Mischievous Hogs love to snatch it from unsuspecting folks!
| sunberry = Used in various recipes. Grown beneath Ravendawn's nurturing sun.
| blueberry = Used in various recipes. Cherished for the delectable taste they offer to culinary delights.
| strawberry = Used in various recipes. Once thriving in Lyderia, now bringing vibrant flavor to Ravendawn.
| moonberry = Used in various recipes. This dark-purple fruit enchants the landscapes of Ravendawn.
| watermelon = Used in various recipes. Juicy and refreshing, offering a sweet, watery delight on hot summer days.
| grape = Used in various recipes. These tiny delights are the essence of the renowned wines of Ravendawn.
| cherry = Used in various recipes. Adored for their vibrant red hue, these are culinary treasures in Ravendawn.
| orange = Used in various recipes. Vital source of nourishment for those at sea on long voyages.
| brocolli = Used in various recipes. Whether loved or loathed, it's a nutrient-packed vegetable.
| corn = Used in various recipes. A culinary staple, corn contributes its sweet essence to a variety of dishes.
| cabbage = Used in various recipes. It brings earthy flavor between its leafy layers.
| garlic = Used in various recipes. A staple in kitchens and crucial component in vampire slayer toolkits.
| carrot = Used in various recipes. Vibrantly orange and naturally sweet.
| onion = Used in various recipes. A layered vegetable, adds depth and richness to savory dishes.
| pea = Used in various recipes. The pearl of vegetables, know for its freshness and sweetness.
| pumpkin = Used in various recipes. A versatile gourd, invites culinary exploration for its natural swetness.
| acorn = Used in various recipes. Small yet crunchy and flavorful nuts.
| acorn = Used in various recipes. Small yet crunchy and flavorful nuts.
| potato = Used in various recipes. An easily cultivated and versatile tuber.
| acornchar sausage = Increase [[Dexterity]] by {{TextColor|30|#33e487}} for 30 minutes.
| bean = Used in various recipes. A culinary powerhouse, compact and nutritious.
| cotton = Used in various recipes. Soft and versatile, woven into the fabric of daily life.
| wheat = Used in various recipes. The essential backbone of food supplies.
| pepper = Used in various recipes. Aromatic and with a spirited kick.
| catfish = Can be sold for silver or sliced for ingredients. Known for its strategic movements and ability to quickly hide.
| tangerine fish = Can be sold for silver or sliced for ingredients. Vibrant and lively, it tends to explore its surroundings.
| mino = Can be sold for silver or sliced for ingredients. Agile and playful, the mino thrives in swift currents.
| tench fish = Can be sold for silver or sliced for ingredients. Serene and patient, it moves at a measured pace.
| black pearl = Characterized by its deep, inky hue that seems to absorb and reflect light in mysterious ways.
| shrimp = Can be sold for silver or sliced for ingredients. Often found navigating the floor of shallow waters.
| juniper fish = Can be sold for silver or sliced for ingredients. A solitary wanderer, it nests in underwater foliage.
| scale fish = Can be sold for silver or sliced for ingredients. Known for its cautious demeanor, it tends to be skittish.
| sand fish = Can be sold for silver or sliced for ingredients. On its sandy hideout, it masters the art of camouflage.
| oversized mino = Can be sold for silver or sliced for ingredients. Despite its imposing size, it moves gracefully.
| princess fish = Can be sold for silver or sliced for ingredients. Exhibits regal charm with elegant movements.
| angel fish = Can be sold for silver or sliced for ingredients. It swims in groups, displaying a cooperative nature.
| sky fish = Can be sold for silver or sliced for ingredients. Often seen leaping above the water in groups.
| rainbow fish = Can be sold for silver or sliced for ingredients. It brings vibrant energy to its aquatic habitat.
| sun fish = Can be sold for silver or sliced for ingredients. Leisurely moving, it enjoys sunny spots in the water.
| lobster = Can be sold for silver or sliced for ingredients. Its carapace stands as a testament to resilience.
| rainbow flounder = Can be sold for silver or sliced for ingredients. It boasts an array of colors that mesmerizes its prey.
| star fish = Can be sold for silver or sliced for ingredients. Its adaptive nature allows it to thrive everywhere.
| bigmouth flounder = Can be sold for silver or sliced for ingredients. It swiftly darts away at the slightest disturbance.
| white pearl = Showcases a pristine white tone, reminiscent of moonlight reflecting on still waters.
| gromper = Can be sold for silver or sliced for ingredients. Lives in the murky depths of underwater caves.
| stingray = Can be sold for silver or sliced for ingredients. Its flat body allows it to move with remarkable agility.
| tiger shark = Can be sold for silver or sliced for ingredients. It's a force to be reckoned with in the waters.
| cheese = Used in various recipes. A sublime creation in all its forms, regarded by many as the king of foods.
| egg = Used in various recipes. Encased in a fragile shell, it boasts a range of culinary applications.
| shank = Used in various recipes. It offers a delectable blend of flavors and textures.
| beef = Used in various recipes. A robust and flavorful meat, sourced from strong and healthy animals.
| milk = Used in various recipes. A fundamental ingredient for its richness and diversity of uses.
| coal = Used in various recipes. Forged in the depths of the earth.
| cobalt ore = Can be turned into ingots. A compact clump of cobalt ore.
| stone = Used in various recipes. This material serves as a cornerstone for many crafting endeavors.
| copper ore = Can be turned into ingots. A compact clump of copper ore.
| titanium ore = Can be turned into ingots. A compact clump of titanium ore.
| amethyst = Used in various recipes. Exudes a captivating purple glow, embodying spiritual clarity.
| emerald = Used in various recipes. A verdant jewel, its lush green tones mirror the vibrant foliage.
| iron ore = Can be turned into ingots. A compact clump of iron ore.
| citrine = Used in various recipes. A gem born in the heart of Ravendawn, emanates warm hues.
| sapphire = Used in various recipes. Imbued with a sense of tranquility, enchants with its deep blue allure.
| topaz = Used in various recipes. Symbolizing clarity and creativity, captures the shades of dawn's first light.
| artisan cloth = Used in various recipes. Its luxurious texture makes it perfect for creating fine garments.
| stone block = Used in various recipes. A solid and durable block.
| ruby = Used in various recipes. Radiates an intense red glow reminiscent of a roaring flame.
| craftman's cloth = Used in various recipes. Sturdy and reliable, a material for those who value utility in their creations.
| merchant's cloth = Used in various recipes. Its subtle sheen and tasteful patterns carry an air of sophistication.
| merchant's thread = Used in various recipes. The lifeline of intricate textiles.
| silk = Used in various recipes. Luxurious and smooth, Silk is the epitome of opulence in the textile world.
| artisan thread = Used in various recipes. The foundation for textiles that transcend to become works of art.
| craftman's thread = Used in various recipes. Stitching together sturdy creations, it stands up to the rigors of daily use.
| simple cloth = Used in various recipes. Unassuming yet versatile, serves as the material for everyday textiles.
| coarse thread = Used in various recipes. Despite its unrefined appearance, it's suitable for crafting durable items.
| small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs.
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching.
| amulet of the dawn = Increase Attack Power against creatures from the Skeleton family by 4.
| ale = N/A
| antidote = N/A
| necklace of offering = Increase Healing Power by 5.
| amulet of nullifying magic = Increase Spell Defense by 18.
| pandemonium amuleto = Increases Attack Power by 20. Increases Spell Defense by 15.
| necktail = Increases Spell Defense by 30 and Weapon Defense by 15.
| bloodteeth necklace = Increases Weapon Defense by 32 and Spell Defense by 18.
| bandages = Reduces 15% of damage taken from bleeding status.
| black cloth = N/A
| simple blacksmith's hammer = Passive: Increases crafting labor by 10.
| bag of salt = N/A
| blessed ale = N/A
| blessed herbs = N/A
| bloody eye = N/A
| bog spider antidote = N/A
| botanist's container = N/A
| boones hookmask = N/A
| banner = N/A
| boar haunch = N/A
| saltdusk cell key = N/A
| common saddle = When mounted, increases speed by 3%.
| burnt out candle = N/A
| copper key = N/A
| crumpled goblin note = N/A
| cultist note = N/A
| disease resistance potion = 2% chance to a movement impairing effect.
| coal = N/A
| emberglow candle = N/A
| empty glass flask = N/A
| reading glasses = The rim of these glasses are etched with the words, If found, please return to Varner in Margrove.
| evil doll = N/A
| dispensary key = N/A
| whitwood family heirloom = Increase Attack Power against creatures from the goblin family by 4.
| clemmo's old pipe = Increases AP by 5 when using Wizardy fire spells.
| reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown.
| slippery sole = Active: Increases Movement Speed on foot by 30% and reduces Defense Power by 20 for 10 seconds. 3 minute cooldown.
| giant mushroom spore = N/A
| ghastly candle = N/A
| greenshriek key = N/A
| grumby's last words = N/A
| handcrafted arrows = Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 AP/2s for 6 seconds
| hog warlord head = N/A
| holy water (glass flask) = N/A
| grey cloth = N/A
| illegible note = N/A
| happy room key = N/A
| jonny's razor = N/A
| krugg hookmask key = N/A
| iron hammer = N/A
| krugg hookmask = N/A
| jensen's merlot = Increases your in-combat regeneration by 1%
| mikkel's box of tools = N/A
| mozgauth's fire remedy = N/A
| note of recommendation = N/A
| lockpicks = N/A
| osprey egg = N/A
| nature matter = N/A
| package of supplies = N/A
| plum = N/A
| parcel of goods = N/A
| poisoned arrow = Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds.
| bracelet of quorras = Passive: Djinns of the same level and below won't attack you unless you attack first or gather materials close to them.
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
| garment of skorn = Active: Increases Defense Power by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
| gauntlet of skorn = Active: Increase Precision by 30 for 7 seconds. 5 minute cooldown.
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
| aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
| blazing stoneheart = Active: Increases Attack Power by 25 and decreases Defense Power by 50 for 15 seconds. 30 second cooldown. Passive: Increases Defense Power by 25.
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| titan's antler = Active: Restores 1000 mana. Increases Healing power by 60 and Mana Regeneration by 75 for 15 seconds while reducing Attack Power by 40 for the same duration. 210 second cooldown.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases Healing Power by 30 for 30 seconds. 5 minute cooldown.
| dwarven lost hammer = Passive: Increases Labor by 40.
| pruning tool = N/A
| poison extract = N/A
| quill = N/A
| rainbow trout = N/A
| raven scout cloak = Increases AP by 3. If using Archery archetype, increases AP by 4.
| red cloth = N/A
| raven scout pauldrons = Increases Physical DP by 3.
| regrowth stone = Increases DP by 10 for 15 seconds. 5 minute cooldown.
| pear = N/A
| saltdusk captain insignia = N/A
| saltdusk raider pants = N/A
| sea bass = N/A
| rosemary's letter = N/A
| saltdusk raider armor = N/A
| silver into gold = Increases silver drop from creatures by 1
| sharpweed leaf = N/A
| skorn's chapel key = N/A
| sword of shadow = N/A
| silver ring = Increase Weapon Defense by 2.
| soul orb = N/A
| st. gadriel's bones = N/A
| torch = N/A
| storage room key = N/A
| terraforming spores = N/A
| vial of poison = N/A
| troll hunter's notebook = N/A
| walder's bow = Increases Physical AP and DP by 2
| waterpump kit = N/A
| water sample = N/A
| troll titan teeth = N/A
| simple copper ring = Increase Attack Power by 1.
| wellspring paste = N/A
| wellspring flower = N/A
| minor ring of wisdom = Increase Wisdom by 2.
| minor ring of intelligence = Increase Intelligence by 2.
| minor ring of dexterity = Increase Dexterity by 2.
| enchanted bark ammulet = Increase Defense Power by 3.
| salt = Used in various recipes. It possesses a fine, crystalline texture.
| minor ring of might = Increase Might by 2.
| moa egg = N/A
| box of mithril nails = N/A
| glider wires = N/A
| glider casing = N/A
| glider gear = N/A
| glider hinge = N/A
| poisonpetal perfume = N/A
| glider crank = N/A
| mithril ore = N/A
| improved ring of intelligence = Increase Intelligence by 3.
| improved ring of might = Increase Might by 3.
| improved ring of wisdom = Increase Wisdom by 3.
| improved ring of dexterity = Increase Dexterity by 3.
| improved blacksmith's hammer = Increases crafting labor by 15.
| warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| carved infusion = Provides 60 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| ghostly infusion = Provides 75 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| bomb = N/A
| ornate infusion = Provides 90 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| ancient infusion = Provides 40 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| tidal infusion = Provides 45 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| oceanic infusion = Provides 125 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| abyssal infusion = Provides 275 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase Attack Power against creatures from the Chainwraith family by 8.
| sweet molasses = Passive: When Cooking, increase labor by 25.
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes
| toadish cloak = Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown.
| turtlepearl sceptre = Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks.
| pirate's hook = Passive: Increase Attack Power against creatures from the Pirate family by 14.
| black gladiator's sash = Passive: Increase Weapon Power by 8 against players.
| white gladiator's sash = Passive: Increase Spell Defense by 8 against players.
| red gladiator's sash = Passive: Increase Weapon Defense by 8 against players.
| fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests.
| spool of hair = Used in various recipes. A gentle tug on the thread unfurls a tapestry of textures.
| mending potion = Restore 15 Health/2s for 20 seconds. 3 minutes cooldown.
| dense log = Can be turned into planks. Bears the weight of its robust growth.
| norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough.
| nightblade pendant = Increase Attack Power by 3.
| bolin's protection powder = Passive: Increases Weapon Defense by 30.
| aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds.
| giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
| desert opal = Passive: Increase Defense Power by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
| dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| golden fleece = Active: Increases Defense Power by 12 for 6 seconds. 3 minute cooldown. Passive: Increase Wisdom and Dexterity by 6.
| hobgoblin's tooth amulet = Increase both Attack Power and Defense Power against creatures from the goblin family by 7.
| daedalus hammer = Passive: Increase labor by 20.
| loneye = Increase Spell Defense by 8. Become immune to Gazer's Comatose ability.
| ring of whispers = Increase Intelligence and Wisdom by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds.
| prayer beads = Passive: Reduce cooldown of all skills by 2%.
| shiny neck thing = Increases Weapon Defense and Spell Defense by 15 inside Hadarak Desert.
| sharakhai fetish = Passive: Increases Attack Power and Weapon Power by 6. Double this effect while using a melee weapon.
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
| venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| wand of surprises = Passive: Increase Spell Power by 15 and 10% chance of summoning Frog instead of casting a skill.
| ronan's diamond ring = Increase Maximum Health by 80.
| hide = Used in various recipes. A raw and unprocessed piece of hide.
| master tailor legs = N/A
| feather = Used in various recipes. A standard feather with minimal frills.
| coarse leather = Used in various recipes. Its rough texture provides a sense of rugged resilience.
| tanned leather = Used in various recipes. Smooth and flexible, it's a display of a meticulous tanning process.
| merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication.
| threadspinner legs = N/A
| heavy whetstone = Increases Attack Power of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations.
| solid whetstone = Increases Attack Power of your equipped weapon by {{TextColor|7|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| craftman's leather = Used in various recipes. Skillfully treated and refined leather.
| phosphorescent shell = Active: Increase Wisdom by 20, decreases Might and Intelligence by 5 for 30 seconds. 5 minute cooldown.
| lesser health potion = Restores 150 health. 45s cooldown.
| poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
| greater health potion = Restores 500 health. 45s cooldown.
| old toad's amulet = Passive: Increase Attack Power and Defense Power against creatures of the Toad family by 8.
| intermediate health potion = Restores 300 health. 45s cooldown.
| eternal health potion = Restores 1600 health. 45s cooldown.
| major health potion = Restores 800 health. 45s cooldown.
| supreme health potion = Restores 1200 health. 45s cooldown.
| transcendent health potion = Restores 2200 health. 45s cooldown.
| lesser mana potion = Restores 100 mana. 45s cooldown.
| intermediate mana potion = Restores 160 mana. 45s cooldown.
| supreme mana potion = Restores 480 mana. 45s cooldown.
| major mana potion = Restores 320 mana. 45s cooldown.
| eternal mana potion = Restores 680 mana. 45s cooldown.
| transcendent mana potion = Restores 960 mana. 45s cooldown.
| spore holder = Increase Attack Power by 10 and Might by 18.
| fancy jewellery = Increase Attack Power by 18.
| greater mana potion = Restores 220 mana. 45s cooldown.
| pompous neck protection = Passive: Increases Defense Power by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
| reflective carapace = Active: Increases your Defense Power by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
| musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 Defense Power from the target for 10 seconds. 5 minute cooldown.
| suspicious milk = Active: Deal 75 to 100 weapon damage and reduces 10 Attack Power and 10 Defense Power from the target for 10 seconds. 5 minute cooldown.
| ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 Attack Power from the target for 10 seconds. 5 minute cooldown.
| dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown.
| training elixir = Increase Defense Power by 15 for 2 minutes.
| jim's personal treasure = Increases Might and Dexterity by 8.
| energetic tonic = Increase Attack Power by 9. Decrease Healing Power and Defense Power by 3 for 5 minutes.
| sorcerous ring = Increases Intelligence by 18 and Mana Regeneration by 10. You can equip only one of this item.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
| raventalons = Increase Dexterity by 5 and Intelligence by 3. You can equip only one of this item.
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus Attack Power but also lose 40 Defense Power against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
| dawn's drop = Increase Maximum Mana by 150 and Mana Regeneration by 30 for 5 minutes
| infantry boost = Increase Maximum Health by 150 and Health Regeneration by 30 for 5 minutes
| sigil of the sun = Increase Attack Power by 10. At day, increase Attack Power by 25 instead.
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase Defense Power by 15 for 5 seconds. 5 minutes cooldown.
| dragon's defiance = Increases Might and Dexterity by 24. You can equip only one of this item.
| sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown.
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's Haste by 4 for 5 seconds, stacking up to 10 times.
| light's sigil = Increases Wisdom and Haste by 22. You can equip only one of this item.
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| drop of grace = Increase Healing Power by 60 for 5 minutes.
| sun tears = Increases Max Health and Max Mana by 700 and increases Mana Regeneration and Health Regeneration in combat by 15 for 5 minutes.
| premium land deed = Allows you to purchase any size Estate.
| copper chain = Increase Attack Power and Defense Power by 2.
| tonic of regeneration = Increase Healing Power by 9. Decrease Movement Speed by 10% for 5 minutes.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 Attack Power for 3 seconds. 5 minutes cooldown.
| opportunist's elixir = Increase Attack Power by 15 for 2 minutes.
| lyderian tear = Increase Might and Wisdom by 8. You can equip only one of this item.
| goldskull ring = Increases Might by 5 and Intelligence by 3. You can equip only one of this item.
| aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase Attack Power by 15 while the shield is active. 5 minutes cooldown.
| stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown.
| sovereign circlet = Passive: Increases Precision by 45.
| hadarak amulet = Increases Attack Power and Defense Power by 4. Increases Might and Dexterity by 4.
| oversea tonic = Increase Defense Power by 18 and Movement Speed on foot by 10%. Decrease Attack Power by 15 for 5 minutes.
| goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown.
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 DP for 5 seconds, stacking up to 20 times.
| sigil of fortitude = Increases Might by 14 and Vitality by 12. You can equip only one of this item.
| nature's blessing = Increase Healing Power by 25.
| lost kingdom amulet = Increase Attack Power and Defense Power by 15.
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times.
| tree of life sap = Increase Health Regeneration by 120. Reduce Movement Speed by 15% for 5 minutes.
| juggernaut tonic = Increase Attack Power and Defense Power by 15. Reduce Movement Speed by 15% for 5 minutes.
| goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
| medium land deed = Required to buy a Medium Estate.
| small land deed = Required to buy a Small Estate.
| conqueror's bracer = Passive: Increases Impact by 45.
| thug's tonic = Increase Defense Power by 9. Decrease Movement Speed by 10% for 5 minutes.
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases Healing Power by 30.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| hidden blade = Active: Increase Haste by 40 for 6 seconds. 3 minutes cooldown.
| ranger's honor ring = Increase Dexterity and Wisdom by 8. You can equip only one of this item.
| assault tonic = Increase Attack Power by 18 and Movement Speed on foot by 10%. Decrease Defense Power by 15 for 5 minutes.
| toxic poison = For 2 minutes, your auto attacks apply a stack of Toxic Poison, dealing 2 damage per second for 5 seconds. Stacks up to 10 times.
| opportunist's necklace = Increases Attack Power by 6 and Precision by 8.
| ring of sagacity = Increase Wisdom by 5 and Might by 3. You can equip only one of this item.
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown.
| necklace of duality = Increases Maximum Health and Maximum Mana by 600.
| large land deed = Required to buy a Large Estate.
| evil eye ring = Increase Precision and Impact by 12. You can equip only one of this item.
| vampirism venom = For 2 minutes, your auto attacks apply stacks of Life Poison, draining 2 health per second for 5 seconds. Stacks up to 10 times.
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown.
| pirate gloves = Passive: increase Precision by 18 and Impact by 40.
| tonic of blood = Increase Vitality, Might, Intelligence, Dexterity and Wisdom by 15. Reduce Movement Speed by 10% for 5 minutes.
| shadow mark = Increase Precision and Impact by 20. You can equip only one of this item.
| blood pendant = Increases Attack Power by 24 and Impact by 36.
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases Spell Defense by 28.
| dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
| butcher medallion = Increases Weapon Power by 30. Deals an additional 50 damage against stunned creatures from the Undead family.
| ring of brilliance = Increase Intelligence by 14.
| mood ring = Increase at random Spell Power, Weapon Power, Spell Defense or Weapon Defense by 10.
| vanguard medallion = Increases Weapon Defense by 30. Reduce any non damage over time damage from creatures from the Undead family by 50.
| hunter's ring = Increase Attack Power against creatures from the Vampires family by 9.
| burned kebab = Increase Defense Power by {{TextColor|1|#33e487}} for 15 minutes.
| special kebbab = Increase Attack Power by {{TextColor|1|#33e487}} for 15 minutes.
| complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| artisan forging tools = Used in housing upgrades.
| anvil = Used in housing upgrades.
| armoires = Used in housing upgrades.
| basic water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| artisan stove = Used in housing upgrades.
| artisan work bench = Used in housing upgrades.
| cloth roll = Used in housing upgrades.
| carpet = Used in housing upgrades.
| cabinet = Used in housing upgrades.
| comfortable bed = Used in housing upgrades.
| common wheel = Used for crafting Wagons at the Wagon Crafter.
| enhanced water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| forge = Used in housing upgrades.
| fireplace = Used in housing upgrades.
| forgemaster anvil = Used in housing upgrades.
| forging tools = Used in housing upgrades.
| improved woodwork tools = Used in housing upgrades.
| chair = Used in housing upgrades.
| furnace = Used in housing upgrades.
| large cargo hold = Used for crafting Ships at the Ship Builder
| large fishing storage = Used for crafting ship cabins for your ship at the Ship Builder.
| large fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| large sail kit = Used for crafting a Sail at the Ship Builder.
| large hull frame = Used for crafting Ships at the Ship Builder
| large wagon container = Used for crafting Wagons at the Wagon Crafter.
| luxury bed = Used in housing upgrades.
| large gun deck = Used for crafting Ships at the Ship Builder
| luxury cloth roll = Used in housing upgrades.
| loom = Used in housing upgrades.
| luxury thread spool = Used in housing upgrades.
| mast = Used for crafting Ships at the Ship Builder
| medium ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| medium fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| luxury carpet = Used in housing upgrades.
| medium fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| medium fishing storage = Used for crafting Ships at the Ship Builder
| medium hull frame = Used for crafting Ships at the Ship Builder
| medium cargo hold = Used for crafting Ships at the Ship Builder
| medium tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| medium wagon container = Used for crafting Wagons at the Wagon Crafter.
| medium sail kit = Used for crafting a Sail at the Ship Builder.
| minor shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| refined cloth roll = Used in housing upgrades.
| pressurized water pumps kit = Used for crafting ship modules for your ship at the Ship Builder
| reinforced wheel = Used for crafting Wagons at the Wagon Crafter.
| reinforced shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| compound ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| simple bed = Used in housing upgrades.
| small cannon kit = Used for crafting ship modules for your ship at the Ship Builder
| simple ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| small cargo hold = Used for crafting Ships at the Ship Builder
| small ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| small fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| small gun deck = Used for crafting Ships at the Ship Builder
| small fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| small fishing storage = Used for crafting Ships at the Ship Builder
| small sail kit = Used for crafting a Sail at the Ship Builder.
| small hull frame = Used for crafting Ships at the Ship Builder
| small tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| square table = Used in housing upgrades.
| medium gun deck = Used for crafting Ships at the Ship Builder
| small wagon container = Used for crafting Wagons at the Wagon Crafter.
| sturdy shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| storage container = Used in housing upgrades.
| sturdy square table = Used in housing upgrades.
| sturdy wheel = Used for crafting Wagons at the Wagon Crafter.
| stove = Used in housing upgrades.
| superior forging tools = Used in housing upgrades.
| thread spool = Used in housing upgrades.
| superior stove = Used in housing upgrades.
| superior work bench = Used in housing upgrades.
| bloody binding stone = Active: Summon a Forsaken Vampire level 51 to fight for you, lasts for 3 minutes or until slayed. 12 minute cooldown.
| woodwork tools = Used in housing upgrades.
| work bench = Used in housing upgrades.
| swordsman shoulderguards = Type of shoulderguards frequently used by swordsmen and gladiators around the world.
| scroll of wellspring knowledge = Devotees of the Wellspring use these scrolls to record essential lessons and rites of passage for their community. Occasionally, there are delicious recipes too!
| giant perfect pearl = An extremely precious and valuable pearl, carried only by pearlshell giants who have lived for ages.
| scroll of lesser sorcery = Scroll imbued with lesser magical knowledge that can be tapped by neophytes and even the magically inept.
| seer gem = Exotic gem which can be seen at the tip of a kaiman seer's staff. Works as a powerful spell focus.
| nightmarish fragment = Those who sleep with this sinister shard in their possession inevitably wake up screaming.
| draconic bone = This study bone has a density comparable to most rocks, which is why dragon skeletons are usually the best preserved.
| rogue gloves = Perfect for pick-pocketing or casual back-stabbing. If the glove fits...
| pure mana essence = This stable core is the most pure expression of concentrated mana energy.
| wraith chains = Most wraiths bear these dreadful chains, believed to be the physical manifestation of a soul shackled to the mortal plane.
| the corsair's ambrosia = Premium quality rum, reserved only to pirate lords...or whoever is crazy enough to steal from them.
| swashbuckler's bandana = Typical headwear to keep the heat, hair, and sweat off the face... blood too, depending on your line of work.
| demonic hide = A bizarre piece of hide bearing vivid colors and a strange burning sensation when touched.
| seafarer compass = Essential tool for those who brave the seas, especially if the intention is to actually get somewhere.
| gazer eye = Although uncomfortable to handle, this rare and highly valuable item is believed to hold mystical properties and can be used in arcane rituals.
| troll heart = A huge heart capable of pulsating enough blood through a big muscular body.
| pummeldillo tail = Surprisingly, pummeldillo pugilism has many unspoken rules. It is generally agreed that pulling tails is a no-no.
| ethereal essence = This stable core of ethereal energies will give even the bravest of adventurers goosebumps when touched. Try not to stare into it for too long...
| crystalised bloodstone = Known as a byproduct of blood magic rituals, this enigmatic stone gives off an eerie aura.
| fiery essence = This stable core is teeming with fiery hot natural energy. If you listen closely you can even hear it sizzle!
| perfect bloodstone = This stone is formed and held only by vampires who have mastered blood magic. Possessing one is the symbol of their ageless power and countless victims.
| raider warhorn = Used by ghaz raiders when coordinating a siege or ambush.
| yeti paw = What's worse, being mauled by a bear or yeti? Nobody knows for sure, because most who've survived both are in no shape to make a fair comparison.
| shell fragment = An incredibly resistant piece of shell. While not impossible, breaking it requires considerable strength.
| rusty metal scrap = Unidentifiable metal fragment covered in salt and rust.
| troll fang = Monstrous troll tooth capable of ripping through armor, flesh and bone alike.
| vampire fang = Vicious tooth capable of diving deep into an artery, drawing all the precious blood from within.
| rough steel plate = This rough hunk of metal is rustic in appearance, but offers decent protection.
| dull hookblade = Rusty and dull, this brutal blade was once capable of gutting and eviscerating foes.
| apex predator claw = Taken from Ravendawn's fiercest beasts, hunters often boast these as trophies.
| farseer bulb = Strange glowing shrooms that sprout on a Toad Farseer's back as it reaches adulthood.
| draconite shard = Incandecent shard from a mysterious mineral teeming with draconic power.
| black armor carapace = Typical to blackarmor spiders, this thick carapace is hard enough to deflect steel.
| oceanic tear = Fabled gem carried by some sea dwellers. Legend tells it originates on the ocean's abyssal depths.
| saltdusk uniform scraps = You probably don't want to know where that red color comes from.
| complex schematics = Valuable information about exotic technology... provided you can understand the diagrams.
| scroll of adept sorcery = A spell scroll with advanced formulas. Well beyond what you'd expect from a people not known for their patience and level-headedness.
| crystalised necromantic energy = A crystal-like oddity often found where necromancy is practiced. Makes your hair stand up on end...
| demon horn = Menacing horn extracted from a creature born to an alien plane. Even the smell is indescribable.
| phantasmagorical cloth = This thin cloth appears delicate enough to crumble away in a breeze, yet it seems imbued with a ghostly energy...
| bone dust = The pulverized remains of decayed bones, often used by practitioners of dark magic.
| draconic venom gland = Huge poison-secreting gland known to be a nasty characteristic of Plaguescale Drakes.
| ellesmerian berries = Famous for their sweet flavor, those who've had a taste claim these berries are as fulfilling as a banquet.
| elven flute = The sound of this instrument was inspired by the Ellesmerian songbirds who only trill when the moon is full.
| mineworker mallet = Mallet used to prospect mining nodes. It is worn-out by extensive use, though it still packs a punch.
| wild honeycomb = Oozing with sweet honey, this product is prized by pastry chefs.
| buffalo ribeye = In the hands of a good chef, this lean chunk of meat could become a delicious main course.
| demon hand = Large, oddly colored hand with sharp, knife-like digits that can pierce human skin and muscle with ease.
| ice shards = Fragments of shattered ice, deadly sharp.
| ancient ingot = A prized stone sigil bestowed only to those amongst the most prominent dwarven clans.
| mystical shroom = Mushroom with mysterious magical properties. A curious colorful glow emanates from it.
| chewacabra tusk = Considered a collector's piece by some hunters. The Ghaz, however, believe it brings bad luck.
| orcish effigy = As evidence of their prowess, the fiercest orc warriors bind charms from the bones of their defeated enemies.
| frozen heart = This icy heart pulsates with volatile elemental energy.
| strange bones = Bizarre assortment of bones with disparate sizes and shapes. They don't even seem to come from the same being.
| ornamented drinking horn = A common item in orcish culture, this adorned animal horn is built to hold even the harshest orcish brews.
| lesser poison extract = Bottled toxin extracted from a poisonous specimen. Not safe for consumption.
| deadly poison extract = Highly potent toxin extracted from a very poisonous creature. Whatever you do, don't drink it!
| raider saddle = Piece of animal leather formed into a saddle. A must for raiders traversing the long reach of the desert.
| nevermelting ice = A chunk of extraordinary ice, found only in the coldest reaches of the world.
| fire drake gland = Draconic gland capable of bringing the air to combustion, giving birth to scorching flame breaths.
| fungal buds = Handful of common fungal buds with no remarkable properties to them.
| bizarre mask = A mask created with the intention to intimidate and unsettle opponents. (It's super effective!)
| igneous ice shard = This diamond-hard shard overflows with elemental energy. The power of the White Blight in the palm of your hand.
| elven warrior brooch = This simple, delicate brooch is a perfect representation of the unbreakable yet flexible nature of the best elven warriors.
| razor leaves = These leaves have extremely sharp edges. It's said you cannot get a papercut on purpose, but handling a razor leaf quickly disproves that claim.
| plunder sack = Clanking with stolen goods. It probably can be fenced without much hassle.
| manaproof scale = Infamous for its magic-resistant properties, this scale is the signature of a spellslayer drake.
| desert canteen = Made from the skins of desert-dwelling animals. This is the most essential piece of equipment a Ghaz needs.
| infected tooth = A putrid, repulsive substance drips from this rotten tooth.
| paralysing substance = Just a droplet of this oily substance can cause numbness in the affected area.
| exotic shroom = Mushroom are revered in obscure arts like alchemy and witchcraft. This specimen is highly prized amongst practitioners.
| old bones = Despite their age, they seem to be unusually well-preserved.
| druidic charm = Often found in areas devastated by fires and drought, this charm is believed to heal both vegetation and wildlife alike.
| dwarven coin = For as long as anyone remembers, dwarves have minted and used these coins as currency throughout the land.
| ruined dwarven relic = Although this dwarven relic is beyond repair, there are many collectors who will pay a pretty penny for them.
| brotherhood lieutenant ring = Carried by high ranked members of the Brotherhood. The inside engraving reads: "From ashes we rise."
| tree of life fruit = The fruit plucked from the legendary Tree of Life in Ellesmera are said to hold unique magical properties. The taste is to die for!
| sorcerous ectoplasm = A reagent of unknown origin utilized as a sorcery catalyst. A weird sort of energy emanates from it.
| elementalist gemstone = A gem capable of chaneling the power of the elements. Extensively used by elementalists as a spell focus.
| berserker mantle = Wearing a polar bear pelt is a rite of passage for every iceforge berserker. Each dwarf must personally kill one of the beasts with their bare hands.
| toadish venom = Exotic venom used by ambushers to coat their weapons before battle. Toads are generally immune to it.
| minotaur horn = These horns are large, sharp, and valuable. Unfortunately, most who try obtaining one from a live specimen end up skewered.
| sunrise rock = A stable core teeming with natural energy derived from sunlight.
| sharp spike = This spike ends in a wicked sharp point. Could make a good weapon.
| cracked soul orb = Used to power goblin mechas. A strange energy radiates from the cracks.
| tome of eldritch secrets = The nature of the universe is too much to handle for mortal minds, but for those who wish to tempt fate anyway...
| rustic staff = A rudimentary staff sporting a lesser magical catalyst. Could be used to cast simple spells.
| book of socerous secrets = Book written in an undecipherable language containing a lot of mysterious spell formulas.
| blue drake horn = This enormous horn is built for penetrating most natural surfaces. The efficiency at which it carries out this task is often comparable to dwarven miners.
| goblin plunder = Full of stolen property brought back during a raid. Mostly junk.
| ghaz plunder sack = A sack full of valuables plundered from unlucky trade caravans traversing the southern deserts.
| decaying tree bark  = This bark is utterly drained of color, taking on the pale white of sun-beaten bones found in the Hadarak.
| blue drake scales = These majestic sapphire scales once belonged to a blue drake. They can become awe-inspiring once more in the hands of a skilled artisan...
| disabled bomb = Packed with gunpowder, but the wick seems useless now. It won't blow up in your face. Hopefully.
| elven cloak = Expertly woven from a very fine, light type of silk, this cloak feels like wearing the wind itself.
| protective googles = Worn by those frequently exposed to explosive or corrosive materials, unstable machinery and reckless tinkering.
| fish scale = Slippery and oily, these scales are commonly found in sea creatures.
| underearth relic = Exotic and very rare relic said to be derived from the mysterious domain called the "Underearth."
| dwarven mecha core = Instead of soul orbs, this innovative dwarven core design utilizes a rare mineral as its power source.
| low quality booze = While of dubious quality, this liquor still packs a punch. Cheap and strong, this is a staple beverage for pirates, bandits and the like.
| hexing eye = Those who gaze too long are soon affected with headaches and nausea... in a staring contest, the eye always wins.
| green drake scales  = These emerald green scales are incredibly tough, but flexible enough that in the hands of a skilled artisan they could be transformed.
| stolen goods = A sack full of stolen products-probably taken off a merchant caravan.
| torture paraphernalia = Nasty looking device, wickedly designed to inflict pain and torment.
| warhog tusk = Sharpened from frequent use. Needs a good cleaning.
| bandit shoulderpads = Dubious quality armor made from flimsy materials. Often preferred by lowlifes and petty outlaws.
| skull mask = Why do foxes wear these? Nobody knows. It's not like they can speak.
| bear paw = Bear paw with huge and sharp claws that could easily rip a person to bloody shreds.
| shark teeth = Sharp teeth fit for rendering flesh like a hot knife melts through butter.
| crustacean pincer = Slightly salty, the meat inside this pincer is a delicacy across the Pirate Isles.
| gazer tongue = Outlandish and oversized tongue that has a very grotesque consistency to the touch.
| reptilian tail = Outside of Gilead, these muscular tails are considered an exotic delicacy, if a little tough to chew.
| toad eye = A pristine toad eye. Holds magical properties, according to folklore.
| bat wing = Dark and leathery, this wing must've belonged to a bat of considerable size.
| toad leg = Despite their odd-looking appearance at first glance, toad legs are considered a culinary delicacy.
| cave spider leg = This chitinous appendage is adapted to cavernous environments... Wait, is it still twitching?
| otherwordly fur = Fur belonging to some alien creature. Despite the superior quality, there's something not quite right about it.
| ancient drake heart = The heart of a drake is as precious as the finest gemstone, the heart of an ancient drake is priceless. Countless generations lived and died while this heart endured the onslaught of time.
| reptilian scale = Intact scale plucked from a reptilian creature. Its iridescent surface reflects light.
| predator tooth = A sharp, canine-like tooth which clearly belonged to a carnivorous creature.
| ghastly lamp = This eerie lamp gives no warmth, but rather leaves its carrier feeling drained and empty.
| gadget cog = Cog belonging to a technological marvel beyond comprehension. Or maybe just a regular ordinary cog.
| magical hat = A pointy hat typically worn by magicians. Some say they are enchanted.
| tribal fetish = Fetish usually worn by tribal leaders. Represents status in primitive groups.
| defused dynamite = Could level a mountainside, but lacks a fuse. Handle with care and keep away from fire.
| orcish armor spike = Dreadful twisted spikes only seen adorning the armor of orcs with status. Caution: may retain bits of impaled flesh.
| trollish rockspike = A fragment of the mineral which grows from trolls' skins. Maybe a skilled smith could use it somehow.
| cultist chalice = An unsettling chalice, commonly used by skornian zealots in bizarre blood rituals.
| demonic mask = For the followers of Skorn, this mask is both a sign of demonic devotion and an effective tool of intimidation.
| sigil of skorn = Those who've surrendered their lives to the sinister doctrine of Skorn wear this sigil proudly.
| unlit candle = A candle of ordinary nature. At least at first sight...
| golden fish scale = A scale shimmering with golden glint. This is a highly uncommon sight.
| scroll of dark rituals = This scroll contains the dark, twisted secrets to the forbidden rituals performed by trusted acolytes.
| otherworldly vestige = The presence of this eerie crystal-like structure indicates a history of strange and dangerous rituals tainting the area.
| piece of taurian steel = These remains of equipment used by minotaurs are sourced from and crafted using mysterious minerals from the Underearth.
| booty stash = Raiding, plundering, and pillaging are a pirate's trade. The contents of this chest could fetch a good price if you don't mind their origin.
| worn jolly roger = Ragged and full of holes, this flag is probably still in better condition than the ship it was attached to.
| bloody chalice = This exquisite chalice is fit for a king. The more one drinks from it, the easier it is to ignore the blood staining its rim...
| worn ship helm = A shipwreck is a horrible fate for some and a bountiful opportunity for others. This will make a for a great tavern decoration.
| pile of gunpowder = Highly volatile material used in guns, cannons and explosives. Handle with extreme care.
| ashen pile = There's 'burnt to a crisp' and then there's this! Whatever this once represented has long been consumed by a fiery inferno.
| skull headdress = Tribal headdress crafted from the skull of a large creature. Works as protection and adornment.
| infantry shoulderguards = Low-grade protective piece. Mass produced to adequately gear military units thruought the land.
| spiked shoulderguards = Fearsome shoulderguards that double as both protection and weapons in combat. Kaiman will purposefully smear blood on the spikes to intimidate their enemies.
| kaiman scale = If kaimans could speak, they'd probably insist their scales are superior to steel. And no, it's not up for debate.
| feather headdress = This saurian headdress is comprised of giant feathers... some longer than an orc's arm!
| primitive spear = Ponty spear usually used as a hunting tool-probably a useful weapon once, now it's broken in half.
| rat tail = A severed rat tail, certainly a gruesome thing to carry around...
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups.
| red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities.
| vampiric codex = Although prone to fits of bloodlust and ancient fury, vampires do possess wisdom enough to temper the urges of newbloods and their own egos, sometimes...
| spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound.
| winter armor piece = Piece of an armor which purpose is to protect not only against weapons, but also against freezing cold.
| hookmask insignia = Held by the most unscrupulous amongst the hookmasks, this badge is a reward for cunning and ruthlessness.
| iceforge relic = Majestic iceforge drinking cup decorated with chips of igneous ice: a fitting relic for such assiduous people.
| arrow quiver = Some archers can tell of that one time they reached out to an empty quiver. Others can't anymore.
| copied spellbook = Parchment full of scribbled annotations, clearly copied from another source by someone in a hurry.
| living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself...
| spider eggs = Is there something moving inside?
| ritualistic necklace = Increase Attack Power by 5. After killing a creature that rewards experience, increase Attack Power by 5 for 10 seconds, stacking up to 4 times.
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients.
| mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid.
| exotic vitamin = An odd-looking vitamin supplement used by experienced moa breeders. Guarantees that moas born with abilities will have them at the highest possible tier.
| purebred certificate = A document indicating a moa's privileged genealogy. Increases the chance of a moa being born with a trait by 1%.
| mating essence = A funny-smelling liquid which makes moas become very welcoming to each other. Gives 100% success rate to the mating phase.
| unstable breeding concoction = A chemical mix with a nasty feeling about it. Lowers mating success chance to only 20%, but fixes tier swing at 70%.
| armour hinge = Required for certain crafting recipes.
| master breeder annotations = Technical notes made by a renowned master breeder. Increases the chance of a moa being born with an ability by 5%.
| bloodstained edge = Required for certain crafting recipes.
| shattered weapon = A broken weapon. If smelted down it may see use again.
| cunning handle = Required for certain crafting recipes.
| internal padding = Required for certain crafting recipes.
| thin blade = Required for certain crafting recipes.
| foreign handle = Required for certain crafting recipes.
| strong reinforcement = Required for certain crafting recipes.
| sturdy string = Required for certain crafting recipes.
| toadish leather = Required for certain crafting recipes.
| metallic core = Required for certain crafting recipes.
| frozen meat = This shank of meat is warm but rigid as if it was frozen.
| zorian frozen whiskers = N/A
| tribalistic clothing = Required for certain crafting recipes.
| oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life.
| coldsteel ring = Increase Might and Intelligence by 20.
| frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths.
| ice spikes = Passive: Increases Vitality by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
| explorer's scarf = Increases Attack Power and Defense Power by 7, increase Maximum Mana by 400.
| icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
| frost ward = Active: Increases your Defense Power by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
| sharp edge = Required for certain crafting recipes.
| thergardian ring = Increase Wisdom by 16 and Intelligence by 12.
| crowmaiden bangle = Increase Maximum Mana by 150 and Precision by 10.
| emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in Haste by 40 for 8 seconds. 5 minute cooldown.
| wylla's protective charm = Increase Haste by 22 and Health Regeneration by 5.
| ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce Defense Power by 30 by 10 seconds. 5 minute cooldown.
| astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes.
| shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
| amulet of the initiate = Increase Intelligence and Wisdom by 4.
| cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%.
| combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase Attack Power by 30 for 2 minutes. 5 minutes cooldown.
| executioner's mutagen = Increase Precision by 70 for 10 minutes.
| essence of bravery = Increase Attack Power and Defense Power by 30 for 10 minutes.
| frenzy potion = Increase Attack Power and Haste by 45. Reduce Defense Power by 50 for 5 minutes.
| expert elixir = Increase Defense Power by 40 for 2 minutes.
| hunter's pendant = Increases Attack Power, Precision and Impact by 10.
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times.
| berserker talisman = Increase Attack Power and Haste by 20.
| mysticap fetish = Active: Instantly restores 400 Mana and increase Defense Power by 20 for 5 seconds. 5 minutes cooldown.
| eye of the overlord = Increase Haste and Precision by 35.
| manastorm draft = Increase Maximum Mana by 600 and Mana Regeneration by 60 for 5 minutes
| omega stone = Active: Increase Attack Power and Defense Power by 40 for 1 minute. 5 minutes cooldown.
| potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase Defense Power by 60 for 5 minutes. 5 minutes cooldown.
| resilience mutagen = Each harmful effect currently afflicting the user raises his Attack Power by 12 instead, up to a total of 60 Attack Power. 4 minutes duration.
| ring of mastery = Increase Vitality, Might, Intelligence, Dexterity and Wisdom by 7. You can equip only one of this item.
| quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown.
| ring of safeguard = Increases Vitality by 9. You can equip only one of this item.
| runic amulet = Increase Attack Power and Mana Regeneration by 30.
| savage compound = Increase Precision by 50 for 2 minutes.
| sage's essence = IncreIncrease Mana Regeneration by 80 for 3 minutes.
| searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times.
| slayer elixir = Increase Attack Power by 40 for 2 minutes.
| sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown.
| stardust bangle = Increases Intelligence and Wisdom by 22. You can equip only one of this item.
| sumptuous panacea = Remove up to 3 harmful effect afflicting the user and restore 1000 Health. 8 minutes cooldown.
| torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown.
| wellspring blessing = Increase Defense Power by 30 and Mana Regeneration and Health Regeneration by 15.
| vigorous draught = Increase Maximum Health by 600 and Health Regeneration by 60 for 5 minutes
| wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase Defense Power by 30 for 5 minutes. 5 minutes cooldown.
| angerhorn impaler = Active: Increase Attack Power by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
| saveena's insignia = Increase Dexterity and Might by 12. It has the name 'Saveena' carved into it.
| baari's insignia = Increase Dexterity and Wisdom by 12. It has the name 'Baari' carved into it.
| voohra's insignia = Increase Dexterity and Intelligence by 12. It has the name 'Voohra' carved into it.
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation.
| eldritch crow mask = Active: Increase Spell Power by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
| crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs.
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
| ring of the initiate = Increase Might and Dexterity by 2. You can equip only one of this item.
| human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch.
| idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications.
| emerald amulet = Increases Defense Power by 10 and Vitality by 20.
| the grim smile = Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown.
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| hookmask camp key = A rusty old key taken from a bandit close to Jensen's winery.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| krieger's insignia = Increases Intelligence and Wisdom by 6.
| struggle sign = Increase Attack Power by 8 and Maximum Health by 100.
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power...
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection.
| orkrev amulet = Increase Attack Power by 12 and Maximum Mana by 250.
| holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted.
| bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells.
| mutated pelt = The mottled fur of this pelt is stained with strange hues and patterns, hinting at the unnatural mutations that have befallen its original owner.
| giant crow skull = A macabre trophy with sharp beak and empty eye sockets, said to hold the memories of the departed.
| noble adornment = A regal accessory fit for a rat, made from the finest materials scavenged them, who thrive as parasitic beings in the shadows of civilization
| witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick.
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells.
| heavy chains = Increase Defense Power by 30 and Maximum Health by 300.
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or precision
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
| eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their Defense Power by 15 over 8 seconds. Has 30% chance to lowering its Defense Power by 30 instead but raising its Attack Power by 30. 2 minute cooldown.
| waterless poppy blossoms = Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown.
| chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
| toxique n5 = Active: Apply a 15% slow to the player for 8 seconds. For the duration, leaves a track of toxic fumes behind, applying a damaging over time effect, dealing 20 spell damage per second and slowing by 20% anyone affected for 8 seconds. 90 second cooldown.
| natural log = Can be turned into planks. Untouched, carrying the spirit of wilderness.
| dendrion's memento = Active: Summon a Living Roots level 54 to fight for you, lasts for 1 minutes or until slayed. 12 minute cooldown.
| ambersprite shard = This gemstone is believed to be the crystalized form of natural spirits. It can be used to channel powerful elemental magic.
| ancient metallic scrap = The techinque used to make this resilient alloy has been lost to the ages. Salvaging the scraps is the only option to forge with it.
| crude runed tip = The tribal inhabitants of Glaceforde mark their tools and bodies with runic symbols copied from Dwarven ruins. Perhaps they can be used to imbue weapons, just as their creators intended.
| composite leather = Although this resistent material is great for crafting, it's better not to ask where it came from.
| mutated tissue = A grotesque, pulsating mass of twisted tissue, radiating a sickly purple glow that suggests its malevolent nature
| enervating core = This glinting stone seems to drain warmth and happines when touched. This property also maks it a great arcane focus to be used in crafting magical items.
| draconic hide = Working this material into wondrous armor pieces is not even half as hard as obtaining it in the first place.
| hardwood = Although highly difficult to work with it, weapons and tools made from this stone-like wood are almost unbreakable.
| cutting edge scrap = Razor-sharp metal fragments. Handled with care, these can be forged into deadly weapons.
| heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties.
| mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry.
| polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into mighty weapons and armor.
| reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something.
| sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter.
| sturdy joint = Made from a combination of hardened wood and strong metal, this could be crafted into a firm handle for heavy weaponry.
| supernatural thread = The Yornish make full use of their prey, nothing goes to waste. This strong and sinewy thread is proof of it.
| winterwool = Excellent quality fur, it will confer great isulation and protection to any apparel it's worked into.
| bolt = Used in various recipes. A small piece, integral in connecting larger ones.
| greenweave bolt = This exceptional cloth of elven craft is said to be made by carefully threading and weaving together thousands of blades of grass.
| twisted blades = Extracted from a set of dreadful weapons. These can be repurposed by a skilled blacksmith.
| steel bar = Used in various recipes. Cold, hard, and unyielding - the essence of strength.
| supple wooden arch = Used in various recipes. Crafted with precision, this arch combines flexibility with strength.
| common plate = Used in various recipes. A humble slab of metal, awaiting purpose.
| wooden arch = Used in various recipes. A basic but sturdy wooden arch.
| common wagon container = Used for crafting Wagons at the Wagon Crafter.
| black fish roe = Used in various recipes. Bursting with umami flavor and a velvety texture, it's prized by chefs.
| starting sail kit = Used for crafting a Sail at the Ship Builder.
| fish eye = These eerie orbs can be used in divination, or for use in potions and elixirs.
| fish liver = It is said to have powerful effects on the mind and body.
| fish oil = Used in various recipes. Rich in nutrients, can also be used for medicinal purposes.
| fish skin = This tough, leathery skin is covered in small, iridescent scales and has a slimy texture.
| fish roe = Used in various recipes. Small, soft, and bursting with a salty, oceanic flavor.
| luminous sack = This bioluminescent organ can be crushed into a fine powder for magical effects.
| red fish roe = Used in various recipes. A rare delicacy prized for its brilliant red hue and subtle oceanic flavor.
| orange scales = Used in various recipes. Vibrant orange scales with a subtle oceanic aroma.
| yellow fish roe = Delicate, buttery eggs with a mild flavor, perfect for enhancing the taste of seafood.
| condensed energy = It is a swirling, shimmering gas contained within a glass bottle. When opened, a faint hissing sound can be heard as the gas escapes, pulsing with energy.
| venomfang egg = A perfectly intact egg taken from a venomfang drake. Considered an invaluable item by many.
| dunewalker cloak = Light as a desert breeze and comfortable to wear, the cloak is imbued with desert magic, which can call upon the swift unpredictability of a sandstorm to embrace its wearer.
| nightshatter = Its surface is smooth to the touch, and it emits a warm, radiant glow that seems to pulse with life.
| immaterial bangle = Fueled by the wearer's mana, this trinket unleashes a protective aura that reinforces their physical prowess, making every strike land with increased force.
| swift wheel = Used for crafting Wagons at the Wagon Crafter.
| dense block = Used in various recipes. Massive construction material painstakingly hewn from solid stone.
| royal ornaments = Used in various recipes. Formed by skillfully combining an array of precious gems, radiating elegance.
| stone block = Used in various recipes. Solid building material, ideal for constructing robust houses.
| heavy plank = Used in various recipes. Exceptionally robust crafting material forged from dense logs.
| old wagon container = Used for crafting Wagons at the Wagon Crafter.
| dense plank = Used in various recipes. Sturdy crafting material crafted from dense logs.
| old wheel = Used for crafting Wagons at the Wagon Crafter.
| old hull frame = Used for crafting Ships at the Ship Builder.
| crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration.
| eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases Wisdom and Intelligence by 6.
| bun = Increase Defense Power by {{TextColor|6|#33e487}} for 30 minutes.
| pie = Increase Attack Power by {{TextColor|25|#33e487}} for 30 minutes.
| cake = Increase Attack Power by {{TextColor|12|#33e487}} for 30 minutes.
| croissant = Increase Defense Power by {{TextColor|16|#33e487}} for 30 minutes.
| deluxe cake = Increase Attack Power by {{TextColor|16|#33e487}} for 30 minutes.
| danish = Increase Defense Power by {{TextColor|25|#33e487}} for 30 minutes.
| whiskey = Increase Mana Regeneration and Health Regeneration by {{TextColor|15|#33e487}} for 10 minutes.
| old mast = Used for crafting Ships at the Ship Builder.
| scone = Increase Defense Power by {{TextColor|8|#33e487}} for 30 minutes.
| beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| cookies = Increase Attack Power by {{TextColor|6|#33e487}} for 30 minutes.
| deluxe cookies = Increase Attack Power by {{TextColor|8|#33e487}} for 30 minutes.
| vodka = Increase Mana Regeneration and Health Regeneration by {{TextColor|5|#33e487}} for 10 minutes.
| wine = Channel and restore {{TextColor|175|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes.
| muffin = Increase Defense Power by {{TextColor|12|#33e487}} for 30 minutes.
| rum = Increase Mana Regeneration and Health Regeneration by {{TextColor|25|#33e487}} for 10 minutes.
| bittersweet roast = Increase Vitality, Might, Intelligence, Dexterity and Wisdom by {{TextColor|10|#33e487}} for 30 minutes
| dwarven purple shank = Increase Dexterity by {{TextColor|20|#33e487}} for 30 minutes.
| fillet lucien = Increase Wisdom by {{TextColor|20|#33e487}} for 30 minutes.
| charred meat kebab = Increase Intelligence by {{TextColor|10|#33e487}} for 30 minutes.
| acornchar sausage = Increase Dexterity by {{TextColor|30|#33e487}} for 30 minutes.
| frozen sweet berries = Increase Might by {{TextColor|30|#33e487}} for 30 minutes.
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes
| fruit pancakes = Increase Vitality by {{TextColor|10|#33e487}} for 30 minutes.
| firered chicken kebab = Increase Might by {{TextColor|40|#33e487}} for 30 minutes.
| lucien's waffles = Increase Intelligence by {{TextColor|30|#33e487}} for 30 minutes.
| lyderian chopped tenderloin = Increase Intelligence by {{TextColor|40|#33e487}} for 30 minutes.
| roasted chicken and veggies = Increase Dexterity by {{TextColor|10|#33e487}} for 30 minutes.
| freshfish roll = Increase Wisdom by {{TextColor|30|#33e487}} for 30 minutes.
| rohna roasted ham = Increase Dexterity by {{TextColor|40|#33e487}} for 30 minutes.
| sailor's seastew = Increase Wisdom by {{TextColor|40|#33e487}} for 30 minutes.
| rum downslider = Increase Vitality by {{TextColor|20|#33e487}} for 30 minutes.
| ravendawnian porridge = Increase Wisdom by {{TextColor|10|#33e487}} for 30 minutes.
| smoked garlic sausage = Increase Might by {{TextColor|10|#33e487}} for 30 minutes.
| smoked sausage = Increase Might by {{TextColor|10|#33e487}} for 30 minutes.
| settler's stew = Increase Intelligence by {{TextColor|20|#33e487}} for 30 minutes.
| shaked fruitmilk = Increase Might by {{TextColor|20|#33e487}} for 30 minutes.
| sweetened beans = Increase Vitality by {{TextColor|40|#33e487}} for 30 minutes.
| basic animal feed = Used to feed animals in housing
| complex animal feed = Used to feed animals in housing
| oil = Used in various recipes. Its viscosity imparts a peculiar sensation on the skin.
| apple cider = Channel and restore {{TextColor|100|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| strawberry whiskey = Increase Mana Regeneration and Health Regeneration by {{TextColor|60|#33e487}} for 10 minutes.
| spiced oil = Used in various recipes. Aromatic whispers emanate from the bottle.
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| banana vodka = Increase Mana Regeneration and Health Regeneration by {{TextColor|45|#33e487}} for 10 minutes.
| shanks n' mash = Increase Vitality, Might, Intelligence, Dexterity and Wisdom by {{TextColor|15|#33e487}} for 30 minutes
| spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| butter = Used in various recipes. A creamy and rich delight churned from milk.
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| blueberry pie = Increase Vitality by {{TextColor|30|#33e487}} for 30 minutes.
| glademire crackers = Increase Healing Power by {{TextColor|4|#33e487}} for 30 minutes.
| moa ration = Ordinary ration extensively used to feed moas.
| bagel = Increase Healing Power by {{TextColor|12|#33e487}} for 30 minutes.
| apple puree = Increase Intelligence by {{TextColor|4|#33e487}} for 30 minutes.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes.
| corn on a cob = Increase Defense Power by {{TextColor|1|#33e487}} for 30 minutes.
| carrot soup = Increase Intelligence by {{TextColor|6|#33e487}} for 30 minutes.
| baked potatoes = Increase Attack Power by {{TextColor|1|#33e487}} for 30 minutes.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| loaf bread = Increase Healing Power by {{TextColor|6|#33e487}} for 30 minutes.
| corn chowder = Increase Wisdom by {{TextColor|4|#33e487}} for 30 minutes.
| mashed potatoes = Increase Might by {{TextColor|4|#33e487}} for 30 minutes.
| cornbread = Increase Healing Power by {{TextColor|8|#33e487}} for 30 minutes.
| potato bread = Increase Healing Power by {{TextColor|1|#33e487}} for 30 minutes.
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| omelet = Increase Dexterity by {{TextColor|6|#33e487}} for 30 minutes.
| lyderian fries = Increase Might by {{TextColor|6|#33e487}} for 30 minutes.
| rye bread = Increase Healing Power by {{TextColor|25|#33e487}} for 30 minutes.
| rohna crackers = Increase Defense Power by {{TextColor|4|#33e487}} for 30 minutes.
| sajecho hardtack = Increase Attack Power by {{TextColor|4|#33e487}} for 30 minutes.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| sourdought bagel = Increase Healing Power by {{TextColor|16|#33e487}} for 30 minutes.
| silky scrambled eggs = Increase Wisdom by {{TextColor|6|#33e487}} for 30 minutes.
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices.
| scrambled eggs = Increase Dexterity by {{TextColor|4|#33e487}} for 30 minutes.
| boozemelon = Increase Mana Regeneration and Health Regeneration by {{TextColor|35|#33e487}} for 10 minutes.
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| landing brandy = Increase Mana Regeneration and Health Regeneration by {{TextColor|10|#33e487}} for 10 minutes.
| corn salad = Increase Vitality by {{TextColor|4|#33e487}} for 30 minutes.
| steamed carrots = Increase Vitality by {{TextColor|6|#33e487}} for 30 minutes.
| heaven's landing = Increases Max Health and Mana by {{TextColor|300|#33e487}} for 30 minutes
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
| shaked acorn-milk = Increases Healing Power by {{TextColor|50|#33e487}} for 30 minutes
| copper anvil = Used in housing upgrades.
| weak table = Used in housing upgrades.
| cherry pie = Increases Spell Attack by {{TextColor|20|#33e487}} for 30 minutes.
| sturdy container = Used in housing upgrades.
| cheap rug = Used in housing upgrades.
| frail loom = Used in housing upgrades.
| simple loom = Used in housing upgrades.
| eldritch amulet = Increases Maximum Mana by 1500 and Precision by 20.
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths.
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'.
| shamanic ring = Increases Healing Power by 25 and Impact by 30.
| advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'.
| advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'.
| composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'.
| superior headgear = Together with 'Superior Saddle' can be crafted into a 'Superior Barding'.
| artisan headgear = Together with 'Artisan Saddle' can be crafted into a 'Artisan Barding'.
| war headgear = Together with 'War Saddle' can be crafted into a 'War Barding'.
| basic tools = Used in housing upgrades.
| explorer headgear = Together with 'Explorer Saddle' can be crafted into a 'Explorer Barding'.
| professional headgear = Together with 'Professional Saddle' can be crafted into a 'Professional Barding'.
| composed saddle = Together with 'Composed Headgear' can be crafted into a 'Composed Barding'.
| simple saddle = Together with 'Simple Headgear' can be crafted into a 'Simple Barding'.
| advanced saddle = Together with 'Advanced Headgear' can be crafted into a 'Advanced Barding'.
| advanced saddle = Together with 'Advanced Headgear' can be crafted into a 'Advanced Barding'.
| war saddle = Together with 'War Headgear' can be crafted into a 'War Barding'.
| aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase [[Attack Power]] by 15 while the shield is active. 5 minutes cooldown.
| artisan saddle = Together with 'Artisan Headgear' can be crafted into a 'Artisan Barding'.
| aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds.
| superior saddle = Together with 'Superior Headgear' can be crafted into a 'Superior Barding'.
| professional saddle = Together with 'Professional Headgear' can be crafted into a 'Professional Barding'.
| simple moa treat = Handful of common but very tasty treats loved by Moas. Instantly awards 250 Bond Experience when given to a Moa.
| superior moa treat = Carefully crafted and selected Moa treats bearing a superior taste. Instantly awards 5.000 Bond Experience when given to a Moa.
| gourmet moa treat = Treats made by using very rare and tasteful ingredients, considered a delight to any Moa. Instantly awards 25.000 Bond Experience when given to a Moa.
| explorer saddle = Together with 'Explorer Headgear' can be crafted into a 'Explorer Barding'.
| regular moa treat = Sack full of very tasty treats loved by Moas. Instantly awards 1.250 Bond Experience when given to a Moa.
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by 30 and Strength by 12 for the next 6000 steps.
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins.  Increases experience received by the moa by 40%, Speed by 40 and Strength by 16 for the next 7500 steps.
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats.  Increases experience received by the moa by 50%, Speed by 50 and Strength by 20 for the next 10000 steps.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas.  Increases experience received by the moa by 75%, Speed by 75 and Strength by 30 for the next 25000 steps.
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state. Increases experience received by the moa by 60%, Speed by 60 and Strength by 24 for the next 15000 steps.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by 20 and Strength by 8 for the next 5000 steps.
| tribal pearl necklace = Increase Defense Power and Mana Regeneration by 12.
| spirit shackles = Increase Spell Power by 10 and physical defense by 25.
| medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane.
| aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane.
| beastly distillate = A potent fluid distilled from the essence of primal creatures, it embodies untamed ferocity and the untapped power of the wilderness.
| aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
| small maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| scroll of whispering winds = N/A
| quorras arcane blueprint = N/A
| cave rose = It was bright when it was connected to the soil.
| relic of quorras = Increase Defense Power by 25. Increase Attack power against creatures from the Demons family by 25.
| sandscar talisman = Increase Attack Power by 25. Increase Defense Power against creatures from the Demons family by 25.
| yeti jaw = Filled with twisting, jagged teeth, trappers claim nobody escapes the bite of a yeti without leaving a part of themselves in its maw.
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim.
| honey = Used in various recipes. A treasure from buzzing bee hives.
| underearth gem = Priceless opaque gem believed to be derived from the mysterious domain known as the "Underearth."
| poisonpetal perfect bud = A prime specimen from a fully-grown poisonpetal. It gives off a potent and enticingly sweet scent.
| intact skull = Aside from a few nicks and cracks, this old skull is in nearly perfect condition.
| hexing vestige = This strange substance is produced when the body has been subjected to a malicious spell for too long.
| mark of ghaz = When a Ghaz manages to lead more than a dozen raids and bring his warband back alive, he's awarded a mark of distinction.
| wraith dust = This strange pouch is all that remains of the tortured spirit that was once bound to our mortal realm. Let's hope it found peace...
| drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle.
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy.
| infamous dubloon = However disorganized pirates might seem, they can all agree on one thing: the value of gold and blood.
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities.
| saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks.
| coldsteel scraps = A piece of old forged steel from the fallen kingdom of Thergard.
| shark fin = Prized by fishermen around the world, shark fins are usually worth a fair amount.
| pummeldillo armor = Durable but flexible, Pummeldillo's shells evolved to withstand the feisty nature of the species. Its surface is covered in scratches and bruises.
| saurian gold attire = Highly prized by all saurians, this golden garment absorbs sunlight like nothing else. On hot days, it makes them extra sleepy.
| winter cloak = The art of binding together pieces of such thick fur while retaining flexibility and quality is the unmistakable mark of the Iceforge Dwarves.
| kaiman teeth = Sharp teeth easily capable of ripping large chunks of flesh from unsuspecting prey.
| vampiric heirloom = A mark of a long-living vampiric lineage. Passed from sires to newbloods, it is both a symbol of status and a priceless artifact.
| blood rune = An ancient sigil etched in crimson, a conduit of vampiric power and something else...
| spider silk = This sticky thread is surprisingly sturdy. It can be used for many purposes.
| overgrown gazer gland = It is believed that these glands are the source of magic within a ghazer's body.
| courage's hold = The hilt that resonates with unwavering resolve, empowering each swing with the strength of a warrior's heart.
| demonic quintessence = A distilled malevolence, embodying the very essence of infernal realms' dark potency.
| greater demon eye = Bears an unholy glare, a glimpse into realms where shadows reign.
| elderwood log = A testament to nature's legacy, bears marks of time's passage and steadfast growth.
| igneas staff = Forged in reverence to the elemental mage Igneas, it wields the essence of his mastery.
| life thread = Spun by wind spirits, a delicate strand connecting realms. Whispering secrets of life's breath and boundless journeys.
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy.
| igneous ice essence = An essence of frost so potent, it scorches like fire.
| pristine moa feather = Untouched and vibrant, a token of the bird's vitality and the unparalleled expertise of the breeder.
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves.
| skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip.
| skull of hatred = A macabre relic echoing with the intensity of overwhelming animosity and seething fury.
| perfect pearl = Most jewelers can only dream of working with these.
| skull of sorrow = With a melancholic aura, it cradles the weight of boundless sorrow and the whispers of woe, a reminder of anguish and loss.
| crow's echo crystal = If you listen closely to this crystal, you can hear what sounds like the screaming of children.
| sunscorched pelt = A sign of endurance, this pelt radiates the sun's resilience and echoes tales of arid survival.
| aether spore cluster = These spores come from deep underground. They even appear to have some connection to aether.
| aether spore cluster = These spores come from deep underground. They even appear to have some connection to aether.
| elemental crystal = In place of a heart, some creatures carry a potent crystal like this one.
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[Spell Defense]] by 28.
| flexible stick = Perfect for shaping or just swinging around.
| ale = N/A
| frostbark branch = Cold to the touch, it carries traces of the Winterborn magic with it.
| alkali = Used in various recipes. A strong, caustic base, this alkali is utilized in alchemical mixtures to neutralize acids and stabilize volatile compounds.
| frostiron ore chunk = Although lacking in finesse the frolls are capable of crudely extracting exotic materials from the ground.
| aloe bandages = Doused in aloe vera, these bandages soothe burns and help the healing process... not for you though.
| goblin ear = This once belonged to a mischievous individual.
| gadget fragment = A piece from an odd mechanism.
| fine steel fragment = A piece of renowned dwarven steel.
| glowing orc eye = Some orcs are filled with so much rage that their eyes continue to burn long after their heart stops.
| mark of pandemonium = Fully accepted members of the Cult of Skorn often carry these symbols of their allegiance.
| goblinhide scroll = Warhogs despise goblins and to frighten their enemy, they skin them and wear these scrolls as trophies.
| monstrous mane = This once belonged to a real monster of a beast.
| mutated heart = Something has changed this heart completely. The source of that corruption is not entirely understood.
| rat fur pelt = A fine pelt, if you can't afford anything better.
| gold dust = Folklore says that the djinn leave gold wherever they go...
| ocean pearl = These pearls can be found deep below the coldest seas, where the light of the dawn does not reach.
| thunderous conch = When heading out on a raid, Zorians will sound their mighty conch to begin the attack and when it's time to retreat.
| strange potion = Brewed by the Hookmask alchemists, these highly valuable potions are rarely seen intact.
| wind infused feather = The magical winds of the region imbue these feathers with magic. Some people can do much with them...
| thorned vine = The sharp thorns make this a very difficult to handle rope.
| trollkin totem = Trolls see value in holding onto these strange totems. Some even claim that they pray to them.
| accursed bridal veil = Legends say that the veil once belonged to a woman who swore vengeance upon the one who abandoned her.
| alpha jackal skull = This large skull has a large gem inserted into the forehead. This creature must have been in intense pain while it lived.
| alpha jackal skull = This large skull has a large gem inserted into the forehead. This creature must have been in intense pain while it lived.
| ancient iceguard helmet = The prized helmet of an ancient champion. Perhaps it can be restored?
| ancient crown shards = The name of the last monarch to wear this crown has been lost to time, but its legacy remains to be discovered.
| wolf skull = The skull of an intelligent predator.
| corrupted drake fangs = Something truly wrong has changed the inside and outside of these fangs.
| elemental engine = This powerful engine is now inactive, but it could be used to power something once again...
| curved twin fang = A blood soaked large tooth. It appears to be made out of some kind of mineral.
| magnificent tusks = The creature to which these tusks belonged took great care of them.
| nightmare extract = The swirling liquid appears like dozens of spider eyes staring out from behind the glass.
| moving eldritch tentacle = A squirming mass of tendrils forming a single tentacle. It's not clear whether it's made from flesh or vine.
| idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him.
| otherworldly brain = Who knows what devious thoughts have passed through this mind?
| elven hair = Threads entwined with echoes of ancient trees and starry wisdom.
| swirling magical orb = When examined closely, the inside of this orb appears to contain every natural element within...
| purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed.
| elderwood bark = Petrified woodland memory, it bears the weight of centuries, a precious rarity from nature's past.
| patchwork key = There is no indication on what this strange key opens.
| moon ruby = This gem pulsates with lunar enchantment, a token of their eternal nature.
| charred key = There is no indication on what this strange key opens.
| coffin key = Weathered by time, gleams as brilliantly as the day it was crafted.
| ornate skull = The gems inside the eye sockets seem to be one with the bones somehow.
| coin of demonic alliance = This coin is almost too hot to touch. It seems to have been forged in the depths of pandemonium.
| alsek's lost book = The book is filled with weird symbols that means nothing at first glance.
| alsek's lost book = The book is filled with weird symbols that means nothing at first glance.
| gilded key = There is no indication on what this strange key opens.
| ambersprite shard = This gemstone is believed to be the crystalized form of natural spirits. It can be used to channel powerful elemental magic.
| grim bone dust = The stench of death is overwhelming. Do not inhale.
| amethyst = Used in various recipes. Exudes a captivating purple glow, embodying spiritual clarity.
| well rope = A sturdy rope is an essential tool for those who seek water from the depths of wells.
| amulet of nullifying magic = Increase [[Spell Defense]] by 18.
| golden maw = Active: Reduces the Weapon Defense of an adjacent target by 40 for 6 seconds. 2 minute cooldown.
| amulet of the dawn = Increase [[Attack Power]] against creatures from the Skeleton family by 4.
| arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown.
| amulet of the initiate = Increase [[Intelligence]] and [[Wisdom]] by 4.
| sun key = It shines with a dim light, barelly noticeable.
| anchor charm = A mage's pendant used to channel dark magic from the very depths of the deepest ocean trenches.
| withered demon hand = Active: Channels for 10 seconds reducing the target's Defense Power by 8 each second for 10 seconds. 3 minute cooldown.
| saint alsek's cloak = Active: Increases Mana Regeneration by 100 and reduces Attack Power and Defense Power by 30 for 10 seconds. 2 minute cooldown.
| sunrise amulet = Increases Healing Power and Impact by 15.
| decrepit tiara = Passive: Increases Defense Power by 25 when bellow 30% health.
| astor's ring of destruction = Increases Might by 30 and reduces Wisdom by 15.
| eagle's hook = Increases Vitality, Dexterity and Wisdom by 15. Increase Attack Power and Defense Power by 15 against creatures from the Shark and Zorian family.
| eagle's leafpruner = Increases Vitality, Dexterity and Wisdom by 5. Increase Attack Power and Defense Power by 5 against creatures from the Poisonpetals family.
| eagle's fungicide = Increases Vitality, Dexterity and Wisdom by 8. Increase Attack Power and Defense Power by 10 against creatures from the Fungi family.
| ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House.
| mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds.
| fine log = Can be turned into planks. An elegantly grained and high-quality timber.
| halor's amulet of mischief = I wonder what powers this holds...
| fine plank = Used in various recipes. A meticulously crafted wooden plank.
| sturdy plank = Used in various recipes. A solid and dependable wooden plank.
| heavy log = Can be turned into planks. A sizeable and weighty timber.
| sturdy log = Can be turned into planks. A resilient and robust timber.
| ancient adornment = A relic of the ages, radiating enigmatic energy and encapsulating the mystique of bygone realms.
| ancient adornment = A relic of the ages, radiating enigmatic energy and encapsulating the mystique of bygone realms.
| aloe bandages = Doused in aloe vera, these bandages soothe burns and help the healing process... not for you though.
| ancient crown shards = The name of the last monarch to wear this crown has been lost to time, but its legacy remains to be discovered.
| dwarven beard = A symbol of lineage and pride, it encapsulates the indomitable spirit of the dwarven kin.
| ancient drake heart = The heart of a drake is as precious as the finest gemstone, the heart of an ancient drake is priceless. Countless generations lived and died while this heart endured the onslaught of time.
| anchor charm = A mage's pendant used to channel dark magic from the very depths of the deepest ocean trenches.
| ancient elderwood core = The heart of an Elderwood older than many could imagine, proof to some that these primeval beings still lumber through the many forests of Ravendawn.
| ancient hull frame = Required to build various ship parts. The techniques used to construct this type of frame are ancient knowledge lost to time.
| ancient iceguard helmet = The prized helmet of an ancient champion. Perhaps it can be restored?
| ancient infusion = Provides 40 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| ancient ingot = A prized stone sigil bestowed only to those amongst the most prominent dwarven clans.
| ancient metallic scrap = The techinque used to make this resilient alloy has been lost to the ages. Salvaging the scraps is the only option to forge with it.
| ancient rune coin = A coin from a time almost forgotten, who knows how many hands this has passed through in trade and battle. Now it's all yours.
| ancient rune coin = A coin from a time almost forgotten, who knows how many hands this has passed through in trade and battle. Now it's all yours.
| ancient elderwood core = The heart of an Elderwood older than many could imagine, proof to some that these primeval beings still lumber through the many forests of Ravendawn.
| ancient seashell = A shell gathered from some indescribable creature from the primordial depths of the great oceans.
| ancient seashell = A shell gathered from some indescribable creature from the primordial depths of the great oceans.
| angel fish = Can be sold for silver or sliced for ingredients. It swims in groups, displaying a cooperative nature.
| angerhorn impaler = Active: Increase [[Attack Power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
| antidote = N/A
| anvil = Used in housing upgrades.
| apex predator claw = Taken from Ravendawn's fiercest beasts, hunters often boast these as trophies.
| apex predator trophy = A small cute Orca splashing around in a tub. Good thing they take a while to grow... Using this trophy allows it to be placed in your house and grants you a permanent bonus of +2% to your Spell Power and +2% to Weapon Power. Trophies can also be traded or sold on the Marketplace.
| apple = Used in various recipes. Mischievous Hogs love to snatch it from unsuspecting folks!
| apple cider = Channel and restore {{TextColor|100|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| apple puree = Increase [[Intelligence]] by {{TextColor|4|#33e487}} for 30 minutes.
| arachnid ichor = All the horror of arachnophobia distilled into a teeny tiny bottle, probably not safe to drink but you never know.
| arachnid ichor = All the horror of arachnophobia distilled into a teeny tiny bottle, probably not safe to drink but you never know.
| arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| arcane reflector = Used in various recipes. Said to reflect magic.
| arctic fur pelt = For millennia this fur has kept wolves warm even in the coldest climates and for almost as long, humans have craved the same security.
| arctic fur pelt = For millennia this fur has kept wolves warm even in the coldest climates and for almost as long, humans have craved the same security.
| armoires = Used in housing upgrades.
| armour hinge = Required for certain crafting recipes.
| arrow feather = Fletching on an arrow guides the projectile to its target, correcting any tiny errors in its flight to ensure a fine hit. It didn't help whoever had this one though.
| arrow feather = Fletching on an arrow guides the projectile to its target, correcting any tiny errors in its flight to ensure a fine hit. It didn't help whoever had this one though.
| essence of darkness = This stone harbors the very core of shadow, a concentrated embodiment of primeval night.
| arrow quiver = Some archers can tell of that one time they reached out to an empty quiver. Others can't anymore.
| arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown.
| artisan cloth = Used in various recipes. Its luxurious texture makes it perfect for creating fine garments.
| artisan forging tools = Used in housing upgrades.
| artisan headgear = Together with 'Artisan Saddle' can be crafted into a 'Artisan Barding'.
| artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations.
| artisan saddle = Together with 'Artisan Headgear' can be crafted into a 'Artisan Barding'.
| artisan stove = Used in housing upgrades.
| artisan thread = Used in various recipes. The foundation for textiles that transcend to become works of art.
| artisan work bench = Used in housing upgrades.
| ashen pile = There's 'burnt to a crisp' and then there's this! Whatever this once represented has long been consumed by a fiery inferno.
| assault tonic = Increase [[Attack Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Defense Power]] by 15 for 5 minutes.
| astor's ring of destruction = Increases [[Might]] by 30 and reduces [[Wisdom]] by 15.
| astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes.
| baari's insignia = Increase [[Dexterity]] and [[Wisdom]] by 12. It has the name 'Baari' carved into it.
| bag of bones = The uses of bones are varied, weapons, jewelry, decoration or raising an army of undead to scorch the earth. The possibilities are endless.
| bag of bones = The uses of bones are varied, weapons, jewelry, decoration or raising an army of undead to scorch the earth. The possibilities are endless.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| bag of salt = N/A
| bagel = Increase [[Healing Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| baked potatoes = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| banana = Used in various recipes. These curved fruits thrive abundantly in the sun-drenched lands of Hogula.
| banana vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|45|#33e487}} for 10 minutes.
| bandages = Reduces 15% of damage taken from bleeding status.
| bandit shoulderpads = Dubious quality armor made from flimsy materials. Often preferred by lowlifes and petty outlaws.
| banner = N/A
| banshee choker = If only this banshee's choker had choked out her screams, there would not have been a problem.
| basic animal feed = Used to feed animals in housing
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes.
| basic tools = Used in housing upgrades.
| basic water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| bat wing = Dark and leathery, this wing must've belonged to a bat of considerable size.
| battered war horn = The call of the war horn is something few warriors can resist. The thrill of battle is only enhanced when all can hear your fury.
| beady red eye = Many would-be adventurers' last sight is the glow of hundreds of thousands of these eyes staring at them from the darkness. There's still time for you too.
| beady red eye = Many would-be adventurers' last sight is the glow of hundreds of thousands of these eyes staring at them from the darkness. There's still time for you too.
| battered war horn = The call of the war horn is something few warriors can resist. The thrill of battle is only enhanced when all can hear your fury.
| bean = Used in various recipes. A culinary powerhouse, compact and nutritious.
| bear paw = Bear paw with huge and sharp claws that could easily rip a person to bloody shreds.
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown.
| beastly distillate = A potent fluid distilled from the essence of primal creatures, it embodies untamed ferocity and the untapped power of the wilderness.
| beautiful feather = This feather reflects light, showing off the minute differences in color between each strand, the bird it came from clearly took great care of itself.
| beautiful feather = This feather reflects light, showing off the minute differences in color between each strand, the bird it came from clearly took great care of itself.
| beef = Used in various recipes. A robust and flavorful meat, sourced from strong and healthy animals.
| beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| berserker mantle = Wearing a polar bear pelt is a rite of passage for every iceforge berserker. Each dwarf must personally kill one of the beasts with their bare hands.
| berserker talisman = Increase [[Attack Power]] and [[Haste]] by 20.
| bigmouth flounder = Can be sold for silver or sliced for ingredients. It swiftly darts away at the slightest disturbance.
| binding vine = Tough and taut, the list of uses is as long as the vine itself. Binding a tent, a belt, tying up hostiles, almost anything you can imagine.
| bitter brew = The ingredients of this drink are best left unmentioned but it is incredibly strong and easy to make, which is all that counts to some people.
| bitter brew = The ingredients of this drink are best left unmentioned but it is incredibly strong and easy to make, which is all that counts to some people.
| banshee choker = If only this banshee's choker had choked out her screams, there would not have been a problem.
| bittersweet roast = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes
| binding vine = Tough and taut, the list of uses is as long as the vine itself. Binding a tent, a belt, tying up hostiles, almost anything you can imagine.
| bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells.
| bizarre mask = A mask created with the intention to intimidate and unsettle opponents. (It's super effective!)
| black armor carapace = Typical to blackarmor spiders, this thick carapace is hard enough to deflect steel.
| black blade = Color around this weapon seems to dim as if it feasts on the light itself, dark energy permeates it from hilt to tip and its wicked edge calls out to be used in sacrifice.
| black blade = Color around this weapon seems to dim as if it feasts on the light itself, dark energy permeates it from hilt to tip and its wicked edge calls out to be used in sacrifice.
| black cloth = N/A
| black fish roe = Used in various recipes. Bursting with umami flavor and a velvety texture, it's prized by chefs.
| black gladiator's sash = Passive: Increase [[Weapon Power]] by 8 against players.
| black pearl = Characterized by its deep, inky hue that seems to absorb and reflect light in mysterious ways.
| blazing dawn robes = The robes of someone very devout, the fires of the Dawn sewn into its very fabric.
| blazing stoneheart = Active: Increases [[Attack Power]] by 25 and decreases [[Defense Power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[Defense Power]] by 25.
| blazing sun badge = The light of the sun seems to reflect from this badge no matter where you hold it, bringing light even into the pitchest black.
| blazing sun badge = The light of the sun seems to reflect from this badge no matter where you hold it, bringing light even into the pitchest black.
| blazing dawn robes = The robes of someone very devout, the fires of the Dawn sewn into its very fabric.
| blessed ale = N/A
| blessed herbs = N/A
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| blood pendant = Increases [[Attack Power]] by 24 and [[Impact]] by 36.
| blood rune = An ancient sigil etched in crimson, a conduit of vampiric power and something else...
| bloodbeast ring = Increases [[Precision]] by 28 and [[Haste]] by 20.
| bloodstained edge = Required for certain crafting recipes.
| bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18.
| bloody binding stone = Active: Summon a Forsaken Vampire level 51 to fight for you, lasts for 3 minutes or until slayed. 12 minute cooldown.
| bloody chalice = This exquisite chalice is fit for a king. The more one drinks from it, the easier it is to ignore the blood staining its rim...
| bloody eye = N/A
| bloody scarf = Whether the scarf was red originally no longer seems to matter as the amount of blood soaked into it has left it totally crimson.
| bloody scarf = Whether the scarf was red originally no longer seems to matter as the amount of blood soaked into it has left it totally crimson.
| blue drake horn = This enormous horn is built for penetrating most natural surfaces. The efficiency at which it carries out this task is often comparable to dwarven miners.
| blue drake scales = These majestic sapphire scales once belonged to a blue drake. They can become awe-inspiring once more in the hands of a skilled artisan...
| blueberry = Used in various recipes. Cherished for the delectable taste they offer to culinary delights.
| blueberry pie = Increase [[Vitality]] by {{TextColor|30|#33e487}} for 30 minutes.
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| blunt bloody axe = Even the finest weapon eventually needs to be sharpened and maintained, there are only so many enemies an axe can fell before it misses the grindstone.
| boar ears = A delicacy in some parts of Ravendawn, there are many dishes that call for boar ears each as tasty as the last or you could just give it to your dog.
| boar haunch = N/A
| boar head = A trophy of a well-executed hunt, many hunters mount the head of a kill on their walls to prove their prowess for all to see.
| boar head = A trophy of a well-executed hunt, many hunters mount the head of a kill on their walls to prove their prowess for all to see.
| blunt bloody axe = Even the finest weapon eventually needs to be sharpened and maintained, there are only so many enemies an axe can fell before it misses the grindstone.
| boar pelt = A dark bristly fur with a thick undercoat that grows longer in winter. Traditionally a boar pelt can be placed in front of a fireplace as a rug due to its slightly fire-resistant nature.
| boar pelt = A dark bristly fur with a thick undercoat that grows longer in winter. Traditionally a boar pelt can be placed in front of a fireplace as a rug due to its slightly fire-resistant nature.
| boar steak = One of the more traditional cuts of meat, many a family has enjoyed a meal gathered in their home around a spit of roasted boar.
| boar tusks = A tool and weapon that boars employ with great effect, there have been many hunters who have underestimated the power of the boar and not lived to tell the story.
| boar tusks = A tool and weapon that boars employ with great effect, there have been many hunters who have underestimated the power of the boar and not lived to tell the story.
| boar ears = A delicacy in some parts of Ravendawn, there are many dishes that call for boar ears each as tasty as the last or you could just give it to your dog.
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation.
| bog spider antidote = N/A
| bolin's protection powder = Passive: Increases [[Weapon Defense]] by 30.
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
| bolt = Used in various recipes. A small piece, integral in connecting larger ones.
| bomb = N/A
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups.
| bone dust = The pulverized remains of decayed bones, often used by practitioners of dark magic.
| bone helmet = Decorated with bones of the fallen, this helmet emits pure menace but is an older style and rust has begun to spread inside.
| bone ring = Worn either on their snout or on their arm to symbolize all the enemies a Warhog has slain, it makes you wonder exactly which bone and which creature this came from originally.
| bone ring = Worn either on their snout or on their arm to symbolize all the enemies a Warhog has slain, it makes you wonder exactly which bone and which creature this came from originally.
| boar steak = One of the more traditional cuts of meat, many a family has enjoyed a meal gathered in their home around a spit of roasted boar.
| book of socerous secrets = Book written in an undecipherable language containing a lot of mysterious spell formulas.
| boones hookmask = N/A
| booty stash = Raiding, plundering, and pillaging are a pirate's trade. The contents of this chest could fetch a good price if you don't mind their origin.
| boozemelon = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|35|#33e487}} for 10 minutes.
| botanist's container = N/A
| box of mithril nails = N/A
| bracelet of quorras = Passive: Djinns of the same level and below won't attack you unless you attack first or gather materials close to them.
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
| brass bell = Some Morningstar captains believe that when the bell tolls, Zephyr sends them favorable winds to make their journeys safe and quick.
| brass bell = Some Morningstar captains believe that when the bell tolls, Zephyr sends them favorable winds to make their journeys safe and quick.
| brass belt = A thick belt of burnished brass, this waist-bound accessory reminds you of exactly where you belong.
| brass gear = This gear could have been used in any kind of contraption and was perhaps very important or maybe it was merely a cog in the machine.
| brass gear = This gear could have been used in any kind of contraption and was perhaps very important or maybe it was merely a cog in the machine.
| brass belt = A thick belt of burnished brass, this waist-bound accessory reminds you of exactly where you belong.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
| bone helmet = Decorated with bones of the fallen, this helmet emits pure menace but is an older style and rust has begun to spread inside.
| brocolli = Used in various recipes. Whether loved or loathed, it's a nutrient-packed vegetable.
| broken horned helmet = Although not incredibly practical, the horns on this helmet give it an air of authority and power.
| broken slingshot = The sling is an ancient and powerful weapon, before the invention of the bow it dominated the world of ranged warfare, this one has seen better days and will be dominating nothing anymore.
| broken slingshot = The sling is an ancient and powerful weapon, before the invention of the bow it dominated the world of ranged warfare, this one has seen better days and will be dominating nothing anymore.
| bronze ingot = Used in various recipes. Malleable, yet resistant.
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy.
| brotherhood lieutenant ring = Carried by high ranked members of the Brotherhood. The inside engraving reads: "From ashes we rise."
| brown bear pelt = Often the pride of a hunter's collection, the pelt of a bear is incredibly soft, warm and large enough to make quite a statement in anyone's home.
| buffalo ribeye = In the hands of a good chef, this lean chunk of meat could become a delicious main course.
| bun = Increase [[Defense Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| buoyant plume = Required for certain crafting recipes.
| burned kebab = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| burnt out candle = N/A
| butcher medallion = Increases [[Weapon Power]] by 30. Deals an additional 50 damage against stunned creatures from the Undead family.
| butter = Used in various recipes. A creamy and rich delight churned from milk.
| cabbage = Used in various recipes. It brings earthy flavor between its leafy layers.
| cabinet = Used in housing upgrades.
| cake = Increase [[Attack Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| camouflage cloak = What cloak? I don't see any cloak.
| camouflage cloak = What cloak? I don't see any cloak.
| brown bear pelt = Often the pride of a hunter's collection, the pelt of a bear is incredibly soft, warm and large enough to make quite a statement in anyone's home.
| carpet = Used in housing upgrades.
| broken horned helmet = Although not incredibly practical, the horns on this helmet give it an air of authority and power.
| carrot = Used in various recipes. Vibrantly orange and naturally sweet.
| carrot soup = Increase [[Intelligence]] by {{TextColor|6|#33e487}} for 30 minutes.
| carved infusion = Provides 60 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| catalytic solution = Used in various recipes. A chemically reactive base that accelerates the effects of alchemical mixtures it is added to.
| catfish = Can be sold for silver or sliced for ingredients. Known for its strategic movements and ability to quickly hide.
| cave rose = It was bright when it was connected to the soil.
| cave spider leg = This chitinous appendage is adapted to cavernous environments... Wait, is it still twitching?
| chainsunder flail = The rattling chains of a wraith haunt many people's nightmares but the flail attached to the chain is far more dangerous.
| chainsunder flail = The rattling chains of a wraith haunt many people's nightmares but the flail attached to the chain is far more dangerous.
| chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| chair = Used in housing upgrades.
| champion belt = A Pummeldillo clan leader is always its champion, tested in the Pummelglove Games and proven worthy. You have taken its belt, if you were a Pummeldillo that would mean something.
| charred key = There is no indication on what this strange key opens.
| charred meat kebab = Increase [[Intelligence]] by {{TextColor|10|#33e487}} for 30 minutes.
| cheap rug = Used in housing upgrades.
| cheese = Used in various recipes. A sublime creation in all its forms, regarded by many as the king of foods.
| cheese morsel = A small piece of cheese is oftentimes found left in the pockets of rats for a little snack after their main cheese meal.
| cherry = Used in various recipes. Adored for their vibrant red hue, these are culinary treasures in Ravendawn.
| cherry pie = Increases Spell Attack by {{TextColor|20|#33e487}} for 30 minutes.
| chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
| chewacabra blood = The blood of a Chewacabra is said to carry the magic stored within all the creatures it has feasted from, bloodmages often experiment with this knowledge for their profane practices.
| chewacabra blood = The blood of a Chewacabra is said to carry the magic stored within all the creatures it has feasted from, bloodmages often experiment with this knowledge for their profane practices.
| cheese morsel = A small piece of cheese is oftentimes found left in the pockets of rats for a little snack after their main cheese meal.
| chewacabra tusk = Considered a collector's piece by some hunters. The Ghaz, however, believe it brings bad luck.
| champion belt = A Pummeldillo clan leader is always its champion, tested in the Pummelglove Games and proven worthy. You have taken its belt, if you were a Pummeldillo that would mean something.
| chicken = Used in various recipes. Tender and succulent, this is staple ingredient in dishes across Ravendawn.
| citrine = Used in various recipes. A gem born in the heart of Ravendawn, emanates warm hues.
| claw gauntlets = These Pummeldillos failed in their Pummelglove games so they have turned to dirty tactics, packing their gloves with claws for massive damage.
| claw gauntlets = These Pummeldillos failed in their Pummelglove games so they have turned to dirty tactics, packing their gloves with claws for massive damage.
| clawed draconic hand = The addition of claws combined with their natural dexterity only made draconic elves more dangerous on the field of battle.
| clemmo's old pipe = Increases [[Attack Power]] by 5 when using Wizardy fire spells.
| cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%.
| cloth roll = Used in housing upgrades.
| coal = N/A
| coal = Used in various recipes. Forged in the depths of the earth.
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| coarse leather = Used in various recipes. Its rough texture provides a sense of rugged resilience.
| coarse thread = Used in various recipes. Despite its unrefined appearance, it's suitable for crafting durable items.
| coarse whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| coast map = This map is speckled with blood and covered in crudely drawn raiding plans on easy targets, the map isn't entirely accurate but you're not a trained cartographer.
| coast map = This map is speckled with blood and covered in crudely drawn raiding plans on easy targets, the map isn't entirely accurate but you're not a trained cartographer.
| cobalt ingot = Used in various recipes. A rare blue-hued metal.
| cobalt ore = Can be turned into ingots. A compact clump of cobalt ore.
| coffin key = Weathered by time, gleams as brilliantly as the day it was crafted.
| coin of demonic alliance = This coin is almost too hot to touch. It seems to have been forged in the depths of pandemonium.
| cold scale = This scale remains cold even long after it has been removed from an ice zorian, holding it too long causes frost to cover your fingers.
| coldsteel ring = Increase [[Might]] and [[Intelligence]] by 20.
| coldsteel scraps = A piece of old forged steel from the fallen kingdom of Thergard.
| collagen = Required for certain crafting recipes.
| combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase [[Attack Power]] by 30 for 2 minutes. 5 minutes cooldown.
| comfortable bed = Used in housing upgrades.
| common plate = Used in various recipes. A humble slab of metal, awaiting purpose.
| common saddle = When mounted, increases speed by 3%.
| common wagon container = Used for crafting Wagons at the Wagon Crafter.
| common wheel = Used for crafting Wagons at the Wagon Crafter.
| compass = When setting up for a terrifying volley from a thunder-gun, a good sense of direction is key and when that fails, having a compass never hurts.
| complex animal feed = Used to feed animals in housing
| complex schematics = Valuable information about exotic technology... provided you can understand the diagrams.
| complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'.
| composed saddle = Together with 'Composed Headgear' can be crafted into a 'Composed Barding'.
| composite leather = Although this resistent material is great for crafting, it's better not to ask where it came from.
| compound ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| concentrated collagen = Required for certain crafting recipes.
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or [[Precision]]
| condensed energy = It is a swirling, shimmering gas contained within a glass bottle. When opened, a faint hissing sound can be heard as the gas escapes, pulsing with energy.
| conqueror's belt = The true badge of office of a Froll clan leader, this belt is covered in trophies from previous successful raids and campaigns.
| conqueror's belt = The true badge of office of a Froll clan leader, this belt is covered in trophies from previous successful raids and campaigns.
| compass = When setting up for a terrifying volley from a thunder-gun, a good sense of direction is key and when that fails, having a compass never hurts.
| conqueror's bracer = Passive: Increases [[Impact]] by 45.
| cold scale = This scale remains cold even long after it has been removed from an ice zorian, holding it too long causes frost to cover your fingers.
| cookies = Increase [[Attack Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| cult scroll = This scroll could contain any of the dark rituals and eldritch rites the Skorn cultists partake in. It would be wise to keep this one bound, lest anything leak out.
| copied spellbook = Parchment full of scribbled annotations, clearly copied from another source by someone in a hurry.
| copper anvil = Used in housing upgrades.
| copper chain = Increase [[Attack Power]] and [[Defense Power]] by 2.
| copper ingot = Used in various recipes. Symbolizes malleability and conductivity.
| copper key = N/A
| copper ore = Can be turned into ingots. A compact clump of copper ore.
| core catalyst = Used in various recipes. A potent ingredient mix that serves as a catalyst for Concoctionist Elixirs.
| core essence = Used in various recipes. A liquid magical essence serving as a core component for Thaumaturgy Enchanted Elixirs.
| corn = Used in various recipes. A culinary staple, corn contributes its sweet essence to a variety of dishes.
| corn chowder = Increase [[Wisdom]] by {{TextColor|4|#33e487}} for 30 minutes.
| corn on a cob = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| corn salad = Increase [[Vitality]] by {{TextColor|4|#33e487}} for 30 minutes.
| cornbread = Increase [[Healing Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| corrupted drake fangs = Something truly wrong has changed the inside and outside of these fangs.
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
| cotton = Used in various recipes. Soft and versatile, woven into the fabric of daily life.
| courage's hold = The hilt that resonates with unwavering resolve, empowering each swing with the strength of a warrior's heart.
| crab shell = The home and protection of the gentle hermit crab, likely found on the beach already abandoned, right?
| crab shell = The home and protection of the gentle hermit crab, likely found on the beach already abandoned, right?
| cracked soul orb = Used to power goblin mechas. A strange energy radiates from the cracks.
| craftman's cloth = Used in various recipes. Sturdy and reliable, a material for those who value utility in their creations.
| craftman's leather = Used in various recipes. Skillfully treated and refined leather.
| craftman's thread = Used in various recipes. Stitching together sturdy creations, it stands up to the rigors of daily use.
| crimson ribbon = These ribbons represent the blood spilt in protection of the Elves' forest homes, a reminder of their sacred duty.
| crimson ribbon = These ribbons represent the blood spilt in protection of the Elves' forest homes, a reminder of their sacred duty.
| dark grimoire = This book is filled to the brim with spells of a mysterious nature, whether shadow magic, demonology or necromancy.
| croissant = Increase [[Defense Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs.
| crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration.
| crowmaiden bangle = Increase [[Maximum Mana]] by 150 and [[Precision]] by 10.
| crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it!
| crow's echo crystal = If you listen closely to this crystal, you can hear what sounds like the screaming of children.
| crude runed tip = The tribal inhabitants of Glaceforde mark their tools and bodies with runic symbols copied from Dwarven ruins. Perhaps they can be used to imbue weapons, just as their creators intended.
| crumpled goblin note = N/A
| crustacean pincer = Slightly salty, the meat inside this pincer is a delicacy across the Pirate Isles.
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[Defense Power]] by 15 for 5 seconds. 5 minutes cooldown.
| crystalised bloodstone = Known as a byproduct of blood magic rituals, this enigmatic stone gives off an eerie aura.
| crystalised necromantic energy = A crystal-like oddity often found where necromancy is practiced. Makes your hair stand up on end...
| cult scroll = This scroll could contain any of the dark rituals and eldritch rites the Skorn cultists partake in. It would be wise to keep this one bound, lest anything leak out.
| cultist chalice = An unsettling chalice, commonly used by skornian zealots in bizarre blood rituals.
| cultist note = N/A
| cunning handle = Required for certain crafting recipes.
| curative spore = These spores have amazing healing properties, and many alchemists, herbalists and physicians make use of them for potions and poultices.
| curative spore = These spores have amazing healing properties, and many alchemists, herbalists and physicians make use of them for potions and poultices.
| cursed lantern = Sometimes regular objects can take on the suffering and sorrow of the surrounding area, causing what some would call a "curse".
| cursed lantern = Sometimes regular objects can take on the suffering and sorrow of the surrounding area, causing what some would call a "curse".
| curved twin fang = A blood soaked large tooth. It appears to be made out of some kind of mineral.
| cutting edge scrap = Razor-sharp metal fragments. Handled with care, these can be forged into deadly weapons.
| daedalus hammer = Passive: Increase labor by 20.
| danish = Increase [[Defense Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| dark grimoire = This book is filled to the brim with spells of a mysterious nature, whether shadow magic, demonology or necromancy.
| dark insight = Increases [[Intelligence]] and [[Dexterity]] by 35. You can equip only one of this item.
| dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
| dawn's drop = Increase [[Maximum Mana]] by 150 and [[Mana Regeneration]] by 30 for 5 minutes
| deadly poison extract = Highly potent toxin extracted from a very poisonous creature. Whatever you do, don't drink it!
| decaying tree bark  = This bark is utterly drained of color, taking on the pale white of sun-beaten bones found in the Hadarak.
| decrepit tiara = Passive: Increases [[Defense Power]] by 25 when bellow 30% health.
| deep sea trophy = A fine display of a Vampire Squid battling a Narwhal in the depths. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% damage dealt to fish while fishing. Trophies can also be traded or sold on the Marketplace.
| deep seaweed = Dragged from the depths, this seaweed has likely never seen the sunlight because it has adapted to the dark tides.
| defused dynamite = Could level a mountainside, but lacks a fuse. Handle with care and keep away from fire.
| deluxe cake = Increase [[Attack Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| deluxe cookies = Increase [[Attack Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| demon core = A demon core is what passes for a heart in demons, it is a potent magically attuned item, however holding onto it for too long is ill-advised.
| demon core = A demon core is what passes for a heart in demons, it is a potent magically attuned item, however holding onto it for too long is ill-advised.
| deep seaweed = Dragged from the depths, this seaweed has likely never seen the sunlight because it has adapted to the dark tides.
| demon hand = Large, oddly colored hand with sharp, knife-like digits that can pierce human skin and muscle with ease.
| demon horn = Menacing horn extracted from a creature born to an alien plane. Even the smell is indescribable.
| demon jaw = The teeth of a demon, capable of biting through solid plate mail are a worthy trophy for destroying such a worthy foe.
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| demonic ash = Ash gathered from what is left of a demonic foe, it is a useful ingredient in certain recipes and some less savory practitioners are very keen to keep their supplies high.
| demonic ash = Ash gathered from what is left of a demonic foe, it is a useful ingredient in certain recipes and some less savory practitioners are very keen to keep their supplies high.
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim.
| demonic hide = A bizarre piece of hide bearing vivid colors and a strange burning sensation when touched.
| demonic mask = For the followers of Skorn, this mask is both a sign of demonic devotion and an effective tool of intimidation.
| demonic quintessence = A distilled malevolence, embodying the very essence of infernal realms' dark potency.
| dendrion's memento = Active: Summon a Living Roots level 54 to fight for you, lasts for 1 minutes or until slayed. 12 minute cooldown.
| dense block = Used in various recipes. Massive construction material painstakingly hewn from solid stone.
| dense log = Can be turned into planks. Bears the weight of its robust growth.
| dense plank = Used in various recipes. Sturdy crafting material crafted from dense logs.
| dense whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| desert canteen = Made from the skins of desert-dwelling animals. This is the most essential piece of equipment a Ghaz needs.
| desert opal = Passive: Increase [[Defense Power]] by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
| desert scythe = This sickle-shaped blade is perfect for fighting in the dunes of the deserts, designed for attacking unarmored foes; it tears flesh and rends bone.
| despair inducing gland = This gland seems to pulse despite being removed from the Gazer's body, staring at it too long causes a feeling of sadness to wash over you and for a moment, you think perhaps it too is staring at you.
| despair inducing gland = This gland seems to pulse despite being removed from the Gazer's body, staring at it too long causes a feeling of sadness to wash over you and for a moment, you think perhaps it too is staring at you.
| demon jaw = The teeth of a demon, capable of biting through solid plate mail are a worthy trophy for destroying such a worthy foe.
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| desert scythe = This sickle-shaped blade is perfect for fighting in the dunes of the deserts, designed for attacking unarmored foes; it tears flesh and rends bone.
| disabled bomb = Packed with gunpowder, but the wick seems useless now. It won't blow up in your face. Hopefully.
| disease resistance potion = 2% chance to a movement impairing effect.
| dispensary key = N/A
| divine scepter = This scepter is used to channel the power of the Dawn both spiritually and literally.
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| draconic bone = This study bone has a density comparable to most rocks, which is why dragon skeletons are usually the best preserved.
| draconic hide = Working this material into wondrous armor pieces is not even half as hard as obtaining it in the first place.
| draconic venom gland = Huge poison-secreting gland known to be a nasty characteristic of Plaguescale Drakes.
| draconite shard = Incandecent shard from a mysterious mineral teeming with draconic power.
| dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
| dragon's defiance = Increases [[Might]] and [[Dexterity]] by 24. You can equip only one of this item.
| drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle.
| drop of grace = Increase [[Healing Power]] by 60 for 5 minutes.
| druidic charm = Often found in areas devastated by fires and drought, this charm is believed to heal both vegetation and wildlife alike.
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[Attack Power]] but also lose 40 [[Defense Power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
| dull hookblade = Rusty and dull, this brutal blade was once capable of gutting and eviscerating foes.
| dunesweave silk = The silk of the sand spiders is far tougher than silk from other regions, needing to withstand harsh winds and sun. Some say that a sand spider's web could capture a dragon, not that it has been tested.
| dunewalker cloak = Light as a desert breeze and comfortable to wear, the cloak is imbued with desert magic, which can call upon the swift unpredictability of a sandstorm to embrace its wearer.
| dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| dwarven beard = A symbol of lineage and pride, it encapsulates the indomitable spirit of the dwarven kin.
| dwarven coin = For as long as anyone remembers, dwarves have minted and used these coins as currency throughout the land.
| dwarven lost hammer = Passive: Increases Labor by 40.
| dwarven map = Paired with a compass, this map is an essential tool for any Dwarf to find their way and bring their guns to bear against any enemy. Troll, Froll and Human alike.
| dwarven map = Paired with a compass, this map is an essential tool for any Dwarf to find their way and bring their guns to bear against any enemy. Troll, Froll and Human alike.
| dunesweave silk = The silk of the sand spiders is far tougher than silk from other regions, needing to withstand harsh winds and sun. Some say that a sand spider's web could capture a dragon, not that it has been tested.
| dwarven mecha core = Instead of soul orbs, this innovative dwarven core design utilizes a rare mineral as its power source.
| dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown.
| dwarven purple shank = Increase [[Dexterity]] by {{TextColor|20|#33e487}} for 30 minutes.
| eagle's fungicide = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 8. Increase [[Attack Power]] and [[Defense Power]] by 10 against creatures from the Fungi family.
| eagle's hook = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 15. Increase [[Attack Power]] and [[Defense Power]] by 15 against creatures from the Shark and Zorian family.
| eagle's leafpruner = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 5. Increase [[Attack Power]] and [[Defense Power]] by 5 against creatures from the Poisonpetals family.
| earth totem = This totem promotes reverence of the natural world and is a fine focus for Druidic magic. Some say if they're left entirely alone in the woods, they will sing but no-one has been around to hear if this is true.
| earth totem = This totem promotes reverence of the natural world and is a fine focus for Druidic magic. Some say if they're left entirely alone in the woods, they will sing but no-one has been around to hear if this is true.
| eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their [[Defense Power]] by 15 over 8 seconds. Has 30% chance to lowering its [[Defense Power]] by 30 instead but raising its [[Attack Power]] by 30. 2 minute cooldown.
| ebon claw = The wicked sharp razors on this claw were seemingly designed to perfectly separate flesh from bone, any butcher in any city would be proud to have a blade this effective.
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| eerie black eye = These lifeless eyes are black like a doll's eyes, the creature that possessed them didn't seem to be living until it bit you.
| eerie black eye = These lifeless eyes are black like a doll's eyes, the creature that possessed them didn't seem to be living until it bit you.
| ebon claw = The wicked sharp razors on this claw were seemingly designed to perfectly separate flesh from bone, any butcher in any city would be proud to have a blade this effective.
| eerie bone plate = This plate of bone is thick and singular, it is natural armor made to protect the inner workings of whatever creature it originated from.
| eerie bone plate = This plate of bone is thick and singular, it is natural armor made to protect the inner workings of whatever creature it originated from.
| egg = Used in various recipes. Encased in a fragile shell, it boasts a range of culinary applications.
| eldermight = Increases [[Might]] and [[Wisdom]] by 35. You can equip only one of this item.
| elderwood bark = Petrified woodland memory, it bears the weight of centuries, a precious rarity from nature's past.
| elderwood log = A testament to nature's legacy, bears marks of time's passage and steadfast growth.
| eldritch amulet = Increases [[Maximum Mana]] by 1500 and [[Precision]] by 20.
| eldritch coil = Increases [[Intelligence]] and [[Wisdom]] by 35. You can equip only one of this item.
| eldritch crow mask = Active: Increase [[Spell Power]] by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
| eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases [[Wisdom]] and [[Intelligence]] by 6.
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power...
| elemental crystal = In place of a heart, some creatures carry a potent crystal like this one.
| elemental engine = This powerful engine is now inactive, but it could be used to power something once again...
| elementalist gemstone = A gem capable of chaneling the power of the elements. Extensively used by elementalists as a spell focus.
| elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%.  Alternatively, you can also trade it!
| ellesmerian berries = Famous for their sweet flavor, those who've had a taste claim these berries are as fulfilling as a banquet.
| elven cloak = Expertly woven from a very fine, light type of silk, this cloak feels like wearing the wind itself.
| elven flute = The sound of this instrument was inspired by the Ellesmerian songbirds who only trill when the moon is full.
| elven hair = Threads entwined with echoes of ancient trees and starry wisdom.
| elven warrior brooch = This simple, delicate brooch is a perfect representation of the unbreakable yet flexible nature of the best elven warriors.
| elvish bracelet = This bracelet has such fine craftsmanship that it must have taken hundreds of years for the craft to be refined by a master artisan.
| elvish bracelet = This bracelet has such fine craftsmanship that it must have taken hundreds of years for the craft to be refined by a master artisan.
| emberglow candle = N/A
| emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| emerald = Used in various recipes. A verdant jewel, its lush green tones mirror the vibrant foliage.
| emerald amulet = Increases [[Defense Power]] by 10 and [[Vitality]] by 20.
| emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in [[Haste]] by 40 for 8 seconds. 5 minute cooldown.
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown.
| empty glass flask = N/A
| empty tradepack = This tradepack once had a myriad of useful and valuable goods within, although it's been looted, you can always sell the pack itself for profit.
| empty tradepack = This tradepack once had a myriad of useful and valuable goods within, although it's been looted, you can always sell the pack itself for profit.
| enchanted acorn = The magical seed of an ancient tree, who knows what could sprout if you planted this into the soil, probably best not to risk it.
| enchanted acorn = The magical seed of an ancient tree, who knows what could sprout if you planted this into the soil, probably best not to risk it.
| enchanted bark ammulet = Increase [[Defense Power]] by 3.
| enchanted ice paw = The claw of the polar bear has been enchanted with the power of the arctic winds.
| enchanted ice paw = The claw of the polar bear has been enchanted with the power of the arctic winds.
| divine scepter = This scepter is used to channel the power of the Dawn both spiritually and literally.
| encrypted notebook = This book is heavily coded, protecting the information within. A scholar could likely translate the book if given enough time but it's also worth a bit of silver because who doesn't love mysteries?
| encrypted notebook = This book is heavily coded, protecting the information within. A scholar could likely translate the book if given enough time but it's also worth a bit of silver because who doesn't love mysteries?
| energetic tonic = Increase [[Attack Power]] by 9. Decrease [[Healing Power]] and [[Defense Power]] by 3 for 5 minutes.
| enervating core = This glinting stone seems to drain warmth and happines when touched. This property also maks it a great arcane focus to be used in crafting magical items.
| enhanced water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| essence of bravery = Increase [[Attack Power]] and [[Defense Power]] by 30 for 10 minutes.
| essence of darkness = This stone harbors the very core of shadow, a concentrated embodiment of primeval night.
| eternal flame = The eternal flame that flows through a Phoenix's veins is what allows its control of the element, harvesting it is a hard task but well worth the effort for its beauty alone.
| eternal health potion = Restores 1600 health. 45s cooldown.
| eternal mana potion = Restores 680 mana. 45s cooldown.
| ethereal cloak = A haunted cloak, soaked in the energy and sorrow of the unquiet dead.
| ethereal essence = This stable core of ethereal energies will give even the bravest of adventurers goosebumps when touched. Try not to stare into it for too long...
| ethereal solvent = Used in various recipes. This ethereal liquid is designed to dissolve even the most resilient and mystical components.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases [[Healing Power]] by 30 for 30 seconds. 5 minute cooldown.
| evil doll = N/A
| evil eye ring = Increase [[Precision]] and [[Impact]] by 12. You can equip only one of this item.
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
| executioner's mutagen = Increase [[Precision]] by 70 for 10 minutes.
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[Attack Power]] for 3 seconds. 5 minutes cooldown.
| exotic shroom = Mushroom are revered in obscure arts like alchemy and witchcraft. This specimen is highly prized amongst practitioners.
| exotic vitamin = An odd-looking vitamin supplement used by experienced moa breeders. Guarantees that moas born with abilities will have them at the highest possible tier.
| expert elixir = Increase [[Defense Power]] by 40 for 2 minutes.
| explorer headgear = Together with 'Explorer Saddle' can be crafted into a 'Explorer Barding'.
| explorer saddle = Together with 'Explorer Headgear' can be crafted into a 'Explorer Barding'.
| explorer's scarf = Increases [[Attack Power]] and [[Defense Power]] by 7, increase [[Maximum Mana]] by 400.
| explosive powder pouch = The explosive potential in this single pouch is terrifying to consider, the more you carry the more dangerous it gets until at some point, you would have to be as mad as a pyro to even risk it.
| explosive powder pouch = The explosive potential in this single pouch is terrifying to consider, the more you carry the more dangerous it gets until at some point, you would have to be as mad as a pyro to even risk it.
| eternal flame = The eternal flame that flows through a Phoenix's veins is what allows its control of the element, harvesting it is a hard task but well worth the effort for its beauty alone.
| eye of the overlord = Increase [[Haste]] and [[Precision]] by 35.
| fancy jewellery = Increase [[Attack Power]] by 18.
| farseer bulb = Strange glowing shrooms that sprout on a Toad Farseer's back as it reaches adulthood.
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's [[Haste]] by 4 for 5 seconds, stacking up to 10 times.
| feather = Used in various recipes. A standard feather with minimal frills.
| feather headdress = This saurian headdress is comprised of giant feathers... some longer than an orc's arm!
| fermented corn pulp = Used for refining into alcohol. With the proper balance between corn and the fermenting agent, seasoned cooks maximize the fermentation process.
| fermented potato pulp = Used for refining into alcohol. By mashing potatoes freshly harvested from the ground and adding water, any cook can produce this simple fermentation.
| fermented wheat pulp = Used for refining into alcohol. It's easy to beat wheat into a pulp, but only master cooks can expertly craft it into a superior fermenting base with minimal waste.
| fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests.
| field rations = Food perfectly balanced to provide a diet suitable for all of your banditry and combat needs, all the major food groups represented in near-perfect harmony. As long as it's brown.
| fierce greater rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce greater rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce greater rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce greater rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce lesser rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| fierce lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| fierce lesser rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| fierce superior rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce superior rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce superior rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce superior rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| fierce superior rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| fierce superior rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| fierce superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce superior rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce superior rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| fiery essence = This stable core is teeming with fiery hot natural energy. If you listen closely you can even hear it sizzle!
| fiery fungal matter = Some parts of lava fungi flesh differ significantly from other species and are in great demand from spice merchants who hope to find a way to use it in cooking recipes.
| fillet lucien = Increase [[Wisdom]] by {{TextColor|20|#33e487}} for 30 minutes.
| fine log = Can be turned into planks. An elegantly grained and high-quality timber.
| fine plank = Used in various recipes. A meticulously crafted wooden plank.
| fine steel fragment = A piece of renowned dwarven steel.
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching.
| fire drake gland = Draconic gland capable of bringing the air to combustion, giving birth to scorching flame breaths.
| fireplace = Used in housing upgrades.
| firered chicken kebab = Increase [[Might]] by {{TextColor|40|#33e487}} for 30 minutes.
| fish bone sword = A sword made from fish bones, not the bone of a swordfish. Important distinction.
| fish bone sword = A sword made from fish bones, not the bone of a swordfish. Important distinction.
| field rations = Food perfectly balanced to provide a diet suitable for all of your banditry and combat needs, all the major food groups represented in near-perfect harmony. As long as it's brown.
| fish eye = These eerie orbs can be used in divination, or for use in potions and elixirs.
| ethereal cloak = A haunted cloak, soaked in the energy and sorrow of the unquiet dead.
| fish liver = It is said to have powerful effects on the mind and body.
| fish oil = Used in various recipes. Rich in nutrients, can also be used for medicinal purposes.
| fish roe = Used in various recipes. Small, soft, and bursting with a salty, oceanic flavor.
| fish scale = Slippery and oily, these scales are commonly found in sea creatures.
| fish skin = This tough, leathery skin is covered in small, iridescent scales and has a slimy texture.
| flamerock bind = Increases [[Vitality]] by 26 and [[Haste]] by 6.
| flexible stick = Perfect for shaping or just swinging around.
| flower crown = What more could represent perfect harmony with nature than a crown made of living flowers?
| foreign handle = Required for certain crafting recipes.
| forge = Used in housing upgrades.
| forgemaster anvil = Used in housing upgrades.
| forging tools = Used in housing upgrades.
| forgotten key = Rusty and frail.
| fox fur = The fur of a fox has long adorned the shoulders of the rich and powerful and now you can officially join their ranks.
| fox fur = The fur of a fox has long adorned the shoulders of the rich and powerful and now you can officially join their ranks.
| fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| frail loom = Used in housing upgrades.
| frenzy potion = Increase [[Attack Power]] and [[Haste]] by 45. Reduce [[Defense Power]] by 50 for 5 minutes.
| freshfish roll = Increase [[Wisdom]] by {{TextColor|30|#33e487}} for 30 minutes.
| frigid horn = Frolls are an undisciplined lot and getting them in the same place can be difficult but when they hear the sound of their frigid horns; nothing can stop their thirst for battle.
| froll skull = Unlike their warm climate cousins, the skull of a froll is thicker to better insulate their brain. The Winterborn say that you are not a true trapper until you've killed your first one.
| froll skull = Unlike their warm climate cousins, the skull of a froll is thicker to better insulate their brain. The Winterborn say that you are not a true trapper until you've killed your first one.
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| frost spike = It's made of pure, crystal clear ice. Almost mesmerizing to gaze upon...
| frost spike = It's made of pure, crystal clear ice. Almost mesmerizing to gaze upon...
| frigid horn = Frolls are an undisciplined lot and getting them in the same place can be difficult but when they hear the sound of their frigid horns; nothing can stop their thirst for battle.
| frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths.
| flower crown = What more could represent perfect harmony with nature than a crown made of living flowers?
| frost tipped mandible = The ending of this mandible freezes anything it touches. Spiders use this to preserve their food longer.
| frost tipped mandible = The ending of this mandible freezes anything it touches. Spiders use this to preserve their food longer.
| frozen paw = Comes perfectly preserved. Do not lick.
| frost ward = Active: Increases your [[Defense Power]] by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
| frostbark branch = Cold to the touch, it carries traces of the Winterborn magic with it.
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| frostcrystal tangled fur = Rare and valuable fur that glistens in sunlight. If only it could be worked into clothing...
| frostcrystal tangled fur = Rare and valuable fur that glistens in sunlight. If only it could be worked into clothing...
| frostiron ore chunk = Although lacking in finesse the frolls are capable of crudely extracting exotic materials from the ground.
| frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max [[Max Mana]] +6%. Alternatively, you can also trade it!
| frozen drake claw = A fine prize taken from the body of the greatest predator on Glacedorde.
| frozen hammer head = Once it was used to deliver devastating blows, now it's just a hunk of junk.
| frozen hammer head = Once it was used to deliver devastating blows, now it's just a hunk of junk.
| frozen heart = This icy heart pulsates with volatile elemental energy.
| frozen meat = This shank of meat is warm but rigid as if it was frozen.
| frozen mushroom = A delicious snack for frolls everywhere. Be careful with your teeth if you intend to take a bite.
| frozen paw = Comes perfectly preserved. Do not lick.
| frozen shield = When a blade touches the surface of this shield it begins to freeze and may even break.
| frozen shield = When a blade touches the surface of this shield it begins to freeze and may even break.
| frozen mushroom = A delicious snack for frolls everywhere. Be careful with your teeth if you intend to take a bite.
| frozen sweet berries = Increase [[Might]] by {{TextColor|30|#33e487}} for 30 minutes.
| frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it.
| fruit pancakes = Increase [[Vitality]] by {{TextColor|10|#33e487}} for 30 minutes.
| fungal buds = Handful of common fungal buds with no remarkable properties to them.
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| furnace = Used in housing upgrades.
| gadget cog = Cog belonging to a technological marvel beyond comprehension. Or maybe just a regular ordinary cog.
| gadget fragment = A piece from an odd mechanism.
| galeforce = Increases [[Dexterity]] and [[Might]] by 35. You can equip only one of this item.
| garlic = Used in various recipes. A staple in kitchens and crucial component in vampire slayer toolkits.
| garment of skorn = Active: Increases [[Defense Power]] by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
| gauntlet of skorn = Active: Increase [[Precision]] by 30 for 7 seconds. 5 minute cooldown.
| gazer eye = Although uncomfortable to handle, this rare and highly valuable item is believed to hold mystical properties and can be used in arcane rituals.
| gazer tongue = Outlandish and oversized tongue that has a very grotesque consistency to the touch.
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it!
| general's insignia = A medal awarded to the greatest of military commanders. This one belonged to General Galien and once represented his hard as steel authority and control over those under him.
| ghastly candle = N/A
| ghastly lamp = This eerie lamp gives no warmth, but rather leaves its carrier feeling drained and empty.
| ghaz plunder sack = A sack full of valuables plundered from unlucky trade caravans traversing the southern deserts.
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
| ghostly infusion = Provides 75 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
| giant crow skull = A macabre trophy with sharp beak and empty eye sockets, said to hold the memories of the departed.
| giant mushroom spore = N/A
| giant perfect pearl = An extremely precious and valuable pearl, carried only by pearlshell giants who have lived for ages.
| giant prismatic shell = Some nobles use these reflective colorful shells to host lavish parties as the reflected light dances in every color of the rainbow.
| giant prismatic shell = Some nobles use these reflective colorful shells to host lavish parties as the reflected light dances in every color of the rainbow.
| gilded key = There is no indication on what this strange key opens.
| giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
| glaceforde fur = Fine fur from the frozen north.
| glacial silk = Highly prized silk for its pristine blue color. Adored by Ravencrest nobility in particular.
| glacial silk = Highly prized silk for its pristine blue color. Adored by Ravencrest nobility in particular.
| glademire crackers = Increase [[Healing Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| glider casing = N/A
| glider crank = N/A
| glider gear = N/A
| glider hinge = N/A
| glider wing = Merely a remnant of goblin technology. The secrets of their mad inventions are beyond human comprehension.
| glider wing = Merely a remnant of goblin technology. The secrets of their mad inventions are beyond human comprehension.
| frozen drake claw = A fine prize taken from the body of the greatest predator on Glacedorde.
| glider wires = N/A
| glimmery cloth = Used in various recipes.
| glimmery ingot = Used in various recipes. It shines without the need of light.
| glimmery leather = Used in various recipes.
| glimmery plank = Used in various recipes. There is a coat of light on the surface of the plank.
| glimmery thread = Used in various recipes.
| glowing coral = Beautiful piece of coral, as fragile as it is precious.
| glowing orc eye = Some orcs are filled with so much rage that their eyes continue to burn long after their heart stops.
| goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
| goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
| goblin ear = This once belonged to a mischievous individual.
| goblin hand = Further proof that sticking your hand where it doesn't belong is a bad idea.
| goblin hand = Further proof that sticking your hand where it doesn't belong is a bad idea.
| glowing coral = Beautiful piece of coral, as fragile as it is precious.
| goblin lucky charm = Goblins believe this trinket brings them luck, but if you have it... their faith was clearly misplaced.
| goblin lucky charm = Goblins believe this trinket brings them luck, but if you have it... their faith was clearly misplaced.
| goblin plunder = Full of stolen property brought back during a raid. Mostly junk.
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| goblinhide scroll = Warhogs despise goblins and to frighten their enemy, they skin them and wear these scrolls as trophies.
| gold dust = Folklore says that the djinn leave gold wherever they go...
| golden fish scale = A scale shimmering with golden glint. This is a highly uncommon sight.
| golden fleece = Active: Increases [[Defense Power]] by 12 for 6 seconds. 3 minute cooldown. Passive: Increase [[Wisdom]] and [[Dexterity]] by 6.
| golden hourglass = Jackal soldiers use this hourglass to measure the duration of an eclipse.
| golden hourglass = Jackal soldiers use this hourglass to measure the duration of an eclipse.
| golden maw = Active: Reduces the [[Weapon Defense]] of an adjacent target by 40 for 6 seconds. 2 minute cooldown.
| golden sands bracelet = This hollow golden bracelet has small grains of blue sand shift and move behind small glass windows.
| golden sands bracelet = This hollow golden bracelet has small grains of blue sand shift and move behind small glass windows.
| goldskull ring = Increases [[Might]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| gourmet moa treat = Treats made by using very rare and tasteful ingredients, considered a delight to any Moa. Instantly awards 25.000 Bond Experience when given to a Moa.
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins.  Increases experience received by the moa by 40%, Speed by {30} and Strength by {16} for the next 7500 steps.
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins.  Increases experience received by the moa by 40%, Speed by 40 and Strength by 16 for the next 7500 steps.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| grape = Used in various recipes. These tiny delights are the essence of the renowned wines of Ravendawn.
| greater demon eye = Bears an unholy glare, a glimpse into realms where shadows reign.
| greater health potion = Restores 500 health. 45s cooldown.
| greater mana potion = Restores 220 mana. 45s cooldown.
| green drake scales  = These emerald green scales are incredibly tough, but flexible enough that in the hands of a skilled artisan they could be transformed.
| greenshriek key = N/A
| greenweave bolt = This exceptional cloth of elven craft is said to be made by carefully threading and weaving together thousands of blades of grass.
| grey cloth = N/A
| grey fur pelt = A common fur pelt.
| grim bone dust = The stench of death is overwhelming. Do not inhale.
| gromper = Can be sold for silver or sliced for ingredients. Lives in the murky depths of underwater caves.
| ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes.
| grumby's last words = N/A
| hadarak amulet = Increases [[Attack Power]] and [[Defense Power]] by 4. Increases [[Might]] and [[Dexterity]] by 4.
| halor's amulet of mischief = I wonder what powers this holds...
| handcrafted arrows = Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 [[Attack Power]]/2s for 6 seconds
| happy room key = N/A
| hardwood = Although highly difficult to work with it, weapons and tools made from this stone-like wood are almost unbreakable.
| hatchling shell = While sharp, these spikes are nowhere near long enough to pose a serious threat for an armed adventurer.
| hatchling shell = While sharp, these spikes are nowhere near long enough to pose a serious threat for an armed adventurer.
| grey fur pelt = A common fur pelt.
| glaceforde fur = Fine fur from the frozen north.
| haunting gaze amulet = Looking into this blank eye, you can't help but feel like something is looking back at you.
| haunting gaze amulet = Looking into this blank eye, you can't help but feel like something is looking back at you.
| heaven's landing = Increases [[Max Health]] and Mana by {{TextColor|300|#33e487}} for 30 minutes
| heavy chains = Increase [[Defense Power]] by 30 and [[Maximum Health]] by 300.
| heavy log = Can be turned into planks. A sizeable and weighty timber.
| heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties.
| heavy plank = Used in various recipes. Exceptionally robust crafting material forged from dense logs.
| heavy whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| hellish paw = This paw once belonged to a malevolent creature that used it for tearing apart anyone unfortunate enough to get caught.
| hellish paw = This paw once belonged to a malevolent creature that used it for tearing apart anyone unfortunate enough to get caught.
| hexing eye = Those who gaze too long are soon affected with headaches and nausea... in a staring contest, the eye always wins.
| hexing vestige = This strange substance is produced when the body has been subjected to a malicious spell for too long.
| hidden blade = Active: Increase [[Haste]] by 40 for 6 seconds. 3 minutes cooldown.
| hidden dagger = In a pinch this easily concealed dagger could save your life. Some would call that cheating.
| hide = Used in various recipes. A raw and unprocessed piece of hide.
| hobgoblin's tooth amulet = Increase both [[Attack Power]] and [[Defense Power]] against creatures from the goblin family by 7.
| hog warlord head = N/A
| holy chalice = Sacred rites are performed with these chalices. More importantly, they're covered with a layer of gold!
| holy water (glass flask) = N/A
| holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted.
| honey = Used in various recipes. A treasure from buzzing bee hives.
| hookmask camp key = A rusty old key taken from a bandit close to Jensen's winery.
| hookmask insignia = Held by the most unscrupulous amongst the hookmasks, this badge is a reward for cunning and ruthlessness.
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch.
| hunter's pendant = Increases [[Attack Power]], [[Precision]] and [[Impact]] by 10.
| hunter's ring = Increase [[Attack Power]] against creatures from the Vampires family by 9.
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
| ice crystal silk = The secrets to creating this black ice crystal silk are, unfortunately, locked inside the mind of a bloodthirsty spider.
| ice crystal silk = The secrets to creating this black ice crystal silk are, unfortunately, locked inside the mind of a bloodthirsty spider.
| holy chalice = Sacred rites are performed with these chalices. More importantly, they're covered with a layer of gold!
| ice gladius = An elegant weapon from a more civilized age.
| ice scepter = In the hands of a Winterlord it is a symbol of their authority.
| ice shards = Fragments of shattered ice, deadly sharp.
| ice shell fragment = Beautifully preserved fragment from a frozen giant.
| ice shell fragment = Beautifully preserved fragment from a frozen giant.
| ice scepter = In the hands of a Winterlord it is a symbol of their authority.
| ice spikes = Passive: Increases [[Vitality]] by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
| hidden dagger = In a pinch this easily concealed dagger could save your life. Some would call that cheating.
| ice vein potion = The liquid inside this freezes anything it touches. Nobody knows quite how it is made.
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes
| icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| iceforge relic = Majestic iceforge drinking cup decorated with chips of igneous ice: a fitting relic for such assiduous people.
| icy eye = This eye is the size of a plate and shimmers with the bright blue of a clear sky. It'd be beautiful if not for the fact it's an eye.
| icy eye = This eye is the size of a plate and shimmers with the bright blue of a clear sky. It'd be beautiful if not for the fact it's an eye.
| ice vein potion = The liquid inside this freezes anything it touches. Nobody knows quite how it is made.
| idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
| ice gladius = An elegant weapon from a more civilized age.
| idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him.
| igneas staff = Forged in reverence to the elemental mage Igneas, it wields the essence of his mastery.
| igneous ice essence = An essence of frost so potent, it scorches like fire.
| igneous ice shard = This diamond-hard shard overflows with elemental energy. The power of the White Blight in the palm of your hand.
| illegible note = N/A
| immaterial bangle = Fueled by the wearer's mana, this trinket unleashes a protective aura that reinforces their physical prowess, making every strike land with increased force.
| impenetrable plate = There's hardly any scratches on this large shell. Its incredible toughness only serves to make it little more than decoration.
| impenetrable plate = There's hardly any scratches on this large shell. Its incredible toughness only serves to make it little more than decoration.
| jagged spearhead = Sharp and pointy.
| improved blacksmith's hammer = Increases crafting labor by 15.
| improved ring of dexterity = Increase [[Dexterity]] by 3.
| improved ring of intelligence = Increase [[Intelligence]] by 3.
| improved ring of might = Increase [[Might]] by 3.
| improved ring of wisdom = Increase [[Wisdom]] by 3.
| improved woodwork tools = Used in housing upgrades.
| indomitable greater rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| indomitable greater rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of preservation = For the Helmet you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| indomitable greater rune of protection = For the Armor you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| indomitable greater rune of safeguard = For the Legs you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| indomitable lesser rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| indomitable lesser rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| indomitable lesser rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| infamous dubloon = However disorganized pirates might seem, they can all agree on one thing: the value of gold and blood.
| infantry boost = Increase [[Maximum Health]] by 150 and [[Health Regeneration]] by 30 for 5 minutes
| infantry shoulderguards = Low-grade protective piece. Mass produced to adequately gear military units thruought the land.
| infected tooth = A putrid, repulsive substance drips from this rotten tooth.
| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| initiate pendant = The trinket given to those who have taken their first step on the path of Skorn.
| initiate pendant = The trinket given to those who have taken their first step on the path of Skorn.
| intact skull = Aside from a few nicks and cracks, this old skull is in nearly perfect condition.
| intermediate health potion = Restores 300 health. 45s cooldown.
| intermediate mana potion = Restores 160 mana. 45s cooldown.
| internal padding = Required for certain crafting recipes.
| intricately woven silk = Some scholars say that forest spiders are more intelligent than others of their kin and point to these webs as proof.
| intricately woven silk = Some scholars say that forest spiders are more intelligent than others of their kin and point to these webs as proof.
| large spider egg = You wouldn't want to meet the spider this came from. But you probably already have.
| iron bar = Used in various recipes. Forged with strength and versatility in mind.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| iron hammer = N/A
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| iron ingot = Used in various recipes. A versatile metallic ingot.
| iron ore = Can be turned into ingots. A compact clump of iron ore.
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it!
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
| jagged ice spike = Really sharp and pointy, but brittle.
| jagged ice spike = Really sharp and pointy, but brittle.
| jagged spearhead = Sharp and pointy.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
| jensen's merlot = Increases your in-combat regeneration by 1%
| jim's personal treasure = Increases [[Might]] and [[Dexterity]] by 8.
| jonny's razor = N/A
| juggernaut tonic = Increase [[Attack Power]] and [[Defense Power]] by 15. Reduce Movement Speed by 15% for 5 minutes.
| juniper fish = Can be sold for silver or sliced for ingredients. A solitary wanderer, it nests in underwater foliage.
| kaiman scale = If kaimans could speak, they'd probably insist their scales are superior to steel. And no, it's not up for debate.
| kaiman swamp reed = Kaiman have a particular affinity for these reeds and often rub them over their scales. Nobody knows why.
| kaiman swamp reed = Kaiman have a particular affinity for these reeds and often rub them over their scales. Nobody knows why.
| kaiman teeth = Sharp teeth easily capable of ripping large chunks of flesh from unsuspecting prey.
| kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| keen greater rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| keen greater rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| keen greater rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| keen greater rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen greater rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen greater rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen greater rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| keen greater rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| keen greater rune of nimbleness = For the Boots you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| keen greater rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen greater rune of preservation = For the Helmet you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| keen greater rune of protection = For the Armor you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| keen greater rune of safeguard = For the Legs you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| keen lesser rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| keen lesser rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| keen lesser rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| keen lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| keen lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| keen lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| keen lesser rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| keen lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| keen lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| keen lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| keen lesser rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| keen lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| keen lesser rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| keen lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| keen superior rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen superior rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen superior rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen superior rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| keen superior rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| keen superior rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| keen superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| keen superior rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen superior rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| keen superior rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| keen superior rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| keen superior rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| keen superior rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| krieger's insignia = Increases [[Intelligence]] and [[Wisdom]] by 6.
| krugg hookmask = N/A
| krugg hookmask key = N/A
| landing brandy = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|10|#33e487}} for 10 minutes.
| large cargo hold = Used for crafting Ships at the Ship Builder
| large fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| large fishing storage = Used for crafting ship cabins for your ship at the Ship Builder.
| large gun deck = Used for crafting Ships at the Ship Builder
| large hull frame = Used for crafting Ships at the Ship Builder
| large ice shell = This shell is cold to the touch and incredibly hard. Too stiff to reshape.
| large land deed = Required to buy a Large Estate.
| large sail kit = Used for crafting a Sail at the Ship Builder.
| large spider egg = You wouldn't want to meet the spider this came from. But you probably already have.
| large wagon container = Used for crafting Wagons at the Wagon Crafter.
| leather strap = A powerful tool to secure your pants with.
| leather strap = A powerful tool to secure your pants with.
| large ice shell = This shell is cold to the touch and incredibly hard. Too stiff to reshape.
| lesser health potion = Restores 150 health. 45s cooldown.
| lesser mana potion = Restores 100 mana. 45s cooldown.
| lesser poison extract = Bottled toxin extracted from a poisonous specimen. Not safe for consumption.
| life thread = Spun by wind spirits, a delicate strand connecting realms. Whispering secrets of life's breath and boundless journeys.
| light's sigil = Increases [[Wisdom]] and [[Haste]] by 22. You can equip only one of this item.
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown.
| living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself...
| loaf bread = Increase [[Healing Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| lobster = Can be sold for silver or sliced for ingredients. Its carapace stands as a testament to resilience.
| lockpicks = N/A
| loneye = Increase [[Spell Defense]] by 8. Become immune to Gazer's Comatose ability.
| loom = Used in housing upgrades.
| lost kingdom amulet = Increase [[Attack Power]] and [[Defense Power]] by 15.
| lotus bloom = This beautiful flower makes for a fine gift, if only you dare to pluck it.
| low quality booze = While of dubious quality, this liquor still packs a punch. Cheap and strong, this is a staple beverage for pirates, bandits and the like.
| lucien's waffles = Increase [[Intelligence]] by {{TextColor|30|#33e487}} for 30 minutes.
| lucky boxing glove = Every boxer needs one!
| lucky boxing glove = Every boxer needs one!
| lotus bloom = This beautiful flower makes for a fine gift, if only you dare to pluck it.
| luminous sack = This bioluminescent organ can be crushed into a fine powder for magical effects.
| luxury bed = Used in housing upgrades.
| luxury carpet = Used in housing upgrades.
| luxury cloth roll = Used in housing upgrades.
| luxury thread spool = Used in housing upgrades.
| lyderian chopped tenderloin = Increase [[Intelligence]] by {{TextColor|40|#33e487}} for 30 minutes.
| lyderian fries = Increase [[Might]] by {{TextColor|6|#33e487}} for 30 minutes.
| lyderian tear = Increase [[Might]] and [[Wisdom]] by 8. You can equip only one of this item.
| maddening orb = The orb emanates quiet whispers in some inhuman tongue. Prolonged exposure provokes acts of extreme violence in the listener.
| maddening orb = The orb emanates quiet whispers in some inhuman tongue. Prolonged exposure provokes acts of extreme violence in the listener.
| mirage cloak = When exposed to the light of the desert sun, the fabric of this cloak makes the wearer appear like nothing more than some shifting sand in the distance.
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times.
| magical hat = A pointy hat typically worn by magicians. Some say they are enchanted.
| magnificent tusks = The creature to which these tusks belonged took great care of them.
| major health potion = Restores 800 health. 45s cooldown.
| major mana potion = Restores 320 mana. 45s cooldown.
| malleable screw = Used in various recipes. Used to fix things in place.
| manaproof scale = Infamous for its magic-resistant properties, this scale is the signature of a spellslayer drake.
| manastorm draft = Increase [[Maximum Mana]] by 600 and [[Mana Regeneration]] by 60 for 5 minutes
| mark of ghaz = When a Ghaz manages to lead more than a dozen raids and bring his warband back alive, he's awarded a mark of distinction.
| mark of pandemonium = Fully accepted members of the Cult of Skorn often carry these symbols of their allegiance.
| mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds.
| marshy carapace = Despite looking hard and rough, it is actually quite soft and delicate.
| marshy carapace = Despite looking hard and rough, it is actually quite soft and delicate.
| oceanic gemstone = An incredibly rare gemstone that can only be found deep beneath the waves.
| mashed potatoes = Increase [[Might]] by {{TextColor|4|#33e487}} for 30 minutes.
| mast = Used for crafting Ships at the Ship Builder
| master breeder annotations = Technical notes made by a renowned master breeder. Increases the chance of a moa being born with an ability by 5%.
| master tailor legs = N/A
| mating essence = A funny-smelling liquid which makes moas become very welcoming to each other. Gives 100% success rate to the mating phase.
| medium ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| medium cargo hold = Used for crafting Ships at the Ship Builder
| medium fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| medium fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| medium fishing storage = Used for crafting Ships at the Ship Builder
| medium gun deck = Used for crafting Ships at the Ship Builder
| medium hull frame = Used for crafting Ships at the Ship Builder
| medium land deed = Required to buy a Medium Estate.
| medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| medium sail kit = Used for crafting a Sail at the Ship Builder.
| medium tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| medium wagon container = Used for crafting Wagons at the Wagon Crafter.
| mending potion = Restore 15 Health/2s for 20 seconds. 3 minutes cooldown.
| merchant's cloth = Used in various recipes. Its subtle sheen and tasteful patterns carry an air of sophistication.
| merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication.
| merchant's thread = Used in various recipes. The lifeline of intricate textiles.
| metallic core = Required for certain crafting recipes.
| mikkel's box of tools = N/A
| milk = Used in various recipes. A fundamental ingredient for its richness and diversity of uses.
| mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it!
| mindsurge = Increases [[Vitality]] and [[Intelligence]] by 35. You can equip only one of this item.
| mineral ore = Who knows what may be trapped inside this ore? Probably just salt...
| mineral ore = Who knows what may be trapped inside this ore? Probably just salt...
| mineworker mallet = Mallet used to prospect mining nodes. It is worn-out by extensive use, though it still packs a punch.
| mino = Can be sold for silver or sliced for ingredients. Agile and playful, the mino thrives in swift currents.
| minor ring of dexterity = Increase [[Dexterity]] by 2.
| minor ring of intelligence = Increase [[Intelligence]] by 2.
| minor ring of might = Increase [[Might]] by 2.
| minor ring of wisdom = Increase [[Wisdom]] by 2.
| minor shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| minotaur horn = These horns are large, sharp, and valuable. Unfortunately, most who try obtaining one from a live specimen end up skewered.
| minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| mirage cloak = When exposed to the light of the desert sun, the fabric of this cloak makes the wearer appear like nothing more than some shifting sand in the distance.
| mithril ore = N/A
| moa egg = N/A
| moa ration = Ordinary ration extensively used to feed moas.
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas.  Increases experience received by the moa by 75%, Speed by {60} and Strength by {30} for the next 25000 steps.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas.  Increases experience received by the moa by 75%, Speed by 75 and Strength by 30 for the next 25000 steps.
| monstrous mane = This once belonged to a real monster of a beast.
| monument to bloodlust = Passive: Grants +4% [[Max Health]] and +4% [[Health Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to brutality = Passive: Grants +4% [[Weapon Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to desolation = Passive: Grants +4% [[Spell Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to dexterity = Passive: Grants a permanent bonus of [[Dexterity]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to envy = Passive: Grants +4% [[Haste]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to greed = Passive: Grants +6% [[Max Mana]] and +4% [[Mana Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to grudges = Passive: Grants +4% [[Healing Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to intelligence = Passive: Grants a permanent bonus of [[Intelligence]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to might = Passive: Grants a permanent bonus of [[Might]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to obsession = Passive: Grants +4% [[Weapon Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to subjugation = Passive: Grants +4% [[Spell Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to supremacy = Passive: Grants +3% [[Impact]] and +1% [[Precision]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to tyranny = Passive: Grants +3% [[Precision]] and +1% [[Impact]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to vitality = Passive: Grants a permanent bonus of [[Vitality]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to wisdom = Passive: Grants a permanent bonus of [[Wisdom]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| mood ring = Increase at random [[Spell Power]], [[Weapon Power]], [[Spell Defense]] or [[Weapon Defense]] by 10.
| moon ruby = This gem pulsates with lunar enchantment, a token of their eternal nature.
| moonberry = Used in various recipes. This dark-purple fruit enchants the landscapes of Ravendawn.
| moonlight spore = These spores are so small that they are almost invisible when floating through the air. At night, however, they shine like fireflies due to the light from the moon.
| moonlight spore = These spores are so small that they are almost invisible when floating through the air. At night, however, they shine like fireflies due to the light from the moon.
| morningstar trophy = The war banner of the Morningstars inspires you to burst into action with [[Haste]]! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| moving eldritch tentacle = A squirming mass of tendrils forming a single tentacle. It's not clear whether it's made from flesh or vine.
| mozgauth's fire remedy = N/A
| muffin = Increase [[Defense Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| murky cocoon = If you look closely, something appears to be moving inside...
| musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| mutated heart = Something has changed this heart completely. The source of that corruption is not entirely understood.
| mutated pelt = The mottled fur of this pelt is stained with strange hues and patterns, hinting at the unnatural mutations that have befallen its original owner.
| mutated tissue = A grotesque, pulsating mass of twisted tissue, radiating a sickly purple glow that suggests its malevolent nature
| mystery trophy = Inside is one of the much sought after Creature Trophies. Which one in particular is unknown until you look within...
| mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid.
| mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry.
| mystical shroom = Mushroom with mysterious magical properties. A curious colorful glow emanates from it.
| mysticap fetish = Active: Instantly restores 400 Mana and increase [[Defense Power]] by 20 for 5 seconds. 5 minutes cooldown.
| nail = Used in various recipes. A basic yet crucial component for construction.
| natural log = Can be turned into planks. Untouched, carrying the spirit of wilderness.
| nature matter = N/A
| nature's blessing = Increase [[Healing Power]] by 25.
| necklace of duality = Increases [[Maximum Health]] and [[Maximum Mana]] by 600.
| necklace of offering = Increase [[Healing Power]] by 5.
| necktail = Increases [[Spell Defense]] by 30 and [[Weapon Defense]] by 15.
| netherweave = Increases [[Vitality]] and [[Dexterity]] by 35. You can equip only one of this item.
| nevermelting ice = A chunk of extraordinary ice, found only in the coldest reaches of the world.
| nightblade pendant = Increase [[Attack Power]] by 3.
| nightmare extract = The swirling liquid appears like dozens of spider eyes staring out from behind the glass.
| nightmarish fragment = Those who sleep with this sinister shard in their possession inevitably wake up screaming.
| nightshatter = Its surface is smooth to the touch, and it emits a warm, radiant glow that seems to pulse with life.
| nimble greater rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble greater rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble greater rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble greater rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| nimble greater rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of preservation = For the Helmet you have equipped,  permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| nimble greater rune of protection = For the Armor you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| nimble greater rune of safeguard = For the Legs you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| nimble lesser rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| nimble lesser rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| nimble lesser rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble lesser rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| nimble lesser rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| nimble lesser rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble superior rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble superior rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| nimble superior rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| nimble superior rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble superior rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| nimble superior rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| nimble superior rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| nimble superior rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| noble adornment = A regal accessory fit for a rat, made from the finest materials scavenged them, who thrive as parasitic beings in the shadows of civilization
| norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough.
| note of recommendation = N/A
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30.
| ocean pearl = These pearls can be found deep below the coldest seas, where the light of the dawn does not reach.
| oceanic gemstone = An incredibly rare gemstone that can only be found deep beneath the waves.
| oceanic infusion = Provides 125 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| oceanic tear = Fabled gem carried by some sea dwellers. Legend tells it originates on the ocean's abyssal depths.
| oil = Used in various recipes. Its viscosity imparts a peculiar sensation on the skin.
| old bones = Despite their age, they seem to be unusually well-preserved.
| old hull frame = Used for crafting Ships at the Ship Builder.
| old mast = Used for crafting Ships at the Ship Builder.
| old toad's amulet = Passive: Increase [[Attack Power]] and [[Defense Power]] against creatures of the Toad family by 8.
| old wagon container = Used for crafting Wagons at the Wagon Crafter.
| old wheel = Used for crafting Wagons at the Wagon Crafter.
| omega stone = Active: Increase [[Attack Power]] and [[Defense Power]] by 40 for 1 minute. 5 minutes cooldown.
| omelet = Increase [[Dexterity]] by {{TextColor|6|#33e487}} for 30 minutes.
| onion = Used in various recipes. A layered vegetable, adds depth and richness to savory dishes.
| opportunist's elixir = Increase [[Attack Power]] by 15 for 2 minutes.
| opportunist's necklace = Increases [[Attack Power]] by 6 and [[Precision]] by 8.
| orange = Used in various recipes. Vital source of nourishment for those at sea on long voyages.
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| orange scales = Used in various recipes. Vibrant orange scales with a subtle oceanic aroma.
| orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| orcish armor spike = Dreadful twisted spikes only seen adorning the armor of orcs with status. Caution: may retain bits of impaled flesh.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish effigy = As evidence of their prowess, the fiercest orc warriors bind charms from the bones of their defeated enemies.
| orkrev amulet = Increase [[Attack Power]] by 12 and [[Maximum Mana]] by 250.
| ornamented drinking horn = A common item in orcish culture, this adorned animal horn is built to hold even the harshest orcish brews.
| ornate infusion = Provides 90 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| ornate skull = The gems inside the eye sockets seem to be one with the bones somehow.
| osprey egg = N/A
| otherwordly fur = Fur belonging to some alien creature. Despite the superior quality, there's something not quite right about it.
| otherworldly brain = Who knows what devious thoughts have passed through this mind?
| otherworldly vestige = The presence of this eerie crystal-like structure indicates a history of strange and dangerous rituals tainting the area.
| overgrown gazer gland = It is believed that these glands are the source of magic within a ghazer's body.
| oversea tonic = Increase [[Defense Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Attack Power]] by 15 for 5 minutes.
| oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life.
| oversized mino = Can be sold for silver or sliced for ingredients. Despite its imposing size, it moves gracefully.
| package of supplies = N/A
| pandemonium amulet = Increases [[Attack Power]] by 20. Increases [[Spell Defense]] by 15.
| paralysing substance = Just a droplet of this oily substance can cause numbness in the affected area.
| parcel of goods = N/A
| patchwork key = There is no indication on what this strange key opens.
| pea = Used in various recipes. The pearl of vegetables, know for its freshness and sweetness.
| pear = N/A
| pearl amulet = A fine piece of jewelry.
| pearl amulet = A fine piece of jewelry.
| murky cocoon = If you look closely, something appears to be moving inside...
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy.
| pepper = Used in various recipes. Aromatic and with a spirited kick.
| perfect bloodstone = This stone is formed and held only by vampires who have mastered blood magic. Possessing one is the symbol of their ageless power and countless victims.
| perfect pearl = Most jewelers can only dream of working with these.
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications.
| petrified plant core = The remains of a dead plant.
| phantasmagorical cloth = This thin cloth appears delicate enough to crumble away in a breeze, yet it seems imbued with a ghostly energy...
| phosphorescent shell = Active: Increase [[Wisdom]] by 20, decreases [[Might]] and [[Intelligence]] by 5 for 30 seconds. 5 minute cooldown.
| pie = Increase [[Attack Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| piece of taurian steel = These remains of equipment used by minotaurs are sourced from and crafted using mysterious minerals from the Underearth.
| pile of gunpowder = Highly volatile material used in guns, cannons and explosives. Handle with extreme care.
| pirate gloves = Passive: increase [[Precision]] by 18 and [[Impact]] by 40.
| pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes
| pirate's hook = Passive: Increase [[Attack Power]] against creatures from the Pirate family by 14.
| plum = N/A
| plunder sack = Clanking with stolen goods. It probably can be fenced without much hassle.
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
| poison base = Used in various recipes. A specialized alchemical base designed for the creation of toxic concoctions and venoms.
| poison extract = N/A
| poisoned arrow = Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds.
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities.
| poisonpetal perfect bud = A prime specimen from a fully-grown poisonpetal. It gives off a potent and enticingly sweet scent.
| poisonpetal perfume = N/A
| poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
| polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into Mighty weapons and armor.
| pompous neck protection = Passive: Increases [[Defense Power]] by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
| potato = Used in various recipes. An easily cultivated and versatile tuber.
| potato bread = Increase [[Healing Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 60 for 5 minutes. 5 minutes cooldown.
| potent poison base = Used in various recipes. This refined poison base is the pinnacle of potency, essential for crafting the deadliest and most nefarious toxins.
| prayer beads = Passive: Reduce cooldown of all skills by 2%.
| prayer prism = Popular among the worshippers of the Dawn. When exposed to any source of light, the inside of the prism glows like the light of the sun.
| prayer prism = Popular among the worshippers of the Dawn. When exposed to any source of light, the inside of the prism glows like the light of the sun.
| predator tooth = A sharp, canine-like tooth which clearly belonged to a carnivorous creature.
| predator trophy = The head of one of the most dangerous animals. Let it adorn your home as testament to your experience as a marine hunter. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% to your Ship Cannon. Trophies can also be traded or sold on the Marketplace.
| premium land deed = Allows you to purchase any size Estate.
| pressurized water pumps kit = Used for crafting ship modules for your ship at the Ship Builder
| prime extract = Used in various recipes. A concentrated decoction that serves as a base for Poisoner Hunting Oils.
| primitive spear = Ponty spear usually used as a hunting tool-probably a useful weapon once, now it's broken in half.
| princess fish = Can be sold for silver or sliced for ingredients. Exhibits regal charm with elegant movements.
| prismatic scale = A myriad of colors reflect from the surface of this scale. Plenty of folks would pay for such a trinket.
| prismatic scale = A myriad of colors reflect from the surface of this scale. Plenty of folks would pay for such a trinket.
| pristine moa feather = Untouched and vibrant, a token of the bird's vitality and the unparalleled expertise of the breeder.
| primal essence = Although not quite as impressive as a Greater Primal Essence, this orb nonetheless can be extracted from powerful beasts and could be sold for a lot of silver.
| professional headgear = Together with 'Professional Saddle' can be crafted into a 'Professional Barding'.
| professional saddle = Together with 'Professional Headgear' can be crafted into a 'Professional Barding'.
| protective googles = Worn by those frequently exposed to explosive or corrosive materials, unstable machinery and reckless tinkering.
| pruning tool = N/A
| pummeldillo armor = Durable but flexible, Pummeldillo's shells evolved to withstand the feisty nature of the species. Its surface is covered in scratches and bruises.
| pummeldillo tail = Surprisingly, pummeldillo pugilism has many unspoken rules. It is generally agreed that pulling tails is a no-no.
| pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| pumpkin = Used in various recipes. A versatile gourd, invites culinary exploration for its natural swetness.
| pure mana essence = This stable core is the most pure expression of concentrated mana energy.
| purebred certificate = A document indicating a moa's privileged genealogy. Increases the chance of a moa being born with a trait by 1%.
| purified alcohol = Used in various recipes. A highly refined alcohol, distilled to perfection for use in alchemical preparations..
| purified oil = Used in various recipes. A pristine and refined oil, meticulously filtered to remove all impurities.
| purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed.
| questionable rations = Whatever this is... do not eat it. Seriously.
| questionable rations = Whatever this is... do not eat it. Seriously.
| quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown.
| quill = N/A
| quorras arcane blueprint = N/A
| raider necklace = A necklace given to riders who have distinguished themselves for bravery or ferocity during multiple raids.
| raider necklace = A necklace given to riders who have distinguished themselves for bravery or ferocity during multiple raids.
| reptile skull = A fine skull that once belonged to a powerful reptile.
| raider saddle = Piece of animal leather formed into a saddle. A must for raiders traversing the long reach of the desert.
| raider warhorn = Used by ghaz raiders when coordinating a siege or ambush.
| rainbow fish = Can be sold for silver or sliced for ingredients. It brings vibrant energy to its aquatic habitat.
| rainbow flounder = Can be sold for silver or sliced for ingredients. It boasts an array of colors that mesmerizes its prey.
| rainbow trout = N/A
| ranger's honor ring = Increase [[Dexterity]] and [[Wisdom]] by 8. You can equip only one of this item.
| rat fur pelt = A fine pelt, if you can't afford anything better.
| rat tail = A severed rat tail, certainly a gruesome thing to carry around...
| rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce [[Defense Power]] by 30 by 10 seconds. 5 minute cooldown.
| raven scout cloak = Increases [[Attack Power]] by 3. If using Archery archetype, increases [[Attack Power]] by 4.
| raven scout pauldrons = Increases Physical [[Defense Power]] by 3.
| ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House.
| ravendawnian porridge = Increase [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes.
| raventalons = Increase [[Dexterity]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| razor leaves = These leaves have extremely sharp edges. It's said you cannot get a papercut on purpose, but handling a razor leaf quickly disproves that claim.
| reading glasses = The rim of these glasses are etched with the words, If found, please return to Varner in Margrove.
| reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown.
| red cloth = N/A
| red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities.
| red fish roe = Used in various recipes. A rare delicacy prized for its brilliant red hue and subtle oceanic flavor.
| red gladiator's sash = Passive: Increase [[Weapon Defense]] by 8 against players.
| red spider silk = Highly prized by the wealthy elite of many cities, Darzuac in particular.
| red spider silk = Highly prized by the wealthy elite of many cities, Darzuac in particular.
| refined cloth roll = Used in housing upgrades.
| refined plank = Used in various recipes. Meticulously processed for smoothness and uniformity.
| reflective carapace = Active: Increases your [[Defense Power]] by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
| reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something.
| regrowth stone = Increases [[Defense Power]] by 10 for 15 seconds. 5 minute cooldown.
| regular moa treat = Sack full of very tasty treats loved by Moas. Instantly awards 1.250 Bond Experience when given to a Moa.
| reinforced bark = This bark grows incredibly dense and is difficult to penetrate for even the sharpest of blades. Unfortunately, its toughness leaves it impossible to shape into anything of use.
| reinforced bark = This bark grows incredibly dense and is difficult to penetrate for even the sharpest of blades. Unfortunately, its toughness leaves it impossible to shape into anything of use.
| reinforced plate = Used in various recipes. The backbone of many structures in Ravendawn.
| reinforced shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| reinforced wheel = Used for crafting Wagons at the Wagon Crafter.
| relic of quorras = Increase [[Defense Power]] by 25. Increase [[Attack Power]] against creatures from the Demons family by 25.
| reptile skull = A fine skull that once belonged to a powerful reptile.
| reptilian scale = Intact scale plucked from a reptilian creature. Its iridescent surface reflects light.
| reptilian tail = Outside of Gilead, these muscular tails are considered an exotic delicacy, if a little tough to chew.
| resilience mutagen = Each harmful effect currently afflicting the user raises his [[Attack Power]] by 12 instead, up to a total of 60 [[Attack Power]]. 4 minutes duration.
| resonating fluid = Used in various recipes. This fluid is known for its ability to amplify and resonate with magical energies.
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| ring of brilliance = Increase [[Intelligence]] by 14.
| ring of mastery = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 7. You can equip only one of this item.
| ring of nightsong = Increases [[Wisdom]] by 20 and [[Might]] by 10.
| ring of safeguard = Increases [[Vitality]] by 9. You can equip only one of this item.
| ring of sagacity = Increase [[Wisdom]] by 5 and [[Might]] by 3. You can equip only one of this item.
| ring of the initiate = Increase [[Might]] and [[Dexterity]] by 2. You can equip only one of this item.
| ring of whispers = Increase [[Intelligence]] and [[Wisdom]] by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds.
| ripper fang = A monstrous fang capable of ripping through armor, flesh and bone alike.
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells.
| ritualistic necklace = Increase [[Attack Power]] by 5. After killing a creature that rewards experience, increase [[Attack Power]] by 5 for 10 seconds, stacking up to 4 times.
| roasted chicken and veggies = Increase [[Dexterity]] by {{TextColor|10|#33e487}} for 30 minutes.
| rogue gloves = Perfect for pick-pocketing or casual back-stabbing. If the glove fits...
| rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| rohna crackers = Increase [[Defense Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| rohna roasted ham = Increase [[Dexterity]] by {{TextColor|40|#33e487}} for 30 minutes.
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
| ronan's diamond ring = Increase [[Maximum Health]] by 80.
| ronan's lantern = The anguish and guilt of this lantern's owner burns brighter than any other.
| rosemary's letter = N/A
| rotten flesh = Oddly colored, misshapen flesh sample. Some alchemists and magicians may have a use for it...
| rotten flesh = Oddly colored, misshapen flesh sample. Some alchemists and magicians may have a use for it...
| petrified plant core = The remains of a dead plant.
| rough gem = An unrefined gemstone.
| ronan's lantern = The anguish and guilt of this lantern's owner burns brighter than any other.
| rough plank = Used in various recipes. Unpolished and rugged.
| rough steel plate = This rough hunk of metal is rustic in appearance, but offers decent protection.
| royal ornaments = Used in various recipes. Formed by skillfully combining an array of precious gems, radiating elegance.
| ruby = Used in various recipes. Radiates an intense red glow reminiscent of a roaring flame.
| ruby plate shinguard = The Draconic Fighters use these sturdy shinguards to deliver additional damage while protecting themselves.
| ruined dwarven relic = Although this dwarven relic is beyond repair, there are many collectors who will pay a pretty penny for them.
| ruined shackles = Every jackal carries a pair of ruined shackles as a reminder of their past and the freedom they fight for.
| rum = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|25|#33e487}} for 10 minutes.
| rum downslider = Increase [[Vitality]] by {{TextColor|20|#33e487}} for 30 minutes.
| runic amulet = Increase [[Attack Power]] and [[Mana Regeneration]] by 30.
| runic bracer = The runes on this piece of armor are clearly copied from a dwarven original... sloppily.
| runic bracer = The runes on this piece of armor are clearly copied from a dwarven original... sloppily.
| ruined shackles = Every jackal carries a pair of ruined shackles as a reminder of their past and the freedom they fight for.
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by {20} and Strength by {12} for the next 6000 steps.
| rough gem = An unrefined gemstone.
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by 30 and Strength by 12 for the next 6000 steps.
| rustic staff = A rudimentary staff sporting a lesser magical catalyst. Could be used to cast simple spells.
| rusty metal scrap = Unidentifiable metal fragment covered in salt and rust.
| rye bread = Increase [[Healing Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| sacred candles = Citizens of Firslight light these candles whenever they wish to pray.
| sageheart = Increases [[Wisdom]] and [[Vitality]] by 35. You can equip only one of this item.
| sage's essence = IncreIncrease [[Mana Regeneration]] by 80 for 3 minutes.
| sailor's seastew = Increase [[Wisdom]] by {{TextColor|40|#33e487}} for 30 minutes.
| saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown.
| sajecho hardtack = Increase [[Attack Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| salt = Used in various recipes. It possesses a fine, crystalline texture.
| saltdusk captain insignia = N/A
| saltdusk cell key = N/A
| saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks.
| saltdusk raider armor = N/A
| saltdusk raider pants = N/A
| saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| saltdusk uniform scraps = You probably don't want to know where that red color comes from.
| sanctified robes = These fine, expensive robes are worn by Morningstar Bishops for religious ceremonies.
| sanctified robes = These fine, expensive robes are worn by Morningstar Bishops for religious ceremonies.
| sand fish = Can be sold for silver or sliced for ingredients. On its sandy hideout, it masters the art of camouflage.
| sandscar talisman = Increase [[Attack Power]] by 25. Increase [[Defense Power]] against creatures from the Demons family by 25.
| sapphire = Used in various recipes. Imbued with a sense of tranquility, enchants with its deep blue allure.
| saurian gold attire = Highly prized by all saurians, this golden garment absorbs sunlight like nothing else. On hot days, it makes them extra sleepy.
| saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| savage compound = Increase [[Precision]] by 50 for 2 minutes.
| saveena's insignia = Increase [[Dexterity]] and [[Might]] by 12. It has the name 'Saveena' carved into it.
| scale fish = Can be sold for silver or sliced for ingredients. Known for its cautious demeanor, it tends to be skittish.
| scary eye patch = Goblins are very inventive and they tend to put every idea into practice. This attempt at intimidation is a good example that not all of their ideas are good...
| scary eye patch = Goblins are very inventive and they tend to put every idea into practice. This attempt at intimidation is a good example that not all of their ideas are good...
| sacred candles = Citizens of Firslight light these candles whenever they wish to pray.
| scone = Increase [[Defense Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| scrambled eggs = Increase [[Dexterity]] by {{TextColor|4|#33e487}} for 30 minutes.
| scroll of adept sorcery = A spell scroll with advanced formulas. Well beyond what you'd expect from a people not known for their patience and level-headedness.
| scroll of dark rituals = This scroll contains the dark, twisted secrets to the forbidden rituals performed by trusted acolytes.
| scroll of lesser sorcery = Scroll imbued with lesser magical knowledge that can be tapped by neophytes and even the magically inept.
| scroll of wellspring knowledge = Devotees of the Wellspring use these scrolls to record essential lessons and rites of passage for their community. Occasionally, there are delicious recipes too!
| scroll of whispering winds = N/A
| sea bass = N/A
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths.
| seafarer compass = Essential tool for those who brave the seas, especially if the intention is to actually get somewhere.
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats.  Increases experience received by the moa by 50%, Speed by {40} and Strength by {20} for the next 10000 steps.
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats.  Increases experience received by the moa by 50%, Speed by 50 and Strength by 20 for the next 10000 steps.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times.
| seashell scepter = A symbol of divine authority and the focus for devastating elemental magic, at least in the eyes of zorians.
| seashell scepter = A symbol of divine authority and the focus for devastating elemental magic, at least in the eyes of zorians.
| seer gem = Exotic gem which can be seen at the tip of a kaiman seer's staff. Works as a powerful spell focus.
| settler's stew = Increase [[Intelligence]] by {{TextColor|20|#33e487}} for 30 minutes.
| shackles = The symbol of servitude and incarceration across all cultures.
| shadow mark = Increase [[Precision]] and [[Impact]] by 20. You can equip only one of this item.
| shadow robe = The go-to attire for any scoundrel looking to perform some evil act.
| shadowbound talon = A talon removed from a large bird of prey. The dark shadows surrounding it indicate that some form of magic has been cast on it.
| shadowbound talon = A talon removed from a large bird of prey. The dark shadows surrounding it indicate that some form of magic has been cast on it.
| shaked acorn-milk = Increases [[Healing Power]] by {{TextColor|50|#33e487}} for 30 minutes
| shaked fruitmilk = Increase [[Might]] by {{TextColor|20|#33e487}} for 30 minutes.
| shallow sea trophy = A small statue of a ship sailing across the ocean. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +20% (multiplicative) to the drop rates of items from ocean creatures. This bonus does not impact Trophies or Glory Shards. Trophies can also be traded or sold on the Marketplace.
| shaman ear pendant = Highly valued and believed to hold special powers. A shaman would not part with their pendant before their death.
| shaman ear pendant = Highly valued and believed to hold special powers. A shaman would not part with their pendant before their death.
| shackles = The symbol of servitude and incarceration across all cultures.
| shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
| shamanic ring = Increases [[Healing Power]] by 25 and [[Impact]] by 30.
| shank = Used in various recipes. It offers a delectable blend of flavors and textures.
| shanks n' mash = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|15|#33e487}} for 30 minutes
| sharakhai fetish = Passive: Increases [[Attack Power]] and [[Weapon Power]] by 6. Double this effect while using a melee weapon.
| shark fin = Prized by fishermen around the world, shark fins are usually worth a fair amount.
| shark teeth = Sharp teeth fit for rendering flesh like a hot knife melts through butter.
| shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| sharp edge = Required for certain crafting recipes.
| sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter.
| sharp greater rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| sharp greater rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp greater rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp greater rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp greater rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| sharp lesser rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| sharp lesser rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| sharp lesser rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| sharp lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| sharp lesser rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| sharp lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| sharp spike = This spike ends in a wicked sharp point. Could make a good weapon.
| sharp superior rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| sharpweed leaf = N/A
| shattered weapon = A broken weapon. If smelted down it may see use again.
| shell fragment = An incredibly resistant piece of shell. While not impossible, breaking it requires considerable strength.
| shiny neck thing = Increases [[Weapon Defense]] and [[Spell Defense]] by 15 inside Hadarak Desert.
| shiny shell = A small, beautifully colored shell.
| shiny shell = A small, beautifully colored shell.
| shadow robe = The go-to attire for any scoundrel looking to perform some evil act.
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves.
| ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 [[Attack Power]] from the target for 10 seconds. 5 minute cooldown.
| shrimp = Can be sold for silver or sliced for ingredients. Often found navigating the floor of shallow waters.
| sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown.
| sigil of fortitude = Increases [[Might]] by 14 and [[Vitality]] by 12. You can equip only one of this item.
| sigil of skorn = Those who've surrendered their lives to the sinister doctrine of Skorn wear this sigil proudly.
| sigil of the sun = Increase [[Attack Power]] by 10. At day, increase [[Attack Power]] by 25 instead.
| silk = Used in various recipes. Luxurious and smooth, Silk is the epitome of opulence in the textile world.
| silky scrambled eggs = Increase [[Wisdom]] by {{TextColor|6|#33e487}} for 30 minutes.
| silver into gold = Increases silver drop from creatures by 1
| silver ring = Increase [[Weapon Defense]] by 2.
| simple bed = Used in housing upgrades.
| simple blacksmith's hammer = Passive: Increases crafting labor by 10.
| simple cloth = Used in various recipes. Unassuming yet versatile, serves as the material for everyday textiles.
| simple copper ring = Increase [[Attack Power]] by 1.
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'.
| simple loom = Used in housing upgrades.
| simple moa treat = Handful of common but very tasty treats loved by Moas. Instantly awards 250 Bond Experience when given to a Moa.
| simple saddle = Together with 'Simple Headgear' can be crafted into a 'Simple Barding'.
| simple ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown.
| skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| skorn stone = Higher ranked members of the cult of Skorn are often awarded with this symbol of their lord and master to gain access to restricted knowledge.
| skorn stone = Higher ranked members of the cult of Skorn are often awarded with this symbol of their lord and master to gain access to restricted knowledge.
| skorn trophy = The followers of Skorn love all things in black. This banner is no different. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it!
| skorn's chapel key = N/A
| skull headdress = Tribal headdress crafted from the skull of a large creature. Works as protection and adornment.
| skull mask = Why do foxes wear these? Nobody knows. It's not like they can speak.
| skull of hatred = A macabre relic echoing with the intensity of overwhelming animosity and seething fury.
| skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip.
| skull of sorrow = With a melancholic aura, it cradles the weight of boundless sorrow and the whispers of woe, a reminder of anguish and loss.
| sky fish = Can be sold for silver or sliced for ingredients. Often seen leaping above the water in groups.
| slayer elixir = Increase [[Attack Power]] by 40 for 2 minutes.
| slippery sole = Active: Increases Movement Speed on foot by 30% and reduces [[Defense Power]] by 20 for 10 seconds. 3 minute cooldown.
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times.
| small ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| small cannon kit = Used for crafting ship modules for your ship at the Ship Builder
| small cargo hold = Used for crafting Ships at the Ship Builder
| small fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| small fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| small fishing storage = Used for crafting Ships at the Ship Builder
| small gun deck = Used for crafting Ships at the Ship Builder
| small hull frame = Used for crafting Ships at the Ship Builder
| small land deed = Required to buy a Small Estate.
| small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs.
| small maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| small sail kit = Used for crafting a Sail at the Ship Builder.
| small tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| small wagon container = Used for crafting Wagons at the Wagon Crafter.
| small wristguard = It doesn't offer much protection, but then again it isn't meant to.
| smoked garlic sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| smoked sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| smoky mandibles = Small wisps of smoke rise from these fearsome jaws.
| smoldering embers = The remains of a very hot arachnid.
| smoldering embers = The remains of a very hot arachnid.
| smoky mandibles = Small wisps of smoke rise from these fearsome jaws.
| snapper spikes = Adult spikebacks grow tough and very sharp spikes for protection.
| small wristguard = It doesn't offer much protection, but then again it isn't meant to.
| snowfall leaf = It is not known what tree grows these leaves. Some scholars say that they come from an underwater plant deep beneath the ice of Glaceforde.
| snowfall leaf = It is not known what tree grows these leaves. Some scholars say that they come from an underwater plant deep beneath the ice of Glaceforde.
| solid whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|7|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| sorcerous ectoplasm = A reagent of unknown origin utilized as a sorcery catalyst. A weird sort of energy emanates from it.
| sorcerous ring = Increases [[Intelligence]] by 18 and [[Mana Regeneration]] by 10. You can equip only one of this item.
| swiftseer band fragment = A fragment of the legendary ring [[Swiftseer Band]], it is said that the ring improves [[Wisdom]] and [[Dexterity]]. If brought to the right person, it could be restored...
| mindsurge fragment = A fragment of the legendary ring [[Mindsurge]], it is said that the ring improves [[Vitality]] and [[Intelligence]]. If brought to the right person, it could be restored...
| dark insight fragment = A fragment of the legendary ring [[Dark Insight]], it is said that the ring improves [[Intelligence]] and [[Dexterity]]. If brought to the right person, it could be restored...
| eldritch coil fragment = A fragment of the legendary ring [[Eldermight]], it is said that the ring improves [[Might]] and [[Wisdom]]. If brought to the right person, it could be restored...
| galeforce fragment = A fragment of the legendary ring [[Galeforce]], it is said that the ring improves [[Dexterity]] and [[Might]]. If brought to the right person, it could be restored...
| netherweave fragment = A fragment of the legendary ring [[Netherweave]], it is said that the ring improves [[Vitality]] and [[Dexterity]]. If brought to the right person, it could be restored...
| sageheart fragment = A fragment of the legendary ring [[Sageheart]], it is said that the ring improves [[Wisdom]] and [[Vitality]]. If brought to the right person, it could be restored...
| swiftseer band fragment = A fragment of the legendary ring [[Swiftseer Band]], it is said that the ring improves [[Wisdom]] and [[Dexterity]]. If brought to the right person, it could be restored...
| unyielding fortitude fragment = A fragment of the legendary ring [[Unyielding Fortitude]], it is said that the ring improves [[Might]] and [[Vitality]]. If brought to the right person, it could be restored...
| voidmind fragment = A fragment of the legendary ring [[Voidmind]], it is said that the ring improves [[Intelligence]] and [[Might]]. If brought to the right person, it could be restored...
| soul orb = N/A
| sourdought bagel = Increase [[Healing Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| sovereign circlet = Passive: Increases [[Precision]] by 45.
| special kebbab = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| spellslayer drake trophy = Looking into the eyes of this beast, you feel like it once possessed a keen [[Intelligence]] beyond being simply mesmerizing. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it!
| spiced oil = Used in various recipes. Aromatic whispers emanate from the bottle.
| spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices.
| spider eggs = Is there something moving inside?
| spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound.
| spider silk = This sticky thread is surprisingly sturdy. It can be used for many purposes.
| spider thornsilk = Forest spiders incorporate various thorns into their web weaving to drain the life of their prey faster. Death by a thousand cuts.
| spiked shoulderguards = Fearsome shoulderguards that double as both protection and weapons in combat. Kaiman will purposefully smear blood on the spikes to intimidate their enemies.
| spirit scythe = The scythe of the Chainwraith Reaper is said to be capable of destroying a spirit with a single cut. If this were true, there would be no reapers at all.
| spirit scythe = The scythe of the Chainwraith Reaper is said to be capable of destroying a spirit with a single cut. If this were true, there would be no reapers at all.
| spider thornsilk = Forest spiders incorporate various thorns into their web weaving to drain the life of their prey faster. Death by a thousand cuts.
| spirit shackles = Increase [[Spell Power]] by 10 and physical defense by 25.
| spool of hair = Used in various recipes. A gentle tug on the thread unfurls a tapestry of textures.
| spore holder = Increase [[Attack Power]] by 10 and [[Might]] by 18.
| sporewalker trophy = The contents of these flasks is unknown and perhaps it's better that it stays that way... considering the source. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it!
| spyglass = Favored by both sailors and raiders. The spyglass is a powerful scouting tool.
| spyglass = Favored by both sailors and raiders. The spyglass is a powerful scouting tool.
| square table = Used in housing upgrades.
| st. gadriel's bones = N/A
| star fish = Can be sold for silver or sliced for ingredients. Its adaptive nature allows it to thrive everywhere.
| stardust bangle = Increases [[Intelligence]] and [[Wisdom]] by 22. You can equip only one of this item.
| starting sail kit = Used for crafting a Sail at the Ship Builder.
| steamed carrots = Increase [[Vitality]] by {{TextColor|6|#33e487}} for 30 minutes.
| steel bar = Used in various recipes. Cold, hard, and unyielding - the essence of strength.
| steel ingot = Used in various recipes. Forged from a mix of metals.
| stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown.
| stingray = Can be sold for silver or sliced for ingredients. Its flat body allows it to move with remarkable agility.
| stolen goods = A sack full of stolen products-probably taken off a merchant caravan.
| stone = Used in various recipes. This material serves as a cornerstone for many crafting endeavors.
| stone block = Used in various recipes. A solid and durable block.
| stone block = Used in various recipes. Solid building material, ideal for constructing robust houses.
| storage container = Used in housing upgrades.
| storage room key = N/A
| stove = Used in housing upgrades.
| strange bone totem = Occasionally these can be found to be carried by Twinhead Yetis. Nobody knows how they came to possess them. Even with two heads, a yeti is not capable of artistic expression... right?
| strange bone totem = Occasionally these can be found to be carried by Twinhead Yetis. Nobody knows how they came to possess them. Even with two heads, a yeti is not capable of artistic expression... right?
| strange bones = Bizarre assortment of bones with disparate sizes and shapes. They don't even seem to come from the same being.
| strange potion = Brewed by the Hookmask alchemists, these highly valuable potions are rarely seen intact.
| strawberry = Used in various recipes. Once thriving in Lyderia, now bringing vibrant flavor to Ravendawn.
| strawberry whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|60|#33e487}} for 10 minutes.
| strong reinforcement = Required for certain crafting recipes.
| struggle sign = Increase [[Attack Power]] by 8 and [[Maximum Health]] by 100.
| sturdy container = Used in housing upgrades.
| sturdy joint = Made from a combination of hardened wood and strong metal, this could be crafted into a firm handle for heavy weaponry.
| sturdy log = Can be turned into planks. A resilient and robust timber.
| sturdy plank = Used in various recipes. A solid and dependable wooden plank.
| sturdy shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| sturdy square table = Used in housing upgrades.
| sturdy string = Required for certain crafting recipes.
| sturdy wheel = Used for crafting Wagons at the Wagon Crafter.
| sumptuous panacea = Remove up to 3 harmful effect afflicting the user and restore 1000 Health. 8 minutes cooldown.
| sun fish = Can be sold for silver or sliced for ingredients. Leisurely moving, it enjoys sunny spots in the water.
| sun key = It shines with a dim light, barelly noticeable.
| sun tears = Increases [[Max Health]] and [[Max Mana]] by 700 and increases [[Mana Regeneration]] and [[Health Regeneration]] in combat by 15 for 5 minutes.
| sunberry = Used in various recipes. Grown beneath Ravendawn's nurturing sun.
| sunrise amulet = Increases [[Healing Power]] and [[Impact]] by 15.
| sunrise rock = A stable core teeming with natural energy derived from sunlight.
| sunscorched pelt = A sign of endurance, this pelt radiates the sun's resilience and echoes tales of arid survival.
| superior forging tools = Used in housing upgrades.
| superior headgear = Together with 'Superior Saddle' can be crafted into a 'Superior Barding'.
| superior moa treat = Carefully crafted and selected Moa treats bearing a superior taste. Instantly awards 5.000 Bond Experience when given to a Moa.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by {10} and Strength by {8} for the next 5000 steps.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by 20 and Strength by 8 for the next 5000 steps.
| superior saddle = Together with 'Superior Headgear' can be crafted into a 'Superior Barding'.
| superior stove = Used in housing upgrades.
| superior work bench = Used in housing upgrades.
| supernatural thread = The Yornish make full use of their prey, nothing goes to waste. This strong and sinewy thread is proof of it.
| supple wooden arch = Used in various recipes. Crafted with precision, this arch combines flexibility with strength.
| supreme health potion = Restores 1200 health. 45s cooldown.
| supreme mana potion = Restores 480 mana. 45s cooldown.
| suspicious milk = Active: Deal 75 to 100 weapon damage and reduces 10 [[Attack Power]] and 10 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| swampvine tendril = A strong vine from dark swamps.
| swashbuckler's bandana = Typical headwear to keep the heat, hair, and sweat off the face... blood too, depending on your line of work.
| sweet molasses = Passive: When Cooking, increase labor by 25.
| sweetened beans = Increase [[Vitality]] by {{TextColor|40|#33e487}} for 30 minutes.
| swift wheel = Used for crafting Wagons at the Wagon Crafter.
| swiftseer band = Increases [[Wisdom]] and [[Dexterity]] by 35. You can equip only one of this item.
| swirling magical orb = When examined closely, the inside of this orb appears to contain every natural element within...
| sword of shadow = N/A
| swordsman shoulderguards = Type of shoulderguards frequently used by swordsmen and gladiators around the world.
| tangerine fish = Can be sold for silver or sliced for ingredients. Vibrant and lively, it tends to explore its surroundings.
| tanned leather = Used in various recipes. Smooth and flexible, it's a display of a meticulous tanning process.
| tench fish = Can be sold for silver or sliced for ingredients. Serene and patient, it moves at a measured pace.
| terraforming spores = N/A
| the corsair's ambrosia = Premium quality rum, reserved only to pirate lords...or whoever is crazy enough to steal from them.
| the grim smile = Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown.
| thergardian ring = Increase [[Wisdom]] by 16 and [[Intelligence]] by 12.
| thin blade = Required for certain crafting recipes.
| thornasaur mignon = Although it sounds delicious, the meat of a Thornasaur is extremely bitter and chewy.
| thornasaur mignon = Although it sounds delicious, the meat of a Thornasaur is extremely bitter and chewy.
| thorned vine = The sharp thorns make this a very difficult to handle rope.
| thread spool = Used in housing upgrades.
| threadspinner legs = N/A
| thug's tonic = Increase [[Defense Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| thunderous conch = When heading out on a raid, Zorians will sound their mighty conch to begin the attack and when it's time to retreat.
| tidal infusion = Provides 45 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| tiger bug spine = This oddly shaped spine once belonged to a dangerous insect.
| tiger bug spine = This oddly shaped spine once belonged to a dangerous insect.
| swampvine tendril = A strong vine from dark swamps.
| tiger shark = Can be sold for silver or sliced for ingredients. It's a force to be reckoned with in the waters.
| snapper spikes = Adult spikebacks grow tough and very sharp spikes for protection.
| titanium ingot = Used in various recipes. Lightweight yet sturdy, resilient and versatile.
| titanium ore = Can be turned into ingots. A compact clump of titanium ore.
| titan's antler = Active: Restores 1000 mana. Increases [[Healing Power]] by 60 and [[Mana Regeneration]] by 75 for 15 seconds while reducing [[Attack Power]] by 40 for the same duration. 210 second cooldown.
| toad eye = A pristine toad eye. Holds magical properties, according to folklore.
| toad leg = Despite their odd-looking appearance at first glance, toad legs are considered a culinary delicacy.
| toad trophy = It's not cute now and it won't get cuter as it grows... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| toadish cloak = Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown.
| toadish leather = Required for certain crafting recipes.
| toadish venom = Exotic venom used by ambushers to coat their weapons before battle. Toads are generally immune to it.
| tome of eldritch secrets = The nature of the universe is too much to handle for mortal minds, but for those who wish to tempt fate anyway...
| tonic of blood = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 15. Reduce Movement Speed by 10% for 5 minutes.
| tonic of regeneration = Increase [[Healing Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| tooth talisman = Every young warrior must prove their martial prowess by collecting the teeth of their fallen enemies and turning them into a grisly trophy.
| tooth talisman = Every young warrior must prove their martial prowess by collecting the teeth of their fallen enemies and turning them into a grisly trophy.
| topaz = Used in various recipes. Symbolizing clarity and creativity, captures the shades of dawn's first light.
| torch = N/A
| torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown.
| tortoise trophy = It looks yummy, but it's recommended you don't eat this particular chocolate turtle if you want to keep the perks. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| torture paraphernalia = Nasty looking device, wickedly designed to inflict pain and torment.
| toxic gland = The chamber where toxic resin is created.
| toxic poison = For 2 minutes, your auto attacks apply a stack of Toxic Poison, dealing 2 damage per second for 5 seconds. Stacks up to 10 times.
| toxic resin = A powerful toxic substance created by a large arachnid.
| toxic resin = A powerful toxic substance created by a large arachnid.
| toxic spore = These spores are only released when a fungus is near death as a last line of defense.
| toxic spore = These spores are only released when a fungus is near death as a last line of defense.
| toxic wurm gland = This gland stores the acid that wurms spray whenever threatened.
| toxique n5 = Active: Apply a 15% slow to the player for 8 seconds. For the duration, leaves a track of toxic fumes behind, applying a damaging over time effect, dealing 20 spell damage per second and slowing by 20% anyone affected for 8 seconds. 90 second cooldown.
| toy conch = A favored toy of children all over Ravendawn.
| toy conch = A favored toy of children all over Ravendawn.
| toxic wurm gland = This gland stores the acid that wurms spray whenever threatened.
| training elixir = Increase [[Defense Power]] by 15 for 2 minutes.
| transcendent health potion = Restores 2200 health. 45s cooldown.
| transcendent mana potion = Restores 960 mana. 45s cooldown.
| treated plank = Used in various recipes. Enhanced for durability and resistance.
| tree of life fruit = The fruit plucked from the legendary Tree of Life in Ellesmera are said to hold unique magical properties. The taste is to die for!
| tree of life sap = Increase [[Health Regeneration]] by 120. Reduce Movement Speed by 15% for 5 minutes.
| tribal fetish = Fetish usually worn by tribal leaders. Represents status in primitive groups.
| tribal pearl necklace = Increase [[Defense Power]] and [[Mana Regeneration]] by 12.
| tribal war drum = After a successful hunt or raid the whole tribe celebrates and feasts. These drums are essential for a good party.
| tribal war drum = After a successful hunt or raid the whole tribe celebrates and feasts. These drums are essential for a good party.
| tribalistic clothing = Required for certain crafting recipes.
| troll band = Although trolls are not considered very intelligent, they appear to have a certain affinity for decorations on their arms.
| troll band = Although trolls are not considered very intelligent, they appear to have a certain affinity for decorations on their arms.
| troll fang = Monstrous troll tooth capable of ripping through armor, flesh and bone alike.
| troll heart = A huge heart capable of pulsating enough blood through a big muscular body.
| troll hunter's notebook = N/A
| troll ring = Made from bone, twine and unrefined metal ore. Due to its size, to most people this would resemble a grim crown more than a ring.
| troll ring = Made from bone, twine and unrefined metal ore. Due to its size, to most people this would resemble a grim crown more than a ring.
| troll skull = A great skull from a fearsome titan.
| troll titan teeth = N/A
| troll trophy = When they ask you how tough are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it!
| trollish rockspike = A fragment of the mineral which grows from trolls' skins. Maybe a skilled smith could use it somehow.
| trollkin totem = Trolls see value in holding onto these strange totems. Some even claim that they pray to them.
| trunk trophy = It just keep growling and trying to bite you. Fortunately, it's bite sized. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it!
| turtlepearl sceptre = Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks.
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase [[Attack Power]] against creatures from the Chainwraith family by 8.
| twisted blades = Extracted from a set of dreadful weapons. These can be repurposed by a skilled blacksmith.
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state.  Increases experience received by the moa by 60%, Speed by {50} and Strength by {24} for the next 15000 steps.
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state. Increases experience received by the moa by 60%, Speed by 60 and Strength by 24 for the next 15000 steps.
| underearth gem = Priceless opaque gem believed to be derived from the mysterious domain known as the "Underearth."
| underearth relic = Exotic and very rare relic said to be derived from the mysterious domain called the "Underearth."
| unlit candle = A candle of ordinary nature. At least at first sight...
| unrefined ectoplasm = The remains of a vanquished spirit. What life looks like beyond unlife is anyone's guess...
| unrefined ectoplasm = The remains of a vanquished spirit. What life looks like beyond unlife is anyone's guess...
| unstable breeding concoction = A chemical mix with a nasty feeling about it. Lowers mating success chance to only 20%, but fixes tier swing at 70%.
| unyielding fortitude = Increases [[Might]] and [[Vitality]] by 35. You can equip only one of this item.
| vampire fang = Vicious tooth capable of diving deep into an artery, drawing all the precious blood from within.
| vampire trophy = Your very own familiar of the night! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| vampiric codex = Although prone to fits of bloodlust and ancient fury, vampires do possess [[Wisdom]] enough to temper the urges of newbloods and their own egos, sometimes...
| vampiric heirloom = A mark of a long-living vampiric lineage. Passed from sires to newbloods, it is both a symbol of status and a priceless artifact.
| vampirism venom = For 2 minutes, your auto attacks apply stacks of Life Poison, draining 2 health per second for 5 seconds. Stacks up to 10 times.
| vanguard medallion = Increases [[Weapon Defense]] by 30. Reduce any non damage over time damage from creatures from the Undead family by 50.
| vengeance ignited lantern = The wrath of the spirit that once held it can still be felt emanating from this lantern...
| vengeance ignited lantern = The wrath of the spirit that once held it can still be felt emanating from this lantern...
| venomfang drake trophy = The scales of this creature look and feel uncannily like rocks commonly found in dry environments. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it!
| venomfang egg = A perfectly intact egg taken from a venomfang drake. Considered an invaluable item by many.
| venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| verdant root = These roots are quite nutritious and sweet in taste, however they are poisonous to humans.
| verdant root = These roots are quite nutritious and sweet in taste, however they are poisonous to humans.
| toxic gland = The chamber where toxic resin is created.
| verdant sapling = Every Naturalist cares for a sapling of their own. One day these could become great titans in their own right.
| verdant sapling = Every Naturalist cares for a sapling of their own. One day these could become great titans in their own right.
| veteran badge = The crest of House Godberd is clearly visible on this badge. A symbol of authority among the Brotherhood.
| vial of poison = N/A
| vicious curved blade = A fine blade shaped in such a manner as to ensure deep cuts and for delivering maximum damage to internal organs.
| vicious curved blade = A fine blade shaped in such a manner as to ensure deep cuts and for delivering maximum damage to internal organs.
| troll skull = A great skull from a fearsome titan.
| vigorous draught = Increase [[Maximum Health]] by 600 and [[Health Regeneration]] by 60 for 5 minutes
| vital greater rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of preservation = For the Helmet you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of safeguard = For the Legs you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital lesser rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| vital lesser rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| vital lesser rune of protection = For the Armor you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| vital lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| vital superior rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| vital superior rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| vital superior rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| vital superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item.
| vital superior rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| vital superior rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item.
| vital superior rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item.
| vital superior rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item.
| vixen whip = The small metal spikes surrounding the length of this whip ensures that anyone on the receiving end will have their skin ripped off and bleed profusely.
| vixen whip = The small metal spikes surrounding the length of this whip ensures that anyone on the receiving end will have their skin ripped off and bleed profusely.
| vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|5|#33e487}} for 10 minutes.
| voidmind = Increases [[Intelligence]] and [[Might]] by 35. You can equip only one of this item.
| voohra's insignia = Increase [[Dexterity]] and [[Intelligence]] by 12. It has the name 'Voohra' carved into it.
| walder's bow = Increases Physical [[Attack Power]] and [[Defense Power]] by 2
| wand of surprises = Passive: Increase [[Spell Power]] by 15 and 10% chance of summoning Frog instead of casting a skill.
| war headgear = Together with 'War Saddle' can be crafted into a 'War Barding'.
| war medal = An award granted only to the most experienced and accomplished warriors.
| war saddle = Together with 'War Headgear' can be crafted into a 'War Barding'.
| warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| warhog trophy = Try not to practice with this dummy in the mornings or you'll start craving bacon. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| warhog tusk = Sharpened from frequent use. Needs a good cleaning.
| water sample = N/A
| waterless poppy blossoms = Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown.
| watermelon = Used in various recipes. Juicy and refreshing, offering a sweet, watery delight on hot summer days.
| waterpump kit = N/A
| weak table = Used in housing upgrades.
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 [[Defense Power]] for 5 seconds, stacking up to 20 times.
| well rope = A sturdy rope is an essential tool for those who seek water from the depths of wells.
| wellspring blessing = Increase [[Defense Power]] by 30 and [[Mana Regeneration]] and [[Health Regeneration]] by 15.
| wellspring flower = N/A
| wellspring paste = N/A
| wheat = Used in various recipes. The essential backbone of food supplies.
| whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| whip = A fine leather whip with specks of blood on it.
| whip = A fine leather whip with specks of blood on it.
| veteran badge = The crest of House Godberd is clearly visible on this badge. A symbol of authority among the Brotherhood.
| war medal = An award granted only to the most experienced and accomplished warriors.
| whirring gadget = Removed from a greater whole, the gadget continues to spin. Uselessly.
| whirring gadget = Removed from a greater whole, the gadget continues to spin. Uselessly.
| whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|15|#33e487}} for 10 minutes.
| whistler's profane ring = Increases [[Vitality]] by 22. Increases [[Attack Power]] by 13 against creatures from the Vampire family.
| white gladiator's sash = Passive: Increase [[Spell Defense]] by 8 against players.
| white pearl = Showcases a pristine white tone, reminiscent of moonlight reflecting on still waters.
| whitwood family heirloom = Increase [[Attack Power]] against creatures from the goblin family by 4.
| wild honeycomb = Oozing with sweet honey, this product is prized by pastry chefs.
| wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 30 for 5 minutes. 5 minutes cooldown.
| wind infused feather = The magical winds of the region imbue these feathers with magic. Some people can do much with them...
| wine = Channel and restore {{TextColor|175|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| winter armor piece = Piece of an armor which purpose is to protect not only against weapons, but also against freezing cold.
| winter cloak = The art of binding together pieces of such thick fur while retaining flexibility and quality is the unmistakable mark of the Iceforge Dwarves.
| winter sphere = The shamans of the Winterborn use these to divine the locations of favorable hunting spots.
| winter sphere = The shamans of the Winterborn use these to divine the locations of favorable hunting spots.
| winterborn trophy = The winterborn are a simple folk and this banner perfectly represents them as well as their frozen homeland. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Intelligence]] +1% Alternatively, you can also trade it!
| winterwool = Excellent quality fur, it will confer great isulation and protection to any apparel it's worked into.
| wispy white hair = It's difficult to tell if these hair strands are dead or simply very delicate...
| witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick.
| withered demon hand = Active: Channels for 10 seconds reducing the target's [[Defense Power]] by 8 each second for 10 seconds. 3 minute cooldown.
| withered herb bundle = From a distance the smell of these herbs is almost sweet and alluring. It is only when you smell them up close that you feel the smell of death and decay that surround them.
| wolf skull = The skull of an intelligent predator.
| wolf steak = Although it lacks fat compared to boar meat, wolf steaks will satisfy the hungry and some creatures even prefer to hunt a predator for meat.
| wolf steak = Although it lacks fat compared to boar meat, wolf steaks will satisfy the hungry and some creatures even prefer to hunt a predator for meat.
| wood crown = To the Naturalists, every member of the community is equal. Every man is the king of their home.
| wood crown = To the Naturalists, every member of the community is equal. Every man is the king of their home.
| withered herb bundle = From a distance the smell of these herbs is almost sweet and alluring. It is only when you smell them up close that you feel the smell of death and decay that surround them.
| wooden arch = Used in various recipes. A basic but sturdy wooden arch.
| woodwork tools = Used in housing upgrades.
| wool = Used in various recipes. A staple crafting material since the dawn of civilization.
| work bench = Used in housing upgrades.
| worn ale mug = Whoever this belonged to consumed copious amounts of ale.
| worn jolly roger = Ragged and full of holes, this flag is probably still in better condition than the ship it was attached to.
| worn ship helm = A shipwreck is a horrible fate for some and a bountiful opportunity for others. This will make a for a great tavern decoration.
| wraith chains = Most wraiths bear these dreadful chains, believed to be the physical manifestation of a soul shackled to the mortal plane.
| wraith dust = This strange pouch is all that remains of the tortured spirit that was once bound to our mortal realm. Let's hope it found peace...
| wurm cocoon = Removed from its nest, this cocoon may never hatch. How tragic...
| wurm cocoon = Removed from its nest, this cocoon may never hatch. How tragic...
| worn ale mug = Whoever this belonged to consumed copious amounts of ale.
| wylla's protective charm = Increase [[Haste]] by 22 and [[Health Regeneration]] by 5.
| wispy white hair = It's difficult to tell if these hair strands are dead or simply very delicate...
| yellow fish roe = Delicate, buttery eggs with a mild flavor, perfect for enhancing the taste of seafood.
| yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy...
| yeti jaw = Filled with twisting, jagged teeth, trappers claim nobody escapes the bite of a yeti without leaving a part of themselves in its maw.
| yeti paw = What's worse, being mauled by a bear or yeti? Nobody knows for sure, because most who've survived both are in no shape to make a fair comparison.
| yeti trophy = This cute plushie is almost as soft as the real thing! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| zealot pouch = This pouch usually contains a mixture of various unstable explosive powders. Do not shake it if you want to keep your hand.
| zealot pouch = This pouch usually contains a mixture of various unstable explosive powders. Do not shake it if you want to keep your hand.
| fierce lesser rune of cleaving = For the Axe you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| zorian frozen whiskers = N/A
| fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy...
| fierce lesser rune of precision = For the Bow you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| nimble greater rune of preservation = For the Helmet you have equipped,  permanently Dexterity by 9. Only one enchantment can be active per item.
| fierce lesser rune of aegis = For the Shield you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of crushing = For the Hammer you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of precision = For the Bow you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of cleaving = For the Axe you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble greater rune of aegis = For the Shield you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble greater rune of protection = For the Armor you have equipped, permanently Dexterity by 9. Only one enchantment can be active per item.
| nimble superior rune of preservation = For the Helmet you have equipped, permanently increase Dexterity by 18. Only one enchantment can be active per item.
| nimble superior rune of bravery = For the Sword you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of glory = For the Sceptre you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| nimble superior rune of protection = For the Armor you have equipped, permanently increase Dexterity by 18. Only one enchantment can be active per item.
| nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| nimble superior rune of lethality = For the Dagger you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| nimble superior rune of blunting = For the Club you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble superior rune of crushing = For the Hammer you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| nimble superior rune of glory = For the Sceptre you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble superior rune of aegis = For the Shield you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble superior rune of evocation = For the Staff you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| nimble superior rune of precision = For the Bow you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| nimble superior rune of cleaving = For the Axe you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| nimble greater rune of blunting = For the Club you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of evocation = For the Staff you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of lethality = For the Dagger you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble greater rune of safeguard = For the Legs you have equipped, permanently Dexterity by 9. Only one enchantment can be active per item.
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| vital superior rune of preservation = For the Helmet you have equipped, permanently increase Vitality by 18. Only one enchantment can be active per item.
| vital superior rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of safeguard = For the Legs you have equipped, permanently increase Vitality by 18. Only one enchantment can be active per item.
| vital superior rune of bravery = For the Sword you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| vital superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| vital superior rune of blunting = For the Club you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of lethality = For the Dagger you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of finesse = For the Light Blade you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| vital superior rune of evocation = For the Staff you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| vital superior rune of aegis = For the Shield you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of crushing = For the Hammer you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| vital superior rune of precision = For the Bow you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently Dexterity by 9. Only one enchantment can be active per item.
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase Might by 18. Only one enchantment can be active per item.
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase Might by 18. Only one enchantment can be active per item.
| indomitable superior rune of blunting = For the Club you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable superior rune of evocation = For the Staff you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| indomitable superior rune of precision = For the Bow you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| vital lesser rune of protection = For the Armor you have equipped, permanently increase Vitality by 4. Only one enchantment can be active per item.
| indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| vital lesser rune of nimbleness = For the Boots you have equipped, permanently increase Vitality by 4. Only one enchantment can be active per item.
| vital lesser rune of preservation = For the Helmet you have equipped, permanently increase Vitality by 4. Only one enchantment can be active per item.
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| vital lesser rune of bravery = For the Sword you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of safeguard = For the Legs you have equipped, permanently increase Vitality by 4. Only one enchantment can be active per item.
| vital lesser rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of blunting = For the Club you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of precision = For the Bow you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of crushing = For the Hammer you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of finesse = For the Light Blade you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of aegis = For the Shield you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of lethality = For the Dagger you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase Wisdom by 4. Only one enchantment can be active per item.
| vital lesser rune of evocation = For the Staff you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase Wisdom by 4. Only one enchantment can be active per item.
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase Wisdom by 4. Only one enchantment can be active per item.
| sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase Wisdom by 4. Only one enchantment can be active per item.
| sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| sharp lesser rune of precision = For the Bow you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| sharp lesser rune of bravery = For the Sword you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item.
| sharp lesser rune of blunting = For the Club you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item.
| sharp lesser rune of cleaving = For the Axe you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item.
| sharp lesser rune of lethality = For the Dagger you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item.
| sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| indomitable lesser rune of protection = For the Armor you have equipped, permanently increase Might by 4. Only one enchantment can be active per item.
| sharp lesser rune of evocation = For the Staff you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase Might by 4. Only one enchantment can be active per item.
| sharp lesser rune of aegis = For the Shield you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item.
| sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item.
| indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase Might by 4. Only one enchantment can be active per item.
| indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase Might by 4. Only one enchantment can be active per item.
| indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable lesser rune of blunting = For the Club you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable lesser rune of precision = For the Bow you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase Intelligence by 4. Only one enchantment can be active per item.
| indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| keen lesser rune of protection = For the Armor you have equipped, permanently increase Intelligence by 4. Only one enchantment can be active per item.
| keen lesser rune of preservation = For the Helmet you have equipped, permanently increase Intelligence by 4. Only one enchantment can be active per item.
| keen lesser rune of bravery = For the Sword you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| keen lesser rune of safeguard = For the Legs you have equipped, permanently increase Intelligence by 4. Only one enchantment can be active per item.
| keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
| keen lesser rune of precision = For the Bow you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
| keen lesser rune of lethality = For the Dagger you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| keen lesser rune of cleaving = For the Axe you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| keen lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
| keen lesser rune of crushing = For the Hammer you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
| keen lesser rune of finesse = For the Light Blade you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
| keen lesser rune of glory = For the Sceptre you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| keen lesser rune of evocation = For the Staff you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
| keen lesser rune of blunting = For the Club you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| nimble lesser rune of protection = For the Armor you have equipped, permanently increase Dexterity by 4. Only one enchantment can be active per item.
| nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase Dexterity by 4. Only one enchantment can be active per item.
| nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase Dexterity by 4. Only one enchantment can be active per item.
| keen lesser rune of aegis = For the Shield you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase Dexterity by 4. Only one enchantment can be active per item.
| nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble lesser rune of bravery = For the Sword you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| nimble lesser rune of precision = For the Bow you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble lesser rune of aegis = For the Shield you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| nimble lesser rune of blunting = For the Club you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| keen greater rune of bravery = For the Sword you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| nimble lesser rune of evocation = For the Staff you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of protection = For the Armor you have equipped, permanently Intelligence by 9. Only one enchantment can be active per item.
| keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of cleaving = For the Axe you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of nimbleness = For the Boots you have equipped, permanently Intelligence by 9. Only one enchantment can be active per item.
| keen greater rune of blunting = For the Club you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of lethality = For the Dagger you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of precision = For the Bow you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of crushing = For the Hammer you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of finesse = For the Light Blade you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of preservation = For the Helmet you have equipped, permanently Intelligence by 9. Only one enchantment can be active per item.
| keen greater rune of safeguard = For the Legs you have equipped, permanently Intelligence by 9. Only one enchantment can be active per item.
| keen greater rune of aegis = For the Shield you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| vital greater rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of bravery = For the Sword you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| keen greater rune of glory = For the Sceptre you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of evocation = For the Staff you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of nimbleness = For the Boots you have equipped, permanently Vitality by 9. Only one enchantment can be active per item.
| vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of lethality = For the Dagger you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of precision = For the Bow you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of crushing = For the Hammer you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of preservation = For the Helmet you have equipped, permanently Vitality by 9. Only one enchantment can be active per item.
| vital greater rune of blunting = For the Club you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of finesse = For the Light Blade you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of protection = For the Armor you have equipped, permanently Vitality by 9. Only one enchantment can be active per item.
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| vital greater rune of aegis = For the Shield you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of evocation = For the Staff you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of protection = For the Armor you have equipped, permanently increase Wisdom by 9. Only one enchantment can be active per item.
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| vital greater rune of safeguard = For the Legs you have equipped, permanently Vitality by 9. Only one enchantment can be active per item.
| sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase Wisdom by 9. Only one enchantment can be active per item.
| sharp greater rune of crushing = For the Hammer you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of precision = For the Bow you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of preservation = For the Helmet you have equipped, permanently increase Wisdom by 9. Only one enchantment can be active per item.
| sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of safeguard = For the Legs you have equipped, permanently increase Wisdom by 9. Only one enchantment can be active per item.
| sharp greater rune of aegis = For the Shield you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of blunting = For the Club you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of evocation = For the Staff you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of bravery = For the Sword you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| sharp greater rune of glory = For the Sceptre you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| indomitable greater rune of nimbleness = For the Boots you have equipped, permanently Might by 9. Only one enchantment can be active per item.
| indomitable greater rune of protection = For the Armor you have equipped, permanently Might by 9. Only one enchantment can be active per item.
| indomitable greater rune of precision = For the Bow you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of blunting = For the Club you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of preservation = For the Helmet you have equipped, permanently Might by 9. Only one enchantment can be active per item.
| indomitable greater rune of safeguard = For the Legs you have equipped, permanently Might by 9. Only one enchantment can be active per item.
| indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable greater rune of aegis = For the Shield you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of evocation = For the Staff you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| fierce greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| fierce greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce greater rune of blunting = For the Club you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| fierce greater rune of precision = For the Bow you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce greater rune of lethality = For the Dagger you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| fierce greater rune of aegis = For the Shield you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| fierce greater rune of crushing = For the Hammer you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce greater rune of glory = For the Sceptre you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| fierce greater rune of evocation = For the Staff you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| keen superior rune of bravery = For the Sword you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of blunting = For the Club you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of protection = For the Armor you have equipped, permanently increase Intelligence by 18. Only one enchantment can be active per item.
| keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of cleaving = For the Axe you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of lethality = For the Dagger you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of nimbleness = For the Boots you have equipped, permanently increase Intelligence by 18. Only one enchantment can be active per item.
| keen superior rune of preservation = For the Helmet you have equipped, permanently increase Intelligence by 18. Only one enchantment can be active per item.
| keen superior rune of precision = For the Bow you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of crushing = For the Hammer you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of safeguard = For the Legs you have equipped, permanently increase Intelligence by 18. Only one enchantment can be active per item.
| keen superior rune of aegis = For the Shield you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of finesse = For the Light Blade you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of evocation = For the Staff you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| sharp superior rune of cleaving = For the Axe you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item.
| sharp superior rune of blunting = For the Club you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item.
| sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of protection = For the Armor you have equipped, permanently increase Wisdom by 18. Only one enchantment can be active per item.
| sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase Wisdom by 18. Only one enchantment can be active per item.
| keen superior rune of glory = For the Sceptre you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| sharp superior rune of bravery = For the Sword you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item.
| sharp superior rune of lethality = For the Dagger you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item.
| sharp superior rune of precision = For the Bow you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of crushing = For the Hammer you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of glory = For the Sceptre you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item.
| sharp superior rune of preservation = For the Helmet you have equipped, permanently increase Wisdom by 18. Only one enchantment can be active per item.
| sharp superior rune of safeguard = For the Legs you have equipped, permanently increase Wisdom by 18. Only one enchantment can be active per item.
| sharp superior rune of evocation = For the Staff you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| fierce superior rune of blunting = For the Club you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp superior rune of aegis = For the Shield you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item.
| fierce superior rune of bravery = For the Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item.
| fierce superior rune of precision = For the Bow you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item.
| fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item.
| fierce superior rune of crushing = For the Hammer you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item.
| fierce superior rune of lethality = For the Dagger you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce superior rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item.
| fierce superior rune of cleaving = For the Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce superior rune of evocation = For the Staff you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item.
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase Might by 18. Only one enchantment can be active per item.
| nimble superior rune of safeguard = For the Legs you have equipped, permanently increase Dexterity by 18. Only one enchantment can be active per item.
| indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase Might by 18. Only one enchantment can be active per item.
| vital superior rune of nimbleness = For the Boots you have equipped, permanently Vitality by 18. Only one enchantment can be active per item.
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase Dexterity by 18. Only one enchantment can be active per item.
| arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Precision +4%. Alternatively, you can also trade it!
| fierce superior rune of aegis = For the Shield you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Wisdom +2%, Might +1%. Alternatively, you can also trade it!
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it!
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Dexterity +2%, Vitality +1%. Alternatively, you can also trade it!
| vital superior rune of protection = For the Armor you have equipped, permanently Vitality by 18. Only one enchantment can be active per item.
| crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Spell Power +4%. Alternatively, you can also trade it!
| dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Defense +4%. Alternatively, you can also trade it!
| elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Dexterity +2%, Wisdom +1%.  Alternatively, you can also trade it!
| fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Haste +4%. Alternatively, you can also trade it!
| emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Vitality +2%, Intelligence +1%. Alternatively, you can also trade it!
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Intelligence +2%, Vitality +1%. Alternatively, you can also trade it!
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Healing Power +4%. Alternatively, you can also trade it!
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it!
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Dexterity +2%, Wisdom +1%. Alternatively, you can also trade it!
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Intelligence +2%, Dexterity +1%. Alternatively, you can also trade it!
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Mana Regeneration +4%. Alternatively, you can also trade it!
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Healing Power +4%. Alternatively, you can also trade it!
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Might +2%, Intelligence +1%. Alternatively, you can also trade it!
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Spell Defense +4%. Alternatively, you can also trade it!
| mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Mana +6%. Alternatively, you can also trade it!
| minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Might +2%, Vitality +1%. Alternatively, you can also trade it!
| kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Precision +4%. Alternatively, you can also trade it!
| morningstar trophy = The war banner of the Morningstars inspires you to burst into action with haste! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Haste +4%. Alternatively, you can also trade it!
| orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it!
| pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Defense +4%. Alternatively, you can also trade it!
| rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Dexterity +2%, Intelligence +1%. Alternatively, you can also trade it!
| frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Max Mana +6%. Alternatively, you can also trade it!
| rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it!
| saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Vitality +2%, Wisdom +1%. Alternatively, you can also trade it!
| skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Intelligence +2%, Might +1%. Alternatively, you can also trade it!
| shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Might +2%, Dexterity +1%. Alternatively, you can also trade it!
| spellslayer drake trophy = Looking into the eyes of this beast, you feel like it once possessed a keen intelligence beyond being simply mesmerizing. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Spell Defense +4%. Alternatively, you can also trade it!
| skorn trophy = The followers of Skorn love all things in black. This banner is no different. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Spell Power +4%. Alternatively, you can also trade it!
| sporewalker trophy = The contents of these flasks is unknown and perhaps it's better that it stays that way... considering the source. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Mana +6%. Alternatively, you can also trade it!
| tortoise trophy = It looks yummy, but it's recommended you don't eat this particular chocolate turtle if you want to keep the perks. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Vitality +2%, Wisdom +1%. Alternatively, you can also trade it!
| troll trophy = When they ask you how tough are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Health Regeneration +4%. Alternatively, you can also trade it!
| pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Wisdom +2%, Might +1%. Alternatively, you can also trade it!
| trunk trophy = It just keep growling and trying to bite you. Fortunately, it's bite sized. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Mana Regeneration +4%. Alternatively, you can also trade it!
| warhog trophy = Try not to practice with this dummy in the mornings or you'll start craving bacon. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Might +2%, Vitality +1%. Alternatively, you can also trade it!
| vampire trophy = Your very own familiar of the night! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Intelligence +2%, Dexterity +1%. Alternatively, you can also trade it!
| venomfang drake trophy = The scales of this creature look and feel uncannily like rocks commonly found in dry environments. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Health Regeneration +4%. Alternatively, you can also trade it!
| winterborn trophy = The winterborn are a simple folk and this banner perfectly represents them as well as their frozen homeland. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Wisdom +2%, Intelligence +1% Alternatively, you can also trade it!
| zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Wisdom +2%, Dexterity +1%. Alternatively, you can also trade it!
| yeti trophy = This cute plushie is almost as soft as the real thing! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Vitality +2%, Might +1%. Alternatively, you can also trade it!
| toad trophy = It's not cute now and it won't get cuter as it grows... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it.
| forgotten key = Rusty and frail.
| ring of nightsong = Increases Wisdom by 20 and Might by 10.
| dark insight = Increases Intelligence and Dexterity by 35. You can equip only one of this item.
| eldermight = Increases Might and Wisdom by 35. You can equip only one of this item.
| eldritch coil = Increases Intelligence and Wisdom by 35. You can equip only one of this item.
| galeforce = Increases Dexterity and Might by 35. You can equip only one of this item.
| mindsurge = Increases Vitality and Intelligence by 35. You can equip only one of this item.
| netherweave = Increases Vitality and Dexterity by 35. You can equip only one of this item.
| sageheart = Increases Wisdom and Vitality by 35. You can equip only one of this item.
| swiftseer band = Increases Wisdom and Dexterity by 35. You can equip only one of this item.
| unyielding fortitude = Increases Might and Vitality by 35. You can equip only one of this item.
| voidmind = Increases Intelligence and Might by 35. You can equip only one of this item.
| flamerock bind = Increases Vitality by 26 and Haste by 6.
| whistler's profane ring = Increases Vitality by 22. Increases Attack Power by 13 against creatures from the Vampire family.
| bloodbeast ring = Increases Precision by 28 and Haste by 20.
| #default = Not found
| #default = Not found
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Edição atual tal como às 12h38min de 3 de abril de 2025

Description

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Use

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{{ItemDescription|Boozemelon}}

Results in:

Increase Mana Regeneration and Health Regeneration by 35 for 10 minutes.