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| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| abyssal infusion = Provides 275 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| wool = Used in various recipes. A staple crafting material since the dawn of civilization.
| accursed bridal veil = Legends say that the veil once belonged to a woman who swore vengeance upon the one who abandoned her.
| whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| acid = Used in various recipes. A highly reactive and corrosive base, this potent acid is used in various alchemical processes to break down tough materials and catalyze powerful reactions.
| coarse whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| acorn = Used in various recipes. Small yet crunchy and flavorful nuts.
| dense whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| acornchar sausage = Increase [[Dexterity]] by {{TextColor|30|#33e487}} for 30 minutes.
| iron ingot = Used in various recipes. A versatile metallic ingot.
| advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'.
| steel ingot = Used in various recipes. Forged from a mix of metals.
| advanced saddle = Together with 'Advanced Headgear' can be crafted into a 'Advanced Barding'.
| copper ingot = Used in various recipes. Symbolizes malleability and conductivity.
| aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase [[Attack Power]] by 15 while the shield is active. 5 minutes cooldown.
| cobalt ingot = Used in various recipes. A rare blue-hued metal.
| aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds.
| titanium ingot = Used in various recipes. Lightweight yet sturdy, resilient and versatile.
| aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane.
| iron bar = Used in various recipes. Forged with strength and versatility in mind.
| aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
| nail = Used in various recipes. A basic yet crucial component for construction.
| aether spore cluster = These spores come from deep underground. They even appear to have some connection to aether.
| reinforced plate = Used in various recipes. The backbone of many structures in Ravendawn.
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[Spell Defense]] by 28.
| refined plank = Used in various recipes. Meticulously processed for smoothness and uniformity.
| ale = N/A
| rough plank = Used in various recipes. Unpolished and rugged.
| alkali = Used in various recipes. A strong, caustic base, this alkali is utilized in alchemical mixtures to neutralize acids and stabilize volatile compounds.
| treated plank = Used in various recipes. Enhanced for durability and resistance.
| aloe bandages = Doused in aloe vera, these bandages soothe burns and help the healing process... not for you though.
| chicken = Used in various recipes. Tender and succulent, this is staple ingredient in dishes across Ravendawn.
| alpha jackal skull = This large skull has a large gem inserted into the forehead. This creature must have been in intense pain while it lived.
| banana = Used in various recipes. These curved fruits thrive abundantly in the sun-drenched lands of Hogula.
| alsek's lost book = The book is filled with weird symbols that means nothing at first glance.
| apple = Used in various recipes. Mischievous Hogs love to snatch it from unsuspecting folks!
| ambersprite shard = This gemstone is believed to be the crystalized form of natural spirits. It can be used to channel powerful elemental magic.
| sunberry = Used in various recipes. Grown beneath Ravendawn's nurturing sun.
| amethyst = Used in various recipes. Exudes a captivating purple glow, embodying spiritual clarity.
| blueberry = Used in various recipes. Cherished for the delectable taste they offer to culinary delights.
| amulet of nullifying magic = Increase [[Spell Defense]] by 18.
| strawberry = Used in various recipes. Once thriving in Lyderia, now bringing vibrant flavor to Ravendawn.
| amulet of the dawn = Increase [[Attack Power]] against creatures from the Skeleton family by 4.
| moonberry = Used in various recipes. This dark-purple fruit enchants the landscapes of Ravendawn.
| amulet of the initiate = Increase [[Intelligence]] and [[Wisdom]] by 4.
| watermelon = Used in various recipes. Juicy and refreshing, offering a sweet, watery delight on hot summer days.
| anchor charm = A mage's pendant used to channel dark magic from the very depths of the deepest ocean trenches.
| grape = Used in various recipes. These tiny delights are the essence of the renowned wines of Ravendawn.
| ancient adornment = A relic of the ages, radiating enigmatic energy and encapsulating the mystique of bygone realms.
| cherry = Used in various recipes. Adored for their vibrant red hue, these are culinary treasures in Ravendawn.
| ancient crown shards = The name of the last monarch to wear this crown has been lost to time, but its legacy remains to be discovered.
| orange = Used in various recipes. Vital source of nourishment for those at sea on long voyages.
| ancient drake heart = The heart of a drake is as precious as the finest gemstone, the heart of an ancient drake is priceless. Countless generations lived and died while this heart endured the onslaught of time.
| brocolli = Used in various recipes. Whether loved or loathed, it's a nutrient-packed vegetable.
| ancient elderwood core = The heart of an Elderwood older than many could imagine, proof to some that these primeval beings still lumber through the many forests of Ravendawn.
| corn = Used in various recipes. A culinary staple, corn contributes its sweet essence to a variety of dishes.
| ancient hull frame = Required to build various ship parts. The techniques used to construct this type of frame are ancient knowledge lost to time.
| cabbage = Used in various recipes. It brings earthy flavor between its leafy layers.
| ancient iceguard helmet = The prized helmet of an ancient champion. Perhaps it can be restored?
| garlic = Used in various recipes. A staple in kitchens and crucial component in vampire slayer toolkits.
| ancient infusion = Provides 40 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| carrot = Used in various recipes. Vibrantly orange and naturally sweet.
| ancient ingot = A prized stone sigil bestowed only to those amongst the most prominent dwarven clans.
| onion = Used in various recipes. A layered vegetable, adds depth and richness to savory dishes.
| ancient metallic scrap = The techinque used to make this resilient alloy has been lost to the ages. Salvaging the scraps is the only option to forge with it.
| pea = Used in various recipes. The pearl of vegetables, know for its freshness and sweetness.
| ancient rune coin = A coin from a time almost forgotten, who knows how many hands this has passed through in trade and battle. Now it's all yours.
| pumpkin = Used in various recipes. A versatile gourd, invites culinary exploration for its natural swetness.
| ancient seashell = A shell gathered from some indescribable creature from the primordial depths of the great oceans.
| acorn = Used in various recipes. Small yet crunchy and flavorful nuts.
| angel fish = Can be sold for silver or sliced for ingredients. It swims in groups, displaying a cooperative nature.
| potato = Used in various recipes. An easily cultivated and versatile tuber.
| angerhorn impaler = Active: Increase [[Attack Power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
| bean = Used in various recipes. A culinary powerhouse, compact and nutritious.
| antidote = N/A
| cotton = Used in various recipes. Soft and versatile, woven into the fabric of daily life.
| anvil = Used in housing upgrades.
| wheat = Used in various recipes. The essential backbone of food supplies.
| apex predator claw = Taken from Ravendawn's fiercest beasts, hunters often boast these as trophies.
| pepper = Used in various recipes. Aromatic and with a spirited kick.
| apex predator trophy = A small cute Orca splashing around in a tub. Good thing they take a while to grow... Using this trophy allows it to be placed in your house and grants you a permanent bonus of +2% to your Spell Power and +2% to Weapon Power. Trophies can also be traded or sold on the Marketplace.
| catfish = Can be sold for silver or sliced for ingredients. Known for its strategic movements and ability to quickly hide.
| apple = Used in various recipes. Mischievous Hogs love to snatch it from unsuspecting folks!
| tangerine fish = Can be sold for silver or sliced for ingredients. Vibrant and lively, it tends to explore its surroundings.
| apple cider = Channel and restore {{TextColor|100|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| mino = Can be sold for silver or sliced for ingredients. Agile and playful, the mino thrives in swift currents.
| apple puree = Increase [[Intelligence]] by {{TextColor|4|#33e487}} for 30 minutes.
| tench fish = Can be sold for silver or sliced for ingredients. Serene and patient, it moves at a measured pace.
| arachnid ichor = All the horror of arachnophobia distilled into a teeny tiny bottle, probably not safe to drink but you never know.
| black pearl = Characterized by its deep, inky hue that seems to absorb and reflect light in mysterious ways.
| arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| shrimp = Can be sold for silver or sliced for ingredients. Often found navigating the floor of shallow waters.
| arcane reflector = Used in various recipes. Said to reflect magic.
| juniper fish = Can be sold for silver or sliced for ingredients. A solitary wanderer, it nests in underwater foliage.
| arctic fur pelt = For millennia this fur has kept wolves warm even in the coldest climates and for almost as long, humans have craved the same security.
| scale fish = Can be sold for silver or sliced for ingredients. Known for its cautious demeanor, it tends to be skittish.
| armoires = Used in housing upgrades.
| sand fish = Can be sold for silver or sliced for ingredients. On its sandy hideout, it masters the art of camouflage.
| armour hinge = Required for certain crafting recipes.
| oversized mino = Can be sold for silver or sliced for ingredients. Despite its imposing size, it moves gracefully.
| arrow feather = Fletching on an arrow guides the projectile to its target, correcting any tiny errors in its flight to ensure a fine hit. It didn't help whoever had this one though.
| princess fish = Can be sold for silver or sliced for ingredients. Exhibits regal charm with elegant movements.
| arrow quiver = Some archers can tell of that one time they reached out to an empty quiver. Others can't anymore.
| angel fish = Can be sold for silver or sliced for ingredients. It swims in groups, displaying a cooperative nature.
| arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown.
| sky fish = Can be sold for silver or sliced for ingredients. Often seen leaping above the water in groups.
| artisan cloth = Used in various recipes. Its luxurious texture makes it perfect for creating fine garments.
| rainbow fish = Can be sold for silver or sliced for ingredients. It brings vibrant energy to its aquatic habitat.
| artisan forging tools = Used in housing upgrades.
| sun fish = Can be sold for silver or sliced for ingredients. Leisurely moving, it enjoys sunny spots in the water.
| artisan headgear = Together with 'Artisan Saddle' can be crafted into a 'Artisan Barding'.
| lobster = Can be sold for silver or sliced for ingredients. Its carapace stands as a testament to resilience.
| artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations.
| rainbow flounder = Can be sold for silver or sliced for ingredients. It boasts an array of colors that mesmerizes its prey.
| artisan saddle = Together with 'Artisan Headgear' can be crafted into a 'Artisan Barding'.
| star fish = Can be sold for silver or sliced for ingredients. Its adaptive nature allows it to thrive everywhere.
| artisan stove = Used in housing upgrades.
| bigmouth flounder = Can be sold for silver or sliced for ingredients. It swiftly darts away at the slightest disturbance.
| artisan thread = Used in various recipes. The foundation for textiles that transcend to become works of art.
| white pearl = Showcases a pristine white tone, reminiscent of moonlight reflecting on still waters.
| artisan work bench = Used in housing upgrades.
| gromper = Can be sold for silver or sliced for ingredients. Lives in the murky depths of underwater caves.
| ashen pile = There's 'burnt to a crisp' and then there's this! Whatever this once represented has long been consumed by a fiery inferno.
| stingray = Can be sold for silver or sliced for ingredients. Its flat body allows it to move with remarkable agility.
| assault tonic = Increase [[Attack Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Defense Power]] by 15 for 5 minutes.
| tiger shark = Can be sold for silver or sliced for ingredients. It's a force to be reckoned with in the waters.
| astor's ring of destruction = Increases [[Might]] by 30 and reduces [[Wisdom]] by 15.
| cheese = Used in various recipes. A sublime creation in all its forms, regarded by many as the king of foods.
| astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes.
| egg = Used in various recipes. Encased in a fragile shell, it boasts a range of culinary applications.
| baari's insignia = Increase [[Dexterity]] and [[Wisdom]] by 12. It has the name 'Baari' carved into it.
| shank = Used in various recipes. It offers a delectable blend of flavors and textures.
| bag of bones = The uses of bones are varied, weapons, jewelry, decoration or raising an army of undead to scorch the earth. The possibilities are endless.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| bag of salt = N/A
| bagel = Increase [[Healing Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| baked potatoes = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| banana = Used in various recipes. These curved fruits thrive abundantly in the sun-drenched lands of Hogula.
| banana vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|45|#33e487}} for 10 minutes.
| bandages = Reduces 15% of damage taken from bleeding status.
| bandit shoulderpads = Dubious quality armor made from flimsy materials. Often preferred by lowlifes and petty outlaws.
| banner = N/A
| banshee choker = If only this banshee's choker had choked out her screams, there would not have been a problem.
| basic animal feed = Used to feed animals in housing
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes.
| basic tools = Used in housing upgrades.
| basic water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| bat wing = Dark and leathery, this wing must've belonged to a bat of considerable size.
| battered war horn = The call of the war horn is something few warriors can resist. The thrill of battle is only enhanced when all can hear your fury.
| beady red eye = Many would-be adventurers' last sight is the glow of hundreds of thousands of these eyes staring at them from the darkness. There's still time for you too.
| bean = Used in various recipes. A culinary powerhouse, compact and nutritious.
| bear paw = Bear paw with huge and sharp claws that could easily rip a person to bloody shreds.
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown.
| beastly distillate = A potent fluid distilled from the essence of primal creatures, it embodies untamed ferocity and the untapped power of the wilderness.
| beautiful feather = This feather reflects light, showing off the minute differences in color between each strand, the bird it came from clearly took great care of itself.
| beef = Used in various recipes. A robust and flavorful meat, sourced from strong and healthy animals.
| beef = Used in various recipes. A robust and flavorful meat, sourced from strong and healthy animals.
| milk = Used in various recipes. A fundamental ingredient for its richness and diversity of uses.
| beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| coal = Used in various recipes. Forged in the depths of the earth.
| berserker mantle = Wearing a polar bear pelt is a rite of passage for every iceforge berserker. Each dwarf must personally kill one of the beasts with their bare hands.
| cobalt ore = Can be turned into ingots. A compact clump of cobalt ore.
| berserker talisman = Increase [[Attack Power]] and [[Haste]] by 20.
| stone = Used in various recipes. This material serves as a cornerstone for many crafting endeavors.
| bigmouth flounder = Can be sold for silver or sliced for ingredients. It swiftly darts away at the slightest disturbance.
| copper ore = Can be turned into ingots. A compact clump of copper ore.
| binding vine = Tough and taut, the list of uses is as long as the vine itself. Binding a tent, a belt, tying up hostiles, almost anything you can imagine.
| titanium ore = Can be turned into ingots. A compact clump of titanium ore.
| bitter brew = The ingredients of this drink are best left unmentioned but it is incredibly strong and easy to make, which is all that counts to some people.
| amethyst = Used in various recipes. Exudes a captivating purple glow, embodying spiritual clarity.
| bittersweet roast = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes
| emerald = Used in various recipes. A verdant jewel, its lush green tones mirror the vibrant foliage.
| bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells.
| iron ore = Can be turned into ingots. A compact clump of iron ore.
| bizarre mask = A mask created with the intention to intimidate and unsettle opponents. (It's super effective!)
| citrine = Used in various recipes. A gem born in the heart of Ravendawn, emanates warm hues.
| black armor carapace = Typical to blackarmor spiders, this thick carapace is hard enough to deflect steel.
| sapphire = Used in various recipes. Imbued with a sense of tranquility, enchants with its deep blue allure.
| black blade = Color around this weapon seems to dim as if it feasts on the light itself, dark energy permeates it from hilt to tip and its wicked edge calls out to be used in sacrifice.
| topaz = Used in various recipes. Symbolizing clarity and creativity, captures the shades of dawn's first light.
| black cloth = N/A
| artisan cloth = Used in various recipes. Its luxurious texture makes it perfect for creating fine garments.
| black fish roe = Used in various recipes. Bursting with umami flavor and a velvety texture, it's prized by chefs.
| stone block = Used in various recipes. A solid and durable block.
| black gladiator's sash = Passive: Increase [[Weapon Power]] by 8 against players.
| ruby = Used in various recipes. Radiates an intense red glow reminiscent of a roaring flame.
| black pearl = Characterized by its deep, inky hue that seems to absorb and reflect light in mysterious ways.
| craftman's cloth = Used in various recipes. Sturdy and reliable, a material for those who value utility in their creations.
| blazing dawn robes = The robes of someone very devout, the fires of the Dawn sewn into its very fabric.
| merchant's cloth = Used in various recipes. Its subtle sheen and tasteful patterns carry an air of sophistication.
| blazing stoneheart = Active: Increases [[Attack Power]] by 25 and decreases [[Defense Power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[Defense Power]] by 25.
| merchant's thread = Used in various recipes. The lifeline of intricate textiles.
| blazing sun badge = The light of the sun seems to reflect from this badge no matter where you hold it, bringing light even into the pitchest black.
| silk = Used in various recipes. Luxurious and smooth, Silk is the epitome of opulence in the textile world.
| artisan thread = Used in various recipes. The foundation for textiles that transcend to become works of art.
| craftman's thread = Used in various recipes. Stitching together sturdy creations, it stands up to the rigors of daily use.
| simple cloth = Used in various recipes. Unassuming yet versatile, serves as the material for everyday textiles.
| coarse thread = Used in various recipes. Despite its unrefined appearance, it's suitable for crafting durable items.
| small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs.
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching.
| amulet of the dawn = Increase [[Attack Power]] against creatures from the Skeleton family by 4.
| ale = N/A
| antidote = N/A
| necklace of offering = Increase [[Healing Power]] by 5.
| amulet of nullifying magic = Increase [[Spell Defense]] by 18.
| pandemonium amulet = Increases [[Attack Power]] by 20. Increases [[Spell Defense]] by 15.
| necktail = Increases [[Spell Defense]] by 30 and [[Weapon Defense]] by 15.
| bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18.
| bandages = Reduces 15% of damage taken from bleeding status.
| black cloth = N/A
| simple blacksmith's hammer = Passive: Increases crafting labor by 10.
| bag of salt = N/A
| blessed ale = N/A
| blessed ale = N/A
| blessed herbs = N/A
| blessed herbs = N/A
| bloody eye = N/A
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| blood pendant = Increases [[Attack Power]] by 24 and [[Impact]] by 36.
| blood rune = An ancient sigil etched in crimson, a conduit of vampiric power and something else...
| bloodbeast ring = Increases [[Precision]] by 28 and [[Haste]] by 20.
| bloodstained edge = Required for certain crafting recipes.
| bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18.
| bloody binding stone = Active: Summon a Forsaken Vampire level 51 to fight for you, lasts for 3 minutes or until slayed. 12 minute cooldown.
| bloody chalice = This exquisite chalice is fit for a king. The more one drinks from it, the easier it is to ignore the blood staining its rim...
| bloody eye = N/A
| bloody scarf = Whether the scarf was red originally no longer seems to matter as the amount of blood soaked into it has left it totally crimson.
| blue drake horn = This enormous horn is built for penetrating most natural surfaces. The efficiency at which it carries out this task is often comparable to dwarven miners.
| blue drake scales = These majestic sapphire scales once belonged to a blue drake. They can become awe-inspiring once more in the hands of a skilled artisan...
| blueberry = Used in various recipes. Cherished for the delectable taste they offer to culinary delights.
| blueberry pie = Increase [[Vitality]] by {{TextColor|30|#33e487}} for 30 minutes.
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| blunt bloody axe = Even the finest weapon eventually needs to be sharpened and maintained, there are only so many enemies an axe can fell before it misses the grindstone.
| boar ears = A delicacy in some parts of Ravendawn, there are many dishes that call for boar ears each as tasty as the last or you could just give it to your dog.
| boar haunch = N/A
| boar head = A trophy of a well-executed hunt, many hunters mount the head of a kill on their walls to prove their prowess for all to see.
| boar pelt = A dark bristly fur with a thick undercoat that grows longer in winter. Traditionally a boar pelt can be placed in front of a fireplace as a rug due to its slightly fire-resistant nature.
| boar steak = One of the more traditional cuts of meat, many a family has enjoyed a meal gathered in their home around a spit of roasted boar.
| boar tusks = A tool and weapon that boars employ with great effect, there have been many hunters who have underestimated the power of the boar and not lived to tell the story.
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation.
| bog spider antidote = N/A
| bog spider antidote = N/A
| botanist's container = N/A
| bolin's protection powder = Passive: Increases [[Weapon Defense]] by 30.
| boones hookmask = N/A
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
| banner = N/A
| bolt = Used in various recipes. A small piece, integral in connecting larger ones.
| boar haunch = N/A
| bomb = N/A
| saltdusk cell key = N/A
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups.
| common saddle = When mounted, increases speed by 3%.
| bone dust = The pulverized remains of decayed bones, often used by practitioners of dark magic.
| burnt out candle = N/A
| bone helmet = Decorated with bones of the fallen, this helmet emits pure menace but is an older style and rust has begun to spread inside.
| copper key = N/A
| bone ring = Worn either on their snout or on their arm to symbolize all the enemies a Warhog has slain, it makes you wonder exactly which bone and which creature this came from originally.
| crumpled goblin note = N/A
| book of socerous secrets = Book written in an undecipherable language containing a lot of mysterious spell formulas.
| cultist note = N/A
| boones hookmask = N/A
| disease resistance potion = 2% chance to a movement impairing effect.
| booty stash = Raiding, plundering, and pillaging are a pirate's trade. The contents of this chest could fetch a good price if you don't mind their origin.
| coal = N/A
| boozemelon = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|35|#33e487}} for 10 minutes.
| emberglow candle = N/A
| botanist's container = N/A
| empty glass flask = N/A
| box of mithril nails = N/A
| reading glasses = The rim of these glasses are etched with the words, If found, please return to Varner in Margrove.
| bracelet of quorras = Passive: Djinns of the same level and below won't attack you unless you attack first or gather materials close to them.
| evil doll = N/A
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
| dispensary key = N/A
| brass bell = Some Morningstar captains believe that when the bell tolls, Zephyr sends them favorable winds to make their journeys safe and quick.
| whitwood family heirloom = Increase [[Attack Power]] against creatures from the goblin family by 4.
| brass belt = A thick belt of burnished brass, this waist-bound accessory reminds you of exactly where you belong.
| clemmo's old pipe = Increases [[Attack Power]] by 5 when using Wizardy fire spells.
| brass gear = This gear could have been used in any kind of contraption and was perhaps very important or maybe it was merely a cog in the machine.
| reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
| slippery sole = Active: Increases Movement Speed on foot by 30% and reduces [[Defense Power]] by 20 for 10 seconds. 3 minute cooldown.
| brocolli = Used in various recipes. Whether loved or loathed, it's a nutrient-packed vegetable.
| giant mushroom spore = N/A
| broken horned helmet = Although not incredibly practical, the horns on this helmet give it an air of authority and power.
| ghastly candle = N/A
| broken slingshot = The sling is an ancient and powerful weapon, before the invention of the bow it dominated the world of ranged warfare, this one has seen better days and will be dominating nothing anymore.
| greenshriek key = N/A
| bronze ingot = Used in various recipes. Malleable, yet resistant.
| grumby's last words = N/A
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy.
| handcrafted arrows = Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 [[Attack Power]]/2s for 6 seconds
| brotherhood lieutenant ring = Carried by high ranked members of the Brotherhood. The inside engraving reads: "From ashes we rise."
| hog warlord head = N/A
| brown bear pelt = Often the pride of a hunter's collection, the pelt of a bear is incredibly soft, warm and large enough to make quite a statement in anyone's home.
| holy water (glass flask) = N/A
| buffalo ribeye = In the hands of a good chef, this lean chunk of meat could become a delicious main course.
| grey cloth = N/A
| bun = Increase [[Defense Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| illegible note = N/A
| buoyant plume = Required for certain crafting recipes.
| happy room key = N/A
| burned kebab = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| jonny's razor = N/A
| burnt out candle = N/A
| krugg hookmask key = N/A
| butcher medallion = Increases [[Weapon Power]] by 30. Deals an additional 50 damage against stunned creatures from the Undead family.
| iron hammer = N/A
| butter = Used in various recipes. A creamy and rich delight churned from milk.
| krugg hookmask = N/A
| cabbage = Used in various recipes. It brings earthy flavor between its leafy layers.
| jensen's merlot = Increases your in-combat regeneration by 1%
| cabinet = Used in housing upgrades.
| mikkel's box of tools = N/A
| cake = Increase [[Attack Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| mozgauth's fire remedy = N/A
| camouflage cloak = What cloak? I don't see any cloak.
| note of recommendation = N/A
| carpet = Used in housing upgrades.
| lockpicks = N/A
| carrot = Used in various recipes. Vibrantly orange and naturally sweet.
| osprey egg = N/A
| carrot soup = Increase [[Intelligence]] by {{TextColor|6|#33e487}} for 30 minutes.
| nature matter = N/A
| carved infusion = Provides 60 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| package of supplies = N/A
| catalytic solution = Used in various recipes. A chemically reactive base that accelerates the effects of alchemical mixtures it is added to.
| plum = N/A
| catfish = Can be sold for silver or sliced for ingredients. Known for its strategic movements and ability to quickly hide.
| parcel of goods = N/A
| cave rose = It was bright when it was connected to the soil.
| poisoned arrow = Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds.
| cave spider leg = This chitinous appendage is adapted to cavernous environments... Wait, is it still twitching?
| bracelet of quorras = Passive: Djinns of the same level and below won't attack you unless you attack first or gather materials close to them.
| chainsunder flail = The rattling chains of a wraith haunt many people's nightmares but the flail attached to the chain is far more dangerous.
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
| chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
| chair = Used in housing upgrades.
| garment of skorn = Active: Increases [[Defense Power]] by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
| champion belt = A Pummeldillo clan leader is always its champion, tested in the Pummelglove Games and proven worthy. You have taken its belt, if you were a Pummeldillo that would mean something.
| gauntlet of skorn = Active: Increase [[Precision]] by 30 for 7 seconds. 5 minute cooldown.
| charred key = There is no indication on what this strange key opens.
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
| charred meat kebab = Increase [[Intelligence]] by {{TextColor|10|#33e487}} for 30 minutes.
| aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
| cheap rug = Used in housing upgrades.
| blazing stoneheart = Active: Increases [[Attack Power]] by 25 and decreases [[Defense Power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[Defense Power]] by 25.
| cheese = Used in various recipes. A sublime creation in all its forms, regarded by many as the king of foods.
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| cheese morsel = A small piece of cheese is oftentimes found left in the pockets of rats for a little snack after their main cheese meal.
| titan's antler = Active: Restores 1000 mana. Increases [[Healing Power]] by 60 and [[Mana Regeneration]] by 75 for 15 seconds while reducing [[Attack Power]] by 40 for the same duration. 210 second cooldown.
| cherry = Used in various recipes. Adored for their vibrant red hue, these are culinary treasures in Ravendawn.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases [[Healing Power]] by 30 for 30 seconds. 5 minute cooldown.
| cherry pie = Increases Spell Attack by {{TextColor|20|#33e487}} for 30 minutes.
| dwarven lost hammer = Passive: Increases Labor by 40.
| chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
| pruning tool = N/A
| chewacabra blood = The blood of a Chewacabra is said to carry the magic stored within all the creatures it has feasted from, bloodmages often experiment with this knowledge for their profane practices.
| poison extract = N/A
| chewacabra tusk = Considered a collector's piece by some hunters. The Ghaz, however, believe it brings bad luck.
| quill = N/A
| chicken = Used in various recipes. Tender and succulent, this is staple ingredient in dishes across Ravendawn.
| rainbow trout = N/A
| citrine = Used in various recipes. A gem born in the heart of Ravendawn, emanates warm hues.
| raven scout cloak = Increases [[Attack Power]] by 3. If using Archery archetype, increases [[Attack Power]] by 4.
| claw gauntlets = These Pummeldillos failed in their Pummelglove games so they have turned to dirty tactics, packing their gloves with claws for massive damage.
| red cloth = N/A
| clawed draconic hand = The addition of claws combined with their natural dexterity only made draconic elves more dangerous on the field of battle.
| raven scout pauldrons = Increases Physical [[Defense Power]] by 3.
| clemmo's old pipe = Increases [[Attack Power]] by 5 when using Wizardy fire spells.
| regrowth stone = Increases [[Defense Power]] by 10 for 15 seconds. 5 minute cooldown.
| cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%.
| pear = N/A
| cloth roll = Used in housing upgrades.
| saltdusk captain insignia = N/A
| coal = N/A
| saltdusk raider pants = N/A
| coal = Used in various recipes. Forged in the depths of the earth.
| sea bass = N/A
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| rosemary's letter = N/A
| coarse leather = Used in various recipes. Its rough texture provides a sense of rugged resilience.
| saltdusk raider armor = N/A
| coarse thread = Used in various recipes. Despite its unrefined appearance, it's suitable for crafting durable items.
| silver into gold = Increases silver drop from creatures by 1
| coarse whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| sharpweed leaf = N/A
| coast map = This map is speckled with blood and covered in crudely drawn raiding plans on easy targets, the map isn't entirely accurate but you're not a trained cartographer.
| skorn's chapel key = N/A
| cobalt ingot = Used in various recipes. A rare blue-hued metal.
| sword of shadow = N/A
| cobalt ore = Can be turned into ingots. A compact clump of cobalt ore.
| silver ring = Increase [[Weapon Defense]] by 2.
| coffin key = Weathered by time, gleams as brilliantly as the day it was crafted.
| soul orb = N/A
| coin of demonic alliance = This coin is almost too hot to touch. It seems to have been forged in the depths of pandemonium.
| st. gadriel's bones = N/A
| cold scale = This scale remains cold even long after it has been removed from an ice zorian, holding it too long causes frost to cover your fingers.
| torch = N/A
| coldsteel ring = Increase [[Might]] and [[Intelligence]] by 20.
| storage room key = N/A
| coldsteel scraps = A piece of old forged steel from the fallen kingdom of Thergard.
| terraforming spores = N/A
| collagen = Required for certain crafting recipes.
| vial of poison = N/A
| combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase [[Attack Power]] by 30 for 2 minutes. 5 minutes cooldown.
| troll hunter's notebook = N/A
| comfortable bed = Used in housing upgrades.
| walder's bow = Increases Physical [[Attack Power]] and [[Defense Power]] by 2
| common plate = Used in various recipes. A humble slab of metal, awaiting purpose.
| waterpump kit = N/A
| common saddle = When mounted, increases speed by 3%.
| water sample = N/A
| common wagon container = Used for crafting Wagons at the Wagon Crafter.
| troll titan teeth = N/A
| common wheel = Used for crafting Wagons at the Wagon Crafter.
| simple copper ring = Increase [[Attack Power]] by 1.
| compass = When setting up for a terrifying volley from a thunder-gun, a good sense of direction is key and when that fails, having a compass never hurts.
| wellspring paste = N/A
| complex animal feed = Used to feed animals in housing
| wellspring flower = N/A
| complex schematics = Valuable information about exotic technology... provided you can understand the diagrams.
| minor ring of wisdom = Increase [[Wisdom]] by 2.
| complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| minor ring of intelligence = Increase [[Intelligence]] by 2.
| composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'.
| minor ring of dexterity = Increase [[Dexterity]] by 2.
| composed saddle = Together with 'Composed Headgear' can be crafted into a 'Composed Barding'.
| enchanted bark ammulet = Increase [[Defense Power]] by 3.
| composite leather = Although this resistent material is great for crafting, it's better not to ask where it came from.
| salt = Used in various recipes. It possesses a fine, crystalline texture.
| compound ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| minor ring of might = Increase [[Might]] by 2.
| concentrated collagen = Required for certain crafting recipes.
| moa egg = N/A
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or [[Precision]]
| box of mithril nails = N/A
| condensed energy = It is a swirling, shimmering gas contained within a glass bottle. When opened, a faint hissing sound can be heard as the gas escapes, pulsing with energy.
| glider wires = N/A
| conqueror's belt = The true badge of office of a Froll clan leader, this belt is covered in trophies from previous successful raids and campaigns.
| glider casing = N/A
| conqueror's bracer = Passive: Increases [[Impact]] by 45.
| glider gear = N/A
| cookies = Increase [[Attack Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| glider hinge = N/A
| copied spellbook = Parchment full of scribbled annotations, clearly copied from another source by someone in a hurry.
| poisonpetal perfume = N/A
| copper anvil = Used in housing upgrades.
| glider crank = N/A
| copper chain = Increase [[Attack Power]] and [[Defense Power]] by 2.
| mithril ore = N/A
| copper ingot = Used in various recipes. Symbolizes malleability and conductivity.
| improved ring of intelligence = Increase [[Intelligence]] by 3.
| copper key = N/A
| improved ring of might = Increase [[Might]] by 3.
| copper ore = Can be turned into ingots. A compact clump of copper ore.
| improved ring of wisdom = Increase [[Wisdom]] by 3.
| core catalyst = Used in various recipes. A potent ingredient mix that serves as a catalyst for Concoctionist Elixirs.
| improved ring of dexterity = Increase [[Dexterity]] by 3.
| core essence = Used in various recipes. A liquid magical essence serving as a core component for Thaumaturgy Enchanted Elixirs.
| improved blacksmith's hammer = Increases crafting labor by 15.
| corn = Used in various recipes. A culinary staple, corn contributes its sweet essence to a variety of dishes.
| warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| corn chowder = Increase [[Wisdom]] by {{TextColor|4|#33e487}} for 30 minutes.
| carved infusion = Provides 60 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| corn on a cob = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| ghostly infusion = Provides 75 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| corn salad = Increase [[Vitality]] by {{TextColor|4|#33e487}} for 30 minutes.
| bomb = N/A
| cornbread = Increase [[Healing Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| ornate infusion = Provides 90 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| corrupted drake fangs = Something truly wrong has changed the inside and outside of these fangs.
| ancient infusion = Provides 40 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
| tidal infusion = Provides 45 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cotton = Used in various recipes. Soft and versatile, woven into the fabric of daily life.
| oceanic infusion = Provides 125 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| courage's hold = The hilt that resonates with unwavering resolve, empowering each swing with the strength of a warrior's heart.
| abyssal infusion = Provides 275 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| crab shell = The home and protection of the gentle hermit crab, likely found on the beach already abandoned, right?
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cracked soul orb = Used to power goblin mechas. A strange energy radiates from the cracks.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| craftman's cloth = Used in various recipes. Sturdy and reliable, a material for those who value utility in their creations.
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase [[Attack Power]] against creatures from the Chainwraith family by 8.
| craftman's leather = Used in various recipes. Skillfully treated and refined leather.
| sweet molasses = Passive: When Cooking, increase labor by 25.
| craftman's thread = Used in various recipes. Stitching together sturdy creations, it stands up to the rigors of daily use.
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes
| crimson ribbon = These ribbons represent the blood spilt in protection of the Elves' forest homes, a reminder of their sacred duty.
| toadish cloak = Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown.
| croissant = Increase [[Defense Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| turtlepearl sceptre = Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks.
| crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs.
| pirate's hook = Passive: Increase [[Attack Power]] against creatures from the Pirate family by 14.
| crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration.
| black gladiator's sash = Passive: Increase Weapon Power by 8 against players.
| crowmaiden bangle = Increase [[Maximum Mana]] by 150 and [[Precision]] by 10.
| white gladiator's sash = Passive: Increase [[Spell Defense]] by 8 against players.
| crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it!
| red gladiator's sash = Passive: Increase [[Weapon Defense]] by 8 against players.
| crow's echo crystal = If you listen closely to this crystal, you can hear what sounds like the screaming of children.
| fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests.
| crude runed tip = The tribal inhabitants of Glaceforde mark their tools and bodies with runic symbols copied from Dwarven ruins. Perhaps they can be used to imbue weapons, just as their creators intended.
| spool of hair = Used in various recipes. A gentle tug on the thread unfurls a tapestry of textures.
| crumpled goblin note = N/A
| mending potion = Restore 15 Health/2s for 20 seconds. 3 minutes cooldown.
| crustacean pincer = Slightly salty, the meat inside this pincer is a delicacy across the Pirate Isles.
| dense log = Can be turned into planks. Bears the weight of its robust growth.
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[Defense Power]] by 15 for 5 seconds. 5 minutes cooldown.
| norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough.
| crystalised bloodstone = Known as a byproduct of blood magic rituals, this enigmatic stone gives off an eerie aura.
| nightblade pendant = Increase [[Attack Power]] by 3.
| crystalised necromantic energy = A crystal-like oddity often found where necromancy is practiced. Makes your hair stand up on end...
| bolin's protection powder = Passive: Increases [[Weapon Defense]] by 30.
| cult scroll = This scroll could contain any of the dark rituals and eldritch rites the Skorn cultists partake in. It would be wise to keep this one bound, lest anything leak out.
| aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds.
| cultist chalice = An unsettling chalice, commonly used by skornian zealots in bizarre blood rituals.
| giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
| cultist note = N/A
| desert opal = Passive: Increase [[Defense Power]] by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
| cunning handle = Required for certain crafting recipes.
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
| curative spore = These spores have amazing healing properties, and many alchemists, herbalists and physicians make use of them for potions and poultices.
| dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
| cursed lantern = Sometimes regular objects can take on the suffering and sorrow of the surrounding area, causing what some would call a "curse".
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| curved twin fang = A blood soaked large tooth. It appears to be made out of some kind of mineral.
| golden fleece = Active: Increases [[Defense Power]] by 12 for 6 seconds. 3 minute cooldown. Passive: Increase [[Wisdom]] and [[Dexterity]] by 6.
| cutting edge scrap = Razor-sharp metal fragments. Handled with care, these can be forged into deadly weapons.
| hobgoblin's tooth amulet = Increase both [[Attack Power]] and [[Defense Power]] against creatures from the goblin family by 7.
| daedalus hammer = Passive: Increase labor by 20.
| daedalus hammer = Passive: Increase labor by 20.
| loneye = Increase [[Spell Defense]] by 8. Become immune to Gazer's Comatose ability.
| danish = Increase [[Defense Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| ring of whispers = Increase [[Intelligence]] and [[Wisdom]] by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds.
| dark grimoire = This book is filled to the brim with spells of a mysterious nature, whether shadow magic, demonology or necromancy.
| prayer beads = Passive: Reduce cooldown of all skills by 2%.
| dark insight = Increases [[Intelligence]] and [[Dexterity]] by 35. You can equip only one of this item.
| shiny neck thing = Increases [[Weapon Defense]] and [[Spell Defense]] by 15 inside Hadarak Desert.
| dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
| sharakhai fetish = Passive: Increases [[Attack Power]] and Weapon Power by 6. Double this effect while using a melee weapon.
| dawn's drop = Increase [[Maximum Mana]] by 150 and [[Mana Regeneration]] by 30 for 5 minutes
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
| deadly poison extract = Highly potent toxin extracted from a very poisonous creature. Whatever you do, don't drink it!
| venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| decaying tree bark  = This bark is utterly drained of color, taking on the pale white of sun-beaten bones found in the Hadarak.
| wand of surprises = Passive: Increase [[Spell Power]] by 15 and 10% chance of summoning Frog instead of casting a skill.
| decrepit tiara = Passive: Increases [[Defense Power]] by 25 when bellow 30% health.
| ronan's diamond ring = Increase [[Maximum Health]] by 80.
| deep sea trophy = A fine display of a Vampire Squid battling a Narwhal in the depths. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% damage dealt to fish while fishing. Trophies can also be traded or sold on the Marketplace.
| hide = Used in various recipes. A raw and unprocessed piece of hide.
| deep seaweed = Dragged from the depths, this seaweed has likely never seen the sunlight because it has adapted to the dark tides.
| master tailor legs = N/A
| defused dynamite = Could level a mountainside, but lacks a fuse. Handle with care and keep away from fire.
| feather = Used in various recipes. A standard feather with minimal frills.
| deluxe cake = Increase [[Attack Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| coarse leather = Used in various recipes. Its rough texture provides a sense of rugged resilience.
| deluxe cookies = Increase [[Attack Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| tanned leather = Used in various recipes. Smooth and flexible, it's a display of a meticulous tanning process.
| demon core = A demon core is what passes for a heart in demons, it is a potent magically attuned item, however holding onto it for too long is ill-advised.
| merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication.
| demon hand = Large, oddly colored hand with sharp, knife-like digits that can pierce human skin and muscle with ease.
| threadspinner legs = N/A
| demon horn = Menacing horn extracted from a creature born to an alien plane. Even the smell is indescribable.
| heavy whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| demon jaw = The teeth of a demon, capable of biting through solid plate mail are a worthy trophy for destroying such a worthy foe.
| artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations.
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| solid whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|7|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| demonic ash = Ash gathered from what is left of a demonic foe, it is a useful ingredient in certain recipes and some less savory practitioners are very keen to keep their supplies high.
| craftman's leather = Used in various recipes. Skillfully treated and refined leather.
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim.
| phosphorescent shell = Active: Increase [[Wisdom]] by 20, decreases [[Might]] and [[Intelligence]] by 5 for 30 seconds. 5 minute cooldown.
| demonic hide = A bizarre piece of hide bearing vivid colors and a strange burning sensation when touched.
| lesser health potion = Restores 150 health. 45s cooldown.
| demonic mask = For the followers of Skorn, this mask is both a sign of demonic devotion and an effective tool of intimidation.
| poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
| demonic quintessence = A distilled malevolence, embodying the very essence of infernal realms' dark potency.
| greater health potion = Restores 500 health. 45s cooldown.
| dendrion's memento = Active: Summon a Living Roots level 54 to fight for you, lasts for 1 minutes or until slayed. 12 minute cooldown.
| old toad's amulet = Passive: Increase [[Attack Power]] and [[Defense Power]] against creatures of the Toad family by 8.
| dense block = Used in various recipes. Massive construction material painstakingly hewn from solid stone.
| intermediate health potion = Restores 300 health. 45s cooldown.
| dense log = Can be turned into planks. Bears the weight of its robust growth.
| eternal health potion = Restores 1600 health. 45s cooldown.
| dense plank = Used in various recipes. Sturdy crafting material crafted from dense logs.
| major health potion = Restores 800 health. 45s cooldown.
| dense whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| supreme health potion = Restores 1200 health. 45s cooldown.
| desert canteen = Made from the skins of desert-dwelling animals. This is the most essential piece of equipment a Ghaz needs.
| transcendent health potion = Restores 2200 health. 45s cooldown.
| desert opal = Passive: Increase [[Defense Power]] by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
| lesser mana potion = Restores 100 mana. 45s cooldown.
| desert scythe = This sickle-shaped blade is perfect for fighting in the dunes of the deserts, designed for attacking unarmored foes; it tears flesh and rends bone.
| intermediate mana potion = Restores 160 mana. 45s cooldown.
| despair inducing gland = This gland seems to pulse despite being removed from the Gazer's body, staring at it too long causes a feeling of sadness to wash over you and for a moment, you think perhaps it too is staring at you.
| supreme mana potion = Restores 480 mana. 45s cooldown.
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| major mana potion = Restores 320 mana. 45s cooldown.
| disabled bomb = Packed with gunpowder, but the wick seems useless now. It won't blow up in your face. Hopefully.
| eternal mana potion = Restores 680 mana. 45s cooldown.
| disease resistance potion = 2% chance to a movement impairing effect.
| transcendent mana potion = Restores 960 mana. 45s cooldown.
| dispensary key = N/A
| spore holder = Increase [[Attack Power]] by 10 and [[Might]] by 18.
| divine scepter = This scepter is used to channel the power of the Dawn both spiritually and literally.
| fancy jewellery = Increase [[Attack Power]] by 18.
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| greater mana potion = Restores 220 mana. 45s cooldown.
| draconic bone = This study bone has a density comparable to most rocks, which is why dragon skeletons are usually the best preserved.
| pompous neck protection = Passive: Increases [[Defense Power]] by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
| draconic hide = Working this material into wondrous armor pieces is not even half as hard as obtaining it in the first place.
| reflective carapace = Active: Increases your [[Defense Power]] by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
| draconic venom gland = Huge poison-secreting gland known to be a nasty characteristic of Plaguescale Drakes.
| musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| draconite shard = Incandecent shard from a mysterious mineral teeming with draconic power.
| suspicious milk = Active: Deal 75 to 100 weapon damage and reduces 10 [[Attack Power]] and 10 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
| ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 [[Attack Power]] from the target for 10 seconds. 5 minute cooldown.
| dragon's defiance = Increases [[Might]] and [[Dexterity]] by 24. You can equip only one of this item.
| dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown.
| drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle.
| training elixir = Increase [[Defense Power]] by 15 for 2 minutes.
| drop of grace = Increase [[Healing Power]] by 60 for 5 minutes.
| jim's personal treasure = Increases [[Might]] and [[Dexterity]] by 8.
| druidic charm = Often found in areas devastated by fires and drought, this charm is believed to heal both vegetation and wildlife alike.
| energetic tonic = Increase [[Attack Power]] by 9. Decrease [[Healing Power]] and [[Defense Power]] by 3 for 5 minutes.
| sorcerous ring = Increases [[Intelligence]] by 18 and [[Mana Regeneration]] by 10. You can equip only one of this item.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
| raventalons = Increase [[Dexterity]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[Attack Power]] but also lose 40 [[Defense Power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[Attack Power]] but also lose 40 [[Defense Power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
| dawn's drop = Increase [[Maximum Mana]] by 150 and [[Mana Regeneration]] by 30 for 5 minutes
| dull hookblade = Rusty and dull, this brutal blade was once capable of gutting and eviscerating foes.
| infantry boost = Increase [[Maximum Health]] by 150 and [[Health Regeneration]] by 30 for 5 minutes
| dunesweave silk = The silk of the sand spiders is far tougher than silk from other regions, needing to withstand harsh winds and sun. Some say that a sand spider's web could capture a dragon, not that it has been tested.
| sigil of the sun = Increase [[Attack Power]] by 10. At day, increase [[Attack Power]] by 25 instead.
| dunewalker cloak = Light as a desert breeze and comfortable to wear, the cloak is imbued with desert magic, which can call upon the swift unpredictability of a sandstorm to embrace its wearer.
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[Defense Power]] by 15 for 5 seconds. 5 minutes cooldown.
| dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| dragon's defiance = Increases [[Might]] and [[Dexterity]] by 24. You can equip only one of this item.
| dwarven beard = A symbol of lineage and pride, it encapsulates the indomitable spirit of the dwarven kin.
| sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown.
| dwarven coin = For as long as anyone remembers, dwarves have minted and used these coins as currency throughout the land.
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's [[Haste]] by 4 for 5 seconds, stacking up to 10 times.
| dwarven lost hammer = Passive: Increases Labor by 40.
| light's sigil = Increases [[Wisdom]] and [[Haste]] by 22. You can equip only one of this item.
| dwarven map = Paired with a compass, this map is an essential tool for any Dwarf to find their way and bring their guns to bear against any enemy. Troll, Froll and Human alike.
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| dwarven mecha core = Instead of soul orbs, this innovative dwarven core design utilizes a rare mineral as its power source.
| drop of grace = Increase [[Healing Power]] by 60 for 5 minutes.
| dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown.
| sun tears = Increases Max Health and Max Mana by 700 and increases [[Mana Regeneration]] and [[Health Regeneration]] in combat by 15 for 5 minutes.
| dwarven purple shank = Increase [[Dexterity]] by {{TextColor|20|#33e487}} for 30 minutes.
| premium land deed = Allows you to purchase any size Estate.
| eagle's fungicide = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 8. Increase [[Attack Power]] and [[Defense Power]] by 10 against creatures from the Fungi family.
| copper chain = Increase [[Attack Power]] and [[Defense Power]] by 2.
| eagle's hook = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 15. Increase [[Attack Power]] and [[Defense Power]] by 15 against creatures from the Shark and Zorian family.
| tonic of regeneration = Increase [[Healing Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| eagle's leafpruner = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 5. Increase [[Attack Power]] and [[Defense Power]] by 5 against creatures from the Poisonpetals family.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[Attack Power]] for 3 seconds. 5 minutes cooldown.
| earth totem = This totem promotes reverence of the natural world and is a fine focus for Druidic magic. Some say if they're left entirely alone in the woods, they will sing but no-one has been around to hear if this is true.
| opportunist's elixir = Increase [[Attack Power]] by 15 for 2 minutes.
| eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their [[Defense Power]] by 15 over 8 seconds. Has 30% chance to lowering its [[Defense Power]] by 30 instead but raising its [[Attack Power]] by 30. 2 minute cooldown.
| lyderian tear = Increase [[Might]] and [[Wisdom]] by 8. You can equip only one of this item.
| ebon claw = The wicked sharp razors on this claw were seemingly designed to perfectly separate flesh from bone, any butcher in any city would be proud to have a blade this effective.
| goldskull ring = Increases [[Might]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase [[Attack Power]] by 15 while the shield is active. 5 minutes cooldown.
| eerie black eye = These lifeless eyes are black like a doll's eyes, the creature that possessed them didn't seem to be living until it bit you.
| stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown.
| eerie bone plate = This plate of bone is thick and singular, it is natural armor made to protect the inner workings of whatever creature it originated from.
| sovereign circlet = Passive: Increases [[Precision]] by 45.
| egg = Used in various recipes. Encased in a fragile shell, it boasts a range of culinary applications.
| hadarak amulet = Increases [[Attack Power]] and [[Defense Power]] by 4. Increases [[Might]] and [[Dexterity]] by 4.
| eldermight = Increases [[Might]] and [[Wisdom]] by 35. You can equip only one of this item.
| oversea tonic = Increase [[Defense Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Attack Power]] by 15 for 5 minutes.
| elderwood bark = Petrified woodland memory, it bears the weight of centuries, a precious rarity from nature's past.
| goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
| elderwood log = A testament to nature's legacy, bears marks of time's passage and steadfast growth.
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown.
| eldritch amulet = Increases [[Maximum Mana]] by 1500 and [[Precision]] by 20.
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 [[Defense Power]] for 5 seconds, stacking up to 20 times.
| eldritch coil = Increases [[Intelligence]] and [[Wisdom]] by 35. You can equip only one of this item.
| sigil of fortitude = Increases [[Might]] by 14 and [[Vitality]] by 12. You can equip only one of this item.
| eldritch crow mask = Active: Increase [[Spell Power]] by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
| nature's blessing = Increase [[Healing Power]] by 25.
| eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases [[Wisdom]] and [[Intelligence]] by 6.
| lost kingdom amulet = Increase [[Attack Power]] and [[Defense Power]] by 15.
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power...
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times.
| elemental crystal = In place of a heart, some creatures carry a potent crystal like this one.
| tree of life sap = Increase [[Health Regeneration]] by 120. Reduce Movement Speed by 15% for 5 minutes.
| elemental engine = This powerful engine is now inactive, but it could be used to power something once again...
| juggernaut tonic = Increase [[Attack Power]] and [[Defense Power]] by 15. Reduce Movement Speed by 15% for 5 minutes.
| elementalist gemstone = A gem capable of chaneling the power of the elements. Extensively used by elementalists as a spell focus.
| goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
| elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| medium land deed = Required to buy a Medium Estate.
| ellesmerian berries = Famous for their sweet flavor, those who've had a taste claim these berries are as fulfilling as a banquet.
| small land deed = Required to buy a Small Estate.
| elven cloak = Expertly woven from a very fine, light type of silk, this cloak feels like wearing the wind itself.
| conqueror's bracer = Passive: Increases [[Impact]] by 45.
| elven flute = The sound of this instrument was inspired by the Ellesmerian songbirds who only trill when the moon is full.
| thug's tonic = Increase [[Defense Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| elven hair = Threads entwined with echoes of ancient trees and starry wisdom.
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30.
| elven warrior brooch = This simple, delicate brooch is a perfect representation of the unbreakable yet flexible nature of the best elven warriors.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| elvish bracelet = This bracelet has such fine craftsmanship that it must have taken hundreds of years for the craft to be refined by a master artisan.
| hidden blade = Active: Increase [[Haste]] by 40 for 6 seconds. 3 minutes cooldown.
| emberglow candle = N/A
| ranger's honor ring = Increase [[Dexterity]] and [[Wisdom]] by 8. You can equip only one of this item.
| emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| assault tonic = Increase [[Attack Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Defense Power]] by 15 for 5 minutes.
| emerald = Used in various recipes. A verdant jewel, its lush green tones mirror the vibrant foliage.
| toxic poison = For 2 minutes, your auto attacks apply a stack of Toxic Poison, dealing 2 damage per second for 5 seconds. Stacks up to 10 times.
| emerald amulet = Increases [[Defense Power]] by 10 and [[Vitality]] by 20.
| opportunist's necklace = Increases [[Attack Power]] by 6 and [[Precision]] by 8.
| emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in [[Haste]] by 40 for 8 seconds. 5 minute cooldown.
| ring of sagacity = Increase [[Wisdom]] by 5 and [[Might]] by 3. You can equip only one of this item.
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown.
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown.
| necklace of duality = Increases [[Maximum Health]] and [[Maximum Mana]] by 600.
| empty glass flask = N/A
| large land deed = Required to buy a Large Estate.
| empty tradepack = This tradepack once had a myriad of useful and valuable goods within, although it's been looted, you can always sell the pack itself for profit.
| evil eye ring = Increase [[Precision]] and [[Impact]] by 12. You can equip only one of this item.
| enchanted acorn = The magical seed of an ancient tree, who knows what could sprout if you planted this into the soil, probably best not to risk it.
| vampirism venom = For 2 minutes, your auto attacks apply stacks of Life Poison, draining 2 health per second for 5 seconds. Stacks up to 10 times.
| enchanted bark ammulet = Increase [[Defense Power]] by 3.
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown.
| enchanted ice paw = The claw of the polar bear has been enchanted with the power of the arctic winds.
| pirate gloves = Passive: increase [[Precision]] by 18 and [[Impact]] by 40.
| encrypted notebook = This book is heavily coded, protecting the information within. A scholar could likely translate the book if given enough time but it's also worth a bit of silver because who doesn't love mysteries?
| tonic of blood = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 15. Reduce Movement Speed by 10% for 5 minutes.
| energetic tonic = Increase [[Attack Power]] by 9. Decrease [[Healing Power]] and [[Defense Power]] by 3 for 5 minutes.
| shadow mark = Increase [[Precision]] and [[Impact]] by 20. You can equip only one of this item.
| enervating core = This glinting stone seems to drain warmth and happines when touched. This property also maks it a great arcane focus to be used in crafting magical items.
| blood pendant = Increases [[Attack Power]] by 24 and [[Impact]] by 36.
| enhanced water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
| essence of bravery = Increase [[Attack Power]] and [[Defense Power]] by 30 for 10 minutes.
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[Spell Defense]] by 28.
| essence of darkness = This stone harbors the very core of shadow, a concentrated embodiment of primeval night.
| dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
| eternal flame = The eternal flame that flows through a Phoenix's veins is what allows its control of the element, harvesting it is a hard task but well worth the effort for its beauty alone.
| butcher medallion = Increases Weapon Power by 30. Deals an additional 50 damage against stunned creatures from the Undead family.
| eternal health potion = Restores 1600 health. 45s cooldown.
| ring of brilliance = Increase [[Intelligence]] by 14.
| eternal mana potion = Restores 680 mana. 45s cooldown.
| mood ring = Increase at random [[Spell Power]], Weapon Power, [[Spell Defense]] or [[Weapon Defense]] by 10.
| ethereal cloak = A haunted cloak, soaked in the energy and sorrow of the unquiet dead.
| vanguard medallion = Increases [[Weapon Defense]] by 30. Reduce any non damage over time damage from creatures from the Undead family by 50.
| ethereal essence = This stable core of ethereal energies will give even the bravest of adventurers goosebumps when touched. Try not to stare into it for too long...
| hunter's ring = Increase [[Attack Power]] against creatures from the Vampires family by 9.
| ethereal solvent = Used in various recipes. This ethereal liquid is designed to dissolve even the most resilient and mystical components.
| burned kebab = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases [[Healing Power]] by 30 for 30 seconds. 5 minute cooldown.
| special kebbab = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| evil doll = N/A
| complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| evil eye ring = Increase [[Precision]] and [[Impact]] by 12. You can equip only one of this item.
| artisan forging tools = Used in housing upgrades.
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
| anvil = Used in housing upgrades.
| executioner's mutagen = Increase [[Precision]] by 70 for 10 minutes.
| armoires = Used in housing upgrades.
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection.
| basic water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[Attack Power]] for 3 seconds. 5 minutes cooldown.
| artisan stove = Used in housing upgrades.
| exotic shroom = Mushroom are revered in obscure arts like alchemy and witchcraft. This specimen is highly prized amongst practitioners.
| artisan work bench = Used in housing upgrades.
| exotic vitamin = An odd-looking vitamin supplement used by experienced moa breeders. Guarantees that moas born with abilities will have them at the highest possible tier.
| cloth roll = Used in housing upgrades.
| expert elixir = Increase [[Defense Power]] by 40 for 2 minutes.
| carpet = Used in housing upgrades.
| explorer headgear = Together with 'Explorer Saddle' can be crafted into a 'Explorer Barding'.
| cabinet = Used in housing upgrades.
| explorer saddle = Together with 'Explorer Headgear' can be crafted into a 'Explorer Barding'.
| comfortable bed = Used in housing upgrades.
| explorer's scarf = Increases [[Attack Power]] and [[Defense Power]] by 7, increase [[Maximum Mana]] by 400.
| common wheel = Used for crafting Wagons at the Wagon Crafter.
| explosive powder pouch = The explosive potential in this single pouch is terrifying to consider, the more you carry the more dangerous it gets until at some point, you would have to be as mad as a pyro to even risk it.
| enhanced water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| eye of the overlord = Increase [[Haste]] and [[Precision]] by 35.
| forge = Used in housing upgrades.
| fancy jewellery = Increase [[Attack Power]] by 18.
| fireplace = Used in housing upgrades.
| farseer bulb = Strange glowing shrooms that sprout on a Toad Farseer's back as it reaches adulthood.
| forgemaster anvil = Used in housing upgrades.
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's [[Haste]] by 4 for 5 seconds, stacking up to 10 times.
| forging tools = Used in housing upgrades.
| feather = Used in various recipes. A standard feather with minimal frills.
| improved woodwork tools = Used in housing upgrades.
| feather headdress = This saurian headdress is comprised of giant feathers... some longer than an orc's arm!
| chair = Used in housing upgrades.
| fermented corn pulp = Used for refining into alcohol. With the proper balance between corn and the fermenting agent, seasoned cooks maximize the fermentation process.
| furnace = Used in housing upgrades.
| fermented potato pulp = Used for refining into alcohol. By mashing potatoes freshly harvested from the ground and adding water, any cook can produce this simple fermentation.
| large cargo hold = Used for crafting Ships at the Ship Builder
| fermented wheat pulp = Used for refining into alcohol. It's easy to beat wheat into a pulp, but only master cooks can expertly craft it into a superior fermenting base with minimal waste.
| large fishing storage = Used for crafting ship cabins for your ship at the Ship Builder.
| fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests.
| large fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| field rations = Food perfectly balanced to provide a diet suitable for all of your banditry and combat needs, all the major food groups represented in near-perfect harmony. As long as it's brown.
| large sail kit = Used for crafting a Sail at the Ship Builder.
| fierce greater rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| large hull frame = Used for crafting Ships at the Ship Builder
| fierce greater rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| large wagon container = Used for crafting Wagons at the Wagon Crafter.
| fierce greater rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| luxury bed = Used in housing upgrades.
| fierce greater rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| large gun deck = Used for crafting Ships at the Ship Builder
| fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| luxury cloth roll = Used in housing upgrades.
| fierce greater rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| loom = Used in housing upgrades.
| fierce greater rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| luxury thread spool = Used in housing upgrades.
| fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| mast = Used for crafting Ships at the Ship Builder
| fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| medium ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| fierce greater rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| medium fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| fierce greater rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| luxury carpet = Used in housing upgrades.
| fierce greater rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| medium fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| fierce lesser rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| medium fishing storage = Used for crafting Ships at the Ship Builder
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| medium hull frame = Used for crafting Ships at the Ship Builder
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| medium cargo hold = Used for crafting Ships at the Ship Builder
| fierce lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| medium tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| medium wagon container = Used for crafting Wagons at the Wagon Crafter.
| fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| medium sail kit = Used for crafting a Sail at the Ship Builder.
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| minor shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| refined cloth roll = Used in housing upgrades.
| fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| pressurized water pumps kit = Used for crafting ship modules for your ship at the Ship Builder
| fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| reinforced wheel = Used for crafting Wagons at the Wagon Crafter.
| fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| reinforced shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| fierce lesser rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| compound ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| fierce superior rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| simple bed = Used in housing upgrades.
| fierce superior rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| small cannon kit = Used for crafting ship modules for your ship at the Ship Builder
| fierce superior rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| simple ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| fierce superior rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| small cargo hold = Used for crafting Ships at the Ship Builder
| fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| small ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| fierce superior rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| small fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| fierce superior rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| small gun deck = Used for crafting Ships at the Ship Builder
| fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| small fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| fierce superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| small fishing storage = Used for crafting Ships at the Ship Builder
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| small sail kit = Used for crafting a Sail at the Ship Builder.
| fierce superior rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| small hull frame = Used for crafting Ships at the Ship Builder
| fierce superior rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| small tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| fiery essence = This stable core is teeming with fiery hot natural energy. If you listen closely you can even hear it sizzle!
| square table = Used in housing upgrades.
| fiery fungal matter = Some parts of lava fungi flesh differ significantly from other species and are in great demand from spice merchants who hope to find a way to use it in cooking recipes.
| medium gun deck = Used for crafting Ships at the Ship Builder
| fillet lucien = Increase [[Wisdom]] by {{TextColor|20|#33e487}} for 30 minutes.
| small wagon container = Used for crafting Wagons at the Wagon Crafter.
| fine log = Can be turned into planks. An elegantly grained and high-quality timber.
| sturdy shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| fine plank = Used in various recipes. A meticulously crafted wooden plank.
| storage container = Used in housing upgrades.
| fine steel fragment = A piece of renowned dwarven steel.
| sturdy square table = Used in housing upgrades.
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching.
| sturdy wheel = Used for crafting Wagons at the Wagon Crafter.
| fire drake gland = Draconic gland capable of bringing the air to combustion, giving birth to scorching flame breaths.
| stove = Used in housing upgrades.
| fireplace = Used in housing upgrades.
| superior forging tools = Used in housing upgrades.
| firered chicken kebab = Increase [[Might]] by {{TextColor|40|#33e487}} for 30 minutes.
| thread spool = Used in housing upgrades.
| fish bone sword = A sword made from fish bones, not the bone of a swordfish. Important distinction.
| superior stove = Used in housing upgrades.
| fish eye = These eerie orbs can be used in divination, or for use in potions and elixirs.
| superior work bench = Used in housing upgrades.
| fish liver = It is said to have powerful effects on the mind and body.
| bloody binding stone = Active: Summon a Forsaken Vampire level 51 to fight for you, lasts for 3 minutes or until slayed. 12 minute cooldown.
| fish oil = Used in various recipes. Rich in nutrients, can also be used for medicinal purposes.
| woodwork tools = Used in housing upgrades.
| fish roe = Used in various recipes. Small, soft, and bursting with a salty, oceanic flavor.
| work bench = Used in housing upgrades.
| fish scale = Slippery and oily, these scales are commonly found in sea creatures.
| swordsman shoulderguards = Type of shoulderguards frequently used by swordsmen and gladiators around the world.
| fish skin = This tough, leathery skin is covered in small, iridescent scales and has a slimy texture.
| scroll of wellspring knowledge = Devotees of the Wellspring use these scrolls to record essential lessons and rites of passage for their community. Occasionally, there are delicious recipes too!
| flamerock bind = Increases [[Vitality]] by 26 and [[Haste]] by 6.
| giant perfect pearl = An extremely precious and valuable pearl, carried only by pearlshell giants who have lived for ages.
| flexible stick = Perfect for shaping or just swinging around.
| scroll of lesser sorcery = Scroll imbued with lesser magical knowledge that can be tapped by neophytes and even the magically inept.
| flower crown = What more could represent perfect harmony with nature than a crown made of living flowers?
| seer gem = Exotic gem which can be seen at the tip of a kaiman seer's staff. Works as a powerful spell focus.
| foreign handle = Required for certain crafting recipes.
| nightmarish fragment = Those who sleep with this sinister shard in their possession inevitably wake up screaming.
| forge = Used in housing upgrades.
| draconic bone = This study bone has a density comparable to most rocks, which is why dragon skeletons are usually the best preserved.
| forgemaster anvil = Used in housing upgrades.
| rogue gloves = Perfect for pick-pocketing or casual back-stabbing. If the glove fits...
| forging tools = Used in housing upgrades.
| pure mana essence = This stable core is the most pure expression of concentrated mana energy.
| forgotten key = Rusty and frail.
| wraith chains = Most wraiths bear these dreadful chains, believed to be the physical manifestation of a soul shackled to the mortal plane.
| fox fur = The fur of a fox has long adorned the shoulders of the rich and powerful and now you can officially join their ranks.
| the corsair's ambrosia = Premium quality rum, reserved only to pirate lords...or whoever is crazy enough to steal from them.
| fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| swashbuckler's bandana = Typical headwear to keep the heat, hair, and sweat off the face... blood too, depending on your line of work.
| frail loom = Used in housing upgrades.
| demonic hide = A bizarre piece of hide bearing vivid colors and a strange burning sensation when touched.
| frenzy potion = Increase [[Attack Power]] and [[Haste]] by 45. Reduce [[Defense Power]] by 50 for 5 minutes.
| seafarer compass = Essential tool for those who brave the seas, especially if the intention is to actually get somewhere.
| freshfish roll = Increase [[Wisdom]] by {{TextColor|30|#33e487}} for 30 minutes.
| gazer eye = Although uncomfortable to handle, this rare and highly valuable item is believed to hold mystical properties and can be used in arcane rituals.
| frigid horn = Frolls are an undisciplined lot and getting them in the same place can be difficult but when they hear the sound of their frigid horns; nothing can stop their thirst for battle.
| troll heart = A huge heart capable of pulsating enough blood through a big muscular body.
| froll skull = Unlike their warm climate cousins, the skull of a froll is thicker to better insulate their brain. The Winterborn say that you are not a true trapper until you've killed your first one.
| pummeldillo tail = Surprisingly, pummeldillo pugilism has many unspoken rules. It is generally agreed that pulling tails is a no-no.
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| ethereal essence = This stable core of ethereal energies will give even the bravest of adventurers goosebumps when touched. Try not to stare into it for too long...
| frost spike = It's made of pure, crystal clear ice. Almost mesmerizing to gaze upon...
| crystalised bloodstone = Known as a byproduct of blood magic rituals, this enigmatic stone gives off an eerie aura.
| frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths.
| fiery essence = This stable core is teeming with fiery hot natural energy. If you listen closely you can even hear it sizzle!
| frost tipped mandible = The ending of this mandible freezes anything it touches. Spiders use this to preserve their food longer.
| perfect bloodstone = This stone is formed and held only by vampires who have mastered blood magic. Possessing one is the symbol of their ageless power and countless victims.
| frost ward = Active: Increases your [[Defense Power]] by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
| raider warhorn = Used by ghaz raiders when coordinating a siege or ambush.
| frostbark branch = Cold to the touch, it carries traces of the Winterborn magic with it.
| yeti paw = What's worse, being mauled by a bear or yeti? Nobody knows for sure, because most who've survived both are in no shape to make a fair comparison.
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| shell fragment = An incredibly resistant piece of shell. While not impossible, breaking it requires considerable strength.
| frostcrystal tangled fur = Rare and valuable fur that glistens in sunlight. If only it could be worked into clothing...
| rusty metal scrap = Unidentifiable metal fragment covered in salt and rust.
| frostiron ore chunk = Although lacking in finesse the frolls are capable of crudely extracting exotic materials from the ground.
| troll fang = Monstrous troll tooth capable of ripping through armor, flesh and bone alike.
| frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max [[Max Mana]] +6%. Alternatively, you can also trade it!
| vampire fang = Vicious tooth capable of diving deep into an artery, drawing all the precious blood from within.
| frozen drake claw = A fine prize taken from the body of the greatest predator on Glacedorde.
| rough steel plate = This rough hunk of metal is rustic in appearance, but offers decent protection.
| frozen hammer head = Once it was used to deliver devastating blows, now it's just a hunk of junk.
| dull hookblade = Rusty and dull, this brutal blade was once capable of gutting and eviscerating foes.
| frozen heart = This icy heart pulsates with volatile elemental energy.
| apex predator claw = Taken from Ravendawn's fiercest beasts, hunters often boast these as trophies.
| frozen meat = This shank of meat is warm but rigid as if it was frozen.
| farseer bulb = Strange glowing shrooms that sprout on a Toad Farseer's back as it reaches adulthood.
| frozen mushroom = A delicious snack for frolls everywhere. Be careful with your teeth if you intend to take a bite.
| draconite shard = Incandecent shard from a mysterious mineral teeming with draconic power.
| frozen paw = Comes perfectly preserved. Do not lick.
| black armor carapace = Typical to blackarmor spiders, this thick carapace is hard enough to deflect steel.
| frozen shield = When a blade touches the surface of this shield it begins to freeze and may even break.
| oceanic tear = Fabled gem carried by some sea dwellers. Legend tells it originates on the ocean's abyssal depths.
| frozen sweet berries = Increase [[Might]] by {{TextColor|30|#33e487}} for 30 minutes.
| saltdusk uniform scraps = You probably don't want to know where that red color comes from.
| frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it.
| complex schematics = Valuable information about exotic technology... provided you can understand the diagrams.
| fruit pancakes = Increase [[Vitality]] by {{TextColor|10|#33e487}} for 30 minutes.
| scroll of adept sorcery = A spell scroll with advanced formulas. Well beyond what you'd expect from a people not known for their patience and level-headedness.
| fungal buds = Handful of common fungal buds with no remarkable properties to them.
| crystalised necromantic energy = A crystal-like oddity often found where necromancy is practiced. Makes your hair stand up on end...
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| demon horn = Menacing horn extracted from a creature born to an alien plane. Even the smell is indescribable.
| furnace = Used in housing upgrades.
| phantasmagorical cloth = This thin cloth appears delicate enough to crumble away in a breeze, yet it seems imbued with a ghostly energy...
| gadget cog = Cog belonging to a technological marvel beyond comprehension. Or maybe just a regular ordinary cog.
| bone dust = The pulverized remains of decayed bones, often used by practitioners of dark magic.
| gadget fragment = A piece from an odd mechanism.
| draconic venom gland = Huge poison-secreting gland known to be a nasty characteristic of Plaguescale Drakes.
| galeforce = Increases [[Dexterity]] and [[Might]] by 35. You can equip only one of this item.
| ellesmerian berries = Famous for their sweet flavor, those who've had a taste claim these berries are as fulfilling as a banquet.
| garlic = Used in various recipes. A staple in kitchens and crucial component in vampire slayer toolkits.
| elven flute = The sound of this instrument was inspired by the Ellesmerian songbirds who only trill when the moon is full.
| garment of skorn = Active: Increases [[Defense Power]] by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
| mineworker mallet = Mallet used to prospect mining nodes. It is worn-out by extensive use, though it still packs a punch.
| gauntlet of skorn = Active: Increase [[Precision]] by 30 for 7 seconds. 5 minute cooldown.
| wild honeycomb = Oozing with sweet honey, this product is prized by pastry chefs.
| gazer eye = Although uncomfortable to handle, this rare and highly valuable item is believed to hold mystical properties and can be used in arcane rituals.
| buffalo ribeye = In the hands of a good chef, this lean chunk of meat could become a delicious main course.
| gazer tongue = Outlandish and oversized tongue that has a very grotesque consistency to the touch.
| demon hand = Large, oddly colored hand with sharp, knife-like digits that can pierce human skin and muscle with ease.
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it!
| ice shards = Fragments of shattered ice, deadly sharp.
| general's insignia = A medal awarded to the greatest of military commanders. This one belonged to General Galien and once represented his hard as steel authority and control over those under him.
| ancient ingot = A prized stone sigil bestowed only to those amongst the most prominent dwarven clans.
| ghastly candle = N/A
| mystical shroom = Mushroom with mysterious magical properties. A curious colorful glow emanates from it.
| ghastly lamp = This eerie lamp gives no warmth, but rather leaves its carrier feeling drained and empty.
| chewacabra tusk = Considered a collector's piece by some hunters. The Ghaz, however, believe it brings bad luck.
| ghaz plunder sack = A sack full of valuables plundered from unlucky trade caravans traversing the southern deserts.
| orcish effigy = As evidence of their prowess, the fiercest orc warriors bind charms from the bones of their defeated enemies.
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| frozen heart = This icy heart pulsates with volatile elemental energy.
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
| strange bones = Bizarre assortment of bones with disparate sizes and shapes. They don't even seem to come from the same being.
| ghostly infusion = Provides 75 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| ornamented drinking horn = A common item in orcish culture, this adorned animal horn is built to hold even the harshest orcish brews.
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
| lesser poison extract = Bottled toxin extracted from a poisonous specimen. Not safe for consumption.
| giant crow skull = A macabre trophy with sharp beak and empty eye sockets, said to hold the memories of the departed.
| deadly poison extract = Highly potent toxin extracted from a very poisonous creature. Whatever you do, don't drink it!
| giant mushroom spore = N/A
| raider saddle = Piece of animal leather formed into a saddle. A must for raiders traversing the long reach of the desert.
| giant perfect pearl = An extremely precious and valuable pearl, carried only by pearlshell giants who have lived for ages.
| nevermelting ice = A chunk of extraordinary ice, found only in the coldest reaches of the world.
| giant prismatic shell = Some nobles use these reflective colorful shells to host lavish parties as the reflected light dances in every color of the rainbow.
| fire drake gland = Draconic gland capable of bringing the air to combustion, giving birth to scorching flame breaths.
| gilded key = There is no indication on what this strange key opens.
| fungal buds = Handful of common fungal buds with no remarkable properties to them.
| giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
| bizarre mask = A mask created with the intention to intimidate and unsettle opponents. (It's super effective!)
| glaceforde fur = Fine fur from the frozen north.
| igneous ice shard = This diamond-hard shard overflows with elemental energy. The power of the White Blight in the palm of your hand.
| glacial silk = Highly prized silk for its pristine blue color. Adored by Ravencrest nobility in particular.
| elven warrior brooch = This simple, delicate brooch is a perfect representation of the unbreakable yet flexible nature of the best elven warriors.
| glademire crackers = Increase [[Healing Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| razor leaves = These leaves have extremely sharp edges. It's said you cannot get a papercut on purpose, but handling a razor leaf quickly disproves that claim.
| glider casing = N/A
| plunder sack = Clanking with stolen goods. It probably can be fenced without much hassle.
| glider crank = N/A
| manaproof scale = Infamous for its magic-resistant properties, this scale is the signature of a spellslayer drake.
| glider gear = N/A
| desert canteen = Made from the skins of desert-dwelling animals. This is the most essential piece of equipment a Ghaz needs.
| glider hinge = N/A
| infected tooth = A putrid, repulsive substance drips from this rotten tooth.
| glider wing = Merely a remnant of goblin technology. The secrets of their mad inventions are beyond human comprehension.
| paralysing substance = Just a droplet of this oily substance can cause numbness in the affected area.
| glider wires = N/A
| exotic shroom = Mushroom are revered in obscure arts like alchemy and witchcraft. This specimen is highly prized amongst practitioners.
| glimmery cloth = Used in various recipes.
| old bones = Despite their age, they seem to be unusually well-preserved.
| glimmery ingot = Used in various recipes. It shines without the need of light.
| druidic charm = Often found in areas devastated by fires and drought, this charm is believed to heal both vegetation and wildlife alike.
| glimmery leather = Used in various recipes.
| dwarven coin = For as long as anyone remembers, dwarves have minted and used these coins as currency throughout the land.
| glimmery plank = Used in various recipes. There is a coat of light on the surface of the plank.
| ruined dwarven relic = Although this dwarven relic is beyond repair, there are many collectors who will pay a pretty penny for them.
| glimmery thread = Used in various recipes.
| brotherhood lieutenant ring = Carried by high ranked members of the Brotherhood. The inside engraving reads: "From ashes we rise."
| glowing coral = Beautiful piece of coral, as fragile as it is precious.
| tree of life fruit = The fruit plucked from the legendary Tree of Life in Ellesmera are said to hold unique magical properties. The taste is to die for!
| glowing orc eye = Some orcs are filled with so much rage that their eyes continue to burn long after their heart stops.
| sorcerous ectoplasm = A reagent of unknown origin utilized as a sorcery catalyst. A weird sort of energy emanates from it.
| goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
| elementalist gemstone = A gem capable of chaneling the power of the elements. Extensively used by elementalists as a spell focus.
| goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
| berserker mantle = Wearing a polar bear pelt is a rite of passage for every iceforge berserker. Each dwarf must personally kill one of the beasts with their bare hands.
| goblin ear = This once belonged to a mischievous individual.
| toadish venom = Exotic venom used by ambushers to coat their weapons before battle. Toads are generally immune to it.
| goblin hand = Further proof that sticking your hand where it doesn't belong is a bad idea.
| minotaur horn = These horns are large, sharp, and valuable. Unfortunately, most who try obtaining one from a live specimen end up skewered.
| goblin lucky charm = Goblins believe this trinket brings them luck, but if you have it... their faith was clearly misplaced.
| sunrise rock = A stable core teeming with natural energy derived from sunlight.
| goblin plunder = Full of stolen property brought back during a raid. Mostly junk.
| sharp spike = This spike ends in a wicked sharp point. Could make a good weapon.
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| cracked soul orb = Used to power goblin mechas. A strange energy radiates from the cracks.
| goblinhide scroll = Warhogs despise goblins and to frighten their enemy, they skin them and wear these scrolls as trophies.
| tome of eldritch secrets = The nature of the universe is too much to handle for mortal minds, but for those who wish to tempt fate anyway...
| gold dust = Folklore says that the djinn leave gold wherever they go...
| rustic staff = A rudimentary staff sporting a lesser magical catalyst. Could be used to cast simple spells.
| golden fish scale = A scale shimmering with golden glint. This is a highly uncommon sight.
| book of socerous secrets = Book written in an undecipherable language containing a lot of mysterious spell formulas.
| golden fleece = Active: Increases [[Defense Power]] by 12 for 6 seconds. 3 minute cooldown. Passive: Increase [[Wisdom]] and [[Dexterity]] by 6.
| blue drake horn = This enormous horn is built for penetrating most natural surfaces. The efficiency at which it carries out this task is often comparable to dwarven miners.
| golden hourglass = Jackal soldiers use this hourglass to measure the duration of an eclipse.
| goblin plunder = Full of stolen property brought back during a raid. Mostly junk.
| golden maw = Active: Reduces the [[Weapon Defense]] of an adjacent target by 40 for 6 seconds. 2 minute cooldown.
| ghaz plunder sack = A sack full of valuables plundered from unlucky trade caravans traversing the southern deserts.
| golden sands bracelet = This hollow golden bracelet has small grains of blue sand shift and move behind small glass windows.
| decaying tree bark  = This bark is utterly drained of color, taking on the pale white of sun-beaten bones found in the Hadarak.
| goldskull ring = Increases [[Might]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| blue drake scales = These majestic sapphire scales once belonged to a blue drake. They can become awe-inspiring once more in the hands of a skilled artisan...
| gourmet moa treat = Treats made by using very rare and tasteful ingredients, considered a delight to any Moa. Instantly awards 25.000 Bond Experience when given to a Moa.
| disabled bomb = Packed with gunpowder, but the wick seems useless now. It won't blow up in your face. Hopefully.
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins.  Increases experience received by the moa by 40%, Speed by {30} and Strength by {16} for the next 7500 steps.
| elven cloak = Expertly woven from a very fine, light type of silk, this cloak feels like wearing the wind itself.
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins.  Increases experience received by the moa by 40%, Speed by 40 and Strength by 16 for the next 7500 steps.
| protective googles = Worn by those frequently exposed to explosive or corrosive materials, unstable machinery and reckless tinkering.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| fish scale = Slippery and oily, these scales are commonly found in sea creatures.
| grape = Used in various recipes. These tiny delights are the essence of the renowned wines of Ravendawn.
| underearth relic = Exotic and very rare relic said to be derived from the mysterious domain called the "Underearth."
| greater demon eye = Bears an unholy glare, a glimpse into realms where shadows reign.
| dwarven mecha core = Instead of soul orbs, this innovative dwarven core design utilizes a rare mineral as its power source.
| greater health potion = Restores 500 health. 45s cooldown.
| low quality booze = While of dubious quality, this liquor still packs a punch. Cheap and strong, this is a staple beverage for pirates, bandits and the like.
| greater mana potion = Restores 220 mana. 45s cooldown.
| hexing eye = Those who gaze too long are soon affected with headaches and nausea... in a staring contest, the eye always wins.
| green drake scales  = These emerald green scales are incredibly tough, but flexible enough that in the hands of a skilled artisan they could be transformed.
| green drake scales  = These emerald green scales are incredibly tough, but flexible enough that in the hands of a skilled artisan they could be transformed.
| stolen goods = A sack full of stolen products-probably taken off a merchant caravan.
| greenshriek key = N/A
| torture paraphernalia = Nasty looking device, wickedly designed to inflict pain and torment.
| greenweave bolt = This exceptional cloth of elven craft is said to be made by carefully threading and weaving together thousands of blades of grass.
| warhog tusk = Sharpened from frequent use. Needs a good cleaning.
| grey cloth = N/A
| bandit shoulderpads = Dubious quality armor made from flimsy materials. Often preferred by lowlifes and petty outlaws.
| grey fur pelt = A common fur pelt.
| skull mask = Why do foxes wear these? Nobody knows. It's not like they can speak.
| grim bone dust = The stench of death is overwhelming. Do not inhale.
| bear paw = Bear paw with huge and sharp claws that could easily rip a person to bloody shreds.
| gromper = Can be sold for silver or sliced for ingredients. Lives in the murky depths of underwater caves.
| shark teeth = Sharp teeth fit for rendering flesh like a hot knife melts through butter.
| ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes.
| crustacean pincer = Slightly salty, the meat inside this pincer is a delicacy across the Pirate Isles.
| grumby's last words = N/A
| gazer tongue = Outlandish and oversized tongue that has a very grotesque consistency to the touch.
| hadarak amulet = Increases [[Attack Power]] and [[Defense Power]] by 4. Increases [[Might]] and [[Dexterity]] by 4.
| reptilian tail = Outside of Gilead, these muscular tails are considered an exotic delicacy, if a little tough to chew.
| halor's amulet of mischief = I wonder what powers this holds...
| toad eye = A pristine toad eye. Holds magical properties, according to folklore.
| handcrafted arrows = Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 [[Attack Power]]/2s for 6 seconds
| bat wing = Dark and leathery, this wing must've belonged to a bat of considerable size.
| happy room key = N/A
| toad leg = Despite their odd-looking appearance at first glance, toad legs are considered a culinary delicacy.
| hardwood = Although highly difficult to work with it, weapons and tools made from this stone-like wood are almost unbreakable.
| cave spider leg = This chitinous appendage is adapted to cavernous environments... Wait, is it still twitching?
| hatchling shell = While sharp, these spikes are nowhere near long enough to pose a serious threat for an armed adventurer.
| otherwordly fur = Fur belonging to some alien creature. Despite the superior quality, there's something not quite right about it.
| haunting gaze amulet = Looking into this blank eye, you can't help but feel like something is looking back at you.
| ancient drake heart = The heart of a drake is as precious as the finest gemstone, the heart of an ancient drake is priceless. Countless generations lived and died while this heart endured the onslaught of time.
| heaven's landing = Increases [[Max Health]] and Mana by {{TextColor|300|#33e487}} for 30 minutes
| reptilian scale = Intact scale plucked from a reptilian creature. Its iridescent surface reflects light.
| heavy chains = Increase [[Defense Power]] by 30 and [[Maximum Health]] by 300.
| predator tooth = A sharp, canine-like tooth which clearly belonged to a carnivorous creature.
| heavy log = Can be turned into planks. A sizeable and weighty timber.
| ghastly lamp = This eerie lamp gives no warmth, but rather leaves its carrier feeling drained and empty.
| heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties.
| gadget cog = Cog belonging to a technological marvel beyond comprehension. Or maybe just a regular ordinary cog.
| heavy plank = Used in various recipes. Exceptionally robust crafting material forged from dense logs.
| magical hat = A pointy hat typically worn by magicians. Some say they are enchanted.
| heavy whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| tribal fetish = Fetish usually worn by tribal leaders. Represents status in primitive groups.
| hellish paw = This paw once belonged to a malevolent creature that used it for tearing apart anyone unfortunate enough to get caught.
| defused dynamite = Could level a mountainside, but lacks a fuse. Handle with care and keep away from fire.
| hexing eye = Those who gaze too long are soon affected with headaches and nausea... in a staring contest, the eye always wins.
| orcish armor spike = Dreadful twisted spikes only seen adorning the armor of orcs with status. Caution: may retain bits of impaled flesh.
| hexing vestige = This strange substance is produced when the body has been subjected to a malicious spell for too long.
| trollish rockspike = A fragment of the mineral which grows from trolls' skins. Maybe a skilled smith could use it somehow.
| hidden blade = Active: Increase [[Haste]] by 40 for 6 seconds. 3 minutes cooldown.
| cultist chalice = An unsettling chalice, commonly used by skornian zealots in bizarre blood rituals.
| hidden dagger = In a pinch this easily concealed dagger could save your life. Some would call that cheating.
| demonic mask = For the followers of Skorn, this mask is both a sign of demonic devotion and an effective tool of intimidation.
| hide = Used in various recipes. A raw and unprocessed piece of hide.
| sigil of skorn = Those who've surrendered their lives to the sinister doctrine of Skorn wear this sigil proudly.
| hobgoblin's tooth amulet = Increase both [[Attack Power]] and [[Defense Power]] against creatures from the goblin family by 7.
| unlit candle = A candle of ordinary nature. At least at first sight...
| hog warlord head = N/A
| golden fish scale = A scale shimmering with golden glint. This is a highly uncommon sight.
| holy chalice = Sacred rites are performed with these chalices. More importantly, they're covered with a layer of gold!
| scroll of dark rituals = This scroll contains the dark, twisted secrets to the forbidden rituals performed by trusted acolytes.
| holy water (glass flask) = N/A
| otherworldly vestige = The presence of this eerie crystal-like structure indicates a history of strange and dangerous rituals tainting the area.
| holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted.
| piece of taurian steel = These remains of equipment used by minotaurs are sourced from and crafted using mysterious minerals from the Underearth.
| honey = Used in various recipes. A treasure from buzzing bee hives.
| booty stash = Raiding, plundering, and pillaging are a pirate's trade. The contents of this chest could fetch a good price if you don't mind their origin.
| hookmask camp key = A rusty old key taken from a bandit close to Jensen's winery.
| worn jolly roger = Ragged and full of holes, this flag is probably still in better condition than the ship it was attached to.
| hookmask insignia = Held by the most unscrupulous amongst the hookmasks, this badge is a reward for cunning and ruthlessness.
| bloody chalice = This exquisite chalice is fit for a king. The more one drinks from it, the easier it is to ignore the blood staining its rim...
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| worn ship helm = A shipwreck is a horrible fate for some and a bountiful opportunity for others. This will make a for a great tavern decoration.
| human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch.
| pile of gunpowder = Highly volatile material used in guns, cannons and explosives. Handle with extreme care.
| hunter's pendant = Increases [[Attack Power]], [[Precision]] and [[Impact]] by 10.
| ashen pile = There's 'burnt to a crisp' and then there's this! Whatever this once represented has long been consumed by a fiery inferno.
| hunter's ring = Increase [[Attack Power]] against creatures from the Vampires family by 9.
| skull headdress = Tribal headdress crafted from the skull of a large creature. Works as protection and adornment.
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
| infantry shoulderguards = Low-grade protective piece. Mass produced to adequately gear military units thruought the land.
| ice crystal silk = The secrets to creating this black ice crystal silk are, unfortunately, locked inside the mind of a bloodthirsty spider.
| spiked shoulderguards = Fearsome shoulderguards that double as both protection and weapons in combat. Kaiman will purposefully smear blood on the spikes to intimidate their enemies.
| ice gladius = An elegant weapon from a more civilized age.
| kaiman scale = If kaimans could speak, they'd probably insist their scales are superior to steel. And no, it's not up for debate.
| ice scepter = In the hands of a Winterlord it is a symbol of their authority.
| feather headdress = This saurian headdress is comprised of giant feathers... some longer than an orc's arm!
| ice shards = Fragments of shattered ice, deadly sharp.
| primitive spear = Ponty spear usually used as a hunting tool-probably a useful weapon once, now it's broken in half.
| ice shell fragment = Beautifully preserved fragment from a frozen giant.
| rat tail = A severed rat tail, certainly a gruesome thing to carry around...
| ice spikes = Passive: Increases [[Vitality]] by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups.
| ice vein potion = The liquid inside this freezes anything it touches. Nobody knows quite how it is made.
| red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities.
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes
| vampiric codex = Although prone to fits of bloodlust and ancient fury, vampires do possess [[Wisdom]] enough to temper the urges of newbloods and their own egos, sometimes...
| icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
| spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound.
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| winter armor piece = Piece of an armor which purpose is to protect not only against weapons, but also against freezing cold.
| hookmask insignia = Held by the most unscrupulous amongst the hookmasks, this badge is a reward for cunning and ruthlessness.
| iceforge relic = Majestic iceforge drinking cup decorated with chips of igneous ice: a fitting relic for such assiduous people.
| iceforge relic = Majestic iceforge drinking cup decorated with chips of igneous ice: a fitting relic for such assiduous people.
| arrow quiver = Some archers can tell of that one time they reached out to an empty quiver. Others can't anymore.
| icy eye = This eye is the size of a plate and shimmers with the bright blue of a clear sky. It'd be beautiful if not for the fact it's an eye.
| copied spellbook = Parchment full of scribbled annotations, clearly copied from another source by someone in a hurry.
| idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
| living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself...
| idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him.
| spider eggs = Is there something moving inside?
| igneas staff = Forged in reverence to the elemental mage Igneas, it wields the essence of his mastery.
| ritualistic necklace = Increase [[Attack Power]] by 5. After killing a creature that rewards experience, increase [[Attack Power]] by 5 for 10 seconds, stacking up to 4 times.
| igneous ice essence = An essence of frost so potent, it scorches like fire.
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients.
| igneous ice shard = This diamond-hard shard overflows with elemental energy. The power of the White Blight in the palm of your hand.
| mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid.
| illegible note = N/A
| exotic vitamin = An odd-looking vitamin supplement used by experienced moa breeders. Guarantees that moas born with abilities will have them at the highest possible tier.
| immaterial bangle = Fueled by the wearer's mana, this trinket unleashes a protective aura that reinforces their physical prowess, making every strike land with increased force.
| purebred certificate = A document indicating a moa's privileged genealogy. Increases the chance of a moa being born with a trait by 1%.
| impenetrable plate = There's hardly any scratches on this large shell. Its incredible toughness only serves to make it little more than decoration.
| mating essence = A funny-smelling liquid which makes moas become very welcoming to each other. Gives 100% success rate to the mating phase.
| improved blacksmith's hammer = Increases crafting labor by 15.
| unstable breeding concoction = A chemical mix with a nasty feeling about it. Lowers mating success chance to only 20%, but fixes tier swing at 70%.
| improved ring of dexterity = Increase [[Dexterity]] by 3.
| armour hinge = Required for certain crafting recipes.
| improved ring of intelligence = Increase [[Intelligence]] by 3.
| master breeder annotations = Technical notes made by a renowned master breeder. Increases the chance of a moa being born with an ability by 5%.
| improved ring of might = Increase [[Might]] by 3.
| bloodstained edge = Required for certain crafting recipes.
| improved ring of wisdom = Increase [[Wisdom]] by 3.
| shattered weapon = A broken weapon. If smelted down it may see use again.
| improved woodwork tools = Used in housing upgrades.
| cunning handle = Required for certain crafting recipes.
| indomitable greater rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| internal padding = Required for certain crafting recipes.
| indomitable greater rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| thin blade = Required for certain crafting recipes.
| indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| foreign handle = Required for certain crafting recipes.
| indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| strong reinforcement = Required for certain crafting recipes.
| indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| sturdy string = Required for certain crafting recipes.
| indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| toadish leather = Required for certain crafting recipes.
| indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| metallic core = Required for certain crafting recipes.
| indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| frozen meat = This shank of meat is warm but rigid as if it was frozen.
| indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| zorian frozen whiskers = N/A
| indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| tribalistic clothing = Required for certain crafting recipes.
| indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life.
| indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| coldsteel ring = Increase [[Might]] and [[Intelligence]] by 20.
| indomitable greater rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths.
| indomitable greater rune of preservation = For the Helmet you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| ice spikes = Passive: Increases [[Vitality]] by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
| indomitable greater rune of protection = For the Armor you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| explorer's scarf = Increases [[Attack Power]] and [[Defense Power]] by 7, increase [[Maximum Mana]] by 400.
| indomitable greater rune of safeguard = For the Legs you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
| indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| frost ward = Active: Increases your [[Defense Power]] by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
| indomitable lesser rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| sharp edge = Required for certain crafting recipes.
| indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| thergardian ring = Increase [[Wisdom]] by 16 and [[Intelligence]] by 12.
| indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| crowmaiden bangle = Increase [[Maximum Mana]] by 150 and [[Precision]] by 10.
| indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in [[Haste]] by 40 for 8 seconds. 5 minute cooldown.
| indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| wylla's protective charm = Increase [[Haste]] by 22 and [[Health Regeneration]] by 5.
| indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce [[Defense Power]] by 30 by 10 seconds. 5 minute cooldown.
| indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes.
| indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
| indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| amulet of the initiate = Increase [[Intelligence]] and [[Wisdom]] by 4.
| indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%.
| indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase [[Attack Power]] by 30 for 2 minutes. 5 minutes cooldown.
| indomitable lesser rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| executioner's mutagen = Increase [[Precision]] by 70 for 10 minutes.
| indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| essence of bravery = Increase [[Attack Power]] and [[Defense Power]] by 30 for 10 minutes.
| indomitable lesser rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| frenzy potion = Increase [[Attack Power]] and [[Haste]] by 45. Reduce [[Defense Power]] by 50 for 5 minutes.
| indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| expert elixir = Increase [[Defense Power]] by 40 for 2 minutes.
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| hunter's pendant = Increases [[Attack Power]], [[Precision]] and [[Impact]] by 10.
| indomitable superior rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times.
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| berserker talisman = Increase [[Attack Power]] and [[Haste]] by 20.
| indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| mysticap fetish = Active: Instantly restores 400 Mana and increase [[Defense Power]] by 20 for 5 seconds. 5 minutes cooldown.
| indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| eye of the overlord = Increase [[Haste]] and [[Precision]] by 35.
| indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| manastorm draft = Increase [[Maximum Mana]] by 600 and [[Mana Regeneration]] by 60 for 5 minutes
| indomitable superior rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| omega stone = Active: Increase [[Attack Power]] and [[Defense Power]] by 40 for 1 minute. 5 minutes cooldown.
| indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 60 for 5 minutes. 5 minutes cooldown.
| indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| resilience mutagen = Each harmful effect currently afflicting the user raises his [[Attack Power]] by 12 instead, up to a total of 60 [[Attack Power]]. 4 minutes duration.
| indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| ring of mastery = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 7. You can equip only one of this item.
| indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown.
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| ring of safeguard = Increases [[Vitality]] by 9. You can equip only one of this item.
| indomitable superior rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| runic amulet = Increase [[Attack Power]] and [[Mana Regeneration]] by 30.
| indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| savage compound = Increase [[Precision]] by 50 for 2 minutes.
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| sage's essence = IncreIncrease [[Mana Regeneration]] by 80 for 3 minutes.
| indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times.
| infamous dubloon = However disorganized pirates might seem, they can all agree on one thing: the value of gold and blood.
| slayer elixir = Increase [[Attack Power]] by 40 for 2 minutes.
| infantry boost = Increase [[Maximum Health]] by 150 and [[Health Regeneration]] by 30 for 5 minutes
| sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown.
| infantry shoulderguards = Low-grade protective piece. Mass produced to adequately gear military units thruought the land.
| stardust bangle = Increases [[Intelligence]] and [[Wisdom]] by 22. You can equip only one of this item.
| infected tooth = A putrid, repulsive substance drips from this rotten tooth.
| sumptuous panacea = Remove up to 3 harmful effect afflicting the user and restore 1000 Health. 8 minutes cooldown.
| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown.
| initiate pendant = The trinket given to those who have taken their first step on the path of Skorn.
| wellspring blessing = Increase [[Defense Power]] by 30 and [[Mana Regeneration]] and [[Health Regeneration]] by 15.
| intact skull = Aside from a few nicks and cracks, this old skull is in nearly perfect condition.
| vigorous draught = Increase [[Maximum Health]] by 600 and [[Health Regeneration]] by 60 for 5 minutes
| intermediate health potion = Restores 300 health. 45s cooldown.
| wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 30 for 5 minutes. 5 minutes cooldown.
| intermediate mana potion = Restores 160 mana. 45s cooldown.
| angerhorn impaler = Active: Increase [[Attack Power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
| internal padding = Required for certain crafting recipes.
| saveena's insignia = Increase [[Dexterity]] and [[Might]] by 12. It has the name 'Saveena' carved into it.
| intricately woven silk = Some scholars say that forest spiders are more intelligent than others of their kin and point to these webs as proof.
| baari's insignia = Increase [[Dexterity]] and [[Wisdom]] by 12. It has the name 'Baari' carved into it.
| iron bar = Used in various recipes. Forged with strength and versatility in mind.
| voohra's insignia = Increase [[Dexterity]] and [[Intelligence]] by 12. It has the name 'Voohra' carved into it.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation.
| iron hammer = N/A
| eldritch crow mask = Active: Increase [[Spell Power]] by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs.
| iron ingot = Used in various recipes. A versatile metallic ingot.
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
| iron ore = Can be turned into ingots. A compact clump of iron ore.
| ring of the initiate = Increase [[Might]] and [[Dexterity]] by 2. You can equip only one of this item.
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it!
| human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch.
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
| idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
| jagged ice spike = Really sharp and pointy, but brittle.
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications.
| jagged spearhead = Sharp and pointy.
| emerald amulet = Increases [[Defense Power]] by 10 and [[Vitality]] by 20.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
| the grim smile = Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown.
| jensen's merlot = Increases your in-combat regeneration by 1%
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| jim's personal treasure = Increases [[Might]] and [[Dexterity]] by 8.
| hookmask camp key = A rusty old key taken from a bandit close to Jensen's winery.
| jonny's razor = N/A
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| juggernaut tonic = Increase [[Attack Power]] and [[Defense Power]] by 15. Reduce Movement Speed by 15% for 5 minutes.
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| juniper fish = Can be sold for silver or sliced for ingredients. A solitary wanderer, it nests in underwater foliage.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| kaiman scale = If kaimans could speak, they'd probably insist their scales are superior to steel. And no, it's not up for debate.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| kaiman swamp reed = Kaiman have a particular affinity for these reeds and often rub them over their scales. Nobody knows why.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| kaiman teeth = Sharp teeth easily capable of ripping large chunks of flesh from unsuspecting prey.
| krieger's insignia = Increases [[Intelligence]] and [[Wisdom]] by 6.
| kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| struggle sign = Increase [[Attack Power]] by 8 and [[Maximum Health]] by 100.
| keen greater rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
| keen greater rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power...
| keen greater rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection.
| keen greater rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| orkrev amulet = Increase [[Attack Power]] by 12 and [[Maximum Mana]] by 250.
| keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted.
| keen greater rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells.
| keen greater rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| mutated pelt = The mottled fur of this pelt is stained with strange hues and patterns, hinting at the unnatural mutations that have befallen its original owner.
| keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| giant crow skull = A macabre trophy with sharp beak and empty eye sockets, said to hold the memories of the departed.
| keen greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| noble adornment = A regal accessory fit for a rat, made from the finest materials scavenged them, who thrive as parasitic beings in the shadows of civilization
| keen greater rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick.
| keen greater rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells.
| keen greater rune of nimbleness = For the Boots you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| heavy chains = Increase [[Defense Power]] by 30 and [[Maximum Health]] by 300.
| keen greater rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or [[Precision]]
| keen greater rune of preservation = For the Helmet you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
| keen greater rune of protection = For the Armor you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their [[Defense Power]] by 15 over 8 seconds. Has 30% chance to lowering its [[Defense Power]] by 30 instead but raising its [[Attack Power]] by 30. 2 minute cooldown.
| keen greater rune of safeguard = For the Legs you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| waterless poppy blossoms = Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown.
| keen lesser rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
| keen lesser rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| toxique n5 = Active: Apply a 15% slow to the player for 8 seconds. For the duration, leaves a track of toxic fumes behind, applying a damaging over time effect, dealing 20 spell damage per second and slowing by 20% anyone affected for 8 seconds. 90 second cooldown.
| keen lesser rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| natural log = Can be turned into planks. Untouched, carrying the spirit of wilderness.
| keen lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| dendrion's memento = Active: Summon a Living Roots level 54 to fight for you, lasts for 1 minutes or until slayed. 12 minute cooldown.
| keen lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| ambersprite shard = This gemstone is believed to be the crystalized form of natural spirits. It can be used to channel powerful elemental magic.
| keen lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| ancient metallic scrap = The techinque used to make this resilient alloy has been lost to the ages. Salvaging the scraps is the only option to forge with it.
| keen lesser rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| crude runed tip = The tribal inhabitants of Glaceforde mark their tools and bodies with runic symbols copied from Dwarven ruins. Perhaps they can be used to imbue weapons, just as their creators intended.
| keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| composite leather = Although this resistent material is great for crafting, it's better not to ask where it came from.
| keen lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| mutated tissue = A grotesque, pulsating mass of twisted tissue, radiating a sickly purple glow that suggests its malevolent nature
| keen lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| enervating core = This glinting stone seems to drain warmth and happines when touched. This property also maks it a great arcane focus to be used in crafting magical items.
| keen lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| draconic hide = Working this material into wondrous armor pieces is not even half as hard as obtaining it in the first place.
| keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| hardwood = Although highly difficult to work with it, weapons and tools made from this stone-like wood are almost unbreakable.
| keen lesser rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| cutting edge scrap = Razor-sharp metal fragments. Handled with care, these can be forged into deadly weapons.
| keen lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties.
| keen lesser rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry.
| keen lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into [[Might]]y weapons and armor.
| keen superior rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something.
| keen superior rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter.
| keen superior rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| sturdy joint = Made from a combination of hardened wood and strong metal, this could be crafted into a firm handle for heavy weaponry.
| keen superior rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| supernatural thread = The Yornish make full use of their prey, nothing goes to waste. This strong and sinewy thread is proof of it.
| keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| winterwool = Excellent quality fur, it will confer great isulation and protection to any apparel it's worked into.
| keen superior rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| bolt = Used in various recipes. A small piece, integral in connecting larger ones.
| keen superior rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| greenweave bolt = This exceptional cloth of elven craft is said to be made by carefully threading and weaving together thousands of blades of grass.
| keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| twisted blades = Extracted from a set of dreadful weapons. These can be repurposed by a skilled blacksmith.
| keen superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| steel bar = Used in various recipes. Cold, hard, and unyielding - the essence of strength.
| keen superior rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| supple wooden arch = Used in various recipes. Crafted with [[Precision]], this arch combines flexibility with strength.
| keen superior rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| common plate = Used in various recipes. A humble slab of metal, awaiting purpose.
| keen superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| wooden arch = Used in various recipes. A basic but sturdy wooden arch.
| keen superior rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| common wagon container = Used for crafting Wagons at the Wagon Crafter.
| keen superior rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| black fish roe = Used in various recipes. Bursting with umami flavor and a velvety texture, it's prized by chefs.
| keen superior rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| starting sail kit = Used for crafting a Sail at the Ship Builder.
| keen superior rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| fish eye = These eerie orbs can be used in divination, or for use in potions and elixirs.
| krieger's insignia = Increases [[Intelligence]] and [[Wisdom]] by 6.
| fish liver = It is said to have powerful effects on the mind and body.
| krugg hookmask = N/A
| fish oil = Used in various recipes. Rich in nutrients, can also be used for medicinal purposes.
| krugg hookmask key = N/A
| fish skin = This tough, leathery skin is covered in small, iridescent scales and has a slimy texture.
| landing brandy = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|10|#33e487}} for 10 minutes.
| fish roe = Used in various recipes. Small, soft, and bursting with a salty, oceanic flavor.
| large cargo hold = Used for crafting Ships at the Ship Builder
| large fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| large fishing storage = Used for crafting ship cabins for your ship at the Ship Builder.
| large gun deck = Used for crafting Ships at the Ship Builder
| large hull frame = Used for crafting Ships at the Ship Builder
| large ice shell = This shell is cold to the touch and incredibly hard. Too stiff to reshape.
| large land deed = Required to buy a Large Estate.
| large sail kit = Used for crafting a Sail at the Ship Builder.
| large spider egg = You wouldn't want to meet the spider this came from. But you probably already have.
| large wagon container = Used for crafting Wagons at the Wagon Crafter.
| leather strap = A powerful tool to secure your pants with.
| lesser health potion = Restores 150 health. 45s cooldown.
| lesser mana potion = Restores 100 mana. 45s cooldown.
| lesser poison extract = Bottled toxin extracted from a poisonous specimen. Not safe for consumption.
| life thread = Spun by wind spirits, a delicate strand connecting realms. Whispering secrets of life's breath and boundless journeys.
| light's sigil = Increases [[Wisdom]] and [[Haste]] by 22. You can equip only one of this item.
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown.
| living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself...
| loaf bread = Increase [[Healing Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| lobster = Can be sold for silver or sliced for ingredients. Its carapace stands as a testament to resilience.
| lockpicks = N/A
| loneye = Increase [[Spell Defense]] by 8. Become immune to Gazer's Comatose ability.
| loom = Used in housing upgrades.
| lost kingdom amulet = Increase [[Attack Power]] and [[Defense Power]] by 15.
| lotus bloom = This beautiful flower makes for a fine gift, if only you dare to pluck it.
| low quality booze = While of dubious quality, this liquor still packs a punch. Cheap and strong, this is a staple beverage for pirates, bandits and the like.
| lucien's waffles = Increase [[Intelligence]] by {{TextColor|30|#33e487}} for 30 minutes.
| lucky boxing glove = Every boxer needs one!
| luminous sack = This bioluminescent organ can be crushed into a fine powder for magical effects.
| luminous sack = This bioluminescent organ can be crushed into a fine powder for magical effects.
| red fish roe = Used in various recipes. A rare delicacy prized for its brilliant red hue and subtle oceanic flavor.
| luxury bed = Used in housing upgrades.
| orange scales = Used in various recipes. Vibrant orange scales with a subtle oceanic aroma.
| luxury carpet = Used in housing upgrades.
| yellow fish roe = Delicate, buttery eggs with a mild flavor, perfect for enhancing the taste of seafood.
| luxury cloth roll = Used in housing upgrades.
| condensed energy = It is a swirling, shimmering gas contained within a glass bottle. When opened, a faint hissing sound can be heard as the gas escapes, pulsing with energy.
| luxury thread spool = Used in housing upgrades.
| venomfang egg = A perfectly intact egg taken from a venomfang drake. Considered an invaluable item by many.
| lyderian chopped tenderloin = Increase [[Intelligence]] by {{TextColor|40|#33e487}} for 30 minutes.
| dunewalker cloak = Light as a desert breeze and comfortable to wear, the cloak is imbued with desert magic, which can call upon the swift unpredictability of a sandstorm to embrace its wearer.
| lyderian fries = Increase [[Might]] by {{TextColor|6|#33e487}} for 30 minutes.
| nightshatter = Its surface is smooth to the touch, and it emits a warm, radiant glow that seems to pulse with life.
| lyderian tear = Increase [[Might]] and [[Wisdom]] by 8. You can equip only one of this item.
| immaterial bangle = Fueled by the wearer's mana, this trinket unleashes a protective aura that reinforces their physical prowess, making every strike land with increased force.
| maddening orb = The orb emanates quiet whispers in some inhuman tongue. Prolonged exposure provokes acts of extreme violence in the listener.
| swift wheel = Used for crafting Wagons at the Wagon Crafter.
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| dense block = Used in various recipes. Massive construction material painstakingly hewn from solid stone.
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times.
| royal ornaments = Used in various recipes. Formed by skillfully combining an array of precious gems, radiating elegance.
| magical hat = A pointy hat typically worn by magicians. Some say they are enchanted.
| stone block = Used in various recipes. Solid building material, ideal for constructing robust houses.
| magnificent tusks = The creature to which these tusks belonged took great care of them.
| heavy plank = Used in various recipes. Exceptionally robust crafting material forged from dense logs.
| major health potion = Restores 800 health. 45s cooldown.
| old wagon container = Used for crafting Wagons at the Wagon Crafter.
| major mana potion = Restores 320 mana. 45s cooldown.
| dense plank = Used in various recipes. Sturdy crafting material crafted from dense logs.
| malleable screw = Used in various recipes. Used to fix things in place.
| old wheel = Used for crafting Wagons at the Wagon Crafter.
| manaproof scale = Infamous for its magic-resistant properties, this scale is the signature of a spellslayer drake.
| old hull frame = Used for crafting Ships at the Ship Builder.
| manastorm draft = Increase [[Maximum Mana]] by 600 and [[Mana Regeneration]] by 60 for 5 minutes
| crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration.
| mark of ghaz = When a Ghaz manages to lead more than a dozen raids and bring his warband back alive, he's awarded a mark of distinction.
| eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases [[Wisdom]] and [[Intelligence]] by 6.
| mark of pandemonium = Fully accepted members of the Cult of Skorn often carry these symbols of their allegiance.
| bun = Increase [[Defense Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds.
| pie = Increase [[Attack Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| marshy carapace = Despite looking hard and rough, it is actually quite soft and delicate.
| cake = Increase [[Attack Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| mashed potatoes = Increase [[Might]] by {{TextColor|4|#33e487}} for 30 minutes.
| croissant = Increase [[Defense Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| mast = Used for crafting Ships at the Ship Builder
| deluxe cake = Increase [[Attack Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| master breeder annotations = Technical notes made by a renowned master breeder. Increases the chance of a moa being born with an ability by 5%.
| danish = Increase [[Defense Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| master tailor legs = N/A
| whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|15|#33e487}} for 10 minutes.
| mating essence = A funny-smelling liquid which makes moas become very welcoming to each other. Gives 100% success rate to the mating phase.
| old mast = Used for crafting Ships at the Ship Builder.
| medium ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| scone = Increase [[Defense Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| medium cargo hold = Used for crafting Ships at the Ship Builder
| beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| medium fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| cookies = Increase [[Attack Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| medium fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| deluxe cookies = Increase [[Attack Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| medium fishing storage = Used for crafting Ships at the Ship Builder
| vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|5|#33e487}} for 10 minutes.
| medium gun deck = Used for crafting Ships at the Ship Builder
| wine = Channel and restore {{TextColor|175|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| medium hull frame = Used for crafting Ships at the Ship Builder
| ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes.
| medium land deed = Required to buy a Medium Estate.
| muffin = Increase [[Defense Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| rum = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|25|#33e487}} for 10 minutes.
| medium sail kit = Used for crafting a Sail at the Ship Builder.
| bittersweet roast = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes
| medium tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| dwarven purple shank = Increase [[Dexterity]] by {{TextColor|20|#33e487}} for 30 minutes.
| medium wagon container = Used for crafting Wagons at the Wagon Crafter.
| fillet lucien = Increase [[Wisdom]] by {{TextColor|20|#33e487}} for 30 minutes.
| mending potion = Restore 15 Health/2s for 20 seconds. 3 minutes cooldown.
| charred meat kebab = Increase [[Intelligence]] by {{TextColor|10|#33e487}} for 30 minutes.
| merchant's cloth = Used in various recipes. Its subtle sheen and tasteful patterns carry an air of sophistication.
| acornchar sausage = Increase [[Dexterity]] by {{TextColor|30|#33e487}} for 30 minutes.
| merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication.
| frozen sweet berries = Increase [[Might]] by {{TextColor|30|#33e487}} for 30 minutes.
| merchant's thread = Used in various recipes. The lifeline of intricate textiles.
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes
| metallic core = Required for certain crafting recipes.
| fruit pancakes = Increase [[Vitality]] by {{TextColor|10|#33e487}} for 30 minutes.
| mikkel's box of tools = N/A
| firered chicken kebab = Increase [[Might]] by {{TextColor|40|#33e487}} for 30 minutes.
| milk = Used in various recipes. A fundamental ingredient for its richness and diversity of uses.
| lucien's waffles = Increase [[Intelligence]] by {{TextColor|30|#33e487}} for 30 minutes.
| mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it!
| lyderian chopped tenderloin = Increase [[Intelligence]] by {{TextColor|40|#33e487}} for 30 minutes.
| mindsurge = Increases [[Vitality]] and [[Intelligence]] by 35. You can equip only one of this item.
| roasted chicken and veggies = Increase [[Dexterity]] by {{TextColor|10|#33e487}} for 30 minutes.
| mineral ore = Who knows what may be trapped inside this ore? Probably just salt...
| freshfish roll = Increase [[Wisdom]] by {{TextColor|30|#33e487}} for 30 minutes.
| mineworker mallet = Mallet used to prospect mining nodes. It is worn-out by extensive use, though it still packs a punch.
| rohna roasted ham = Increase [[Dexterity]] by {{TextColor|40|#33e487}} for 30 minutes.
| mino = Can be sold for silver or sliced for ingredients. Agile and playful, the mino thrives in swift currents.
| sailor's seastew = Increase [[Wisdom]] by {{TextColor|40|#33e487}} for 30 minutes.
| minor ring of dexterity = Increase [[Dexterity]] by 2.
| rum downslider = Increase [[Vitality]] by {{TextColor|20|#33e487}} for 30 minutes.
| minor ring of intelligence = Increase [[Intelligence]] by 2.
| ravendawnian porridge = Increase [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes.
| minor ring of might = Increase [[Might]] by 2.
| smoked garlic sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| minor ring of wisdom = Increase [[Wisdom]] by 2.
| smoked sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| minor shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| settler's stew = Increase [[Intelligence]] by {{TextColor|20|#33e487}} for 30 minutes.
| minotaur horn = These horns are large, sharp, and valuable. Unfortunately, most who try obtaining one from a live specimen end up skewered.
| shaked fruitmilk = Increase [[Might]] by {{TextColor|20|#33e487}} for 30 minutes.
| minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| sweetened beans = Increase [[Vitality]] by {{TextColor|40|#33e487}} for 30 minutes.
| mirage cloak = When exposed to the light of the desert sun, the fabric of this cloak makes the wearer appear like nothing more than some shifting sand in the distance.
| basic animal feed = Used to feed animals in housing
| mithril ore = N/A
| complex animal feed = Used to feed animals in housing
| moa egg = N/A
| oil = Used in various recipes. Its viscosity imparts a peculiar sensation on the skin.
| apple cider = Channel and restore {{TextColor|100|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| strawberry whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|60|#33e487}} for 10 minutes.
| spiced oil = Used in various recipes. Aromatic whispers emanate from the bottle.
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| banana vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|45|#33e487}} for 10 minutes.
| shanks n' mash = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|15|#33e487}} for 30 minutes
| spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| butter = Used in various recipes. A creamy and rich delight churned from milk.
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| blueberry pie = Increase [[Vitality]] by {{TextColor|30|#33e487}} for 30 minutes.
| glademire crackers = Increase [[Healing Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| moa ration = Ordinary ration extensively used to feed moas.
| moa ration = Ordinary ration extensively used to feed moas.
| bagel = Increase [[Healing Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients.
| apple puree = Increase [[Intelligence]] by {{TextColor|4|#33e487}} for 30 minutes.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas.  Increases experience received by the moa by 75%, Speed by {60} and Strength by {30} for the next 25000 steps.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas. Increases experience received by the moa by 75%, Speed by 75 and Strength by 30 for the next 25000 steps.
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes.
| monstrous mane = This once belonged to a real monster of a beast.
| corn on a cob = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| monument to bloodlust = Passive: Grants +4% [[Max Health]] and +4% [[Health Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| carrot soup = Increase [[Intelligence]] by {{TextColor|6|#33e487}} for 30 minutes.
| monument to brutality = Passive: Grants +4% [[Weapon Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| baked potatoes = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| monument to desolation = Passive: Grants +4% [[Spell Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| monument to dexterity = Passive: Grants a permanent bonus of [[Dexterity]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| loaf bread = Increase [[Healing Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| monument to envy = Passive: Grants +4% [[Haste]]. Can be placed in your house, traded, or sold on the Marketplace.
| corn chowder = Increase [[Wisdom]] by {{TextColor|4|#33e487}} for 30 minutes.
| monument to greed = Passive: Grants +6% [[Max Mana]] and +4% [[Mana Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| mashed potatoes = Increase [[Might]] by {{TextColor|4|#33e487}} for 30 minutes.
| monument to grudges = Passive: Grants +4% [[Healing Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| cornbread = Increase [[Healing Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| monument to intelligence = Passive: Grants a permanent bonus of [[Intelligence]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| potato bread = Increase [[Healing Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| monument to might = Passive: Grants a permanent bonus of [[Might]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| monument to obsession = Passive: Grants +4% [[Weapon Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| omelet = Increase [[Dexterity]] by {{TextColor|6|#33e487}} for 30 minutes.
| monument to subjugation = Passive: Grants +4% [[Spell Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| lyderian fries = Increase [[Might]] by {{TextColor|6|#33e487}} for 30 minutes.
| monument to supremacy = Passive: Grants +3% [[Impact]] and +1% [[Precision]]. Can be placed in your house, traded, or sold on the Marketplace.
| rye bread = Increase [[Healing Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| monument to tyranny = Passive: Grants +3% [[Precision]] and +1% [[Impact]]. Can be placed in your house, traded, or sold on the Marketplace.
| rohna crackers = Increase [[Defense Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| monument to vitality = Passive: Grants a permanent bonus of [[Vitality]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| sajecho hardtack = Increase [[Attack Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| monument to wisdom = Passive: Grants a permanent bonus of [[Wisdom]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| mood ring = Increase at random [[Spell Power]], [[Weapon Power]], [[Spell Defense]] or [[Weapon Defense]] by 10.
| sourdought bagel = Increase [[Healing Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| moon ruby = This gem pulsates with lunar enchantment, a token of their eternal nature.
| silky scrambled eggs = Increase [[Wisdom]] by {{TextColor|6|#33e487}} for 30 minutes.
| moonberry = Used in various recipes. This dark-purple fruit enchants the landscapes of Ravendawn.
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices.
| moonlight spore = These spores are so small that they are almost invisible when floating through the air. At night, however, they shine like fireflies due to the light from the moon.
| scrambled eggs = Increase [[Dexterity]] by {{TextColor|4|#33e487}} for 30 minutes.
| morningstar trophy = The war banner of the Morningstars inspires you to burst into action with [[Haste]]! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| boozemelon = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|35|#33e487}} for 10 minutes.
| moving eldritch tentacle = A squirming mass of tendrils forming a single tentacle. It's not clear whether it's made from flesh or vine.
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| mozgauth's fire remedy = N/A
| landing brandy = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|10|#33e487}} for 10 minutes.
| muffin = Increase [[Defense Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| corn salad = Increase [[Vitality]] by {{TextColor|4|#33e487}} for 30 minutes.
| murky cocoon = If you look closely, something appears to be moving inside...
| steamed carrots = Increase [[Vitality]] by {{TextColor|6|#33e487}} for 30 minutes.
| musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| heaven's landing = Increases Max Health and Mana by {{TextColor|300|#33e487}} for 30 minutes
| mutated heart = Something has changed this heart completely. The source of that corruption is not entirely understood.
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
| mutated pelt = The mottled fur of this pelt is stained with strange hues and patterns, hinting at the unnatural mutations that have befallen its original owner.
| shaked acorn-milk = Increases [[Healing Power]] by {{TextColor|50|#33e487}} for 30 minutes
| mutated tissue = A grotesque, pulsating mass of twisted tissue, radiating a sickly purple glow that suggests its malevolent nature
| copper anvil = Used in housing upgrades.
| mystery trophy = Inside is one of the much sought after Creature Trophies. Which one in particular is unknown until you look within...
| weak table = Used in housing upgrades.
| mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid.
| cherry pie = Increases Spell Attack by {{TextColor|20|#33e487}} for 30 minutes.
| mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry.
| sturdy container = Used in housing upgrades.
| mystical shroom = Mushroom with mysterious magical properties. A curious colorful glow emanates from it.
| cheap rug = Used in housing upgrades.
| mysticap fetish = Active: Instantly restores 400 Mana and increase [[Defense Power]] by 20 for 5 seconds. 5 minutes cooldown.
| frail loom = Used in housing upgrades.
| nail = Used in various recipes. A basic yet crucial component for construction.
| simple loom = Used in housing upgrades.
| natural log = Can be turned into planks. Untouched, carrying the spirit of wilderness.
| eldritch amulet = Increases [[Maximum Mana]] by 1500 and [[Precision]] by 20.
| nature matter = N/A
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths.
| nature's blessing = Increase [[Healing Power]] by 25.
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'.
| necklace of duality = Increases [[Maximum Health]] and [[Maximum Mana]] by 600.
| shamanic ring = Increases [[Healing Power]] by 25 and [[Impact]] by 30.
| necklace of offering = Increase [[Healing Power]] by 5.
| advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'.
| necktail = Increases [[Spell Defense]] by 30 and [[Weapon Defense]] by 15.
| composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'.
| netherweave = Increases [[Vitality]] and [[Dexterity]] by 35. You can equip only one of this item.
| superior headgear = Together with 'Superior Saddle' can be crafted into a 'Superior Barding'.
| nevermelting ice = A chunk of extraordinary ice, found only in the coldest reaches of the world.
| artisan headgear = Together with 'Artisan Saddle' can be crafted into a 'Artisan Barding'.
| nightblade pendant = Increase [[Attack Power]] by 3.
| war headgear = Together with 'War Saddle' can be crafted into a 'War Barding'.
| nightmare extract = The swirling liquid appears like dozens of spider eyes staring out from behind the glass.
| basic tools = Used in housing upgrades.
| nightmarish fragment = Those who sleep with this sinister shard in their possession inevitably wake up screaming.
| explorer headgear = Together with 'Explorer Saddle' can be crafted into a 'Explorer Barding'.
| nightshatter = Its surface is smooth to the touch, and it emits a warm, radiant glow that seems to pulse with life.
| professional headgear = Together with 'Professional Saddle' can be crafted into a 'Professional Barding'.
| nimble greater rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| composed saddle = Together with 'Composed Headgear' can be crafted into a 'Composed Barding'.
| nimble greater rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| simple saddle = Together with 'Simple Headgear' can be crafted into a 'Simple Barding'.
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| advanced saddle = Together with 'Advanced Headgear' can be crafted into a 'Advanced Barding'.
| nimble greater rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| war saddle = Together with 'War Headgear' can be crafted into a 'War Barding'.
| nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| artisan saddle = Together with 'Artisan Headgear' can be crafted into a 'Artisan Barding'.
| nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| superior saddle = Together with 'Superior Headgear' can be crafted into a 'Superior Barding'.
| nimble greater rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| professional saddle = Together with 'Professional Headgear' can be crafted into a 'Professional Barding'.
| nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| simple moa treat = Handful of common but very tasty treats loved by Moas. Instantly awards 250 Bond Experience when given to a Moa.
| nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| superior moa treat = Carefully crafted and selected Moa treats bearing a superior taste. Instantly awards 5.000 Bond Experience when given to a Moa.
| nimble greater rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| gourmet moa treat = Treats made by using very rare and tasteful ingredients, considered a delight to any Moa. Instantly awards 25.000 Bond Experience when given to a Moa.
| nimble greater rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| explorer saddle = Together with 'Explorer Headgear' can be crafted into a 'Explorer Barding'.
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| regular moa treat = Sack full of very tasty treats loved by Moas. Instantly awards 1.250 Bond Experience when given to a Moa.
| nimble greater rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by 30 and Strength by 12 for the next 6000 steps.
| nimble greater rune of preservation = For the Helmet you have equipped,  permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins.  Increases experience received by the moa by 40%, Speed by 40 and Strength by 16 for the next 7500 steps.
| nimble greater rune of protection = For the Armor you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats.  Increases experience received by the moa by 50%, Speed by 50 and Strength by 20 for the next 10000 steps.
| nimble greater rune of safeguard = For the Legs you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas.  Increases experience received by the moa by 75%, Speed by 75 and Strength by 30 for the next 25000 steps.
| nimble lesser rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state. Increases experience received by the moa by 60%, Speed by 60 and Strength by 24 for the next 15000 steps.
| nimble lesser rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by 20 and Strength by 8 for the next 5000 steps.
| nimble lesser rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| tribal pearl necklace = Increase [[Defense Power]] and [[Mana Regeneration]] by 12.
| nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| spirit shackles = Increase [[Spell Power]] by 10 and physical defense by 25.
| nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane.
| nimble lesser rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| beastly distillate = A potent fluid distilled from the essence of primal creatures, it embodies untamed ferocity and the untapped power of the wilderness.
| nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| small maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| scroll of whispering winds = N/A
| nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| quorras arcane blueprint = N/A
| nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| cave rose = It was bright when it was connected to the soil.
| nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| relic of quorras = Increase [[Defense Power]] by 25. Increase [[Attack Power]] against creatures from the Demons family by 25.
| nimble lesser rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| sandscar talisman = Increase [[Attack Power]] by 25. Increase [[Defense Power]] against creatures from the Demons family by 25.
| nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| yeti jaw = Filled with twisting, jagged teeth, trappers claim nobody escapes the bite of a yeti without leaving a part of themselves in its maw.
| nimble lesser rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim.
| nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| honey = Used in various recipes. A treasure from buzzing bee hives.
| nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| underearth gem = Priceless opaque gem believed to be derived from the mysterious domain known as the "Underearth."
| nimble superior rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| poisonpetal perfect bud = A prime specimen from a fully-grown poisonpetal. It gives off a potent and enticingly sweet scent.
| nimble superior rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| intact skull = Aside from a few nicks and cracks, this old skull is in nearly perfect condition.
| nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| hexing vestige = This strange substance is produced when the body has been subjected to a malicious spell for too long.
| nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| mark of ghaz = When a Ghaz manages to lead more than a dozen raids and bring his warband back alive, he's awarded a mark of distinction.
| nimble superior rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| wraith dust = This strange pouch is all that remains of the tortured spirit that was once bound to our mortal realm. Let's hope it found peace...
| nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle.
| nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy.
| nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| infamous dubloon = However disorganized pirates [[Might]] seem, they can all agree on one thing: the value of gold and blood.
| nimble superior rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities.
| nimble superior rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks.
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| coldsteel scraps = A piece of old forged steel from the fallen kingdom of Thergard.
| nimble superior rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| shark fin = Prized by fishermen around the world, shark fins are usually worth a fair amount.
| nimble superior rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| pummeldillo armor = Durable but flexible, Pummeldillo's shells evolved to withstand the feisty nature of the species. Its surface is covered in scratches and bruises.
| nimble superior rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| saurian gold attire = Highly prized by all saurians, this golden garment absorbs sunlight like nothing else. On hot days, it makes them extra sleepy.
| nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| winter cloak = The art of binding together pieces of such thick fur while retaining flexibility and quality is the unmistakable mark of the Iceforge Dwarves.
| noble adornment = A regal accessory fit for a rat, made from the finest materials scavenged them, who thrive as parasitic beings in the shadows of civilization
| kaiman teeth = Sharp teeth easily capable of ripping large chunks of flesh from unsuspecting prey.
| norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough.
| vampiric heirloom = A mark of a long-living vampiric lineage. Passed from sires to newbloods, it is both a symbol of status and a priceless artifact.
| note of recommendation = N/A
| blood rune = An ancient sigil etched in crimson, a conduit of vampiric power and something else...
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30.
| spider silk = This sticky thread is surprisingly sturdy. It can be used for many purposes.
| ocean pearl = These pearls can be found deep below the coldest seas, where the light of the dawn does not reach.
| overgrown gazer gland = It is believed that these glands are the source of magic within a ghazer's body.
| oceanic gemstone = An incredibly rare gemstone that can only be found deep beneath the waves.
| courage's hold = The hilt that resonates with unwavering resolve, empowering each swing with the strength of a warrior's heart.
| oceanic infusion = Provides 125 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| demonic quintessence = A distilled malevolence, embodying the very essence of infernal realms' dark potency.
| oceanic tear = Fabled gem carried by some sea dwellers. Legend tells it originates on the ocean's abyssal depths.
| greater demon eye = Bears an unholy glare, a glimpse into realms where shadows reign.
| oil = Used in various recipes. Its viscosity imparts a peculiar sensation on the skin.
| elderwood log = A testament to nature's legacy, bears marks of time's passage and steadfast growth.
| old bones = Despite their age, they seem to be unusually well-preserved.
| igneas staff = Forged in reverence to the elemental mage Igneas, it wields the essence of his mastery.
| old hull frame = Used for crafting Ships at the Ship Builder.
| life thread = Spun by wind spirits, a delicate strand connecting realms. Whispering secrets of life's breath and boundless journeys.
| old mast = Used for crafting Ships at the Ship Builder.
| old toad's amulet = Passive: Increase [[Attack Power]] and [[Defense Power]] against creatures of the Toad family by 8.
| old wagon container = Used for crafting Wagons at the Wagon Crafter.
| old wheel = Used for crafting Wagons at the Wagon Crafter.
| omega stone = Active: Increase [[Attack Power]] and [[Defense Power]] by 40 for 1 minute. 5 minutes cooldown.
| omelet = Increase [[Dexterity]] by {{TextColor|6|#33e487}} for 30 minutes.
| onion = Used in various recipes. A layered vegetable, adds depth and richness to savory dishes.
| opportunist's elixir = Increase [[Attack Power]] by 15 for 2 minutes.
| opportunist's necklace = Increases [[Attack Power]] by 6 and [[Precision]] by 8.
| orange = Used in various recipes. Vital source of nourishment for those at sea on long voyages.
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| orange scales = Used in various recipes. Vibrant orange scales with a subtle oceanic aroma.
| orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| orcish armor spike = Dreadful twisted spikes only seen adorning the armor of orcs with status. Caution: may retain bits of impaled flesh.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish effigy = As evidence of their prowess, the fiercest orc warriors bind charms from the bones of their defeated enemies.
| orkrev amulet = Increase [[Attack Power]] by 12 and [[Maximum Mana]] by 250.
| ornamented drinking horn = A common item in orcish culture, this adorned animal horn is built to hold even the harshest orcish brews.
| ornate infusion = Provides 90 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| ornate skull = The gems inside the eye sockets seem to be one with the bones somehow.
| osprey egg = N/A
| otherwordly fur = Fur belonging to some alien creature. Despite the superior quality, there's something not quite right about it.
| otherworldly brain = Who knows what devious thoughts have passed through this mind?
| otherworldly vestige = The presence of this eerie crystal-like structure indicates a history of strange and dangerous rituals tainting the area.
| overgrown gazer gland = It is believed that these glands are the source of magic within a ghazer's body.
| oversea tonic = Increase [[Defense Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Attack Power]] by 15 for 5 minutes.
| oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life.
| oversized mino = Can be sold for silver or sliced for ingredients. Despite its imposing size, it moves gracefully.
| package of supplies = N/A
| pandemonium amulet = Increases [[Attack Power]] by 20. Increases [[Spell Defense]] by 15.
| paralysing substance = Just a droplet of this oily substance can cause numbness in the affected area.
| parcel of goods = N/A
| patchwork key = There is no indication on what this strange key opens.
| pea = Used in various recipes. The pearl of vegetables, know for its freshness and sweetness.
| pear = N/A
| pearl amulet = A fine piece of jewelry.
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy.
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy.
| igneous ice essence = An essence of frost so potent, it scorches like fire.
| pepper = Used in various recipes. Aromatic and with a spirited kick.
| pristine moa feather = Untouched and vibrant, a token of the bird's [[Vitality]] and the unparalleled expertise of the breeder.
| perfect bloodstone = This stone is formed and held only by vampires who have mastered blood magic. Possessing one is the symbol of their ageless power and countless victims.
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves.
| skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip.
| skull of hatred = A macabre relic echoing with the intensity of overwhelming animosity and seething fury.
| perfect pearl = Most jewelers can only dream of working with these.
| perfect pearl = Most jewelers can only dream of working with these.
| skull of sorrow = With a melancholic aura, it cradles the weight of boundless sorrow and the whispers of woe, a reminder of anguish and loss.
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications.
| crow's echo crystal = If you listen closely to this crystal, you can hear what sounds like the screaming of children.
| petrified plant core = The remains of a dead plant.
| sunscorched pelt = A sign of endurance, this pelt radiates the sun's resilience and echoes tales of arid survival.
| phantasmagorical cloth = This thin cloth appears delicate enough to crumble away in a breeze, yet it seems imbued with a ghostly energy...
| aether spore cluster = These spores come from deep underground. They even appear to have some connection to aether.
| phosphorescent shell = Active: Increase [[Wisdom]] by 20, decreases [[Might]] and [[Intelligence]] by 5 for 30 seconds. 5 minute cooldown.
| elemental crystal = In place of a heart, some creatures carry a potent crystal like this one.
| pie = Increase [[Attack Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| flexible stick = Perfect for shaping or just swinging around.
| piece of taurian steel = These remains of equipment used by minotaurs are sourced from and crafted using mysterious minerals from the Underearth.
| frostbark branch = Cold to the touch, it carries traces of the Winterborn magic with it.
| pile of gunpowder = Highly volatile material used in guns, cannons and explosives. Handle with extreme care.
| frostiron ore chunk = Although lacking in finesse the frolls are capable of crudely extracting exotic materials from the ground.
| pirate gloves = Passive: increase [[Precision]] by 18 and [[Impact]] by 40.
| goblin ear = This once belonged to a mischievous individual.
| pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| gadget fragment = A piece from an odd mechanism.
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes
| fine steel fragment = A piece of renowned dwarven steel.
| pirate's hook = Passive: Increase [[Attack Power]] against creatures from the Pirate family by 14.
| glowing orc eye = Some orcs are filled with so much rage that their eyes continue to burn long after their heart stops.
| plum = N/A
| mark of pandemonium = Fully accepted members of the Cult of Skorn often carry these symbols of their allegiance.
| plunder sack = Clanking with stolen goods. It probably can be fenced without much hassle.
| goblinhide scroll = Warhogs despise goblins and to frighten their enemy, they skin them and wear these scrolls as trophies.
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
| monstrous mane = This once belonged to a real monster of a beast.
| poison base = Used in various recipes. A specialized alchemical base designed for the creation of toxic concoctions and venoms.
| mutated heart = Something has changed this heart completely. The source of that corruption is not entirely understood.
| poison extract = N/A
| rat fur pelt = A fine pelt, if you can't afford anything better.
| poisoned arrow = Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds.
| gold dust = Folklore says that the djinn leave gold wherever they go...
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities.
| ocean pearl = These pearls can be found deep below the coldest seas, where the light of the dawn does not reach.
| poisonpetal perfect bud = A prime specimen from a fully-grown poisonpetal. It gives off a potent and enticingly sweet scent.
| thunderous conch = When heading out on a raid, Zorians will sound their mighty conch to begin the attack and when it's time to retreat.
| poisonpetal perfume = N/A
| strange potion = Brewed by the Hookmask alchemists, these highly valuable potions are rarely seen intact.
| poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
| wind infused feather = The magical winds of the region imbue these feathers with magic. Some people can do much with them...
| polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into Mighty weapons and armor.
| thorned vine = The sharp thorns make this a very difficult to handle rope.
| pompous neck protection = Passive: Increases [[Defense Power]] by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
| trollkin totem = Trolls see value in holding onto these strange totems. Some even claim that they pray to them.
| potato = Used in various recipes. An easily cultivated and versatile tuber.
| accursed bridal veil = Legends say that the veil once belonged to a woman who swore vengeance upon the one who abandoned her.
| potato bread = Increase [[Healing Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| alpha jackal skull = This large skull has a large gem inserted into the forehead. This creature must have been in intense pain while it lived.
| potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 60 for 5 minutes. 5 minutes cooldown.
| ancient iceguard helmet = The prized helmet of an ancient champion. Perhaps it can be restored?
| potent poison base = Used in various recipes. This refined poison base is the pinnacle of potency, essential for crafting the deadliest and most nefarious toxins.
| ancient crown shards = The name of the last monarch to wear this crown has been lost to time, but its legacy remains to be discovered.
| prayer beads = Passive: Reduce cooldown of all skills by 2%.
| wolf skull = The skull of an intelligent predator.
| prayer prism = Popular among the worshippers of the Dawn. When exposed to any source of light, the inside of the prism glows like the light of the sun.
| corrupted drake fangs = Something truly wrong has changed the inside and outside of these fangs.
| predator tooth = A sharp, canine-like tooth which clearly belonged to a carnivorous creature.
| elemental engine = This powerful engine is now inactive, but it could be used to power something once again...
| predator trophy = The head of one of the most dangerous animals. Let it adorn your home as testament to your experience as a marine hunter. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% to your Ship Cannon. Trophies can also be traded or sold on the Marketplace.
| curved twin fang = A blood soaked large tooth. It appears to be made out of some kind of mineral.
| premium land deed = Allows you to purchase any size Estate.
| magnificent tusks = The creature to which these tusks belonged took great care of them.
| pressurized water pumps kit = Used for crafting ship modules for your ship at the Ship Builder
| nightmare extract = The swirling liquid appears like dozens of spider eyes staring out from behind the glass.
| prime extract = Used in various recipes. A concentrated decoction that serves as a base for Poisoner Hunting Oils.
| moving eldritch tentacle = A squirming mass of tendrils forming a single tentacle. It's not clear whether it's made from flesh or vine.
| primitive spear = Ponty spear usually used as a hunting tool-probably a useful weapon once, now it's broken in half.
| idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him.
| princess fish = Can be sold for silver or sliced for ingredients. Exhibits regal charm with elegant movements.
| otherworldly brain = Who knows what devious thoughts have passed through this mind?
| prismatic scale = A myriad of colors reflect from the surface of this scale. Plenty of folks would pay for such a trinket.
| elven hair = Threads entwined with echoes of ancient trees and starry [[Wisdom]].
| pristine moa feather = Untouched and vibrant, a token of the bird's vitality and the unparalleled expertise of the breeder.
| swirling magical orb = When examined closely, the inside of this orb appears to contain every natural element within...
| primal essence = Although not quite as impressive as a Greater Primal Essence, this orb nonetheless can be extracted from powerful beasts and could be sold for a lot of silver.
| purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed.
| professional headgear = Together with 'Professional Saddle' can be crafted into a 'Professional Barding'.
| elderwood bark = Petrified woodland memory, it bears the weight of centuries, a precious rarity from nature's past.
| professional saddle = Together with 'Professional Headgear' can be crafted into a 'Professional Barding'.
| patchwork key = There is no indication on what this strange key opens.
| protective googles = Worn by those frequently exposed to explosive or corrosive materials, unstable machinery and reckless tinkering.
| moon ruby = This gem pulsates with lunar enchantment, a token of their eternal nature.
| pruning tool = N/A
| charred key = There is no indication on what this strange key opens.
| pummeldillo armor = Durable but flexible, Pummeldillo's shells evolved to withstand the feisty nature of the species. Its surface is covered in scratches and bruises.
| coffin key = Weathered by time, gleams as brilliantly as the day it was crafted.
| pummeldillo tail = Surprisingly, pummeldillo pugilism has many unspoken rules. It is generally agreed that pulling tails is a no-no.
| ornate skull = The gems inside the eye sockets seem to be one with the bones somehow.
| pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| coin of demonic alliance = This coin is almost too hot to touch. It seems to have been forged in the depths of pandemonium.
| pumpkin = Used in various recipes. A versatile gourd, invites culinary exploration for its natural swetness.
| alsek's lost book = The book is filled with weird symbols that means nothing at first glance.
| pure mana essence = This stable core is the most pure expression of concentrated mana energy.
| gilded key = There is no indication on what this strange key opens.
| purebred certificate = A document indicating a moa's privileged genealogy. Increases the chance of a moa being born with a trait by 1%.
| grim bone dust = The stench of death is overwhelming. Do not inhale.
| purified alcohol = Used in various recipes. A highly refined alcohol, distilled to perfection for use in alchemical preparations..
| well rope = A sturdy rope is an essential tool for those who seek water from the depths of wells.
| purified oil = Used in various recipes. A pristine and refined oil, meticulously filtered to remove all impurities.
| golden maw = Active: Reduces the [[Weapon Defense]] of an adjacent target by 40 for 6 seconds. 2 minute cooldown.
| purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed.
| arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown.
| questionable rations = Whatever this is... do not eat it. Seriously.
| sun key = It shines with a dim light, barelly noticeable.
| quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown.
| withered demon hand = Active: Channels for 10 seconds reducing the target's [[Defense Power]] by 8 each second for 10 seconds. 3 minute cooldown.
| quill = N/A
| saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown.
| quorras arcane blueprint = N/A
| sunrise amulet = Increases [[Healing Power]] and [[Impact]] by 15.
| raider necklace = A necklace given to riders who have distinguished themselves for bravery or ferocity during multiple raids.
| decrepit tiara = Passive: Increases [[Defense Power]] by 25 when bellow 30% health.
| raider saddle = Piece of animal leather formed into a saddle. A must for raiders traversing the long reach of the desert.
| astor's ring of destruction = Increases [[Might]] by 30 and reduces [[Wisdom]] by 15.
| raider warhorn = Used by ghaz raiders when coordinating a siege or ambush.
| eagle's hook = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 15. Increase [[Attack Power]] and [[Defense Power]] by 15 against creatures from the Shark and Zorian family.
| rainbow fish = Can be sold for silver or sliced for ingredients. It brings vibrant energy to its aquatic habitat.
| eagle's leafpruner = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 5. Increase [[Attack Power]] and [[Defense Power]] by 5 against creatures from the Poisonpetals family.
| rainbow flounder = Can be sold for silver or sliced for ingredients. It boasts an array of colors that mesmerizes its prey.
| eagle's fungicide = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 8. Increase [[Attack Power]] and [[Defense Power]] by 10 against creatures from the Fungi family.
| rainbow trout = N/A
| ranger's honor ring = Increase [[Dexterity]] and [[Wisdom]] by 8. You can equip only one of this item.
| rat fur pelt = A fine pelt, if you can't afford anything better.
| rat tail = A severed rat tail, certainly a gruesome thing to carry around...
| rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce [[Defense Power]] by 30 by 10 seconds. 5 minute cooldown.
| raven scout cloak = Increases [[Attack Power]] by 3. If using Archery archetype, increases [[Attack Power]] by 4.
| raven scout pauldrons = Increases Physical [[Defense Power]] by 3.
| ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House.
| ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House.
| mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds.
| ravendawnian porridge = Increase [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes.
| fine log = Can be turned into planks. An elegantly grained and high-quality timber.
| raventalons = Increase [[Dexterity]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| halor's amulet of mischief = I wonder what powers this holds...
| razor leaves = These leaves have extremely sharp edges. It's said you cannot get a papercut on purpose, but handling a razor leaf quickly disproves that claim.
| fine plank = Used in various recipes. A meticulously crafted wooden plank.
| reading glasses = The rim of these glasses are etched with the words, If found, please return to Varner in Margrove.
| sturdy plank = Used in various recipes. A solid and dependable wooden plank.
| reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown.
| heavy log = Can be turned into planks. A sizeable and weighty timber.
| red cloth = N/A
| sturdy log = Can be turned into planks. A resilient and robust timber.
| red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities.
| ancient adornment = A relic of the ages, radiating enigmatic energy and encapsulating the mystique of bygone realms.
| red fish roe = Used in various recipes. A rare delicacy prized for its brilliant red hue and subtle oceanic flavor.
| aloe bandages = Doused in aloe vera, these bandages soothe burns and help the healing process... not for you though.
| red gladiator's sash = Passive: Increase [[Weapon Defense]] by 8 against players.
| dwarven beard = A symbol of lineage and pride, it encapsulates the indomitable spirit of the dwarven kin.
| red spider silk = Highly prized by the wealthy elite of many cities, Darzuac in particular.
| anchor charm = A mage's pendant used to channel dark magic from the very depths of the deepest ocean trenches.
| refined cloth roll = Used in housing upgrades.
| ancient rune coin = A coin from a time almost forgotten, who knows how many hands this has passed through in trade and battle. Now it's all yours.
| refined plank = Used in various recipes. Meticulously processed for smoothness and uniformity.
| ancient elderwood core = The heart of an Elderwood older than many could imagine, proof to some that these primeval beings still lumber through the many forests of Ravendawn.
| reflective carapace = Active: Increases your [[Defense Power]] by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
| ancient seashell = A shell gathered from some indescribable creature from the primordial depths of the great oceans.
| reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something.
| arachnid ichor = All the horror of arachnophobia distilled into a teeny tiny bottle, probably not safe to drink but you never know.
| regrowth stone = Increases [[Defense Power]] by 10 for 15 seconds. 5 minute cooldown.
| arctic fur pelt = For millennia this fur has kept wolves warm even in the coldest climates and for almost as long, humans have craved the same security.
| regular moa treat = Sack full of very tasty treats loved by Moas. Instantly awards 1.250 Bond Experience when given to a Moa.
| arrow feather = Fletching on an arrow guides the projectile to its target, correcting any tiny errors in its flight to ensure a fine hit. It didn't help whoever had this one though.
| reinforced bark = This bark grows incredibly dense and is difficult to penetrate for even the sharpest of blades. Unfortunately, its toughness leaves it impossible to shape into anything of use.
| essence of darkness = This stone harbors the very core of shadow, a concentrated embodiment of primeval night.
| reinforced plate = Used in various recipes. The backbone of many structures in Ravendawn.
| bag of bones = The uses of bones are varied, weapons, jewelry, decoration or raising an army of undead to scorch the earth. The possibilities are endless.
| reinforced shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| beady red eye = Many would-be adventurers' last sight is the glow of hundreds of thousands of these eyes staring at them from the darkness. There's still time for you too.
| reinforced wheel = Used for crafting Wagons at the Wagon Crafter.
| battered war horn = The call of the war horn is something few warriors can resist. The thrill of battle is only enhanced when all can hear your fury.
| relic of quorras = Increase [[Defense Power]] by 25. Increase [[Attack Power]] against creatures from the Demons family by 25.
| beautiful feather = This feather reflects light, showing off the minute differences in color between each strand, the bird it came from clearly took great care of itself.
| reptile skull = A fine skull that once belonged to a powerful reptile.
| bitter brew = The ingredients of this drink are best left unmentioned but it is incredibly strong and easy to make, which is all that counts to some people.
| reptilian scale = Intact scale plucked from a reptilian creature. Its iridescent surface reflects light.
| banshee choker = If only this banshee's choker had choked out her screams, there would not have been a problem.
| reptilian tail = Outside of Gilead, these muscular tails are considered an exotic delicacy, if a little tough to chew.
| binding vine = Tough and taut, the list of uses is as long as the vine itself. Binding a tent, a belt, tying up hostiles, almost anything you can imagine.
| resilience mutagen = Each harmful effect currently afflicting the user raises his [[Attack Power]] by 12 instead, up to a total of 60 [[Attack Power]]. 4 minutes duration.
| black blade = Color around this weapon seems to dim as if it feasts on the light itself, dark energy permeates it from hilt to tip and its wicked edge calls out to be used in sacrifice.
| resonating fluid = Used in various recipes. This fluid is known for its ability to amplify and resonate with magical energies.
| blazing sun badge = The light of the sun seems to reflect from this badge no matter where you hold it, bringing light even into the pitchest black.
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| blazing dawn robes = The robes of someone very devout, the fires of the Dawn sewn into its very fabric.
| ring of brilliance = Increase [[Intelligence]] by 14.
| bloody scarf = Whether the scarf was red originally no longer seems to matter as the amount of blood soaked into it has left it totally crimson.
| ring of mastery = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 7. You can equip only one of this item.
| boar head = A trophy of a well-executed hunt, many hunters mount the head of a kill on their walls to prove their prowess for all to see.
| ring of nightsong = Increases [[Wisdom]] by 20 and [[Might]] by 10.
| blunt bloody axe = Even the finest weapon eventually needs to be sharpened and maintained, there are only so many enemies an axe can fell before it misses the grindstone.
| ring of safeguard = Increases [[Vitality]] by 9. You can equip only one of this item.
| boar pelt = A dark bristly fur with a thick undercoat that grows longer in winter. Traditionally a boar pelt can be placed in front of a fireplace as a rug due to its slightly fire-resistant nature.
| ring of sagacity = Increase [[Wisdom]] by 5 and [[Might]] by 3. You can equip only one of this item.
| boar tusks = A tool and weapon that boars employ with great effect, there have been many hunters who have underestimated the power of the boar and not lived to tell the story.
| ring of the initiate = Increase [[Might]] and [[Dexterity]] by 2. You can equip only one of this item.
| boar ears = A delicacy in some parts of Ravendawn, there are many dishes that call for boar ears each as tasty as the last or you could just give it to your dog.
| ring of whispers = Increase [[Intelligence]] and [[Wisdom]] by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds.
| bone ring = Worn either on their snout or on their arm to symbolize all the enemies a Warhog has slain, it makes you wonder exactly which bone and which creature this came from originally.
| ripper fang = A monstrous fang capable of ripping through armor, flesh and bone alike.
| boar steak = One of the more traditional cuts of meat, many a family has enjoyed a meal gathered in their home around a spit of roasted boar.
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells.
| brass bell = Some Morningstar captains believe that when the bell tolls, Zephyr sends them favorable winds to make their journeys safe and quick.
| ritualistic necklace = Increase [[Attack Power]] by 5. After killing a creature that rewards experience, increase [[Attack Power]] by 5 for 10 seconds, stacking up to 4 times.
| brass gear = This gear could have been used in any kind of contraption and was perhaps very important or maybe it was merely a cog in the machine.
| roasted chicken and veggies = Increase [[Dexterity]] by {{TextColor|10|#33e487}} for 30 minutes.
| brass belt = A thick belt of burnished brass, this waist-bound accessory reminds you of exactly where you belong.
| rogue gloves = Perfect for pick-pocketing or casual back-stabbing. If the glove fits...
| bone helmet = Decorated with bones of the fallen, this helmet emits pure menace but is an older style and rust has begun to spread inside.
| rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| broken slingshot = The sling is an ancient and powerful weapon, before the invention of the bow it dominated the world of ranged warfare, this one has seen better days and will be dominating nothing anymore.
| rohna crackers = Increase [[Defense Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| camouflage cloak = What cloak? I don't see any cloak.
| rohna roasted ham = Increase [[Dexterity]] by {{TextColor|40|#33e487}} for 30 minutes.
| brown bear pelt = Often the pride of a hunter's collection, the pelt of a bear is incredibly soft, warm and large enough to make quite a statement in anyone's home.
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
| broken horned helmet = Although not incredibly practical, the horns on this helmet give it an air of authority and power.
| ronan's diamond ring = Increase [[Maximum Health]] by 80.
| chainsunder flail = The rattling chains of a wraith haunt many people's nightmares but the flail attached to the chain is far more dangerous.
| ronan's lantern = The anguish and guilt of this lantern's owner burns brighter than any other.
| chewacabra blood = The blood of a Chewacabra is said to carry the magic stored within all the creatures it has feasted from, bloodmages often experiment with this knowledge for their profane practices.
| rosemary's letter = N/A
| cheese morsel = A small piece of cheese is oftentimes found left in the pockets of rats for a little snack after their main cheese meal.
| rotten flesh = Oddly colored, misshapen flesh sample. Some alchemists and magicians may have a use for it...
| champion belt = A Pummeldillo clan leader is always its champion, tested in the Pummelglove Games and proven worthy. You have taken its belt, if you were a Pummeldillo that would mean something.
| rough gem = An unrefined gemstone.
| claw gauntlets = These Pummeldillos failed in their Pummelglove games so they have turned to dirty tactics, packing their gloves with claws for massive damage.
| rough plank = Used in various recipes. Unpolished and rugged.
| coast map = This map is speckled with blood and covered in crudely drawn raiding plans on easy targets, the map isn't entirely accurate but you're not a trained cartographer.
| rough steel plate = This rough hunk of metal is rustic in appearance, but offers decent protection.
| conqueror's belt = The true badge of office of a Froll clan leader, this belt is covered in trophies from previous successful raids and campaigns.
| royal ornaments = Used in various recipes. Formed by skillfully combining an array of precious gems, radiating elegance.
| compass = When setting up for a terrifying volley from a thunder-gun, a good sense of direction is key and when that fails, having a compass never hurts.
| ruby = Used in various recipes. Radiates an intense red glow reminiscent of a roaring flame.
| cold scale = This scale remains cold even long after it has been removed from an ice zorian, holding it too long causes frost to cover your fingers.
| ruby plate shinguard = The Draconic Fighters use these sturdy shinguards to deliver additional damage while protecting themselves.
| cult scroll = This scroll could contain any of the dark rituals and eldritch rites the Skorn cultists partake in. It would be wise to keep this one bound, lest anything leak out.
| ruined dwarven relic = Although this dwarven relic is beyond repair, there are many collectors who will pay a pretty penny for them.
| crab shell = The home and protection of the gentle hermit crab, likely found on the beach already abandoned, right?
| ruined shackles = Every jackal carries a pair of ruined shackles as a reminder of their past and the freedom they fight for.
| crimson ribbon = These ribbons represent the blood spilt in protection of the Elves' forest homes, a reminder of their sacred duty.
| rum = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|25|#33e487}} for 10 minutes.
| dark grimoire = This book is filled to the brim with spells of a mysterious nature, whether shadow magic, demonology or necromancy.
| rum downslider = Increase [[Vitality]] by {{TextColor|20|#33e487}} for 30 minutes.
| curative spore = These spores have amazing healing properties, and many alchemists, herbalists and physicians make use of them for potions and poultices.
| runic amulet = Increase [[Attack Power]] and [[Mana Regeneration]] by 30.
| cursed lantern = Sometimes regular objects can take on the suffering and sorrow of the surrounding area, causing what some would call a "curse".
| runic bracer = The runes on this piece of armor are clearly copied from a dwarven original... sloppily.
| demon core = A demon core is what passes for a heart in demons, it is a potent magically attuned item, however holding onto it for too long is ill-advised.
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by {20} and Strength by {12} for the next 6000 steps.
| deep seaweed = Dragged from the depths, this seaweed has likely never seen the sunlight because it has adapted to the dark tides.
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by 30 and Strength by 12 for the next 6000 steps.
| demonic ash = Ash gathered from what is left of a demonic foe, it is a useful ingredient in certain recipes and some less savory practitioners are very keen to keep their supplies high.
| rustic staff = A rudimentary staff sporting a lesser magical catalyst. Could be used to cast simple spells.
| despair inducing gland = This gland seems to pulse despite being removed from the Gazer's body, staring at it too long causes a feeling of sadness to wash over you and for a moment, you think perhaps it too is staring at you.
| rusty metal scrap = Unidentifiable metal fragment covered in salt and rust.
| demon jaw = The teeth of a demon, capable of biting through solid plate mail are a worthy trophy for destroying such a worthy foe.
| rye bread = Increase [[Healing Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| desert scythe = This sickle-shaped blade is perfect for fighting in the dunes of the deserts, designed for attacking unarmored foes; it tears flesh and rends bone.
| sacred candles = Citizens of Firslight light these candles whenever they wish to pray.
| dwarven map = Paired with a compass, this map is an essential tool for any Dwarf to find their way and bring their guns to bear against any enemy. Troll, Froll and Human alike.
| sageheart = Increases [[Wisdom]] and [[Vitality]] by 35. You can equip only one of this item.
| dunesweave silk = The silk of the sand spiders is far tougher than silk from other regions, needing to withstand harsh winds and sun. Some say that a sand spider's web could capture a dragon, not that it has been tested.
| sage's essence = IncreIncrease [[Mana Regeneration]] by 80 for 3 minutes.
| earth totem = This totem promotes reverence of the natural world and is a fine focus for Druidic magic. Some say if they're left entirely alone in the woods, they will sing but no-one has been around to hear if this is true.
| sailor's seastew = Increase [[Wisdom]] by {{TextColor|40|#33e487}} for 30 minutes.
| eerie black eye = These lifeless eyes are black like a doll's eyes, the creature that possessed them didn't seem to be living until it bit you.
| saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown.
| ebon claw = The wicked sharp razors on this claw were seemingly designed to perfectly separate flesh from bone, any butcher in any city would be proud to have a blade this effective.
| sajecho hardtack = Increase [[Attack Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| eerie bone plate = This plate of bone is thick and singular, it is natural armor made to protect the inner workings of whatever creature it originated from.
| salt = Used in various recipes. It possesses a fine, crystalline texture.
| elvish bracelet = This bracelet has such fine craftsmanship that it must have taken hundreds of years for the craft to be refined by a master artisan.
| saltdusk captain insignia = N/A
| empty tradepack = This tradepack once had a myriad of useful and valuable goods within, although it's been looted, you can always sell the pack itself for profit.
| saltdusk cell key = N/A
| enchanted acorn = The magical seed of an ancient tree, who knows what could sprout if you planted this into the soil, probably best not to risk it.
| saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks.
| enchanted ice paw = The claw of the polar bear has been enchanted with the power of the arctic winds.
| saltdusk raider armor = N/A
| divine scepter = This scepter is used to channel the power of the Dawn both spiritually and literally.
| saltdusk raider pants = N/A
| encrypted notebook = This book is heavily coded, protecting the information within. A scholar could likely translate the book if given enough time but it's also worth a bit of silver because who doesn't love mysteries?
| saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| explosive powder pouch = The explosive potential in this single pouch is terrifying to consider, the more you carry the more dangerous it gets until at some point, you would have to be as mad as a pyro to even risk it.
| saltdusk uniform scraps = You probably don't want to know where that red color comes from.
| eternal flame = The eternal flame that flows through a Phoenix's veins is what allows its control of the element, harvesting it is a hard task but well worth the effort for its beauty alone.
| sanctified robes = These fine, expensive robes are worn by Morningstar Bishops for religious ceremonies.
| fish bone sword = A sword made from fish bones, not the bone of a swordfish. Important distinction.
| sand fish = Can be sold for silver or sliced for ingredients. On its sandy hideout, it masters the art of camouflage.
| field rations = Food perfectly balanced to provide a diet suitable for all of your banditry and combat needs, all the major food groups represented in near-perfect harmony. As long as it's brown.
| sandscar talisman = Increase [[Attack Power]] by 25. Increase [[Defense Power]] against creatures from the Demons family by 25.
| ethereal cloak = A haunted cloak, soaked in the energy and sorrow of the unquiet dead.
| sapphire = Used in various recipes. Imbued with a sense of tranquility, enchants with its deep blue allure.
| fox fur = The fur of a fox has long adorned the shoulders of the rich and powerful and now you can officially join their ranks.
| saurian gold attire = Highly prized by all saurians, this golden garment absorbs sunlight like nothing else. On hot days, it makes them extra sleepy.
| froll skull = Unlike their warm climate cousins, the skull of a froll is thicker to better insulate their brain. The Winterborn say that you are not a true trapper until you've killed your first one.
| saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| frost spike = It's made of pure, crystal clear ice. Almost mesmerizing to gaze upon...
| savage compound = Increase [[Precision]] by 50 for 2 minutes.
| frigid horn = Frolls are an undisciplined lot and getting them in the same place can be difficult but when they hear the sound of their frigid horns; nothing can stop their thirst for battle.
| saveena's insignia = Increase [[Dexterity]] and [[Might]] by 12. It has the name 'Saveena' carved into it.
| flower crown = What more could represent perfect harmony with nature than a crown made of living flowers?
| scale fish = Can be sold for silver or sliced for ingredients. Known for its cautious demeanor, it tends to be skittish.
| frost tipped mandible = The ending of this mandible freezes anything it touches. Spiders use this to preserve their food longer.
| scary eye patch = Goblins are very inventive and they tend to put every idea into practice. This attempt at intimidation is a good example that not all of their ideas are good...
| frozen paw = Comes perfectly preserved. Do not lick.
| scone = Increase [[Defense Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| frostcrystal tangled fur = Rare and valuable fur that glistens in sunlight. If only it could be worked into clothing...
| scrambled eggs = Increase [[Dexterity]] by {{TextColor|4|#33e487}} for 30 minutes.
| frozen hammer head = Once it was used to deliver devastating blows, now it's just a hunk of junk.
| scroll of adept sorcery = A spell scroll with advanced formulas. Well beyond what you'd expect from a people not known for their patience and level-headedness.
| frozen shield = When a blade touches the surface of this shield it begins to freeze and may even break.
| scroll of dark rituals = This scroll contains the dark, twisted secrets to the forbidden rituals performed by trusted acolytes.
| frozen mushroom = A delicious snack for frolls everywhere. Be careful with your teeth if you intend to take a bite.
| scroll of lesser sorcery = Scroll imbued with lesser magical knowledge that can be tapped by neophytes and even the magically inept.
| giant prismatic shell = Some nobles use these reflective colorful shells to host lavish parties as the reflected light dances in every color of the rainbow.
| scroll of wellspring knowledge = Devotees of the Wellspring use these scrolls to record essential lessons and rites of passage for their community. Occasionally, there are delicious recipes too!
| glacial silk = Highly prized silk for its pristine blue color. Adored by Ravencrest nobility in particular.
| scroll of whispering winds = N/A
| glider wing = Merely a remnant of goblin technology. The secrets of their mad inventions are beyond human comprehension.
| sea bass = N/A
| frozen drake claw = A fine prize taken from the body of the greatest predator on Glacedorde.
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths.
| goblin hand = Further proof that sticking your hand where it doesn't belong is a bad idea.
| seafarer compass = Essential tool for those who brave the seas, especially if the intention is to actually get somewhere.
| glowing coral = Beautiful piece of coral, as fragile as it is precious.
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats.  Increases experience received by the moa by 50%, Speed by {40} and Strength by {20} for the next 10000 steps.
| goblin lucky charm = Goblins believe this trinket brings them luck, but if you have it... their faith was clearly misplaced.
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats.  Increases experience received by the moa by 50%, Speed by 50 and Strength by 20 for the next 10000 steps.
| golden hourglass = Jackal soldiers use this hourglass to measure the duration of an eclipse.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| golden sands bracelet = This hollow golden bracelet has small grains of blue sand shift and move behind small glass windows.
| searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times.
| hatchling shell = While sharp, these spikes are nowhere near long enough to pose a serious threat for an armed adventurer.
| seashell scepter = A symbol of divine authority and the focus for devastating elemental magic, at least in the eyes of zorians.
| grey fur pelt = A common fur pelt.
| seer gem = Exotic gem which can be seen at the tip of a kaiman seer's staff. Works as a powerful spell focus.
| glaceforde fur = Fine fur from the frozen north.
| settler's stew = Increase [[Intelligence]] by {{TextColor|20|#33e487}} for 30 minutes.
| haunting gaze amulet = Looking into this blank eye, you can't help but feel like something is looking back at you.
| shackles = The symbol of servitude and incarceration across all cultures.
| hellish paw = This paw once belonged to a malevolent creature that used it for tearing apart anyone unfortunate enough to get caught.
| shadow mark = Increase [[Precision]] and [[Impact]] by 20. You can equip only one of this item.
| ice crystal silk = The secrets to creating this black ice crystal silk are, unfortunately, locked inside the mind of a bloodthirsty spider.
| shadow robe = The go-to attire for any scoundrel looking to perform some evil act.
| holy chalice = Sacred rites are performed with these chalices. More importantly, they're covered with a layer of gold!
| shadowbound talon = A talon removed from a large bird of prey. The dark shadows surrounding it indicate that some form of magic has been cast on it.
| ice shell fragment = Beautifully preserved fragment from a frozen giant.
| shaked acorn-milk = Increases [[Healing Power]] by {{TextColor|50|#33e487}} for 30 minutes
| ice scepter = In the hands of a Winterlord it is a symbol of their authority.
| shaked fruitmilk = Increase [[Might]] by {{TextColor|20|#33e487}} for 30 minutes.
| hidden dagger = In a pinch this easily concealed dagger could save your life. Some would call that cheating.
| shallow sea trophy = A small statue of a ship sailing across the ocean. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +20% (multiplicative) to the drop rates of items from ocean creatures. This bonus does not impact Trophies or Glory Shards. Trophies can also be traded or sold on the Marketplace.
| icy eye = This eye is the size of a plate and shimmers with the bright blue of a clear sky. It'd be beautiful if not for the fact it's an eye.
| shaman ear pendant = Highly valued and believed to hold special powers. A shaman would not part with their pendant before their death.
| ice vein potion = The liquid inside this freezes anything it touches. Nobody knows quite how it is made.
| shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
| ice gladius = An elegant weapon from a more civilized age.
| shamanic ring = Increases [[Healing Power]] by 25 and [[Impact]] by 30.
| impenetrable plate = There's hardly any scratches on this large shell. Its incredible toughness only serves to make it little more than decoration.
| shank = Used in various recipes. It offers a delectable blend of flavors and textures.
| jagged spearhead = Sharp and pointy.
| shanks n' mash = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|15|#33e487}} for 30 minutes
| initiate pendant = The trinket given to those who have taken their first step on the path of Skorn.
| sharakhai fetish = Passive: Increases [[Attack Power]] and [[Weapon Power]] by 6. Double this effect while using a melee weapon.
| intricately woven silk = Some scholars say that forest spiders are more intelligent than others of their kin and point to these webs as proof.
| shark fin = Prized by fishermen around the world, shark fins are usually worth a fair amount.
| large spider egg = You wouldn't want to meet the spider this came from. But you probably already have.
| shark teeth = Sharp teeth fit for rendering flesh like a hot knife melts through butter.
| jagged ice spike = Really sharp and pointy, but brittle.
| shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| kaiman swamp reed = Kaiman have a particular affinity for these reeds and often rub them over their scales. Nobody knows why.
| sharp edge = Required for certain crafting recipes.
| leather strap = A powerful tool to secure your pants with.
| sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter.
| large ice shell = This shell is cold to the touch and incredibly hard. Too stiff to reshape.
| sharp greater rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| lucky boxing glove = Every boxer needs one!
| sharp greater rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| lotus bloom = This beautiful flower makes for a fine gift, if only you dare to pluck it.
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| maddening orb = The orb emanates quiet whispers in some inhuman tongue. Prolonged exposure provokes acts of extreme violence in the listener.
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| mirage cloak = When exposed to the light of the desert sun, the fabric of this cloak makes the wearer appear like nothing more than some shifting sand in the distance.
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| marshy carapace = Despite looking hard and rough, it is actually quite soft and delicate.
| sharp greater rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| oceanic gemstone = An incredibly rare gemstone that can only be found deep beneath the waves.
| sharp greater rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| mineral ore = Who knows what may be trapped inside this ore? Probably just salt...
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| moonlight spore = These spores are so small that they are almost invisible when floating through the air. At night, however, they shine like fireflies due to the light from the moon.
| sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| pearl amulet = A fine piece of jewelry.
| sharp greater rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| murky cocoon = If you look closely, something appears to be moving inside...
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| prayer prism = Popular among the worshippers of the Dawn. When exposed to any source of light, the inside of the prism glows like the light of the sun.
| sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| prismatic scale = A myriad of colors reflect from the surface of this scale. Plenty of folks would pay for such a trinket.
| sharp greater rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| questionable rations = Whatever this is... do not eat it. Seriously.
| sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| raider necklace = A necklace given to riders who have distinguished themselves for bravery or ferocity during multiple raids.
| sharp greater rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| reptile skull = A fine skull that once belonged to a powerful reptile.
| sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| red spider silk = Highly prized by the wealthy elite of many cities, Darzuac in particular.
| sharp lesser rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| reinforced bark = This bark grows incredibly dense and is difficult to penetrate for even the sharpest of blades. Unfortunately, its toughness leaves it impossible to shape into anything of use.
| sharp lesser rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| rotten flesh = Oddly colored, misshapen flesh sample. Some alchemists and magicians may have a use for it...
| sharp lesser rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| petrified plant core = The remains of a dead plant.
| sharp lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| ronan's lantern = The anguish and guilt of this lantern's owner burns brighter than any other.
| sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| runic bracer = The runes on this piece of armor are clearly copied from a dwarven original... sloppily.
| sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| ruined shackles = Every jackal carries a pair of ruined shackles as a reminder of their past and the freedom they fight for.
| sharp lesser rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| rough gem = An unrefined gemstone.
| sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| sanctified robes = These fine, expensive robes are worn by Morningstar Bishops for religious ceremonies.
| sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| scary eye patch = Goblins are very inventive and they tend to put every idea into practice. This attempt at intimidation is a good example that not all of their ideas are good...
| sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| sacred candles = Citizens of Firslight light these candles whenever they wish to pray.
| sharp lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| seashell scepter = A symbol of divine authority and the focus for devastating elemental magic, at least in the eyes of zorians.
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| shadowbound talon = A talon removed from a large bird of prey. The dark shadows surrounding it indicate that some form of magic has been cast on it.
| sharp lesser rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| shaman ear pendant = Highly valued and believed to hold special powers. A shaman would not part with their pendant before their death.
| sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| shackles = The symbol of servitude and incarceration across all cultures.
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| sharp spike = This spike ends in a wicked sharp point. Could make a good weapon.
| sharp superior rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| sharpweed leaf = N/A
| shattered weapon = A broken weapon. If smelted down it may see use again.
| shell fragment = An incredibly resistant piece of shell. While not impossible, breaking it requires considerable strength.
| shiny neck thing = Increases [[Weapon Defense]] and [[Spell Defense]] by 15 inside Hadarak Desert.
| shiny shell = A small, beautifully colored shell.
| shiny shell = A small, beautifully colored shell.
| shadow robe = The go-to attire for any scoundrel looking to perform some evil act.
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves.
| skorn stone = Higher ranked members of the cult of Skorn are often awarded with this symbol of their lord and master to gain access to restricted knowledge.
| ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 [[Attack Power]] from the target for 10 seconds. 5 minute cooldown.
| smoldering embers = The remains of a very hot arachnid.
| shrimp = Can be sold for silver or sliced for ingredients. Often found navigating the floor of shallow waters.
| smoky mandibles = Small wisps of smoke rise from these fearsome jaws.
| sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown.
| small wristguard = It doesn't offer much protection, but then again it isn't meant to.
| sigil of fortitude = Increases [[Might]] by 14 and [[Vitality]] by 12. You can equip only one of this item.
| snowfall leaf = It is not known what tree grows these leaves. Some scholars say that they come from an underwater plant deep beneath the ice of Glaceforde.
| sigil of skorn = Those who've surrendered their lives to the sinister doctrine of Skorn wear this sigil proudly.
| spirit scythe = The scythe of the Chainwraith Reaper is said to be capable of destroying a spirit with a single cut. If this were true, there would be no reapers at all.
| sigil of the sun = Increase [[Attack Power]] by 10. At day, increase [[Attack Power]] by 25 instead.
| spider thornsilk = Forest spiders incorporate various thorns into their web weaving to drain the life of their prey faster. Death by a thousand cuts.
| silk = Used in various recipes. Luxurious and smooth, Silk is the epitome of opulence in the textile world.
| spyglass = Favored by both sailors and raiders. The spyglass is a powerful scouting tool.
| silky scrambled eggs = Increase [[Wisdom]] by {{TextColor|6|#33e487}} for 30 minutes.
| strange bone totem = Occasionally these can be found to be carried by Twinhead Yetis. Nobody knows how they came to possess them. Even with two heads, a yeti is not capable of artistic expression... right?
| silver into gold = Increases silver drop from creatures by 1
| thornasaur mignon = Although it sounds delicious, the meat of a Thornasaur is extremely bitter and chewy.
| silver ring = Increase [[Weapon Defense]] by 2.
| tiger bug spine = This oddly shaped spine once belonged to a dangerous insect.
| simple bed = Used in housing upgrades.
| swampvine tendril = A strong vine from dark swamps.
| simple blacksmith's hammer = Passive: Increases crafting labor by 10.
| snapper spikes = Adult spikebacks grow tough and very sharp spikes for protection.
| simple cloth = Used in various recipes. Unassuming yet versatile, serves as the material for everyday textiles.
| tooth talisman = Every young warrior must prove their martial prowess by collecting the teeth of their fallen enemies and turning them into a grisly trophy.
| simple copper ring = Increase [[Attack Power]] by 1.
| toxic
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'
| zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| yeti trophy = This cute plushie is almost as soft as the real thing! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| toad trophy = It's not cute now and it won't get cuter as it grows... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it.
| forgotten key = Rusty and frail.
| ring of nightsong = Increases [[Wisdom]] by 20 and [[Might]] by 10.
| dark insight = Increases [[Intelligence]] and [[Dexterity]] by 35. You can equip only one of this item.
| eldermight = Increases [[Might]] and [[Wisdom]] by 35. You can equip only one of this item.
| eldritch coil = Increases [[Intelligence]] and [[Wisdom]] by 35. You can equip only one of this item.
| galeforce = Increases [[Dexterity]] and [[Might]] by 35. You can equip only one of this item.
| mindsurge = Increases [[Vitality]] and [[Intelligence]] by 35. You can equip only one of this item.
| netherweave = Increases [[Vitality]] and [[Dexterity]] by 35. You can equip only one of this item.
| sageheart = Increases [[Wisdom]] and [[Vitality]] by 35. You can equip only one of this item.
| swiftseer band = Increases [[Wisdom]] and [[Dexterity]] by 35. You can equip only one of this item.
| unyielding fortitude = Increases [[Might]] and [[Vitality]] by 35. You can equip only one of this item.
| voidmind = Increases [[Intelligence]] and [[Might]] by 35. You can equip only one of this item.
| flamerock bind = Increases [[Vitality]] by 26 and [[Haste]] by 6.
| whistler's profane ring = Increases [[Vitality]] by 22. Increases [[Attack Power]] by 13 against creatures from the Vampire family.
| bloodbeast ring = Increases [[Precision]] by 28 and [[Haste]] by 20.
| #default = Not found
| #default = Not found
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}}</span></includeonly><noinclude>{{/doc}}</noinclude>

Edição atual tal como às 12h38min de 3 de abril de 2025

Description

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Use

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{{ItemDescription|Boozemelon}}

Results in:

Increase Mana Regeneration and Health Regeneration by 35 for 10 minutes.