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| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| abyssal infusion = Provides 275 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| wool = Used in various recipes. A staple crafting material since the dawn of civilization.
| accursed bridal veil = Legends say that the veil once belonged to a woman who swore vengeance upon the one who abandoned her.
| whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| acid = Used in various recipes. A highly reactive and corrosive base, this potent acid is used in various alchemical processes to break down tough materials and catalyze powerful reactions.
| coarse whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| acorn = Used in various recipes. Small yet crunchy and flavorful nuts.
| dense whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| acornchar sausage = Increase [[Dexterity]] by {{TextColor|30|#33e487}} for 30 minutes.
| iron ingot = Used in various recipes. A versatile metallic ingot.
| advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'.
| steel ingot = Used in various recipes. Forged from a mix of metals.
| advanced saddle = Together with 'Advanced Headgear' can be crafted into a 'Advanced Barding'.
| copper ingot = Used in various recipes. Symbolizes malleability and conductivity.
| aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase [[Attack Power]] by 15 while the shield is active. 5 minutes cooldown.
| cobalt ingot = Used in various recipes. A rare blue-hued metal.
| aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds.
| titanium ingot = Used in various recipes. Lightweight yet sturdy, resilient and versatile.
| aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane.
| iron bar = Used in various recipes. Forged with strength and versatility in mind.
| aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
| nail = Used in various recipes. A basic yet crucial component for construction.
| aether spore cluster = These spores come from deep underground. They even appear to have some connection to aether.
| reinforced plate = Used in various recipes. The backbone of many structures in Ravendawn.
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[Spell Defense]] by 28.
| refined plank = Used in various recipes. Meticulously processed for smoothness and uniformity.
| ale = N/A
| rough plank = Used in various recipes. Unpolished and rugged.
| alkali = Used in various recipes. A strong, caustic base, this alkali is utilized in alchemical mixtures to neutralize acids and stabilize volatile compounds.
| treated plank = Used in various recipes. Enhanced for durability and resistance.
| aloe bandages = Doused in aloe vera, these bandages soothe burns and help the healing process... not for you though.
| chicken = Used in various recipes. Tender and succulent, this is staple ingredient in dishes across Ravendawn.
| alpha jackal skull = This large skull has a large gem inserted into the forehead. This creature must have been in intense pain while it lived.
| banana = Used in various recipes. These curved fruits thrive abundantly in the sun-drenched lands of Hogula.
| alsek's lost book = The book is filled with weird symbols that means nothing at first glance.
| apple = Used in various recipes. Mischievous Hogs love to snatch it from unsuspecting folks!
| ambersprite shard = This gemstone is believed to be the crystalized form of natural spirits. It can be used to channel powerful elemental magic.
| sunberry = Used in various recipes. Grown beneath Ravendawn's nurturing sun.
| amethyst = Used in various recipes. Exudes a captivating purple glow, embodying spiritual clarity.
| blueberry = Used in various recipes. Cherished for the delectable taste they offer to culinary delights.
| amulet of nullifying magic = Increase [[Spell Defense]] by 18.
| strawberry = Used in various recipes. Once thriving in Lyderia, now bringing vibrant flavor to Ravendawn.
| amulet of the dawn = Increase [[Attack Power]] against creatures from the Skeleton family by 4.
| moonberry = Used in various recipes. This dark-purple fruit enchants the landscapes of Ravendawn.
| amulet of the initiate = Increase [[Intelligence]] and [[Wisdom]] by 4.
| watermelon = Used in various recipes. Juicy and refreshing, offering a sweet, watery delight on hot summer days.
| anchor charm = A mage's pendant used to channel dark magic from the very depths of the deepest ocean trenches.
| grape = Used in various recipes. These tiny delights are the essence of the renowned wines of Ravendawn.
| ancient adornment = A relic of the ages, radiating enigmatic energy and encapsulating the mystique of bygone realms.
| cherry = Used in various recipes. Adored for their vibrant red hue, these are culinary treasures in Ravendawn.
| ancient crown shards = The name of the last monarch to wear this crown has been lost to time, but its legacy remains to be discovered.
| orange = Used in various recipes. Vital source of nourishment for those at sea on long voyages.
| ancient drake heart = The heart of a drake is as precious as the finest gemstone, the heart of an ancient drake is priceless. Countless generations lived and died while this heart endured the onslaught of time.
| brocolli = Used in various recipes. Whether loved or loathed, it's a nutrient-packed vegetable.
| ancient elderwood core = The heart of an Elderwood older than many could imagine, proof to some that these primeval beings still lumber through the many forests of Ravendawn.
| corn = Used in various recipes. A culinary staple, corn contributes its sweet essence to a variety of dishes.
| ancient hull frame = Required to build various ship parts. The techniques used to construct this type of frame are ancient knowledge lost to time.
| cabbage = Used in various recipes. It brings earthy flavor between its leafy layers.
| ancient iceguard helmet = The prized helmet of an ancient champion. Perhaps it can be restored?
| garlic = Used in various recipes. A staple in kitchens and crucial component in vampire slayer toolkits.
| ancient infusion = Provides 40 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| carrot = Used in various recipes. Vibrantly orange and naturally sweet.
| ancient ingot = A prized stone sigil bestowed only to those amongst the most prominent dwarven clans.
| onion = Used in various recipes. A layered vegetable, adds depth and richness to savory dishes.
| ancient metallic scrap = The techinque used to make this resilient alloy has been lost to the ages. Salvaging the scraps is the only option to forge with it.
| pea = Used in various recipes. The pearl of vegetables, know for its freshness and sweetness.
| ancient rune coin = A coin from a time almost forgotten, who knows how many hands this has passed through in trade and battle. Now it's all yours.
| pumpkin = Used in various recipes. A versatile gourd, invites culinary exploration for its natural swetness.
| ancient seashell = A shell gathered from some indescribable creature from the primordial depths of the great oceans.
| acorn = Used in various recipes. Small yet crunchy and flavorful nuts.
| angel fish = Can be sold for silver or sliced for ingredients. It swims in groups, displaying a cooperative nature.
| potato = Used in various recipes. An easily cultivated and versatile tuber.
| angerhorn impaler = Active: Increase [[Attack Power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
| bean = Used in various recipes. A culinary powerhouse, compact and nutritious.
| antidote = N/A
| cotton = Used in various recipes. Soft and versatile, woven into the fabric of daily life.
| anvil = Used in housing upgrades.
| wheat = Used in various recipes. The essential backbone of food supplies.
| apex predator claw = Taken from Ravendawn's fiercest beasts, hunters often boast these as trophies.
| pepper = Used in various recipes. Aromatic and with a spirited kick.
| apex predator trophy = A small cute Orca splashing around in a tub. Good thing they take a while to grow... Using this trophy allows it to be placed in your house and grants you a permanent bonus of +2% to your Spell Power and +2% to Weapon Power. Trophies can also be traded or sold on the Marketplace.
| catfish = Can be sold for silver or sliced for ingredients. Known for its strategic movements and ability to quickly hide.
| apple = Used in various recipes. Mischievous Hogs love to snatch it from unsuspecting folks!
| tangerine fish = Can be sold for silver or sliced for ingredients. Vibrant and lively, it tends to explore its surroundings.
| apple cider = Channel and restore {{TextColor|100|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| mino = Can be sold for silver or sliced for ingredients. Agile and playful, the mino thrives in swift currents.
| apple puree = Increase [[Intelligence]] by {{TextColor|4|#33e487}} for 30 minutes.
| tench fish = Can be sold for silver or sliced for ingredients. Serene and patient, it moves at a measured pace.
| arachnid ichor = All the horror of arachnophobia distilled into a teeny tiny bottle, probably not safe to drink but you never know.
| black pearl = Characterized by its deep, inky hue that seems to absorb and reflect light in mysterious ways.
| arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| shrimp = Can be sold for silver or sliced for ingredients. Often found navigating the floor of shallow waters.
| arcane reflector = Used in various recipes. Said to reflect magic.
| juniper fish = Can be sold for silver or sliced for ingredients. A solitary wanderer, it nests in underwater foliage.
| arctic fur pelt = For millennia this fur has kept wolves warm even in the coldest climates and for almost as long, humans have craved the same security.
| scale fish = Can be sold for silver or sliced for ingredients. Known for its cautious demeanor, it tends to be skittish.
| armoires = Used in housing upgrades.
| sand fish = Can be sold for silver or sliced for ingredients. On its sandy hideout, it masters the art of camouflage.
| armour hinge = Required for certain crafting recipes.
| oversized mino = Can be sold for silver or sliced for ingredients. Despite its imposing size, it moves gracefully.
| arrow feather = Fletching on an arrow guides the projectile to its target, correcting any tiny errors in its flight to ensure a fine hit. It didn't help whoever had this one though.
| princess fish = Can be sold for silver or sliced for ingredients. Exhibits regal charm with elegant movements.
| arrow quiver = Some archers can tell of that one time they reached out to an empty quiver. Others can't anymore.
| angel fish = Can be sold for silver or sliced for ingredients. It swims in groups, displaying a cooperative nature.
| arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown.
| sky fish = Can be sold for silver or sliced for ingredients. Often seen leaping above the water in groups.
| artisan cloth = Used in various recipes. Its luxurious texture makes it perfect for creating fine garments.
| rainbow fish = Can be sold for silver or sliced for ingredients. It brings vibrant energy to its aquatic habitat.
| artisan forging tools = Used in housing upgrades.
| sun fish = Can be sold for silver or sliced for ingredients. Leisurely moving, it enjoys sunny spots in the water.
| artisan headgear = Together with 'Artisan Saddle' can be crafted into a 'Artisan Barding'.
| lobster = Can be sold for silver or sliced for ingredients. Its carapace stands as a testament to resilience.
| artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations.
| rainbow flounder = Can be sold for silver or sliced for ingredients. It boasts an array of colors that mesmerizes its prey.
| artisan saddle = Together with 'Artisan Headgear' can be crafted into a 'Artisan Barding'.
| star fish = Can be sold for silver or sliced for ingredients. Its adaptive nature allows it to thrive everywhere.
| artisan stove = Used in housing upgrades.
| bigmouth flounder = Can be sold for silver or sliced for ingredients. It swiftly darts away at the slightest disturbance.
| artisan thread = Used in various recipes. The foundation for textiles that transcend to become works of art.
| white pearl = Showcases a pristine white tone, reminiscent of moonlight reflecting on still waters.
| artisan work bench = Used in housing upgrades.
| gromper = Can be sold for silver or sliced for ingredients. Lives in the murky depths of underwater caves.
| ashen pile = There's 'burnt to a crisp' and then there's this! Whatever this once represented has long been consumed by a fiery inferno.
| stingray = Can be sold for silver or sliced for ingredients. Its flat body allows it to move with remarkable agility.
| assault tonic = Increase [[Attack Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Defense Power]] by 15 for 5 minutes.
| tiger shark = Can be sold for silver or sliced for ingredients. It's a force to be reckoned with in the waters.
| astor's ring of destruction = Increases [[Might]] by 30 and reduces [[Wisdom]] by 15.
| cheese = Used in various recipes. A sublime creation in all its forms, regarded by many as the king of foods.
| astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes.
| egg = Used in various recipes. Encased in a fragile shell, it boasts a range of culinary applications.
| baari's insignia = Increase [[Dexterity]] and [[Wisdom]] by 12. It has the name 'Baari' carved into it.
| shank = Used in various recipes. It offers a delectable blend of flavors and textures.
| bag of bones = The uses of bones are varied, weapons, jewelry, decoration or raising an army of undead to scorch the earth. The possibilities are endless.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| bag of salt = N/A
| bagel = Increase [[Healing Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| baked potatoes = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| banana = Used in various recipes. These curved fruits thrive abundantly in the sun-drenched lands of Hogula.
| banana vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|45|#33e487}} for 10 minutes.
| bandages = Reduces 15% of damage taken from bleeding status.
| bandit shoulderpads = Dubious quality armor made from flimsy materials. Often preferred by lowlifes and petty outlaws.
| banner = N/A
| banshee choker = If only this banshee's choker had choked out her screams, there would not have been a problem.
| basic animal feed = Used to feed animals in housing
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes.
| basic tools = Used in housing upgrades.
| basic water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| bat wing = Dark and leathery, this wing must've belonged to a bat of considerable size.
| battered war horn = The call of the war horn is something few warriors can resist. The thrill of battle is only enhanced when all can hear your fury.
| beady red eye = Many would-be adventurers' last sight is the glow of hundreds of thousands of these eyes staring at them from the darkness. There's still time for you too.
| bean = Used in various recipes. A culinary powerhouse, compact and nutritious.
| bear paw = Bear paw with huge and sharp claws that could easily rip a person to bloody shreds.
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown.
| beastly distillate = A potent fluid distilled from the essence of primal creatures, it embodies untamed ferocity and the untapped power of the wilderness.
| beautiful feather = This feather reflects light, showing off the minute differences in color between each strand, the bird it came from clearly took great care of itself.
| beef = Used in various recipes. A robust and flavorful meat, sourced from strong and healthy animals.
| beef = Used in various recipes. A robust and flavorful meat, sourced from strong and healthy animals.
| milk = Used in various recipes. A fundamental ingredient for its richness and diversity of uses.
| beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| coal = Used in various recipes. Forged in the depths of the earth.
| berserker mantle = Wearing a polar bear pelt is a rite of passage for every iceforge berserker. Each dwarf must personally kill one of the beasts with their bare hands.
| cobalt ore = Can be turned into ingots. A compact clump of cobalt ore.
| berserker talisman = Increase [[Attack Power]] and [[Haste]] by 20.
| stone = Used in various recipes. This material serves as a cornerstone for many crafting endeavors.
| bigmouth flounder = Can be sold for silver or sliced for ingredients. It swiftly darts away at the slightest disturbance.
| copper ore = Can be turned into ingots. A compact clump of copper ore.
| binding vine = Tough and taut, the list of uses is as long as the vine itself. Binding a tent, a belt, tying up hostiles, almost anything you can imagine.
| titanium ore = Can be turned into ingots. A compact clump of titanium ore.
| bitter brew = The ingredients of this drink are best left unmentioned but it is incredibly strong and easy to make, which is all that counts to some people.
| amethyst = Used in various recipes. Exudes a captivating purple glow, embodying spiritual clarity.
| bittersweet roast = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes
| emerald = Used in various recipes. A verdant jewel, its lush green tones mirror the vibrant foliage.
| bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells.
| iron ore = Can be turned into ingots. A compact clump of iron ore.
| bizarre mask = A mask created with the intention to intimidate and unsettle opponents. (It's super effective!)
| citrine = Used in various recipes. A gem born in the heart of Ravendawn, emanates warm hues.
| black armor carapace = Typical to blackarmor spiders, this thick carapace is hard enough to deflect steel.
| sapphire = Used in various recipes. Imbued with a sense of tranquility, enchants with its deep blue allure.
| black blade = Color around this weapon seems to dim as if it feasts on the light itself, dark energy permeates it from hilt to tip and its wicked edge calls out to be used in sacrifice.
| topaz = Used in various recipes. Symbolizing clarity and creativity, captures the shades of dawn's first light.
| black cloth = N/A
| artisan cloth = Used in various recipes. Its luxurious texture makes it perfect for creating fine garments.
| black fish roe = Used in various recipes. Bursting with umami flavor and a velvety texture, it's prized by chefs.
| stone block = Used in various recipes. A solid and durable block.
| black gladiator's sash = Passive: Increase [[Weapon Power]] by 8 against players.
| ruby = Used in various recipes. Radiates an intense red glow reminiscent of a roaring flame.
| black pearl = Characterized by its deep, inky hue that seems to absorb and reflect light in mysterious ways.
| craftman's cloth = Used in various recipes. Sturdy and reliable, a material for those who value utility in their creations.
| blazing dawn robes = The robes of someone very devout, the fires of the Dawn sewn into its very fabric.
| merchant's cloth = Used in various recipes. Its subtle sheen and tasteful patterns carry an air of sophistication.
| blazing stoneheart = Active: Increases [[Attack Power]] by 25 and decreases [[Defense Power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[Defense Power]] by 25.
| merchant's thread = Used in various recipes. The lifeline of intricate textiles.
| blazing sun badge = The light of the sun seems to reflect from this badge no matter where you hold it, bringing light even into the pitchest black.
| silk = Used in various recipes. Luxurious and smooth, Silk is the epitome of opulence in the textile world.
| blessed ale = N/A
| artisan thread = Used in various recipes. The foundation for textiles that transcend to become works of art.
| blessed herbs = N/A
| craftman's thread = Used in various recipes. Stitching together sturdy creations, it stands up to the rigors of daily use.
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| simple cloth = Used in various recipes. Unassuming yet versatile, serves as the material for everyday textiles.
| blood pendant = Increases [[Attack Power]] by 24 and [[Impact]] by 36.
| coarse thread = Used in various recipes. Despite its unrefined appearance, it's suitable for crafting durable items.
| blood rune = An ancient sigil etched in crimson, a conduit of vampiric power and something else...
| small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs.
| bloodbeast ring = Increases [[Precision]] by 28 and [[Haste]] by 20.
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching.
| bloodstained edge = Required for certain crafting recipes.
| amulet of the dawn = Increase [[Attack Power]] against creatures from the Skeleton family by 4.
| ale = N/A
| antidote = N/A
| necklace of offering = Increase [[Healing Power]] by 5.
| amulet of nullifying magic = Increase [[Spell Defense]] by 18.
| pandemonium amulet = Increases [[Attack Power]] by 20. Increases [[Spell Defense]] by 15.
| necktail = Increases [[Spell Defense]] by 30 and [[Weapon Defense]] by 15.
| bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18.
| bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18.
| bandages = Reduces 15% of damage taken from bleeding status.
| bloody binding stone = Active: Summon a Forsaken Vampire level 51 to fight for you, lasts for 3 minutes or until slayed. 12 minute cooldown.
| black cloth = N/A
| bloody chalice = This exquisite chalice is fit for a king. The more one drinks from it, the easier it is to ignore the blood staining its rim...
| simple blacksmith's hammer = Passive: Increases crafting labor by 10.
| bag of salt = N/A
| blessed ale = N/A
| blessed herbs = N/A
| bloody eye = N/A
| bloody eye = N/A
| bloody scarf = Whether the scarf was red originally no longer seems to matter as the amount of blood soaked into it has left it totally crimson.
| blue drake horn = This enormous horn is built for penetrating most natural surfaces. The efficiency at which it carries out this task is often comparable to dwarven miners.
| blue drake scales = These majestic sapphire scales once belonged to a blue drake. They can become awe-inspiring once more in the hands of a skilled artisan...
| blueberry = Used in various recipes. Cherished for the delectable taste they offer to culinary delights.
| blueberry pie = Increase [[Vitality]] by {{TextColor|30|#33e487}} for 30 minutes.
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| blunt bloody axe = Even the finest weapon eventually needs to be sharpened and maintained, there are only so many enemies an axe can fell before it misses the grindstone.
| boar ears = A delicacy in some parts of Ravendawn, there are many dishes that call for boar ears each as tasty as the last or you could just give it to your dog.
| boar haunch = N/A
| boar head = A trophy of a well-executed hunt, many hunters mount the head of a kill on their walls to prove their prowess for all to see.
| boar pelt = A dark bristly fur with a thick undercoat that grows longer in winter. Traditionally a boar pelt can be placed in front of a fireplace as a rug due to its slightly fire-resistant nature.
| boar steak = One of the more traditional cuts of meat, many a family has enjoyed a meal gathered in their home around a spit of roasted boar.
| boar tusks = A tool and weapon that boars employ with great effect, there have been many hunters who have underestimated the power of the boar and not lived to tell the story.
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation.
| bog spider antidote = N/A
| bog spider antidote = N/A
| botanist's container = N/A
| bolin's protection powder = Passive: Increases [[Weapon Defense]] by 30.
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
| bolt = Used in various recipes. A small piece, integral in connecting larger ones.
| bomb = N/A
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups.
| bone dust = The pulverized remains of decayed bones, often used by practitioners of dark magic.
| bone helmet = Decorated with bones of the fallen, this helmet emits pure menace but is an older style and rust has begun to spread inside.
| bone ring = Worn either on their snout or on their arm to symbolize all the enemies a Warhog has slain, it makes you wonder exactly which bone and which creature this came from originally.
| book of socerous secrets = Book written in an undecipherable language containing a lot of mysterious spell formulas.
| boones hookmask = N/A
| boones hookmask = N/A
| banner = N/A
| booty stash = Raiding, plundering, and pillaging are a pirate's trade. The contents of this chest could fetch a good price if you don't mind their origin.
| boar haunch = N/A
| boozemelon = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|35|#33e487}} for 10 minutes.
| saltdusk cell key = N/A
| botanist's container = N/A
| common saddle = When mounted, increases speed by 3%.
| box of mithril nails = N/A
| bracelet of quorras = Passive: Djinns of the same level and below won't attack you unless you attack first or gather materials close to them.
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
| brass bell = Some Morningstar captains believe that when the bell tolls, Zephyr sends them favorable winds to make their journeys safe and quick.
| brass belt = A thick belt of burnished brass, this waist-bound accessory reminds you of exactly where you belong.
| brass gear = This gear could have been used in any kind of contraption and was perhaps very important or maybe it was merely a cog in the machine.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
| brocolli = Used in various recipes. Whether loved or loathed, it's a nutrient-packed vegetable.
| broken horned helmet = Although not incredibly practical, the horns on this helmet give it an air of authority and power.
| broken slingshot = The sling is an ancient and powerful weapon, before the invention of the bow it dominated the world of ranged warfare, this one has seen better days and will be dominating nothing anymore.
| bronze ingot = Used in various recipes. Malleable, yet resistant.
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy.
| brotherhood lieutenant ring = Carried by high ranked members of the Brotherhood. The inside engraving reads: "From ashes we rise."
| brown bear pelt = Often the pride of a hunter's collection, the pelt of a bear is incredibly soft, warm and large enough to make quite a statement in anyone's home.
| buffalo ribeye = In the hands of a good chef, this lean chunk of meat could become a delicious main course.
| bun = Increase [[Defense Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| buoyant plume = Required for certain crafting recipes.
| burned kebab = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| burnt out candle = N/A
| burnt out candle = N/A
| copper key = N/A
| butcher medallion = Increases [[Weapon Power]] by 30. Deals an additional 50 damage against stunned creatures from the Undead family.
| crumpled goblin note = N/A
| butter = Used in various recipes. A creamy and rich delight churned from milk.
| cultist note = N/A
| cabbage = Used in various recipes. It brings earthy flavor between its leafy layers.
| disease resistance potion = 2% chance to a movement impairing effect.
| cabinet = Used in housing upgrades.
| coal = N/A
| cake = Increase [[Attack Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| emberglow candle = N/A
| camouflage cloak = What cloak? I don't see any cloak.
| empty glass flask = N/A
| carpet = Used in housing upgrades.
| reading glasses = The rim of these glasses are etched with the words, If found, please return to Varner in Margrove.
| carrot = Used in various recipes. Vibrantly orange and naturally sweet.
| evil doll = N/A
| carrot soup = Increase [[Intelligence]] by {{TextColor|6|#33e487}} for 30 minutes.
| dispensary key = N/A
| carved infusion = Provides 60 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| whitwood family heirloom = Increase [[Attack Power]] against creatures from the goblin family by 4.
| catalytic solution = Used in various recipes. A chemically reactive base that accelerates the effects of alchemical mixtures it is added to.
| clemmo's old pipe = Increases [[Attack Power]] by 5 when using Wizardy fire spells.
| catfish = Can be sold for silver or sliced for ingredients. Known for its strategic movements and ability to quickly hide.
| reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown.
| cave rose = It was bright when it was connected to the soil.
| slippery sole = Active: Increases Movement Speed on foot by 30% and reduces [[Defense Power]] by 20 for 10 seconds. 3 minute cooldown.
| cave spider leg = This chitinous appendage is adapted to cavernous environments... Wait, is it still twitching?
| giant mushroom spore = N/A
| chainsunder flail = The rattling chains of a wraith haunt many people's nightmares but the flail attached to the chain is far more dangerous.
| ghastly candle = N/A
| chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| greenshriek key = N/A
| chair = Used in housing upgrades.
| grumby's last words = N/A
| champion belt = A Pummeldillo clan leader is always its champion, tested in the Pummelglove Games and proven worthy. You have taken its belt, if you were a Pummeldillo that would mean something.
| handcrafted arrows = Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 [[Attack Power]]/2s for 6 seconds
| charred key = There is no indication on what this strange key opens.
| hog warlord head = N/A
| charred meat kebab = Increase [[Intelligence]] by {{TextColor|10|#33e487}} for 30 minutes.
| holy water (glass flask) = N/A
| cheap rug = Used in housing upgrades.
| grey cloth = N/A
| cheese = Used in various recipes. A sublime creation in all its forms, regarded by many as the king of foods.
| illegible note = N/A
| cheese morsel = A small piece of cheese is oftentimes found left in the pockets of rats for a little snack after their main cheese meal.
| happy room key = N/A
| cherry = Used in various recipes. Adored for their vibrant red hue, these are culinary treasures in Ravendawn.
| jonny's razor = N/A
| cherry pie = Increases Spell Attack by {{TextColor|20|#33e487}} for 30 minutes.
| krugg hookmask key = N/A
| chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
| iron hammer = N/A
| chewacabra blood = The blood of a Chewacabra is said to carry the magic stored within all the creatures it has feasted from, bloodmages often experiment with this knowledge for their profane practices.
| krugg hookmask = N/A
| chewacabra tusk = Considered a collector's piece by some hunters. The Ghaz, however, believe it brings bad luck.
| jensen's merlot = Increases your in-combat regeneration by 1%
| chicken = Used in various recipes. Tender and succulent, this is staple ingredient in dishes across Ravendawn.
| mikkel's box of tools = N/A
| citrine = Used in various recipes. A gem born in the heart of Ravendawn, emanates warm hues.
| mozgauth's fire remedy = N/A
| claw gauntlets = These Pummeldillos failed in their Pummelglove games so they have turned to dirty tactics, packing their gloves with claws for massive damage.
| note of recommendation = N/A
| clawed draconic hand = The addition of claws combined with their natural dexterity only made draconic elves more dangerous on the field of battle.
| lockpicks = N/A
| clemmo's old pipe = Increases [[Attack Power]] by 5 when using Wizardy fire spells.
| osprey egg = N/A
| cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%.
| nature matter = N/A
| cloth roll = Used in housing upgrades.
| package of supplies = N/A
| coal = N/A
| plum = N/A
| coal = Used in various recipes. Forged in the depths of the earth.
| parcel of goods = N/A
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| poisoned arrow = Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds.
| coarse leather = Used in various recipes. Its rough texture provides a sense of rugged resilience.
| bracelet of quorras = Passive: Djinns of the same level and below won't attack you unless you attack first or gather materials close to them.
| coarse thread = Used in various recipes. Despite its unrefined appearance, it's suitable for crafting durable items.
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
| coarse whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
| coast map = This map is speckled with blood and covered in crudely drawn raiding plans on easy targets, the map isn't entirely accurate but you're not a trained cartographer.
| garment of skorn = Active: Increases [[Defense Power]] by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
| cobalt ingot = Used in various recipes. A rare blue-hued metal.
| gauntlet of skorn = Active: Increase [[Precision]] by 30 for 7 seconds. 5 minute cooldown.
| cobalt ore = Can be turned into ingots. A compact clump of cobalt ore.
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
| coffin key = Weathered by time, gleams as brilliantly as the day it was crafted.
| aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
| coin of demonic alliance = This coin is almost too hot to touch. It seems to have been forged in the depths of pandemonium.
| blazing stoneheart = Active: Increases [[Attack Power]] by 25 and decreases [[Defense Power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[Defense Power]] by 25.
| cold scale = This scale remains cold even long after it has been removed from an ice zorian, holding it too long causes frost to cover your fingers.
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| coldsteel ring = Increase [[Might]] and [[Intelligence]] by 20.
| titan's antler = Active: Restores 1000 mana. Increases [[Healing Power]] by 60 and [[Mana Regeneration]] by 75 for 15 seconds while reducing [[Attack Power]] by 40 for the same duration. 210 second cooldown.
| coldsteel scraps = A piece of old forged steel from the fallen kingdom of Thergard.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases [[Healing Power]] by 30 for 30 seconds. 5 minute cooldown.
| collagen = Required for certain crafting recipes.
| dwarven lost hammer = Passive: Increases Labor by 40.
| combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase [[Attack Power]] by 30 for 2 minutes. 5 minutes cooldown.
| pruning tool = N/A
| comfortable bed = Used in housing upgrades.
| poison extract = N/A
| common plate = Used in various recipes. A humble slab of metal, awaiting purpose.
| quill = N/A
| common saddle = When mounted, increases speed by 3%.
| rainbow trout = N/A
| common wagon container = Used for crafting Wagons at the Wagon Crafter.
| raven scout cloak = Increases [[Attack Power]] by 3. If using Archery archetype, increases [[Attack Power]] by 4.
| common wheel = Used for crafting Wagons at the Wagon Crafter.
| red cloth = N/A
| compass = When setting up for a terrifying volley from a thunder-gun, a good sense of direction is key and when that fails, having a compass never hurts.
| raven scout pauldrons = Increases Physical [[Defense Power]] by 3.
| complex animal feed = Used to feed animals in housing
| regrowth stone = Increases [[Defense Power]] by 10 for 15 seconds. 5 minute cooldown.
| complex schematics = Valuable information about exotic technology... provided you can understand the diagrams.
| pear = N/A
| complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| saltdusk captain insignia = N/A
| composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'.
| saltdusk raider pants = N/A
| composed saddle = Together with 'Composed Headgear' can be crafted into a 'Composed Barding'.
| sea bass = N/A
| composite leather = Although this resistent material is great for crafting, it's better not to ask where it came from.
| rosemary's letter = N/A
| compound ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| saltdusk raider armor = N/A
| concentrated collagen = Required for certain crafting recipes.
| silver into gold = Increases silver drop from creatures by 1
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or [[Precision]]
| sharpweed leaf = N/A
| condensed energy = It is a swirling, shimmering gas contained within a glass bottle. When opened, a faint hissing sound can be heard as the gas escapes, pulsing with energy.
| skorn's chapel key = N/A
| conqueror's belt = The true badge of office of a Froll clan leader, this belt is covered in trophies from previous successful raids and campaigns.
| sword of shadow = N/A
| conqueror's bracer = Passive: Increases [[Impact]] by 45.
| silver ring = Increase [[Weapon Defense]] by 2.
| cookies = Increase [[Attack Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| soul orb = N/A
| copied spellbook = Parchment full of scribbled annotations, clearly copied from another source by someone in a hurry.
| st. gadriel's bones = N/A
| copper anvil = Used in housing upgrades.
| torch = N/A
| copper chain = Increase [[Attack Power]] and [[Defense Power]] by 2.
| storage room key = N/A
| copper ingot = Used in various recipes. Symbolizes malleability and conductivity.
| terraforming spores = N/A
| copper key = N/A
| vial of poison = N/A
| copper ore = Can be turned into ingots. A compact clump of copper ore.
| troll hunter's notebook = N/A
| core catalyst = Used in various recipes. A potent ingredient mix that serves as a catalyst for Concoctionist Elixirs.
| walder's bow = Increases Physical [[Attack Power]] and [[Defense Power]] by 2
| core essence = Used in various recipes. A liquid magical essence serving as a core component for Thaumaturgy Enchanted Elixirs.
| waterpump kit = N/A
| corn = Used in various recipes. A culinary staple, corn contributes its sweet essence to a variety of dishes.
| water sample = N/A
| corn chowder = Increase [[Wisdom]] by {{TextColor|4|#33e487}} for 30 minutes.
| troll titan teeth = N/A
| corn on a cob = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| simple copper ring = Increase [[Attack Power]] by 1.
| corn salad = Increase [[Vitality]] by {{TextColor|4|#33e487}} for 30 minutes.
| wellspring paste = N/A
| cornbread = Increase [[Healing Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| wellspring flower = N/A
| corrupted drake fangs = Something truly wrong has changed the inside and outside of these fangs.
| minor ring of wisdom = Increase [[Wisdom]] by 2.
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
| minor ring of intelligence = Increase [[Intelligence]] by 2.
| cotton = Used in various recipes. Soft and versatile, woven into the fabric of daily life.
| minor ring of dexterity = Increase [[Dexterity]] by 2.
| courage's hold = The hilt that resonates with unwavering resolve, empowering each swing with the strength of a warrior's heart.
| enchanted bark ammulet = Increase [[Defense Power]] by 3.
| crab shell = The home and protection of the gentle hermit crab, likely found on the beach already abandoned, right?
| salt = Used in various recipes. It possesses a fine, crystalline texture.
| cracked soul orb = Used to power goblin mechas. A strange energy radiates from the cracks.
| minor ring of might = Increase [[Might]] by 2.
| craftman's cloth = Used in various recipes. Sturdy and reliable, a material for those who value utility in their creations.
| moa egg = N/A
| craftman's leather = Used in various recipes. Skillfully treated and refined leather.
| box of mithril nails = N/A
| craftman's thread = Used in various recipes. Stitching together sturdy creations, it stands up to the rigors of daily use.
| glider wires = N/A
| crimson ribbon = These ribbons represent the blood spilt in protection of the Elves' forest homes, a reminder of their sacred duty.
| glider casing = N/A
| croissant = Increase [[Defense Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| glider gear = N/A
| crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs.
| glider hinge = N/A
| crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration.
| poisonpetal perfume = N/A
| crowmaiden bangle = Increase [[Maximum Mana]] by 150 and [[Precision]] by 10.
| glider crank = N/A
| crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it!
| mithril ore = N/A
| crow's echo crystal = If you listen closely to this crystal, you can hear what sounds like the screaming of children.
| improved ring of intelligence = Increase [[Intelligence]] by 3.
| crude runed tip = The tribal inhabitants of Glaceforde mark their tools and bodies with runic symbols copied from Dwarven ruins. Perhaps they can be used to imbue weapons, just as their creators intended.
| improved ring of might = Increase [[Might]] by 3.
| crumpled goblin note = N/A
| improved ring of wisdom = Increase [[Wisdom]] by 3.
| crustacean pincer = Slightly salty, the meat inside this pincer is a delicacy across the Pirate Isles.
| improved ring of dexterity = Increase [[Dexterity]] by 3.
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[Defense Power]] by 15 for 5 seconds. 5 minutes cooldown.
| improved blacksmith's hammer = Increases crafting labor by 15.
| crystalised bloodstone = Known as a byproduct of blood magic rituals, this enigmatic stone gives off an eerie aura.
| warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| crystalised necromantic energy = A crystal-like oddity often found where necromancy is practiced. Makes your hair stand up on end...
| carved infusion = Provides 60 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cult scroll = This scroll could contain any of the dark rituals and eldritch rites the Skorn cultists partake in. It would be wise to keep this one bound, lest anything leak out.
| ghostly infusion = Provides 75 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cultist chalice = An unsettling chalice, commonly used by skornian zealots in bizarre blood rituals.
| bomb = N/A
| cultist note = N/A
| ornate infusion = Provides 90 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cunning handle = Required for certain crafting recipes.
| ancient infusion = Provides 40 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| curative spore = These spores have amazing healing properties, and many alchemists, herbalists and physicians make use of them for potions and poultices.
| tidal infusion = Provides 45 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cursed lantern = Sometimes regular objects can take on the suffering and sorrow of the surrounding area, causing what some would call a "curse".
| oceanic infusion = Provides 125 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| curved twin fang = A blood soaked large tooth. It appears to be made out of some kind of mineral.
| abyssal infusion = Provides 275 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cutting edge scrap = Razor-sharp metal fragments. Handled with care, these can be forged into deadly weapons.
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| daedalus hammer = Passive: Increase labor by 20.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| danish = Increase [[Defense Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase [[Attack Power]] against creatures from the Chainwraith family by 8.
| dark grimoire = This book is filled to the brim with spells of a mysterious nature, whether shadow magic, demonology or necromancy.
| sweet molasses = Passive: When Cooking, increase labor by 25.
| dark insight = Increases [[Intelligence]] and [[Dexterity]] by 35. You can equip only one of this item.
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes
| dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
| toadish cloak = Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown.
| dawn's drop = Increase [[Maximum Mana]] by 150 and [[Mana Regeneration]] by 30 for 5 minutes
| turtlepearl sceptre = Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks.
| deadly poison extract = Highly potent toxin extracted from a very poisonous creature. Whatever you do, don't drink it!
| pirate's hook = Passive: Increase [[Attack Power]] against creatures from the Pirate family by 14.
| decaying tree bark  = This bark is utterly drained of color, taking on the pale white of sun-beaten bones found in the Hadarak.
| black gladiator's sash = Passive: Increase [[Weapon Power]] by 8 against players.
| decrepit tiara = Passive: Increases [[Defense Power]] by 25 when bellow 30% health.
| white gladiator's sash = Passive: Increase [[Spell Defense]] by 8 against players.
| deep sea trophy = A fine display of a Vampire Squid battling a Narwhal in the depths. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% damage dealt to fish while fishing. Trophies can also be traded or sold on the Marketplace.
| red gladiator's sash = Passive: Increase [[Weapon Defense]] by 8 against players.
| deep seaweed = Dragged from the depths, this seaweed has likely never seen the sunlight because it has adapted to the dark tides.
| fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests.
| defused dynamite = Could level a mountainside, but lacks a fuse. Handle with care and keep away from fire.
| spool of hair = Used in various recipes. A gentle tug on the thread unfurls a tapestry of textures.
| deluxe cake = Increase [[Attack Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| mending potion = Restore 15 Health/2s for 20 seconds. 3 minutes cooldown.
| deluxe cookies = Increase [[Attack Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| demon core = A demon core is what passes for a heart in demons, it is a potent magically attuned item, however holding onto it for too long is ill-advised.
| demon hand = Large, oddly colored hand with sharp, knife-like digits that can pierce human skin and muscle with ease.
| demon horn = Menacing horn extracted from a creature born to an alien plane. Even the smell is indescribable.
| demon jaw = The teeth of a demon, capable of biting through solid plate mail are a worthy trophy for destroying such a worthy foe.
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| demonic ash = Ash gathered from what is left of a demonic foe, it is a useful ingredient in certain recipes and some less savory practitioners are very keen to keep their supplies high.
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim.
| demonic hide = A bizarre piece of hide bearing vivid colors and a strange burning sensation when touched.
| demonic mask = For the followers of Skorn, this mask is both a sign of demonic devotion and an effective tool of intimidation.
| demonic quintessence = A distilled malevolence, embodying the very essence of infernal realms' dark potency.
| dendrion's memento = Active: Summon a Living Roots level 54 to fight for you, lasts for 1 minutes or until slayed. 12 minute cooldown.
| dense block = Used in various recipes. Massive construction material painstakingly hewn from solid stone.
| dense log = Can be turned into planks. Bears the weight of its robust growth.
| dense log = Can be turned into planks. Bears the weight of its robust growth.
| norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough.
| dense plank = Used in various recipes. Sturdy crafting material crafted from dense logs.
| nightblade pendant = Increase [[Attack Power]] by 3.
| dense whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| bolin's protection powder = Passive: Increases [[Weapon Defense]] by 30.
| desert canteen = Made from the skins of desert-dwelling animals. This is the most essential piece of equipment a Ghaz needs.
| aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds.
| giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
| desert opal = Passive: Increase [[Defense Power]] by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
| desert opal = Passive: Increase [[Defense Power]] by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
| desert scythe = This sickle-shaped blade is perfect for fighting in the dunes of the deserts, designed for attacking unarmored foes; it tears flesh and rends bone.
| dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
| despair inducing gland = This gland seems to pulse despite being removed from the Gazer's body, staring at it too long causes a feeling of sadness to wash over you and for a moment, you think perhaps it too is staring at you.
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| golden fleece = Active: Increases [[Defense Power]] by 12 for 6 seconds. 3 minute cooldown. Passive: Increase [[Wisdom]] and [[Dexterity]] by 6.
| disabled bomb = Packed with gunpowder, but the wick seems useless now. It won't blow up in your face. Hopefully.
| hobgoblin's tooth amulet = Increase both [[Attack Power]] and [[Defense Power]] against creatures from the goblin family by 7.
| disease resistance potion = 2% chance to a movement impairing effect.
| daedalus hammer = Passive: Increase labor by 20.
| dispensary key = N/A
| loneye = Increase [[Spell Defense]] by 8. Become immune to Gazer's Comatose ability.
| divine scepter = This scepter is used to channel the power of the Dawn both spiritually and literally.
| ring of whispers = Increase [[Intelligence]] and [[Wisdom]] by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds.
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| prayer beads = Passive: Reduce cooldown of all skills by 2%.
| draconic bone = This study bone has a density comparable to most rocks, which is why dragon skeletons are usually the best preserved.
| shiny neck thing = Increases [[Weapon Defense]] and [[Spell Defense]] by 15 inside Hadarak Desert.
| draconic hide = Working this material into wondrous armor pieces is not even half as hard as obtaining it in the first place.
| sharakhai fetish = Passive: Increases [[Attack Power]] and [[Weapon Power]] by 6. Double this effect while using a melee weapon.
| draconic venom gland = Huge poison-secreting gland known to be a nasty characteristic of Plaguescale Drakes.
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
| draconite shard = Incandecent shard from a mysterious mineral teeming with draconic power.
| venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
| wand of surprises = Passive: Increase [[Spell Power]] by 15 and 10% chance of summoning Frog instead of casting a skill.
| dragon's defiance = Increases [[Might]] and [[Dexterity]] by 24. You can equip only one of this item.
| ronan's diamond ring = Increase [[Maximum Health]] by 80.
| drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle.
| hide = Used in various recipes. A raw and unprocessed piece of hide.
| drop of grace = Increase [[Healing Power]] by 60 for 5 minutes.
| master tailor legs = N/A
| druidic charm = Often found in areas devastated by fires and drought, this charm is believed to heal both vegetation and wildlife alike.
| feather = Used in various recipes. A standard feather with minimal frills.
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[Attack Power]] but also lose 40 [[Defense Power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
| coarse leather = Used in various recipes. Its rough texture provides a sense of rugged resilience.
| dull hookblade = Rusty and dull, this brutal blade was once capable of gutting and eviscerating foes.
| tanned leather = Used in various recipes. Smooth and flexible, it's a display of a meticulous tanning process.
| dunesweave silk = The silk of the sand spiders is far tougher than silk from other regions, needing to withstand harsh winds and sun. Some say that a sand spider's web could capture a dragon, not that it has been tested.
| merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication.
| dunewalker cloak = Light as a desert breeze and comfortable to wear, the cloak is imbued with desert magic, which can call upon the swift unpredictability of a sandstorm to embrace its wearer.
| threadspinner legs = N/A
| dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| heavy whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| dwarven beard = A symbol of lineage and pride, it encapsulates the indomitable spirit of the dwarven kin.
| artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations.
| dwarven coin = For as long as anyone remembers, dwarves have minted and used these coins as currency throughout the land.
| solid whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|7|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| dwarven lost hammer = Passive: Increases Labor by 40.
| craftman's leather = Used in various recipes. Skillfully treated and refined leather.
| dwarven map = Paired with a compass, this map is an essential tool for any Dwarf to find their way and bring their guns to bear against any enemy. Troll, Froll and Human alike.
| phosphorescent shell = Active: Increase [[Wisdom]] by 20, decreases [[Might]] and [[Intelligence]] by 5 for 30 seconds. 5 minute cooldown.
| dwarven mecha core = Instead of soul orbs, this innovative dwarven core design utilizes a rare mineral as its power source.
| lesser health potion = Restores 150 health. 45s cooldown.
| dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown.
| poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
| dwarven purple shank = Increase [[Dexterity]] by {{TextColor|20|#33e487}} for 30 minutes.
| greater health potion = Restores 500 health. 45s cooldown.
| eagle's fungicide = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 8. Increase [[Attack Power]] and [[Defense Power]] by 10 against creatures from the Fungi family.
| old toad's amulet = Passive: Increase [[Attack Power]] and [[Defense Power]] against creatures of the Toad family by 8.
| eagle's hook = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 15. Increase [[Attack Power]] and [[Defense Power]] by 15 against creatures from the Shark and Zorian family.
| intermediate health potion = Restores 300 health. 45s cooldown.
| eagle's leafpruner = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 5. Increase [[Attack Power]] and [[Defense Power]] by 5 against creatures from the Poisonpetals family.
| eternal health potion = Restores 1600 health. 45s cooldown.
| earth totem = This totem promotes reverence of the natural world and is a fine focus for Druidic magic. Some say if they're left entirely alone in the woods, they will sing but no-one has been around to hear if this is true.
| major health potion = Restores 800 health. 45s cooldown.
| eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their [[Defense Power]] by 15 over 8 seconds. Has 30% chance to lowering its [[Defense Power]] by 30 instead but raising its [[Attack Power]] by 30. 2 minute cooldown.
| supreme health potion = Restores 1200 health. 45s cooldown.
| ebon claw = The wicked sharp razors on this claw were seemingly designed to perfectly separate flesh from bone, any butcher in any city would be proud to have a blade this effective.
| transcendent health potion = Restores 2200 health. 45s cooldown.
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| lesser mana potion = Restores 100 mana. 45s cooldown.
| eerie black eye = These lifeless eyes are black like a doll's eyes, the creature that possessed them didn't seem to be living until it bit you.
| intermediate mana potion = Restores 160 mana. 45s cooldown.
| eerie bone plate = This plate of bone is thick and singular, it is natural armor made to protect the inner workings of whatever creature it originated from.
| supreme mana potion = Restores 480 mana. 45s cooldown.
| egg = Used in various recipes. Encased in a fragile shell, it boasts a range of culinary applications.
| major mana potion = Restores 320 mana. 45s cooldown.
| eldermight = Increases [[Might]] and [[Wisdom]] by 35. You can equip only one of this item.
| eternal mana potion = Restores 680 mana. 45s cooldown.
| elderwood bark = Petrified woodland memory, it bears the weight of centuries, a precious rarity from nature's past.
| transcendent mana potion = Restores 960 mana. 45s cooldown.
| elderwood log = A testament to nature's legacy, bears marks of time's passage and steadfast growth.
| spore holder = Increase [[Attack Power]] by 10 and [[Might]] by 18.
| eldritch amulet = Increases [[Maximum Mana]] by 1500 and [[Precision]] by 20.
| fancy jewellery = Increase [[Attack Power]] by 18.
| eldritch coil = Increases [[Intelligence]] and [[Wisdom]] by 35. You can equip only one of this item.
| greater mana potion = Restores 220 mana. 45s cooldown.
| eldritch crow mask = Active: Increase [[Spell Power]] by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
| pompous neck protection = Passive: Increases [[Defense Power]] by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
| eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases [[Wisdom]] and [[Intelligence]] by 6.
| reflective carapace = Active: Increases your [[Defense Power]] by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power...
| musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| elemental crystal = In place of a heart, some creatures carry a potent crystal like this one.
| suspicious milk = Active: Deal 75 to 100 weapon damage and reduces 10 [[Attack Power]] and 10 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| elemental engine = This powerful engine is now inactive, but it could be used to power something once again...
| ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 [[Attack Power]] from the target for 10 seconds. 5 minute cooldown.
| elementalist gemstone = A gem capable of chaneling the power of the elements. Extensively used by elementalists as a spell focus.
| dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown.
| elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| training elixir = Increase [[Defense Power]] by 15 for 2 minutes.
| ellesmerian berries = Famous for their sweet flavor, those who've had a taste claim these berries are as fulfilling as a banquet.
| jim's personal treasure = Increases [[Might]] and [[Dexterity]] by 8.
| elven cloak = Expertly woven from a very fine, light type of silk, this cloak feels like wearing the wind itself.
| energetic tonic = Increase [[Attack Power]] by 9. Decrease [[Healing Power]] and [[Defense Power]] by 3 for 5 minutes.
| elven flute = The sound of this instrument was inspired by the Ellesmerian songbirds who only trill when the moon is full.
| sorcerous ring = Increases [[Intelligence]] by 18 and [[Mana Regeneration]] by 10. You can equip only one of this item.
| elven hair = Threads entwined with echoes of ancient trees and starry wisdom.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
| elven warrior brooch = This simple, delicate brooch is a perfect representation of the unbreakable yet flexible nature of the best elven warriors.
| raventalons = Increase [[Dexterity]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| elvish bracelet = This bracelet has such fine craftsmanship that it must have taken hundreds of years for the craft to be refined by a master artisan.
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[Attack Power]] but also lose 40 [[Defense Power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
| emberglow candle = N/A
| dawn's drop = Increase [[Maximum Mana]] by 150 and [[Mana Regeneration]] by 30 for 5 minutes
| emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| infantry boost = Increase [[Maximum Health]] by 150 and [[Health Regeneration]] by 30 for 5 minutes
| emerald = Used in various recipes. A verdant jewel, its lush green tones mirror the vibrant foliage.
| sigil of the sun = Increase [[Attack Power]] by 10. At day, increase [[Attack Power]] by 25 instead.
| emerald amulet = Increases [[Defense Power]] by 10 and [[Vitality]] by 20.
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[Defense Power]] by 15 for 5 seconds. 5 minutes cooldown.
| emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in [[Haste]] by 40 for 8 seconds. 5 minute cooldown.
| dragon's defiance = Increases [[Might]] and [[Dexterity]] by 24. You can equip only one of this item.
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown.
| sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown.
| empty glass flask = N/A
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's [[Haste]] by 4 for 5 seconds, stacking up to 10 times.
| empty tradepack = This tradepack once had a myriad of useful and valuable goods within, although it's been looted, you can always sell the pack itself for profit.
| light's sigil = Increases [[Wisdom]] and [[Haste]] by 22. You can equip only one of this item.
| enchanted acorn = The magical seed of an ancient tree, who knows what could sprout if you planted this into the soil, probably best not to risk it.
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| enchanted bark ammulet = Increase [[Defense Power]] by 3.
| drop of grace = Increase [[Healing Power]] by 60 for 5 minutes.
| enchanted ice paw = The claw of the polar bear has been enchanted with the power of the arctic winds.
| sun tears = Increases [[Max Health]] and [[Max Mana]] by 700 and increases [[Mana Regeneration]] and [[Health Regeneration]] in combat by 15 for 5 minutes.
| encrypted notebook = This book is heavily coded, protecting the information within. A scholar could likely translate the book if given enough time but it's also worth a bit of silver because who doesn't love mysteries?
| premium land deed = Allows you to purchase any size Estate.
| energetic tonic = Increase [[Attack Power]] by 9. Decrease [[Healing Power]] and [[Defense Power]] by 3 for 5 minutes.
| copper chain = Increase [[Attack Power]] and [[Defense Power]] by 2.
| enervating core = This glinting stone seems to drain warmth and happines when touched. This property also maks it a great arcane focus to be used in crafting magical items.
| tonic of regeneration = Increase [[Healing Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| enhanced water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| essence of bravery = Increase [[Attack Power]] and [[Defense Power]] by 30 for 10 minutes.
| essence of darkness = This stone harbors the very core of shadow, a concentrated embodiment of primeval night.
| eternal flame = The eternal flame that flows through a Phoenix's veins is what allows its control of the element, harvesting it is a hard task but well worth the effort for its beauty alone.
| eternal health potion = Restores 1600 health. 45s cooldown.
| eternal mana potion = Restores 680 mana. 45s cooldown.
| ethereal cloak = A haunted cloak, soaked in the energy and sorrow of the unquiet dead.
| ethereal essence = This stable core of ethereal energies will give even the bravest of adventurers goosebumps when touched. Try not to stare into it for too long...
| ethereal solvent = Used in various recipes. This ethereal liquid is designed to dissolve even the most resilient and mystical components.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases [[Healing Power]] by 30 for 30 seconds. 5 minute cooldown.
| evil doll = N/A
| evil eye ring = Increase [[Precision]] and [[Impact]] by 12. You can equip only one of this item.
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
| executioner's mutagen = Increase [[Precision]] by 70 for 10 minutes.
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[Attack Power]] for 3 seconds. 5 minutes cooldown.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[Attack Power]] for 3 seconds. 5 minutes cooldown.
| opportunist's elixir = Increase [[Attack Power]] by 15 for 2 minutes.
| exotic shroom = Mushroom are revered in obscure arts like alchemy and witchcraft. This specimen is highly prized amongst practitioners.
| lyderian tear = Increase [[Might]] and [[Wisdom]] by 8. You can equip only one of this item.
| exotic vitamin = An odd-looking vitamin supplement used by experienced moa breeders. Guarantees that moas born with abilities will have them at the highest possible tier.
| goldskull ring = Increases [[Might]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| expert elixir = Increase [[Defense Power]] by 40 for 2 minutes.
| aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase [[Attack Power]] by 15 while the shield is active. 5 minutes cooldown.
| explorer headgear = Together with 'Explorer Saddle' can be crafted into a 'Explorer Barding'.
| stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown.
| explorer saddle = Together with 'Explorer Headgear' can be crafted into a 'Explorer Barding'.
| sovereign circlet = Passive: Increases [[Precision]] by 45.
| explorer's scarf = Increases [[Attack Power]] and [[Defense Power]] by 7, increase [[Maximum Mana]] by 400.
| hadarak amulet = Increases [[Attack Power]] and [[Defense Power]] by 4. Increases [[Might]] and [[Dexterity]] by 4.
| explosive powder pouch = The explosive potential in this single pouch is terrifying to consider, the more you carry the more dangerous it gets until at some point, you would have to be as mad as a pyro to even risk it.
| oversea tonic = Increase [[Defense Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Attack Power]] by 15 for 5 minutes.
| eye of the overlord = Increase [[Haste]] and [[Precision]] by 35.
| goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
| fancy jewellery = Increase [[Attack Power]] by 18.
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown.
| farseer bulb = Strange glowing shrooms that sprout on a Toad Farseer's back as it reaches adulthood.
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 [[Defense Power]] for 5 seconds, stacking up to 20 times.
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's [[Haste]] by 4 for 5 seconds, stacking up to 10 times.
| sigil of fortitude = Increases [[Might]] by 14 and [[Vitality]] by 12. You can equip only one of this item.
| feather = Used in various recipes. A standard feather with minimal frills.
| nature's blessing = Increase [[Healing Power]] by 25.
| feather headdress = This saurian headdress is comprised of giant feathers... some longer than an orc's arm!
| lost kingdom amulet = Increase [[Attack Power]] and [[Defense Power]] by 15.
| fermented corn pulp = Used for refining into alcohol. With the proper balance between corn and the fermenting agent, seasoned cooks maximize the fermentation process.
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times.
| fermented potato pulp = Used for refining into alcohol. By mashing potatoes freshly harvested from the ground and adding water, any cook can produce this simple fermentation.
| tree of life sap = Increase [[Health Regeneration]] by 120. Reduce Movement Speed by 15% for 5 minutes.
| fermented wheat pulp = Used for refining into alcohol. It's easy to beat wheat into a pulp, but only master cooks can expertly craft it into a superior fermenting base with minimal waste.
| juggernaut tonic = Increase [[Attack Power]] and [[Defense Power]] by 15. Reduce Movement Speed by 15% for 5 minutes.
| fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests.
| goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
| field rations = Food perfectly balanced to provide a diet suitable for all of your banditry and combat needs, all the major food groups represented in near-perfect harmony. As long as it's brown.
| medium land deed = Required to buy a Medium Estate.
| fierce greater rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| small land deed = Required to buy a Small Estate.
| fierce greater rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| conqueror's bracer = Passive: Increases [[Impact]] by 45.
| fierce greater rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| thug's tonic = Increase [[Defense Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| fierce greater rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30.
| fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| fierce greater rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| hidden blade = Active: Increase [[Haste]] by 40 for 6 seconds. 3 minutes cooldown.
| fierce greater rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| ranger's honor ring = Increase [[Dexterity]] and [[Wisdom]] by 8. You can equip only one of this item.
| fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| assault tonic = Increase [[Attack Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Defense Power]] by 15 for 5 minutes.
| fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| toxic poison = For 2 minutes, your auto attacks apply a stack of Toxic Poison, dealing 2 damage per second for 5 seconds. Stacks up to 10 times.
| fierce greater rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| opportunist's necklace = Increases [[Attack Power]] by 6 and [[Precision]] by 8.
| fierce greater rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| ring of sagacity = Increase [[Wisdom]] by 5 and [[Might]] by 3. You can equip only one of this item.
| fierce greater rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown.
| fierce lesser rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| necklace of duality = Increases [[Maximum Health]] and [[Maximum Mana]] by 600.
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| large land deed = Required to buy a Large Estate.
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| evil eye ring = Increase [[Precision]] and [[Impact]] by 12. You can equip only one of this item.
| fierce lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| vampirism venom = For 2 minutes, your auto attacks apply stacks of Life Poison, draining 2 health per second for 5 seconds. Stacks up to 10 times.
| fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown.
| fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| pirate gloves = Passive: increase [[Precision]] by 18 and [[Impact]] by 40.
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| tonic of blood = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 15. Reduce Movement Speed by 10% for 5 minutes.
| fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| shadow mark = Increase [[Precision]] and [[Impact]] by 20. You can equip only one of this item.
| fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| blood pendant = Increases [[Attack Power]] by 24 and [[Impact]] by 36.
| fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
| fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[Spell Defense]] by 28.
| fierce lesser rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
| fierce superior rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| butcher medallion = Increases [[Weapon Power]] by 30. Deals an additional 50 damage against stunned creatures from the Undead family.
| fierce superior rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| ring of brilliance = Increase [[Intelligence]] by 14.
| fierce superior rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| mood ring = Increase at random [[Spell Power]], [[Weapon Power]], [[Spell Defense]] or [[Weapon Defense]] by 10.
| fierce superior rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| vanguard medallion = Increases [[Weapon Defense]] by 30. Reduce any non damage over time damage from creatures from the Undead family by 50.
| fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| hunter's ring = Increase [[Attack Power]] against creatures from the Vampires family by 9.
| fierce superior rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| burned kebab = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| fierce superior rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| special kebbab = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| fierce superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| artisan forging tools = Used in housing upgrades.
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| anvil = Used in housing upgrades.
| fierce superior rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| armoires = Used in housing upgrades.
| fierce superior rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| basic water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| fiery essence = This stable core is teeming with fiery hot natural energy. If you listen closely you can even hear it sizzle!
| artisan stove = Used in housing upgrades.
| fiery fungal matter = Some parts of lava fungi flesh differ significantly from other species and are in great demand from spice merchants who hope to find a way to use it in cooking recipes.
| artisan work bench = Used in housing upgrades.
| fillet lucien = Increase [[Wisdom]] by {{TextColor|20|#33e487}} for 30 minutes.
| cloth roll = Used in housing upgrades.
| fine log = Can be turned into planks. An elegantly grained and high-quality timber.
| carpet = Used in housing upgrades.
| fine plank = Used in various recipes. A meticulously crafted wooden plank.
| cabinet = Used in housing upgrades.
| fine steel fragment = A piece of renowned dwarven steel.
| comfortable bed = Used in housing upgrades.
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching.
| common wheel = Used for crafting Wagons at the Wagon Crafter.
| fire drake gland = Draconic gland capable of bringing the air to combustion, giving birth to scorching flame breaths.
| enhanced water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| forge = Used in housing upgrades.
| fireplace = Used in housing upgrades.
| fireplace = Used in housing upgrades.
| forgemaster anvil = Used in housing upgrades.
| firered chicken kebab = Increase [[Might]] by {{TextColor|40|#33e487}} for 30 minutes.
| fish bone sword = A sword made from fish bones, not the bone of a swordfish. Important distinction.
| fish eye = These eerie orbs can be used in divination, or for use in potions and elixirs.
| fish liver = It is said to have powerful effects on the mind and body.
| fish oil = Used in various recipes. Rich in nutrients, can also be used for medicinal purposes.
| fish roe = Used in various recipes. Small, soft, and bursting with a salty, oceanic flavor.
| fish scale = Slippery and oily, these scales are commonly found in sea creatures.
| fish skin = This tough, leathery skin is covered in small, iridescent scales and has a slimy texture.
| flamerock bind = Increases [[Vitality]] by 26 and [[Haste]] by 6.
| flexible stick = Perfect for shaping or just swinging around.
| flower crown = What more could represent perfect harmony with nature than a crown made of living flowers?
| foreign handle = Required for certain crafting recipes.
| forge = Used in housing upgrades.
| forgemaster anvil = Used in housing upgrades.
| forging tools = Used in housing upgrades.
| forging tools = Used in housing upgrades.
| improved woodwork tools = Used in housing upgrades.
| forgotten key = Rusty and frail.
| chair = Used in housing upgrades.
| fox fur = The fur of a fox has long adorned the shoulders of the rich and powerful and now you can officially join their ranks.
| furnace = Used in housing upgrades.
| fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| large cargo hold = Used for crafting Ships at the Ship Builder
| frail loom = Used in housing upgrades.
| large fishing storage = Used for crafting ship cabins for your ship at the Ship Builder.
| frenzy potion = Increase [[Attack Power]] and [[Haste]] by 45. Reduce [[Defense Power]] by 50 for 5 minutes.
| large fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| freshfish roll = Increase [[Wisdom]] by {{TextColor|30|#33e487}} for 30 minutes.
| large sail kit = Used for crafting a Sail at the Ship Builder.
| frigid horn = Frolls are an undisciplined lot and getting them in the same place can be difficult but when they hear the sound of their frigid horns; nothing can stop their thirst for battle.
| large hull frame = Used for crafting Ships at the Ship Builder
| froll skull = Unlike their warm climate cousins, the skull of a froll is thicker to better insulate their brain. The Winterborn say that you are not a true trapper until you've killed your first one.
| large wagon container = Used for crafting Wagons at the Wagon Crafter.
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| luxury bed = Used in housing upgrades.
| frost spike = It's made of pure, crystal clear ice. Almost mesmerizing to gaze upon...
| large gun deck = Used for crafting Ships at the Ship Builder
| frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths.
| luxury cloth roll = Used in housing upgrades.
| frost tipped mandible = The ending of this mandible freezes anything it touches. Spiders use this to preserve their food longer.
| loom = Used in housing upgrades.
| frost ward = Active: Increases your [[Defense Power]] by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
| luxury thread spool = Used in housing upgrades.
| frostbark branch = Cold to the touch, it carries traces of the Winterborn magic with it.
| mast = Used for crafting Ships at the Ship Builder
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| medium ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| frostcrystal tangled fur = Rare and valuable fur that glistens in sunlight. If only it could be worked into clothing...
| medium fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| frostiron ore chunk = Although lacking in finesse the frolls are capable of crudely extracting exotic materials from the ground.
| luxury carpet = Used in housing upgrades.
| frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max [[Max Mana]] +6%. Alternatively, you can also trade it!
| medium fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| frozen drake claw = A fine prize taken from the body of the greatest predator on Glacedorde.
| medium fishing storage = Used for crafting Ships at the Ship Builder
| frozen hammer head = Once it was used to deliver devastating blows, now it's just a hunk of junk.
| medium hull frame = Used for crafting Ships at the Ship Builder
| frozen heart = This icy heart pulsates with volatile elemental energy.
| medium cargo hold = Used for crafting Ships at the Ship Builder
| frozen meat = This shank of meat is warm but rigid as if it was frozen.
| medium tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| frozen mushroom = A delicious snack for frolls everywhere. Be careful with your teeth if you intend to take a bite.
| medium wagon container = Used for crafting Wagons at the Wagon Crafter.
| frozen paw = Comes perfectly preserved. Do not lick.
| medium sail kit = Used for crafting a Sail at the Ship Builder.
| frozen shield = When a blade touches the surface of this shield it begins to freeze and may even break.
| minor shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| frozen sweet berries = Increase [[Might]] by {{TextColor|30|#33e487}} for 30 minutes.
| refined cloth roll = Used in housing upgrades.
| frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it.
| pressurized water pumps kit = Used for crafting ship modules for your ship at the Ship Builder
| fruit pancakes = Increase [[Vitality]] by {{TextColor|10|#33e487}} for 30 minutes.
| reinforced wheel = Used for crafting Wagons at the Wagon Crafter.
| fungal buds = Handful of common fungal buds with no remarkable properties to them.
| reinforced shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| compound ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| furnace = Used in housing upgrades.
| simple bed = Used in housing upgrades.
| gadget cog = Cog belonging to a technological marvel beyond comprehension. Or maybe just a regular ordinary cog.
| small cannon kit = Used for crafting ship modules for your ship at the Ship Builder
| gadget fragment = A piece from an odd mechanism.
| simple ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| galeforce = Increases [[Dexterity]] and [[Might]] by 35. You can equip only one of this item.
| small cargo hold = Used for crafting Ships at the Ship Builder
| garlic = Used in various recipes. A staple in kitchens and crucial component in vampire slayer toolkits.
| small ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| garment of skorn = Active: Increases [[Defense Power]] by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
| small fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| gauntlet of skorn = Active: Increase [[Precision]] by 30 for 7 seconds. 5 minute cooldown.
| small gun deck = Used for crafting Ships at the Ship Builder
| gazer eye = Although uncomfortable to handle, this rare and highly valuable item is believed to hold mystical properties and can be used in arcane rituals.
| small fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| gazer tongue = Outlandish and oversized tongue that has a very grotesque consistency to the touch.
| small fishing storage = Used for crafting Ships at the Ship Builder
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it!
| small sail kit = Used for crafting a Sail at the Ship Builder.
| general's insignia = A medal awarded to the greatest of military commanders. This one belonged to General Galien and once represented his hard as steel authority and control over those under him.
| small hull frame = Used for crafting Ships at the Ship Builder
| ghastly candle = N/A
| small tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| ghastly lamp = This eerie lamp gives no warmth, but rather leaves its carrier feeling drained and empty.
| square table = Used in housing upgrades.
| ghaz plunder sack = A sack full of valuables plundered from unlucky trade caravans traversing the southern deserts.
| medium gun deck = Used for crafting Ships at the Ship Builder
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| small wagon container = Used for crafting Wagons at the Wagon Crafter.
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
| sturdy shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| ghostly infusion = Provides 75 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| storage container = Used in housing upgrades.
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
| sturdy square table = Used in housing upgrades.
| giant crow skull = A macabre trophy with sharp beak and empty eye sockets, said to hold the memories of the departed.
| sturdy wheel = Used for crafting Wagons at the Wagon Crafter.
| giant mushroom spore = N/A
| stove = Used in housing upgrades.
| giant perfect pearl = An extremely precious and valuable pearl, carried only by pearlshell giants who have lived for ages.
| superior forging tools = Used in housing upgrades.
| giant prismatic shell = Some nobles use these reflective colorful shells to host lavish parties as the reflected light dances in every color of the rainbow.
| thread spool = Used in housing upgrades.
| gilded key = There is no indication on what this strange key opens.
| superior stove = Used in housing upgrades.
| giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
| superior work bench = Used in housing upgrades.
| glaceforde fur = Fine fur from the frozen north.
| bloody binding stone = Active: Summon a Forsaken Vampire level 51 to fight for you, lasts for 3 minutes or until slayed. 12 minute cooldown.
| glacial silk = Highly prized silk for its pristine blue color. Adored by Ravencrest nobility in particular.
| woodwork tools = Used in housing upgrades.
| glademire crackers = Increase [[Healing Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| work bench = Used in housing upgrades.
| glider casing = N/A
| swordsman shoulderguards = Type of shoulderguards frequently used by swordsmen and gladiators around the world.
| glider crank = N/A
| scroll of wellspring knowledge = Devotees of the Wellspring use these scrolls to record essential lessons and rites of passage for their community. Occasionally, there are delicious recipes too!
| glider gear = N/A
| giant perfect pearl = An extremely precious and valuable pearl, carried only by pearlshell giants who have lived for ages.
| glider hinge = N/A
| scroll of lesser sorcery = Scroll imbued with lesser magical knowledge that can be tapped by neophytes and even the magically inept.
| glider wing = Merely a remnant of goblin technology. The secrets of their mad inventions are beyond human comprehension.
| seer gem = Exotic gem which can be seen at the tip of a kaiman seer's staff. Works as a powerful spell focus.
| glider wires = N/A
| nightmarish fragment = Those who sleep with this sinister shard in their possession inevitably wake up screaming.
| glimmery cloth = Used in various recipes.
| draconic bone = This study bone has a density comparable to most rocks, which is why dragon skeletons are usually the best preserved.
| glimmery ingot = Used in various recipes. It shines without the need of light.
| rogue gloves = Perfect for pick-pocketing or casual back-stabbing. If the glove fits...
| glimmery leather = Used in various recipes.
| pure mana essence = This stable core is the most pure expression of concentrated mana energy.
| glimmery plank = Used in various recipes. There is a coat of light on the surface of the plank.
| wraith chains = Most wraiths bear these dreadful chains, believed to be the physical manifestation of a soul shackled to the mortal plane.
| glimmery thread = Used in various recipes.
| the corsair's ambrosia = Premium quality rum, reserved only to pirate lords...or whoever is crazy enough to steal from them.
| glowing coral = Beautiful piece of coral, as fragile as it is precious.
| swashbuckler's bandana = Typical headwear to keep the heat, hair, and sweat off the face... blood too, depending on your line of work.
| glowing orc eye = Some orcs are filled with so much rage that their eyes continue to burn long after their heart stops.
| demonic hide = A bizarre piece of hide bearing vivid colors and a strange burning sensation when touched.
| goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
| seafarer compass = Essential tool for those who brave the seas, especially if the intention is to actually get somewhere.
| goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
| gazer eye = Although uncomfortable to handle, this rare and highly valuable item is believed to hold mystical properties and can be used in arcane rituals.
| goblin ear = This once belonged to a mischievous individual.
| troll heart = A huge heart capable of pulsating enough blood through a big muscular body.
| goblin hand = Further proof that sticking your hand where it doesn't belong is a bad idea.
| pummeldillo tail = Surprisingly, pummeldillo pugilism has many unspoken rules. It is generally agreed that pulling tails is a no-no.
| goblin lucky charm = Goblins believe this trinket brings them luck, but if you have it... their faith was clearly misplaced.
| ethereal essence = This stable core of ethereal energies will give even the bravest of adventurers goosebumps when touched. Try not to stare into it for too long...
| goblin plunder = Full of stolen property brought back during a raid. Mostly junk.
| crystalised bloodstone = Known as a byproduct of blood magic rituals, this enigmatic stone gives off an eerie aura.
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| fiery essence = This stable core is teeming with fiery hot natural energy. If you listen closely you can even hear it sizzle!
| goblinhide scroll = Warhogs despise goblins and to frighten their enemy, they skin them and wear these scrolls as trophies.
| perfect bloodstone = This stone is formed and held only by vampires who have mastered blood magic. Possessing one is the symbol of their ageless power and countless victims.
| gold dust = Folklore says that the djinn leave gold wherever they go...
| raider warhorn = Used by ghaz raiders when coordinating a siege or ambush.
| golden fish scale = A scale shimmering with golden glint. This is a highly uncommon sight.
| yeti paw = What's worse, being mauled by a bear or yeti? Nobody knows for sure, because most who've survived both are in no shape to make a fair comparison.
| golden fleece = Active: Increases [[Defense Power]] by 12 for 6 seconds. 3 minute cooldown. Passive: Increase [[Wisdom]] and [[Dexterity]] by 6.
| shell fragment = An incredibly resistant piece of shell. While not impossible, breaking it requires considerable strength.
| golden hourglass = Jackal soldiers use this hourglass to measure the duration of an eclipse.
| rusty metal scrap = Unidentifiable metal fragment covered in salt and rust.
| golden maw = Active: Reduces the [[Weapon Defense]] of an adjacent target by 40 for 6 seconds. 2 minute cooldown.
| troll fang = Monstrous troll tooth capable of ripping through armor, flesh and bone alike.
| golden sands bracelet = This hollow golden bracelet has small grains of blue sand shift and move behind small glass windows.
| vampire fang = Vicious tooth capable of diving deep into an artery, drawing all the precious blood from within.
| goldskull ring = Increases [[Might]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| rough steel plate = This rough hunk of metal is rustic in appearance, but offers decent protection.
| gourmet moa treat = Treats made by using very rare and tasteful ingredients, considered a delight to any Moa. Instantly awards 25.000 Bond Experience when given to a Moa.
| dull hookblade = Rusty and dull, this brutal blade was once capable of gutting and eviscerating foes.
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins. Increases experience received by the moa by 40%, Speed by {30} and Strength by {16} for the next 7500 steps.
| apex predator claw = Taken from Ravendawn's fiercest beasts, hunters often boast these as trophies.
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins.  Increases experience received by the moa by 40%, Speed by 40 and Strength by 16 for the next 7500 steps.
| farseer bulb = Strange glowing shrooms that sprout on a Toad Farseer's back as it reaches adulthood.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| draconite shard = Incandecent shard from a mysterious mineral teeming with draconic power.
| grape = Used in various recipes. These tiny delights are the essence of the renowned wines of Ravendawn.
| black armor carapace = Typical to blackarmor spiders, this thick carapace is hard enough to deflect steel.
| greater demon eye = Bears an unholy glare, a glimpse into realms where shadows reign.
| oceanic tear = Fabled gem carried by some sea dwellers. Legend tells it originates on the ocean's abyssal depths.
| greater health potion = Restores 500 health. 45s cooldown.
| saltdusk uniform scraps = You probably don't want to know where that red color comes from.
| greater mana potion = Restores 220 mana. 45s cooldown.
| complex schematics = Valuable information about exotic technology... provided you can understand the diagrams.
| green drake scales  = These emerald green scales are incredibly tough, but flexible enough that in the hands of a skilled artisan they could be transformed.
| scroll of adept sorcery = A spell scroll with advanced formulas. Well beyond what you'd expect from a people not known for their patience and level-headedness.
| greenshriek key = N/A
| crystalised necromantic energy = A crystal-like oddity often found where necromancy is practiced. Makes your hair stand up on end...
| greenweave bolt = This exceptional cloth of elven craft is said to be made by carefully threading and weaving together thousands of blades of grass.
| demon horn = Menacing horn extracted from a creature born to an alien plane. Even the smell is indescribable.
| grey cloth = N/A
| phantasmagorical cloth = This thin cloth appears delicate enough to crumble away in a breeze, yet it seems imbued with a ghostly energy...
| grey fur pelt = A common fur pelt.
| bone dust = The pulverized remains of decayed bones, often used by practitioners of dark magic.
| grim bone dust = The stench of death is overwhelming. Do not inhale.
| draconic venom gland = Huge poison-secreting gland known to be a nasty characteristic of Plaguescale Drakes.
| gromper = Can be sold for silver or sliced for ingredients. Lives in the murky depths of underwater caves.
| ellesmerian berries = Famous for their sweet flavor, those who've had a taste claim these berries are as fulfilling as a banquet.
| ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes.
| elven flute = The sound of this instrument was inspired by the Ellesmerian songbirds who only trill when the moon is full.
| grumby's last words = N/A
| mineworker mallet = Mallet used to prospect mining nodes. It is worn-out by extensive use, though it still packs a punch.
| hadarak amulet = Increases [[Attack Power]] and [[Defense Power]] by 4. Increases [[Might]] and [[Dexterity]] by 4.
| wild honeycomb = Oozing with sweet honey, this product is prized by pastry chefs.
| halor's amulet of mischief = I wonder what powers this holds...
| buffalo ribeye = In the hands of a good chef, this lean chunk of meat could become a delicious main course.
| handcrafted arrows = Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 [[Attack Power]]/2s for 6 seconds
| demon hand = Large, oddly colored hand with sharp, knife-like digits that can pierce human skin and muscle with ease.
| happy room key = N/A
| ice shards = Fragments of shattered ice, deadly sharp.
| hardwood = Although highly difficult to work with it, weapons and tools made from this stone-like wood are almost unbreakable.
| ancient ingot = A prized stone sigil bestowed only to those amongst the most prominent dwarven clans.
| hatchling shell = While sharp, these spikes are nowhere near long enough to pose a serious threat for an armed adventurer.
| mystical shroom = Mushroom with mysterious magical properties. A curious colorful glow emanates from it.
| haunting gaze amulet = Looking into this blank eye, you can't help but feel like something is looking back at you.
| chewacabra tusk = Considered a collector's piece by some hunters. The Ghaz, however, believe it brings bad luck.
| heaven's landing = Increases [[Max Health]] and Mana by {{TextColor|300|#33e487}} for 30 minutes
| orcish effigy = As evidence of their prowess, the fiercest orc warriors bind charms from the bones of their defeated enemies.
| heavy chains = Increase [[Defense Power]] by 30 and [[Maximum Health]] by 300.
| frozen heart = This icy heart pulsates with volatile elemental energy.
| heavy log = Can be turned into planks. A sizeable and weighty timber.
| strange bones = Bizarre assortment of bones with disparate sizes and shapes. They don't even seem to come from the same being.
| heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties.
| ornamented drinking horn = A common item in orcish culture, this adorned animal horn is built to hold even the harshest orcish brews.
| heavy plank = Used in various recipes. Exceptionally robust crafting material forged from dense logs.
| lesser poison extract = Bottled toxin extracted from a poisonous specimen. Not safe for consumption.
| heavy whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| deadly poison extract = Highly potent toxin extracted from a very poisonous creature. Whatever you do, don't drink it!
| hellish paw = This paw once belonged to a malevolent creature that used it for tearing apart anyone unfortunate enough to get caught.
| raider saddle = Piece of animal leather formed into a saddle. A must for raiders traversing the long reach of the desert.
| hexing eye = Those who gaze too long are soon affected with headaches and nausea... in a staring contest, the eye always wins.
| nevermelting ice = A chunk of extraordinary ice, found only in the coldest reaches of the world.
| hexing vestige = This strange substance is produced when the body has been subjected to a malicious spell for too long.
| fire drake gland = Draconic gland capable of bringing the air to combustion, giving birth to scorching flame breaths.
| hidden blade = Active: Increase [[Haste]] by 40 for 6 seconds. 3 minutes cooldown.
| fungal buds = Handful of common fungal buds with no remarkable properties to them.
| hidden dagger = In a pinch this easily concealed dagger could save your life. Some would call that cheating.
| bizarre mask = A mask created with the intention to intimidate and unsettle opponents. (It's super effective!)
| hide = Used in various recipes. A raw and unprocessed piece of hide.
| igneous ice shard = This diamond-hard shard overflows with elemental energy. The power of the White Blight in the palm of your hand.
| hobgoblin's tooth amulet = Increase both [[Attack Power]] and [[Defense Power]] against creatures from the goblin family by 7.
| elven warrior brooch = This simple, delicate brooch is a perfect representation of the unbreakable yet flexible nature of the best elven warriors.
| hog warlord head = N/A
| razor leaves = These leaves have extremely sharp edges. It's said you cannot get a papercut on purpose, but handling a razor leaf quickly disproves that claim.
| holy chalice = Sacred rites are performed with these chalices. More importantly, they're covered with a layer of gold!
| plunder sack = Clanking with stolen goods. It probably can be fenced without much hassle.
| holy water (glass flask) = N/A
| manaproof scale = Infamous for its magic-resistant properties, this scale is the signature of a spellslayer drake.
| holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted.
| desert canteen = Made from the skins of desert-dwelling animals. This is the most essential piece of equipment a Ghaz needs.
| honey = Used in various recipes. A treasure from buzzing bee hives.
| infected tooth = A putrid, repulsive substance drips from this rotten tooth.
| hookmask camp key = A rusty old key taken from a bandit close to Jensen's winery.
| paralysing substance = Just a droplet of this oily substance can cause numbness in the affected area.
| hookmask insignia = Held by the most unscrupulous amongst the hookmasks, this badge is a reward for cunning and ruthlessness.
| exotic shroom = Mushroom are revered in obscure arts like alchemy and witchcraft. This specimen is highly prized amongst practitioners.
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| old bones = Despite their age, they seem to be unusually well-preserved.
| human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch.
| druidic charm = Often found in areas devastated by fires and drought, this charm is believed to heal both vegetation and wildlife alike.
| hunter's pendant = Increases [[Attack Power]], [[Precision]] and [[Impact]] by 10.
| dwarven coin = For as long as anyone remembers, dwarves have minted and used these coins as currency throughout the land.
| hunter's ring = Increase [[Attack Power]] against creatures from the Vampires family by 9.
| ruined dwarven relic = Although this dwarven relic is beyond repair, there are many collectors who will pay a pretty penny for them.
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
| brotherhood lieutenant ring = Carried by high ranked members of the Brotherhood. The inside engraving reads: "From ashes we rise."
| ice crystal silk = The secrets to creating this black ice crystal silk are, unfortunately, locked inside the mind of a bloodthirsty spider.
| tree of life fruit = The fruit plucked from the legendary Tree of Life in Ellesmera are said to hold unique magical properties. The taste is to die for!
| ice gladius = An elegant weapon from a more civilized age.
| sorcerous ectoplasm = A reagent of unknown origin utilized as a sorcery catalyst. A weird sort of energy emanates from it.
| ice scepter = In the hands of a Winterlord it is a symbol of their authority.
| elementalist gemstone = A gem capable of chaneling the power of the elements. Extensively used by elementalists as a spell focus.
| ice shards = Fragments of shattered ice, deadly sharp.
| berserker mantle = Wearing a polar bear pelt is a rite of passage for every iceforge berserker. Each dwarf must personally kill one of the beasts with their bare hands.
| ice shell fragment = Beautifully preserved fragment from a frozen giant.
| toadish venom = Exotic venom used by ambushers to coat their weapons before battle. Toads are generally immune to it.
| ice spikes = Passive: Increases [[Vitality]] by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
| minotaur horn = These horns are large, sharp, and valuable. Unfortunately, most who try obtaining one from a live specimen end up skewered.
| ice vein potion = The liquid inside this freezes anything it touches. Nobody knows quite how it is made.
| sunrise rock = A stable core teeming with natural energy derived from sunlight.
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes
| sharp spike = This spike ends in a wicked sharp point. Could make a good weapon.
| icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
| cracked soul orb = Used to power goblin mechas. A strange energy radiates from the cracks.
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| tome of eldritch secrets = The nature of the universe is too much to handle for mortal minds, but for those who wish to tempt fate anyway...
| iceforge relic = Majestic iceforge drinking cup decorated with chips of igneous ice: a fitting relic for such assiduous people.
| rustic staff = A rudimentary staff sporting a lesser magical catalyst. Could be used to cast simple spells.
| icy eye = This eye is the size of a plate and shimmers with the bright blue of a clear sky. It'd be beautiful if not for the fact it's an eye.
| book of socerous secrets = Book written in an undecipherable language containing a lot of mysterious spell formulas.
| idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
| blue drake horn = This enormous horn is built for penetrating most natural surfaces. The efficiency at which it carries out this task is often comparable to dwarven miners.
| idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him.
| goblin plunder = Full of stolen property brought back during a raid. Mostly junk.
| igneas staff = Forged in reverence to the elemental mage Igneas, it wields the essence of his mastery.
| ghaz plunder sack = A sack full of valuables plundered from unlucky trade caravans traversing the southern deserts.
| igneous ice essence = An essence of frost so potent, it scorches like fire.
| decaying tree bark  = This bark is utterly drained of color, taking on the pale white of sun-beaten bones found in the Hadarak.
| igneous ice shard = This diamond-hard shard overflows with elemental energy. The power of the White Blight in the palm of your hand.
| blue drake scales = These majestic sapphire scales once belonged to a blue drake. They can become awe-inspiring once more in the hands of a skilled artisan...
| illegible note = N/A
| disabled bomb = Packed with gunpowder, but the wick seems useless now. It won't blow up in your face. Hopefully.
| immaterial bangle = Fueled by the wearer's mana, this trinket unleashes a protective aura that reinforces their physical prowess, making every strike land with increased force.
| elven cloak = Expertly woven from a very fine, light type of silk, this cloak feels like wearing the wind itself.
| impenetrable plate = There's hardly any scratches on this large shell. Its incredible toughness only serves to make it little more than decoration.
| protective googles = Worn by those frequently exposed to explosive or corrosive materials, unstable machinery and reckless tinkering.
| improved blacksmith's hammer = Increases crafting labor by 15.
| fish scale = Slippery and oily, these scales are commonly found in sea creatures.
| improved ring of dexterity = Increase [[Dexterity]] by 3.
| underearth relic = Exotic and very rare relic said to be derived from the mysterious domain called the "Underearth."
| improved ring of intelligence = Increase [[Intelligence]] by 3.
| dwarven mecha core = Instead of soul orbs, this innovative dwarven core design utilizes a rare mineral as its power source.
| improved ring of might = Increase [[Might]] by 3.
| low quality booze = While of dubious quality, this liquor still packs a punch. Cheap and strong, this is a staple beverage for pirates, bandits and the like.
| improved ring of wisdom = Increase [[Wisdom]] by 3.
| hexing eye = Those who gaze too long are soon affected with headaches and nausea... in a staring contest, the eye always wins.
| improved woodwork tools = Used in housing upgrades.
| green drake scales  = These emerald green scales are incredibly tough, but flexible enough that in the hands of a skilled artisan they could be transformed.
| indomitable greater rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| stolen goods = A sack full of stolen products-probably taken off a merchant caravan.
| indomitable greater rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| torture paraphernalia = Nasty looking device, wickedly designed to inflict pain and torment.
| indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| warhog tusk = Sharpened from frequent use. Needs a good cleaning.
| indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| bandit shoulderpads = Dubious quality armor made from flimsy materials. Often preferred by lowlifes and petty outlaws.
| indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| skull mask = Why do foxes wear these? Nobody knows. It's not like they can speak.
| indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| bear paw = Bear paw with huge and sharp claws that could easily rip a person to bloody shreds.
| indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| shark teeth = Sharp teeth fit for rendering flesh like a hot knife melts through butter.
| indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| crustacean pincer = Slightly salty, the meat inside this pincer is a delicacy across the Pirate Isles.
| indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| gazer tongue = Outlandish and oversized tongue that has a very grotesque consistency to the touch.
| indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| reptilian tail = Outside of Gilead, these muscular tails are considered an exotic delicacy, if a little tough to chew.
| indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| toad eye = A pristine toad eye. Holds magical properties, according to folklore.
| indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| bat wing = Dark and leathery, this wing must've belonged to a bat of considerable size.
| indomitable greater rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| toad leg = Despite their odd-looking appearance at first glance, toad legs are considered a culinary delicacy.
| indomitable greater rune of preservation = For the Helmet you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| cave spider leg = This chitinous appendage is adapted to cavernous environments... Wait, is it still twitching?
| indomitable greater rune of protection = For the Armor you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| otherwordly fur = Fur belonging to some alien creature. Despite the superior quality, there's something not quite right about it.
| indomitable greater rune of safeguard = For the Legs you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| ancient drake heart = The heart of a drake is as precious as the finest gemstone, the heart of an ancient drake is priceless. Countless generations lived and died while this heart endured the onslaught of time.
| indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| reptilian scale = Intact scale plucked from a reptilian creature. Its iridescent surface reflects light.
| indomitable lesser rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| predator tooth = A sharp, canine-like tooth which clearly belonged to a carnivorous creature.
| indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| ghastly lamp = This eerie lamp gives no warmth, but rather leaves its carrier feeling drained and empty.
| indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| gadget cog = Cog belonging to a technological marvel beyond comprehension. Or maybe just a regular ordinary cog.
| indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| magical hat = A pointy hat typically worn by magicians. Some say they are enchanted.
| indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| tribal fetish = Fetish usually worn by tribal leaders. Represents status in primitive groups.
| indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| defused dynamite = Could level a mountainside, but lacks a fuse. Handle with care and keep away from fire.
| indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| orcish armor spike = Dreadful twisted spikes only seen adorning the armor of orcs with status. Caution: may retain bits of impaled flesh.
| indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| trollish rockspike = A fragment of the mineral which grows from trolls' skins. Maybe a skilled smith could use it somehow.
| indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| cultist chalice = An unsettling chalice, commonly used by skornian zealots in bizarre blood rituals.
| indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| demonic mask = For the followers of Skorn, this mask is both a sign of demonic devotion and an effective tool of intimidation.
| indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| sigil of skorn = Those who've surrendered their lives to the sinister doctrine of Skorn wear this sigil proudly.
| indomitable lesser rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| unlit candle = A candle of ordinary nature. At least at first sight...
| indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| golden fish scale = A scale shimmering with golden glint. This is a highly uncommon sight.
| indomitable lesser rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| scroll of dark rituals = This scroll contains the dark, twisted secrets to the forbidden rituals performed by trusted acolytes.
| indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| otherworldly vestige = The presence of this eerie crystal-like structure indicates a history of strange and dangerous rituals tainting the area.
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| piece of taurian steel = These remains of equipment used by minotaurs are sourced from and crafted using mysterious minerals from the Underearth.
| indomitable superior rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| booty stash = Raiding, plundering, and pillaging are a pirate's trade. The contents of this chest could fetch a good price if you don't mind their origin.
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| worn jolly roger = Ragged and full of holes, this flag is probably still in better condition than the ship it was attached to.
| indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| bloody chalice = This exquisite chalice is fit for a king. The more one drinks from it, the easier it is to ignore the blood staining its rim...
| indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| worn ship helm = A shipwreck is a horrible fate for some and a bountiful opportunity for others. This will make a for a great tavern decoration.
| indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| pile of gunpowder = Highly volatile material used in guns, cannons and explosives. Handle with extreme care.
| indomitable superior rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| ashen pile = There's 'burnt to a crisp' and then there's this! Whatever this once represented has long been consumed by a fiery inferno.
| indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| skull headdress = Tribal headdress crafted from the skull of a large creature. Works as protection and adornment.
| indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| infantry shoulderguards = Low-grade protective piece. Mass produced to adequately gear military units thruought the land.
| indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| spiked shoulderguards = Fearsome shoulderguards that double as both protection and weapons in combat. Kaiman will purposefully smear blood on the spikes to intimidate their enemies.
| indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| infamous dubloon = However disorganized pirates might seem, they can all agree on one thing: the value of gold and blood.
| infantry boost = Increase [[Maximum Health]] by 150 and [[Health Regeneration]] by 30 for 5 minutes
| infantry shoulderguards = Low-grade protective piece. Mass produced to adequately gear military units thruought the land.
| infected tooth = A putrid, repulsive substance drips from this rotten tooth.
| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| initiate pendant = The trinket given to those who have taken their first step on the path of Skorn.
| intact skull = Aside from a few nicks and cracks, this old skull is in nearly perfect condition.
| intermediate health potion = Restores 300 health. 45s cooldown.
| intermediate mana potion = Restores 160 mana. 45s cooldown.
| internal padding = Required for certain crafting recipes.
| intricately woven silk = Some scholars say that forest spiders are more intelligent than others of their kin and point to these webs as proof.
| iron bar = Used in various recipes. Forged with strength and versatility in mind.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| iron hammer = N/A
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| iron ingot = Used in various recipes. A versatile metallic ingot.
| iron ore = Can be turned into ingots. A compact clump of iron ore.
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it!
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
| jagged ice spike = Really sharp and pointy, but brittle.
| jagged spearhead = Sharp and pointy.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
| jensen's merlot = Increases your in-combat regeneration by 1%
| jim's personal treasure = Increases [[Might]] and [[Dexterity]] by 8.
| jonny's razor = N/A
| juggernaut tonic = Increase [[Attack Power]] and [[Defense Power]] by 15. Reduce Movement Speed by 15% for 5 minutes.
| juniper fish = Can be sold for silver or sliced for ingredients. A solitary wanderer, it nests in underwater foliage.
| kaiman scale = If kaimans could speak, they'd probably insist their scales are superior to steel. And no, it's not up for debate.
| kaiman scale = If kaimans could speak, they'd probably insist their scales are superior to steel. And no, it's not up for debate.
| feather headdress = This saurian headdress is comprised of giant feathers... some longer than an orc's arm!
| kaiman swamp reed = Kaiman have a particular affinity for these reeds and often rub them over their scales. Nobody knows why.
| primitive spear = Ponty spear usually used as a hunting tool-probably a useful weapon once, now it's broken in half.
| kaiman teeth = Sharp teeth easily capable of ripping large chunks of flesh from unsuspecting prey.
| rat tail = A severed rat tail, certainly a gruesome thing to carry around...
| kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups.
| keen greater rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities.
| keen greater rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| vampiric codex = Although prone to fits of bloodlust and ancient fury, vampires do possess [[Wisdom]] enough to temper the urges of newbloods and their own egos, sometimes...
| keen greater rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound.
| keen greater rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| winter armor piece = Piece of an armor which purpose is to protect not only against weapons, but also against freezing cold.
| keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| hookmask insignia = Held by the most unscrupulous amongst the hookmasks, this badge is a reward for cunning and ruthlessness.
| keen greater rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| iceforge relic = Majestic iceforge drinking cup decorated with chips of igneous ice: a fitting relic for such assiduous people.
| keen greater rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| arrow quiver = Some archers can tell of that one time they reached out to an empty quiver. Others can't anymore.
| keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| copied spellbook = Parchment full of scribbled annotations, clearly copied from another source by someone in a hurry.
| keen greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself...
| keen greater rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| spider eggs = Is there something moving inside?
| keen greater rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| ritualistic necklace = Increase [[Attack Power]] by 5. After killing a creature that rewards experience, increase [[Attack Power]] by 5 for 10 seconds, stacking up to 4 times.
| keen greater rune of nimbleness = For the Boots you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients.
| keen greater rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid.
| keen greater rune of preservation = For the Helmet you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| exotic vitamin = An odd-looking vitamin supplement used by experienced moa breeders. Guarantees that moas born with abilities will have them at the highest possible tier.
| keen greater rune of protection = For the Armor you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| purebred certificate = A document indicating a moa's privileged genealogy. Increases the chance of a moa being born with a trait by 1%.
| keen greater rune of safeguard = For the Legs you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| mating essence = A funny-smelling liquid which makes moas become very welcoming to each other. Gives 100% success rate to the mating phase.
| keen lesser rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| unstable breeding concoction = A chemical mix with a nasty feeling about it. Lowers mating success chance to only 20%, but fixes tier swing at 70%.
| keen lesser rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| armour hinge = Required for certain crafting recipes.
| keen lesser rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| master breeder annotations = Technical notes made by a renowned master breeder. Increases the chance of a moa being born with an ability by 5%.
| keen lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| bloodstained edge = Required for certain crafting recipes.
| keen lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| shattered weapon = A broken weapon. If smelted down it may see use again.
| keen lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| cunning handle = Required for certain crafting recipes.
| keen lesser rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| internal padding = Required for certain crafting recipes.
| keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| thin blade = Required for certain crafting recipes.
| keen lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| foreign handle = Required for certain crafting recipes.
| keen lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| strong reinforcement = Required for certain crafting recipes.
| keen lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| sturdy string = Required for certain crafting recipes.
| keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| toadish leather = Required for certain crafting recipes.
| keen lesser rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| metallic core = Required for certain crafting recipes.
| keen lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| frozen meat = This shank of meat is warm but rigid as if it was frozen.
| keen lesser rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| zorian frozen whiskers = N/A
| keen lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| tribalistic clothing = Required for certain crafting recipes.
| keen superior rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life.
| keen superior rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| coldsteel ring = Increase [[Might]] and [[Intelligence]] by 20.
| keen superior rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths.
| keen superior rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| ice spikes = Passive: Increases [[Vitality]] by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
| keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| explorer's scarf = Increases [[Attack Power]] and [[Defense Power]] by 7, increase [[Maximum Mana]] by 400.
| keen superior rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
| keen superior rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| frost ward = Active: Increases your [[Defense Power]] by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
| keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| sharp edge = Required for certain crafting recipes.
| keen superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| thergardian ring = Increase [[Wisdom]] by 16 and [[Intelligence]] by 12.
| keen superior rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| crowmaiden bangle = Increase [[Maximum Mana]] by 150 and [[Precision]] by 10.
| keen superior rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in [[Haste]] by 40 for 8 seconds. 5 minute cooldown.
| keen superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| wylla's protective charm = Increase [[Haste]] by 22 and [[Health Regeneration]] by 5.
| keen superior rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce [[Defense Power]] by 30 by 10 seconds. 5 minute cooldown.
| keen superior rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes.
| keen superior rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
| keen superior rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| amulet of the initiate = Increase [[Intelligence]] and [[Wisdom]] by 4.
| krieger's insignia = Increases [[Intelligence]] and [[Wisdom]] by 6.
| cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%.
| krugg hookmask = N/A
| combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase [[Attack Power]] by 30 for 2 minutes. 5 minutes cooldown.
| krugg hookmask key = N/A
| executioner's mutagen = Increase [[Precision]] by 70 for 10 minutes.
| landing brandy = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|10|#33e487}} for 10 minutes.
| essence of bravery = Increase [[Attack Power]] and [[Defense Power]] by 30 for 10 minutes.
| large cargo hold = Used for crafting Ships at the Ship Builder
| frenzy potion = Increase [[Attack Power]] and [[Haste]] by 45. Reduce [[Defense Power]] by 50 for 5 minutes.
| large fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| expert elixir = Increase [[Defense Power]] by 40 for 2 minutes.
| large fishing storage = Used for crafting ship cabins for your ship at the Ship Builder.
| hunter's pendant = Increases [[Attack Power]], [[Precision]] and [[Impact]] by 10.
| large gun deck = Used for crafting Ships at the Ship Builder
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times.
| large hull frame = Used for crafting Ships at the Ship Builder
| berserker talisman = Increase [[Attack Power]] and [[Haste]] by 20.
| large ice shell = This shell is cold to the touch and incredibly hard. Too stiff to reshape.
| mysticap fetish = Active: Instantly restores 400 Mana and increase [[Defense Power]] by 20 for 5 seconds. 5 minutes cooldown.
| large land deed = Required to buy a Large Estate.
| eye of the overlord = Increase [[Haste]] and [[Precision]] by 35.
| large sail kit = Used for crafting a Sail at the Ship Builder.
| manastorm draft = Increase [[Maximum Mana]] by 600 and [[Mana Regeneration]] by 60 for 5 minutes
| large spider egg = You wouldn't want to meet the spider this came from. But you probably already have.
| omega stone = Active: Increase [[Attack Power]] and [[Defense Power]] by 40 for 1 minute. 5 minutes cooldown.
| large wagon container = Used for crafting Wagons at the Wagon Crafter.
| potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 60 for 5 minutes. 5 minutes cooldown.
| leather strap = A powerful tool to secure your pants with.
| resilience mutagen = Each harmful effect currently afflicting the user raises his [[Attack Power]] by 12 instead, up to a total of 60 [[Attack Power]]. 4 minutes duration.
| lesser health potion = Restores 150 health. 45s cooldown.
| ring of mastery = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 7. You can equip only one of this item.
| lesser mana potion = Restores 100 mana. 45s cooldown.
| quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown.
| lesser poison extract = Bottled toxin extracted from a poisonous specimen. Not safe for consumption.
| ring of safeguard = Increases [[Vitality]] by 9. You can equip only one of this item.
| life thread = Spun by wind spirits, a delicate strand connecting realms. Whispering secrets of life's breath and boundless journeys.
| runic amulet = Increase [[Attack Power]] and [[Mana Regeneration]] by 30.
| light's sigil = Increases [[Wisdom]] and [[Haste]] by 22. You can equip only one of this item.
| savage compound = Increase [[Precision]] by 50 for 2 minutes.
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown.
| sage's essence = IncreIncrease [[Mana Regeneration]] by 80 for 3 minutes.
| living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself...
| searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times.
| loaf bread = Increase [[Healing Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| slayer elixir = Increase [[Attack Power]] by 40 for 2 minutes.
| lobster = Can be sold for silver or sliced for ingredients. Its carapace stands as a testament to resilience.
| sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown.
| lockpicks = N/A
| stardust bangle = Increases [[Intelligence]] and [[Wisdom]] by 22. You can equip only one of this item.
| loneye = Increase [[Spell Defense]] by 8. Become immune to Gazer's Comatose ability.
| sumptuous panacea = Remove up to 3 harmful effect afflicting the user and restore 1000 Health. 8 minutes cooldown.
| loom = Used in housing upgrades.
| torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown.
| lost kingdom amulet = Increase [[Attack Power]] and [[Defense Power]] by 15.
| wellspring blessing = Increase [[Defense Power]] by 30 and [[Mana Regeneration]] and [[Health Regeneration]] by 15.
| lotus bloom = This beautiful flower makes for a fine gift, if only you dare to pluck it.
| vigorous draught = Increase [[Maximum Health]] by 600 and [[Health Regeneration]] by 60 for 5 minutes
| low quality booze = While of dubious quality, this liquor still packs a punch. Cheap and strong, this is a staple beverage for pirates, bandits and the like.
| wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 30 for 5 minutes. 5 minutes cooldown.
| lucien's waffles = Increase [[Intelligence]] by {{TextColor|30|#33e487}} for 30 minutes.
| angerhorn impaler = Active: Increase [[Attack Power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
| lucky boxing glove = Every boxer needs one!
| saveena's insignia = Increase [[Dexterity]] and [[Might]] by 12. It has the name 'Saveena' carved into it.
| luminous sack = This bioluminescent organ can be crushed into a fine powder for magical effects.
| baari's insignia = Increase [[Dexterity]] and [[Wisdom]] by 12. It has the name 'Baari' carved into it.
| luxury bed = Used in housing upgrades.
| voohra's insignia = Increase [[Dexterity]] and [[Intelligence]] by 12. It has the name 'Voohra' carved into it.
| luxury carpet = Used in housing upgrades.
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation.
| luxury cloth roll = Used in housing upgrades.
| eldritch crow mask = Active: Increase [[Spell Power]] by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
| luxury thread spool = Used in housing upgrades.
| crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs.
| lyderian chopped tenderloin = Increase [[Intelligence]] by {{TextColor|40|#33e487}} for 30 minutes.
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
| lyderian fries = Increase [[Might]] by {{TextColor|6|#33e487}} for 30 minutes.
| ring of the initiate = Increase [[Might]] and [[Dexterity]] by 2. You can equip only one of this item.
| lyderian tear = Increase [[Might]] and [[Wisdom]] by 8. You can equip only one of this item.
| human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch.
| maddening orb = The orb emanates quiet whispers in some inhuman tongue. Prolonged exposure provokes acts of extreme violence in the listener.
| idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications.
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times.
| emerald amulet = Increases [[Defense Power]] by 10 and [[Vitality]] by 20.
| magical hat = A pointy hat typically worn by magicians. Some say they are enchanted.
| the grim smile = Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown.
| magnificent tusks = The creature to which these tusks belonged took great care of them.
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| major health potion = Restores 800 health. 45s cooldown.
| hookmask camp key = A rusty old key taken from a bandit close to Jensen's winery.
| major mana potion = Restores 320 mana. 45s cooldown.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| malleable screw = Used in various recipes. Used to fix things in place.
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| manaproof scale = Infamous for its magic-resistant properties, this scale is the signature of a spellslayer drake.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| manastorm draft = Increase [[Maximum Mana]] by 600 and [[Mana Regeneration]] by 60 for 5 minutes
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| mark of ghaz = When a Ghaz manages to lead more than a dozen raids and bring his warband back alive, he's awarded a mark of distinction.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| mark of pandemonium = Fully accepted members of the Cult of Skorn often carry these symbols of their allegiance.
| krieger's insignia = Increases [[Intelligence]] and [[Wisdom]] by 6.
| mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds.
| struggle sign = Increase [[Attack Power]] by 8 and [[Maximum Health]] by 100.
| marshy carapace = Despite looking hard and rough, it is actually quite soft and delicate.
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
| mashed potatoes = Increase [[Might]] by {{TextColor|4|#33e487}} for 30 minutes.
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power...
| mast = Used for crafting Ships at the Ship Builder
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection.
| master breeder annotations = Technical notes made by a renowned master breeder. Increases the chance of a moa being born with an ability by 5%.
| orkrev amulet = Increase [[Attack Power]] by 12 and [[Maximum Mana]] by 250.
| master tailor legs = N/A
| holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted.
| mating essence = A funny-smelling liquid which makes moas become very welcoming to each other. Gives 100% success rate to the mating phase.
| bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells.
| medium ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| mutated pelt = The mottled fur of this pelt is stained with strange hues and patterns, hinting at the unnatural mutations that have befallen its original owner.
| medium cargo hold = Used for crafting Ships at the Ship Builder
| giant crow skull = A macabre trophy with sharp beak and empty eye sockets, said to hold the memories of the departed.
| medium fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| noble adornment = A regal accessory fit for a rat, made from the finest materials scavenged them, who thrive as parasitic beings in the shadows of civilization
| medium fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick.
| medium fishing storage = Used for crafting Ships at the Ship Builder
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells.
| medium gun deck = Used for crafting Ships at the Ship Builder
| heavy chains = Increase [[Defense Power]] by 30 and [[Maximum Health]] by 300.
| medium hull frame = Used for crafting Ships at the Ship Builder
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or [[Precision]]
| medium land deed = Required to buy a Medium Estate.
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
| medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their [[Defense Power]] by 15 over 8 seconds. Has 30% chance to lowering its [[Defense Power]] by 30 instead but raising its [[Attack Power]] by 30. 2 minute cooldown.
| medium sail kit = Used for crafting a Sail at the Ship Builder.
| waterless poppy blossoms = Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown.
| medium tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
| medium wagon container = Used for crafting Wagons at the Wagon Crafter.
| toxique n5 = Active: Apply a 15% slow to the player for 8 seconds. For the duration, leaves a track of toxic fumes behind, applying a damaging over time effect, dealing 20 spell damage per second and slowing by 20% anyone affected for 8 seconds. 90 second cooldown.
| mending potion = Restore 15 Health/2s for 20 seconds. 3 minutes cooldown.
| natural log = Can be turned into planks. Untouched, carrying the spirit of wilderness.
| merchant's cloth = Used in various recipes. Its subtle sheen and tasteful patterns carry an air of sophistication.
| dendrion's memento = Active: Summon a Living Roots level 54 to fight for you, lasts for 1 minutes or until slayed. 12 minute cooldown.
| merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication.
| ambersprite shard = This gemstone is believed to be the crystalized form of natural spirits. It can be used to channel powerful elemental magic.
| merchant's thread = Used in various recipes. The lifeline of intricate textiles.
| ancient metallic scrap = The techinque used to make this resilient alloy has been lost to the ages. Salvaging the scraps is the only option to forge with it.
| metallic core = Required for certain crafting recipes.
| crude runed tip = The tribal inhabitants of Glaceforde mark their tools and bodies with runic symbols copied from Dwarven ruins. Perhaps they can be used to imbue weapons, just as their creators intended.
| mikkel's box of tools = N/A
| composite leather = Although this resistent material is great for crafting, it's better not to ask where it came from.
| milk = Used in various recipes. A fundamental ingredient for its richness and diversity of uses.
| mutated tissue = A grotesque, pulsating mass of twisted tissue, radiating a sickly purple glow that suggests its malevolent nature
| mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it!
| enervating core = This glinting stone seems to drain warmth and happines when touched. This property also maks it a great arcane focus to be used in crafting magical items.
| mindsurge = Increases [[Vitality]] and [[Intelligence]] by 35. You can equip only one of this item.
| draconic hide = Working this material into wondrous armor pieces is not even half as hard as obtaining it in the first place.
| mineral ore = Who knows what may be trapped inside this ore? Probably just salt...
| hardwood = Although highly difficult to work with it, weapons and tools made from this stone-like wood are almost unbreakable.
| mineworker mallet = Mallet used to prospect mining nodes. It is worn-out by extensive use, though it still packs a punch.
| cutting edge scrap = Razor-sharp metal fragments. Handled with care, these can be forged into deadly weapons.
| mino = Can be sold for silver or sliced for ingredients. Agile and playful, the mino thrives in swift currents.
| heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties.
| minor ring of dexterity = Increase [[Dexterity]] by 2.
| mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry.
| minor ring of intelligence = Increase [[Intelligence]] by 2.
| polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into [[Might]]y weapons and armor.
| minor ring of might = Increase [[Might]] by 2.
| reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something.
| minor ring of wisdom = Increase [[Wisdom]] by 2.
| sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter.
| minor shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| sturdy joint = Made from a combination of hardened wood and strong metal, this could be crafted into a firm handle for heavy weaponry.
| minotaur horn = These horns are large, sharp, and valuable. Unfortunately, most who try obtaining one from a live specimen end up skewered.
| supernatural thread = The Yornish make full use of their prey, nothing goes to waste. This strong and sinewy thread is proof of it.
| minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| winterwool = Excellent quality fur, it will confer great isulation and protection to any apparel it's worked into.
| mirage cloak = When exposed to the light of the desert sun, the fabric of this cloak makes the wearer appear like nothing more than some shifting sand in the distance.
| bolt = Used in various recipes. A small piece, integral in connecting larger ones.
| mithril ore = N/A
| greenweave bolt = This exceptional cloth of elven craft is said to be made by carefully threading and weaving together thousands of blades of grass.
| moa egg = N/A
| twisted blades = Extracted from a set of dreadful weapons. These can be repurposed by a skilled blacksmith.
| moa ration = Ordinary ration extensively used to feed moas.
| steel bar = Used in various recipes. Cold, hard, and unyielding - the essence of strength.
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients.
| supple wooden arch = Used in various recipes. Crafted with [[Precision]], this arch combines flexibility with strength.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas. Increases experience received by the moa by 75%, Speed by {60} and Strength by {30} for the next 25000 steps.
| common plate = Used in various recipes. A humble slab of metal, awaiting purpose.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas. Increases experience received by the moa by 75%, Speed by 75 and Strength by 30 for the next 25000 steps.
| wooden arch = Used in various recipes. A basic but sturdy wooden arch.
| monstrous mane = This once belonged to a real monster of a beast.
| common wagon container = Used for crafting Wagons at the Wagon Crafter.
| monument to bloodlust = Passive: Grants +4% [[Max Health]] and +4% [[Health Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| black fish roe = Used in various recipes. Bursting with umami flavor and a velvety texture, it's prized by chefs.
| monument to brutality = Passive: Grants +4% [[Weapon Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| starting sail kit = Used for crafting a Sail at the Ship Builder.
| monument to desolation = Passive: Grants +4% [[Spell Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| fish eye = These eerie orbs can be used in divination, or for use in potions and elixirs.
| monument to dexterity = Passive: Grants a permanent bonus of [[Dexterity]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| fish liver = It is said to have powerful effects on the mind and body.
| monument to envy = Passive: Grants +4% [[Haste]]. Can be placed in your house, traded, or sold on the Marketplace.
| fish oil = Used in various recipes. Rich in nutrients, can also be used for medicinal purposes.
| monument to greed = Passive: Grants +6% [[Max Mana]] and +4% [[Mana Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| fish skin = This tough, leathery skin is covered in small, iridescent scales and has a slimy texture.
| monument to grudges = Passive: Grants +4% [[Healing Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| fish roe = Used in various recipes. Small, soft, and bursting with a salty, oceanic flavor.
| monument to intelligence = Passive: Grants a permanent bonus of [[Intelligence]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| luminous sack = This bioluminescent organ can be crushed into a fine powder for magical effects.
| monument to might = Passive: Grants a permanent bonus of [[Might]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| red fish roe = Used in various recipes. A rare delicacy prized for its brilliant red hue and subtle oceanic flavor.
| monument to obsession = Passive: Grants +4% [[Weapon Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| orange scales = Used in various recipes. Vibrant orange scales with a subtle oceanic aroma.
| monument to subjugation = Passive: Grants +4% [[Spell Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| yellow fish roe = Delicate, buttery eggs with a mild flavor, perfect for enhancing the taste of seafood.
| monument to supremacy = Passive: Grants +3% [[Impact]] and +1% [[Precision]]. Can be placed in your house, traded, or sold on the Marketplace.
| condensed energy = It is a swirling, shimmering gas contained within a glass bottle. When opened, a faint hissing sound can be heard as the gas escapes, pulsing with energy.
| monument to tyranny = Passive: Grants +3% [[Precision]] and +1% [[Impact]]. Can be placed in your house, traded, or sold on the Marketplace.
| venomfang egg = A perfectly intact egg taken from a venomfang drake. Considered an invaluable item by many.
| monument to vitality = Passive: Grants a permanent bonus of [[Vitality]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| dunewalker cloak = Light as a desert breeze and comfortable to wear, the cloak is imbued with desert magic, which can call upon the swift unpredictability of a sandstorm to embrace its wearer.
| monument to wisdom = Passive: Grants a permanent bonus of [[Wisdom]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| nightshatter = Its surface is smooth to the touch, and it emits a warm, radiant glow that seems to pulse with life.
| mood ring = Increase at random [[Spell Power]], [[Weapon Power]], [[Spell Defense]] or [[Weapon Defense]] by 10.
| immaterial bangle = Fueled by the wearer's mana, this trinket unleashes a protective aura that reinforces their physical prowess, making every strike land with increased force.
| moon ruby = This gem pulsates with lunar enchantment, a token of their eternal nature.
| swift wheel = Used for crafting Wagons at the Wagon Crafter.
| moonberry = Used in various recipes. This dark-purple fruit enchants the landscapes of Ravendawn.
| dense block = Used in various recipes. Massive construction material painstakingly hewn from solid stone.
| moonlight spore = These spores are so small that they are almost invisible when floating through the air. At night, however, they shine like fireflies due to the light from the moon.
| royal ornaments = Used in various recipes. Formed by skillfully combining an array of precious gems, radiating elegance.
| morningstar trophy = The war banner of the Morningstars inspires you to burst into action with [[Haste]]! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| stone block = Used in various recipes. Solid building material, ideal for constructing robust houses.
| moving eldritch tentacle = A squirming mass of tendrils forming a single tentacle. It's not clear whether it's made from flesh or vine.
| heavy plank = Used in various recipes. Exceptionally robust crafting material forged from dense logs.
| mozgauth's fire remedy = N/A
| old wagon container = Used for crafting Wagons at the Wagon Crafter.
| muffin = Increase [[Defense Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| dense plank = Used in various recipes. Sturdy crafting material crafted from dense logs.
| murky cocoon = If you look closely, something appears to be moving inside...
| old wheel = Used for crafting Wagons at the Wagon Crafter.
| musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| old hull frame = Used for crafting Ships at the Ship Builder.
| mutated heart = Something has changed this heart completely. The source of that corruption is not entirely understood.
| crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration.
| mutated pelt = The mottled fur of this pelt is stained with strange hues and patterns, hinting at the unnatural mutations that have befallen its original owner.
| eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases [[Wisdom]] and [[Intelligence]] by 6.
| mutated tissue = A grotesque, pulsating mass of twisted tissue, radiating a sickly purple glow that suggests its malevolent nature
| bun = Increase [[Defense Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| mystery trophy = Inside is one of the much sought after Creature Trophies. Which one in particular is unknown until you look within...
| pie = Increase [[Attack Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid.
| cake = Increase [[Attack Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry.
| croissant = Increase [[Defense Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| mystical shroom = Mushroom with mysterious magical properties. A curious colorful glow emanates from it.
| deluxe cake = Increase [[Attack Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| mysticap fetish = Active: Instantly restores 400 Mana and increase [[Defense Power]] by 20 for 5 seconds. 5 minutes cooldown.
| danish = Increase [[Defense Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| nail = Used in various recipes. A basic yet crucial component for construction.
| whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|15|#33e487}} for 10 minutes.
| natural log = Can be turned into planks. Untouched, carrying the spirit of wilderness.
| old mast = Used for crafting Ships at the Ship Builder.
| nature matter = N/A
| scone = Increase [[Defense Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| nature's blessing = Increase [[Healing Power]] by 25.
| beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| necklace of duality = Increases [[Maximum Health]] and [[Maximum Mana]] by 600.
| cookies = Increase [[Attack Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| necklace of offering = Increase [[Healing Power]] by 5.
| deluxe cookies = Increase [[Attack Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| necktail = Increases [[Spell Defense]] by 30 and [[Weapon Defense]] by 15.
| vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|5|#33e487}} for 10 minutes.
| netherweave = Increases [[Vitality]] and [[Dexterity]] by 35. You can equip only one of this item.
| wine = Channel and restore {{TextColor|175|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| nevermelting ice = A chunk of extraordinary ice, found only in the coldest reaches of the world.
| ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes.
| nightblade pendant = Increase [[Attack Power]] by 3.
| muffin = Increase [[Defense Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| nightmare extract = The swirling liquid appears like dozens of spider eyes staring out from behind the glass.
| rum = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|25|#33e487}} for 10 minutes.
| nightmarish fragment = Those who sleep with this sinister shard in their possession inevitably wake up screaming.
| bittersweet roast = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes
| nightshatter = Its surface is smooth to the touch, and it emits a warm, radiant glow that seems to pulse with life.
| dwarven purple shank = Increase [[Dexterity]] by {{TextColor|20|#33e487}} for 30 minutes.
| nimble greater rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| fillet lucien = Increase [[Wisdom]] by {{TextColor|20|#33e487}} for 30 minutes.
| nimble greater rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| charred meat kebab = Increase [[Intelligence]] by {{TextColor|10|#33e487}} for 30 minutes.
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| acornchar sausage = Increase [[Dexterity]] by {{TextColor|30|#33e487}} for 30 minutes.
| nimble greater rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| frozen sweet berries = Increase [[Might]] by {{TextColor|30|#33e487}} for 30 minutes.
| nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes
| nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| fruit pancakes = Increase [[Vitality]] by {{TextColor|10|#33e487}} for 30 minutes.
| nimble greater rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| firered chicken kebab = Increase [[Might]] by {{TextColor|40|#33e487}} for 30 minutes.
| nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| lucien's waffles = Increase [[Intelligence]] by {{TextColor|30|#33e487}} for 30 minutes.
| nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| lyderian chopped tenderloin = Increase [[Intelligence]] by {{TextColor|40|#33e487}} for 30 minutes.
| nimble greater rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| roasted chicken and veggies = Increase [[Dexterity]] by {{TextColor|10|#33e487}} for 30 minutes.
| nimble greater rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| freshfish roll = Increase [[Wisdom]] by {{TextColor|30|#33e487}} for 30 minutes.
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| rohna roasted ham = Increase [[Dexterity]] by {{TextColor|40|#33e487}} for 30 minutes.
| nimble greater rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| sailor's seastew = Increase [[Wisdom]] by {{TextColor|40|#33e487}} for 30 minutes.
| nimble greater rune of preservation = For the Helmet you have equipped,  permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| rum downslider = Increase [[Vitality]] by {{TextColor|20|#33e487}} for 30 minutes.
| nimble greater rune of protection = For the Armor you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| ravendawnian porridge = Increase [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes.
| nimble greater rune of safeguard = For the Legs you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| smoked garlic sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| nimble lesser rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| smoked sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| nimble lesser rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| settler's stew = Increase [[Intelligence]] by {{TextColor|20|#33e487}} for 30 minutes.
| nimble lesser rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| shaked fruitmilk = Increase [[Might]] by {{TextColor|20|#33e487}} for 30 minutes.
| nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| sweetened beans = Increase [[Vitality]] by {{TextColor|40|#33e487}} for 30 minutes.
| nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| basic animal feed = Used to feed animals in housing
| nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| complex animal feed = Used to feed animals in housing
| nimble lesser rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| oil = Used in various recipes. Its viscosity imparts a peculiar sensation on the skin.
| nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| apple cider = Channel and restore {{TextColor|100|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| strawberry whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|60|#33e487}} for 10 minutes.
| nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| spiced oil = Used in various recipes. Aromatic whispers emanate from the bottle.
| nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| banana vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|45|#33e487}} for 10 minutes.
| nimble lesser rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| shanks n' mash = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|15|#33e487}} for 30 minutes
| nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| nimble lesser rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| butter = Used in various recipes. A creamy and rich delight churned from milk.
| nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| blueberry pie = Increase [[Vitality]] by {{TextColor|30|#33e487}} for 30 minutes.
| nimble superior rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| glademire crackers = Increase [[Healing Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble superior rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| moa ration = Ordinary ration extensively used to feed moas.
| nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| bagel = Increase [[Healing Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| apple puree = Increase [[Intelligence]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble superior rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
| nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes.
| nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| corn on a cob = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| carrot soup = Increase [[Intelligence]] by {{TextColor|6|#33e487}} for 30 minutes.
| nimble superior rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| baked potatoes = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| nimble superior rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| loaf bread = Increase [[Healing Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| nimble superior rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| corn chowder = Increase [[Wisdom]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble superior rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| mashed potatoes = Increase [[Might]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble superior rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| cornbread = Increase [[Healing Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| potato bread = Increase [[Healing Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| noble adornment = A regal accessory fit for a rat, made from the finest materials scavenged them, who thrive as parasitic beings in the shadows of civilization
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough.
| note of recommendation = N/A
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30.
| ocean pearl = These pearls can be found deep below the coldest seas, where the light of the dawn does not reach.
| oceanic gemstone = An incredibly rare gemstone that can only be found deep beneath the waves.
| oceanic infusion = Provides 125 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| oceanic tear = Fabled gem carried by some sea dwellers. Legend tells it originates on the ocean's abyssal depths.
| oil = Used in various recipes. Its viscosity imparts a peculiar sensation on the skin.
| old bones = Despite their age, they seem to be unusually well-preserved.
| old hull frame = Used for crafting Ships at the Ship Builder.
| old mast = Used for crafting Ships at the Ship Builder.
| old toad's amulet = Passive: Increase [[Attack Power]] and [[Defense Power]] against creatures of the Toad family by 8.
| old wagon container = Used for crafting Wagons at the Wagon Crafter.
| old wheel = Used for crafting Wagons at the Wagon Crafter.
| omega stone = Active: Increase [[Attack Power]] and [[Defense Power]] by 40 for 1 minute. 5 minutes cooldown.
| omelet = Increase [[Dexterity]] by {{TextColor|6|#33e487}} for 30 minutes.
| omelet = Increase [[Dexterity]] by {{TextColor|6|#33e487}} for 30 minutes.
| lyderian fries = Increase [[Might]] by {{TextColor|6|#33e487}} for 30 minutes.
| onion = Used in various recipes. A layered vegetable, adds depth and richness to savory dishes.
| rye bread = Increase [[Healing Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| opportunist's elixir = Increase [[Attack Power]] by 15 for 2 minutes.
| rohna crackers = Increase [[Defense Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| opportunist's necklace = Increases [[Attack Power]] by 6 and [[Precision]] by 8.
| sajecho hardtack = Increase [[Attack Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| orange = Used in various recipes. Vital source of nourishment for those at sea on long voyages.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| sourdought bagel = Increase [[Healing Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| orange scales = Used in various recipes. Vibrant orange scales with a subtle oceanic aroma.
| silky scrambled eggs = Increase [[Wisdom]] by {{TextColor|6|#33e487}} for 30 minutes.
| orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices.
| orcish armor spike = Dreadful twisted spikes only seen adorning the armor of orcs with status. Caution: may retain bits of impaled flesh.
| scrambled eggs = Increase [[Dexterity]] by {{TextColor|4|#33e487}} for 30 minutes.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| boozemelon = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|35|#33e487}} for 10 minutes.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| landing brandy = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|10|#33e487}} for 10 minutes.
| orcish effigy = As evidence of their prowess, the fiercest orc warriors bind charms from the bones of their defeated enemies.
| corn salad = Increase [[Vitality]] by {{TextColor|4|#33e487}} for 30 minutes.
| orkrev amulet = Increase [[Attack Power]] by 12 and [[Maximum Mana]] by 250.
| steamed carrots = Increase [[Vitality]] by {{TextColor|6|#33e487}} for 30 minutes.
| ornamented drinking horn = A common item in orcish culture, this adorned animal horn is built to hold even the harshest orcish brews.
| heaven's landing = Increases [[Max Health]] and Mana by {{TextColor|300|#33e487}} for 30 minutes
| ornate infusion = Provides 90 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
| ornate skull = The gems inside the eye sockets seem to be one with the bones somehow.
| shaked acorn-milk = Increases [[Healing Power]] by {{TextColor|50|#33e487}} for 30 minutes
| osprey egg = N/A
| copper anvil = Used in housing upgrades.
| otherwordly fur = Fur belonging to some alien creature. Despite the superior quality, there's something not quite right about it.
| weak table = Used in housing upgrades.
| otherworldly brain = Who knows what devious thoughts have passed through this mind?
| cherry pie = Increases Spell Attack by {{TextColor|20|#33e487}} for 30 minutes.
| otherworldly vestige = The presence of this eerie crystal-like structure indicates a history of strange and dangerous rituals tainting the area.
| sturdy container = Used in housing upgrades.
| overgrown gazer gland = It is believed that these glands are the source of magic within a ghazer's body.
| cheap rug = Used in housing upgrades.
| oversea tonic = Increase [[Defense Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Attack Power]] by 15 for 5 minutes.
| frail loom = Used in housing upgrades.
| oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life.
| simple loom = Used in housing upgrades.
| oversized mino = Can be sold for silver or sliced for ingredients. Despite its imposing size, it moves gracefully.
| eldritch amulet = Increases [[Maximum Mana]] by 1500 and [[Precision]] by 20.
| package of supplies = N/A
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths.
| pandemonium amulet = Increases [[Attack Power]] by 20. Increases [[Spell Defense]] by 15.
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'.
| paralysing substance = Just a droplet of this oily substance can cause numbness in the affected area.
| shamanic ring = Increases [[Healing Power]] by 25 and [[Impact]] by 30.
| parcel of goods = N/A
| advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'.
| patchwork key = There is no indication on what this strange key opens.
| composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'.
| pea = Used in various recipes. The pearl of vegetables, know for its freshness and sweetness.
| superior headgear = Together with 'Superior Saddle' can be crafted into a 'Superior Barding'.
| pear = N/A
| artisan headgear = Together with 'Artisan Saddle' can be crafted into a 'Artisan Barding'.
| pearl amulet = A fine piece of jewelry.
| war headgear = Together with 'War Saddle' can be crafted into a 'War Barding'.
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy.
| basic tools = Used in housing upgrades.
| pepper = Used in various recipes. Aromatic and with a spirited kick.
| explorer headgear = Together with 'Explorer Saddle' can be crafted into a 'Explorer Barding'.
| perfect bloodstone = This stone is formed and held only by vampires who have mastered blood magic. Possessing one is the symbol of their ageless power and countless victims.
| professional headgear = Together with 'Professional Saddle' can be crafted into a 'Professional Barding'.
| perfect pearl = Most jewelers can only dream of working with these.
| composed saddle = Together with 'Composed Headgear' can be crafted into a 'Composed Barding'.
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications.
| simple saddle = Together with 'Simple Headgear' can be crafted into a 'Simple Barding'.
| petrified plant core = The remains of a dead plant.
| advanced saddle = Together with 'Advanced Headgear' can be crafted into a 'Advanced Barding'.
| phantasmagorical cloth = This thin cloth appears delicate enough to crumble away in a breeze, yet it seems imbued with a ghostly energy...
| war saddle = Together with 'War Headgear' can be crafted into a 'War Barding'.
| phosphorescent shell = Active: Increase [[Wisdom]] by 20, decreases [[Might]] and [[Intelligence]] by 5 for 30 seconds. 5 minute cooldown.
| artisan saddle = Together with 'Artisan Headgear' can be crafted into a 'Artisan Barding'.
| pie = Increase [[Attack Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| superior saddle = Together with 'Superior Headgear' can be crafted into a 'Superior Barding'.
| piece of taurian steel = These remains of equipment used by minotaurs are sourced from and crafted using mysterious minerals from the Underearth.
| professional saddle = Together with 'Professional Headgear' can be crafted into a 'Professional Barding'.
| pile of gunpowder = Highly volatile material used in guns, cannons and explosives. Handle with extreme care.
| simple moa treat = Handful of common but very tasty treats loved by Moas. Instantly awards 250 Bond Experience when given to a Moa.
| pirate gloves = Passive: increase [[Precision]] by 18 and [[Impact]] by 40.
| superior moa treat = Carefully crafted and selected Moa treats bearing a superior taste. Instantly awards 5.000 Bond Experience when given to a Moa.
| pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| gourmet moa treat = Treats made by using very rare and tasteful ingredients, considered a delight to any Moa. Instantly awards 25.000 Bond Experience when given to a Moa.
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes
| explorer saddle = Together with 'Explorer Headgear' can be crafted into a 'Explorer Barding'.
| pirate's hook = Passive: Increase [[Attack Power]] against creatures from the Pirate family by 14.
| regular moa treat = Sack full of very tasty treats loved by Moas. Instantly awards 1.250 Bond Experience when given to a Moa.
| plum = N/A
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by 30 and Strength by 12 for the next 6000 steps.
| plunder sack = Clanking with stolen goods. It probably can be fenced without much hassle.
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins. Increases experience received by the moa by 40%, Speed by 40 and Strength by 16 for the next 7500 steps.
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats.  Increases experience received by the moa by 50%, Speed by 50 and Strength by 20 for the next 10000 steps.
| poison base = Used in various recipes. A specialized alchemical base designed for the creation of toxic concoctions and venoms.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas. Increases experience received by the moa by 75%, Speed by 75 and Strength by 30 for the next 25000 steps.
| poison extract = N/A
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state. Increases experience received by the moa by 60%, Speed by 60 and Strength by 24 for the next 15000 steps.
| poisoned arrow = Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by 20 and Strength by 8 for the next 5000 steps.
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities.
| tribal pearl necklace = Increase [[Defense Power]] and [[Mana Regeneration]] by 12.
| poisonpetal perfect bud = A prime specimen from a fully-grown poisonpetal. It gives off a potent and enticingly sweet scent.
| spirit shackles = Increase [[Spell Power]] by 10 and physical defense by 25.
| poisonpetal perfume = N/A
| medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
| aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane.
| polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into Mighty weapons and armor.
| beastly distillate = A potent fluid distilled from the essence of primal creatures, it embodies untamed ferocity and the untapped power of the wilderness.
| pompous neck protection = Passive: Increases [[Defense Power]] by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
| small maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| potato = Used in various recipes. An easily cultivated and versatile tuber.
| scroll of whispering winds = N/A
| potato bread = Increase [[Healing Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 60 for 5 minutes. 5 minutes cooldown.
| potent poison base = Used in various recipes. This refined poison base is the pinnacle of potency, essential for crafting the deadliest and most nefarious toxins.
| prayer beads = Passive: Reduce cooldown of all skills by 2%.
| prayer prism = Popular among the worshippers of the Dawn. When exposed to any source of light, the inside of the prism glows like the light of the sun.
| predator tooth = A sharp, canine-like tooth which clearly belonged to a carnivorous creature.
| predator trophy = The head of one of the most dangerous animals. Let it adorn your home as testament to your experience as a marine hunter. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% to your Ship Cannon. Trophies can also be traded or sold on the Marketplace.
| premium land deed = Allows you to purchase any size Estate.
| pressurized water pumps kit = Used for crafting ship modules for your ship at the Ship Builder
| prime extract = Used in various recipes. A concentrated decoction that serves as a base for Poisoner Hunting Oils.
| primitive spear = Ponty spear usually used as a hunting tool-probably a useful weapon once, now it's broken in half.
| princess fish = Can be sold for silver or sliced for ingredients. Exhibits regal charm with elegant movements.
| prismatic scale = A myriad of colors reflect from the surface of this scale. Plenty of folks would pay for such a trinket.
| pristine moa feather = Untouched and vibrant, a token of the bird's vitality and the unparalleled expertise of the breeder.
| primal essence = Although not quite as impressive as a Greater Primal Essence, this orb nonetheless can be extracted from powerful beasts and could be sold for a lot of silver.
| professional headgear = Together with 'Professional Saddle' can be crafted into a 'Professional Barding'.
| professional saddle = Together with 'Professional Headgear' can be crafted into a 'Professional Barding'.
| protective googles = Worn by those frequently exposed to explosive or corrosive materials, unstable machinery and reckless tinkering.
| pruning tool = N/A
| pummeldillo armor = Durable but flexible, Pummeldillo's shells evolved to withstand the feisty nature of the species. Its surface is covered in scratches and bruises.
| pummeldillo tail = Surprisingly, pummeldillo pugilism has many unspoken rules. It is generally agreed that pulling tails is a no-no.
| pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| pumpkin = Used in various recipes. A versatile gourd, invites culinary exploration for its natural swetness.
| pure mana essence = This stable core is the most pure expression of concentrated mana energy.
| purebred certificate = A document indicating a moa's privileged genealogy. Increases the chance of a moa being born with a trait by 1%.
| purified alcohol = Used in various recipes. A highly refined alcohol, distilled to perfection for use in alchemical preparations..
| purified oil = Used in various recipes. A pristine and refined oil, meticulously filtered to remove all impurities.
| purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed.
| questionable rations = Whatever this is... do not eat it. Seriously.
| quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown.
| quill = N/A
| quorras arcane blueprint = N/A
| quorras arcane blueprint = N/A
| cave rose = It was bright when it was connected to the soil.
| raider necklace = A necklace given to riders who have distinguished themselves for bravery or ferocity during multiple raids.
| relic of quorras = Increase [[Defense Power]] by 25. Increase [[Attack Power]] against creatures from the Demons family by 25.
| raider saddle = Piece of animal leather formed into a saddle. A must for raiders traversing the long reach of the desert.
| sandscar talisman = Increase [[Attack Power]] by 25. Increase [[Defense Power]] against creatures from the Demons family by 25.
| raider warhorn = Used by ghaz raiders when coordinating a siege or ambush.
| yeti jaw = Filled with twisting, jagged teeth, trappers claim nobody escapes the bite of a yeti without leaving a part of themselves in its maw.
| rainbow fish = Can be sold for silver or sliced for ingredients. It brings vibrant energy to its aquatic habitat.
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim.
| rainbow flounder = Can be sold for silver or sliced for ingredients. It boasts an array of colors that mesmerizes its prey.
| honey = Used in various recipes. A treasure from buzzing bee hives.
| rainbow trout = N/A
| underearth gem = Priceless opaque gem believed to be derived from the mysterious domain known as the "Underearth."
| ranger's honor ring = Increase [[Dexterity]] and [[Wisdom]] by 8. You can equip only one of this item.
| poisonpetal perfect bud = A prime specimen from a fully-grown poisonpetal. It gives off a potent and enticingly sweet scent.
| rat fur pelt = A fine pelt, if you can't afford anything better.
| intact skull = Aside from a few nicks and cracks, this old skull is in nearly perfect condition.
| rat tail = A severed rat tail, certainly a gruesome thing to carry around...
| hexing vestige = This strange substance is produced when the body has been subjected to a malicious spell for too long.
| rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| mark of ghaz = When a Ghaz manages to lead more than a dozen raids and bring his warband back alive, he's awarded a mark of distinction.
| ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce [[Defense Power]] by 30 by 10 seconds. 5 minute cooldown.
| wraith dust = This strange pouch is all that remains of the tortured spirit that was once bound to our mortal realm. Let's hope it found peace...
| raven scout cloak = Increases [[Attack Power]] by 3. If using Archery archetype, increases [[Attack Power]] by 4.
| drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle.
| raven scout pauldrons = Increases Physical [[Defense Power]] by 3.
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy.
| ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House.
| infamous dubloon = However disorganized pirates [[Might]] seem, they can all agree on one thing: the value of gold and blood.
| ravendawnian porridge = Increase [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes.
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities.
| raventalons = Increase [[Dexterity]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks.
| razor leaves = These leaves have extremely sharp edges. It's said you cannot get a papercut on purpose, but handling a razor leaf quickly disproves that claim.
| coldsteel scraps = A piece of old forged steel from the fallen kingdom of Thergard.
| reading glasses = The rim of these glasses are etched with the words, If found, please return to Varner in Margrove.
| shark fin = Prized by fishermen around the world, shark fins are usually worth a fair amount.
| reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown.
| pummeldillo armor = Durable but flexible, Pummeldillo's shells evolved to withstand the feisty nature of the species. Its surface is covered in scratches and bruises.
| red cloth = N/A
| saurian gold attire = Highly prized by all saurians, this golden garment absorbs sunlight like nothing else. On hot days, it makes them extra sleepy.
| red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities.
| winter cloak = The art of binding together pieces of such thick fur while retaining flexibility and quality is the unmistakable mark of the Iceforge Dwarves.
| red fish roe = Used in various recipes. A rare delicacy prized for its brilliant red hue and subtle oceanic flavor.
| kaiman teeth = Sharp teeth easily capable of ripping large chunks of flesh from unsuspecting prey.
| red gladiator's sash = Passive: Increase [[Weapon Defense]] by 8 against players.
| vampiric heirloom = A mark of a long-living vampiric lineage. Passed from sires to newbloods, it is both a symbol of status and a priceless artifact.
| red spider silk = Highly prized by the wealthy elite of many cities, Darzuac in particular.
| blood rune = An ancient sigil etched in crimson, a conduit of vampiric power and something else...
| refined cloth roll = Used in housing upgrades.
| spider silk = This sticky thread is surprisingly sturdy. It can be used for many purposes.
| refined plank = Used in various recipes. Meticulously processed for smoothness and uniformity.
| overgrown gazer gland = It is believed that these glands are the source of magic within a ghazer's body.
| reflective carapace = Active: Increases your [[Defense Power]] by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
| courage's hold = The hilt that resonates with unwavering resolve, empowering each swing with the strength of a warrior's heart.
| reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something.
| demonic quintessence = A distilled malevolence, embodying the very essence of infernal realms' dark potency.
| regrowth stone = Increases [[Defense Power]] by 10 for 15 seconds. 5 minute cooldown.
| greater demon eye = Bears an unholy glare, a glimpse into realms where shadows reign.
| regular moa treat = Sack full of very tasty treats loved by Moas. Instantly awards 1.250 Bond Experience when given to a Moa.
| elderwood log = A testament to nature's legacy, bears marks of time's passage and steadfast growth.
| reinforced bark = This bark grows incredibly dense and is difficult to penetrate for even the sharpest of blades. Unfortunately, its toughness leaves it impossible to shape into anything of use.
| igneas staff = Forged in reverence to the elemental mage Igneas, it wields the essence of his mastery.
| reinforced plate = Used in various recipes. The backbone of many structures in Ravendawn.
| life thread = Spun by wind spirits, a delicate strand connecting realms. Whispering secrets of life's breath and boundless journeys.
| reinforced shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy.
| reinforced wheel = Used for crafting Wagons at the Wagon Crafter.
| igneous ice essence = An essence of frost so potent, it scorches like fire.
| relic of quorras = Increase [[Defense Power]] by 25. Increase [[Attack Power]] against creatures from the Demons family by 25.
| pristine moa feather = Untouched and vibrant, a token of the bird's vitality and the unparalleled expertise of the breeder.
| reptile skull = A fine skull that once belonged to a powerful reptile.
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves.
| reptilian scale = Intact scale plucked from a reptilian creature. Its iridescent surface reflects light.
| skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip.
| reptilian tail = Outside of Gilead, these muscular tails are considered an exotic delicacy, if a little tough to chew.
| skull of hatred = A macabre relic echoing with the intensity of overwhelming animosity and seething fury.
| resilience mutagen = Each harmful effect currently afflicting the user raises his [[Attack Power]] by 12 instead, up to a total of 60 [[Attack Power]]. 4 minutes duration.
| perfect pearl = Most jewelers can only dream of working with these.
| resonating fluid = Used in various recipes. This fluid is known for its ability to amplify and resonate with magical energies.
| skull of sorrow = With a melancholic aura, it cradles the weight of boundless sorrow and the whispers of woe, a reminder of anguish and loss.
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| crow's echo crystal = If you listen closely to this crystal, you can hear what sounds like the screaming of children.
| ring of brilliance = Increase [[Intelligence]] by 14.
| sunscorched pelt = A sign of endurance, this pelt radiates the sun's resilience and echoes tales of arid survival.
| ring of mastery = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 7. You can equip only one of this item.
| aether spore cluster = These spores come from deep underground. They even appear to have some connection to aether.
| ring of nightsong = Increases [[Wisdom]] by 20 and [[Might]] by 10.
| elemental crystal = In place of a heart, some creatures carry a potent crystal like this one.
| ring of safeguard = Increases [[Vitality]] by 9. You can equip only one of this item.
| flexible stick = Perfect for shaping or just swinging around.
| ring of sagacity = Increase [[Wisdom]] by 5 and [[Might]] by 3. You can equip only one of this item.
| frostbark branch = Cold to the touch, it carries traces of the Winterborn magic with it.
| ring of the initiate = Increase [[Might]] and [[Dexterity]] by 2. You can equip only one of this item.
| frostiron ore chunk = Although lacking in finesse the frolls are capable of crudely extracting exotic materials from the ground.
| ring of whispers = Increase [[Intelligence]] and [[Wisdom]] by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds.
| goblin ear = This once belonged to a mischievous individual.
| ripper fang = A monstrous fang capable of ripping through armor, flesh and bone alike.
| gadget fragment = A piece from an odd mechanism.
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells.
| fine steel fragment = A piece of renowned dwarven steel.
| ritualistic necklace = Increase [[Attack Power]] by 5. After killing a creature that rewards experience, increase [[Attack Power]] by 5 for 10 seconds, stacking up to 4 times.
| glowing orc eye = Some orcs are filled with so much rage that their eyes continue to burn long after their heart stops.
| roasted chicken and veggies = Increase [[Dexterity]] by {{TextColor|10|#33e487}} for 30 minutes.
| mark of pandemonium = Fully accepted members of the Cult of Skorn often carry these symbols of their allegiance.
| rogue gloves = Perfect for pick-pocketing or casual back-stabbing. If the glove fits...
| goblinhide scroll = Warhogs despise goblins and to frighten their enemy, they skin them and wear these scrolls as trophies.
| rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| monstrous mane = This once belonged to a real monster of a beast.
| rohna crackers = Increase [[Defense Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| mutated heart = Something has changed this heart completely. The source of that corruption is not entirely understood.
| rohna roasted ham = Increase [[Dexterity]] by {{TextColor|40|#33e487}} for 30 minutes.
| rat fur pelt = A fine pelt, if you can't afford anything better.
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
| gold dust = Folklore says that the djinn leave gold wherever they go...
| ronan's diamond ring = Increase [[Maximum Health]] by 80.
| ocean pearl = These pearls can be found deep below the coldest seas, where the light of the dawn does not reach.
| ronan's lantern = The anguish and guilt of this lantern's owner burns brighter than any other.
| thunderous conch = When heading out on a raid, Zorians will sound their mighty conch to begin the attack and when it's time to retreat.
| rosemary's letter = N/A
| strange potion = Brewed by the Hookmask alchemists, these highly valuable potions are rarely seen intact.
| rotten flesh = Oddly colored, misshapen flesh sample. Some alchemists and magicians may have a use for it...
| wind infused feather = The magical winds of the region imbue these feathers with magic. Some people can do much with them...
| rough gem = An unrefined gemstone.
| thorned vine = The sharp thorns make this a very difficult to handle rope.
| rough plank = Used in various recipes. Unpolished and rugged.
| trollkin totem = Trolls see value in holding onto these strange totems. Some even claim that they pray to them.
| rough steel plate = This rough hunk of metal is rustic in appearance, but offers decent protection.
| accursed bridal veil = Legends say that the veil once belonged to a woman who swore vengeance upon the one who abandoned her.
| royal ornaments = Used in various recipes. Formed by skillfully combining an array of precious gems, radiating elegance.
| alpha jackal skull = This large skull has a large gem inserted into the forehead. This creature must have been in intense pain while it lived.
| ruby = Used in various recipes. Radiates an intense red glow reminiscent of a roaring flame.
| ancient iceguard helmet = The prized helmet of an ancient champion. Perhaps it can be restored?
| ruby plate shinguard = The Draconic Fighters use these sturdy shinguards to deliver additional damage while protecting themselves.
| ancient crown shards = The name of the last monarch to wear this crown has been lost to time, but its legacy remains to be discovered.
| ruined dwarven relic = Although this dwarven relic is beyond repair, there are many collectors who will pay a pretty penny for them.
| wolf skull = The skull of an intelligent predator.
| ruined shackles = Every jackal carries a pair of ruined shackles as a reminder of their past and the freedom they fight for.
| corrupted drake fangs = Something truly wrong has changed the inside and outside of these fangs.
| rum = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|25|#33e487}} for 10 minutes.
| elemental engine = This powerful engine is now inactive, but it could be used to power something once again...
| rum downslider = Increase [[Vitality]] by {{TextColor|20|#33e487}} for 30 minutes.
| curved twin fang = A blood soaked large tooth. It appears to be made out of some kind of mineral.
| runic amulet = Increase [[Attack Power]] and [[Mana Regeneration]] by 30.
| magnificent tusks = The creature to which these tusks belonged took great care of them.
| runic bracer = The runes on this piece of armor are clearly copied from a dwarven original... sloppily.
| nightmare extract = The swirling liquid appears like dozens of spider eyes staring out from behind the glass.
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by {20} and Strength by {12} for the next 6000 steps.
| moving eldritch tentacle = A squirming mass of tendrils forming a single tentacle. It's not clear whether it's made from flesh or vine.
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by 30 and Strength by 12 for the next 6000 steps.
| idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him.
| rustic staff = A rudimentary staff sporting a lesser magical catalyst. Could be used to cast simple spells.
| otherworldly brain = Who knows what devious thoughts have passed through this mind?
| rusty metal scrap = Unidentifiable metal fragment covered in salt and rust.
| elven hair = Threads entwined with echoes of ancient trees and starry [[Wisdom]].
| rye bread = Increase [[Healing Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| swirling magical orb = When examined closely, the inside of this orb appears to contain every natural element within...
| sacred candles = Citizens of Firslight light these candles whenever they wish to pray.
| purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed.
| sageheart = Increases [[Wisdom]] and [[Vitality]] by 35. You can equip only one of this item.
| elderwood bark = Petrified woodland memory, it bears the weight of centuries, a precious rarity from nature's past.
| sage's essence = IncreIncrease [[Mana Regeneration]] by 80 for 3 minutes.
| patchwork key = There is no indication on what this strange key opens.
| sailor's seastew = Increase [[Wisdom]] by {{TextColor|40|#33e487}} for 30 minutes.
| moon ruby = This gem pulsates with lunar enchantment, a token of their eternal nature.
| saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown.
| charred key = There is no indication on what this strange key opens.
| sajecho hardtack = Increase [[Attack Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| coffin key = Weathered by time, gleams as brilliantly as the day it was crafted.
| salt = Used in various recipes. It possesses a fine, crystalline texture.
| ornate skull = The gems inside the eye sockets seem to be one with the bones somehow.
| saltdusk captain insignia = N/A
| coin of demonic alliance = This coin is almost too hot to touch. It seems to have been forged in the depths of pandemonium.
| saltdusk cell key = N/A
| alsek's lost book = The book is filled with weird symbols that means nothing at first glance.
| saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks.
| gilded key = There is no indication on what this strange key opens.
| saltdusk raider armor = N/A
| grim bone dust = The stench of death is overwhelming. Do not inhale.
| saltdusk raider pants = N/A
| well rope = A sturdy rope is an essential tool for those who seek water from the depths of wells.
| saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| golden maw = Active: Reduces the [[Weapon Defense]] of an adjacent target by 40 for 6 seconds. 2 minute cooldown.
| saltdusk uniform scraps = You probably don't want to know where that red color comes from.
| arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown.
| sanctified robes = These fine, expensive robes are worn by Morningstar Bishops for religious ceremonies.
| sun key = It shines with a dim light, barelly noticeable.
| sand fish = Can be sold for silver or sliced for ingredients. On its sandy hideout, it masters the art of camouflage.
| withered demon hand = Active: Channels for 10 seconds reducing the target's [[Defense Power]] by 8 each second for 10 seconds. 3 minute cooldown.
| sandscar talisman = Increase [[Attack Power]] by 25. Increase [[Defense Power]] against creatures from the Demons family by 25.
| saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown.
| sapphire = Used in various recipes. Imbued with a sense of tranquility, enchants with its deep blue allure.
| sunrise amulet = Increases [[Healing Power]] and [[Impact]] by 15.
| saurian gold attire = Highly prized by all saurians, this golden garment absorbs sunlight like nothing else. On hot days, it makes them extra sleepy.
| decrepit tiara = Passive: Increases [[Defense Power]] by 25 when bellow 30% health.
| saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| astor's ring of destruction = Increases [[Might]] by 30 and reduces [[Wisdom]] by 15.
| savage compound = Increase [[Precision]] by 50 for 2 minutes.
| eagle's hook = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 15. Increase [[Attack Power]] and [[Defense Power]] by 15 against creatures from the Shark and Zorian family.
| saveena's insignia = Increase [[Dexterity]] and [[Might]] by 12. It has the name 'Saveena' carved into it.
| eagle's leafpruner = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 5. Increase [[Attack Power]] and [[Defense Power]] by 5 against creatures from the Poisonpetals family.
| scale fish = Can be sold for silver or sliced for ingredients. Known for its cautious demeanor, it tends to be skittish.
| eagle's fungicide = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 8. Increase [[Attack Power]] and [[Defense Power]] by 10 against creatures from the Fungi family.
| scary eye patch = Goblins are very inventive and they tend to put every idea into practice. This attempt at intimidation is a good example that not all of their ideas are good...
| ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House.
| scone = Increase [[Defense Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds.
| scrambled eggs = Increase [[Dexterity]] by {{TextColor|4|#33e487}} for 30 minutes.
| fine log = Can be turned into planks. An elegantly grained and high-quality timber.
| scroll of adept sorcery = A spell scroll with advanced formulas. Well beyond what you'd expect from a people not known for their patience and level-headedness.
| halor's amulet of mischief = I wonder what powers this holds...
| scroll of dark rituals = This scroll contains the dark, twisted secrets to the forbidden rituals performed by trusted acolytes.
| fine plank = Used in various recipes. A meticulously crafted wooden plank.
| scroll of lesser sorcery = Scroll imbued with lesser magical knowledge that can be tapped by neophytes and even the magically inept.
| sturdy plank = Used in various recipes. A solid and dependable wooden plank.
| scroll of wellspring knowledge = Devotees of the Wellspring use these scrolls to record essential lessons and rites of passage for their community. Occasionally, there are delicious recipes too!
| heavy log = Can be turned into planks. A sizeable and weighty timber.
| scroll of whispering winds = N/A
| sturdy log = Can be turned into planks. A resilient and robust timber.
| sea bass = N/A
| ancient adornment = A relic of the ages, radiating enigmatic energy and encapsulating the mystique of bygone realms.
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths.
| aloe bandages = Doused in aloe vera, these bandages soothe burns and help the healing process... not for you though.
| seafarer compass = Essential tool for those who brave the seas, especially if the intention is to actually get somewhere.
| dwarven beard = A symbol of lineage and pride, it encapsulates the indomitable spirit of the dwarven kin.
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats.  Increases experience received by the moa by 50%, Speed by {40} and Strength by {20} for the next 10000 steps.
| anchor charm = A mage's pendant used to channel dark magic from the very depths of the deepest ocean trenches.
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats.  Increases experience received by the moa by 50%, Speed by 50 and Strength by 20 for the next 10000 steps.
| ancient rune coin = A coin from a time almost forgotten, who knows how many hands this has passed through in trade and battle. Now it's all yours.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| ancient elderwood core = The heart of an Elderwood older than many could imagine, proof to some that these primeval beings still lumber through the many forests of Ravendawn.
| searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times.
| ancient seashell = A shell gathered from some indescribable creature from the primordial depths of the great oceans.
| seashell scepter = A symbol of divine authority and the focus for devastating elemental magic, at least in the eyes of zorians.
| arachnid ichor = All the horror of arachnophobia distilled into a teeny tiny bottle, probably not safe to drink but you never know.
| seer gem = Exotic gem which can be seen at the tip of a kaiman seer's staff. Works as a powerful spell focus.
| arctic fur pelt = For millennia this fur has kept wolves warm even in the coldest climates and for almost as long, humans have craved the same security.
| settler's stew = Increase [[Intelligence]] by {{TextColor|20|#33e487}} for 30 minutes.
| arrow feather = Fletching on an arrow guides the projectile to its target, correcting any tiny errors in its flight to ensure a fine hit. It didn't help whoever had this one though.
| shackles = The symbol of servitude and incarceration across all cultures.
| essence of darkness = This stone harbors the very core of shadow, a concentrated embodiment of primeval night.
| shadow mark = Increase [[Precision]] and [[Impact]] by 20. You can equip only one of this item.
| bag of bones = The uses of bones are varied, weapons, jewelry, decoration or raising an army of undead to scorch the earth. The possibilities are endless.
| shadow robe = The go-to attire for any scoundrel looking to perform some evil act.
| beady red eye = Many would-be adventurers' last sight is the glow of hundreds of thousands of these eyes staring at them from the darkness. There's still time for you too.
| shadowbound talon = A talon removed from a large bird of prey. The dark shadows surrounding it indicate that some form of magic has been cast on it.
| battered war horn = The call of the war horn is something few warriors can resist. The thrill of battle is only enhanced when all can hear your fury.
| shaked acorn-milk = Increases [[Healing Power]] by {{TextColor|50|#33e487}} for 30 minutes
| beautiful feather = This feather reflects light, showing off the minute differences in color between each strand, the bird it came from clearly took great care of itself.
| shaked fruitmilk = Increase [[Might]] by {{TextColor|20|#33e487}} for 30 minutes.
| bitter brew = The ingredients of this drink are best left unmentioned but it is incredibly strong and easy to make, which is all that counts to some people.
| shallow sea trophy = A small statue of a ship sailing across the ocean. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +20% (multiplicative) to the drop rates of items from ocean creatures. This bonus does not impact Trophies or Glory Shards. Trophies can also be traded or sold on the Marketplace.
| banshee choker = If only this banshee's choker had choked out her screams, there would not have been a problem.
| shaman ear pendant = Highly valued and believed to hold special powers. A shaman would not part with their pendant before their death.
| binding vine = Tough and taut, the list of uses is as long as the vine itself. Binding a tent, a belt, tying up hostiles, almost anything you can imagine.
| shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
| black blade = Color around this weapon seems to dim as if it feasts on the light itself, dark energy permeates it from hilt to tip and its wicked edge calls out to be used in sacrifice.
| shamanic ring = Increases [[Healing Power]] by 25 and [[Impact]] by 30.
| blazing sun badge = The light of the sun seems to reflect from this badge no matter where you hold it, bringing light even into the pitchest black.
| shank = Used in various recipes. It offers a delectable blend of flavors and textures.
| blazing dawn robes = The robes of someone very devout, the fires of the Dawn sewn into its very fabric.
| shanks n' mash = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|15|#33e487}} for 30 minutes
| bloody scarf = Whether the scarf was red originally no longer seems to matter as the amount of blood soaked into it has left it totally crimson.
| sharakhai fetish = Passive: Increases [[Attack Power]] and [[Weapon Power]] by 6. Double this effect while using a melee weapon.
| boar head = A trophy of a well-executed hunt, many hunters mount the head of a kill on their walls to prove their prowess for all to see.
| shark fin = Prized by fishermen around the world, shark fins are usually worth a fair amount.
| blunt bloody axe = Even the finest weapon eventually needs to be sharpened and maintained, there are only so many enemies an axe can fell before it misses the grindstone.
| shark teeth = Sharp teeth fit for rendering flesh like a hot knife melts through butter.
| boar pelt = A dark bristly fur with a thick undercoat that grows longer in winter. Traditionally a boar pelt can be placed in front of a fireplace as a rug due to its slightly fire-resistant nature.
| shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| boar tusks = A tool and weapon that boars employ with great effect, there have been many hunters who have underestimated the power of the boar and not lived to tell the story.
| sharp edge = Required for certain crafting recipes.
| boar ears = A delicacy in some parts of Ravendawn, there are many dishes that call for boar ears each as tasty as the last or you could just give it to your dog.
| sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter.
| bone ring = Worn either on their snout or on their arm to symbolize all the enemies a Warhog has slain, it makes you wonder exactly which bone and which creature this came from originally.
| sharp greater rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| boar steak = One of the more traditional cuts of meat, many a family has enjoyed a meal gathered in their home around a spit of roasted boar.
| sharp greater rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| brass bell = Some Morningstar captains believe that when the bell tolls, Zephyr sends them favorable winds to make their journeys safe and quick.
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| brass gear = This gear could have been used in any kind of contraption and was perhaps very important or maybe it was merely a cog in the machine.
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| brass belt = A thick belt of burnished brass, this waist-bound accessory reminds you of exactly where you belong.
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| bone helmet = Decorated with bones of the fallen, this helmet emits pure menace but is an older style and rust has begun to spread inside.
| sharp greater rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| broken slingshot = The sling is an ancient and powerful weapon, before the invention of the bow it dominated the world of ranged warfare, this one has seen better days and will be dominating nothing anymore.
| sharp greater rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| camouflage cloak = What cloak? I don't see any cloak.
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| brown bear pelt = Often the pride of a hunter's collection, the pelt of a bear is incredibly soft, warm and large enough to make quite a statement in anyone's home.
| sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| broken horned helmet = Although not incredibly practical, the horns on this helmet give it an air of authority and power.
| sharp greater rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| chainsunder flail = The rattling chains of a wraith haunt many people's nightmares but the flail attached to the chain is far more dangerous.
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| chewacabra blood = The blood of a Chewacabra is said to carry the magic stored within all the creatures it has feasted from, bloodmages often experiment with this knowledge for their profane practices.
| sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| cheese morsel = A small piece of cheese is oftentimes found left in the pockets of rats for a little snack after their main cheese meal.
| sharp greater rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| champion belt = A Pummeldillo clan leader is always its champion, tested in the Pummelglove Games and proven worthy. You have taken its belt, if you were a Pummeldillo that would mean something.
| sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| claw gauntlets = These Pummeldillos failed in their Pummelglove games so they have turned to dirty tactics, packing their gloves with claws for massive damage.
| sharp greater rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| coast map = This map is speckled with blood and covered in crudely drawn raiding plans on easy targets, the map isn't entirely accurate but you're not a trained cartographer.
| sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| conqueror's belt = The true badge of office of a Froll clan leader, this belt is covered in trophies from previous successful raids and campaigns.
| sharp lesser rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| compass = When setting up for a terrifying volley from a thunder-gun, a good sense of direction is key and when that fails, having a compass never hurts.
| sharp lesser rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| cold scale = This scale remains cold even long after it has been removed from an ice zorian, holding it too long causes frost to cover your fingers.
| sharp lesser rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| cult scroll = This scroll could contain any of the dark rituals and eldritch rites the Skorn cultists partake in. It would be wise to keep this one bound, lest anything leak out.
| sharp lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| crab shell = The home and protection of the gentle hermit crab, likely found on the beach already abandoned, right?
| sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| crimson ribbon = These ribbons represent the blood spilt in protection of the Elves' forest homes, a reminder of their sacred duty.
| sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| dark grimoire = This book is filled to the brim with spells of a mysterious nature, whether shadow magic, demonology or necromancy.
| sharp lesser rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| curative spore = These spores have amazing healing properties, and many alchemists, herbalists and physicians make use of them for potions and poultices.
| sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| cursed lantern = Sometimes regular objects can take on the suffering and sorrow of the surrounding area, causing what some would call a "curse".
| sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| demon core = A demon core is what passes for a heart in demons, it is a potent magically attuned item, however holding onto it for too long is ill-advised.
| sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| deep seaweed = Dragged from the depths, this seaweed has likely never seen the sunlight because it has adapted to the dark tides.
| sharp lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| demonic ash = Ash gathered from what is left of a demonic foe, it is a useful ingredient in certain recipes and some less savory practitioners are very keen to keep their supplies high.
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| despair inducing gland = This gland seems to pulse despite being removed from the Gazer's body, staring at it too long causes a feeling of sadness to wash over you and for a moment, you think perhaps it too is staring at you.
| sharp lesser rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| demon jaw = The teeth of a demon, capable of biting through solid plate mail are a worthy trophy for destroying such a worthy foe.
| sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| desert scythe = This sickle-shaped blade is perfect for fighting in the dunes of the deserts, designed for attacking unarmored foes; it tears flesh and rends bone.
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| dwarven map = Paired with a compass, this map is an essential tool for any Dwarf to find their way and bring their guns to bear against any enemy. Troll, Froll and Human alike.
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| dunesweave silk = The silk of the sand spiders is far tougher than silk from other regions, needing to withstand harsh winds and sun. Some say that a sand spider's web could capture a dragon, not that it has been tested.
| sharp spike = This spike ends in a wicked sharp point. Could make a good weapon.
| earth totem = This totem promotes reverence of the natural world and is a fine focus for Druidic magic. Some say if they're left entirely alone in the woods, they will sing but no-one has been around to hear if this is true.
| sharp superior rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| eerie black eye = These lifeless eyes are black like a doll's eyes, the creature that possessed them didn't seem to be living until it bit you.
| sharp superior rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| ebon claw = The wicked sharp razors on this claw were seemingly designed to perfectly separate flesh from bone, any butcher in any city would be proud to have a blade this effective.
| sharp superior rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| eerie bone plate = This plate of bone is thick and singular, it is natural armor made to protect the inner workings of whatever creature it originated from.
| sharp superior rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| elvish bracelet = This bracelet has such fine craftsmanship that it must have taken hundreds of years for the craft to be refined by a master artisan.
| sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| empty tradepack = This tradepack once had a myriad of useful and valuable goods within, although it's been looted, you can always sell the pack itself for profit.
| sharp superior rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| enchanted acorn = The magical seed of an ancient tree, who knows what could sprout if you planted this into the soil, probably best not to risk it.
| sharp superior rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| enchanted ice paw = The claw of the polar bear has been enchanted with the power of the arctic winds.
| sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| divine scepter = This scepter is used to channel the power of the Dawn both spiritually and literally.
| sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| encrypted notebook = This book is heavily coded, protecting the information within. A scholar could likely translate the book if given enough time but it's also worth a bit of silver because who doesn't love mysteries?
| sharp superior rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| explosive powder pouch = The explosive potential in this single pouch is terrifying to consider, the more you carry the more dangerous it gets until at some point, you would have to be as mad as a pyro to even risk it.
| sharp superior rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| eternal flame = The eternal flame that flows through a Phoenix's veins is what allows its control of the element, harvesting it is a hard task but well worth the effort for its beauty alone.
| sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| fish bone sword = A sword made from fish bones, not the bone of a swordfish. Important distinction.
| sharp superior rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| field rations = Food perfectly balanced to provide a diet suitable for all of your banditry and combat needs, all the major food groups represented in near-perfect harmony. As long as it's brown.
| sharp superior rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| ethereal cloak = A haunted cloak, soaked in the energy and sorrow of the unquiet dead.
| sharp superior rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| fox fur = The fur of a fox has long adorned the shoulders of the rich and powerful and now you can officially join their ranks.
| sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| froll skull = Unlike their warm climate cousins, the skull of a froll is thicker to better insulate their brain. The Winterborn say that you are not a true trapper until you've killed your first one.
| sharpweed leaf = N/A
| frost spike = It's made of pure, crystal clear ice. Almost mesmerizing to gaze upon...
| shattered weapon = A broken weapon. If smelted down it may see use again.
| frigid horn = Frolls are an undisciplined lot and getting them in the same place can be difficult but when they hear the sound of their frigid horns; nothing can stop their thirst for battle.
| shell fragment = An incredibly resistant piece of shell. While not impossible, breaking it requires considerable strength.
| flower crown = What more could represent perfect harmony with nature than a crown made of living flowers?
| shiny neck thing = Increases [[Weapon Defense]] and [[Spell Defense]] by 15 inside Hadarak Desert.
| frost tipped mandible = The ending of this mandible freezes anything it touches. Spiders use this to preserve their food longer.
| shiny shell = A small, beautifully colored shell.
| frozen paw = Comes perfectly preserved. Do not lick.
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves.
| frostcrystal tangled fur = Rare and valuable fur that glistens in sunlight. If only it could be worked into clothing...
| ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 [[Attack Power]] from the target for 10 seconds. 5 minute cooldown.
| frozen hammer head = Once it was used to deliver devastating blows, now it's just a hunk of junk.
| shrimp = Can be sold for silver or sliced for ingredients. Often found navigating the floor of shallow waters.
| frozen shield = When a blade touches the surface of this shield it begins to freeze and may even break.
| sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown.
| frozen mushroom = A delicious snack for frolls everywhere. Be careful with your teeth if you intend to take a bite.
| sigil of fortitude = Increases [[Might]] by 14 and [[Vitality]] by 12. You can equip only one of this item.
| giant prismatic shell = Some nobles use these reflective colorful shells to host lavish parties as the reflected light dances in every color of the rainbow.
| sigil of skorn = Those who've surrendered their lives to the sinister doctrine of Skorn wear this sigil proudly.
| glacial silk = Highly prized silk for its pristine blue color. Adored by Ravencrest nobility in particular.
| sigil of the sun = Increase [[Attack Power]] by 10. At day, increase [[Attack Power]] by 25 instead.
| glider wing = Merely a remnant of goblin technology. The secrets of their mad inventions are beyond human comprehension.
| silk = Used in various recipes. Luxurious and smooth, Silk is the epitome of opulence in the textile world.
| frozen drake claw = A fine prize taken from the body of the greatest predator on Glacedorde.
| silky scrambled eggs = Increase [[Wisdom]] by {{TextColor|6|#33e487}} for 30 minutes.
| goblin hand = Further proof that sticking your hand where it doesn't belong is a bad idea.
| silver into gold = Increases silver drop from creatures by 1
| glowing coral = Beautiful piece of coral, as fragile as it is precious.
| silver ring = Increase [[Weapon Defense]] by 2.
| goblin lucky charm = Goblins believe this trinket brings them luck, but if you have it... their faith was clearly misplaced.
| simple bed = Used in housing upgrades.
| golden hourglass = Jackal soldiers use this hourglass to measure the duration of an eclipse.
| simple blacksmith's hammer = Passive: Increases crafting labor by 10.
| golden sands bracelet = This hollow golden bracelet has small grains of blue sand shift and move behind small glass windows.
| simple cloth = Used in various recipes. Unassuming yet versatile, serves as the material for everyday textiles.
| hatchling shell = While sharp, these spikes are nowhere near long enough to pose a serious threat for an armed adventurer.
| simple copper ring = Increase [[Attack Power]] by 1.
| grey fur pelt = A common fur pelt.
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'.
| glaceforde fur = Fine fur from the frozen north.
| simple loom = Used in housing upgrades.
| haunting gaze amulet = Looking into this blank eye, you can't help but feel like something is looking back at you.
| simple moa treat = Handful of common but very tasty treats loved by Moas. Instantly awards 250 Bond Experience when given to a Moa.
| hellish paw = This paw once belonged to a malevolent creature that used it for tearing apart anyone unfortunate enough to get caught.
| simple saddle = Together with 'Simple Headgear' can be crafted into a 'Simple Barding'.
| ice crystal silk = The secrets to creating this black ice crystal silk are, unfortunately, locked inside the mind of a bloodthirsty spider.
| simple ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| holy chalice = Sacred rites are performed with these chalices. More importantly, they're covered with a layer of gold!
| sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown.
| ice shell fragment = Beautifully preserved fragment from a frozen giant.
| skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| ice scepter = In the hands of a Winterlord it is a symbol of their authority.
| skorn stone = Higher ranked members of the cult of Skorn are often awarded with this symbol of their lord and master to gain access to restricted knowledge.
| hidden dagger = In a pinch this easily concealed dagger could save your life. Some would call that cheating.
| skorn trophy = The followers of Skorn love all things in black. This banner is no different. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it!
| icy eye = This eye is the size of a plate and shimmers with the bright blue of a clear sky. It'd be beautiful if not for the fact it's an eye.
| skorn's chapel key = N/A
| ice vein potion = The liquid inside this freezes anything it touches. Nobody knows quite how it is made.
| skull headdress = Tribal headdress crafted from the skull of a large creature. Works as protection and adornment.
| ice gladius = An elegant weapon from a more civilized age.
| skull mask = Why do foxes wear these? Nobody knows. It's not like they can speak.
| impenetrable plate = There's hardly any scratches on this large shell. Its incredible toughness only serves to make it little more than decoration.
| skull of hatred = A macabre relic echoing with the intensity of overwhelming animosity and seething fury.
| jagged spearhead = Sharp and pointy.
| skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip.
| initiate pendant = The trinket given to those who have taken their first step on the path of Skorn.
| skull of sorrow = With a melancholic aura, it cradles the weight of boundless sorrow and the whispers of woe, a reminder of anguish and loss.
| intricately woven silk = Some scholars say that forest spiders are more intelligent than others of their kin and point to these webs as proof.
| sky fish = Can be sold for silver or sliced for ingredients. Often seen leaping above the water in groups.
| large spider egg = You wouldn't want to meet the spider this came from. But you probably already have.
| slayer elixir = Increase [[Attack Power]] by 40 for 2 minutes.
| jagged ice spike = Really sharp and pointy, but brittle.
| slippery sole = Active: Increases Movement Speed on foot by 30% and reduces [[Defense Power]] by 20 for 10 seconds. 3 minute cooldown.
| kaiman swamp reed = Kaiman have a particular affinity for these reeds and often rub them over their scales. Nobody knows why.
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times.
| leather strap = A powerful tool to secure your pants with.
| small ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| large ice shell = This shell is cold to the touch and incredibly hard. Too stiff to reshape.
| small cannon kit = Used for crafting ship modules for your ship at the Ship Builder
| lucky boxing glove = Every boxer needs one!
| small cargo hold = Used for crafting Ships at the Ship Builder
| lotus bloom = This beautiful flower makes for a fine gift, if only you dare to pluck it.
| small fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| maddening orb = The orb emanates quiet whispers in some inhuman tongue. Prolonged exposure provokes acts of extreme violence in the listener.
| small fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| mirage cloak = When exposed to the light of the desert sun, the fabric of this cloak makes the wearer appear like nothing more than some shifting sand in the distance.
| small fishing storage = Used for crafting Ships at the Ship Builder
| marshy carapace = Despite looking hard and rough, it is actually quite soft and delicate.
| small gun deck = Used for crafting Ships at the Ship Builder
| oceanic gemstone = An incredibly rare gemstone that can only be found deep beneath the waves.
| small hull frame = Used for crafting Ships at the Ship Builder
| mineral ore = Who knows what may be trapped inside this ore? Probably just salt...
| small land deed = Required to buy a Small Estate.
| moonlight spore = These spores are so small that they are almost invisible when floating through the air. At night, however, they shine like fireflies due to the light from the moon.
| small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs.
| pearl amulet = A fine piece of jewelry.
| small maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| murky cocoon = If you look closely, something appears to be moving inside...
| small sail kit = Used for crafting a Sail at the Ship Builder.
| prayer prism = Popular among the worshippers of the Dawn. When exposed to any source of light, the inside of the prism glows like the light of the sun.
| small tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| prismatic scale = A myriad of colors reflect from the surface of this scale. Plenty of folks would pay for such a trinket.
| small wagon container = Used for crafting Wagons at the Wagon Crafter.
| questionable rations = Whatever this is... do not eat it. Seriously.
| small wristguard = It doesn't offer much protection, but then again it isn't meant to.
| raider necklace = A necklace given to riders who have distinguished themselves for bravery or ferocity during multiple raids.
| smoked garlic sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| reptile skull = A fine skull that once belonged to a powerful reptile.
| smoked sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| red spider silk = Highly prized by the wealthy elite of many cities, Darzuac in particular.
| smoky mandibles = Small wisps of smoke rise from these fearsome jaws.
| reinforced bark = This bark grows incredibly dense and is difficult to penetrate for even the sharpest of blades. Unfortunately, its toughness leaves it impossible to shape into anything of use.
| smoldering embers = The remains of a very hot arachnid.
| rotten flesh = Oddly colored, misshapen flesh sample. Some alchemists and magicians may have a use for it...
| snapper spikes = Adult spikebacks grow tough and very sharp spikes for protection.
| petrified plant core = The remains of a dead plant.
| snowfall leaf = It is not known what tree grows these leaves. Some scholars say that they come from an underwater plant deep beneath the ice of Glaceforde.
| ronan's lantern = The anguish and guilt of this lantern's owner burns brighter than any other.
| solid whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|7|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| runic bracer = The runes on this piece of armor are clearly copied from a dwarven original... sloppily.
| sorcerous ectoplasm = A reagent of unknown origin utilized as a sorcery catalyst. A weird sort of energy emanates from it.
| ruined shackles = Every jackal carries a pair of ruined shackles as a reminder of their past and the freedom they fight for.
| sorcerous ring = Increases [[Intelligence]] by 18 and [[Mana Regeneration]] by 10. You can equip only one of this item.
| rough gem = An unrefined gemstone.
| swiftseer band fragment = A fragment of the legendary ring [[Swiftseer Band]], it is said that the ring improves [[Wisdom]] and [[Dexterity]]. If brought to the right person, it could be restored...
| sanctified robes = These fine, expensive robes are worn by Morningstar Bishops for religious ceremonies.
| mindsurge fragment = A fragment of the legendary ring [[Mindsurge]], it is said that the ring improves [[Vitality]] and [[Intelligence]]. If brought to the right person, it could be restored...
| scary eye patch = Goblins are very inventive and they tend to put every idea into practice. This attempt at intimidation is a good example that not all of their ideas are good...
| dark insight fragment = A fragment of the legendary ring [[Dark Insight]], it is said that the ring improves [[Intelligence]] and [[Dexterity]]. If brought to the right person, it could be restored...
| sacred candles = Citizens of Firslight light these candles whenever they wish to pray.
| eldritch coil fragment = A fragment of the legendary ring [[Eldermight]], it is said that the ring improves [[Might]] and [[Wisdom]]. If brought to the right person, it could be restored...
| seashell scepter = A symbol of divine authority and the focus for devastating elemental magic, at least in the eyes of zorians.
| galeforce fragment = A fragment of the legendary ring [[Galeforce]], it is said that the ring improves [[Dexterity]] and [[Might]]. If brought to the right person, it could be restored...
| shadowbound talon = A talon removed from a large bird of prey. The dark shadows surrounding it indicate that some form of magic has been cast on it.
| netherweave fragment = A fragment of the legendary ring [[Netherweave]], it is said that the ring improves [[Vitality]] and [[Dexterity]]. If brought to the right person, it could be restored...
| shaman ear pendant = Highly valued and believed to hold special powers. A shaman would not part with their pendant before their death.
| sageheart fragment = A fragment of the legendary ring [[Sageheart]], it is said that the ring improves [[Wisdom]] and [[Vitality]]. If brought to the right person, it could be restored...
| shackles = The symbol of servitude and incarceration across all cultures.
| swiftseer band fragment = A fragment of the legendary ring [[Swiftseer Band]], it is said that the ring improves [[Wisdom]] and [[Dexterity]]. If brought to the right person, it could be restored...
| shiny shell = A small, beautifully colored shell.
| unyielding fortitude fragment = A fragment of the legendary ring [[Unyielding Fortitude]], it is said that the ring improves [[Might]] and [[Vitality]]. If brought to the right person, it could be restored...
| shadow robe = The go-to attire for any scoundrel looking to perform some evil act.
| voidmind fragment = A fragment of the legendary ring [[Voidmind]], it is said that the ring improves [[Intelligence]] and [[Might]]. If brought to the right person, it could be restored...
| skorn stone = Higher ranked members of the cult of Skorn are often awarded with this symbol of their lord and master to gain access to restricted knowledge.
| soul orb = N/A
| smoldering embers = The remains of a very hot arachnid.
| sourdought bagel = Increase [[Healing Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| smoky mandibles = Small wisps of smoke rise from these fearsome jaws.
| sovereign circlet = Passive: Increases [[Precision]] by 45.
| small wristguard = It doesn't offer much protection, but then again it isn't meant to.
| special kebbab = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| snowfall leaf = It is not known what tree grows these leaves. Some scholars say that they come from an underwater plant deep beneath the ice of Glaceforde.
| spellslayer drake trophy = Looking into the eyes of this beast, you feel like it once possessed a keen [[Intelligence]] beyond being simply mesmerizing. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it!
| spirit scythe = The scythe of the Chainwraith Reaper is said to be capable of destroying a spirit with a single cut. If this were true, there would be no reapers at all.
| spiced oil = Used in various recipes. Aromatic whispers emanate from the bottle.
| spider thornsilk = Forest spiders incorporate various thorns into their web weaving to drain the life of their prey faster. Death by a thousand cuts.
| spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| spyglass = Favored by both sailors and raiders. The spyglass is a powerful scouting tool.
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices.
| strange bone totem = Occasionally these can be found to be carried by Twinhead Yetis. Nobody knows how they came to possess them. Even with two heads, a yeti is not capable of artistic expression... right?
| spider eggs = Is there something moving inside?
| thornasaur mignon = Although it sounds delicious, the meat of a Thornasaur is extremely bitter and chewy.
| spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound.
| tiger bug spine = This oddly shaped spine once belonged to a dangerous insect.
| spider silk = This sticky thread is surprisingly sturdy. It can be used for many purposes.
| spider thornsilk = Forest spiders incorporate various thorns into their web weaving to drain the life of their prey faster. Death by a thousand cuts.
| spiked shoulderguards = Fearsome shoulderguards that double as both protection and weapons in combat. Kaiman will purposefully smear blood on the spikes to intimidate their enemies.
| spirit scythe = The scythe of the Chainwraith Reaper is said to be capable of destroying a spirit with a single cut. If this were true, there would be no reapers at all.
| spirit shackles = Increase [[Spell Power]] by 10 and physical defense by 25.
| spool of hair = Used in various recipes. A gentle tug on the thread unfurls a tapestry of textures.
| spore holder = Increase [[Attack Power]] by 10 and [[Might]] by 18.
| sporewalker trophy = The contents of these flasks is unknown and perhaps it's better that it stays that way... considering the source. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it!
| spyglass = Favored by both sailors and raiders. The spyglass is a powerful scouting tool.
| square table = Used in housing upgrades.
| st. gadriel's bones = N/A
| star fish = Can be sold for silver or sliced for ingredients. Its adaptive nature allows it to thrive everywhere.
| stardust bangle = Increases [[Intelligence]] and [[Wisdom]] by 22. You can equip only one of this item.
| starting sail kit = Used for crafting a Sail at the Ship Builder.
| steamed carrots = Increase [[Vitality]] by {{TextColor|6|#33e487}} for 30 minutes.
| steel bar = Used in various recipes. Cold, hard, and unyielding - the essence of strength.
| steel ingot = Used in various recipes. Forged from a mix of metals.
| stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown.
| stingray = Can be sold for silver or sliced for ingredients. Its flat body allows it to move with remarkable agility.
| stolen goods = A sack full of stolen products-probably taken off a merchant caravan.
| stone = Used in various recipes. This material serves as a cornerstone for many crafting endeavors.
| stone block = Used in various recipes. A solid and durable block.
| stone block = Used in various recipes. Solid building material, ideal for constructing robust houses.
| storage container = Used in housing upgrades.
| storage room key = N/A
| stove = Used in housing upgrades.
| strange bone totem = Occasionally these can be found to be carried by Twinhead Yetis. Nobody knows how they came to possess them. Even with two heads, a yeti is not capable of artistic expression... right?
| strange bones = Bizarre assortment of bones with disparate sizes and shapes. They don't even seem to come from the same being.
| strange potion = Brewed by the Hookmask alchemists, these highly valuable potions are rarely seen intact.
| strawberry = Used in various recipes. Once thriving in Lyderia, now bringing vibrant flavor to Ravendawn.
| strawberry whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|60|#33e487}} for 10 minutes.
| strong reinforcement = Required for certain crafting recipes.
| struggle sign = Increase [[Attack Power]] by 8 and [[Maximum Health]] by 100.
| sturdy container = Used in housing upgrades.
| sturdy joint = Made from a combination of hardened wood and strong metal, this could be crafted into a firm handle for heavy weaponry.
| sturdy log = Can be turned into planks. A resilient and robust timber.
| sturdy plank = Used in various recipes. A solid and dependable wooden plank.
| sturdy shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| sturdy square table = Used in housing upgrades.
| sturdy string = Required for certain crafting recipes.
| sturdy wheel = Used for crafting Wagons at the Wagon Crafter.
| sumptuous panacea = Remove up to 3 harmful effect afflicting the user and restore 1000 Health. 8 minutes cooldown.
| sun fish = Can be sold for silver or sliced for ingredients. Leisurely moving, it enjoys sunny spots in the water.
| sun key = It shines with a dim light, barelly noticeable.
| sun tears = Increases [[Max Health]] and [[Max Mana]] by 700 and increases [[Mana Regeneration]] and [[Health Regeneration]] in combat by 15 for 5 minutes.
| sunberry = Used in various recipes. Grown beneath Ravendawn's nurturing sun.
| sunrise amulet = Increases [[Healing Power]] and [[Impact]] by 15.
| sunrise rock = A stable core teeming with natural energy derived from sunlight.
| sunscorched pelt = A sign of endurance, this pelt radiates the sun's resilience and echoes tales of arid survival.
| superior forging tools = Used in housing upgrades.
| superior headgear = Together with 'Superior Saddle' can be crafted into a 'Superior Barding'.
| superior moa treat = Carefully crafted and selected Moa treats bearing a superior taste. Instantly awards 5.000 Bond Experience when given to a Moa.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by {10} and Strength by {8} for the next 5000 steps.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by 20 and Strength by 8 for the next 5000 steps.
| superior saddle = Together with 'Superior Headgear' can be crafted into a 'Superior Barding'.
| superior stove = Used in housing upgrades.
| superior work bench = Used in housing upgrades.
| supernatural thread = The Yornish make full use of their prey, nothing goes to waste. This strong and sinewy thread is proof of it.
| supple wooden arch = Used in various recipes. Crafted with precision, this arch combines flexibility with strength.
| supreme health potion = Restores 1200 health. 45s cooldown.
| supreme mana potion = Restores 480 mana. 45s cooldown.
| suspicious milk = Active: Deal 75 to 100 weapon damage and reduces 10 [[Attack Power]] and 10 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| swampvine tendril = A strong vine from dark swamps.
| swampvine tendril = A strong vine from dark swamps.
| snapper spikes = Adult spikebacks grow tough and very sharp spikes for protection.
| swashbuckler's bandana = Typical headwear to keep the heat, hair, and sweat off the face... blood too, depending on your line of work.
| tooth talisman = Every young warrior must prove their martial prowess by collecting the teeth of their fallen enemies and turning them into a grisly trophy.
| sweet molasses = Passive: When Cooking, increase labor by 25.
| toxic resin = A powerful toxic substance created by a large arachnid.
| sweetened beans = Increase [[Vitality]] by {{TextColor|40|#33e487}} for 30 minutes.
| toxic spore = These spores are only released when a fungus is near death as a last line of defense.
| swift wheel = Used for crafting Wagons at the Wagon Crafter.
| toy conch = A favored toy of children all over Ravendawn.
| swiftseer band = Increases [[Wisdom]] and [[Dexterity]] by 35. You can equip only one of this item.
| toxic wurm gland = This gland stores the acid that wurms spray whenever threatened.
| swirling magical orb = When examined closely, the inside of this orb appears to contain every natural element within...
| tribal war drum = After a successful hunt or raid the whole tribe celebrates and feasts. These drums are essential for a good party.
| sword of shadow = N/A
| troll band = Although trolls are not considered very intelligent, they appear to have a certain affinity for decorations on their arms.
| swordsman shoulderguards = Type of shoulderguards frequently used by swordsmen and gladiators around the world.
| troll ring = Made from bone, twine and unrefined metal ore. Due to its size, to most people this would resemble a grim crown more than a ring.
| tangerine fish = Can be sold for silver or sliced for ingredients. Vibrant and lively, it tends to explore its surroundings.
| unrefined ectoplasm = The remains of a vanquished spirit. What life looks like beyond unlife is anyone's guess...
| tanned leather = Used in various recipes. Smooth and flexible, it's a display of a meticulous tanning process.
| vengeance ignited lantern = The wrath of the spirit that once held it can still be felt emanating from this lantern...
| tench fish = Can be sold for silver or sliced for ingredients. Serene and patient, it moves at a measured pace.
| verdant root = These roots are quite nutritious and sweet in taste, however they are poisonous to humans.
| terraforming spores = N/A
| toxic gland = The chamber where toxic resin is created.
| the corsair's ambrosia = Premium quality rum, reserved only to pirate lords...or whoever is crazy enough to steal from them.
| verdant sapling = Every Naturalist cares for a sapling of their own. One day these could become great titans in their own right.
| the grim smile = Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown.
| vicious curved blade = A fine blade shaped in such a manner as to ensure deep cuts and for delivering maximum damage to internal organs.
| thergardian ring = Increase [[Wisdom]] by 16 and [[Intelligence]] by 12.
| troll skull = A great skull from a fearsome titan.
| thin blade = Required for certain crafting recipes.
| vixen whip = The small metal spikes surrounding the length of this whip ensures that anyone on the receiving end will have their skin ripped off and bleed profusely.
| thornasaur mignon = Although it sounds delicious, the meat of a Thornasaur is extremely bitter and chewy.
| whip = A fine leather whip with specks of blood on it.
| thorned vine = The sharp thorns make this a very difficult to handle rope.
| veteran badge = The crest of House Godberd is clearly visible on this badge. A symbol of authority among the Brotherhood.
| thread spool = Used in housing upgrades.
| war medal = An award granted only to the most experienced and accomplished warriors.
| threadspinner legs = N/A
| whirring gadget = Removed from a greater whole, the gadget continues to spin. Uselessly.
| thug's tonic = Increase [[Defense Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| winter sphere = The shamans of the Winterborn use these to divine the locations of favorable hunting spots.
| thunderous conch = When heading out on a raid, Zorians will sound their mighty conch to begin the attack and when it's time to retreat.
| wolf steak = Although it lacks fat compared to boar meat, wolf steaks will satisfy the hungry and some creatures even prefer to hunt a predator for meat.
| tidal infusion = Provides 45 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| wood crown = To the Naturalists, every member of the community is equal. Every man is the king of their home.
| tiger bug spine = This oddly shaped spine once belonged to a dangerous insect.
| withered herb bundle = From a distance the smell of these herbs is almost sweet and alluring. It is only when you smell them up close that you feel the smell of death and decay that surround them.
| tiger shark = Can be sold for silver or sliced for ingredients. It's a force to be reckoned with in the waters.
| wurm cocoon = Removed from its nest, this cocoon may never hatch. How tragic...
| titanium ingot = Used in various recipes. Lightweight yet sturdy, resilient and versatile.
| worn ale mug = Whoever this belonged to consumed copious amounts of ale.
| titanium ore = Can be turned into ingots. A compact clump of titanium ore.
| wispy white hair = It's difficult to tell if these hair strands are dead or simply very delicate...
| titan's antler = Active: Restores 1000 mana. Increases [[Healing Power]] by 60 and [[Mana Regeneration]] by 75 for 15 seconds while reducing [[Attack Power]] by 40 for the same duration. 210 second cooldown.
| zealot pouch = This pouch usually contains a mixture of various unstable explosive powders. Do not shake it if you want to keep your hand.
| toad eye = A pristine toad eye. Holds magical properties, according to folklore.
| fierce lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| toad leg = Despite their odd-looking appearance at first glance, toad legs are considered a culinary delicacy.
| fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| toad trophy = It's not cute now and it won't get cuter as it grows... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy...
| toadish cloak = Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown.
| fierce lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| toadish leather = Required for certain crafting recipes.
| nimble greater rune of preservation = For the Helmet you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| toadish venom = Exotic venom used by ambushers to coat their weapons before battle. Toads are generally immune to it.
| fierce lesser rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| tome of eldritch secrets = The nature of the universe is too much to handle for mortal minds, but for those who wish to tempt fate anyway...
| nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| tonic of blood = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 15. Reduce Movement Speed by 10% for 5 minutes.
| nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| tonic of regeneration = Increase [[Healing Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| nimble greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| tooth talisman = Every young warrior must prove their martial prowess by collecting the teeth of their fallen enemies and turning them into a grisly trophy.
| nimble greater rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| topaz = Used in various recipes. Symbolizing clarity and creativity, captures the shades of dawn's first light.
| nimble greater rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| torch = N/A
| nimble greater rune of protection = For the Armor you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown.
| nimble superior rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| tortoise trophy = It looks yummy, but it's recommended you don't eat this particular chocolate turtle if you want to keep the perks. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| nimble superior rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| torture paraphernalia = Nasty looking device, wickedly designed to inflict pain and torment.
| nimble greater rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| toxic gland = The chamber where toxic resin is created.
| nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| toxic poison = For 2 minutes, your auto attacks apply a stack of Toxic Poison, dealing 2 damage per second for 5 seconds. Stacks up to 10 times.
| nimble superior rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| toxic resin = A powerful toxic substance created by a large arachnid.
| nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| toxic spore = These spores are only released when a fungus is near death as a last line of defense.
| nimble superior rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| toxic wurm gland = This gland stores the acid that wurms spray whenever threatened.
| nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| toxique n5 = Active: Apply a 15% slow to the player for 8 seconds. For the duration, leaves a track of toxic fumes behind, applying a damaging over time effect, dealing 20 spell damage per second and slowing by 20% anyone affected for 8 seconds. 90 second cooldown.
| nimble superior rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| toy conch = A favored toy of children all over Ravendawn.
| nimble superior rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| training elixir = Increase [[Defense Power]] by 15 for 2 minutes.
| nimble superior rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| transcendent health potion = Restores 2200 health. 45s cooldown.
| nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| transcendent mana potion = Restores 960 mana. 45s cooldown.
| nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| treated plank = Used in various recipes. Enhanced for durability and resistance.
| fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| tree of life fruit = The fruit plucked from the legendary Tree of Life in Ellesmera are said to hold unique magical properties. The taste is to die for!
| nimble superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| tree of life sap = Increase [[Health Regeneration]] by 120. Reduce Movement Speed by 15% for 5 minutes.
| fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| tribal fetish = Fetish usually worn by tribal leaders. Represents status in primitive groups.
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| tribal pearl necklace = Increase [[Defense Power]] and [[Mana Regeneration]] by 12.
| nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| tribal war drum = After a successful hunt or raid the whole tribe celebrates and feasts. These drums are essential for a good party.
| nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| tribalistic clothing = Required for certain crafting recipes.
| fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| troll band = Although trolls are not considered very intelligent, they appear to have a certain affinity for decorations on their arms.
| nimble greater rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| troll fang = Monstrous troll tooth capable of ripping through armor, flesh and bone alike.
| nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| troll heart = A huge heart capable of pulsating enough blood through a big muscular body.
| nimble greater rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| troll hunter's notebook = N/A
| nimble greater rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| troll ring = Made from bone, twine and unrefined metal ore. Due to its size, to most people this would resemble a grim crown more than a ring.
| nimble greater rune of safeguard = For the Legs you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| troll skull = A great skull from a fearsome titan.
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| troll titan teeth = N/A
| vital superior rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item.
| troll trophy = When they ask you how tough are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it!
| vital superior rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| trollish rockspike = A fragment of the mineral which grows from trolls' skins. Maybe a skilled smith could use it somehow.
| vital superior rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item.
| trollkin totem = Trolls see value in holding onto these strange totems. Some even claim that they pray to them.
| vital superior rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| trunk trophy = It just keep growling and trying to bite you. Fortunately, it's bite sized. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it!
| vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| turtlepearl sceptre = Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks.
| vital superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase [[Attack Power]] against creatures from the Chainwraith family by 8.
| vital superior rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| twisted blades = Extracted from a set of dreadful weapons. These can be repurposed by a skilled blacksmith.
| vital superior rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state.  Increases experience received by the moa by 60%, Speed by {50} and Strength by {24} for the next 15000 steps.
| vital superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state. Increases experience received by the moa by 60%, Speed by 60 and Strength by 24 for the next 15000 steps.
| vital superior rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| underearth gem = Priceless opaque gem believed to be derived from the mysterious domain known as the "Underearth."
| vital superior rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| underearth relic = Exotic and very rare relic said to be derived from the mysterious domain called the "Underearth."
| vital superior rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| unlit candle = A candle of ordinary nature. At least at first sight...
| fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| unrefined ectoplasm = The remains of a vanquished spirit. What life looks like beyond unlife is anyone's guess...
| vital superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| unstable breeding concoction = A chemical mix with a nasty feeling about it. Lowers mating success chance to only 20%, but fixes tier swing at 70%.
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| unyielding fortitude = Increases [[Might]] and [[Vitality]] by 35. You can equip only one of this item.
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vampire fang = Vicious tooth capable of diving deep into an artery, drawing all the precious blood from within.
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| vampire trophy = Your very own familiar of the night! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| vampiric codex = Although prone to fits of bloodlust and ancient fury, vampires do possess [[Wisdom]] enough to temper the urges of newbloods and their own egos, sometimes...
| fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| vampiric heirloom = A mark of a long-living vampiric lineage. Passed from sires to newbloods, it is both a symbol of status and a priceless artifact.
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| vampirism venom = For 2 minutes, your auto attacks apply stacks of Life Poison, draining 2 health per second for 5 seconds. Stacks up to 10 times.
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| vanguard medallion = Increases [[Weapon Defense]] by 30. Reduce any non damage over time damage from creatures from the Undead family by 50.
| indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| vengeance ignited lantern = The wrath of the spirit that once held it can still be felt emanating from this lantern...
| indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| venomfang drake trophy = The scales of this creature look and feel uncannily like rocks commonly found in dry environments. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it!
| indomitable superior rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| venomfang egg = A perfectly intact egg taken from a venomfang drake. Considered an invaluable item by many.
| indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| verdant root = These roots are quite nutritious and sweet in taste, however they are poisonous to humans.
| indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| verdant sapling = Every Naturalist cares for a sapling of their own. One day these could become great titans in their own right.
| indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| veteran badge = The crest of House Godberd is clearly visible on this badge. A symbol of authority among the Brotherhood.
| indomitable superior rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| vial of poison = N/A
| indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| vicious curved blade = A fine blade shaped in such a manner as to ensure deep cuts and for delivering maximum damage to internal organs.
| indomitable superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| vigorous draught = Increase [[Maximum Health]] by 600 and [[Health Regeneration]] by 60 for 5 minutes
| vital lesser rune of protection = For the Armor you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| vital greater rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| vital greater rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| vital greater rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of preservation = For the Helmet you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of safeguard = For the Legs you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital lesser rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| vital lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| vital lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| vital lesser rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| vital lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| vital lesser rune of protection = For the Armor you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| vital lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| vital superior rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| vital superior rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sharp lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| vital superior rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sharp lesser rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| vital superior rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sharp lesser rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| vital superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| sharp lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| vital superior rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| sharp lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| vital superior rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| vital superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| indomitable lesser rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sharp lesser rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| vital superior rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| vital superior rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item.
| sharp lesser rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| vital superior rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| vital superior rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item.
| indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| vital superior rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item.
| indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| vital superior rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item.
| indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| vixen whip = The small metal spikes surrounding the length of this whip ensures that anyone on the receiving end will have their skin ripped off and bleed profusely.
| indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|5|#33e487}} for 10 minutes.
| indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| voidmind = Increases [[Intelligence]] and [[Might]] by 35. You can equip only one of this item.
| indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| voohra's insignia = Increase [[Dexterity]] and [[Intelligence]] by 12. It has the name 'Voohra' carved into it.
| indomitable lesser rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| walder's bow = Increases Physical [[Attack Power]] and [[Defense Power]] by 2
| indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| wand of surprises = Passive: Increase [[Spell Power]] by 15 and 10% chance of summoning Frog instead of casting a skill.
| indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| war headgear = Together with 'War Saddle' can be crafted into a 'War Barding'.
| indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| war medal = An award granted only to the most experienced and accomplished warriors.
| indomitable lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| war saddle = Together with 'War Headgear' can be crafted into a 'War Barding'.
| indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| warhog trophy = Try not to practice with this dummy in the mornings or you'll start craving bacon. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| warhog tusk = Sharpened from frequent use. Needs a good cleaning.
| indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| water sample = N/A
| keen lesser rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| waterless poppy blossoms = Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown.
| keen lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| watermelon = Used in various recipes. Juicy and refreshing, offering a sweet, watery delight on hot summer days.
| keen lesser rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| waterpump kit = N/A
| keen lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| weak table = Used in housing upgrades.
| keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 [[Defense Power]] for 5 seconds, stacking up to 20 times.
| keen lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| well rope = A sturdy rope is an essential tool for those who seek water from the depths of wells.
| keen lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| wellspring blessing = Increase [[Defense Power]] by 30 and [[Mana Regeneration]] and [[Health Regeneration]] by 15.
| keen lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| wellspring flower = N/A
| keen lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| wellspring paste = N/A
| keen lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| wheat = Used in various recipes. The essential backbone of food supplies.
| keen lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| keen lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| whip = A fine leather whip with specks of blood on it.
| keen lesser rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| whirring gadget = Removed from a greater whole, the gadget continues to spin. Uselessly.
| keen lesser rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|15|#33e487}} for 10 minutes.
| nimble lesser rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| whistler's profane ring = Increases [[Vitality]] by 22. Increases [[Attack Power]] by 13 against creatures from the Vampire family.
| nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| white gladiator's sash = Passive: Increase [[Spell Defense]] by 8 against players.
| nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| white pearl = Showcases a pristine white tone, reminiscent of moonlight reflecting on still waters.
| keen lesser rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| whitwood family heirloom = Increase [[Attack Power]] against creatures from the goblin family by 4.
| nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| wild honeycomb = Oozing with sweet honey, this product is prized by pastry chefs.
| nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 30 for 5 minutes. 5 minutes cooldown.
| nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| wind infused feather = The magical winds of the region imbue these feathers with magic. Some people can do much with them...
| nimble lesser rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| wine = Channel and restore {{TextColor|175|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| nimble lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| winter armor piece = Piece of an armor which purpose is to protect not only against weapons, but also against freezing cold.
| nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| winter cloak = The art of binding together pieces of such thick fur while retaining flexibility and quality is the unmistakable mark of the Iceforge Dwarves.
| nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| winter sphere = The shamans of the Winterborn use these to divine the locations of favorable hunting spots.
| nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| winterborn trophy = The winterborn are a simple folk and this banner perfectly represents them as well as their frozen homeland. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Intelligence]] +1% Alternatively, you can also trade it!
| nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| winterwool = Excellent quality fur, it will confer great isulation and protection to any apparel it's worked into.
| nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| wispy white hair = It's difficult to tell if these hair strands are dead or simply very delicate...
| nimble lesser rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick.
| nimble lesser rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| withered demon hand = Active: Channels for 10 seconds reducing the target's [[Defense Power]] by 8 each second for 10 seconds. 3 minute cooldown.
| keen greater rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| withered herb bundle = From a distance the smell of these herbs is almost sweet and alluring. It is only when you smell them up close that you feel the smell of death and decay that surround them.
| nimble lesser rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| wolf skull = The skull of an intelligent predator.
| keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| wolf steak = Although it lacks fat compared to boar meat, wolf steaks will satisfy the hungry and some creatures even prefer to hunt a predator for meat.
| keen greater rune of protection = For the Armor you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| wood crown = To the Naturalists, every member of the community is equal. Every man is the king of their home.
| keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| wooden arch = Used in various recipes. A basic but sturdy wooden arch.
| keen greater rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| woodwork tools = Used in housing upgrades.
| keen greater rune of nimbleness = For the Boots you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| wool = Used in various recipes. A staple crafting material since the dawn of civilization.
| keen greater rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| work bench = Used in housing upgrades.
| keen greater rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| worn ale mug = Whoever this belonged to consumed copious amounts of ale.
| keen greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| worn jolly roger = Ragged and full of holes, this flag is probably still in better condition than the ship it was attached to.
| keen greater rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| worn ship helm = A shipwreck is a horrible fate for some and a bountiful opportunity for others. This will make a for a great tavern decoration.
| keen greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| wraith chains = Most wraiths bear these dreadful chains, believed to be the physical manifestation of a soul shackled to the mortal plane.
| keen greater rune of preservation = For the Helmet you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| wraith dust = This strange pouch is all that remains of the tortured spirit that was once bound to our mortal realm. Let's hope it found peace...
| keen greater rune of safeguard = For the Legs you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| wurm cocoon = Removed from its nest, this cocoon may never hatch. How tragic...
| keen greater rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| wylla's protective charm = Increase [[Haste]] by 22 and [[Health Regeneration]] by 5.
| vital greater rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| yellow fish roe = Delicate, buttery eggs with a mild flavor, perfect for enhancing the taste of seafood.
| vital greater rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy...
| keen greater rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| yeti jaw = Filled with twisting, jagged teeth, trappers claim nobody escapes the bite of a yeti without leaving a part of themselves in its maw.
| keen greater rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| yeti paw = What's worse, being mauled by a bear or yeti? Nobody knows for sure, because most who've survived both are in no shape to make a fair comparison.
| vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| yeti trophy = This cute plushie is almost as soft as the real thing! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| vital greater rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| zealot pouch = This pouch usually contains a mixture of various unstable explosive powders. Do not shake it if you want to keep your hand.
| vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| zorian frozen whiskers = N/A
| vital greater rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| vital greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of preservation = For the Helmet you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| vital greater rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| sharp greater rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| vital greater rune of safeguard = For the Legs you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| sharp greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| sharp greater rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| sharp greater rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| sharp greater rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| indomitable greater rune of protection = For the Armor you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| indomitable greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of preservation = For the Helmet you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| indomitable greater rune of safeguard = For the Legs you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| fierce greater rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce greater rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce greater rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce greater rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| fierce greater rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| keen superior rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen superior rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen superior rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| keen superior rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| keen superior rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| keen superior rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| keen superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| keen superior rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| keen superior rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| keen superior rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| keen superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| keen superior rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| sharp superior rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| keen superior rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| sharp superior rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| sharp superior rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp superior rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| fierce superior rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| sharp superior rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| fierce superior rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| fierce superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| fierce superior rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| fierce superior rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| fierce superior rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| fierce superior rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| vital superior rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item.
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| fierce superior rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| vital superior rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item.
| crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it!
| dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%.  Alternatively, you can also trade it!
| fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it!
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it!
| mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it!
| minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| morningstar trophy = The war banner of the Morningstars inspires you to burst into action with [[Haste]]! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max [[Max Mana]] +6%. Alternatively, you can also trade it!
| rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| spellslayer drake trophy = Looking into the eyes of this beast, you feel like it once possessed a keen [[Intelligence]] beyond being simply mesmerizing. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it!
| skorn trophy = The followers of Skorn love all things in black. This banner is no different. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it!
| sporewalker trophy = The contents of these flasks is unknown and perhaps it's better that it stays that way... considering the source. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it!
| tortoise trophy = It looks yummy, but it's recommended you don't eat this particular chocolate turtle if you want to keep the perks. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| troll trophy = When they ask you how tough are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it!
| pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| trunk trophy = It just keep growling and trying to bite you. Fortunately, it's bite sized. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it!
| warhog trophy = Try not to practice with this dummy in the mornings or you'll start craving bacon. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| vampire trophy = Your very own familiar of the night! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| venomfang drake trophy = The scales of this creature look and feel uncannily like rocks commonly found in dry environments. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it!
| winterborn trophy = The winterborn are a simple folk and this banner perfectly represents them as well as their frozen homeland. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Intelligence]] +1% Alternatively, you can also trade it!
| zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| yeti trophy = This cute plushie is almost as soft as the real thing! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| toad trophy = It's not cute now and it won't get cuter as it grows... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| mystery trophy = Inside is one of the much sought after Creature Trophies. Which one in particular is unknown until you look within...
| shallow sea trophy = A small statue of a ship sailing across the ocean. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +20% (multiplicative) to the drop rates of items from ocean creatures. This bonus does not impact Trophies or Glory Shards. Trophies can also be traded or sold on the Marketplace.
| deep sea trophy = A fine display of a Vampire Squid battling a Narwhal in the depths. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% damage dealt to fish while fishing. Trophies can also be traded or sold on the Marketplace.
| predator trophy = The head of one of the most dangerous animals. Let it adorn your home as testament to your experience as a marine hunter. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% to your Ship Cannon. Trophies can also be traded or sold on the Marketplace.
| apex predator trophy = A small cute Orca splashing around in a tub. Good thing they take a while to grow... Using this trophy allows it to be placed in your house and grants you a permanent bonus of +2% to your Spell Power and +2% to Weapon Power. Trophies can also be traded or sold on the Marketplace.
| monument to dexterity = Passive: Grants a permanent bonus of [[Dexterity]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to intelligence = Passive: Grants a permanent bonus of [[Intelligence]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to might = Passive: Grants a permanent bonus of [[Might]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to vitality = Passive: Grants a permanent bonus of [[Vitality]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to wisdom = Passive: Grants a permanent bonus of [[Wisdom]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to bloodlust = Passive: Grants +4% [[Max Health]] and +4% [[Health Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to brutality = Passive: Grants +4% [[Weapon Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to desolation = Passive: Grants +4% [[Spell Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to envy = Passive: Grants +4% [[Haste]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to greed = Passive: Grants +6% [[Max Mana]] and +4% [[Mana Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to grudges = Passive: Grants +4% [[Healing Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to obsession = Passive: Grants +4% [[Weapon Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to subjugation = Passive: Grants +4% [[Spell Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to supremacy = Passive: Grants +3% [[Impact]] and +1% [[Precision]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to tyranny = Passive: Grants +3% [[Precision]] and +1% [[Impact]]. Can be placed in your house, traded, or sold on the Marketplace.
| frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it.
| forgotten key = Rusty and frail.
| ring of nightsong = Increases [[Wisdom]] by 20 and [[Might]] by 10.
| dark insight = Increases [[Intelligence]] and [[Dexterity]] by 35. You can equip only one of this item.
| eldermight = Increases [[Might]] and [[Wisdom]] by 35. You can equip only one of this item.
| eldritch coil = Increases [[Intelligence]] and [[Wisdom]] by 35. You can equip only one of this item.
| galeforce = Increases [[Dexterity]] and [[Might]] by 35. You can equip only one of this item.
| mindsurge = Increases [[Vitality]] and [[Intelligence]] by 35. You can equip only one of this item.
| netherweave = Increases [[Vitality]] and [[Dexterity]] by 35. You can equip only one of this item.
| sageheart = Increases [[Wisdom]] and [[Vitality]] by 35. You can equip only one of this item.
| swiftseer band = Increases [[Wisdom]] and [[Dexterity]] by 35. You can equip only one of this item.
| unyielding fortitude = Increases [[Might]] and [[Vitality]] by 35. You can equip only one of this item.
| voidmind = Increases [[Intelligence]] and [[Might]] by 35. You can equip only one of this item.
| flamerock bind = Increases [[Vitality]] by 26 and [[Haste]] by 6.
| whistler's profane ring = Increases [[Vitality]] by 22. Increases [[Attack Power]] by 13 against creatures from the Vampire family.
| bloodbeast ring = Increases [[Precision]] by 28 and [[Haste]] by 20.
| #default = Not found
| #default = Not found
}}</span></includeonly><noinclude>{{/doc}}</noinclude>
}}</span></includeonly><noinclude>{{/doc}}</noinclude>

Edição atual tal como às 12h38min de 3 de abril de 2025

Description

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Use

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{{ItemDescription|Boozemelon}}

Results in:

Increase Mana Regeneration and Health Regeneration by 35 for 10 minutes.