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<includeonly>{{#switch: {{lc:{{{1|{{PAGENAME}}}}}}} | <includeonly>{{#switch: {{lc:{{{1|{{PAGENAME}}}}}}} | ||
| infusion = Provides | | abyssal infusion = Provides 275 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | ||
| | | accursed bridal veil = Legends say that the veil once belonged to a woman who swore vengeance upon the one who abandoned her. | ||
| | | acid = Used in various recipes. A highly reactive and corrosive base, this potent acid is used in various alchemical processes to break down tough materials and catalyze powerful reactions. | ||
| | | acorn = Used in various recipes. Small yet crunchy and flavorful nuts. | ||
| | | acornchar sausage = Increase [[Dexterity]] by {{TextColor|30|#33e487}} for 30 minutes. | ||
| | | advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'. | ||
| | | advanced saddle = Together with 'Advanced Headgear' can be crafted into a 'Advanced Barding'. | ||
| | | aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase [[Attack Power]] by 15 while the shield is active. 5 minutes cooldown. | ||
| | | aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds. | ||
| | | aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane. | ||
| | | aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown. | ||
| | | aether spore cluster = These spores come from deep underground. They even appear to have some connection to aether. | ||
| | | agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[Spell Defense]] by 28. | ||
| | | ale = N/A | ||
| | | alkali = Used in various recipes. A strong, caustic base, this alkali is utilized in alchemical mixtures to neutralize acids and stabilize volatile compounds. | ||
| | | aloe bandages = Doused in aloe vera, these bandages soothe burns and help the healing process... not for you though. | ||
| | | alpha jackal skull = This large skull has a large gem inserted into the forehead. This creature must have been in intense pain while it lived. | ||
| | | alsek's lost book = The book is filled with weird symbols that means nothing at first glance. | ||
| | | ambersprite shard = This gemstone is believed to be the crystalized form of natural spirits. It can be used to channel powerful elemental magic. | ||
| | | amethyst = Used in various recipes. Exudes a captivating purple glow, embodying spiritual clarity. | ||
| | | amulet of nullifying magic = Increase [[Spell Defense]] by 18. | ||
| | | amulet of the dawn = Increase [[Attack Power]] against creatures from the Skeleton family by 4. | ||
| | | amulet of the initiate = Increase [[Intelligence]] and [[Wisdom]] by 4. | ||
| | | anchor charm = A mage's pendant used to channel dark magic from the very depths of the deepest ocean trenches. | ||
| | | ancient adornment = A relic of the ages, radiating enigmatic energy and encapsulating the mystique of bygone realms. | ||
| | | ancient crown shards = The name of the last monarch to wear this crown has been lost to time, but its legacy remains to be discovered. | ||
| | | ancient drake heart = The heart of a drake is as precious as the finest gemstone, the heart of an ancient drake is priceless. Countless generations lived and died while this heart endured the onslaught of time. | ||
| | | ancient elderwood core = The heart of an Elderwood older than many could imagine, proof to some that these primeval beings still lumber through the many forests of Ravendawn. | ||
| | | ancient hull frame = Required to build various ship parts. The techniques used to construct this type of frame are ancient knowledge lost to time. | ||
| | | ancient iceguard helmet = The prized helmet of an ancient champion. Perhaps it can be restored? | ||
| | | ancient infusion = Provides 40 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | ||
| | | ancient ingot = A prized stone sigil bestowed only to those amongst the most prominent dwarven clans. | ||
| | | ancient metallic scrap = The techinque used to make this resilient alloy has been lost to the ages. Salvaging the scraps is the only option to forge with it. | ||
| | | ancient rune coin = A coin from a time almost forgotten, who knows how many hands this has passed through in trade and battle. Now it's all yours. | ||
| | | ancient seashell = A shell gathered from some indescribable creature from the primordial depths of the great oceans. | ||
| | | angel fish = Can be sold for silver or sliced for ingredients. It swims in groups, displaying a cooperative nature. | ||
| | | angerhorn impaler = Active: Increase [[Attack Power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown. | ||
| | | antidote = N/A | ||
| | | anvil = Used in housing upgrades. | ||
| | | apex predator claw = Taken from Ravendawn's fiercest beasts, hunters often boast these as trophies. | ||
| | | apex predator trophy = A small cute Orca splashing around in a tub. Good thing they take a while to grow... Using this trophy allows it to be placed in your house and grants you a permanent bonus of +2% to your Spell Power and +2% to Weapon Power. Trophies can also be traded or sold on the Marketplace. | ||
| | | apple = Used in various recipes. Mischievous Hogs love to snatch it from unsuspecting folks! | ||
| | | apple cider = Channel and restore {{TextColor|100|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | ||
| | | apple puree = Increase [[Intelligence]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| | | arachnid ichor = All the horror of arachnophobia distilled into a teeny tiny bottle, probably not safe to drink but you never know. | ||
| | | arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it! | ||
| | | arcane reflector = Used in various recipes. Said to reflect magic. | ||
| | | arctic fur pelt = For millennia this fur has kept wolves warm even in the coldest climates and for almost as long, humans have craved the same security. | ||
| | | armoires = Used in housing upgrades. | ||
| | | armour hinge = Required for certain crafting recipes. | ||
| | | arrow feather = Fletching on an arrow guides the projectile to its target, correcting any tiny errors in its flight to ensure a fine hit. It didn't help whoever had this one though. | ||
| | | arrow quiver = Some archers can tell of that one time they reached out to an empty quiver. Others can't anymore. | ||
| | | arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown. | ||
| | | artisan cloth = Used in various recipes. Its luxurious texture makes it perfect for creating fine garments. | ||
| | | artisan forging tools = Used in housing upgrades. | ||
| | | artisan headgear = Together with 'Artisan Saddle' can be crafted into a 'Artisan Barding'. | ||
| | | artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations. | ||
| | | artisan saddle = Together with 'Artisan Headgear' can be crafted into a 'Artisan Barding'. | ||
| | | artisan stove = Used in housing upgrades. | ||
| | | artisan thread = Used in various recipes. The foundation for textiles that transcend to become works of art. | ||
| | | artisan work bench = Used in housing upgrades. | ||
| | | ashen pile = There's 'burnt to a crisp' and then there's this! Whatever this once represented has long been consumed by a fiery inferno. | ||
| | | assault tonic = Increase [[Attack Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Defense Power]] by 15 for 5 minutes. | ||
| astor's ring of destruction = Increases [[Might]] by 30 and reduces [[Wisdom]] by 15. | |||
| | | astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes. | ||
| | | baari's insignia = Increase [[Dexterity]] and [[Wisdom]] by 12. It has the name 'Baari' carved into it. | ||
| | | bag of bones = The uses of bones are varied, weapons, jewelry, decoration or raising an army of undead to scorch the earth. The possibilities are endless. | ||
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown. | |||
| bag of salt = N/A | |||
| bagel = Increase [[Healing Power]] by {{TextColor|12|#33e487}} for 30 minutes. | |||
| baked potatoes = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 30 minutes. | |||
| banana = Used in various recipes. These curved fruits thrive abundantly in the sun-drenched lands of Hogula. | |||
| banana vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|45|#33e487}} for 10 minutes. | |||
| bandages = Reduces 15% of damage taken from bleeding status. | |||
| bandit shoulderpads = Dubious quality armor made from flimsy materials. Often preferred by lowlifes and petty outlaws. | |||
| banner = N/A | |||
| banshee choker = If only this banshee's choker had choked out her screams, there would not have been a problem. | |||
| basic animal feed = Used to feed animals in housing | |||
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes. | |||
| basic tools = Used in housing upgrades. | |||
| basic water pumps kit = Used for crafting ship modules for your ship at the Ship Builder. | |||
| bat wing = Dark and leathery, this wing must've belonged to a bat of considerable size. | |||
| battered war horn = The call of the war horn is something few warriors can resist. The thrill of battle is only enhanced when all can hear your fury. | |||
| beady red eye = Many would-be adventurers' last sight is the glow of hundreds of thousands of these eyes staring at them from the darkness. There's still time for you too. | |||
| bean = Used in various recipes. A culinary powerhouse, compact and nutritious. | |||
| bear paw = Bear paw with huge and sharp claws that could easily rip a person to bloody shreds. | |||
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown. | |||
| beastly distillate = A potent fluid distilled from the essence of primal creatures, it embodies untamed ferocity and the untapped power of the wilderness. | |||
| beautiful feather = This feather reflects light, showing off the minute differences in color between each strand, the bird it came from clearly took great care of itself. | |||
| beef = Used in various recipes. A robust and flavorful meat, sourced from strong and healthy animals. | | beef = Used in various recipes. A robust and flavorful meat, sourced from strong and healthy animals. | ||
| | | beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | ||
| | | berserker mantle = Wearing a polar bear pelt is a rite of passage for every iceforge berserker. Each dwarf must personally kill one of the beasts with their bare hands. | ||
| | | berserker talisman = Increase [[Attack Power]] and [[Haste]] by 20. | ||
| | | bigmouth flounder = Can be sold for silver or sliced for ingredients. It swiftly darts away at the slightest disturbance. | ||
| | | binding vine = Tough and taut, the list of uses is as long as the vine itself. Binding a tent, a belt, tying up hostiles, almost anything you can imagine. | ||
| | | bitter brew = The ingredients of this drink are best left unmentioned but it is incredibly strong and easy to make, which is all that counts to some people. | ||
| bittersweet roast = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes | |||
| | | bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells. | ||
| | | bizarre mask = A mask created with the intention to intimidate and unsettle opponents. (It's super effective!) | ||
| | | black armor carapace = Typical to blackarmor spiders, this thick carapace is hard enough to deflect steel. | ||
| | | black blade = Color around this weapon seems to dim as if it feasts on the light itself, dark energy permeates it from hilt to tip and its wicked edge calls out to be used in sacrifice. | ||
| | | black cloth = N/A | ||
| | | black fish roe = Used in various recipes. Bursting with umami flavor and a velvety texture, it's prized by chefs. | ||
| | | black gladiator's sash = Passive: Increase [[Weapon Power]] by 8 against players. | ||
| | | black pearl = Characterized by its deep, inky hue that seems to absorb and reflect light in mysterious ways. | ||
| blazing dawn robes = The robes of someone very devout, the fires of the Dawn sewn into its very fabric. | |||
| blazing stoneheart = Active: Increases [[Attack Power]] by 25 and decreases [[Defense Power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[Defense Power]] by 25. | |||
| | | blazing sun badge = The light of the sun seems to reflect from this badge no matter where you hold it, bringing light even into the pitchest black. | ||
| | | blessed ale = N/A | ||
| | | blessed herbs = N/A | ||
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown. | |||
| blood pendant = Increases [[Attack Power]] by 24 and [[Impact]] by 36. | |||
| | | blood rune = An ancient sigil etched in crimson, a conduit of vampiric power and something else... | ||
| bloodbeast ring = Increases [[Precision]] by 28 and [[Haste]] by 20. | |||
| | | bloodstained edge = Required for certain crafting recipes. | ||
| ale = N/A | |||
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| bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18. | | bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18. | ||
| | | bloody binding stone = Active: Summon a Forsaken Vampire level 51 to fight for you, lasts for 3 minutes or until slayed. 12 minute cooldown. | ||
| | | bloody chalice = This exquisite chalice is fit for a king. The more one drinks from it, the easier it is to ignore the blood staining its rim... | ||
| bloody eye = N/A | | bloody eye = N/A | ||
| bloody scarf = Whether the scarf was red originally no longer seems to matter as the amount of blood soaked into it has left it totally crimson. | |||
| blue drake horn = This enormous horn is built for penetrating most natural surfaces. The efficiency at which it carries out this task is often comparable to dwarven miners. | |||
| blue drake scales = These majestic sapphire scales once belonged to a blue drake. They can become awe-inspiring once more in the hands of a skilled artisan... | |||
| blueberry = Used in various recipes. Cherished for the delectable taste they offer to culinary delights. | |||
| blueberry pie = Increase [[Vitality]] by {{TextColor|30|#33e487}} for 30 minutes. | |||
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | |||
| blunt bloody axe = Even the finest weapon eventually needs to be sharpened and maintained, there are only so many enemies an axe can fell before it misses the grindstone. | |||
| boar ears = A delicacy in some parts of Ravendawn, there are many dishes that call for boar ears each as tasty as the last or you could just give it to your dog. | |||
| boar haunch = N/A | |||
| boar head = A trophy of a well-executed hunt, many hunters mount the head of a kill on their walls to prove their prowess for all to see. | |||
| boar pelt = A dark bristly fur with a thick undercoat that grows longer in winter. Traditionally a boar pelt can be placed in front of a fireplace as a rug due to its slightly fire-resistant nature. | |||
| boar steak = One of the more traditional cuts of meat, many a family has enjoyed a meal gathered in their home around a spit of roasted boar. | |||
| boar tusks = A tool and weapon that boars employ with great effect, there have been many hunters who have underestimated the power of the boar and not lived to tell the story. | |||
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation. | |||
| bog spider antidote = N/A | | bog spider antidote = N/A | ||
| | | bolin's protection powder = Passive: Increases [[Weapon Defense]] by 30. | ||
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds. | |||
| bolt = Used in various recipes. A small piece, integral in connecting larger ones. | |||
| bomb = N/A | |||
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups. | |||
| bone dust = The pulverized remains of decayed bones, often used by practitioners of dark magic. | |||
| bone helmet = Decorated with bones of the fallen, this helmet emits pure menace but is an older style and rust has begun to spread inside. | |||
| bone ring = Worn either on their snout or on their arm to symbolize all the enemies a Warhog has slain, it makes you wonder exactly which bone and which creature this came from originally. | |||
| book of socerous secrets = Book written in an undecipherable language containing a lot of mysterious spell formulas. | |||
| boones hookmask = N/A | | boones hookmask = N/A | ||
| | | booty stash = Raiding, plundering, and pillaging are a pirate's trade. The contents of this chest could fetch a good price if you don't mind their origin. | ||
| | | boozemelon = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|35|#33e487}} for 10 minutes. | ||
| | | botanist's container = N/A | ||
| | | box of mithril nails = N/A | ||
| bracelet of quorras = Passive: Djinns of the same level and below won't attack you unless you attack first or gather materials close to them. | |||
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown. | |||
| brass bell = Some Morningstar captains believe that when the bell tolls, Zephyr sends them favorable winds to make their journeys safe and quick. | |||
| brass belt = A thick belt of burnished brass, this waist-bound accessory reminds you of exactly where you belong. | |||
| brass gear = This gear could have been used in any kind of contraption and was perhaps very important or maybe it was merely a cog in the machine. | |||
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing. | |||
| brocolli = Used in various recipes. Whether loved or loathed, it's a nutrient-packed vegetable. | |||
| broken horned helmet = Although not incredibly practical, the horns on this helmet give it an air of authority and power. | |||
| broken slingshot = The sling is an ancient and powerful weapon, before the invention of the bow it dominated the world of ranged warfare, this one has seen better days and will be dominating nothing anymore. | |||
| bronze ingot = Used in various recipes. Malleable, yet resistant. | |||
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy. | |||
| brotherhood lieutenant ring = Carried by high ranked members of the Brotherhood. The inside engraving reads: "From ashes we rise." | |||
| brown bear pelt = Often the pride of a hunter's collection, the pelt of a bear is incredibly soft, warm and large enough to make quite a statement in anyone's home. | |||
| buffalo ribeye = In the hands of a good chef, this lean chunk of meat could become a delicious main course. | |||
| bun = Increase [[Defense Power]] by {{TextColor|6|#33e487}} for 30 minutes. | |||
| buoyant plume = Required for certain crafting recipes. | |||
| burned kebab = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 15 minutes. | |||
| burnt out candle = N/A | | burnt out candle = N/A | ||
| | | butcher medallion = Increases [[Weapon Power]] by 30. Deals an additional 50 damage against stunned creatures from the Undead family. | ||
| | | butter = Used in various recipes. A creamy and rich delight churned from milk. | ||
| | | cabbage = Used in various recipes. It brings earthy flavor between its leafy layers. | ||
| | | cabinet = Used in housing upgrades. | ||
| | | cake = Increase [[Attack Power]] by {{TextColor|12|#33e487}} for 30 minutes. | ||
| | | camouflage cloak = What cloak? I don't see any cloak. | ||
| | | carpet = Used in housing upgrades. | ||
| | | carrot = Used in various recipes. Vibrantly orange and naturally sweet. | ||
| | | carrot soup = Increase [[Intelligence]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| | | carved infusion = Provides 60 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | ||
| catalytic solution = Used in various recipes. A chemically reactive base that accelerates the effects of alchemical mixtures it is added to. | |||
| | | catfish = Can be sold for silver or sliced for ingredients. Known for its strategic movements and ability to quickly hide. | ||
| | | cave rose = It was bright when it was connected to the soil. | ||
| | | cave spider leg = This chitinous appendage is adapted to cavernous environments... Wait, is it still twitching? | ||
| | | chainsunder flail = The rattling chains of a wraith haunt many people's nightmares but the flail attached to the chain is far more dangerous. | ||
| | | chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it! | ||
| | | chair = Used in housing upgrades. | ||
| | | champion belt = A Pummeldillo clan leader is always its champion, tested in the Pummelglove Games and proven worthy. You have taken its belt, if you were a Pummeldillo that would mean something. | ||
| | | charred key = There is no indication on what this strange key opens. | ||
| charred meat kebab = Increase [[Intelligence]] by {{TextColor|10|#33e487}} for 30 minutes. | |||
| | | cheap rug = Used in housing upgrades. | ||
| | | cheese = Used in various recipes. A sublime creation in all its forms, regarded by many as the king of foods. | ||
| cheese morsel = A small piece of cheese is oftentimes found left in the pockets of rats for a little snack after their main cheese meal. | |||
| | | cherry = Used in various recipes. Adored for their vibrant red hue, these are culinary treasures in Ravendawn. | ||
| | | cherry pie = Increases Spell Attack by {{TextColor|20|#33e487}} for 30 minutes. | ||
| | | chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown. | ||
| | | chewacabra blood = The blood of a Chewacabra is said to carry the magic stored within all the creatures it has feasted from, bloodmages often experiment with this knowledge for their profane practices. | ||
| | | chewacabra tusk = Considered a collector's piece by some hunters. The Ghaz, however, believe it brings bad luck. | ||
| chicken = Used in various recipes. Tender and succulent, this is staple ingredient in dishes across Ravendawn. | |||
| | | citrine = Used in various recipes. A gem born in the heart of Ravendawn, emanates warm hues. | ||
| claw gauntlets = These Pummeldillos failed in their Pummelglove games so they have turned to dirty tactics, packing their gloves with claws for massive damage. | |||
| clawed draconic hand = The addition of claws combined with their natural dexterity only made draconic elves more dangerous on the field of battle. | |||
| | | clemmo's old pipe = Increases [[Attack Power]] by 5 when using Wizardy fire spells. | ||
| | | cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%. | ||
| | | cloth roll = Used in housing upgrades. | ||
| | | coal = N/A | ||
| | | coal = Used in various recipes. Forged in the depths of the earth. | ||
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown. | |||
| coarse leather = Used in various recipes. Its rough texture provides a sense of rugged resilience. | |||
| | | coarse thread = Used in various recipes. Despite its unrefined appearance, it's suitable for crafting durable items. | ||
| | | coarse whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons. | ||
| | | coast map = This map is speckled with blood and covered in crudely drawn raiding plans on easy targets, the map isn't entirely accurate but you're not a trained cartographer. | ||
| | | cobalt ingot = Used in various recipes. A rare blue-hued metal. | ||
| | | cobalt ore = Can be turned into ingots. A compact clump of cobalt ore. | ||
| | | coffin key = Weathered by time, gleams as brilliantly as the day it was crafted. | ||
| | | coin of demonic alliance = This coin is almost too hot to touch. It seems to have been forged in the depths of pandemonium. | ||
| | | cold scale = This scale remains cold even long after it has been removed from an ice zorian, holding it too long causes frost to cover your fingers. | ||
| | | coldsteel ring = Increase [[Might]] and [[Intelligence]] by 20. | ||
| | | coldsteel scraps = A piece of old forged steel from the fallen kingdom of Thergard. | ||
| | | collagen = Required for certain crafting recipes. | ||
| | | combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase [[Attack Power]] by 30 for 2 minutes. 5 minutes cooldown. | ||
| | | comfortable bed = Used in housing upgrades. | ||
| | | common plate = Used in various recipes. A humble slab of metal, awaiting purpose. | ||
| | | common saddle = When mounted, increases speed by 3%. | ||
| | | common wagon container = Used for crafting Wagons at the Wagon Crafter. | ||
| common wheel = Used for crafting Wagons at the Wagon Crafter. | |||
| | | compass = When setting up for a terrifying volley from a thunder-gun, a good sense of direction is key and when that fails, having a compass never hurts. | ||
| | | complex animal feed = Used to feed animals in housing | ||
| | | complex schematics = Valuable information about exotic technology... provided you can understand the diagrams. | ||
| | | complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder | ||
| | | composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'. | ||
| | | composed saddle = Together with 'Composed Headgear' can be crafted into a 'Composed Barding'. | ||
| | | composite leather = Although this resistent material is great for crafting, it's better not to ask where it came from. | ||
| | | compound ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder | ||
| | | concentrated collagen = Required for certain crafting recipes. | ||
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or [[Precision]] | |||
| | | condensed energy = It is a swirling, shimmering gas contained within a glass bottle. When opened, a faint hissing sound can be heard as the gas escapes, pulsing with energy. | ||
| | | conqueror's belt = The true badge of office of a Froll clan leader, this belt is covered in trophies from previous successful raids and campaigns. | ||
| | | conqueror's bracer = Passive: Increases [[Impact]] by 45. | ||
| | | cookies = Increase [[Attack Power]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| | | copied spellbook = Parchment full of scribbled annotations, clearly copied from another source by someone in a hurry. | ||
| | | copper anvil = Used in housing upgrades. | ||
| | | copper chain = Increase [[Attack Power]] and [[Defense Power]] by 2. | ||
| | | copper ingot = Used in various recipes. Symbolizes malleability and conductivity. | ||
| | | copper key = N/A | ||
| copper ore = Can be turned into ingots. A compact clump of copper ore. | |||
| | | core catalyst = Used in various recipes. A potent ingredient mix that serves as a catalyst for Concoctionist Elixirs. | ||
| | | core essence = Used in various recipes. A liquid magical essence serving as a core component for Thaumaturgy Enchanted Elixirs. | ||
| | | corn = Used in various recipes. A culinary staple, corn contributes its sweet essence to a variety of dishes. | ||
| | | corn chowder = Increase [[Wisdom]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| | | corn on a cob = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 30 minutes. | ||
| | | corn salad = Increase [[Vitality]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| | | cornbread = Increase [[Healing Power]] by {{TextColor|8|#33e487}} for 30 minutes. | ||
| | | corrupted drake fangs = Something truly wrong has changed the inside and outside of these fangs. | ||
| | | corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown. | ||
| cotton = Used in various recipes. Soft and versatile, woven into the fabric of daily life. | |||
| | | courage's hold = The hilt that resonates with unwavering resolve, empowering each swing with the strength of a warrior's heart. | ||
| crab shell = The home and protection of the gentle hermit crab, likely found on the beach already abandoned, right? | |||
| | | cracked soul orb = Used to power goblin mechas. A strange energy radiates from the cracks. | ||
| | | craftman's cloth = Used in various recipes. Sturdy and reliable, a material for those who value utility in their creations. | ||
| | | craftman's leather = Used in various recipes. Skillfully treated and refined leather. | ||
| | | craftman's thread = Used in various recipes. Stitching together sturdy creations, it stands up to the rigors of daily use. | ||
| | | crimson ribbon = These ribbons represent the blood spilt in protection of the Elves' forest homes, a reminder of their sacred duty. | ||
| | | croissant = Increase [[Defense Power]] by {{TextColor|16|#33e487}} for 30 minutes. | ||
| | | crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs. | ||
| | | crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration. | ||
| | | crowmaiden bangle = Increase [[Maximum Mana]] by 150 and [[Precision]] by 10. | ||
| | | crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it! | ||
| crow's echo crystal = If you listen closely to this crystal, you can hear what sounds like the screaming of children. | |||
| | | crude runed tip = The tribal inhabitants of Glaceforde mark their tools and bodies with runic symbols copied from Dwarven ruins. Perhaps they can be used to imbue weapons, just as their creators intended. | ||
| | | crumpled goblin note = N/A | ||
| | | crustacean pincer = Slightly salty, the meat inside this pincer is a delicacy across the Pirate Isles. | ||
| | | crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[Defense Power]] by 15 for 5 seconds. 5 minutes cooldown. | ||
| | | crystalised bloodstone = Known as a byproduct of blood magic rituals, this enigmatic stone gives off an eerie aura. | ||
| | | crystalised necromantic energy = A crystal-like oddity often found where necromancy is practiced. Makes your hair stand up on end... | ||
| | | cult scroll = This scroll could contain any of the dark rituals and eldritch rites the Skorn cultists partake in. It would be wise to keep this one bound, lest anything leak out. | ||
| | | cultist chalice = An unsettling chalice, commonly used by skornian zealots in bizarre blood rituals. | ||
| | | cultist note = N/A | ||
| | | cunning handle = Required for certain crafting recipes. | ||
| | | curative spore = These spores have amazing healing properties, and many alchemists, herbalists and physicians make use of them for potions and poultices. | ||
| | | cursed lantern = Sometimes regular objects can take on the suffering and sorrow of the surrounding area, causing what some would call a "curse". | ||
| | | curved twin fang = A blood soaked large tooth. It appears to be made out of some kind of mineral. | ||
| | | cutting edge scrap = Razor-sharp metal fragments. Handled with care, these can be forged into deadly weapons. | ||
| | | daedalus hammer = Passive: Increase labor by 20. | ||
| | | danish = Increase [[Defense Power]] by {{TextColor|25|#33e487}} for 30 minutes. | ||
| | | dark grimoire = This book is filled to the brim with spells of a mysterious nature, whether shadow magic, demonology or necromancy. | ||
| | | dark insight = Increases [[Intelligence]] and [[Dexterity]] by 35. You can equip only one of this item. | ||
| | | dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown. | ||
| | | dawn's drop = Increase [[Maximum Mana]] by 150 and [[Mana Regeneration]] by 30 for 5 minutes | ||
| | | deadly poison extract = Highly potent toxin extracted from a very poisonous creature. Whatever you do, don't drink it! | ||
| | | decaying tree bark = This bark is utterly drained of color, taking on the pale white of sun-beaten bones found in the Hadarak. | ||
| | | decrepit tiara = Passive: Increases [[Defense Power]] by 25 when bellow 30% health. | ||
| | | deep sea trophy = A fine display of a Vampire Squid battling a Narwhal in the depths. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% damage dealt to fish while fishing. Trophies can also be traded or sold on the Marketplace. | ||
| | | deep seaweed = Dragged from the depths, this seaweed has likely never seen the sunlight because it has adapted to the dark tides. | ||
| | | defused dynamite = Could level a mountainside, but lacks a fuse. Handle with care and keep away from fire. | ||
| | | deluxe cake = Increase [[Attack Power]] by {{TextColor|16|#33e487}} for 30 minutes. | ||
| | | deluxe cookies = Increase [[Attack Power]] by {{TextColor|8|#33e487}} for 30 minutes. | ||
| demon core = A demon core is what passes for a heart in demons, it is a potent magically attuned item, however holding onto it for too long is ill-advised. | |||
| demon hand = Large, oddly colored hand with sharp, knife-like digits that can pierce human skin and muscle with ease. | |||
| demon horn = Menacing horn extracted from a creature born to an alien plane. Even the smell is indescribable. | |||
| demon jaw = The teeth of a demon, capable of biting through solid plate mail are a worthy trophy for destroying such a worthy foe. | |||
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it! | |||
| demonic ash = Ash gathered from what is left of a demonic foe, it is a useful ingredient in certain recipes and some less savory practitioners are very keen to keep their supplies high. | |||
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim. | |||
| demonic hide = A bizarre piece of hide bearing vivid colors and a strange burning sensation when touched. | |||
| demonic mask = For the followers of Skorn, this mask is both a sign of demonic devotion and an effective tool of intimidation. | |||
| demonic quintessence = A distilled malevolence, embodying the very essence of infernal realms' dark potency. | |||
| dendrion's memento = Active: Summon a Living Roots level 54 to fight for you, lasts for 1 minutes or until slayed. 12 minute cooldown. | |||
| dense block = Used in various recipes. Massive construction material painstakingly hewn from solid stone. | |||
| dense log = Can be turned into planks. Bears the weight of its robust growth. | | dense log = Can be turned into planks. Bears the weight of its robust growth. | ||
| | | dense plank = Used in various recipes. Sturdy crafting material crafted from dense logs. | ||
| | | dense whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons. | ||
| | | desert canteen = Made from the skins of desert-dwelling animals. This is the most essential piece of equipment a Ghaz needs. | ||
| | |||
| desert opal = Passive: Increase [[Defense Power]] by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health. | | desert opal = Passive: Increase [[Defense Power]] by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health. | ||
| | | desert scythe = This sickle-shaped blade is perfect for fighting in the dunes of the deserts, designed for attacking unarmored foes; it tears flesh and rends bone. | ||
| | | despair inducing gland = This gland seems to pulse despite being removed from the Gazer's body, staring at it too long causes a feeling of sadness to wash over you and for a moment, you think perhaps it too is staring at you. | ||
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it! | |||
| disabled bomb = Packed with gunpowder, but the wick seems useless now. It won't blow up in your face. Hopefully. | |||
| | | disease resistance potion = 2% chance to a movement impairing effect. | ||
| | | dispensary key = N/A | ||
| | | divine scepter = This scepter is used to channel the power of the Dawn both spiritually and literally. | ||
| | | djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it! | ||
| draconic bone = This study bone has a density comparable to most rocks, which is why dragon skeletons are usually the best preserved. | |||
| | | draconic hide = Working this material into wondrous armor pieces is not even half as hard as obtaining it in the first place. | ||
| | | draconic venom gland = Huge poison-secreting gland known to be a nasty characteristic of Plaguescale Drakes. | ||
| | | draconite shard = Incandecent shard from a mysterious mineral teeming with draconic power. | ||
| | | dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds. | ||
| dragon's defiance = Increases [[Might]] and [[Dexterity]] by 24. You can equip only one of this item. | |||
| | | drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle. | ||
| drop of grace = Increase [[Healing Power]] by 60 for 5 minutes. | |||
| | | druidic charm = Often found in areas devastated by fires and drought, this charm is believed to heal both vegetation and wildlife alike. | ||
| | | duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[Attack Power]] but also lose 40 [[Defense Power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown. | ||
| | | dull hookblade = Rusty and dull, this brutal blade was once capable of gutting and eviscerating foes. | ||
| dunesweave silk = The silk of the sand spiders is far tougher than silk from other regions, needing to withstand harsh winds and sun. Some say that a sand spider's web could capture a dragon, not that it has been tested. | |||
| dunewalker cloak = Light as a desert breeze and comfortable to wear, the cloak is imbued with desert magic, which can call upon the swift unpredictability of a sandstorm to embrace its wearer. | |||
| dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it! | |||
| dwarven beard = A symbol of lineage and pride, it encapsulates the indomitable spirit of the dwarven kin. | |||
| | | dwarven coin = For as long as anyone remembers, dwarves have minted and used these coins as currency throughout the land. | ||
| | | dwarven lost hammer = Passive: Increases Labor by 40. | ||
| dwarven map = Paired with a compass, this map is an essential tool for any Dwarf to find their way and bring their guns to bear against any enemy. Troll, Froll and Human alike. | |||
| | | dwarven mecha core = Instead of soul orbs, this innovative dwarven core design utilizes a rare mineral as its power source. | ||
| | | dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown. | ||
| | | dwarven purple shank = Increase [[Dexterity]] by {{TextColor|20|#33e487}} for 30 minutes. | ||
| | | eagle's fungicide = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 8. Increase [[Attack Power]] and [[Defense Power]] by 10 against creatures from the Fungi family. | ||
| | | eagle's hook = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 15. Increase [[Attack Power]] and [[Defense Power]] by 15 against creatures from the Shark and Zorian family. | ||
| | | eagle's leafpruner = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 5. Increase [[Attack Power]] and [[Defense Power]] by 5 against creatures from the Poisonpetals family. | ||
| | | earth totem = This totem promotes reverence of the natural world and is a fine focus for Druidic magic. Some say if they're left entirely alone in the woods, they will sing but no-one has been around to hear if this is true. | ||
| | | eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their [[Defense Power]] by 15 over 8 seconds. Has 30% chance to lowering its [[Defense Power]] by 30 instead but raising its [[Attack Power]] by 30. 2 minute cooldown. | ||
| | | ebon claw = The wicked sharp razors on this claw were seemingly designed to perfectly separate flesh from bone, any butcher in any city would be proud to have a blade this effective. | ||
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | |||
| | | eerie black eye = These lifeless eyes are black like a doll's eyes, the creature that possessed them didn't seem to be living until it bit you. | ||
| | | eerie bone plate = This plate of bone is thick and singular, it is natural armor made to protect the inner workings of whatever creature it originated from. | ||
| | | egg = Used in various recipes. Encased in a fragile shell, it boasts a range of culinary applications. | ||
| eldermight = Increases [[Might]] and [[Wisdom]] by 35. You can equip only one of this item. | |||
| | | elderwood bark = Petrified woodland memory, it bears the weight of centuries, a precious rarity from nature's past. | ||
| | | elderwood log = A testament to nature's legacy, bears marks of time's passage and steadfast growth. | ||
| | | eldritch amulet = Increases [[Maximum Mana]] by 1500 and [[Precision]] by 20. | ||
| | | eldritch coil = Increases [[Intelligence]] and [[Wisdom]] by 35. You can equip only one of this item. | ||
| | | eldritch crow mask = Active: Increase [[Spell Power]] by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown. | ||
| | | eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases [[Wisdom]] and [[Intelligence]] by 6. | ||
| | | eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power... | ||
| | | elemental crystal = In place of a heart, some creatures carry a potent crystal like this one. | ||
| | | elemental engine = This powerful engine is now inactive, but it could be used to power something once again... | ||
| | | elementalist gemstone = A gem capable of chaneling the power of the elements. Extensively used by elementalists as a spell focus. | ||
| | | elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it! | ||
| | | ellesmerian berries = Famous for their sweet flavor, those who've had a taste claim these berries are as fulfilling as a banquet. | ||
| | | elven cloak = Expertly woven from a very fine, light type of silk, this cloak feels like wearing the wind itself. | ||
| | | elven flute = The sound of this instrument was inspired by the Ellesmerian songbirds who only trill when the moon is full. | ||
| elven hair = Threads entwined with echoes of ancient trees and starry wisdom. | |||
| | | elven warrior brooch = This simple, delicate brooch is a perfect representation of the unbreakable yet flexible nature of the best elven warriors. | ||
| | | elvish bracelet = This bracelet has such fine craftsmanship that it must have taken hundreds of years for the craft to be refined by a master artisan. | ||
| | | emberglow candle = N/A | ||
| | | emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it! | ||
| | | emerald = Used in various recipes. A verdant jewel, its lush green tones mirror the vibrant foliage. | ||
| | | emerald amulet = Increases [[Defense Power]] by 10 and [[Vitality]] by 20. | ||
| | | emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in [[Haste]] by 40 for 8 seconds. 5 minute cooldown. | ||
| | | emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown. | ||
| | | empty glass flask = N/A | ||
| | | empty tradepack = This tradepack once had a myriad of useful and valuable goods within, although it's been looted, you can always sell the pack itself for profit. | ||
| | | enchanted acorn = The magical seed of an ancient tree, who knows what could sprout if you planted this into the soil, probably best not to risk it. | ||
| | | enchanted bark ammulet = Increase [[Defense Power]] by 3. | ||
| | | enchanted ice paw = The claw of the polar bear has been enchanted with the power of the arctic winds. | ||
| | | encrypted notebook = This book is heavily coded, protecting the information within. A scholar could likely translate the book if given enough time but it's also worth a bit of silver because who doesn't love mysteries? | ||
| | | energetic tonic = Increase [[Attack Power]] by 9. Decrease [[Healing Power]] and [[Defense Power]] by 3 for 5 minutes. | ||
| | | enervating core = This glinting stone seems to drain warmth and happines when touched. This property also maks it a great arcane focus to be used in crafting magical items. | ||
| | | enhanced water pumps kit = Used for crafting ship modules for your ship at the Ship Builder. | ||
| essence of bravery = Increase [[Attack Power]] and [[Defense Power]] by 30 for 10 minutes. | |||
| essence of darkness = This stone harbors the very core of shadow, a concentrated embodiment of primeval night. | |||
| eternal flame = The eternal flame that flows through a Phoenix's veins is what allows its control of the element, harvesting it is a hard task but well worth the effort for its beauty alone. | |||
| eternal health potion = Restores 1600 health. 45s cooldown. | |||
| eternal mana potion = Restores 680 mana. 45s cooldown. | |||
| ethereal cloak = A haunted cloak, soaked in the energy and sorrow of the unquiet dead. | |||
| ethereal essence = This stable core of ethereal energies will give even the bravest of adventurers goosebumps when touched. Try not to stare into it for too long... | |||
| ethereal solvent = Used in various recipes. This ethereal liquid is designed to dissolve even the most resilient and mystical components. | |||
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases [[Healing Power]] by 30 for 30 seconds. 5 minute cooldown. | |||
| evil doll = N/A | |||
| evil eye ring = Increase [[Precision]] and [[Impact]] by 12. You can equip only one of this item. | |||
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver. | |||
| executioner's mutagen = Increase [[Precision]] by 70 for 10 minutes. | |||
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection. | |||
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[Attack Power]] for 3 seconds. 5 minutes cooldown. | | exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[Attack Power]] for 3 seconds. 5 minutes cooldown. | ||
| | | exotic shroom = Mushroom are revered in obscure arts like alchemy and witchcraft. This specimen is highly prized amongst practitioners. | ||
| exotic vitamin = An odd-looking vitamin supplement used by experienced moa breeders. Guarantees that moas born with abilities will have them at the highest possible tier. | |||
| | | expert elixir = Increase [[Defense Power]] by 40 for 2 minutes. | ||
| | | explorer headgear = Together with 'Explorer Saddle' can be crafted into a 'Explorer Barding'. | ||
| | | explorer saddle = Together with 'Explorer Headgear' can be crafted into a 'Explorer Barding'. | ||
| | | explorer's scarf = Increases [[Attack Power]] and [[Defense Power]] by 7, increase [[Maximum Mana]] by 400. | ||
| | | explosive powder pouch = The explosive potential in this single pouch is terrifying to consider, the more you carry the more dangerous it gets until at some point, you would have to be as mad as a pyro to even risk it. | ||
| | | eye of the overlord = Increase [[Haste]] and [[Precision]] by 35. | ||
| fancy jewellery = Increase [[Attack Power]] by 18. | |||
| farseer bulb = Strange glowing shrooms that sprout on a Toad Farseer's back as it reaches adulthood. | |||
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's [[Haste]] by 4 for 5 seconds, stacking up to 10 times. | |||
| | | feather = Used in various recipes. A standard feather with minimal frills. | ||
| | | feather headdress = This saurian headdress is comprised of giant feathers... some longer than an orc's arm! | ||
| | | fermented corn pulp = Used for refining into alcohol. With the proper balance between corn and the fermenting agent, seasoned cooks maximize the fermentation process. | ||
| | | fermented potato pulp = Used for refining into alcohol. By mashing potatoes freshly harvested from the ground and adding water, any cook can produce this simple fermentation. | ||
| | | fermented wheat pulp = Used for refining into alcohol. It's easy to beat wheat into a pulp, but only master cooks can expertly craft it into a superior fermenting base with minimal waste. | ||
| | | fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests. | ||
| | | field rations = Food perfectly balanced to provide a diet suitable for all of your banditry and combat needs, all the major food groups represented in near-perfect harmony. As long as it's brown. | ||
| | | fierce greater rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| | | fierce greater rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| | | fierce greater rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| | | fierce greater rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| | | fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| | | fierce greater rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| | | fierce greater rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| | | fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| | | fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| | | fierce greater rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| | | fierce greater rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item. | ||
| | | fierce greater rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| | | fierce lesser rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | ||
| | | fierce lesser rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | ||
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | |||
| | | fierce lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | ||
| | | fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| | | fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| | | fierce lesser rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | ||
| | | fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| | | fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| | | fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| | | fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item. | ||
| | | fierce lesser rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item. | ||
| | | fierce superior rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| | | fierce superior rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| | | fierce superior rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| | | fierce superior rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | ||
| | | fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| | | fierce superior rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| | | fierce superior rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| | | fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| | | fierce superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | |||
| fierce superior rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item. | |||
| | | fierce superior rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item. | ||
| fiery essence = This stable core is teeming with fiery hot natural energy. If you listen closely you can even hear it sizzle! | |||
| | | fiery fungal matter = Some parts of lava fungi flesh differ significantly from other species and are in great demand from spice merchants who hope to find a way to use it in cooking recipes. | ||
| | | fillet lucien = Increase [[Wisdom]] by {{TextColor|20|#33e487}} for 30 minutes. | ||
| fine log = Can be turned into planks. An elegantly grained and high-quality timber. | |||
| fine plank = Used in various recipes. A meticulously crafted wooden plank. | |||
| fine steel fragment = A piece of renowned dwarven steel. | |||
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching. | |||
| fire drake gland = Draconic gland capable of bringing the air to combustion, giving birth to scorching flame breaths. | |||
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| fireplace = Used in housing upgrades. | | fireplace = Used in housing upgrades. | ||
| firered chicken kebab = Increase [[Might]] by {{TextColor|40|#33e487}} for 30 minutes. | |||
| fish bone sword = A sword made from fish bones, not the bone of a swordfish. Important distinction. | |||
| fish eye = These eerie orbs can be used in divination, or for use in potions and elixirs. | |||
| fish liver = It is said to have powerful effects on the mind and body. | |||
| fish oil = Used in various recipes. Rich in nutrients, can also be used for medicinal purposes. | |||
| fish roe = Used in various recipes. Small, soft, and bursting with a salty, oceanic flavor. | |||
| fish scale = Slippery and oily, these scales are commonly found in sea creatures. | |||
| fish skin = This tough, leathery skin is covered in small, iridescent scales and has a slimy texture. | |||
| flamerock bind = Increases [[Vitality]] by 26 and [[Haste]] by 6. | |||
| flexible stick = Perfect for shaping or just swinging around. | |||
| flower crown = What more could represent perfect harmony with nature than a crown made of living flowers? | |||
| foreign handle = Required for certain crafting recipes. | |||
| forge = Used in housing upgrades. | |||
| forgemaster anvil = Used in housing upgrades. | | forgemaster anvil = Used in housing upgrades. | ||
| forging tools = Used in housing upgrades. | | forging tools = Used in housing upgrades. | ||
| | | forgotten key = Rusty and frail. | ||
| | | fox fur = The fur of a fox has long adorned the shoulders of the rich and powerful and now you can officially join their ranks. | ||
| | | fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it! | ||
| | | frail loom = Used in housing upgrades. | ||
| | | frenzy potion = Increase [[Attack Power]] and [[Haste]] by 45. Reduce [[Defense Power]] by 50 for 5 minutes. | ||
| | | freshfish roll = Increase [[Wisdom]] by {{TextColor|30|#33e487}} for 30 minutes. | ||
| frigid horn = Frolls are an undisciplined lot and getting them in the same place can be difficult but when they hear the sound of their frigid horns; nothing can stop their thirst for battle. | |||
| | | froll skull = Unlike their warm climate cousins, the skull of a froll is thicker to better insulate their brain. The Winterborn say that you are not a true trapper until you've killed your first one. | ||
| | | froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it! | ||
| frost spike = It's made of pure, crystal clear ice. Almost mesmerizing to gaze upon... | |||
| | | frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths. | ||
| | | frost tipped mandible = The ending of this mandible freezes anything it touches. Spiders use this to preserve their food longer. | ||
| | | frost ward = Active: Increases your [[Defense Power]] by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown. | ||
| frostbark branch = Cold to the touch, it carries traces of the Winterborn magic with it. | |||
| | | frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it! | ||
| | | frostcrystal tangled fur = Rare and valuable fur that glistens in sunlight. If only it could be worked into clothing... | ||
| | | frostiron ore chunk = Although lacking in finesse the frolls are capable of crudely extracting exotic materials from the ground. | ||
| | | frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max [[Max Mana]] +6%. Alternatively, you can also trade it! | ||
| | | frozen drake claw = A fine prize taken from the body of the greatest predator on Glacedorde. | ||
| frozen hammer head = Once it was used to deliver devastating blows, now it's just a hunk of junk. | |||
| | | frozen heart = This icy heart pulsates with volatile elemental energy. | ||
| frozen meat = This shank of meat is warm but rigid as if it was frozen. | |||
| frozen mushroom = A delicious snack for frolls everywhere. Be careful with your teeth if you intend to take a bite. | |||
| | | frozen paw = Comes perfectly preserved. Do not lick. | ||
| | | frozen shield = When a blade touches the surface of this shield it begins to freeze and may even break. | ||
| | | frozen sweet berries = Increase [[Might]] by {{TextColor|30|#33e487}} for 30 minutes. | ||
| | | frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it. | ||
| | | fruit pancakes = Increase [[Vitality]] by {{TextColor|10|#33e487}} for 30 minutes. | ||
| | | fungal buds = Handful of common fungal buds with no remarkable properties to them. | ||
| | | fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it! | ||
| | | furnace = Used in housing upgrades. | ||
| | | gadget cog = Cog belonging to a technological marvel beyond comprehension. Or maybe just a regular ordinary cog. | ||
| | | gadget fragment = A piece from an odd mechanism. | ||
| | | galeforce = Increases [[Dexterity]] and [[Might]] by 35. You can equip only one of this item. | ||
| | | garlic = Used in various recipes. A staple in kitchens and crucial component in vampire slayer toolkits. | ||
| | | garment of skorn = Active: Increases [[Defense Power]] by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown. | ||
| | | gauntlet of skorn = Active: Increase [[Precision]] by 30 for 7 seconds. 5 minute cooldown. | ||
| | | gazer eye = Although uncomfortable to handle, this rare and highly valuable item is believed to hold mystical properties and can be used in arcane rituals. | ||
| | | gazer tongue = Outlandish and oversized tongue that has a very grotesque consistency to the touch. | ||
| | | gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it! | ||
| | | general's insignia = A medal awarded to the greatest of military commanders. This one belonged to General Galien and once represented his hard as steel authority and control over those under him. | ||
| | | ghastly candle = N/A | ||
| | | ghastly lamp = This eerie lamp gives no warmth, but rather leaves its carrier feeling drained and empty. | ||
| | | ghaz plunder sack = A sack full of valuables plundered from unlucky trade caravans traversing the southern deserts. | ||
| | | ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it! | ||
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown. | |||
| | | ghostly infusion = Provides 75 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | ||
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps. | |||
| giant crow skull = A macabre trophy with sharp beak and empty eye sockets, said to hold the memories of the departed. | |||
| | | giant mushroom spore = N/A | ||
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| giant perfect pearl = An extremely precious and valuable pearl, carried only by pearlshell giants who have lived for ages. | | giant perfect pearl = An extremely precious and valuable pearl, carried only by pearlshell giants who have lived for ages. | ||
| | | giant prismatic shell = Some nobles use these reflective colorful shells to host lavish parties as the reflected light dances in every color of the rainbow. | ||
| | | gilded key = There is no indication on what this strange key opens. | ||
| | | giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels. | ||
| | | glaceforde fur = Fine fur from the frozen north. | ||
| | | glacial silk = Highly prized silk for its pristine blue color. Adored by Ravencrest nobility in particular. | ||
| | | glademire crackers = Increase [[Healing Power]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| | | glider casing = N/A | ||
| | | glider crank = N/A | ||
| | | glider gear = N/A | ||
| | | glider hinge = N/A | ||
| | | glider wing = Merely a remnant of goblin technology. The secrets of their mad inventions are beyond human comprehension. | ||
| | | glider wires = N/A | ||
| | | glimmery cloth = Used in various recipes. | ||
| | | glimmery ingot = Used in various recipes. It shines without the need of light. | ||
| | | glimmery leather = Used in various recipes. | ||
| | | glimmery plank = Used in various recipes. There is a coat of light on the surface of the plank. | ||
| | | glimmery thread = Used in various recipes. | ||
| | | glowing coral = Beautiful piece of coral, as fragile as it is precious. | ||
| | | glowing orc eye = Some orcs are filled with so much rage that their eyes continue to burn long after their heart stops. | ||
| | | goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown. | ||
| | | goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown. | ||
| | | goblin ear = This once belonged to a mischievous individual. | ||
| goblin hand = Further proof that sticking your hand where it doesn't belong is a bad idea. | |||
| | | goblin lucky charm = Goblins believe this trinket brings them luck, but if you have it... their faith was clearly misplaced. | ||
| | | goblin plunder = Full of stolen property brought back during a raid. Mostly junk. | ||
| | | goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it! | ||
| | | goblinhide scroll = Warhogs despise goblins and to frighten their enemy, they skin them and wear these scrolls as trophies. | ||
| | | gold dust = Folklore says that the djinn leave gold wherever they go... | ||
| | | golden fish scale = A scale shimmering with golden glint. This is a highly uncommon sight. | ||
| | | golden fleece = Active: Increases [[Defense Power]] by 12 for 6 seconds. 3 minute cooldown. Passive: Increase [[Wisdom]] and [[Dexterity]] by 6. | ||
| | | golden hourglass = Jackal soldiers use this hourglass to measure the duration of an eclipse. | ||
| golden maw = Active: Reduces the [[Weapon Defense]] of an adjacent target by 40 for 6 seconds. 2 minute cooldown. | |||
| | | golden sands bracelet = This hollow golden bracelet has small grains of blue sand shift and move behind small glass windows. | ||
| | | goldskull ring = Increases [[Might]] by 5 and [[Intelligence]] by 3. You can equip only one of this item. | ||
| | | gourmet moa treat = Treats made by using very rare and tasteful ingredients, considered a delight to any Moa. Instantly awards 25.000 Bond Experience when given to a Moa. | ||
| demon | | gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins. Increases experience received by the moa by 40%, Speed by {30} and Strength by {16} for the next 7500 steps. | ||
| | | gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins. Increases experience received by the moa by 40%, Speed by 40 and Strength by 16 for the next 7500 steps. | ||
| | | gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices. | ||
| grape = Used in various recipes. These tiny delights are the essence of the renowned wines of Ravendawn. | |||
| | | greater demon eye = Bears an unholy glare, a glimpse into realms where shadows reign. | ||
| | | greater health potion = Restores 500 health. 45s cooldown. | ||
| | | greater mana potion = Restores 220 mana. 45s cooldown. | ||
| | | green drake scales = These emerald green scales are incredibly tough, but flexible enough that in the hands of a skilled artisan they could be transformed. | ||
| | | greenshriek key = N/A | ||
| | | greenweave bolt = This exceptional cloth of elven craft is said to be made by carefully threading and weaving together thousands of blades of grass. | ||
| grey cloth = N/A | |||
| | | grey fur pelt = A common fur pelt. | ||
| | | grim bone dust = The stench of death is overwhelming. Do not inhale. | ||
| | | gromper = Can be sold for silver or sliced for ingredients. Lives in the murky depths of underwater caves. | ||
| | | ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes. | ||
| grumby's last words = N/A | |||
| | | hadarak amulet = Increases [[Attack Power]] and [[Defense Power]] by 4. Increases [[Might]] and [[Dexterity]] by 4. | ||
| | | halor's amulet of mischief = I wonder what powers this holds... | ||
| | | handcrafted arrows = Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 [[Attack Power]]/2s for 6 seconds | ||
| | | happy room key = N/A | ||
| | | hardwood = Although highly difficult to work with it, weapons and tools made from this stone-like wood are almost unbreakable. | ||
| | | hatchling shell = While sharp, these spikes are nowhere near long enough to pose a serious threat for an armed adventurer. | ||
| | | haunting gaze amulet = Looking into this blank eye, you can't help but feel like something is looking back at you. | ||
| | | heaven's landing = Increases [[Max Health]] and Mana by {{TextColor|300|#33e487}} for 30 minutes | ||
| | | heavy chains = Increase [[Defense Power]] by 30 and [[Maximum Health]] by 300. | ||
| | | heavy log = Can be turned into planks. A sizeable and weighty timber. | ||
| | | heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties. | ||
| | | heavy plank = Used in various recipes. Exceptionally robust crafting material forged from dense logs. | ||
| | | heavy whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons. | ||
| hellish paw = This paw once belonged to a malevolent creature that used it for tearing apart anyone unfortunate enough to get caught. | |||
| | | hexing eye = Those who gaze too long are soon affected with headaches and nausea... in a staring contest, the eye always wins. | ||
| | | hexing vestige = This strange substance is produced when the body has been subjected to a malicious spell for too long. | ||
| | | hidden blade = Active: Increase [[Haste]] by 40 for 6 seconds. 3 minutes cooldown. | ||
| | | hidden dagger = In a pinch this easily concealed dagger could save your life. Some would call that cheating. | ||
| | | hide = Used in various recipes. A raw and unprocessed piece of hide. | ||
| | | hobgoblin's tooth amulet = Increase both [[Attack Power]] and [[Defense Power]] against creatures from the goblin family by 7. | ||
| | | hog warlord head = N/A | ||
| | | holy chalice = Sacred rites are performed with these chalices. More importantly, they're covered with a layer of gold! | ||
| | | holy water (glass flask) = N/A | ||
| | | holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted. | ||
| | | honey = Used in various recipes. A treasure from buzzing bee hives. | ||
| | | hookmask camp key = A rusty old key taken from a bandit close to Jensen's winery. | ||
| | | hookmask insignia = Held by the most unscrupulous amongst the hookmasks, this badge is a reward for cunning and ruthlessness. | ||
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it! | |||
| | | human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch. | ||
| | | hunter's pendant = Increases [[Attack Power]], [[Precision]] and [[Impact]] by 10. | ||
| | | hunter's ring = Increase [[Attack Power]] against creatures from the Vampires family by 9. | ||
| | | hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes. | ||
| | | ice crystal silk = The secrets to creating this black ice crystal silk are, unfortunately, locked inside the mind of a bloodthirsty spider. | ||
| | | ice gladius = An elegant weapon from a more civilized age. | ||
| | | ice scepter = In the hands of a Winterlord it is a symbol of their authority. | ||
| ice shards = Fragments of shattered ice, deadly sharp. | |||
| | | ice shell fragment = Beautifully preserved fragment from a frozen giant. | ||
| | | ice spikes = Passive: Increases [[Vitality]] by 25. You ignore the slow from the Chilled effect, but still marked by the effect. | ||
| | | ice vein potion = The liquid inside this freezes anything it touches. Nobody knows quite how it is made. | ||
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes | |||
| | | icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown. | ||
| | | iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it! | ||
| | | iceforge relic = Majestic iceforge drinking cup decorated with chips of igneous ice: a fitting relic for such assiduous people. | ||
| | | icy eye = This eye is the size of a plate and shimmers with the bright blue of a clear sky. It'd be beautiful if not for the fact it's an eye. | ||
| | | idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown. | ||
| | | idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him. | ||
| | | igneas staff = Forged in reverence to the elemental mage Igneas, it wields the essence of his mastery. | ||
| | | igneous ice essence = An essence of frost so potent, it scorches like fire. | ||
| | | igneous ice shard = This diamond-hard shard overflows with elemental energy. The power of the White Blight in the palm of your hand. | ||
| | | illegible note = N/A | ||
| | | immaterial bangle = Fueled by the wearer's mana, this trinket unleashes a protective aura that reinforces their physical prowess, making every strike land with increased force. | ||
| | | impenetrable plate = There's hardly any scratches on this large shell. Its incredible toughness only serves to make it little more than decoration. | ||
| | | improved blacksmith's hammer = Increases crafting labor by 15. | ||
| | | improved ring of dexterity = Increase [[Dexterity]] by 3. | ||
| | | improved ring of intelligence = Increase [[Intelligence]] by 3. | ||
| | | improved ring of might = Increase [[Might]] by 3. | ||
| | | improved ring of wisdom = Increase [[Wisdom]] by 3. | ||
| | | improved woodwork tools = Used in housing upgrades. | ||
| | | indomitable greater rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of preservation = For the Helmet you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of protection = For the Armor you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | ||
| | | indomitable greater rune of safeguard = For the Legs you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item. | ||
| | | indomitable lesser rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item. | ||
| indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item. | |||
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | |||
| indomitable superior rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | |||
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | |||
| indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | |||
| indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | |||
| indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | |||
| indomitable superior rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | |||
| indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | |||
| indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | |||
| indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | |||
| indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | |||
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | |||
| indomitable superior rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | |||
| indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | |||
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | |||
| indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | |||
| infamous dubloon = However disorganized pirates might seem, they can all agree on one thing: the value of gold and blood. | |||
| infantry boost = Increase [[Maximum Health]] by 150 and [[Health Regeneration]] by 30 for 5 minutes | |||
| infantry shoulderguards = Low-grade protective piece. Mass produced to adequately gear military units thruought the land. | | infantry shoulderguards = Low-grade protective piece. Mass produced to adequately gear military units thruought the land. | ||
| | | infected tooth = A putrid, repulsive substance drips from this rotten tooth. | ||
| | | infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | ||
| | | initiate pendant = The trinket given to those who have taken their first step on the path of Skorn. | ||
| intact skull = Aside from a few nicks and cracks, this old skull is in nearly perfect condition. | |||
| | | intermediate health potion = Restores 300 health. 45s cooldown. | ||
| | | intermediate mana potion = Restores 160 mana. 45s cooldown. | ||
| | | internal padding = Required for certain crafting recipes. | ||
| | | intricately woven silk = Some scholars say that forest spiders are more intelligent than others of their kin and point to these webs as proof. | ||
| | | iron bar = Used in various recipes. Forged with strength and versatility in mind. | ||
| | | iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown. | ||
| | | iron hammer = N/A | ||
| | | iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown. | ||
| | | iron ingot = Used in various recipes. A versatile metallic ingot. | ||
| iron ore = Can be turned into ingots. A compact clump of iron ore. | |||
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it! | |||
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them. | |||
| jagged ice spike = Really sharp and pointy, but brittle. | |||
| | | jagged spearhead = Sharp and pointy. | ||
| | | javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown. | ||
| | | jensen's merlot = Increases your in-combat regeneration by 1% | ||
| | | jim's personal treasure = Increases [[Might]] and [[Dexterity]] by 8. | ||
| | | jonny's razor = N/A | ||
| | | juggernaut tonic = Increase [[Attack Power]] and [[Defense Power]] by 15. Reduce Movement Speed by 15% for 5 minutes. | ||
| | | juniper fish = Can be sold for silver or sliced for ingredients. A solitary wanderer, it nests in underwater foliage. | ||
| kaiman scale = If kaimans could speak, they'd probably insist their scales are superior to steel. And no, it's not up for debate. | |||
| | | kaiman swamp reed = Kaiman have a particular affinity for these reeds and often rub them over their scales. Nobody knows why. | ||
| | | kaiman teeth = Sharp teeth easily capable of ripping large chunks of flesh from unsuspecting prey. | ||
| | | kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it! | ||
| keen greater rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | |||
| | | keen greater rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | ||
| keen greater rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | |||
| | | keen greater rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | ||
| | | keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| | | keen greater rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen greater rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | |||
| | | keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | |||
| keen greater rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | |||
| | | keen greater rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | ||
| keen greater rune of nimbleness = For the Boots you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item. | |||
| | | keen greater rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| | | keen greater rune of preservation = For the Helmet you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item. | ||
| | | keen greater rune of protection = For the Armor you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item. | ||
| | | keen greater rune of safeguard = For the Legs you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item. | ||
| | | keen lesser rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | ||
| | | keen lesser rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | ||
| keen lesser rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | |||
| | | keen lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | ||
| | | keen lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| | | keen lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| | | keen lesser rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| | | keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| | | keen lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| | | keen lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | ||
| | | keen lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | ||
| | | keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item. | ||
| | | keen lesser rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| | | keen lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item. | ||
| | | keen lesser rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item. | ||
| | | keen lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item. | ||
| | | keen superior rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| | | keen superior rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen superior rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | |||
| | | keen superior rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| | | keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| | | keen superior rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| | | keen superior rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| | | keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| | | keen superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| | | keen superior rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| | | keen superior rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item. | |||
| | | keen superior rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| | | keen superior rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item. | ||
| | | keen superior rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item. | ||
| | | keen superior rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item. | ||
| | | krieger's insignia = Increases [[Intelligence]] and [[Wisdom]] by 6. | ||
| krugg hookmask = N/A | |||
| | | krugg hookmask key = N/A | ||
| | | landing brandy = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|10|#33e487}} for 10 minutes. | ||
| | | large cargo hold = Used for crafting Ships at the Ship Builder | ||
| large fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder | |||
| | | large fishing storage = Used for crafting ship cabins for your ship at the Ship Builder. | ||
| | | large gun deck = Used for crafting Ships at the Ship Builder | ||
| | | large hull frame = Used for crafting Ships at the Ship Builder | ||
| | | large ice shell = This shell is cold to the touch and incredibly hard. Too stiff to reshape. | ||
| | | large land deed = Required to buy a Large Estate. | ||
| | | large sail kit = Used for crafting a Sail at the Ship Builder. | ||
| | | large spider egg = You wouldn't want to meet the spider this came from. But you probably already have. | ||
| | | large wagon container = Used for crafting Wagons at the Wagon Crafter. | ||
| | | leather strap = A powerful tool to secure your pants with. | ||
| | | lesser health potion = Restores 150 health. 45s cooldown. | ||
| | | lesser mana potion = Restores 100 mana. 45s cooldown. | ||
| | | lesser poison extract = Bottled toxin extracted from a poisonous specimen. Not safe for consumption. | ||
| | | life thread = Spun by wind spirits, a delicate strand connecting realms. Whispering secrets of life's breath and boundless journeys. | ||
| | | light's sigil = Increases [[Wisdom]] and [[Haste]] by 22. You can equip only one of this item. | ||
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown. | |||
| | | living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself... | ||
| loaf bread = Increase [[Healing Power]] by {{TextColor|6|#33e487}} for 30 minutes. | |||
| | | lobster = Can be sold for silver or sliced for ingredients. Its carapace stands as a testament to resilience. | ||
| | | lockpicks = N/A | ||
| | | loneye = Increase [[Spell Defense]] by 8. Become immune to Gazer's Comatose ability. | ||
| | | loom = Used in housing upgrades. | ||
| | | lost kingdom amulet = Increase [[Attack Power]] and [[Defense Power]] by 15. | ||
| | | lotus bloom = This beautiful flower makes for a fine gift, if only you dare to pluck it. | ||
| low quality booze = While of dubious quality, this liquor still packs a punch. Cheap and strong, this is a staple beverage for pirates, bandits and the like. | |||
| | | lucien's waffles = Increase [[Intelligence]] by {{TextColor|30|#33e487}} for 30 minutes. | ||
| | | lucky boxing glove = Every boxer needs one! | ||
| | | luminous sack = This bioluminescent organ can be crushed into a fine powder for magical effects. | ||
| | | luxury bed = Used in housing upgrades. | ||
| | | luxury carpet = Used in housing upgrades. | ||
| | | luxury cloth roll = Used in housing upgrades. | ||
| | | luxury thread spool = Used in housing upgrades. | ||
| | | lyderian chopped tenderloin = Increase [[Intelligence]] by {{TextColor|40|#33e487}} for 30 minutes. | ||
| | | lyderian fries = Increase [[Might]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| | | lyderian tear = Increase [[Might]] and [[Wisdom]] by 8. You can equip only one of this item. | ||
| | | maddening orb = The orb emanates quiet whispers in some inhuman tongue. Prolonged exposure provokes acts of extreme violence in the listener. | ||
| | | maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | ||
| | | magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times. | ||
| | | magical hat = A pointy hat typically worn by magicians. Some say they are enchanted. | ||
| | | magnificent tusks = The creature to which these tusks belonged took great care of them. | ||
| | | major health potion = Restores 800 health. 45s cooldown. | ||
| | | major mana potion = Restores 320 mana. 45s cooldown. | ||
| | | malleable screw = Used in various recipes. Used to fix things in place. | ||
| | | manaproof scale = Infamous for its magic-resistant properties, this scale is the signature of a spellslayer drake. | ||
| | | manastorm draft = Increase [[Maximum Mana]] by 600 and [[Mana Regeneration]] by 60 for 5 minutes | ||
| | | mark of ghaz = When a Ghaz manages to lead more than a dozen raids and bring his warband back alive, he's awarded a mark of distinction. | ||
| | | mark of pandemonium = Fully accepted members of the Cult of Skorn often carry these symbols of their allegiance. | ||
| | | mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds. | ||
| | | marshy carapace = Despite looking hard and rough, it is actually quite soft and delicate. | ||
| | | mashed potatoes = Increase [[Might]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| | | mast = Used for crafting Ships at the Ship Builder | ||
| | | master breeder annotations = Technical notes made by a renowned master breeder. Increases the chance of a moa being born with an ability by 5%. | ||
| | | master tailor legs = N/A | ||
| | | mating essence = A funny-smelling liquid which makes moas become very welcoming to each other. Gives 100% success rate to the mating phase. | ||
| | | medium ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder. | ||
| | | medium cargo hold = Used for crafting Ships at the Ship Builder | ||
| | | medium fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder. | ||
| | | medium fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder | ||
| | | medium fishing storage = Used for crafting Ships at the Ship Builder | ||
| | | medium gun deck = Used for crafting Ships at the Ship Builder | ||
| | | medium hull frame = Used for crafting Ships at the Ship Builder | ||
| | | medium land deed = Required to buy a Medium Estate. | ||
| | | medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder. | ||
| medium sail kit = Used for crafting a Sail at the Ship Builder. | |||
| | | medium tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder. | ||
| | | medium wagon container = Used for crafting Wagons at the Wagon Crafter. | ||
| | | mending potion = Restore 15 Health/2s for 20 seconds. 3 minutes cooldown. | ||
| | | merchant's cloth = Used in various recipes. Its subtle sheen and tasteful patterns carry an air of sophistication. | ||
| | | merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication. | ||
| | | merchant's thread = Used in various recipes. The lifeline of intricate textiles. | ||
| | | metallic core = Required for certain crafting recipes. | ||
| | | mikkel's box of tools = N/A | ||
| | | milk = Used in various recipes. A fundamental ingredient for its richness and diversity of uses. | ||
| mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it! | |||
| | | mindsurge = Increases [[Vitality]] and [[Intelligence]] by 35. You can equip only one of this item. | ||
| | | mineral ore = Who knows what may be trapped inside this ore? Probably just salt... | ||
| | | mineworker mallet = Mallet used to prospect mining nodes. It is worn-out by extensive use, though it still packs a punch. | ||
| | | mino = Can be sold for silver or sliced for ingredients. Agile and playful, the mino thrives in swift currents. | ||
| | | minor ring of dexterity = Increase [[Dexterity]] by 2. | ||
| | | minor ring of intelligence = Increase [[Intelligence]] by 2. | ||
| | | minor ring of might = Increase [[Might]] by 2. | ||
| minor ring of wisdom = Increase [[Wisdom]] by 2. | |||
| | | minor shielding kit = Used for crafting ship modules for your ship at the Ship Builder | ||
| | | minotaur horn = These horns are large, sharp, and valuable. Unfortunately, most who try obtaining one from a live specimen end up skewered. | ||
| | | minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it! | ||
| | | mirage cloak = When exposed to the light of the desert sun, the fabric of this cloak makes the wearer appear like nothing more than some shifting sand in the distance. | ||
| mithril ore = N/A | |||
| | | moa egg = N/A | ||
| moa ration = Ordinary ration extensively used to feed moas. | |||
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients. | |||
| | | moa's delight = A true delicacy made with exotic seasoning loved by all moas. Increases experience received by the moa by 75%, Speed by {60} and Strength by {30} for the next 25000 steps. | ||
| | | moa's delight = A true delicacy made with exotic seasoning loved by all moas. Increases experience received by the moa by 75%, Speed by 75 and Strength by 30 for the next 25000 steps. | ||
| | | monstrous mane = This once belonged to a real monster of a beast. | ||
| | | monument to bloodlust = Passive: Grants +4% [[Max Health]] and +4% [[Health Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace. | ||
| | | monument to brutality = Passive: Grants +4% [[Weapon Power]]. Can be placed in your house, traded, or sold on the Marketplace. | ||
| monument to desolation = Passive: Grants +4% [[Spell Power]]. Can be placed in your house, traded, or sold on the Marketplace. | |||
| | | monument to dexterity = Passive: Grants a permanent bonus of [[Dexterity]] +3%. Can be placed in your house, traded, or sold on the Marketplace. | ||
| | | monument to envy = Passive: Grants +4% [[Haste]]. Can be placed in your house, traded, or sold on the Marketplace. | ||
| monument to greed = Passive: Grants +6% [[Max Mana]] and +4% [[Mana Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace. | |||
| | | monument to grudges = Passive: Grants +4% [[Healing Power]]. Can be placed in your house, traded, or sold on the Marketplace. | ||
| | | monument to intelligence = Passive: Grants a permanent bonus of [[Intelligence]] +3%. Can be placed in your house, traded, or sold on the Marketplace. | ||
| | | monument to might = Passive: Grants a permanent bonus of [[Might]] +3%. Can be placed in your house, traded, or sold on the Marketplace. | ||
| monument to obsession = Passive: Grants +4% [[Weapon Defense]]. Can be placed in your house, traded, or sold on the Marketplace. | |||
| monument to subjugation = Passive: Grants +4% [[Spell Defense]]. Can be placed in your house, traded, or sold on the Marketplace. | |||
| | | monument to supremacy = Passive: Grants +3% [[Impact]] and +1% [[Precision]]. Can be placed in your house, traded, or sold on the Marketplace. | ||
| | | monument to tyranny = Passive: Grants +3% [[Precision]] and +1% [[Impact]]. Can be placed in your house, traded, or sold on the Marketplace. | ||
| | | monument to vitality = Passive: Grants a permanent bonus of [[Vitality]] +3%. Can be placed in your house, traded, or sold on the Marketplace. | ||
| monument to wisdom = Passive: Grants a permanent bonus of [[Wisdom]] +3%. Can be placed in your house, traded, or sold on the Marketplace. | |||
| | | mood ring = Increase at random [[Spell Power]], [[Weapon Power]], [[Spell Defense]] or [[Weapon Defense]] by 10. | ||
| | | moon ruby = This gem pulsates with lunar enchantment, a token of their eternal nature. | ||
| moonberry = Used in various recipes. This dark-purple fruit enchants the landscapes of Ravendawn. | |||
| moonlight spore = These spores are so small that they are almost invisible when floating through the air. At night, however, they shine like fireflies due to the light from the moon. | |||
| morningstar trophy = The war banner of the Morningstars inspires you to burst into action with [[Haste]]! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it! | |||
| moving eldritch tentacle = A squirming mass of tendrils forming a single tentacle. It's not clear whether it's made from flesh or vine. | |||
| mozgauth's fire remedy = N/A | |||
| muffin = Increase [[Defense Power]] by {{TextColor|12|#33e487}} for 30 minutes. | | muffin = Increase [[Defense Power]] by {{TextColor|12|#33e487}} for 30 minutes. | ||
| | | murky cocoon = If you look closely, something appears to be moving inside... | ||
| | | musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown. | ||
| | | mutated heart = Something has changed this heart completely. The source of that corruption is not entirely understood. | ||
| | | mutated pelt = The mottled fur of this pelt is stained with strange hues and patterns, hinting at the unnatural mutations that have befallen its original owner. | ||
| | | mutated tissue = A grotesque, pulsating mass of twisted tissue, radiating a sickly purple glow that suggests its malevolent nature | ||
| | | mystery trophy = Inside is one of the much sought after Creature Trophies. Which one in particular is unknown until you look within... | ||
| | | mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid. | ||
| | | mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry. | ||
| | | mystical shroom = Mushroom with mysterious magical properties. A curious colorful glow emanates from it. | ||
| | | mysticap fetish = Active: Instantly restores 400 Mana and increase [[Defense Power]] by 20 for 5 seconds. 5 minutes cooldown. | ||
| | | nail = Used in various recipes. A basic yet crucial component for construction. | ||
| | | natural log = Can be turned into planks. Untouched, carrying the spirit of wilderness. | ||
| | | nature matter = N/A | ||
| | | nature's blessing = Increase [[Healing Power]] by 25. | ||
| | | necklace of duality = Increases [[Maximum Health]] and [[Maximum Mana]] by 600. | ||
| | | necklace of offering = Increase [[Healing Power]] by 5. | ||
| | | necktail = Increases [[Spell Defense]] by 30 and [[Weapon Defense]] by 15. | ||
| | | netherweave = Increases [[Vitality]] and [[Dexterity]] by 35. You can equip only one of this item. | ||
| | | nevermelting ice = A chunk of extraordinary ice, found only in the coldest reaches of the world. | ||
| | | nightblade pendant = Increase [[Attack Power]] by 3. | ||
| | | nightmare extract = The swirling liquid appears like dozens of spider eyes staring out from behind the glass. | ||
| | | nightmarish fragment = Those who sleep with this sinister shard in their possession inevitably wake up screaming. | ||
| | | nightshatter = Its surface is smooth to the touch, and it emits a warm, radiant glow that seems to pulse with life. | ||
| | | nimble greater rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| | | nimble greater rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| | | nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| | | nimble greater rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| | | nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| | | nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | |||
| | | nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| | | nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| | | nimble greater rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| | | nimble greater rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| | | nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | ||
| | | nimble greater rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| | | nimble greater rune of preservation = For the Helmet you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | ||
| | | nimble greater rune of protection = For the Armor you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | ||
| | | nimble greater rune of safeguard = For the Legs you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | ||
| | | nimble lesser rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | ||
| | | nimble lesser rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | ||
| nimble lesser rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | |||
| | | nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | ||
| | | nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| | | nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| | | nimble lesser rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | |||
| | | nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| | | nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | ||
| | | nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | ||
| nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item. | |||
| nimble lesser rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | |||
| nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item. | |||
| | | nimble lesser rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item. | ||
| nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item. | |||
| | | nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| | | nimble superior rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| | | nimble superior rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| | | nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| | | nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| | | nimble superior rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| | | nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| | | nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| | | nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| | | nimble superior rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| | | nimble superior rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | |||
| | | nimble superior rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| | | nimble superior rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | ||
| | | nimble superior rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | ||
| | | nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | ||
| noble adornment = A regal accessory fit for a rat, made from the finest materials scavenged them, who thrive as parasitic beings in the shadows of civilization | |||
| | | norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough. | ||
| note of recommendation = N/A | |||
| | | nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30. | ||
| | | ocean pearl = These pearls can be found deep below the coldest seas, where the light of the dawn does not reach. | ||
| | | oceanic gemstone = An incredibly rare gemstone that can only be found deep beneath the waves. | ||
| | | oceanic infusion = Provides 125 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | ||
| | | oceanic tear = Fabled gem carried by some sea dwellers. Legend tells it originates on the ocean's abyssal depths. | ||
| | | oil = Used in various recipes. Its viscosity imparts a peculiar sensation on the skin. | ||
| | | old bones = Despite their age, they seem to be unusually well-preserved. | ||
| | | old hull frame = Used for crafting Ships at the Ship Builder. | ||
| | | old mast = Used for crafting Ships at the Ship Builder. | ||
| | | old toad's amulet = Passive: Increase [[Attack Power]] and [[Defense Power]] against creatures of the Toad family by 8. | ||
| | | old wagon container = Used for crafting Wagons at the Wagon Crafter. | ||
| old wheel = Used for crafting Wagons at the Wagon Crafter. | |||
| | | omega stone = Active: Increase [[Attack Power]] and [[Defense Power]] by 40 for 1 minute. 5 minutes cooldown. | ||
| | | omelet = Increase [[Dexterity]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| | | onion = Used in various recipes. A layered vegetable, adds depth and richness to savory dishes. | ||
| | | opportunist's elixir = Increase [[Attack Power]] by 15 for 2 minutes. | ||
| | | opportunist's necklace = Increases [[Attack Power]] by 6 and [[Precision]] by 8. | ||
| | | orange = Used in various recipes. Vital source of nourishment for those at sea on long voyages. | ||
| | | orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | ||
| | | orange scales = Used in various recipes. Vibrant orange scales with a subtle oceanic aroma. | ||
| | | orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it! | ||
| | | orcish armor spike = Dreadful twisted spikes only seen adorning the armor of orcs with status. Caution: may retain bits of impaled flesh. | ||
| | | orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils. | ||
| | | orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils. | ||
| | | orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils. | ||
| | | orcish effigy = As evidence of their prowess, the fiercest orc warriors bind charms from the bones of their defeated enemies. | ||
| orkrev amulet = Increase [[Attack Power]] by 12 and [[Maximum Mana]] by 250. | |||
| | | ornamented drinking horn = A common item in orcish culture, this adorned animal horn is built to hold even the harshest orcish brews. | ||
| ornate infusion = Provides 90 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | |||
| | | ornate skull = The gems inside the eye sockets seem to be one with the bones somehow. | ||
| | | osprey egg = N/A | ||
| | | otherwordly fur = Fur belonging to some alien creature. Despite the superior quality, there's something not quite right about it. | ||
| | | otherworldly brain = Who knows what devious thoughts have passed through this mind? | ||
| otherworldly vestige = The presence of this eerie crystal-like structure indicates a history of strange and dangerous rituals tainting the area. | |||
| | | overgrown gazer gland = It is believed that these glands are the source of magic within a ghazer's body. | ||
| | | oversea tonic = Increase [[Defense Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Attack Power]] by 15 for 5 minutes. | ||
| | | oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life. | ||
| | | oversized mino = Can be sold for silver or sliced for ingredients. Despite its imposing size, it moves gracefully. | ||
| | | package of supplies = N/A | ||
| | | pandemonium amulet = Increases [[Attack Power]] by 20. Increases [[Spell Defense]] by 15. | ||
| | | paralysing substance = Just a droplet of this oily substance can cause numbness in the affected area. | ||
| | | parcel of goods = N/A | ||
| | | patchwork key = There is no indication on what this strange key opens. | ||
| pea = Used in various recipes. The pearl of vegetables, know for its freshness and sweetness. | |||
| pear = N/A | |||
| pearl amulet = A fine piece of jewelry. | |||
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy. | |||
| pepper = Used in various recipes. Aromatic and with a spirited kick. | |||
| perfect bloodstone = This stone is formed and held only by vampires who have mastered blood magic. Possessing one is the symbol of their ageless power and countless victims. | |||
| perfect pearl = Most jewelers can only dream of working with these. | |||
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications. | |||
| petrified plant core = The remains of a dead plant. | |||
| phantasmagorical cloth = This thin cloth appears delicate enough to crumble away in a breeze, yet it seems imbued with a ghostly energy... | |||
| phosphorescent shell = Active: Increase [[Wisdom]] by 20, decreases [[Might]] and [[Intelligence]] by 5 for 30 seconds. 5 minute cooldown. | |||
| pie = Increase [[Attack Power]] by {{TextColor|25|#33e487}} for 30 minutes. | |||
| piece of taurian steel = These remains of equipment used by minotaurs are sourced from and crafted using mysterious minerals from the Underearth. | |||
| pile of gunpowder = Highly volatile material used in guns, cannons and explosives. Handle with extreme care. | |||
| pirate gloves = Passive: increase [[Precision]] by 18 and [[Impact]] by 40. | |||
| pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it! | |||
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes | |||
| pirate's hook = Passive: Increase [[Attack Power]] against creatures from the Pirate family by 14. | |||
| plum = N/A | |||
| plunder sack = Clanking with stolen goods. It probably can be fenced without much hassle. | |||
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown. | |||
| poison base = Used in various recipes. A specialized alchemical base designed for the creation of toxic concoctions and venoms. | |||
| poison extract = N/A | |||
| poisoned arrow = Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds. | |||
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities. | |||
| poisonpetal perfect bud = A prime specimen from a fully-grown poisonpetal. It gives off a potent and enticingly sweet scent. | | poisonpetal perfect bud = A prime specimen from a fully-grown poisonpetal. It gives off a potent and enticingly sweet scent. | ||
| | | poisonpetal perfume = N/A | ||
| | | poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown. | ||
| | | polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into Mighty weapons and armor. | ||
| | | pompous neck protection = Passive: Increases [[Defense Power]] by 8. Protect you from 1 damage over time effect, 2 minute cooldown. | ||
| | | potato = Used in various recipes. An easily cultivated and versatile tuber. | ||
| | | potato bread = Increase [[Healing Power]] by {{TextColor|1|#33e487}} for 30 minutes. | ||
| | | potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 60 for 5 minutes. 5 minutes cooldown. | ||
| | | potent poison base = Used in various recipes. This refined poison base is the pinnacle of potency, essential for crafting the deadliest and most nefarious toxins. | ||
| | | prayer beads = Passive: Reduce cooldown of all skills by 2%. | ||
| | | prayer prism = Popular among the worshippers of the Dawn. When exposed to any source of light, the inside of the prism glows like the light of the sun. | ||
| | | predator tooth = A sharp, canine-like tooth which clearly belonged to a carnivorous creature. | ||
| predator trophy = The head of one of the most dangerous animals. Let it adorn your home as testament to your experience as a marine hunter. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% to your Ship Cannon. Trophies can also be traded or sold on the Marketplace. | |||
| premium land deed = Allows you to purchase any size Estate. | |||
| pressurized water pumps kit = Used for crafting ship modules for your ship at the Ship Builder | |||
| prime extract = Used in various recipes. A concentrated decoction that serves as a base for Poisoner Hunting Oils. | |||
| primitive spear = Ponty spear usually used as a hunting tool-probably a useful weapon once, now it's broken in half. | |||
| princess fish = Can be sold for silver or sliced for ingredients. Exhibits regal charm with elegant movements. | |||
| prismatic scale = A myriad of colors reflect from the surface of this scale. Plenty of folks would pay for such a trinket. | |||
| pristine moa feather = Untouched and vibrant, a token of the bird's vitality and the unparalleled expertise of the breeder. | |||
| primal essence = Although not quite as impressive as a Greater Primal Essence, this orb nonetheless can be extracted from powerful beasts and could be sold for a lot of silver. | |||
| professional headgear = Together with 'Professional Saddle' can be crafted into a 'Professional Barding'. | |||
| professional saddle = Together with 'Professional Headgear' can be crafted into a 'Professional Barding'. | |||
| protective googles = Worn by those frequently exposed to explosive or corrosive materials, unstable machinery and reckless tinkering. | |||
| pruning tool = N/A | |||
| pummeldillo armor = Durable but flexible, Pummeldillo's shells evolved to withstand the feisty nature of the species. Its surface is covered in scratches and bruises. | | pummeldillo armor = Durable but flexible, Pummeldillo's shells evolved to withstand the feisty nature of the species. Its surface is covered in scratches and bruises. | ||
| | | pummeldillo tail = Surprisingly, pummeldillo pugilism has many unspoken rules. It is generally agreed that pulling tails is a no-no. | ||
| | | pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it! | ||
| | | pumpkin = Used in various recipes. A versatile gourd, invites culinary exploration for its natural swetness. | ||
| | | pure mana essence = This stable core is the most pure expression of concentrated mana energy. | ||
| | | purebred certificate = A document indicating a moa's privileged genealogy. Increases the chance of a moa being born with a trait by 1%. | ||
| | | purified alcohol = Used in various recipes. A highly refined alcohol, distilled to perfection for use in alchemical preparations.. | ||
| | | purified oil = Used in various recipes. A pristine and refined oil, meticulously filtered to remove all impurities. | ||
| | | purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed. | ||
| | | questionable rations = Whatever this is... do not eat it. Seriously. | ||
| | | quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown. | ||
| | | quill = N/A | ||
| | | quorras arcane blueprint = N/A | ||
| | | raider necklace = A necklace given to riders who have distinguished themselves for bravery or ferocity during multiple raids. | ||
| | | raider saddle = Piece of animal leather formed into a saddle. A must for raiders traversing the long reach of the desert. | ||
| | | raider warhorn = Used by ghaz raiders when coordinating a siege or ambush. | ||
| | | rainbow fish = Can be sold for silver or sliced for ingredients. It brings vibrant energy to its aquatic habitat. | ||
| | | rainbow flounder = Can be sold for silver or sliced for ingredients. It boasts an array of colors that mesmerizes its prey. | ||
| | | rainbow trout = N/A | ||
| | | ranger's honor ring = Increase [[Dexterity]] and [[Wisdom]] by 8. You can equip only one of this item. | ||
| | | rat fur pelt = A fine pelt, if you can't afford anything better. | ||
| | | rat tail = A severed rat tail, certainly a gruesome thing to carry around... | ||
| | | rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it! | ||
| | | ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce [[Defense Power]] by 30 by 10 seconds. 5 minute cooldown. | ||
| | | raven scout cloak = Increases [[Attack Power]] by 3. If using Archery archetype, increases [[Attack Power]] by 4. | ||
| | | raven scout pauldrons = Increases Physical [[Defense Power]] by 3. | ||
| | | ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House. | ||
| | | ravendawnian porridge = Increase [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes. | ||
| | | raventalons = Increase [[Dexterity]] by 5 and [[Intelligence]] by 3. You can equip only one of this item. | ||
| | | razor leaves = These leaves have extremely sharp edges. It's said you cannot get a papercut on purpose, but handling a razor leaf quickly disproves that claim. | ||
| | | reading glasses = The rim of these glasses are etched with the words, If found, please return to Varner in Margrove. | ||
| | | reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown. | ||
| | | red cloth = N/A | ||
| | | red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities. | ||
| | | red fish roe = Used in various recipes. A rare delicacy prized for its brilliant red hue and subtle oceanic flavor. | ||
| | | red gladiator's sash = Passive: Increase [[Weapon Defense]] by 8 against players. | ||
| | | red spider silk = Highly prized by the wealthy elite of many cities, Darzuac in particular. | ||
| | | refined cloth roll = Used in housing upgrades. | ||
| | | refined plank = Used in various recipes. Meticulously processed for smoothness and uniformity. | ||
| | | reflective carapace = Active: Increases your [[Defense Power]] by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown. | ||
| | | reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something. | ||
| | | regrowth stone = Increases [[Defense Power]] by 10 for 15 seconds. 5 minute cooldown. | ||
| | | regular moa treat = Sack full of very tasty treats loved by Moas. Instantly awards 1.250 Bond Experience when given to a Moa. | ||
| | | reinforced bark = This bark grows incredibly dense and is difficult to penetrate for even the sharpest of blades. Unfortunately, its toughness leaves it impossible to shape into anything of use. | ||
| | | reinforced plate = Used in various recipes. The backbone of many structures in Ravendawn. | ||
| | | reinforced shielding kit = Used for crafting ship modules for your ship at the Ship Builder | ||
| | | reinforced wheel = Used for crafting Wagons at the Wagon Crafter. | ||
| ancient | | relic of quorras = Increase [[Defense Power]] by 25. Increase [[Attack Power]] against creatures from the Demons family by 25. | ||
| | | reptile skull = A fine skull that once belonged to a powerful reptile. | ||
| | | reptilian scale = Intact scale plucked from a reptilian creature. Its iridescent surface reflects light. | ||
| | | reptilian tail = Outside of Gilead, these muscular tails are considered an exotic delicacy, if a little tough to chew. | ||
| | | resilience mutagen = Each harmful effect currently afflicting the user raises his [[Attack Power]] by 12 instead, up to a total of 60 [[Attack Power]]. 4 minutes duration. | ||
| | | resonating fluid = Used in various recipes. This fluid is known for its ability to amplify and resonate with magical energies. | ||
| | | rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients. | ||
| | | ring of brilliance = Increase [[Intelligence]] by 14. | ||
| | | ring of mastery = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 7. You can equip only one of this item. | ||
| | | ring of nightsong = Increases [[Wisdom]] by 20 and [[Might]] by 10. | ||
| | | ring of safeguard = Increases [[Vitality]] by 9. You can equip only one of this item. | ||
| | | ring of sagacity = Increase [[Wisdom]] by 5 and [[Might]] by 3. You can equip only one of this item. | ||
| | | ring of the initiate = Increase [[Might]] and [[Dexterity]] by 2. You can equip only one of this item. | ||
| | | ring of whispers = Increase [[Intelligence]] and [[Wisdom]] by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds. | ||
| | | ripper fang = A monstrous fang capable of ripping through armor, flesh and bone alike. | ||
| | | ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells. | ||
| | | ritualistic necklace = Increase [[Attack Power]] by 5. After killing a creature that rewards experience, increase [[Attack Power]] by 5 for 10 seconds, stacking up to 4 times. | ||
| | | roasted chicken and veggies = Increase [[Dexterity]] by {{TextColor|10|#33e487}} for 30 minutes. | ||
| | | rogue gloves = Perfect for pick-pocketing or casual back-stabbing. If the glove fits... | ||
| | | rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it! | ||
| | | rohna crackers = Increase [[Defense Power]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| | | rohna roasted ham = Increase [[Dexterity]] by {{TextColor|40|#33e487}} for 30 minutes. | ||
| | | rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes | ||
| | | ronan's diamond ring = Increase [[Maximum Health]] by 80. | ||
| | | ronan's lantern = The anguish and guilt of this lantern's owner burns brighter than any other. | ||
| | | rosemary's letter = N/A | ||
| | | rotten flesh = Oddly colored, misshapen flesh sample. Some alchemists and magicians may have a use for it... | ||
| | | rough gem = An unrefined gemstone. | ||
| | | rough plank = Used in various recipes. Unpolished and rugged. | ||
| rough steel plate = This rough hunk of metal is rustic in appearance, but offers decent protection. | |||
| royal ornaments = Used in various recipes. Formed by skillfully combining an array of precious gems, radiating elegance. | |||
| ruby = Used in various recipes. Radiates an intense red glow reminiscent of a roaring flame. | |||
| ruby plate shinguard = The Draconic Fighters use these sturdy shinguards to deliver additional damage while protecting themselves. | |||
| ruined dwarven relic = Although this dwarven relic is beyond repair, there are many collectors who will pay a pretty penny for them. | |||
| ruined shackles = Every jackal carries a pair of ruined shackles as a reminder of their past and the freedom they fight for. | |||
| rum = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|25|#33e487}} for 10 minutes. | |||
| rum downslider = Increase [[Vitality]] by {{TextColor|20|#33e487}} for 30 minutes. | |||
| runic amulet = Increase [[Attack Power]] and [[Mana Regeneration]] by 30. | |||
| runic bracer = The runes on this piece of armor are clearly copied from a dwarven original... sloppily. | |||
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by {20} and Strength by {12} for the next 6000 steps. | |||
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by 30 and Strength by 12 for the next 6000 steps. | |||
| rustic staff = A rudimentary staff sporting a lesser magical catalyst. Could be used to cast simple spells. | |||
| rusty metal scrap = Unidentifiable metal fragment covered in salt and rust. | |||
| rye bread = Increase [[Healing Power]] by {{TextColor|25|#33e487}} for 30 minutes. | |||
| sacred candles = Citizens of Firslight light these candles whenever they wish to pray. | |||
| sageheart = Increases [[Wisdom]] and [[Vitality]] by 35. You can equip only one of this item. | |||
| sage's essence = IncreIncrease [[Mana Regeneration]] by 80 for 3 minutes. | |||
| sailor's seastew = Increase [[Wisdom]] by {{TextColor|40|#33e487}} for 30 minutes. | |||
| saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown. | | saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown. | ||
| | | sajecho hardtack = Increase [[Attack Power]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| | | salt = Used in various recipes. It possesses a fine, crystalline texture. | ||
| | | saltdusk captain insignia = N/A | ||
| | | saltdusk cell key = N/A | ||
| | | saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks. | ||
| | | saltdusk raider armor = N/A | ||
| | | saltdusk raider pants = N/A | ||
| | | saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it! | ||
| | | saltdusk uniform scraps = You probably don't want to know where that red color comes from. | ||
| sanctified robes = These fine, expensive robes are worn by Morningstar Bishops for religious ceremonies. | |||
| sand fish = Can be sold for silver or sliced for ingredients. On its sandy hideout, it masters the art of camouflage. | |||
| | | sandscar talisman = Increase [[Attack Power]] by 25. Increase [[Defense Power]] against creatures from the Demons family by 25. | ||
| | | sapphire = Used in various recipes. Imbued with a sense of tranquility, enchants with its deep blue allure. | ||
| | | saurian gold attire = Highly prized by all saurians, this golden garment absorbs sunlight like nothing else. On hot days, it makes them extra sleepy. | ||
| saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Might]] +1%. Alternatively, you can also trade it! | |||
| | | savage compound = Increase [[Precision]] by 50 for 2 minutes. | ||
| | | saveena's insignia = Increase [[Dexterity]] and [[Might]] by 12. It has the name 'Saveena' carved into it. | ||
| | | scale fish = Can be sold for silver or sliced for ingredients. Known for its cautious demeanor, it tends to be skittish. | ||
| | | scary eye patch = Goblins are very inventive and they tend to put every idea into practice. This attempt at intimidation is a good example that not all of their ideas are good... | ||
| scone = Increase [[Defense Power]] by {{TextColor|8|#33e487}} for 30 minutes. | |||
| | | scrambled eggs = Increase [[Dexterity]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| | | scroll of adept sorcery = A spell scroll with advanced formulas. Well beyond what you'd expect from a people not known for their patience and level-headedness. | ||
| | | scroll of dark rituals = This scroll contains the dark, twisted secrets to the forbidden rituals performed by trusted acolytes. | ||
| | | scroll of lesser sorcery = Scroll imbued with lesser magical knowledge that can be tapped by neophytes and even the magically inept. | ||
| | | scroll of wellspring knowledge = Devotees of the Wellspring use these scrolls to record essential lessons and rites of passage for their community. Occasionally, there are delicious recipes too! | ||
| | | scroll of whispering winds = N/A | ||
| | | sea bass = N/A | ||
| | | sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths. | ||
| | | seafarer compass = Essential tool for those who brave the seas, especially if the intention is to actually get somewhere. | ||
| | | seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats. Increases experience received by the moa by 50%, Speed by {40} and Strength by {20} for the next 10000 steps. | ||
| | | seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats. Increases experience received by the moa by 50%, Speed by 50 and Strength by 20 for the next 10000 steps. | ||
| | | seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea. | ||
| | | searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times. | ||
| | | seashell scepter = A symbol of divine authority and the focus for devastating elemental magic, at least in the eyes of zorians. | ||
| | | seer gem = Exotic gem which can be seen at the tip of a kaiman seer's staff. Works as a powerful spell focus. | ||
| | | settler's stew = Increase [[Intelligence]] by {{TextColor|20|#33e487}} for 30 minutes. | ||
| | | shackles = The symbol of servitude and incarceration across all cultures. | ||
| shadow mark = Increase [[Precision]] and [[Impact]] by 20. You can equip only one of this item. | |||
| | | shadow robe = The go-to attire for any scoundrel looking to perform some evil act. | ||
| | | shadowbound talon = A talon removed from a large bird of prey. The dark shadows surrounding it indicate that some form of magic has been cast on it. | ||
| | | shaked acorn-milk = Increases [[Healing Power]] by {{TextColor|50|#33e487}} for 30 minutes | ||
| | | shaked fruitmilk = Increase [[Might]] by {{TextColor|20|#33e487}} for 30 minutes. | ||
| | | shallow sea trophy = A small statue of a ship sailing across the ocean. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +20% (multiplicative) to the drop rates of items from ocean creatures. This bonus does not impact Trophies or Glory Shards. Trophies can also be traded or sold on the Marketplace. | ||
| shaman ear pendant = Highly valued and believed to hold special powers. A shaman would not part with their pendant before their death. | |||
| | | shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown. | ||
| | | shamanic ring = Increases [[Healing Power]] by 25 and [[Impact]] by 30. | ||
| | | shank = Used in various recipes. It offers a delectable blend of flavors and textures. | ||
| | | shanks n' mash = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|15|#33e487}} for 30 minutes | ||
| sharakhai fetish = Passive: Increases [[Attack Power]] and [[Weapon Power]] by 6. Double this effect while using a melee weapon. | |||
| | | shark fin = Prized by fishermen around the world, shark fins are usually worth a fair amount. | ||
| | | shark teeth = Sharp teeth fit for rendering flesh like a hot knife melts through butter. | ||
| | | shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it! | ||
| sharp edge = Required for certain crafting recipes. | |||
| | | sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter. | ||
| | | sharp greater rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item. | ||
| | | sharp greater rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item. | ||
| | | sharp greater rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item. | ||
| | | sharp greater rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item. | ||
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | |||
| | | sharp greater rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| | | sharp greater rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| | | sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| | | sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| | | sharp greater rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item. | ||
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item. | |||
| | | sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| sharp greater rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | |||
| | | sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| | | sharp greater rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| | | sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item. | ||
| | | sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item. | ||
| | | sharp spike = This spike ends in a wicked sharp point. Could make a good weapon. | ||
| | | sharp superior rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| | | sharp superior rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| sharp superior rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | |||
| | | sharp superior rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| | | sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | ||
| | | sharp superior rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | ||
| | | sharp superior rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | ||
| sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | |||
| | | sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | ||
| sharp superior rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | |||
| | | sharp superior rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| | | sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item. | ||
| sharp superior rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | |||
| | | sharp superior rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item. | ||
| sharp superior rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item. | |||
| | | sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item. | ||
| | | sharpweed leaf = N/A | ||
| | | shattered weapon = A broken weapon. If smelted down it may see use again. | ||
| | | shell fragment = An incredibly resistant piece of shell. While not impossible, breaking it requires considerable strength. | ||
| | | shiny neck thing = Increases [[Weapon Defense]] and [[Spell Defense]] by 15 inside Hadarak Desert. | ||
| | | shiny shell = A small, beautifully colored shell. | ||
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves. | |||
| | | ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 [[Attack Power]] from the target for 10 seconds. 5 minute cooldown. | ||
| | | shrimp = Can be sold for silver or sliced for ingredients. Often found navigating the floor of shallow waters. | ||
| | | sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown. | ||
| sigil of fortitude = Increases [[Might]] by 14 and [[Vitality]] by 12. You can equip only one of this item. | |||
| | | sigil of skorn = Those who've surrendered their lives to the sinister doctrine of Skorn wear this sigil proudly. | ||
| | | sigil of the sun = Increase [[Attack Power]] by 10. At day, increase [[Attack Power]] by 25 instead. | ||
| | | silk = Used in various recipes. Luxurious and smooth, Silk is the epitome of opulence in the textile world. | ||
| silky scrambled eggs = Increase [[Wisdom]] by {{TextColor|6|#33e487}} for 30 minutes. | |||
| | | silver into gold = Increases silver drop from creatures by 1 | ||
| | | silver ring = Increase [[Weapon Defense]] by 2. | ||
| | | simple bed = Used in housing upgrades. | ||
| | | simple blacksmith's hammer = Passive: Increases crafting labor by 10. | ||
| simple cloth = Used in various recipes. Unassuming yet versatile, serves as the material for everyday textiles. | |||
| | | simple copper ring = Increase [[Attack Power]] by 1. | ||
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'. | |||
| | | simple loom = Used in housing upgrades. | ||
| | | simple moa treat = Handful of common but very tasty treats loved by Moas. Instantly awards 250 Bond Experience when given to a Moa. | ||
| | | simple saddle = Together with 'Simple Headgear' can be crafted into a 'Simple Barding'. | ||
| | | simple ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder | ||
| | | sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown. | ||
| | | skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it! | ||
| | | skorn stone = Higher ranked members of the cult of Skorn are often awarded with this symbol of their lord and master to gain access to restricted knowledge. | ||
| | | skorn trophy = The followers of Skorn love all things in black. This banner is no different. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it! | ||
| skorn's chapel key = N/A | |||
| | | skull headdress = Tribal headdress crafted from the skull of a large creature. Works as protection and adornment. | ||
| | | skull mask = Why do foxes wear these? Nobody knows. It's not like they can speak. | ||
| | | skull of hatred = A macabre relic echoing with the intensity of overwhelming animosity and seething fury. | ||
| | | skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip. | ||
| | | skull of sorrow = With a melancholic aura, it cradles the weight of boundless sorrow and the whispers of woe, a reminder of anguish and loss. | ||
| | | sky fish = Can be sold for silver or sliced for ingredients. Often seen leaping above the water in groups. | ||
| | | slayer elixir = Increase [[Attack Power]] by 40 for 2 minutes. | ||
| slippery sole = Active: Increases Movement Speed on foot by 30% and reduces [[Defense Power]] by 20 for 10 seconds. 3 minute cooldown. | |||
| | | slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times. | ||
| | | small ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder. | ||
| | | small cannon kit = Used for crafting ship modules for your ship at the Ship Builder | ||
| | | small cargo hold = Used for crafting Ships at the Ship Builder | ||
| small fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder. | |||
| | | small fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder | ||
| | | small fishing storage = Used for crafting Ships at the Ship Builder | ||
| | | small gun deck = Used for crafting Ships at the Ship Builder | ||
| | | small hull frame = Used for crafting Ships at the Ship Builder | ||
| | | small land deed = Required to buy a Small Estate. | ||
| | | small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs. | ||
| | | small maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder. | ||
| | | small sail kit = Used for crafting a Sail at the Ship Builder. | ||
| | | small tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder. | ||
| | | small wagon container = Used for crafting Wagons at the Wagon Crafter. | ||
| | | small wristguard = It doesn't offer much protection, but then again it isn't meant to. | ||
| | | smoked garlic sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes. | ||
| | | smoked sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes. | ||
| | | smoky mandibles = Small wisps of smoke rise from these fearsome jaws. | ||
| | |||
| | |||
| | |||
| smoldering embers = The remains of a very hot arachnid. | | smoldering embers = The remains of a very hot arachnid. | ||
| | | snapper spikes = Adult spikebacks grow tough and very sharp spikes for protection. | ||
| snowfall leaf = It is not known what tree grows these leaves. Some scholars say that they come from an underwater plant deep beneath the ice of Glaceforde. | | snowfall leaf = It is not known what tree grows these leaves. Some scholars say that they come from an underwater plant deep beneath the ice of Glaceforde. | ||
| solid whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|7|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons. | |||
| sorcerous ectoplasm = A reagent of unknown origin utilized as a sorcery catalyst. A weird sort of energy emanates from it. | |||
| sorcerous ring = Increases [[Intelligence]] by 18 and [[Mana Regeneration]] by 10. You can equip only one of this item. | |||
| swiftseer band fragment = A fragment of the legendary ring [[Swiftseer Band]], it is said that the ring improves [[Wisdom]] and [[Dexterity]]. If brought to the right person, it could be restored... | |||
| mindsurge fragment = A fragment of the legendary ring [[Mindsurge]], it is said that the ring improves [[Vitality]] and [[Intelligence]]. If brought to the right person, it could be restored... | |||
| dark insight fragment = A fragment of the legendary ring [[Dark Insight]], it is said that the ring improves [[Intelligence]] and [[Dexterity]]. If brought to the right person, it could be restored... | |||
| eldritch coil fragment = A fragment of the legendary ring [[Eldermight]], it is said that the ring improves [[Might]] and [[Wisdom]]. If brought to the right person, it could be restored... | |||
| galeforce fragment = A fragment of the legendary ring [[Galeforce]], it is said that the ring improves [[Dexterity]] and [[Might]]. If brought to the right person, it could be restored... | |||
| netherweave fragment = A fragment of the legendary ring [[Netherweave]], it is said that the ring improves [[Vitality]] and [[Dexterity]]. If brought to the right person, it could be restored... | |||
| sageheart fragment = A fragment of the legendary ring [[Sageheart]], it is said that the ring improves [[Wisdom]] and [[Vitality]]. If brought to the right person, it could be restored... | |||
| swiftseer band fragment = A fragment of the legendary ring [[Swiftseer Band]], it is said that the ring improves [[Wisdom]] and [[Dexterity]]. If brought to the right person, it could be restored... | |||
| unyielding fortitude fragment = A fragment of the legendary ring [[Unyielding Fortitude]], it is said that the ring improves [[Might]] and [[Vitality]]. If brought to the right person, it could be restored... | |||
| voidmind fragment = A fragment of the legendary ring [[Voidmind]], it is said that the ring improves [[Intelligence]] and [[Might]]. If brought to the right person, it could be restored... | |||
| soul orb = N/A | |||
| sourdought bagel = Increase [[Healing Power]] by {{TextColor|16|#33e487}} for 30 minutes. | |||
| sovereign circlet = Passive: Increases [[Precision]] by 45. | |||
| special kebbab = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 15 minutes. | |||
| spellslayer drake trophy = Looking into the eyes of this beast, you feel like it once possessed a keen [[Intelligence]] beyond being simply mesmerizing. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it! | |||
| spiced oil = Used in various recipes. Aromatic whispers emanate from the bottle. | |||
| spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | |||
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices. | |||
| spider eggs = Is there something moving inside? | |||
| spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound. | |||
| spider silk = This sticky thread is surprisingly sturdy. It can be used for many purposes. | |||
| spider thornsilk = Forest spiders incorporate various thorns into their web weaving to drain the life of their prey faster. Death by a thousand cuts. | |||
| spiked shoulderguards = Fearsome shoulderguards that double as both protection and weapons in combat. Kaiman will purposefully smear blood on the spikes to intimidate their enemies. | |||
| spirit scythe = The scythe of the Chainwraith Reaper is said to be capable of destroying a spirit with a single cut. If this were true, there would be no reapers at all. | | spirit scythe = The scythe of the Chainwraith Reaper is said to be capable of destroying a spirit with a single cut. If this were true, there would be no reapers at all. | ||
| | | spirit shackles = Increase [[Spell Power]] by 10 and physical defense by 25. | ||
| spool of hair = Used in various recipes. A gentle tug on the thread unfurls a tapestry of textures. | |||
| spore holder = Increase [[Attack Power]] by 10 and [[Might]] by 18. | |||
| sporewalker trophy = The contents of these flasks is unknown and perhaps it's better that it stays that way... considering the source. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it! | |||
| spyglass = Favored by both sailors and raiders. The spyglass is a powerful scouting tool. | | spyglass = Favored by both sailors and raiders. The spyglass is a powerful scouting tool. | ||
| square table = Used in housing upgrades. | |||
| st. gadriel's bones = N/A | |||
| star fish = Can be sold for silver or sliced for ingredients. Its adaptive nature allows it to thrive everywhere. | |||
| stardust bangle = Increases [[Intelligence]] and [[Wisdom]] by 22. You can equip only one of this item. | |||
| starting sail kit = Used for crafting a Sail at the Ship Builder. | |||
| steamed carrots = Increase [[Vitality]] by {{TextColor|6|#33e487}} for 30 minutes. | |||
| steel bar = Used in various recipes. Cold, hard, and unyielding - the essence of strength. | |||
| steel ingot = Used in various recipes. Forged from a mix of metals. | |||
| stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown. | |||
| stingray = Can be sold for silver or sliced for ingredients. Its flat body allows it to move with remarkable agility. | |||
| stolen goods = A sack full of stolen products-probably taken off a merchant caravan. | |||
| stone = Used in various recipes. This material serves as a cornerstone for many crafting endeavors. | |||
| stone | |||
| #default = Not found | | #default = Not found | ||
}}</span></includeonly><noinclude>{{/doc}}</noinclude> | }}</span></includeonly><noinclude>{{/doc}}</noinclude> |
Edição atual tal como às 12h38min de 3 de abril de 2025
Description
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Use
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{{ItemDescription|Boozemelon}}
Results in:
Increase Mana Regeneration and Health Regeneration by 35 for 10 minutes.