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| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| abyssal infusion = Provides 275 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| wool = Used in various recipes. A staple crafting material since the dawn of civilization.
| accursed bridal veil = Legends say that the veil once belonged to a woman who swore vengeance upon the one who abandoned her.
| whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| acid = Used in various recipes. A highly reactive and corrosive base, this potent acid is used in various alchemical processes to break down tough materials and catalyze powerful reactions.
| coarse whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| acorn = Used in various recipes. Small yet crunchy and flavorful nuts.
| dense whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| acornchar sausage = Increase [[Dexterity]] by {{TextColor|30|#33e487}} for 30 minutes.
| iron ingot = Used in various recipes. A versatile metallic ingot.
| advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'.
| steel ingot = Used in various recipes. Forged from a mix of metals.
| advanced saddle = Together with 'Advanced Headgear' can be crafted into a 'Advanced Barding'.
| copper ingot = Used in various recipes. Symbolizes malleability and conductivity.
| aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase [[Attack Power]] by 15 while the shield is active. 5 minutes cooldown.
| cobalt ingot = Used in various recipes. A rare blue-hued metal.
| aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds.
| titanium ingot = Used in various recipes. Lightweight yet sturdy, resilient and versatile.
| aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane.
| iron bar = Used in various recipes. Forged with strength and versatility in mind.
| aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
| nail = Used in various recipes. A basic yet crucial component for construction.
| aether spore cluster = These spores come from deep underground. They even appear to have some connection to aether.
| reinforced plate = Used in various recipes. The backbone of many structures in Ravendawn.
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[Spell Defense]] by 28.
| refined plank = Used in various recipes. Meticulously processed for smoothness and uniformity.
| ale = N/A
| rough plank = Used in various recipes. Unpolished and rugged.
| alkali = Used in various recipes. A strong, caustic base, this alkali is utilized in alchemical mixtures to neutralize acids and stabilize volatile compounds.
| treated plank = Used in various recipes. Enhanced for durability and resistance.
| aloe bandages = Doused in aloe vera, these bandages soothe burns and help the healing process... not for you though.
| chicken = Used in various recipes. Tender and succulent, this is staple ingredient in dishes across Ravendawn.
| alpha jackal skull = This large skull has a large gem inserted into the forehead. This creature must have been in intense pain while it lived.
| banana = Used in various recipes. These curved fruits thrive abundantly in the sun-drenched lands of Hogula.
| alsek's lost book = The book is filled with weird symbols that means nothing at first glance.
| apple = Used in various recipes. Mischievous Hogs love to snatch it from unsuspecting folks!
| ambersprite shard = This gemstone is believed to be the crystalized form of natural spirits. It can be used to channel powerful elemental magic.
| sunberry = Used in various recipes. Grown beneath Ravendawn's nurturing sun.
| amethyst = Used in various recipes. Exudes a captivating purple glow, embodying spiritual clarity.
| blueberry = Used in various recipes. Cherished for the delectable taste they offer to culinary delights.
| amulet of nullifying magic = Increase [[Spell Defense]] by 18.
| strawberry = Used in various recipes. Once thriving in Lyderia, now bringing vibrant flavor to Ravendawn.
| amulet of the dawn = Increase [[Attack Power]] against creatures from the Skeleton family by 4.
| moonberry = Used in various recipes. This dark-purple fruit enchants the landscapes of Ravendawn.
| amulet of the initiate = Increase [[Intelligence]] and [[Wisdom]] by 4.
| watermelon = Used in various recipes. Juicy and refreshing, offering a sweet, watery delight on hot summer days.
| anchor charm = A mage's pendant used to channel dark magic from the very depths of the deepest ocean trenches.
| grape = Used in various recipes. These tiny delights are the essence of the renowned wines of Ravendawn.
| ancient adornment = A relic of the ages, radiating enigmatic energy and encapsulating the mystique of bygone realms.
| cherry = Used in various recipes. Adored for their vibrant red hue, these are culinary treasures in Ravendawn.
| ancient crown shards = The name of the last monarch to wear this crown has been lost to time, but its legacy remains to be discovered.
| orange = Used in various recipes. Vital source of nourishment for those at sea on long voyages.
| ancient drake heart = The heart of a drake is as precious as the finest gemstone, the heart of an ancient drake is priceless. Countless generations lived and died while this heart endured the onslaught of time.
| brocolli = Used in various recipes. Whether loved or loathed, it's a nutrient-packed vegetable.
| ancient elderwood core = The heart of an Elderwood older than many could imagine, proof to some that these primeval beings still lumber through the many forests of Ravendawn.
| corn = Used in various recipes. A culinary staple, corn contributes its sweet essence to a variety of dishes.
| ancient hull frame = Required to build various ship parts. The techniques used to construct this type of frame are ancient knowledge lost to time.
| cabbage = Used in various recipes. It brings earthy flavor between its leafy layers.
| ancient iceguard helmet = The prized helmet of an ancient champion. Perhaps it can be restored?
| garlic = Used in various recipes. A staple in kitchens and crucial component in vampire slayer toolkits.
| ancient infusion = Provides 40 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| carrot = Used in various recipes. Vibrantly orange and naturally sweet.
| ancient ingot = A prized stone sigil bestowed only to those amongst the most prominent dwarven clans.
| onion = Used in various recipes. A layered vegetable, adds depth and richness to savory dishes.
| ancient metallic scrap = The techinque used to make this resilient alloy has been lost to the ages. Salvaging the scraps is the only option to forge with it.
| pea = Used in various recipes. The pearl of vegetables, know for its freshness and sweetness.
| ancient rune coin = A coin from a time almost forgotten, who knows how many hands this has passed through in trade and battle. Now it's all yours.
| pumpkin = Used in various recipes. A versatile gourd, invites culinary exploration for its natural swetness.
| ancient seashell = A shell gathered from some indescribable creature from the primordial depths of the great oceans.
| acorn = Used in various recipes. Small yet crunchy and flavorful nuts.
| angel fish = Can be sold for silver or sliced for ingredients. It swims in groups, displaying a cooperative nature.
| potato = Used in various recipes. An easily cultivated and versatile tuber.
| angerhorn impaler = Active: Increase [[Attack Power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
| bean = Used in various recipes. A culinary powerhouse, compact and nutritious.
| antidote = N/A
| cotton = Used in various recipes. Soft and versatile, woven into the fabric of daily life.
| anvil = Used in housing upgrades.
| wheat = Used in various recipes. The essential backbone of food supplies.
| apex predator claw = Taken from Ravendawn's fiercest beasts, hunters often boast these as trophies.
| pepper = Used in various recipes. Aromatic and with a spirited kick.
| apex predator trophy = A small cute Orca splashing around in a tub. Good thing they take a while to grow... Using this trophy allows it to be placed in your house and grants you a permanent bonus of +2% to your Spell Power and +2% to Weapon Power. Trophies can also be traded or sold on the Marketplace.
| catfish = Can be sold for silver or sliced for ingredients. Known for its strategic movements and ability to quickly hide.
| apple = Used in various recipes. Mischievous Hogs love to snatch it from unsuspecting folks!
| tangerine fish = Can be sold for silver or sliced for ingredients. Vibrant and lively, it tends to explore its surroundings.
| apple cider = Channel and restore {{TextColor|100|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| mino = Can be sold for silver or sliced for ingredients. Agile and playful, the mino thrives in swift currents.
| apple puree = Increase [[Intelligence]] by {{TextColor|4|#33e487}} for 30 minutes.
| tench fish = Can be sold for silver or sliced for ingredients. Serene and patient, it moves at a measured pace.
| arachnid ichor = All the horror of arachnophobia distilled into a teeny tiny bottle, probably not safe to drink but you never know.
| black pearl = Characterized by its deep, inky hue that seems to absorb and reflect light in mysterious ways.
| arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| shrimp = Can be sold for silver or sliced for ingredients. Often found navigating the floor of shallow waters.
| arcane reflector = Used in various recipes. Said to reflect magic.
| juniper fish = Can be sold for silver or sliced for ingredients. A solitary wanderer, it nests in underwater foliage.
| arctic fur pelt = For millennia this fur has kept wolves warm even in the coldest climates and for almost as long, humans have craved the same security.
| scale fish = Can be sold for silver or sliced for ingredients. Known for its cautious demeanor, it tends to be skittish.
| armoires = Used in housing upgrades.
| sand fish = Can be sold for silver or sliced for ingredients. On its sandy hideout, it masters the art of camouflage.
| armour hinge = Required for certain crafting recipes.
| oversized mino = Can be sold for silver or sliced for ingredients. Despite its imposing size, it moves gracefully.
| arrow feather = Fletching on an arrow guides the projectile to its target, correcting any tiny errors in its flight to ensure a fine hit. It didn't help whoever had this one though.
| princess fish = Can be sold for silver or sliced for ingredients. Exhibits regal charm with elegant movements.
| arrow quiver = Some archers can tell of that one time they reached out to an empty quiver. Others can't anymore.
| angel fish = Can be sold for silver or sliced for ingredients. It swims in groups, displaying a cooperative nature.
| arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown.
| sky fish = Can be sold for silver or sliced for ingredients. Often seen leaping above the water in groups.
| artisan cloth = Used in various recipes. Its luxurious texture makes it perfect for creating fine garments.
| rainbow fish = Can be sold for silver or sliced for ingredients. It brings vibrant energy to its aquatic habitat.
| artisan forging tools = Used in housing upgrades.
| sun fish = Can be sold for silver or sliced for ingredients. Leisurely moving, it enjoys sunny spots in the water.
| artisan headgear = Together with 'Artisan Saddle' can be crafted into a 'Artisan Barding'.
| lobster = Can be sold for silver or sliced for ingredients. Its carapace stands as a testament to resilience.
| artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations.
| rainbow flounder = Can be sold for silver or sliced for ingredients. It boasts an array of colors that mesmerizes its prey.
| artisan saddle = Together with 'Artisan Headgear' can be crafted into a 'Artisan Barding'.
| star fish = Can be sold for silver or sliced for ingredients. Its adaptive nature allows it to thrive everywhere.
| artisan stove = Used in housing upgrades.
| bigmouth flounder = Can be sold for silver or sliced for ingredients. It swiftly darts away at the slightest disturbance.
| artisan thread = Used in various recipes. The foundation for textiles that transcend to become works of art.
| white pearl = Showcases a pristine white tone, reminiscent of moonlight reflecting on still waters.
| artisan work bench = Used in housing upgrades.
| gromper = Can be sold for silver or sliced for ingredients. Lives in the murky depths of underwater caves.
| ashen pile = There's 'burnt to a crisp' and then there's this! Whatever this once represented has long been consumed by a fiery inferno.
| stingray = Can be sold for silver or sliced for ingredients. Its flat body allows it to move with remarkable agility.
| assault tonic = Increase [[Attack Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Defense Power]] by 15 for 5 minutes.
| tiger shark = Can be sold for silver or sliced for ingredients. It's a force to be reckoned with in the waters.
| astor's ring of destruction = Increases [[Might]] by 30 and reduces [[Wisdom]] by 15.
| cheese = Used in various recipes. A sublime creation in all its forms, regarded by many as the king of foods.
| astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes.
| egg = Used in various recipes. Encased in a fragile shell, it boasts a range of culinary applications.
| baari's insignia = Increase [[Dexterity]] and [[Wisdom]] by 12. It has the name 'Baari' carved into it.
| shank = Used in various recipes. It offers a delectable blend of flavors and textures.
| bag of bones = The uses of bones are varied, weapons, jewelry, decoration or raising an army of undead to scorch the earth. The possibilities are endless.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| bag of salt = N/A
| bagel = Increase [[Healing Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| baked potatoes = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| banana = Used in various recipes. These curved fruits thrive abundantly in the sun-drenched lands of Hogula.
| banana vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|45|#33e487}} for 10 minutes.
| bandages = Reduces 15% of damage taken from bleeding status.
| bandit shoulderpads = Dubious quality armor made from flimsy materials. Often preferred by lowlifes and petty outlaws.
| banner = N/A
| banshee choker = If only this banshee's choker had choked out her screams, there would not have been a problem.
| basic animal feed = Used to feed animals in housing
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes.
| basic tools = Used in housing upgrades.
| basic water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| bat wing = Dark and leathery, this wing must've belonged to a bat of considerable size.
| battered war horn = The call of the war horn is something few warriors can resist. The thrill of battle is only enhanced when all can hear your fury.
| beady red eye = Many would-be adventurers' last sight is the glow of hundreds of thousands of these eyes staring at them from the darkness. There's still time for you too.
| bean = Used in various recipes. A culinary powerhouse, compact and nutritious.
| bear paw = Bear paw with huge and sharp claws that could easily rip a person to bloody shreds.
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown.
| beastly distillate = A potent fluid distilled from the essence of primal creatures, it embodies untamed ferocity and the untapped power of the wilderness.
| beautiful feather = This feather reflects light, showing off the minute differences in color between each strand, the bird it came from clearly took great care of itself.
| beef = Used in various recipes. A robust and flavorful meat, sourced from strong and healthy animals.
| beef = Used in various recipes. A robust and flavorful meat, sourced from strong and healthy animals.
| milk = Used in various recipes. A fundamental ingredient for its richness and diversity of uses.
| beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| coal = Used in various recipes. Forged in the depths of the earth.
| berserker mantle = Wearing a polar bear pelt is a rite of passage for every iceforge berserker. Each dwarf must personally kill one of the beasts with their bare hands.
| cobalt ore = Can be turned into ingots. A compact clump of cobalt ore.
| berserker talisman = Increase [[Attack Power]] and [[Haste]] by 20.
| stone = Used in various recipes. This material serves as a cornerstone for many crafting endeavors.
| bigmouth flounder = Can be sold for silver or sliced for ingredients. It swiftly darts away at the slightest disturbance.
| copper ore = Can be turned into ingots. A compact clump of copper ore.
| binding vine = Tough and taut, the list of uses is as long as the vine itself. Binding a tent, a belt, tying up hostiles, almost anything you can imagine.
| titanium ore = Can be turned into ingots. A compact clump of titanium ore.
| bitter brew = The ingredients of this drink are best left unmentioned but it is incredibly strong and easy to make, which is all that counts to some people.
| amethyst = Used in various recipes. Exudes a captivating purple glow, embodying spiritual clarity.
| bittersweet roast = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes
| emerald = Used in various recipes. A verdant jewel, its lush green tones mirror the vibrant foliage.
| bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells.
| iron ore = Can be turned into ingots. A compact clump of iron ore.
| bizarre mask = A mask created with the intention to intimidate and unsettle opponents. (It's super effective!)
| citrine = Used in various recipes. A gem born in the heart of Ravendawn, emanates warm hues.
| black armor carapace = Typical to blackarmor spiders, this thick carapace is hard enough to deflect steel.
| sapphire = Used in various recipes. Imbued with a sense of tranquility, enchants with its deep blue allure.
| black blade = Color around this weapon seems to dim as if it feasts on the light itself, dark energy permeates it from hilt to tip and its wicked edge calls out to be used in sacrifice.
| topaz = Used in various recipes. Symbolizing clarity and creativity, captures the shades of dawn's first light.
| black cloth = N/A
| artisan cloth = Used in various recipes. Its luxurious texture makes it perfect for creating fine garments.
| black fish roe = Used in various recipes. Bursting with umami flavor and a velvety texture, it's prized by chefs.
| stone block = Used in various recipes. A solid and durable block.
| black gladiator's sash = Passive: Increase [[Weapon Power]] by 8 against players.
| ruby = Used in various recipes. Radiates an intense red glow reminiscent of a roaring flame.
| black pearl = Characterized by its deep, inky hue that seems to absorb and reflect light in mysterious ways.
| craftman's cloth = Used in various recipes. Sturdy and reliable, a material for those who value utility in their creations.
| blazing dawn robes = The robes of someone very devout, the fires of the Dawn sewn into its very fabric.
| merchant's cloth = Used in various recipes. Its subtle sheen and tasteful patterns carry an air of sophistication.
| blazing stoneheart = Active: Increases [[Attack Power]] by 25 and decreases [[Defense Power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[Defense Power]] by 25.
| merchant's thread = Used in various recipes. The lifeline of intricate textiles.
| blazing sun badge = The light of the sun seems to reflect from this badge no matter where you hold it, bringing light even into the pitchest black.
| silk = Used in various recipes. Luxurious and smooth, Silk is the epitome of opulence in the textile world.
| blessed ale = N/A
| artisan thread = Used in various recipes. The foundation for textiles that transcend to become works of art.
| blessed herbs = N/A
| craftman's thread = Used in various recipes. Stitching together sturdy creations, it stands up to the rigors of daily use.
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| simple cloth = Used in various recipes. Unassuming yet versatile, serves as the material for everyday textiles.
| blood pendant = Increases [[Attack Power]] by 24 and [[Impact]] by 36.
| coarse thread = Used in various recipes. Despite its unrefined appearance, it's suitable for crafting durable items.
| blood rune = An ancient sigil etched in crimson, a conduit of vampiric power and something else...
| small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs.
| bloodbeast ring = Increases [[Precision]] by 28 and [[Haste]] by 20.
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching.
| bloodstained edge = Required for certain crafting recipes.
| amulet of the dawn = Increase [[Attack Power]] against creatures from the Skeleton family by 4.
| ale = N/A
| antidote = N/A
| necklace of offering = Increase [[Healing Power]] by 5.
| amulet of nullifying magic = Increase [[Spell Defense]] by 18.
| pandemonium amulet = Increases [[Attack Power]] by 20. Increases [[Spell Defense]] by 15.
| necktail = Increases [[Spell Defense]] by 30 and [[Weapon Defense]] by 15.
| bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18.
| bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18.
| bandages = Reduces 15% of damage taken from bleeding status.
| bloody binding stone = Active: Summon a Forsaken Vampire level 51 to fight for you, lasts for 3 minutes or until slayed. 12 minute cooldown.
| black cloth = N/A
| bloody chalice = This exquisite chalice is fit for a king. The more one drinks from it, the easier it is to ignore the blood staining its rim...
| simple blacksmith's hammer = Passive: Increases crafting labor by 10.
| bag of salt = N/A
| blessed ale = N/A
| blessed herbs = N/A
| bloody eye = N/A
| bloody eye = N/A
| bloody scarf = Whether the scarf was red originally no longer seems to matter as the amount of blood soaked into it has left it totally crimson.
| blue drake horn = This enormous horn is built for penetrating most natural surfaces. The efficiency at which it carries out this task is often comparable to dwarven miners.
| blue drake scales = These majestic sapphire scales once belonged to a blue drake. They can become awe-inspiring once more in the hands of a skilled artisan...
| blueberry = Used in various recipes. Cherished for the delectable taste they offer to culinary delights.
| blueberry pie = Increase [[Vitality]] by {{TextColor|30|#33e487}} for 30 minutes.
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| blunt bloody axe = Even the finest weapon eventually needs to be sharpened and maintained, there are only so many enemies an axe can fell before it misses the grindstone.
| boar ears = A delicacy in some parts of Ravendawn, there are many dishes that call for boar ears each as tasty as the last or you could just give it to your dog.
| boar haunch = N/A
| boar head = A trophy of a well-executed hunt, many hunters mount the head of a kill on their walls to prove their prowess for all to see.
| boar pelt = A dark bristly fur with a thick undercoat that grows longer in winter. Traditionally a boar pelt can be placed in front of a fireplace as a rug due to its slightly fire-resistant nature.
| boar steak = One of the more traditional cuts of meat, many a family has enjoyed a meal gathered in their home around a spit of roasted boar.
| boar tusks = A tool and weapon that boars employ with great effect, there have been many hunters who have underestimated the power of the boar and not lived to tell the story.
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation.
| bog spider antidote = N/A
| bog spider antidote = N/A
| botanist's container = N/A
| bolin's protection powder = Passive: Increases [[Weapon Defense]] by 30.
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
| bolt = Used in various recipes. A small piece, integral in connecting larger ones.
| bomb = N/A
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups.
| bone dust = The pulverized remains of decayed bones, often used by practitioners of dark magic.
| bone helmet = Decorated with bones of the fallen, this helmet emits pure menace but is an older style and rust has begun to spread inside.
| bone ring = Worn either on their snout or on their arm to symbolize all the enemies a Warhog has slain, it makes you wonder exactly which bone and which creature this came from originally.
| book of socerous secrets = Book written in an undecipherable language containing a lot of mysterious spell formulas.
| boones hookmask = N/A
| boones hookmask = N/A
| banner = N/A
| booty stash = Raiding, plundering, and pillaging are a pirate's trade. The contents of this chest could fetch a good price if you don't mind their origin.
| boar haunch = N/A
| boozemelon = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|35|#33e487}} for 10 minutes.
| saltdusk cell key = N/A
| botanist's container = N/A
| common saddle = When mounted, increases speed by 3%.
| box of mithril nails = N/A
| bracelet of quorras = Passive: Djinns of the same level and below won't attack you unless you attack first or gather materials close to them.
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
| brass bell = Some Morningstar captains believe that when the bell tolls, Zephyr sends them favorable winds to make their journeys safe and quick.
| brass belt = A thick belt of burnished brass, this waist-bound accessory reminds you of exactly where you belong.
| brass gear = This gear could have been used in any kind of contraption and was perhaps very important or maybe it was merely a cog in the machine.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
| brocolli = Used in various recipes. Whether loved or loathed, it's a nutrient-packed vegetable.
| broken horned helmet = Although not incredibly practical, the horns on this helmet give it an air of authority and power.
| broken slingshot = The sling is an ancient and powerful weapon, before the invention of the bow it dominated the world of ranged warfare, this one has seen better days and will be dominating nothing anymore.
| bronze ingot = Used in various recipes. Malleable, yet resistant.
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy.
| brotherhood lieutenant ring = Carried by high ranked members of the Brotherhood. The inside engraving reads: "From ashes we rise."
| brown bear pelt = Often the pride of a hunter's collection, the pelt of a bear is incredibly soft, warm and large enough to make quite a statement in anyone's home.
| buffalo ribeye = In the hands of a good chef, this lean chunk of meat could become a delicious main course.
| bun = Increase [[Defense Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| buoyant plume = Required for certain crafting recipes.
| burned kebab = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| burnt out candle = N/A
| burnt out candle = N/A
| copper key = N/A
| butcher medallion = Increases [[Weapon Power]] by 30. Deals an additional 50 damage against stunned creatures from the Undead family.
| crumpled goblin note = N/A
| butter = Used in various recipes. A creamy and rich delight churned from milk.
| cultist note = N/A
| cabbage = Used in various recipes. It brings earthy flavor between its leafy layers.
| disease resistance potion = 2% chance to a movement impairing effect.
| cabinet = Used in housing upgrades.
| coal = N/A
| cake = Increase [[Attack Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| emberglow candle = N/A
| camouflage cloak = What cloak? I don't see any cloak.
| empty glass flask = N/A
| carpet = Used in housing upgrades.
| reading glasses = The rim of these glasses are etched with the words, If found, please return to Varner in Margrove.
| carrot = Used in various recipes. Vibrantly orange and naturally sweet.
| evil doll = N/A
| carrot soup = Increase [[Intelligence]] by {{TextColor|6|#33e487}} for 30 minutes.
| dispensary key = N/A
| carved infusion = Provides 60 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| whitwood family heirloom = Increase [[Attack Power]] against creatures from the goblin family by 4.
| catalytic solution = Used in various recipes. A chemically reactive base that accelerates the effects of alchemical mixtures it is added to.
| clemmo's old pipe = Increases [[Attack Power]] by 5 when using Wizardy fire spells.
| catfish = Can be sold for silver or sliced for ingredients. Known for its strategic movements and ability to quickly hide.
| reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown.
| cave rose = It was bright when it was connected to the soil.
| slippery sole = Active: Increases Movement Speed on foot by 30% and reduces [[Defense Power]] by 20 for 10 seconds. 3 minute cooldown.
| cave spider leg = This chitinous appendage is adapted to cavernous environments... Wait, is it still twitching?
| giant mushroom spore = N/A
| chainsunder flail = The rattling chains of a wraith haunt many people's nightmares but the flail attached to the chain is far more dangerous.
| ghastly candle = N/A
| chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| greenshriek key = N/A
| chair = Used in housing upgrades.
| grumby's last words = N/A
| champion belt = A Pummeldillo clan leader is always its champion, tested in the Pummelglove Games and proven worthy. You have taken its belt, if you were a Pummeldillo that would mean something.
| handcrafted arrows = Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 [[Attack Power]]/2s for 6 seconds
| charred key = There is no indication on what this strange key opens.
| hog warlord head = N/A
| charred meat kebab = Increase [[Intelligence]] by {{TextColor|10|#33e487}} for 30 minutes.
| holy water (glass flask) = N/A
| cheap rug = Used in housing upgrades.
| grey cloth = N/A
| cheese = Used in various recipes. A sublime creation in all its forms, regarded by many as the king of foods.
| illegible note = N/A
| cheese morsel = A small piece of cheese is oftentimes found left in the pockets of rats for a little snack after their main cheese meal.
| happy room key = N/A
| cherry = Used in various recipes. Adored for their vibrant red hue, these are culinary treasures in Ravendawn.
| jonny's razor = N/A
| cherry pie = Increases Spell Attack by {{TextColor|20|#33e487}} for 30 minutes.
| krugg hookmask key = N/A
| chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
| iron hammer = N/A
| chewacabra blood = The blood of a Chewacabra is said to carry the magic stored within all the creatures it has feasted from, bloodmages often experiment with this knowledge for their profane practices.
| krugg hookmask = N/A
| chewacabra tusk = Considered a collector's piece by some hunters. The Ghaz, however, believe it brings bad luck.
| jensen's merlot = Increases your in-combat regeneration by 1%
| chicken = Used in various recipes. Tender and succulent, this is staple ingredient in dishes across Ravendawn.
| mikkel's box of tools = N/A
| citrine = Used in various recipes. A gem born in the heart of Ravendawn, emanates warm hues.
| mozgauth's fire remedy = N/A
| claw gauntlets = These Pummeldillos failed in their Pummelglove games so they have turned to dirty tactics, packing their gloves with claws for massive damage.
| note of recommendation = N/A
| clawed draconic hand = The addition of claws combined with their natural dexterity only made draconic elves more dangerous on the field of battle.
| lockpicks = N/A
| clemmo's old pipe = Increases [[Attack Power]] by 5 when using Wizardy fire spells.
| osprey egg = N/A
| cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%.
| nature matter = N/A
| cloth roll = Used in housing upgrades.
| package of supplies = N/A
| coal = N/A
| plum = N/A
| coal = Used in various recipes. Forged in the depths of the earth.
| parcel of goods = N/A
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| poisoned arrow = Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds.
| coarse leather = Used in various recipes. Its rough texture provides a sense of rugged resilience.
| bracelet of quorras = Passive: Djinns of the same level and below won't attack you unless you attack first or gather materials close to them.
| coarse thread = Used in various recipes. Despite its unrefined appearance, it's suitable for crafting durable items.
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
| coarse whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
| coast map = This map is speckled with blood and covered in crudely drawn raiding plans on easy targets, the map isn't entirely accurate but you're not a trained cartographer.
| garment of skorn = Active: Increases [[Defense Power]] by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
| cobalt ingot = Used in various recipes. A rare blue-hued metal.
| gauntlet of skorn = Active: Increase [[Precision]] by 30 for 7 seconds. 5 minute cooldown.
| cobalt ore = Can be turned into ingots. A compact clump of cobalt ore.
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
| coffin key = Weathered by time, gleams as brilliantly as the day it was crafted.
| aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
| coin of demonic alliance = This coin is almost too hot to touch. It seems to have been forged in the depths of pandemonium.
| blazing stoneheart = Active: Increases [[Attack Power]] by 25 and decreases [[Defense Power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[Defense Power]] by 25.
| cold scale = This scale remains cold even long after it has been removed from an ice zorian, holding it too long causes frost to cover your fingers.
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| coldsteel ring = Increase [[Might]] and [[Intelligence]] by 20.
| titan's antler = Active: Restores 1000 mana. Increases [[Healing Power]] by 60 and [[Mana Regeneration]] by 75 for 15 seconds while reducing [[Attack Power]] by 40 for the same duration. 210 second cooldown.
| coldsteel scraps = A piece of old forged steel from the fallen kingdom of Thergard.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases [[Healing Power]] by 30 for 30 seconds. 5 minute cooldown.
| collagen = Required for certain crafting recipes.
| dwarven lost hammer = Passive: Increases Labor by 40.
| combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase [[Attack Power]] by 30 for 2 minutes. 5 minutes cooldown.
| pruning tool = N/A
| comfortable bed = Used in housing upgrades.
| poison extract = N/A
| common plate = Used in various recipes. A humble slab of metal, awaiting purpose.
| quill = N/A
| common saddle = When mounted, increases speed by 3%.
| rainbow trout = N/A
| common wagon container = Used for crafting Wagons at the Wagon Crafter.
| raven scout cloak = Increases [[Attack Power]] by 3. If using Archery archetype, increases [[Attack Power]] by 4.
| common wheel = Used for crafting Wagons at the Wagon Crafter.
| red cloth = N/A
| compass = When setting up for a terrifying volley from a thunder-gun, a good sense of direction is key and when that fails, having a compass never hurts.
| raven scout pauldrons = Increases Physical [[Defense Power]] by 3.
| complex animal feed = Used to feed animals in housing
| regrowth stone = Increases [[Defense Power]] by 10 for 15 seconds. 5 minute cooldown.
| complex schematics = Valuable information about exotic technology... provided you can understand the diagrams.
| pear = N/A
| complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| saltdusk captain insignia = N/A
| composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'.
| saltdusk raider pants = N/A
| composed saddle = Together with 'Composed Headgear' can be crafted into a 'Composed Barding'.
| sea bass = N/A
| composite leather = Although this resistent material is great for crafting, it's better not to ask where it came from.
| rosemary's letter = N/A
| compound ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| saltdusk raider armor = N/A
| concentrated collagen = Required for certain crafting recipes.
| silver into gold = Increases silver drop from creatures by 1
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or [[Precision]]
| sharpweed leaf = N/A
| condensed energy = It is a swirling, shimmering gas contained within a glass bottle. When opened, a faint hissing sound can be heard as the gas escapes, pulsing with energy.
| skorn's chapel key = N/A
| conqueror's belt = The true badge of office of a Froll clan leader, this belt is covered in trophies from previous successful raids and campaigns.
| sword of shadow = N/A
| conqueror's bracer = Passive: Increases [[Impact]] by 45.
| silver ring = Increase [[Weapon Defense]] by 2.
| cookies = Increase [[Attack Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| soul orb = N/A
| copied spellbook = Parchment full of scribbled annotations, clearly copied from another source by someone in a hurry.
| st. gadriel's bones = N/A
| copper anvil = Used in housing upgrades.
| torch = N/A
| copper chain = Increase [[Attack Power]] and [[Defense Power]] by 2.
| storage room key = N/A
| copper ingot = Used in various recipes. Symbolizes malleability and conductivity.
| terraforming spores = N/A
| copper key = N/A
| vial of poison = N/A
| copper ore = Can be turned into ingots. A compact clump of copper ore.
| troll hunter's notebook = N/A
| core catalyst = Used in various recipes. A potent ingredient mix that serves as a catalyst for Concoctionist Elixirs.
| walder's bow = Increases Physical [[Attack Power]] and [[Defense Power]] by 2
| core essence = Used in various recipes. A liquid magical essence serving as a core component for Thaumaturgy Enchanted Elixirs.
| waterpump kit = N/A
| corn = Used in various recipes. A culinary staple, corn contributes its sweet essence to a variety of dishes.
| water sample = N/A
| corn chowder = Increase [[Wisdom]] by {{TextColor|4|#33e487}} for 30 minutes.
| troll titan teeth = N/A
| corn on a cob = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| simple copper ring = Increase [[Attack Power]] by 1.
| corn salad = Increase [[Vitality]] by {{TextColor|4|#33e487}} for 30 minutes.
| wellspring paste = N/A
| cornbread = Increase [[Healing Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| wellspring flower = N/A
| corrupted drake fangs = Something truly wrong has changed the inside and outside of these fangs.
| minor ring of wisdom = Increase [[Wisdom]] by 2.
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
| minor ring of intelligence = Increase [[Intelligence]] by 2.
| cotton = Used in various recipes. Soft and versatile, woven into the fabric of daily life.
| minor ring of dexterity = Increase [[Dexterity]] by 2.
| courage's hold = The hilt that resonates with unwavering resolve, empowering each swing with the strength of a warrior's heart.
| enchanted bark ammulet = Increase [[Defense Power]] by 3.
| crab shell = The home and protection of the gentle hermit crab, likely found on the beach already abandoned, right?
| salt = Used in various recipes. It possesses a fine, crystalline texture.
| cracked soul orb = Used to power goblin mechas. A strange energy radiates from the cracks.
| minor ring of might = Increase [[Might]] by 2.
| craftman's cloth = Used in various recipes. Sturdy and reliable, a material for those who value utility in their creations.
| moa egg = N/A
| craftman's leather = Used in various recipes. Skillfully treated and refined leather.
| box of mithril nails = N/A
| craftman's thread = Used in various recipes. Stitching together sturdy creations, it stands up to the rigors of daily use.
| glider wires = N/A
| crimson ribbon = These ribbons represent the blood spilt in protection of the Elves' forest homes, a reminder of their sacred duty.
| glider casing = N/A
| croissant = Increase [[Defense Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| glider gear = N/A
| crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs.
| glider hinge = N/A
| crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration.
| poisonpetal perfume = N/A
| crowmaiden bangle = Increase [[Maximum Mana]] by 150 and [[Precision]] by 10.
| glider crank = N/A
| crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it!
| mithril ore = N/A
| crow's echo crystal = If you listen closely to this crystal, you can hear what sounds like the screaming of children.
| improved ring of intelligence = Increase [[Intelligence]] by 3.
| crude runed tip = The tribal inhabitants of Glaceforde mark their tools and bodies with runic symbols copied from Dwarven ruins. Perhaps they can be used to imbue weapons, just as their creators intended.
| improved ring of might = Increase [[Might]] by 3.
| crumpled goblin note = N/A
| improved ring of wisdom = Increase [[Wisdom]] by 3.
| crustacean pincer = Slightly salty, the meat inside this pincer is a delicacy across the Pirate Isles.
| improved ring of dexterity = Increase [[Dexterity]] by 3.
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[Defense Power]] by 15 for 5 seconds. 5 minutes cooldown.
| improved blacksmith's hammer = Increases crafting labor by 15.
| crystalised bloodstone = Known as a byproduct of blood magic rituals, this enigmatic stone gives off an eerie aura.
| warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| crystalised necromantic energy = A crystal-like oddity often found where necromancy is practiced. Makes your hair stand up on end...
| carved infusion = Provides 60 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cult scroll = This scroll could contain any of the dark rituals and eldritch rites the Skorn cultists partake in. It would be wise to keep this one bound, lest anything leak out.
| ghostly infusion = Provides 75 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cultist chalice = An unsettling chalice, commonly used by skornian zealots in bizarre blood rituals.
| bomb = N/A
| cultist note = N/A
| ornate infusion = Provides 90 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cunning handle = Required for certain crafting recipes.
| ancient infusion = Provides 40 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| curative spore = These spores have amazing healing properties, and many alchemists, herbalists and physicians make use of them for potions and poultices.
| tidal infusion = Provides 45 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cursed lantern = Sometimes regular objects can take on the suffering and sorrow of the surrounding area, causing what some would call a "curse".
| oceanic infusion = Provides 125 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| curved twin fang = A blood soaked large tooth. It appears to be made out of some kind of mineral.
| abyssal infusion = Provides 275 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| cutting edge scrap = Razor-sharp metal fragments. Handled with care, these can be forged into deadly weapons.
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| daedalus hammer = Passive: Increase labor by 20.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| danish = Increase [[Defense Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase [[Attack Power]] against creatures from the Chainwraith family by 8.
| dark grimoire = This book is filled to the brim with spells of a mysterious nature, whether shadow magic, demonology or necromancy.
| sweet molasses = Passive: When Cooking, increase labor by 25.
| dark insight = Increases [[Intelligence]] and [[Dexterity]] by 35. You can equip only one of this item.
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes
| dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
| toadish cloak = Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown.
| dawn's drop = Increase [[Maximum Mana]] by 150 and [[Mana Regeneration]] by 30 for 5 minutes
| turtlepearl sceptre = Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks.
| deadly poison extract = Highly potent toxin extracted from a very poisonous creature. Whatever you do, don't drink it!
| pirate's hook = Passive: Increase [[Attack Power]] against creatures from the Pirate family by 14.
| decaying tree bark  = This bark is utterly drained of color, taking on the pale white of sun-beaten bones found in the Hadarak.
| black gladiator's sash = Passive: Increase [[Weapon Power]] by 8 against players.
| decrepit tiara = Passive: Increases [[Defense Power]] by 25 when bellow 30% health.
| white gladiator's sash = Passive: Increase [[Spell Defense]] by 8 against players.
| deep sea trophy = A fine display of a Vampire Squid battling a Narwhal in the depths. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% damage dealt to fish while fishing. Trophies can also be traded or sold on the Marketplace.
| red gladiator's sash = Passive: Increase [[Weapon Defense]] by 8 against players.
| deep seaweed = Dragged from the depths, this seaweed has likely never seen the sunlight because it has adapted to the dark tides.
| fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests.
| defused dynamite = Could level a mountainside, but lacks a fuse. Handle with care and keep away from fire.
| spool of hair = Used in various recipes. A gentle tug on the thread unfurls a tapestry of textures.
| deluxe cake = Increase [[Attack Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| mending potion = Restore 15 Health/2s for 20 seconds. 3 minutes cooldown.
| deluxe cookies = Increase [[Attack Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| demon core = A demon core is what passes for a heart in demons, it is a potent magically attuned item, however holding onto it for too long is ill-advised.
| demon hand = Large, oddly colored hand with sharp, knife-like digits that can pierce human skin and muscle with ease.
| demon horn = Menacing horn extracted from a creature born to an alien plane. Even the smell is indescribable.
| demon jaw = The teeth of a demon, capable of biting through solid plate mail are a worthy trophy for destroying such a worthy foe.
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| demonic ash = Ash gathered from what is left of a demonic foe, it is a useful ingredient in certain recipes and some less savory practitioners are very keen to keep their supplies high.
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim.
| demonic hide = A bizarre piece of hide bearing vivid colors and a strange burning sensation when touched.
| demonic mask = For the followers of Skorn, this mask is both a sign of demonic devotion and an effective tool of intimidation.
| demonic quintessence = A distilled malevolence, embodying the very essence of infernal realms' dark potency.
| dendrion's memento = Active: Summon a Living Roots level 54 to fight for you, lasts for 1 minutes or until slayed. 12 minute cooldown.
| dense block = Used in various recipes. Massive construction material painstakingly hewn from solid stone.
| dense log = Can be turned into planks. Bears the weight of its robust growth.
| dense log = Can be turned into planks. Bears the weight of its robust growth.
| norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough.
| dense plank = Used in various recipes. Sturdy crafting material crafted from dense logs.
| nightblade pendant = Increase [[Attack Power]] by 3.
| dense whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| bolin's protection powder = Passive: Increases [[Weapon Defense]] by 30.
| desert canteen = Made from the skins of desert-dwelling animals. This is the most essential piece of equipment a Ghaz needs.
| aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds.
| giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
| desert opal = Passive: Increase [[Defense Power]] by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
| desert opal = Passive: Increase [[Defense Power]] by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
| desert scythe = This sickle-shaped blade is perfect for fighting in the dunes of the deserts, designed for attacking unarmored foes; it tears flesh and rends bone.
| dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
| despair inducing gland = This gland seems to pulse despite being removed from the Gazer's body, staring at it too long causes a feeling of sadness to wash over you and for a moment, you think perhaps it too is staring at you.
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| golden fleece = Active: Increases [[Defense Power]] by 12 for 6 seconds. 3 minute cooldown. Passive: Increase [[Wisdom]] and [[Dexterity]] by 6.
| disabled bomb = Packed with gunpowder, but the wick seems useless now. It won't blow up in your face. Hopefully.
| hobgoblin's tooth amulet = Increase both [[Attack Power]] and [[Defense Power]] against creatures from the goblin family by 7.
| disease resistance potion = 2% chance to a movement impairing effect.
| daedalus hammer = Passive: Increase labor by 20.
| dispensary key = N/A
| loneye = Increase [[Spell Defense]] by 8. Become immune to Gazer's Comatose ability.
| divine scepter = This scepter is used to channel the power of the Dawn both spiritually and literally.
| ring of whispers = Increase [[Intelligence]] and [[Wisdom]] by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds.
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| prayer beads = Passive: Reduce cooldown of all skills by 2%.
| draconic bone = This study bone has a density comparable to most rocks, which is why dragon skeletons are usually the best preserved.
| shiny neck thing = Increases [[Weapon Defense]] and [[Spell Defense]] by 15 inside Hadarak Desert.
| draconic hide = Working this material into wondrous armor pieces is not even half as hard as obtaining it in the first place.
| sharakhai fetish = Passive: Increases [[Attack Power]] and [[Weapon Power]] by 6. Double this effect while using a melee weapon.
| draconic venom gland = Huge poison-secreting gland known to be a nasty characteristic of Plaguescale Drakes.
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
| draconite shard = Incandecent shard from a mysterious mineral teeming with draconic power.
| venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
| wand of surprises = Passive: Increase [[Spell Power]] by 15 and 10% chance of summoning Frog instead of casting a skill.
| dragon's defiance = Increases [[Might]] and [[Dexterity]] by 24. You can equip only one of this item.
| ronan's diamond ring = Increase [[Maximum Health]] by 80.
| drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle.
| hide = Used in various recipes. A raw and unprocessed piece of hide.
| drop of grace = Increase [[Healing Power]] by 60 for 5 minutes.
| master tailor legs = N/A
| druidic charm = Often found in areas devastated by fires and drought, this charm is believed to heal both vegetation and wildlife alike.
| feather = Used in various recipes. A standard feather with minimal frills.
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[Attack Power]] but also lose 40 [[Defense Power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
| coarse leather = Used in various recipes. Its rough texture provides a sense of rugged resilience.
| dull hookblade = Rusty and dull, this brutal blade was once capable of gutting and eviscerating foes.
| tanned leather = Used in various recipes. Smooth and flexible, it's a display of a meticulous tanning process.
| dunesweave silk = The silk of the sand spiders is far tougher than silk from other regions, needing to withstand harsh winds and sun. Some say that a sand spider's web could capture a dragon, not that it has been tested.
| merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication.
| dunewalker cloak = Light as a desert breeze and comfortable to wear, the cloak is imbued with desert magic, which can call upon the swift unpredictability of a sandstorm to embrace its wearer.
| threadspinner legs = N/A
| dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| heavy whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| dwarven beard = A symbol of lineage and pride, it encapsulates the indomitable spirit of the dwarven kin.
| artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations.
| dwarven coin = For as long as anyone remembers, dwarves have minted and used these coins as currency throughout the land.
| solid whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|7|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| dwarven lost hammer = Passive: Increases Labor by 40.
| craftman's leather = Used in various recipes. Skillfully treated and refined leather.
| dwarven map = Paired with a compass, this map is an essential tool for any Dwarf to find their way and bring their guns to bear against any enemy. Troll, Froll and Human alike.
| phosphorescent shell = Active: Increase [[Wisdom]] by 20, decreases [[Might]] and [[Intelligence]] by 5 for 30 seconds. 5 minute cooldown.
| dwarven mecha core = Instead of soul orbs, this innovative dwarven core design utilizes a rare mineral as its power source.
| lesser health potion = Restores 150 health. 45s cooldown.
| dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown.
| poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
| dwarven purple shank = Increase [[Dexterity]] by {{TextColor|20|#33e487}} for 30 minutes.
| greater health potion = Restores 500 health. 45s cooldown.
| eagle's fungicide = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 8. Increase [[Attack Power]] and [[Defense Power]] by 10 against creatures from the Fungi family.
| old toad's amulet = Passive: Increase [[Attack Power]] and [[Defense Power]] against creatures of the Toad family by 8.
| eagle's hook = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 15. Increase [[Attack Power]] and [[Defense Power]] by 15 against creatures from the Shark and Zorian family.
| intermediate health potion = Restores 300 health. 45s cooldown.
| eagle's leafpruner = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 5. Increase [[Attack Power]] and [[Defense Power]] by 5 against creatures from the Poisonpetals family.
| eternal health potion = Restores 1600 health. 45s cooldown.
| earth totem = This totem promotes reverence of the natural world and is a fine focus for Druidic magic. Some say if they're left entirely alone in the woods, they will sing but no-one has been around to hear if this is true.
| major health potion = Restores 800 health. 45s cooldown.
| eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their [[Defense Power]] by 15 over 8 seconds. Has 30% chance to lowering its [[Defense Power]] by 30 instead but raising its [[Attack Power]] by 30. 2 minute cooldown.
| supreme health potion = Restores 1200 health. 45s cooldown.
| ebon claw = The wicked sharp razors on this claw were seemingly designed to perfectly separate flesh from bone, any butcher in any city would be proud to have a blade this effective.
| transcendent health potion = Restores 2200 health. 45s cooldown.
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| lesser mana potion = Restores 100 mana. 45s cooldown.
| eerie black eye = These lifeless eyes are black like a doll's eyes, the creature that possessed them didn't seem to be living until it bit you.
| intermediate mana potion = Restores 160 mana. 45s cooldown.
| eerie bone plate = This plate of bone is thick and singular, it is natural armor made to protect the inner workings of whatever creature it originated from.
| supreme mana potion = Restores 480 mana. 45s cooldown.
| egg = Used in various recipes. Encased in a fragile shell, it boasts a range of culinary applications.
| major mana potion = Restores 320 mana. 45s cooldown.
| eldermight = Increases [[Might]] and [[Wisdom]] by 35. You can equip only one of this item.
| eternal mana potion = Restores 680 mana. 45s cooldown.
| elderwood bark = Petrified woodland memory, it bears the weight of centuries, a precious rarity from nature's past.
| transcendent mana potion = Restores 960 mana. 45s cooldown.
| elderwood log = A testament to nature's legacy, bears marks of time's passage and steadfast growth.
| spore holder = Increase [[Attack Power]] by 10 and [[Might]] by 18.
| eldritch amulet = Increases [[Maximum Mana]] by 1500 and [[Precision]] by 20.
| fancy jewellery = Increase [[Attack Power]] by 18.
| eldritch coil = Increases [[Intelligence]] and [[Wisdom]] by 35. You can equip only one of this item.
| greater mana potion = Restores 220 mana. 45s cooldown.
| eldritch crow mask = Active: Increase [[Spell Power]] by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
| pompous neck protection = Passive: Increases [[Defense Power]] by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
| eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases [[Wisdom]] and [[Intelligence]] by 6.
| reflective carapace = Active: Increases your [[Defense Power]] by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power...
| musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| elemental crystal = In place of a heart, some creatures carry a potent crystal like this one.
| suspicious milk = Active: Deal 75 to 100 weapon damage and reduces 10 [[Attack Power]] and 10 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| elemental engine = This powerful engine is now inactive, but it could be used to power something once again...
| ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 [[Attack Power]] from the target for 10 seconds. 5 minute cooldown.
| elementalist gemstone = A gem capable of chaneling the power of the elements. Extensively used by elementalists as a spell focus.
| dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown.
| elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| training elixir = Increase [[Defense Power]] by 15 for 2 minutes.
| ellesmerian berries = Famous for their sweet flavor, those who've had a taste claim these berries are as fulfilling as a banquet.
| jim's personal treasure = Increases [[Might]] and [[Dexterity]] by 8.
| elven cloak = Expertly woven from a very fine, light type of silk, this cloak feels like wearing the wind itself.
| energetic tonic = Increase [[Attack Power]] by 9. Decrease [[Healing Power]] and [[Defense Power]] by 3 for 5 minutes.
| elven flute = The sound of this instrument was inspired by the Ellesmerian songbirds who only trill when the moon is full.
| sorcerous ring = Increases [[Intelligence]] by 18 and [[Mana Regeneration]] by 10. You can equip only one of this item.
| elven hair = Threads entwined with echoes of ancient trees and starry wisdom.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
| elven warrior brooch = This simple, delicate brooch is a perfect representation of the unbreakable yet flexible nature of the best elven warriors.
| raventalons = Increase [[Dexterity]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| elvish bracelet = This bracelet has such fine craftsmanship that it must have taken hundreds of years for the craft to be refined by a master artisan.
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[Attack Power]] but also lose 40 [[Defense Power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
| emberglow candle = N/A
| dawn's drop = Increase [[Maximum Mana]] by 150 and [[Mana Regeneration]] by 30 for 5 minutes
| emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| infantry boost = Increase [[Maximum Health]] by 150 and [[Health Regeneration]] by 30 for 5 minutes
| emerald = Used in various recipes. A verdant jewel, its lush green tones mirror the vibrant foliage.
| sigil of the sun = Increase [[Attack Power]] by 10. At day, increase [[Attack Power]] by 25 instead.
| emerald amulet = Increases [[Defense Power]] by 10 and [[Vitality]] by 20.
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[Defense Power]] by 15 for 5 seconds. 5 minutes cooldown.
| emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in [[Haste]] by 40 for 8 seconds. 5 minute cooldown.
| dragon's defiance = Increases [[Might]] and [[Dexterity]] by 24. You can equip only one of this item.
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown.
| sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown.
| empty glass flask = N/A
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's [[Haste]] by 4 for 5 seconds, stacking up to 10 times.
| empty tradepack = This tradepack once had a myriad of useful and valuable goods within, although it's been looted, you can always sell the pack itself for profit.
| light's sigil = Increases [[Wisdom]] and [[Haste]] by 22. You can equip only one of this item.
| enchanted acorn = The magical seed of an ancient tree, who knows what could sprout if you planted this into the soil, probably best not to risk it.
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| enchanted bark ammulet = Increase [[Defense Power]] by 3.
| drop of grace = Increase [[Healing Power]] by 60 for 5 minutes.
| enchanted ice paw = The claw of the polar bear has been enchanted with the power of the arctic winds.
| sun tears = Increases [[Max Health]] and [[Max Mana]] by 700 and increases [[Mana Regeneration]] and [[Health Regeneration]] in combat by 15 for 5 minutes.
| encrypted notebook = This book is heavily coded, protecting the information within. A scholar could likely translate the book if given enough time but it's also worth a bit of silver because who doesn't love mysteries?
| premium land deed = Allows you to purchase any size Estate.
| energetic tonic = Increase [[Attack Power]] by 9. Decrease [[Healing Power]] and [[Defense Power]] by 3 for 5 minutes.
| copper chain = Increase [[Attack Power]] and [[Defense Power]] by 2.
| enervating core = This glinting stone seems to drain warmth and happines when touched. This property also maks it a great arcane focus to be used in crafting magical items.
| tonic of regeneration = Increase [[Healing Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| enhanced water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| essence of bravery = Increase [[Attack Power]] and [[Defense Power]] by 30 for 10 minutes.
| essence of darkness = This stone harbors the very core of shadow, a concentrated embodiment of primeval night.
| eternal flame = The eternal flame that flows through a Phoenix's veins is what allows its control of the element, harvesting it is a hard task but well worth the effort for its beauty alone.
| eternal health potion = Restores 1600 health. 45s cooldown.
| eternal mana potion = Restores 680 mana. 45s cooldown.
| ethereal cloak = A haunted cloak, soaked in the energy and sorrow of the unquiet dead.
| ethereal essence = This stable core of ethereal energies will give even the bravest of adventurers goosebumps when touched. Try not to stare into it for too long...
| ethereal solvent = Used in various recipes. This ethereal liquid is designed to dissolve even the most resilient and mystical components.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases [[Healing Power]] by 30 for 30 seconds. 5 minute cooldown.
| evil doll = N/A
| evil eye ring = Increase [[Precision]] and [[Impact]] by 12. You can equip only one of this item.
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
| executioner's mutagen = Increase [[Precision]] by 70 for 10 minutes.
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[Attack Power]] for 3 seconds. 5 minutes cooldown.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[Attack Power]] for 3 seconds. 5 minutes cooldown.
| opportunist's elixir = Increase [[Attack Power]] by 15 for 2 minutes.
| exotic shroom = Mushroom are revered in obscure arts like alchemy and witchcraft. This specimen is highly prized amongst practitioners.
| lyderian tear = Increase [[Might]] and [[Wisdom]] by 8. You can equip only one of this item.
| exotic vitamin = An odd-looking vitamin supplement used by experienced moa breeders. Guarantees that moas born with abilities will have them at the highest possible tier.
| goldskull ring = Increases [[Might]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| expert elixir = Increase [[Defense Power]] by 40 for 2 minutes.
| aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase [[Attack Power]] by 15 while the shield is active. 5 minutes cooldown.
| explorer headgear = Together with 'Explorer Saddle' can be crafted into a 'Explorer Barding'.
| stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown.
| explorer saddle = Together with 'Explorer Headgear' can be crafted into a 'Explorer Barding'.
| sovereign circlet = Passive: Increases [[Precision]] by 45.
| explorer's scarf = Increases [[Attack Power]] and [[Defense Power]] by 7, increase [[Maximum Mana]] by 400.
| hadarak amulet = Increases [[Attack Power]] and [[Defense Power]] by 4. Increases [[Might]] and [[Dexterity]] by 4.
| explosive powder pouch = The explosive potential in this single pouch is terrifying to consider, the more you carry the more dangerous it gets until at some point, you would have to be as mad as a pyro to even risk it.
| oversea tonic = Increase [[Defense Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Attack Power]] by 15 for 5 minutes.
| eye of the overlord = Increase [[Haste]] and [[Precision]] by 35.
| goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
| fancy jewellery = Increase [[Attack Power]] by 18.
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown.
| farseer bulb = Strange glowing shrooms that sprout on a Toad Farseer's back as it reaches adulthood.
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 [[Defense Power]] for 5 seconds, stacking up to 20 times.
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's [[Haste]] by 4 for 5 seconds, stacking up to 10 times.
| sigil of fortitude = Increases [[Might]] by 14 and [[Vitality]] by 12. You can equip only one of this item.
| feather = Used in various recipes. A standard feather with minimal frills.
| nature's blessing = Increase [[Healing Power]] by 25.
| feather headdress = This saurian headdress is comprised of giant feathers... some longer than an orc's arm!
| lost kingdom amulet = Increase [[Attack Power]] and [[Defense Power]] by 15.
| fermented corn pulp = Used for refining into alcohol. With the proper balance between corn and the fermenting agent, seasoned cooks maximize the fermentation process.
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times.
| fermented potato pulp = Used for refining into alcohol. By mashing potatoes freshly harvested from the ground and adding water, any cook can produce this simple fermentation.
| tree of life sap = Increase [[Health Regeneration]] by 120. Reduce Movement Speed by 15% for 5 minutes.
| fermented wheat pulp = Used for refining into alcohol. It's easy to beat wheat into a pulp, but only master cooks can expertly craft it into a superior fermenting base with minimal waste.
| juggernaut tonic = Increase [[Attack Power]] and [[Defense Power]] by 15. Reduce Movement Speed by 15% for 5 minutes.
| fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests.
| goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
| field rations = Food perfectly balanced to provide a diet suitable for all of your banditry and combat needs, all the major food groups represented in near-perfect harmony. As long as it's brown.
| medium land deed = Required to buy a Medium Estate.
| fierce greater rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| small land deed = Required to buy a Small Estate.
| fierce greater rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| conqueror's bracer = Passive: Increases [[Impact]] by 45.
| fierce greater rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| thug's tonic = Increase [[Defense Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| fierce greater rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30.
| fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| fierce greater rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| hidden blade = Active: Increase [[Haste]] by 40 for 6 seconds. 3 minutes cooldown.
| fierce greater rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| ranger's honor ring = Increase [[Dexterity]] and [[Wisdom]] by 8. You can equip only one of this item.
| fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| assault tonic = Increase [[Attack Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Defense Power]] by 15 for 5 minutes.
| fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| toxic poison = For 2 minutes, your auto attacks apply a stack of Toxic Poison, dealing 2 damage per second for 5 seconds. Stacks up to 10 times.
| fierce greater rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| opportunist's necklace = Increases [[Attack Power]] by 6 and [[Precision]] by 8.
| fierce greater rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| ring of sagacity = Increase [[Wisdom]] by 5 and [[Might]] by 3. You can equip only one of this item.
| fierce greater rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown.
| fierce lesser rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| necklace of duality = Increases [[Maximum Health]] and [[Maximum Mana]] by 600.
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| large land deed = Required to buy a Large Estate.
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| evil eye ring = Increase [[Precision]] and [[Impact]] by 12. You can equip only one of this item.
| fierce lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| vampirism venom = For 2 minutes, your auto attacks apply stacks of Life Poison, draining 2 health per second for 5 seconds. Stacks up to 10 times.
| fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown.
| fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| pirate gloves = Passive: increase [[Precision]] by 18 and [[Impact]] by 40.
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| tonic of blood = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 15. Reduce Movement Speed by 10% for 5 minutes.
| fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| shadow mark = Increase [[Precision]] and [[Impact]] by 20. You can equip only one of this item.
| fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| blood pendant = Increases [[Attack Power]] by 24 and [[Impact]] by 36.
| fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
| fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[Spell Defense]] by 28.
| fierce lesser rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
| fierce superior rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| butcher medallion = Increases [[Weapon Power]] by 30. Deals an additional 50 damage against stunned creatures from the Undead family.
| fierce superior rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| ring of brilliance = Increase [[Intelligence]] by 14.
| fierce superior rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| mood ring = Increase at random [[Spell Power]], [[Weapon Power]], [[Spell Defense]] or [[Weapon Defense]] by 10.
| fierce superior rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| vanguard medallion = Increases [[Weapon Defense]] by 30. Reduce any non damage over time damage from creatures from the Undead family by 50.
| fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| hunter's ring = Increase [[Attack Power]] against creatures from the Vampires family by 9.
| fierce superior rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| burned kebab = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| fierce superior rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| special kebbab = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| fierce superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| artisan forging tools = Used in housing upgrades.
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| anvil = Used in housing upgrades.
| fierce superior rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| armoires = Used in housing upgrades.
| fierce superior rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| basic water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| fiery essence = This stable core is teeming with fiery hot natural energy. If you listen closely you can even hear it sizzle!
| artisan stove = Used in housing upgrades.
| fillet lucien = Increase [[Wisdom]] by {{TextColor|20|#33e487}} for 30 minutes.
| artisan work bench = Used in housing upgrades.
| fine log = Can be turned into planks. An elegantly grained and high-quality timber.
| cloth roll = Used in housing upgrades.
| fine plank = Used in various recipes. A meticulously crafted wooden plank.
| carpet = Used in housing upgrades.
| fine steel fragment = A piece of renowned dwarven steel.
| cabinet = Used in housing upgrades.
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching.
| comfortable bed = Used in housing upgrades.
| fire drake gland = Draconic gland capable of bringing the air to combustion, giving birth to scorching flame breaths.
| common wheel = Used for crafting Wagons at the Wagon Crafter.
| fireplace = Used in housing upgrades.
| enhanced water pumps kit = Used for crafting ship modules for your ship at the Ship Builder.
| firered chicken kebab = Increase [[Might]] by {{TextColor|40|#33e487}} for 30 minutes.
| fish bone sword = A sword made from fish bones, not the bone of a swordfish. Important distinction.
| fish eye = These eerie orbs can be used in divination, or for use in potions and elixirs.
| fish liver = It is said to have powerful effects on the mind and body.
| fish oil = Used in various recipes. Rich in nutrients, can also be used for medicinal purposes.
| fish roe = Used in various recipes. Small, soft, and bursting with a salty, oceanic flavor.
| fish scale = Slippery and oily, these scales are commonly found in sea creatures.
| fish skin = This tough, leathery skin is covered in small, iridescent scales and has a slimy texture.
| flamerock bind = Increases [[Vitality]] by 26 and [[Haste]] by 6.
| flexible stick = Perfect for shaping or just swinging around.
| flower crown = What more could represent perfect harmony with nature than a crown made of living flowers?
| foreign handle = Required for certain crafting recipes.
| forge = Used in housing upgrades.
| forge = Used in housing upgrades.
| fireplace = Used in housing upgrades.
| forgemaster anvil = Used in housing upgrades.
| forgemaster anvil = Used in housing upgrades.
| forging tools = Used in housing upgrades.
| forging tools = Used in housing upgrades.
| improved woodwork tools = Used in housing upgrades.
| forgotten key = Rusty and frail.
| chair = Used in housing upgrades.
| fox fur = The fur of a fox has long adorned the shoulders of the rich and powerful and now you can officially join their ranks.
| furnace = Used in housing upgrades.
| fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| large cargo hold = Used for crafting Ships at the Ship Builder
| frail loom = Used in housing upgrades.
| large fishing storage = Used for crafting ship cabins for your ship at the Ship Builder.
| frenzy potion = Increase [[Attack Power]] and [[Haste]] by 45. Reduce [[Defense Power]] by 50 for 5 minutes.
| large fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| freshfish roll = Increase [[Wisdom]] by {{TextColor|30|#33e487}} for 30 minutes.
| large sail kit = Used for crafting a Sail at the Ship Builder.
| frigid horn = Frolls are an undisciplined lot and getting them in the same place can be difficult but when they hear the sound of their frigid horns; nothing can stop their thirst for battle.
| large hull frame = Used for crafting Ships at the Ship Builder
| froll skull = Unlike their warm climate cousins, the skull of a froll is thicker to better insulate their brain. The Winterborn say that you are not a true trapper until you've killed your first one.
| large wagon container = Used for crafting Wagons at the Wagon Crafter.
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| luxury bed = Used in housing upgrades.
| frost spike = It's made of pure, crystal clear ice. Almost mesmerizing to gaze upon...
| large gun deck = Used for crafting Ships at the Ship Builder
| frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths.
| luxury cloth roll = Used in housing upgrades.
| frost tipped mandible = The ending of this mandible freezes anything it touches. Spiders use this to preserve their food longer.
| loom = Used in housing upgrades.
| frost ward = Active: Increases your [[Defense Power]] by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
| luxury thread spool = Used in housing upgrades.
| frostbark branch = Cold to the touch, it carries traces of the Winterborn magic with it.
| mast = Used for crafting Ships at the Ship Builder
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| medium ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| frostcrystal tangled fur = Rare and valuable fur that glistens in sunlight. If only it could be worked into clothing...
| medium fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| frostiron ore chunk = Although lacking in finesse the frolls are capable of crudely extracting exotic materials from the ground.
| luxury carpet = Used in housing upgrades.
| frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max [[Max Mana]] +6%. Alternatively, you can also trade it!
| medium fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| frozen drake claw = A fine prize taken from the body of the greatest predator on Glacedorde.
| medium fishing storage = Used for crafting Ships at the Ship Builder
| frozen hammer head = Once it was used to deliver devastating blows, now it's just a hunk of junk.
| medium hull frame = Used for crafting Ships at the Ship Builder
| frozen heart = This icy heart pulsates with volatile elemental energy.
| medium cargo hold = Used for crafting Ships at the Ship Builder
| frozen meat = This shank of meat is warm but rigid as if it was frozen.
| medium tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| frozen mushroom = A delicious snack for frolls everywhere. Be careful with your teeth if you intend to take a bite.
| medium wagon container = Used for crafting Wagons at the Wagon Crafter.
| frozen paw = Comes perfectly preserved. Do not lick.
| medium sail kit = Used for crafting a Sail at the Ship Builder.
| frozen shield = When a blade touches the surface of this shield it begins to freeze and may even break.
| minor shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| frozen sweet berries = Increase [[Might]] by {{TextColor|30|#33e487}} for 30 minutes.
| refined cloth roll = Used in housing upgrades.
| frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it.
| pressurized water pumps kit = Used for crafting ship modules for your ship at the Ship Builder
| fruit pancakes = Increase [[Vitality]] by {{TextColor|10|#33e487}} for 30 minutes.
| reinforced wheel = Used for crafting Wagons at the Wagon Crafter.
| fungal buds = Handful of common fungal buds with no remarkable properties to them.
| reinforced shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| compound ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| furnace = Used in housing upgrades.
| simple bed = Used in housing upgrades.
| gadget cog = Cog belonging to a technological marvel beyond comprehension. Or maybe just a regular ordinary cog.
| small cannon kit = Used for crafting ship modules for your ship at the Ship Builder
| gadget fragment = A piece from an odd mechanism.
| simple ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| galeforce = Increases [[Dexterity]] and [[Might]] by 35. You can equip only one of this item.
| small cargo hold = Used for crafting Ships at the Ship Builder
| garlic = Used in various recipes. A staple in kitchens and crucial component in vampire slayer toolkits.
| small ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| garment of skorn = Active: Increases [[Defense Power]] by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
| small fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| gauntlet of skorn = Active: Increase [[Precision]] by 30 for 7 seconds. 5 minute cooldown.
| small gun deck = Used for crafting Ships at the Ship Builder
| gazer eye = Although uncomfortable to handle, this rare and highly valuable item is believed to hold mystical properties and can be used in arcane rituals.
| small fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| gazer tongue = Outlandish and oversized tongue that has a very grotesque consistency to the touch.
| small fishing storage = Used for crafting Ships at the Ship Builder
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it!
| small sail kit = Used for crafting a Sail at the Ship Builder.
| general's insignia = A medal awarded to the greatest of military commanders. This one belonged to General Galien and once represented his hard as steel authority and control over those under him.
| small hull frame = Used for crafting Ships at the Ship Builder
| ghastly candle = N/A
| small tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| ghastly lamp = This eerie lamp gives no warmth, but rather leaves its carrier feeling drained and empty.
| square table = Used in housing upgrades.
| ghaz plunder sack = A sack full of valuables plundered from unlucky trade caravans traversing the southern deserts.
| medium gun deck = Used for crafting Ships at the Ship Builder
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| small wagon container = Used for crafting Wagons at the Wagon Crafter.
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
| sturdy shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| ghostly infusion = Provides 75 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| storage container = Used in housing upgrades.
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
| sturdy square table = Used in housing upgrades.
| giant crow skull = A macabre trophy with sharp beak and empty eye sockets, said to hold the memories of the departed.
| sturdy wheel = Used for crafting Wagons at the Wagon Crafter.
| giant mushroom spore = N/A
| stove = Used in housing upgrades.
| superior forging tools = Used in housing upgrades.
| thread spool = Used in housing upgrades.
| superior stove = Used in housing upgrades.
| superior work bench = Used in housing upgrades.
| bloody binding stone = Active: Summon a Forsaken Vampire level 51 to fight for you, lasts for 3 minutes or until slayed. 12 minute cooldown.
| woodwork tools = Used in housing upgrades.
| work bench = Used in housing upgrades.
| swordsman shoulderguards = Type of shoulderguards frequently used by swordsmen and gladiators around the world.
| scroll of wellspring knowledge = Devotees of the Wellspring use these scrolls to record essential lessons and rites of passage for their community. Occasionally, there are delicious recipes too!
| giant perfect pearl = An extremely precious and valuable pearl, carried only by pearlshell giants who have lived for ages.
| giant perfect pearl = An extremely precious and valuable pearl, carried only by pearlshell giants who have lived for ages.
| scroll of lesser sorcery = Scroll imbued with lesser magical knowledge that can be tapped by neophytes and even the magically inept.
| giant prismatic shell = Some nobles use these reflective colorful shells to host lavish parties as the reflected light dances in every color of the rainbow.
| seer gem = Exotic gem which can be seen at the tip of a kaiman seer's staff. Works as a powerful spell focus.
| gilded key = There is no indication on what this strange key opens.
| nightmarish fragment = Those who sleep with this sinister shard in their possession inevitably wake up screaming.
| giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
| draconic bone = This study bone has a density comparable to most rocks, which is why dragon skeletons are usually the best preserved.
| glaceforde fur = Fine fur from the frozen north.
| rogue gloves = Perfect for pick-pocketing or casual back-stabbing. If the glove fits...
| glacial silk = Highly prized silk for its pristine blue color. Adored by Ravencrest nobility in particular.
| pure mana essence = This stable core is the most pure expression of concentrated mana energy.
| glademire crackers = Increase [[Healing Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| wraith chains = Most wraiths bear these dreadful chains, believed to be the physical manifestation of a soul shackled to the mortal plane.
| glider casing = N/A
| the corsair's ambrosia = Premium quality rum, reserved only to pirate lords...or whoever is crazy enough to steal from them.
| glider crank = N/A
| swashbuckler's bandana = Typical headwear to keep the heat, hair, and sweat off the face... blood too, depending on your line of work.
| glider gear = N/A
| demonic hide = A bizarre piece of hide bearing vivid colors and a strange burning sensation when touched.
| glider hinge = N/A
| seafarer compass = Essential tool for those who brave the seas, especially if the intention is to actually get somewhere.
| glider wing = Merely a remnant of goblin technology. The secrets of their mad inventions are beyond human comprehension.
| gazer eye = Although uncomfortable to handle, this rare and highly valuable item is believed to hold mystical properties and can be used in arcane rituals.
| glider wires = N/A
| troll heart = A huge heart capable of pulsating enough blood through a big muscular body.
| glimmery cloth = Used in various recipes.
| pummeldillo tail = Surprisingly, pummeldillo pugilism has many unspoken rules. It is generally agreed that pulling tails is a no-no.
| glimmery ingot = Used in various recipes. It shines without the need of light.
| ethereal essence = This stable core of ethereal energies will give even the bravest of adventurers goosebumps when touched. Try not to stare into it for too long...
| glimmery leather = Used in various recipes.
| crystalised bloodstone = Known as a byproduct of blood magic rituals, this enigmatic stone gives off an eerie aura.
| glimmery plank = Used in various recipes. There is a coat of light on the surface of the plank.
| fiery essence = This stable core is teeming with fiery hot natural energy. If you listen closely you can even hear it sizzle!
| glimmery thread = Used in various recipes.
| perfect bloodstone = This stone is formed and held only by vampires who have mastered blood magic. Possessing one is the symbol of their ageless power and countless victims.
| glowing coral = Beautiful piece of coral, as fragile as it is precious.
| raider warhorn = Used by ghaz raiders when coordinating a siege or ambush.
| glowing orc eye = Some orcs are filled with so much rage that their eyes continue to burn long after their heart stops.
| yeti paw = What's worse, being mauled by a bear or yeti? Nobody knows for sure, because most who've survived both are in no shape to make a fair comparison.
| goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
| shell fragment = An incredibly resistant piece of shell. While not impossible, breaking it requires considerable strength.
| goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
| rusty metal scrap = Unidentifiable metal fragment covered in salt and rust.
| goblin ear = This once belonged to a mischievous individual.
| troll fang = Monstrous troll tooth capable of ripping through armor, flesh and bone alike.
| goblin hand = Further proof that sticking your hand where it doesn't belong is a bad idea.
| vampire fang = Vicious tooth capable of diving deep into an artery, drawing all the precious blood from within.
| goblin lucky charm = Goblins believe this trinket brings them luck, but if you have it... their faith was clearly misplaced.
| rough steel plate = This rough hunk of metal is rustic in appearance, but offers decent protection.
| goblin plunder = Full of stolen property brought back during a raid. Mostly junk.
| dull hookblade = Rusty and dull, this brutal blade was once capable of gutting and eviscerating foes.
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| apex predator claw = Taken from Ravendawn's fiercest beasts, hunters often boast these as trophies.
| goblinhide scroll = Warhogs despise goblins and to frighten their enemy, they skin them and wear these scrolls as trophies.
| farseer bulb = Strange glowing shrooms that sprout on a Toad Farseer's back as it reaches adulthood.
| gold dust = Folklore says that the djinn leave gold wherever they go...
| draconite shard = Incandecent shard from a mysterious mineral teeming with draconic power.
| golden fish scale = A scale shimmering with golden glint. This is a highly uncommon sight.
| black armor carapace = Typical to blackarmor spiders, this thick carapace is hard enough to deflect steel.
| golden fleece = Active: Increases [[Defense Power]] by 12 for 6 seconds. 3 minute cooldown. Passive: Increase [[Wisdom]] and [[Dexterity]] by 6.
| oceanic tear = Fabled gem carried by some sea dwellers. Legend tells it originates on the ocean's abyssal depths.
| golden hourglass = Jackal soldiers use this hourglass to measure the duration of an eclipse.
| saltdusk uniform scraps = You probably don't want to know where that red color comes from.
| golden maw = Active: Reduces the [[Weapon Defense]] of an adjacent target by 40 for 6 seconds. 2 minute cooldown.
| complex schematics = Valuable information about exotic technology... provided you can understand the diagrams.
| golden sands bracelet = This hollow golden bracelet has small grains of blue sand shift and move behind small glass windows.
| scroll of adept sorcery = A spell scroll with advanced formulas. Well beyond what you'd expect from a people not known for their patience and level-headedness.
| goldskull ring = Increases [[Might]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| crystalised necromantic energy = A crystal-like oddity often found where necromancy is practiced. Makes your hair stand up on end...
| gourmet moa treat = Treats made by using very rare and tasteful ingredients, considered a delight to any Moa. Instantly awards 25.000 Bond Experience when given to a Moa.
| demon horn = Menacing horn extracted from a creature born to an alien plane. Even the smell is indescribable.
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins. Increases experience received by the moa by 40%, Speed by {30} and Strength by {16} for the next 7500 steps.
| phantasmagorical cloth = This thin cloth appears delicate enough to crumble away in a breeze, yet it seems imbued with a ghostly energy...
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins. Increases experience received by the moa by 40%, Speed by 40 and Strength by 16 for the next 7500 steps.
| bone dust = The pulverized remains of decayed bones, often used by practitioners of dark magic.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| draconic venom gland = Huge poison-secreting gland known to be a nasty characteristic of Plaguescale Drakes.
| grape = Used in various recipes. These tiny delights are the essence of the renowned wines of Ravendawn.
| ellesmerian berries = Famous for their sweet flavor, those who've had a taste claim these berries are as fulfilling as a banquet.
| greater demon eye = Bears an unholy glare, a glimpse into realms where shadows reign.
| elven flute = The sound of this instrument was inspired by the Ellesmerian songbirds who only trill when the moon is full.
| greater health potion = Restores 500 health. 45s cooldown.
| mineworker mallet = Mallet used to prospect mining nodes. It is worn-out by extensive use, though it still packs a punch.
| greater mana potion = Restores 220 mana. 45s cooldown.
| wild honeycomb = Oozing with sweet honey, this product is prized by pastry chefs.
| green drake scales  = These emerald green scales are incredibly tough, but flexible enough that in the hands of a skilled artisan they could be transformed.
| buffalo ribeye = In the hands of a good chef, this lean chunk of meat could become a delicious main course.
| greenshriek key = N/A
| demon hand = Large, oddly colored hand with sharp, knife-like digits that can pierce human skin and muscle with ease.
| greenweave bolt = This exceptional cloth of elven craft is said to be made by carefully threading and weaving together thousands of blades of grass.
| ice shards = Fragments of shattered ice, deadly sharp.
| grey cloth = N/A
| ancient ingot = A prized stone sigil bestowed only to those amongst the most prominent dwarven clans.
| grey fur pelt = A common fur pelt.
| mystical shroom = Mushroom with mysterious magical properties. A curious colorful glow emanates from it.
| grim bone dust = The stench of death is overwhelming. Do not inhale.
| chewacabra tusk = Considered a collector's piece by some hunters. The Ghaz, however, believe it brings bad luck.
| gromper = Can be sold for silver or sliced for ingredients. Lives in the murky depths of underwater caves.
| orcish effigy = As evidence of their prowess, the fiercest orc warriors bind charms from the bones of their defeated enemies.
| ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes.
| frozen heart = This icy heart pulsates with volatile elemental energy.
| grumby's last words = N/A
| strange bones = Bizarre assortment of bones with disparate sizes and shapes. They don't even seem to come from the same being.
| hadarak amulet = Increases [[Attack Power]] and [[Defense Power]] by 4. Increases [[Might]] and [[Dexterity]] by 4.
| ornamented drinking horn = A common item in orcish culture, this adorned animal horn is built to hold even the harshest orcish brews.
| halor's amulet of mischief = I wonder what powers this holds...
| lesser poison extract = Bottled toxin extracted from a poisonous specimen. Not safe for consumption.
| handcrafted arrows = Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 [[Attack Power]]/2s for 6 seconds
| deadly poison extract = Highly potent toxin extracted from a very poisonous creature. Whatever you do, don't drink it!
| happy room key = N/A
| raider saddle = Piece of animal leather formed into a saddle. A must for raiders traversing the long reach of the desert.
| hardwood = Although highly difficult to work with it, weapons and tools made from this stone-like wood are almost unbreakable.
| nevermelting ice = A chunk of extraordinary ice, found only in the coldest reaches of the world.
| hatchling shell = While sharp, these spikes are nowhere near long enough to pose a serious threat for an armed adventurer.
| fire drake gland = Draconic gland capable of bringing the air to combustion, giving birth to scorching flame breaths.
| haunting gaze amulet = Looking into this blank eye, you can't help but feel like something is looking back at you.
| fungal buds = Handful of common fungal buds with no remarkable properties to them.
| heaven's landing = Increases [[Max Health]] and Mana by {{TextColor|300|#33e487}} for 30 minutes
| bizarre mask = A mask created with the intention to intimidate and unsettle opponents. (It's super effective!)
| heavy chains = Increase [[Defense Power]] by 30 and [[Maximum Health]] by 300.
| igneous ice shard = This diamond-hard shard overflows with elemental energy. The power of the White Blight in the palm of your hand.
| heavy log = Can be turned into planks. A sizeable and weighty timber.
| elven warrior brooch = This simple, delicate brooch is a perfect representation of the unbreakable yet flexible nature of the best elven warriors.
| heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties.
| razor leaves = These leaves have extremely sharp edges. It's said you cannot get a papercut on purpose, but handling a razor leaf quickly disproves that claim.
| heavy plank = Used in various recipes. Exceptionally robust crafting material forged from dense logs.
| plunder sack = Clanking with stolen goods. It probably can be fenced without much hassle.
| heavy whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| manaproof scale = Infamous for its magic-resistant properties, this scale is the signature of a spellslayer drake.
| hellish paw = This paw once belonged to a malevolent creature that used it for tearing apart anyone unfortunate enough to get caught.
| desert canteen = Made from the skins of desert-dwelling animals. This is the most essential piece of equipment a Ghaz needs.
| hexing eye = Those who gaze too long are soon affected with headaches and nausea... in a staring contest, the eye always wins.
| infected tooth = A putrid, repulsive substance drips from this rotten tooth.
| hexing vestige = This strange substance is produced when the body has been subjected to a malicious spell for too long.
| paralysing substance = Just a droplet of this oily substance can cause numbness in the affected area.
| hidden blade = Active: Increase [[Haste]] by 40 for 6 seconds. 3 minutes cooldown.
| exotic shroom = Mushroom are revered in obscure arts like alchemy and witchcraft. This specimen is highly prized amongst practitioners.
| hidden dagger = In a pinch this easily concealed dagger could save your life. Some would call that cheating.
| old bones = Despite their age, they seem to be unusually well-preserved.
| hide = Used in various recipes. A raw and unprocessed piece of hide.
| druidic charm = Often found in areas devastated by fires and drought, this charm is believed to heal both vegetation and wildlife alike.
| hobgoblin's tooth amulet = Increase both [[Attack Power]] and [[Defense Power]] against creatures from the goblin family by 7.
| dwarven coin = For as long as anyone remembers, dwarves have minted and used these coins as currency throughout the land.
| hog warlord head = N/A
| ruined dwarven relic = Although this dwarven relic is beyond repair, there are many collectors who will pay a pretty penny for them.
| holy chalice = Sacred rites are performed with these chalices. More importantly, they're covered with a layer of gold!
| brotherhood lieutenant ring = Carried by high ranked members of the Brotherhood. The inside engraving reads: "From ashes we rise."
| holy water (glass flask) = N/A
| tree of life fruit = The fruit plucked from the legendary Tree of Life in Ellesmera are said to hold unique magical properties. The taste is to die for!
| holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted.
| sorcerous ectoplasm = A reagent of unknown origin utilized as a sorcery catalyst. A weird sort of energy emanates from it.
| honey = Used in various recipes. A treasure from buzzing bee hives.
| elementalist gemstone = A gem capable of chaneling the power of the elements. Extensively used by elementalists as a spell focus.
| hookmask camp key = A rusty old key taken from a bandit close to Jensen's winery.
| berserker mantle = Wearing a polar bear pelt is a rite of passage for every iceforge berserker. Each dwarf must personally kill one of the beasts with their bare hands.
| hookmask insignia = Held by the most unscrupulous amongst the hookmasks, this badge is a reward for cunning and ruthlessness.
| toadish venom = Exotic venom used by ambushers to coat their weapons before battle. Toads are generally immune to it.
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| minotaur horn = These horns are large, sharp, and valuable. Unfortunately, most who try obtaining one from a live specimen end up skewered.
| human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch.
| sunrise rock = A stable core teeming with natural energy derived from sunlight.
| hunter's pendant = Increases [[Attack Power]], [[Precision]] and [[Impact]] by 10.
| sharp spike = This spike ends in a wicked sharp point. Could make a good weapon.
| hunter's ring = Increase [[Attack Power]] against creatures from the Vampires family by 9.
| cracked soul orb = Used to power goblin mechas. A strange energy radiates from the cracks.
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
| tome of eldritch secrets = The nature of the universe is too much to handle for mortal minds, but for those who wish to tempt fate anyway...
| ice crystal silk = The secrets to creating this black ice crystal silk are, unfortunately, locked inside the mind of a bloodthirsty spider.
| rustic staff = A rudimentary staff sporting a lesser magical catalyst. Could be used to cast simple spells.
| ice gladius = An elegant weapon from a more civilized age.
| book of socerous secrets = Book written in an undecipherable language containing a lot of mysterious spell formulas.
| ice scepter = In the hands of a Winterlord it is a symbol of their authority.
| blue drake horn = This enormous horn is built for penetrating most natural surfaces. The efficiency at which it carries out this task is often comparable to dwarven miners.
| ice shards = Fragments of shattered ice, deadly sharp.
| goblin plunder = Full of stolen property brought back during a raid. Mostly junk.
| ice shell fragment = Beautifully preserved fragment from a frozen giant.
| ghaz plunder sack = A sack full of valuables plundered from unlucky trade caravans traversing the southern deserts.
| ice spikes = Passive: Increases [[Vitality]] by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
| decaying tree bark  = This bark is utterly drained of color, taking on the pale white of sun-beaten bones found in the Hadarak.
| ice vein potion = The liquid inside this freezes anything it touches. Nobody knows quite how it is made.
| blue drake scales = These majestic sapphire scales once belonged to a blue drake. They can become awe-inspiring once more in the hands of a skilled artisan...
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes
| disabled bomb = Packed with gunpowder, but the wick seems useless now. It won't blow up in your face. Hopefully.
| icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
| elven cloak = Expertly woven from a very fine, light type of silk, this cloak feels like wearing the wind itself.
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| protective googles = Worn by those frequently exposed to explosive or corrosive materials, unstable machinery and reckless tinkering.
| iceforge relic = Majestic iceforge drinking cup decorated with chips of igneous ice: a fitting relic for such assiduous people.
| fish scale = Slippery and oily, these scales are commonly found in sea creatures.
| icy eye = This eye is the size of a plate and shimmers with the bright blue of a clear sky. It'd be beautiful if not for the fact it's an eye.
| underearth relic = Exotic and very rare relic said to be derived from the mysterious domain called the "Underearth."
| idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
| dwarven mecha core = Instead of soul orbs, this innovative dwarven core design utilizes a rare mineral as its power source.
| idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him.
| low quality booze = While of dubious quality, this liquor still packs a punch. Cheap and strong, this is a staple beverage for pirates, bandits and the like.
| igneas staff = Forged in reverence to the elemental mage Igneas, it wields the essence of his mastery.
| hexing eye = Those who gaze too long are soon affected with headaches and nausea... in a staring contest, the eye always wins.
| igneous ice essence = An essence of frost so potent, it scorches like fire.
| green drake scales  = These emerald green scales are incredibly tough, but flexible enough that in the hands of a skilled artisan they could be transformed.
| igneous ice shard = This diamond-hard shard overflows with elemental energy. The power of the White Blight in the palm of your hand.
| stolen goods = A sack full of stolen products-probably taken off a merchant caravan.
| illegible note = N/A
| torture paraphernalia = Nasty looking device, wickedly designed to inflict pain and torment.
| immaterial bangle = Fueled by the wearer's mana, this trinket unleashes a protective aura that reinforces their physical prowess, making every strike land with increased force.
| warhog tusk = Sharpened from frequent use. Needs a good cleaning.
| impenetrable plate = There's hardly any scratches on this large shell. Its incredible toughness only serves to make it little more than decoration.
| bandit shoulderpads = Dubious quality armor made from flimsy materials. Often preferred by lowlifes and petty outlaws.
| improved blacksmith's hammer = Increases crafting labor by 15.
| skull mask = Why do foxes wear these? Nobody knows. It's not like they can speak.
| improved ring of dexterity = Increase [[Dexterity]] by 3.
| bear paw = Bear paw with huge and sharp claws that could easily rip a person to bloody shreds.
| improved ring of intelligence = Increase [[Intelligence]] by 3.
| shark teeth = Sharp teeth fit for rendering flesh like a hot knife melts through butter.
| improved ring of might = Increase [[Might]] by 3.
| crustacean pincer = Slightly salty, the meat inside this pincer is a delicacy across the Pirate Isles.
| improved ring of wisdom = Increase [[Wisdom]] by 3.
| gazer tongue = Outlandish and oversized tongue that has a very grotesque consistency to the touch.
| improved woodwork tools = Used in housing upgrades.
| reptilian tail = Outside of Gilead, these muscular tails are considered an exotic delicacy, if a little tough to chew.
| indomitable greater rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| toad eye = A pristine toad eye. Holds magical properties, according to folklore.
| indomitable greater rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| bat wing = Dark and leathery, this wing must've belonged to a bat of considerable size.
| indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| toad leg = Despite their odd-looking appearance at first glance, toad legs are considered a culinary delicacy.
| indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| cave spider leg = This chitinous appendage is adapted to cavernous environments... Wait, is it still twitching?
| indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| otherwordly fur = Fur belonging to some alien creature. Despite the superior quality, there's something not quite right about it.
| indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| ancient drake heart = The heart of a drake is as precious as the finest gemstone, the heart of an ancient drake is priceless. Countless generations lived and died while this heart endured the onslaught of time.
| indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| reptilian scale = Intact scale plucked from a reptilian creature. Its iridescent surface reflects light.
| indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| predator tooth = A sharp, canine-like tooth which clearly belonged to a carnivorous creature.
| indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| ghastly lamp = This eerie lamp gives no warmth, but rather leaves its carrier feeling drained and empty.
| indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| gadget cog = Cog belonging to a technological marvel beyond comprehension. Or maybe just a regular ordinary cog.
| indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| magical hat = A pointy hat typically worn by magicians. Some say they are enchanted.
| indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| tribal fetish = Fetish usually worn by tribal leaders. Represents status in primitive groups.
| indomitable greater rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| defused dynamite = Could level a mountainside, but lacks a fuse. Handle with care and keep away from fire.
| indomitable greater rune of preservation = For the Helmet you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| orcish armor spike = Dreadful twisted spikes only seen adorning the armor of orcs with status. Caution: may retain bits of impaled flesh.
| indomitable greater rune of protection = For the Armor you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| trollish rockspike = A fragment of the mineral which grows from trolls' skins. Maybe a skilled smith could use it somehow.
| indomitable greater rune of safeguard = For the Legs you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| cultist chalice = An unsettling chalice, commonly used by skornian zealots in bizarre blood rituals.
| indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| demonic mask = For the followers of Skorn, this mask is both a sign of demonic devotion and an effective tool of intimidation.
| indomitable lesser rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| sigil of skorn = Those who've surrendered their lives to the sinister doctrine of Skorn wear this sigil proudly.
| indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| unlit candle = A candle of ordinary nature. At least at first sight...
| indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| golden fish scale = A scale shimmering with golden glint. This is a highly uncommon sight.
| indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| scroll of dark rituals = This scroll contains the dark, twisted secrets to the forbidden rituals performed by trusted acolytes.
| indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| otherworldly vestige = The presence of this eerie crystal-like structure indicates a history of strange and dangerous rituals tainting the area.
| indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| piece of taurian steel = These remains of equipment used by minotaurs are sourced from and crafted using mysterious minerals from the Underearth.
| indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| booty stash = Raiding, plundering, and pillaging are a pirate's trade. The contents of this chest could fetch a good price if you don't mind their origin.
| indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| worn jolly roger = Ragged and full of holes, this flag is probably still in better condition than the ship it was attached to.
| indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| bloody chalice = This exquisite chalice is fit for a king. The more one drinks from it, the easier it is to ignore the blood staining its rim...
| indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| worn ship helm = A shipwreck is a horrible fate for some and a bountiful opportunity for others. This will make a for a great tavern decoration.
| indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| pile of gunpowder = Highly volatile material used in guns, cannons and explosives. Handle with extreme care.
| indomitable lesser rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| ashen pile = There's 'burnt to a crisp' and then there's this! Whatever this once represented has long been consumed by a fiery inferno.
| indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| skull headdress = Tribal headdress crafted from the skull of a large creature. Works as protection and adornment.
| indomitable lesser rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| infamous dubloon = However disorganized pirates might seem, they can all agree on one thing: the value of gold and blood.
| infantry boost = Increase [[Maximum Health]] by 150 and [[Health Regeneration]] by 30 for 5 minutes
| infantry shoulderguards = Low-grade protective piece. Mass produced to adequately gear military units thruought the land.
| infantry shoulderguards = Low-grade protective piece. Mass produced to adequately gear military units thruought the land.
| spiked shoulderguards = Fearsome shoulderguards that double as both protection and weapons in combat. Kaiman will purposefully smear blood on the spikes to intimidate their enemies.
| infected tooth = A putrid, repulsive substance drips from this rotten tooth.
| kaiman scale = If kaimans could speak, they'd probably insist their scales are superior to steel. And no, it's not up for debate.
| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| feather headdress = This saurian headdress is comprised of giant feathers... some longer than an orc's arm!
| initiate pendant = The trinket given to those who have taken their first step on the path of Skorn.
| primitive spear = Ponty spear usually used as a hunting tool-probably a useful weapon once, now it's broken in half.
| intact skull = Aside from a few nicks and cracks, this old skull is in nearly perfect condition.
| rat tail = A severed rat tail, certainly a gruesome thing to carry around...
| intermediate health potion = Restores 300 health. 45s cooldown.
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups.
| intermediate mana potion = Restores 160 mana. 45s cooldown.
| red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities.
| internal padding = Required for certain crafting recipes.
| vampiric codex = Although prone to fits of bloodlust and ancient fury, vampires do possess [[Wisdom]] enough to temper the urges of newbloods and their own egos, sometimes...
| intricately woven silk = Some scholars say that forest spiders are more intelligent than others of their kin and point to these webs as proof.
| spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound.
| iron bar = Used in various recipes. Forged with strength and versatility in mind.
| winter armor piece = Piece of an armor which purpose is to protect not only against weapons, but also against freezing cold.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| hookmask insignia = Held by the most unscrupulous amongst the hookmasks, this badge is a reward for cunning and ruthlessness.
| iron hammer = N/A
| iceforge relic = Majestic iceforge drinking cup decorated with chips of igneous ice: a fitting relic for such assiduous people.
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| arrow quiver = Some archers can tell of that one time they reached out to an empty quiver. Others can't anymore.
| iron ingot = Used in various recipes. A versatile metallic ingot.
| copied spellbook = Parchment full of scribbled annotations, clearly copied from another source by someone in a hurry.
| iron ore = Can be turned into ingots. A compact clump of iron ore.
| living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself...
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it!
| spider eggs = Is there something moving inside?
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
| ritualistic necklace = Increase [[Attack Power]] by 5. After killing a creature that rewards experience, increase [[Attack Power]] by 5 for 10 seconds, stacking up to 4 times.
| jagged ice spike = Really sharp and pointy, but brittle.
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients.
| jagged spearhead = Sharp and pointy.
| mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
| exotic vitamin = An odd-looking vitamin supplement used by experienced moa breeders. Guarantees that moas born with abilities will have them at the highest possible tier.
| jensen's merlot = Increases your in-combat regeneration by 1%
| purebred certificate = A document indicating a moa's privileged genealogy. Increases the chance of a moa being born with a trait by 1%.
| jim's personal treasure = Increases [[Might]] and [[Dexterity]] by 8.
| mating essence = A funny-smelling liquid which makes moas become very welcoming to each other. Gives 100% success rate to the mating phase.
| jonny's razor = N/A
| unstable breeding concoction = A chemical mix with a nasty feeling about it. Lowers mating success chance to only 20%, but fixes tier swing at 70%.
| juggernaut tonic = Increase [[Attack Power]] and [[Defense Power]] by 15. Reduce Movement Speed by 15% for 5 minutes.
| armour hinge = Required for certain crafting recipes.
| juniper fish = Can be sold for silver or sliced for ingredients. A solitary wanderer, it nests in underwater foliage.
| master breeder annotations = Technical notes made by a renowned master breeder. Increases the chance of a moa being born with an ability by 5%.
| kaiman scale = If kaimans could speak, they'd probably insist their scales are superior to steel. And no, it's not up for debate.
| bloodstained edge = Required for certain crafting recipes.
| kaiman swamp reed = Kaiman have a particular affinity for these reeds and often rub them over their scales. Nobody knows why.
| shattered weapon = A broken weapon. If smelted down it may see use again.
| kaiman teeth = Sharp teeth easily capable of ripping large chunks of flesh from unsuspecting prey.
| cunning handle = Required for certain crafting recipes.
| kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| internal padding = Required for certain crafting recipes.
| keen greater rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| thin blade = Required for certain crafting recipes.
| keen greater rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| foreign handle = Required for certain crafting recipes.
| keen greater rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| strong reinforcement = Required for certain crafting recipes.
| keen greater rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| sturdy string = Required for certain crafting recipes.
| keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| toadish leather = Required for certain crafting recipes.
| keen greater rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| metallic core = Required for certain crafting recipes.
| keen greater rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| frozen meat = This shank of meat is warm but rigid as if it was frozen.
| keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| zorian frozen whiskers = N/A
| keen greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| tribalistic clothing = Required for certain crafting recipes.
| keen greater rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life.
| keen greater rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| coldsteel ring = Increase [[Might]] and [[Intelligence]] by 20.
| keen greater rune of nimbleness = For the Boots you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths.
| keen greater rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| ice spikes = Passive: Increases [[Vitality]] by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
| keen greater rune of preservation = For the Helmet you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| explorer's scarf = Increases [[Attack Power]] and [[Defense Power]] by 7, increase [[Maximum Mana]] by 400.
| keen greater rune of protection = For the Armor you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
| keen greater rune of safeguard = For the Legs you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| frost ward = Active: Increases your [[Defense Power]] by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
| keen lesser rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| sharp edge = Required for certain crafting recipes.
| keen lesser rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| thergardian ring = Increase [[Wisdom]] by 16 and [[Intelligence]] by 12.
| keen lesser rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| crowmaiden bangle = Increase [[Maximum Mana]] by 150 and [[Precision]] by 10.
| keen lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in [[Haste]] by 40 for 8 seconds. 5 minute cooldown.
| keen lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| wylla's protective charm = Increase [[Haste]] by 22 and [[Health Regeneration]] by 5.
| keen lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce [[Defense Power]] by 30 by 10 seconds. 5 minute cooldown.
| keen lesser rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes.
| keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
| keen lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| amulet of the initiate = Increase [[Intelligence]] and [[Wisdom]] by 4.
| keen lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%.
| keen lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase [[Attack Power]] by 30 for 2 minutes. 5 minutes cooldown.
| keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| executioner's mutagen = Increase [[Precision]] by 70 for 10 minutes.
| keen lesser rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| essence of bravery = Increase [[Attack Power]] and [[Defense Power]] by 30 for 10 minutes.
| keen lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| frenzy potion = Increase [[Attack Power]] and [[Haste]] by 45. Reduce [[Defense Power]] by 50 for 5 minutes.
| keen lesser rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| expert elixir = Increase [[Defense Power]] by 40 for 2 minutes.
| keen lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| hunter's pendant = Increases [[Attack Power]], [[Precision]] and [[Impact]] by 10.
| keen superior rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times.
| keen superior rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| berserker talisman = Increase [[Attack Power]] and [[Haste]] by 20.
| keen superior rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| mysticap fetish = Active: Instantly restores 400 Mana and increase [[Defense Power]] by 20 for 5 seconds. 5 minutes cooldown.
| keen superior rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| eye of the overlord = Increase [[Haste]] and [[Precision]] by 35.
| keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| manastorm draft = Increase [[Maximum Mana]] by 600 and [[Mana Regeneration]] by 60 for 5 minutes
| keen superior rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| omega stone = Active: Increase [[Attack Power]] and [[Defense Power]] by 40 for 1 minute. 5 minutes cooldown.
| keen superior rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 60 for 5 minutes. 5 minutes cooldown.
| keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| resilience mutagen = Each harmful effect currently afflicting the user raises his [[Attack Power]] by 12 instead, up to a total of 60 [[Attack Power]]. 4 minutes duration.
| keen superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| ring of mastery = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 7. You can equip only one of this item.
| keen superior rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown.
| keen superior rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| ring of safeguard = Increases [[Vitality]] by 9. You can equip only one of this item.
| keen superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| runic amulet = Increase [[Attack Power]] and [[Mana Regeneration]] by 30.
| keen superior rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| savage compound = Increase [[Precision]] by 50 for 2 minutes.
| keen superior rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| sage's essence = IncreIncrease [[Mana Regeneration]] by 80 for 3 minutes.
| keen superior rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times.
| keen superior rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| slayer elixir = Increase [[Attack Power]] by 40 for 2 minutes.
| krieger's insignia = Increases [[Intelligence]] and [[Wisdom]] by 6.
| sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown.
| krugg hookmask = N/A
| stardust bangle = Increases [[Intelligence]] and [[Wisdom]] by 22. You can equip only one of this item.
| krugg hookmask key = N/A
| sumptuous panacea = Remove up to 3 harmful effect afflicting the user and restore 1000 Health. 8 minutes cooldown.
| landing brandy = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|10|#33e487}} for 10 minutes.
| torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown.
| large cargo hold = Used for crafting Ships at the Ship Builder
| wellspring blessing = Increase [[Defense Power]] by 30 and [[Mana Regeneration]] and [[Health Regeneration]] by 15.
| large fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| vigorous draught = Increase [[Maximum Health]] by 600 and [[Health Regeneration]] by 60 for 5 minutes
| large fishing storage = Used for crafting ship cabins for your ship at the Ship Builder.
| wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 30 for 5 minutes. 5 minutes cooldown.
| large gun deck = Used for crafting Ships at the Ship Builder
| angerhorn impaler = Active: Increase [[Attack Power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
| large hull frame = Used for crafting Ships at the Ship Builder
| saveena's insignia = Increase [[Dexterity]] and [[Might]] by 12. It has the name 'Saveena' carved into it.
| large ice shell = This shell is cold to the touch and incredibly hard. Too stiff to reshape.
| baari's insignia = Increase [[Dexterity]] and [[Wisdom]] by 12. It has the name 'Baari' carved into it.
| large land deed = Required to buy a Large Estate.
| voohra's insignia = Increase [[Dexterity]] and [[Intelligence]] by 12. It has the name 'Voohra' carved into it.
| large sail kit = Used for crafting a Sail at the Ship Builder.
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation.
| large spider egg = You wouldn't want to meet the spider this came from. But you probably already have.
| eldritch crow mask = Active: Increase [[Spell Power]] by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
| large wagon container = Used for crafting Wagons at the Wagon Crafter.
| crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs.
| leather strap = A powerful tool to secure your pants with.
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
| lesser health potion = Restores 150 health. 45s cooldown.
| ring of the initiate = Increase [[Might]] and [[Dexterity]] by 2. You can equip only one of this item.
| lesser mana potion = Restores 100 mana. 45s cooldown.
| human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch.
| lesser poison extract = Bottled toxin extracted from a poisonous specimen. Not safe for consumption.
| idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
| life thread = Spun by wind spirits, a delicate strand connecting realms. Whispering secrets of life's breath and boundless journeys.
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications.
| light's sigil = Increases [[Wisdom]] and [[Haste]] by 22. You can equip only one of this item.
| emerald amulet = Increases [[Defense Power]] by 10 and [[Vitality]] by 20.
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown.
| the grim smile = Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown.
| living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself...
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| loaf bread = Increase [[Healing Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| hookmask camp key = A rusty old key taken from a bandit close to Jensen's winery.
| lobster = Can be sold for silver or sliced for ingredients. Its carapace stands as a testament to resilience.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| lockpicks = N/A
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| loneye = Increase [[Spell Defense]] by 8. Become immune to Gazer's Comatose ability.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| loom = Used in housing upgrades.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| lost kingdom amulet = Increase [[Attack Power]] and [[Defense Power]] by 15.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| lotus bloom = This beautiful flower makes for a fine gift, if only you dare to pluck it.
| krieger's insignia = Increases [[Intelligence]] and [[Wisdom]] by 6.
| low quality booze = While of dubious quality, this liquor still packs a punch. Cheap and strong, this is a staple beverage for pirates, bandits and the like.
| struggle sign = Increase [[Attack Power]] by 8 and [[Maximum Health]] by 100.
| lucien's waffles = Increase [[Intelligence]] by {{TextColor|30|#33e487}} for 30 minutes.
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
| lucky boxing glove = Every boxer needs one!
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power...
| luminous sack = This bioluminescent organ can be crushed into a fine powder for magical effects.
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection.
| luxury bed = Used in housing upgrades.
| orkrev amulet = Increase [[Attack Power]] by 12 and [[Maximum Mana]] by 250.
| luxury carpet = Used in housing upgrades.
| holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted.
| luxury cloth roll = Used in housing upgrades.
| bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells.
| luxury thread spool = Used in housing upgrades.
| mutated pelt = The mottled fur of this pelt is stained with strange hues and patterns, hinting at the unnatural mutations that have befallen its original owner.
| lyderian chopped tenderloin = Increase [[Intelligence]] by {{TextColor|40|#33e487}} for 30 minutes.
| giant crow skull = A macabre trophy with sharp beak and empty eye sockets, said to hold the memories of the departed.
| lyderian fries = Increase [[Might]] by {{TextColor|6|#33e487}} for 30 minutes.
| noble adornment = A regal accessory fit for a rat, made from the finest materials scavenged them, who thrive as parasitic beings in the shadows of civilization
| lyderian tear = Increase [[Might]] and [[Wisdom]] by 8. You can equip only one of this item.
| witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick.
| maddening orb = The orb emanates quiet whispers in some inhuman tongue. Prolonged exposure provokes acts of extreme violence in the listener.
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells.
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| heavy chains = Increase [[Defense Power]] by 30 and [[Maximum Health]] by 300.
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times.
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or [[Precision]]
| magical hat = A pointy hat typically worn by magicians. Some say they are enchanted.
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
| magnificent tusks = The creature to which these tusks belonged took great care of them.
| eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their [[Defense Power]] by 15 over 8 seconds. Has 30% chance to lowering its [[Defense Power]] by 30 instead but raising its [[Attack Power]] by 30. 2 minute cooldown.
| major health potion = Restores 800 health. 45s cooldown.
| waterless poppy blossoms = Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown.
| major mana potion = Restores 320 mana. 45s cooldown.
| chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
| malleable screw = Used in various recipes. Used to fix things in place.
| toxique n5 = Active: Apply a 15% slow to the player for 8 seconds. For the duration, leaves a track of toxic fumes behind, applying a damaging over time effect, dealing 20 spell damage per second and slowing by 20% anyone affected for 8 seconds. 90 second cooldown.
| manaproof scale = Infamous for its magic-resistant properties, this scale is the signature of a spellslayer drake.
| natural log = Can be turned into planks. Untouched, carrying the spirit of wilderness.
| manastorm draft = Increase [[Maximum Mana]] by 600 and [[Mana Regeneration]] by 60 for 5 minutes
| dendrion's memento = Active: Summon a Living Roots level 54 to fight for you, lasts for 1 minutes or until slayed. 12 minute cooldown.
| mark of ghaz = When a Ghaz manages to lead more than a dozen raids and bring his warband back alive, he's awarded a mark of distinction.
| ambersprite shard = This gemstone is believed to be the crystalized form of natural spirits. It can be used to channel powerful elemental magic.
| mark of pandemonium = Fully accepted members of the Cult of Skorn often carry these symbols of their allegiance.
| ancient metallic scrap = The techinque used to make this resilient alloy has been lost to the ages. Salvaging the scraps is the only option to forge with it.
| mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds.
| crude runed tip = The tribal inhabitants of Glaceforde mark their tools and bodies with runic symbols copied from Dwarven ruins. Perhaps they can be used to imbue weapons, just as their creators intended.
| marshy carapace = Despite looking hard and rough, it is actually quite soft and delicate.
| composite leather = Although this resistent material is great for crafting, it's better not to ask where it came from.
| mashed potatoes = Increase [[Might]] by {{TextColor|4|#33e487}} for 30 minutes.
| mutated tissue = A grotesque, pulsating mass of twisted tissue, radiating a sickly purple glow that suggests its malevolent nature
| mast = Used for crafting Ships at the Ship Builder
| enervating core = This glinting stone seems to drain warmth and happines when touched. This property also maks it a great arcane focus to be used in crafting magical items.
| master breeder annotations = Technical notes made by a renowned master breeder. Increases the chance of a moa being born with an ability by 5%.
| draconic hide = Working this material into wondrous armor pieces is not even half as hard as obtaining it in the first place.
| master tailor legs = N/A
| hardwood = Although highly difficult to work with it, weapons and tools made from this stone-like wood are almost unbreakable.
| mating essence = A funny-smelling liquid which makes moas become very welcoming to each other. Gives 100% success rate to the mating phase.
| cutting edge scrap = Razor-sharp metal fragments. Handled with care, these can be forged into deadly weapons.
| medium ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties.
| medium cargo hold = Used for crafting Ships at the Ship Builder
| mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry.
| medium fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into Mighty weapons and armor.
| medium fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something.
| medium fishing storage = Used for crafting Ships at the Ship Builder
| sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter.
| medium gun deck = Used for crafting Ships at the Ship Builder
| sturdy joint = Made from a combination of hardened wood and strong metal, this could be crafted into a firm handle for heavy weaponry.
| medium hull frame = Used for crafting Ships at the Ship Builder
| supernatural thread = The Yornish make full use of their prey, nothing goes to waste. This strong and sinewy thread is proof of it.
| medium land deed = Required to buy a Medium Estate.
| winterwool = Excellent quality fur, it will confer great isulation and protection to any apparel it's worked into.
| medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| bolt = Used in various recipes. A small piece, integral in connecting larger ones.
| medium sail kit = Used for crafting a Sail at the Ship Builder.
| greenweave bolt = This exceptional cloth of elven craft is said to be made by carefully threading and weaving together thousands of blades of grass.
| medium tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| twisted blades = Extracted from a set of dreadful weapons. These can be repurposed by a skilled blacksmith.
| medium wagon container = Used for crafting Wagons at the Wagon Crafter.
| steel bar = Used in various recipes. Cold, hard, and unyielding - the essence of strength.
| mending potion = Restore 15 Health/2s for 20 seconds. 3 minutes cooldown.
| supple wooden arch = Used in various recipes. Crafted with precision, this arch combines flexibility with strength.
| merchant's cloth = Used in various recipes. Its subtle sheen and tasteful patterns carry an air of sophistication.
| common plate = Used in various recipes. A humble slab of metal, awaiting purpose.
| merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication.
| wooden arch = Used in various recipes. A basic but sturdy wooden arch.
| merchant's thread = Used in various recipes. The lifeline of intricate textiles.
| common wagon container = Used for crafting Wagons at the Wagon Crafter.
| metallic core = Required for certain crafting recipes.
| black fish roe = Used in various recipes. Bursting with umami flavor and a velvety texture, it's prized by chefs.
| mikkel's box of tools = N/A
| starting sail kit = Used for crafting a Sail at the Ship Builder.
| milk = Used in various recipes. A fundamental ingredient for its richness and diversity of uses.
| fish eye = These eerie orbs can be used in divination, or for use in potions and elixirs.
| mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it!
| fish liver = It is said to have powerful effects on the mind and body.
| mindsurge = Increases [[Vitality]] and [[Intelligence]] by 35. You can equip only one of this item.
| fish oil = Used in various recipes. Rich in nutrients, can also be used for medicinal purposes.
| mineral ore = Who knows what may be trapped inside this ore? Probably just salt...
| fish skin = This tough, leathery skin is covered in small, iridescent scales and has a slimy texture.
| mineworker mallet = Mallet used to prospect mining nodes. It is worn-out by extensive use, though it still packs a punch.
| fish roe = Used in various recipes. Small, soft, and bursting with a salty, oceanic flavor.
| mino = Can be sold for silver or sliced for ingredients. Agile and playful, the mino thrives in swift currents.
| luminous sack = This bioluminescent organ can be crushed into a fine powder for magical effects.
| minor ring of dexterity = Increase [[Dexterity]] by 2.
| red fish roe = Used in various recipes. A rare delicacy prized for its brilliant red hue and subtle oceanic flavor.
| minor ring of intelligence = Increase [[Intelligence]] by 2.
| orange scales = Used in various recipes. Vibrant orange scales with a subtle oceanic aroma.
| minor ring of might = Increase [[Might]] by 2.
| yellow fish roe = Delicate, buttery eggs with a mild flavor, perfect for enhancing the taste of seafood.
| minor ring of wisdom = Increase [[Wisdom]] by 2.
| condensed energy = It is a swirling, shimmering gas contained within a glass bottle. When opened, a faint hissing sound can be heard as the gas escapes, pulsing with energy.
| minor shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| venomfang egg = A perfectly intact egg taken from a venomfang drake. Considered an invaluable item by many.
| minotaur horn = These horns are large, sharp, and valuable. Unfortunately, most who try obtaining one from a live specimen end up skewered.
| dunewalker cloak = Light as a desert breeze and comfortable to wear, the cloak is imbued with desert magic, which can call upon the swift unpredictability of a sandstorm to embrace its wearer.
| minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| nightshatter = Its surface is smooth to the touch, and it emits a warm, radiant glow that seems to pulse with life.
| mirage cloak = When exposed to the light of the desert sun, the fabric of this cloak makes the wearer appear like nothing more than some shifting sand in the distance.
| immaterial bangle = Fueled by the wearer's mana, this trinket unleashes a protective aura that reinforces their physical prowess, making every strike land with increased force.
| mithril ore = N/A
| swift wheel = Used for crafting Wagons at the Wagon Crafter.
| moa egg = N/A
| dense block = Used in various recipes. Massive construction material painstakingly hewn from solid stone.
| moa ration = Ordinary ration extensively used to feed moas.
| royal ornaments = Used in various recipes. Formed by skillfully combining an array of precious gems, radiating elegance.
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients.
| stone block = Used in various recipes. Solid building material, ideal for constructing robust houses.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas.  Increases experience received by the moa by 75%, Speed by {60} and Strength by {30} for the next 25000 steps.
| heavy plank = Used in various recipes. Exceptionally robust crafting material forged from dense logs.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas. Increases experience received by the moa by 75%, Speed by 75 and Strength by 30 for the next 25000 steps.
| old wagon container = Used for crafting Wagons at the Wagon Crafter.
| monstrous mane = This once belonged to a real monster of a beast.
| dense plank = Used in various recipes. Sturdy crafting material crafted from dense logs.
| monument to bloodlust = Passive: Grants +4% [[Max Health]] and +4% [[Health Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| old wheel = Used for crafting Wagons at the Wagon Crafter.
| monument to brutality = Passive: Grants +4% [[Weapon Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| old hull frame = Used for crafting Ships at the Ship Builder.
| monument to desolation = Passive: Grants +4% [[Spell Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration.
| monument to dexterity = Passive: Grants a permanent bonus of [[Dexterity]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases [[Wisdom]] and [[Intelligence]] by 6.
| monument to envy = Passive: Grants +4% [[Haste]]. Can be placed in your house, traded, or sold on the Marketplace.
| bun = Increase [[Defense Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| monument to greed = Passive: Grants +6% [[Max Mana]] and +4% [[Mana Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| pie = Increase [[Attack Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| monument to grudges = Passive: Grants +4% [[Healing Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| cake = Increase [[Attack Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| monument to intelligence = Passive: Grants a permanent bonus of [[Intelligence]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| croissant = Increase [[Defense Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| monument to might = Passive: Grants a permanent bonus of [[Might]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| deluxe cake = Increase [[Attack Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| monument to obsession = Passive: Grants +4% [[Weapon Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| danish = Increase [[Defense Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| monument to subjugation = Passive: Grants +4% [[Spell Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|15|#33e487}} for 10 minutes.
| monument to supremacy = Passive: Grants +3% [[Impact]] and +1% [[Precision]]. Can be placed in your house, traded, or sold on the Marketplace.
| old mast = Used for crafting Ships at the Ship Builder.
| monument to tyranny = Passive: Grants +3% [[Precision]] and +1% [[Impact]]. Can be placed in your house, traded, or sold on the Marketplace.
| scone = Increase [[Defense Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| monument to vitality = Passive: Grants a permanent bonus of [[Vitality]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| monument to wisdom = Passive: Grants a permanent bonus of [[Wisdom]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| cookies = Increase [[Attack Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| mood ring = Increase at random [[Spell Power]], [[Weapon Power]], [[Spell Defense]] or [[Weapon Defense]] by 10.
| deluxe cookies = Increase [[Attack Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| moon ruby = This gem pulsates with lunar enchantment, a token of their eternal nature.
| vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|5|#33e487}} for 10 minutes.
| moonberry = Used in various recipes. This dark-purple fruit enchants the landscapes of Ravendawn.
| wine = Channel and restore {{TextColor|175|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| moonlight spore = These spores are so small that they are almost invisible when floating through the air. At night, however, they shine like fireflies due to the light from the moon.
| ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes.
| morningstar trophy = The war banner of the Morningstars inspires you to burst into action with [[Haste]]! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| moving eldritch tentacle = A squirming mass of tendrils forming a single tentacle. It's not clear whether it's made from flesh or vine.
| mozgauth's fire remedy = N/A
| muffin = Increase [[Defense Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| muffin = Increase [[Defense Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| rum = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|25|#33e487}} for 10 minutes.
| murky cocoon = If you look closely, something appears to be moving inside...
| bittersweet roast = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes
| musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| dwarven purple shank = Increase [[Dexterity]] by {{TextColor|20|#33e487}} for 30 minutes.
| mutated heart = Something has changed this heart completely. The source of that corruption is not entirely understood.
| fillet lucien = Increase [[Wisdom]] by {{TextColor|20|#33e487}} for 30 minutes.
| mutated pelt = The mottled fur of this pelt is stained with strange hues and patterns, hinting at the unnatural mutations that have befallen its original owner.
| charred meat kebab = Increase [[Intelligence]] by {{TextColor|10|#33e487}} for 30 minutes.
| mutated tissue = A grotesque, pulsating mass of twisted tissue, radiating a sickly purple glow that suggests its malevolent nature
| acornchar sausage = Increase [[Dexterity]] by {{TextColor|30|#33e487}} for 30 minutes.
| mystery trophy = Inside is one of the much sought after Creature Trophies. Which one in particular is unknown until you look within...
| frozen sweet berries = Increase [[Might]] by {{TextColor|30|#33e487}} for 30 minutes.
| mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid.
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes
| mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry.
| fruit pancakes = Increase [[Vitality]] by {{TextColor|10|#33e487}} for 30 minutes.
| mystical shroom = Mushroom with mysterious magical properties. A curious colorful glow emanates from it.
| firered chicken kebab = Increase [[Might]] by {{TextColor|40|#33e487}} for 30 minutes.
| mysticap fetish = Active: Instantly restores 400 Mana and increase [[Defense Power]] by 20 for 5 seconds. 5 minutes cooldown.
| lucien's waffles = Increase [[Intelligence]] by {{TextColor|30|#33e487}} for 30 minutes.
| nail = Used in various recipes. A basic yet crucial component for construction.
| lyderian chopped tenderloin = Increase [[Intelligence]] by {{TextColor|40|#33e487}} for 30 minutes.
| natural log = Can be turned into planks. Untouched, carrying the spirit of wilderness.
| roasted chicken and veggies = Increase [[Dexterity]] by {{TextColor|10|#33e487}} for 30 minutes.
| nature matter = N/A
| freshfish roll = Increase [[Wisdom]] by {{TextColor|30|#33e487}} for 30 minutes.
| nature's blessing = Increase [[Healing Power]] by 25.
| rohna roasted ham = Increase [[Dexterity]] by {{TextColor|40|#33e487}} for 30 minutes.
| necklace of duality = Increases [[Maximum Health]] and [[Maximum Mana]] by 600.
| sailor's seastew = Increase [[Wisdom]] by {{TextColor|40|#33e487}} for 30 minutes.
| necklace of offering = Increase [[Healing Power]] by 5.
| rum downslider = Increase [[Vitality]] by {{TextColor|20|#33e487}} for 30 minutes.
| necktail = Increases [[Spell Defense]] by 30 and [[Weapon Defense]] by 15.
| ravendawnian porridge = Increase [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes.
| netherweave = Increases [[Vitality]] and [[Dexterity]] by 35. You can equip only one of this item.
| smoked garlic sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| nevermelting ice = A chunk of extraordinary ice, found only in the coldest reaches of the world.
| smoked sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| nightblade pendant = Increase [[Attack Power]] by 3.
| settler's stew = Increase [[Intelligence]] by {{TextColor|20|#33e487}} for 30 minutes.
| nightmare extract = The swirling liquid appears like dozens of spider eyes staring out from behind the glass.
| shaked fruitmilk = Increase [[Might]] by {{TextColor|20|#33e487}} for 30 minutes.
| nightmarish fragment = Those who sleep with this sinister shard in their possession inevitably wake up screaming.
| sweetened beans = Increase [[Vitality]] by {{TextColor|40|#33e487}} for 30 minutes.
| nightshatter = Its surface is smooth to the touch, and it emits a warm, radiant glow that seems to pulse with life.
| basic animal feed = Used to feed animals in housing
| nimble greater rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| complex animal feed = Used to feed animals in housing
| nimble greater rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| oil = Used in various recipes. Its viscosity imparts a peculiar sensation on the skin.
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| apple cider = Channel and restore {{TextColor|100|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| nimble greater rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| strawberry whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|60|#33e487}} for 10 minutes.
| nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| spiced oil = Used in various recipes. Aromatic whispers emanate from the bottle.
| nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| nimble greater rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| banana vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|45|#33e487}} for 10 minutes.
| nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| shanks n' mash = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|15|#33e487}} for 30 minutes
| nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| nimble greater rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| butter = Used in various recipes. A creamy and rich delight churned from milk.
| nimble greater rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| blueberry pie = Increase [[Vitality]] by {{TextColor|30|#33e487}} for 30 minutes.
| nimble greater rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| glademire crackers = Increase [[Healing Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble greater rune of preservation = For the Helmet you have equipped,  permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| moa ration = Ordinary ration extensively used to feed moas.
| nimble greater rune of protection = For the Armor you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| bagel = Increase [[Healing Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| nimble greater rune of safeguard = For the Legs you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| apple puree = Increase [[Intelligence]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble lesser rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
| nimble lesser rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes.
| nimble lesser rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| corn on a cob = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| carrot soup = Increase [[Intelligence]] by {{TextColor|6|#33e487}} for 30 minutes.
| nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| baked potatoes = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| nimble lesser rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| loaf bread = Increase [[Healing Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| corn chowder = Increase [[Wisdom]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| mashed potatoes = Increase [[Might]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| cornbread = Increase [[Healing Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| potato bread = Increase [[Healing Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| nimble lesser rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| omelet = Increase [[Dexterity]] by {{TextColor|6|#33e487}} for 30 minutes.
| nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| lyderian fries = Increase [[Might]] by {{TextColor|6|#33e487}} for 30 minutes.
| nimble lesser rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| rye bread = Increase [[Healing Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| rohna crackers = Increase [[Defense Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| sajecho hardtack = Increase [[Attack Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble superior rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| nimble superior rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| sourdought bagel = Increase [[Healing Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| silky scrambled eggs = Increase [[Wisdom]] by {{TextColor|6|#33e487}} for 30 minutes.
| nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices.
| nimble superior rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| scrambled eggs = Increase [[Dexterity]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| boozemelon = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|35|#33e487}} for 10 minutes.
| nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| landing brandy = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|10|#33e487}} for 10 minutes.
| nimble superior rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| corn salad = Increase [[Vitality]] by {{TextColor|4|#33e487}} for 30 minutes.
| nimble superior rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| steamed carrots = Increase [[Vitality]] by {{TextColor|6|#33e487}} for 30 minutes.
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| heaven's landing = Increases [[Max Health]] and Mana by {{TextColor|300|#33e487}} for 30 minutes
| nimble superior rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
| nimble superior rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| shaked acorn-milk = Increases [[Healing Power]] by {{TextColor|50|#33e487}} for 30 minutes
| nimble superior rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| copper anvil = Used in housing upgrades.
| nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| weak table = Used in housing upgrades.
| noble adornment = A regal accessory fit for a rat, made from the finest materials scavenged them, who thrive as parasitic beings in the shadows of civilization
| cherry pie = Increases Spell Attack by {{TextColor|20|#33e487}} for 30 minutes.
| norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough.
| sturdy container = Used in housing upgrades.
| note of recommendation = N/A
| cheap rug = Used in housing upgrades.
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30.
| frail loom = Used in housing upgrades.
| ocean pearl = These pearls can be found deep below the coldest seas, where the light of the dawn does not reach.
| simple loom = Used in housing upgrades.
| oceanic gemstone = An incredibly rare gemstone that can only be found deep beneath the waves.
| eldritch amulet = Increases [[Maximum Mana]] by 1500 and [[Precision]] by 20.
| oceanic infusion = Provides 125 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths.
| oceanic tear = Fabled gem carried by some sea dwellers. Legend tells it originates on the ocean's abyssal depths.
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'.
| oil = Used in various recipes. Its viscosity imparts a peculiar sensation on the skin.
| shamanic ring = Increases [[Healing Power]] by 25 and [[Impact]] by 30.
| old bones = Despite their age, they seem to be unusually well-preserved.
| advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'.
| old hull frame = Used for crafting Ships at the Ship Builder.
| composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'.
| old mast = Used for crafting Ships at the Ship Builder.
| superior headgear = Together with 'Superior Saddle' can be crafted into a 'Superior Barding'.
| old toad's amulet = Passive: Increase [[Attack Power]] and [[Defense Power]] against creatures of the Toad family by 8.
| artisan headgear = Together with 'Artisan Saddle' can be crafted into a 'Artisan Barding'.
| old wagon container = Used for crafting Wagons at the Wagon Crafter.
| war headgear = Together with 'War Saddle' can be crafted into a 'War Barding'.
| old wheel = Used for crafting Wagons at the Wagon Crafter.
| basic tools = Used in housing upgrades.
| omega stone = Active: Increase [[Attack Power]] and [[Defense Power]] by 40 for 1 minute. 5 minutes cooldown.
| explorer headgear = Together with 'Explorer Saddle' can be crafted into a 'Explorer Barding'.
| omelet = Increase [[Dexterity]] by {{TextColor|6|#33e487}} for 30 minutes.
| professional headgear = Together with 'Professional Saddle' can be crafted into a 'Professional Barding'.
| onion = Used in various recipes. A layered vegetable, adds depth and richness to savory dishes.
| composed saddle = Together with 'Composed Headgear' can be crafted into a 'Composed Barding'.
| opportunist's elixir = Increase [[Attack Power]] by 15 for 2 minutes.
| simple saddle = Together with 'Simple Headgear' can be crafted into a 'Simple Barding'.
| opportunist's necklace = Increases [[Attack Power]] by 6 and [[Precision]] by 8.
| advanced saddle = Together with 'Advanced Headgear' can be crafted into a 'Advanced Barding'.
| orange = Used in various recipes. Vital source of nourishment for those at sea on long voyages.
| war saddle = Together with 'War Headgear' can be crafted into a 'War Barding'.
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| artisan saddle = Together with 'Artisan Headgear' can be crafted into a 'Artisan Barding'.
| orange scales = Used in various recipes. Vibrant orange scales with a subtle oceanic aroma.
| superior saddle = Together with 'Superior Headgear' can be crafted into a 'Superior Barding'.
| orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| professional saddle = Together with 'Professional Headgear' can be crafted into a 'Professional Barding'.
| orcish armor spike = Dreadful twisted spikes only seen adorning the armor of orcs with status. Caution: may retain bits of impaled flesh.
| simple moa treat = Handful of common but very tasty treats loved by Moas. Instantly awards 250 Bond Experience when given to a Moa.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| superior moa treat = Carefully crafted and selected Moa treats bearing a superior taste. Instantly awards 5.000 Bond Experience when given to a Moa.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| gourmet moa treat = Treats made by using very rare and tasteful ingredients, considered a delight to any Moa. Instantly awards 25.000 Bond Experience when given to a Moa.
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| explorer saddle = Together with 'Explorer Headgear' can be crafted into a 'Explorer Barding'.
| orcish effigy = As evidence of their prowess, the fiercest orc warriors bind charms from the bones of their defeated enemies.
| regular moa treat = Sack full of very tasty treats loved by Moas. Instantly awards 1.250 Bond Experience when given to a Moa.
| orkrev amulet = Increase [[Attack Power]] by 12 and [[Maximum Mana]] by 250.
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by 30 and Strength by 12 for the next 6000 steps.
| ornamented drinking horn = A common item in orcish culture, this adorned animal horn is built to hold even the harshest orcish brews.
| gourmet ration = Masterfully prepared moa ration, heavy in nutrients and vitamins.  Increases experience received by the moa by 40%, Speed by 40 and Strength by 16 for the next 7500 steps.
| ornate infusion = Provides 90 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats.  Increases experience received by the moa by 50%, Speed by 50 and Strength by 20 for the next 10000 steps.
| ornate skull = The gems inside the eye sockets seem to be one with the bones somehow.
| moa's delight = A true delicacy made with exotic seasoning loved by all moas.  Increases experience received by the moa by 75%, Speed by 75 and Strength by 30 for the next 25000 steps.
| osprey egg = N/A
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state. Increases experience received by the moa by 60%, Speed by 60 and Strength by 24 for the next 15000 steps.
| otherwordly fur = Fur belonging to some alien creature. Despite the superior quality, there's something not quite right about it.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by 20 and Strength by 8 for the next 5000 steps.
| otherworldly brain = Who knows what devious thoughts have passed through this mind?
| tribal pearl necklace = Increase [[Defense Power]] and [[Mana Regeneration]] by 12.
| otherworldly vestige = The presence of this eerie crystal-like structure indicates a history of strange and dangerous rituals tainting the area.
| spirit shackles = Increase [[Spell Power]] by 10 and physical defense by 25.
| overgrown gazer gland = It is believed that these glands are the source of magic within a ghazer's body.
| medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| oversea tonic = Increase [[Defense Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Attack Power]] by 15 for 5 minutes.
| aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane.
| oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life.
| beastly distillate = A potent fluid distilled from the essence of primal creatures, it embodies untamed ferocity and the untapped power of the wilderness.
| oversized mino = Can be sold for silver or sliced for ingredients. Despite its imposing size, it moves gracefully.
| small maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| package of supplies = N/A
| scroll of whispering winds = N/A
| pandemonium amulet = Increases [[Attack Power]] by 20. Increases [[Spell Defense]] by 15.
| quorras arcane blueprint = N/A
| paralysing substance = Just a droplet of this oily substance can cause numbness in the affected area.
| cave rose = It was bright when it was connected to the soil.
| parcel of goods = N/A
| relic of quorras = Increase [[Defense Power]] by 25. Increase [[Attack Power]] against creatures from the Demons family by 25.
| patchwork key = There is no indication on what this strange key opens.
| sandscar talisman = Increase [[Attack Power]] by 25. Increase [[Defense Power]] against creatures from the Demons family by 25.
| pea = Used in various recipes. The pearl of vegetables, know for its freshness and sweetness.
| yeti jaw = Filled with twisting, jagged teeth, trappers claim nobody escapes the bite of a yeti without leaving a part of themselves in its maw.
| pear = N/A
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim.
| pearl amulet = A fine piece of jewelry.
| honey = Used in various recipes. A treasure from buzzing bee hives.
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy.
| underearth gem = Priceless opaque gem believed to be derived from the mysterious domain known as the "Underearth."
| pepper = Used in various recipes. Aromatic and with a spirited kick.
| perfect bloodstone = This stone is formed and held only by vampires who have mastered blood magic. Possessing one is the symbol of their ageless power and countless victims.
| perfect pearl = Most jewelers can only dream of working with these.
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications.
| petrified plant core = The remains of a dead plant.
| phantasmagorical cloth = This thin cloth appears delicate enough to crumble away in a breeze, yet it seems imbued with a ghostly energy...
| phosphorescent shell = Active: Increase [[Wisdom]] by 20, decreases [[Might]] and [[Intelligence]] by 5 for 30 seconds. 5 minute cooldown.
| pie = Increase [[Attack Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| piece of taurian steel = These remains of equipment used by minotaurs are sourced from and crafted using mysterious minerals from the Underearth.
| pile of gunpowder = Highly volatile material used in guns, cannons and explosives. Handle with extreme care.
| pirate gloves = Passive: increase [[Precision]] by 18 and [[Impact]] by 40.
| pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes
| pirate's hook = Passive: Increase [[Attack Power]] against creatures from the Pirate family by 14.
| plum = N/A
| plunder sack = Clanking with stolen goods. It probably can be fenced without much hassle.
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
| poison base = Used in various recipes. A specialized alchemical base designed for the creation of toxic concoctions and venoms.
| poison extract = N/A
| poisoned arrow = Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds.
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities.
| poisonpetal perfect bud = A prime specimen from a fully-grown poisonpetal. It gives off a potent and enticingly sweet scent.
| poisonpetal perfect bud = A prime specimen from a fully-grown poisonpetal. It gives off a potent and enticingly sweet scent.
| intact skull = Aside from a few nicks and cracks, this old skull is in nearly perfect condition.
| poisonpetal perfume = N/A
| hexing vestige = This strange substance is produced when the body has been subjected to a malicious spell for too long.
| poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
| mark of ghaz = When a Ghaz manages to lead more than a dozen raids and bring his warband back alive, he's awarded a mark of distinction.
| polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into Mighty weapons and armor.
| wraith dust = This strange pouch is all that remains of the tortured spirit that was once bound to our mortal realm. Let's hope it found peace...
| pompous neck protection = Passive: Increases [[Defense Power]] by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
| drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle.
| potato = Used in various recipes. An easily cultivated and versatile tuber.
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy.
| potato bread = Increase [[Healing Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| infamous dubloon = However disorganized pirates might seem, they can all agree on one thing: the value of gold and blood.
| potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 60 for 5 minutes. 5 minutes cooldown.
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities.
| potent poison base = Used in various recipes. This refined poison base is the pinnacle of potency, essential for crafting the deadliest and most nefarious toxins.
| saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks.
| prayer beads = Passive: Reduce cooldown of all skills by 2%.
| coldsteel scraps = A piece of old forged steel from the fallen kingdom of Thergard.
| prayer prism = Popular among the worshippers of the Dawn. When exposed to any source of light, the inside of the prism glows like the light of the sun.
| shark fin = Prized by fishermen around the world, shark fins are usually worth a fair amount.
| predator tooth = A sharp, canine-like tooth which clearly belonged to a carnivorous creature.
| predator trophy = The head of one of the most dangerous animals. Let it adorn your home as testament to your experience as a marine hunter. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% to your Ship Cannon. Trophies can also be traded or sold on the Marketplace.
| premium land deed = Allows you to purchase any size Estate.
| pressurized water pumps kit = Used for crafting ship modules for your ship at the Ship Builder
| prime extract = Used in various recipes. A concentrated decoction that serves as a base for Poisoner Hunting Oils.
| primitive spear = Ponty spear usually used as a hunting tool-probably a useful weapon once, now it's broken in half.
| princess fish = Can be sold for silver or sliced for ingredients. Exhibits regal charm with elegant movements.
| prismatic scale = A myriad of colors reflect from the surface of this scale. Plenty of folks would pay for such a trinket.
| pristine moa feather = Untouched and vibrant, a token of the bird's vitality and the unparalleled expertise of the breeder.
| professional headgear = Together with 'Professional Saddle' can be crafted into a 'Professional Barding'.
| professional saddle = Together with 'Professional Headgear' can be crafted into a 'Professional Barding'.
| protective googles = Worn by those frequently exposed to explosive or corrosive materials, unstable machinery and reckless tinkering.
| pruning tool = N/A
| pummeldillo armor = Durable but flexible, Pummeldillo's shells evolved to withstand the feisty nature of the species. Its surface is covered in scratches and bruises.
| pummeldillo armor = Durable but flexible, Pummeldillo's shells evolved to withstand the feisty nature of the species. Its surface is covered in scratches and bruises.
| saurian gold attire = Highly prized by all saurians, this golden garment absorbs sunlight like nothing else. On hot days, it makes them extra sleepy.
| pummeldillo tail = Surprisingly, pummeldillo pugilism has many unspoken rules. It is generally agreed that pulling tails is a no-no.
| winter cloak = The art of binding together pieces of such thick fur while retaining flexibility and quality is the unmistakable mark of the Iceforge Dwarves.
| pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| kaiman teeth = Sharp teeth easily capable of ripping large chunks of flesh from unsuspecting prey.
| pumpkin = Used in various recipes. A versatile gourd, invites culinary exploration for its natural swetness.
| vampiric heirloom = A mark of a long-living vampiric lineage. Passed from sires to newbloods, it is both a symbol of status and a priceless artifact.
| pure mana essence = This stable core is the most pure expression of concentrated mana energy.
| blood rune = An ancient sigil etched in crimson, a conduit of vampiric power and something else...
| purebred certificate = A document indicating a moa's privileged genealogy. Increases the chance of a moa being born with a trait by 1%.
| spider silk = This sticky thread is surprisingly sturdy. It can be used for many purposes.
| purified alcohol = Used in various recipes. A highly refined alcohol, distilled to perfection for use in alchemical preparations..
| overgrown gazer gland = It is believed that these glands are the source of magic within a ghazer's body.
| purified oil = Used in various recipes. A pristine and refined oil, meticulously filtered to remove all impurities.
| courage's hold = The hilt that resonates with unwavering resolve, empowering each swing with the strength of a warrior's heart.
| purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed.
| demonic quintessence = A distilled malevolence, embodying the very essence of infernal realms' dark potency.
| questionable rations = Whatever this is... do not eat it. Seriously.
| greater demon eye = Bears an unholy glare, a glimpse into realms where shadows reign.
| quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown.
| elderwood log = A testament to nature's legacy, bears marks of time's passage and steadfast growth.
| quill = N/A
| igneas staff = Forged in reverence to the elemental mage Igneas, it wields the essence of his mastery.
| quorras arcane blueprint = N/A
| life thread = Spun by wind spirits, a delicate strand connecting realms. Whispering secrets of life's breath and boundless journeys.
| raider necklace = A necklace given to riders who have distinguished themselves for bravery or ferocity during multiple raids.
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy.
| raider saddle = Piece of animal leather formed into a saddle. A must for raiders traversing the long reach of the desert.
| igneous ice essence = An essence of frost so potent, it scorches like fire.
| raider warhorn = Used by ghaz raiders when coordinating a siege or ambush.
| pristine moa feather = Untouched and vibrant, a token of the bird's vitality and the unparalleled expertise of the breeder.
| rainbow fish = Can be sold for silver or sliced for ingredients. It brings vibrant energy to its aquatic habitat.
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves.
| rainbow flounder = Can be sold for silver or sliced for ingredients. It boasts an array of colors that mesmerizes its prey.
| skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip.
| rainbow trout = N/A
| skull of hatred = A macabre relic echoing with the intensity of overwhelming animosity and seething fury.
| ranger's honor ring = Increase [[Dexterity]] and [[Wisdom]] by 8. You can equip only one of this item.
| perfect pearl = Most jewelers can only dream of working with these.
| skull of sorrow = With a melancholic aura, it cradles the weight of boundless sorrow and the whispers of woe, a reminder of anguish and loss.
| crow's echo crystal = If you listen closely to this crystal, you can hear what sounds like the screaming of children.
| sunscorched pelt = A sign of endurance, this pelt radiates the sun's resilience and echoes tales of arid survival.
| aether spore cluster = These spores come from deep underground. They even appear to have some connection to aether.
| elemental crystal = In place of a heart, some creatures carry a potent crystal like this one.
| flexible stick = Perfect for shaping or just swinging around.
| frostbark branch = Cold to the touch, it carries traces of the Winterborn magic with it.
| frostiron ore chunk = Although lacking in finesse the frolls are capable of crudely extracting exotic materials from the ground.
| goblin ear = This once belonged to a mischievous individual.
| gadget fragment = A piece from an odd mechanism.
| fine steel fragment = A piece of renowned dwarven steel.
| glowing orc eye = Some orcs are filled with so much rage that their eyes continue to burn long after their heart stops.
| mark of pandemonium = Fully accepted members of the Cult of Skorn often carry these symbols of their allegiance.
| goblinhide scroll = Warhogs despise goblins and to frighten their enemy, they skin them and wear these scrolls as trophies.
| monstrous mane = This once belonged to a real monster of a beast.
| mutated heart = Something has changed this heart completely. The source of that corruption is not entirely understood.
| rat fur pelt = A fine pelt, if you can't afford anything better.
| rat fur pelt = A fine pelt, if you can't afford anything better.
| gold dust = Folklore says that the djinn leave gold wherever they go...
| rat tail = A severed rat tail, certainly a gruesome thing to carry around...
| ocean pearl = These pearls can be found deep below the coldest seas, where the light of the dawn does not reach.
| rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| thunderous conch = When heading out on a raid, Zorians will sound their mighty conch to begin the attack and when it's time to retreat.
| ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce [[Defense Power]] by 30 by 10 seconds. 5 minute cooldown.
| strange potion = Brewed by the Hookmask alchemists, these highly valuable potions are rarely seen intact.
| raven scout cloak = Increases [[Attack Power]] by 3. If using Archery archetype, increases [[Attack Power]] by 4.
| wind infused feather = The magical winds of the region imbue these feathers with magic. Some people can do much with them...
| raven scout pauldrons = Increases Physical [[Defense Power]] by 3.
| thorned vine = The sharp thorns make this a very difficult to handle rope.
| ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House.
| trollkin totem = Trolls see value in holding onto these strange totems. Some even claim that they pray to them.
| ravendawnian porridge = Increase [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes.
| accursed bridal veil = Legends say that the veil once belonged to a woman who swore vengeance upon the one who abandoned her.
| raventalons = Increase [[Dexterity]] by 5 and [[Intelligence]] by 3. You can equip only one of this item.
| alpha jackal skull = This large skull has a large gem inserted into the forehead. This creature must have been in intense pain while it lived.
| razor leaves = These leaves have extremely sharp edges. It's said you cannot get a papercut on purpose, but handling a razor leaf quickly disproves that claim.
| ancient iceguard helmet = The prized helmet of an ancient champion. Perhaps it can be restored?
| reading glasses = The rim of these glasses are etched with the words, If found, please return to Varner in Margrove.
| ancient crown shards = The name of the last monarch to wear this crown has been lost to time, but its legacy remains to be discovered.
| reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown.
| wolf skull = The skull of an intelligent predator.
| red cloth = N/A
| corrupted drake fangs = Something truly wrong has changed the inside and outside of these fangs.
| red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities.
| elemental engine = This powerful engine is now inactive, but it could be used to power something once again...
| red fish roe = Used in various recipes. A rare delicacy prized for its brilliant red hue and subtle oceanic flavor.
| curved twin fang = A blood soaked large tooth. It appears to be made out of some kind of mineral.
| red gladiator's sash = Passive: Increase [[Weapon Defense]] by 8 against players.
| magnificent tusks = The creature to which these tusks belonged took great care of them.
| red spider silk = Highly prized by the wealthy elite of many cities, Darzuac in particular.
| nightmare extract = The swirling liquid appears like dozens of spider eyes staring out from behind the glass.
| refined cloth roll = Used in housing upgrades.
| moving eldritch tentacle = A squirming mass of tendrils forming a single tentacle. It's not clear whether it's made from flesh or vine.
| refined plank = Used in various recipes. Meticulously processed for smoothness and uniformity.
| idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him.
| reflective carapace = Active: Increases your [[Defense Power]] by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
| otherworldly brain = Who knows what devious thoughts have passed through this mind?
| reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something.
| elven hair = Threads entwined with echoes of ancient trees and starry wisdom.
| regrowth stone = Increases [[Defense Power]] by 10 for 15 seconds. 5 minute cooldown.
| swirling magical orb = When examined closely, the inside of this orb appears to contain every natural element within...
| regular moa treat = Sack full of very tasty treats loved by Moas. Instantly awards 1.250 Bond Experience when given to a Moa.
| purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed.
| reinforced bark = This bark grows incredibly dense and is difficult to penetrate for even the sharpest of blades. Unfortunately, its toughness leaves it impossible to shape into anything of use.
| elderwood bark = Petrified woodland memory, it bears the weight of centuries, a precious rarity from nature's past.
| reinforced plate = Used in various recipes. The backbone of many structures in Ravendawn.
| patchwork key = There is no indication on what this strange key opens.
| reinforced shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| moon ruby = This gem pulsates with lunar enchantment, a token of their eternal nature.
| reinforced wheel = Used for crafting Wagons at the Wagon Crafter.
| charred key = There is no indication on what this strange key opens.
| relic of quorras = Increase [[Defense Power]] by 25. Increase [[Attack Power]] against creatures from the Demons family by 25.
| coffin key = Weathered by time, gleams as brilliantly as the day it was crafted.
| reptile skull = A fine skull that once belonged to a powerful reptile.
| ornate skull = The gems inside the eye sockets seem to be one with the bones somehow.
| reptilian scale = Intact scale plucked from a reptilian creature. Its iridescent surface reflects light.
| coin of demonic alliance = This coin is almost too hot to touch. It seems to have been forged in the depths of pandemonium.
| reptilian tail = Outside of Gilead, these muscular tails are considered an exotic delicacy, if a little tough to chew.
| alsek's lost book = The book is filled with weird symbols that means nothing at first glance.
| resilience mutagen = Each harmful effect currently afflicting the user raises his [[Attack Power]] by 12 instead, up to a total of 60 [[Attack Power]]. 4 minutes duration.
| gilded key = There is no indication on what this strange key opens.
| resonating fluid = Used in various recipes. This fluid is known for its ability to amplify and resonate with magical energies.
| grim bone dust = The stench of death is overwhelming. Do not inhale.
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| well rope = A sturdy rope is an essential tool for those who seek water from the depths of wells.
| ring of brilliance = Increase [[Intelligence]] by 14.
| golden maw = Active: Reduces the [[Weapon Defense]] of an adjacent target by 40 for 6 seconds. 2 minute cooldown.
| ring of mastery = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 7. You can equip only one of this item.
| arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown.
| ring of nightsong = Increases [[Wisdom]] by 20 and [[Might]] by 10.
| sun key = It shines with a dim light, barelly noticeable.
| ring of safeguard = Increases [[Vitality]] by 9. You can equip only one of this item.
| withered demon hand = Active: Channels for 10 seconds reducing the target's [[Defense Power]] by 8 each second for 10 seconds. 3 minute cooldown.
| ring of sagacity = Increase [[Wisdom]] by 5 and [[Might]] by 3. You can equip only one of this item.
| saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown.
| ring of the initiate = Increase [[Might]] and [[Dexterity]] by 2. You can equip only one of this item.
| sunrise amulet = Increases [[Healing Power]] and [[Impact]] by 15.
| ring of whispers = Increase [[Intelligence]] and [[Wisdom]] by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds.
| decrepit tiara = Passive: Increases [[Defense Power]] by 25 when bellow 30% health.
| ripper fang = A monstrous fang capable of ripping through armor, flesh and bone alike.
| astor's ring of destruction = Increases [[Might]] by 30 and reduces [[Wisdom]] by 15.
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells.
| eagle's hook = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 15. Increase [[Attack Power]] and [[Defense Power]] by 15 against creatures from the Shark and Zorian family.
| ritualistic necklace = Increase [[Attack Power]] by 5. After killing a creature that rewards experience, increase [[Attack Power]] by 5 for 10 seconds, stacking up to 4 times.
| eagle's leafpruner = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 5. Increase [[Attack Power]] and [[Defense Power]] by 5 against creatures from the Poisonpetals family.
| roasted chicken and veggies = Increase [[Dexterity]] by {{TextColor|10|#33e487}} for 30 minutes.
| eagle's fungicide = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 8. Increase [[Attack Power]] and [[Defense Power]] by 10 against creatures from the Fungi family.
| rogue gloves = Perfect for pick-pocketing or casual back-stabbing. If the glove fits...
| ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House.
| rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds.
| rohna crackers = Increase [[Defense Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| fine log = Can be turned into planks. An elegantly grained and high-quality timber.
| rohna roasted ham = Increase [[Dexterity]] by {{TextColor|40|#33e487}} for 30 minutes.
| halor's amulet of mischief = I wonder what powers this holds...
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
| fine plank = Used in various recipes. A meticulously crafted wooden plank.
| ronan's diamond ring = Increase [[Maximum Health]] by 80.
| sturdy plank = Used in various recipes. A solid and dependable wooden plank.
| ronan's lantern = The anguish and guilt of this lantern's owner burns brighter than any other.
| heavy log = Can be turned into planks. A sizeable and weighty timber.
| rosemary's letter = N/A
| sturdy log = Can be turned into planks. A resilient and robust timber.
| rotten flesh = Oddly colored, misshapen flesh sample. Some alchemists and magicians may have a use for it...
| ancient adornment = A relic of the ages, radiating enigmatic energy and encapsulating the mystique of bygone realms.
| rough gem = An unrefined gemstone.
| aloe bandages = Doused in aloe vera, these bandages soothe burns and help the healing process... not for you though.
| rough plank = Used in various recipes. Unpolished and rugged.
| dwarven beard = A symbol of lineage and pride, it encapsulates the indomitable spirit of the dwarven kin.
| rough steel plate = This rough hunk of metal is rustic in appearance, but offers decent protection.
| anchor charm = A mage's pendant used to channel dark magic from the very depths of the deepest ocean trenches.
| royal ornaments = Used in various recipes. Formed by skillfully combining an array of precious gems, radiating elegance.
| ancient rune coin = A coin from a time almost forgotten, who knows how many hands this has passed through in trade and battle. Now it's all yours.
| ruby = Used in various recipes. Radiates an intense red glow reminiscent of a roaring flame.
| ancient elderwood core = The heart of an Elderwood older than many could imagine, proof to some that these primeval beings still lumber through the many forests of Ravendawn.
| ruined dwarven relic = Although this dwarven relic is beyond repair, there are many collectors who will pay a pretty penny for them.
| ancient seashell = A shell gathered from some indescribable creature from the primordial depths of the great oceans.
| ruined shackles = Every jackal carries a pair of ruined shackles as a reminder of their past and the freedom they fight for.
| arachnid ichor = All the horror of arachnophobia distilled into a teeny tiny bottle, probably not safe to drink but you never know.
| rum = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|25|#33e487}} for 10 minutes.
| arctic fur pelt = For millennia this fur has kept wolves warm even in the coldest climates and for almost as long, humans have craved the same security.
| rum downslider = Increase [[Vitality]] by {{TextColor|20|#33e487}} for 30 minutes.
| arrow feather = Fletching on an arrow guides the projectile to its target, correcting any tiny errors in its flight to ensure a fine hit. It didn't help whoever had this one though.
| runic amulet = Increase [[Attack Power]] and [[Mana Regeneration]] by 30.
| essence of darkness = This stone harbors the very core of shadow, a concentrated embodiment of primeval night.
| runic bracer = The runes on this piece of armor are clearly copied from a dwarven original... sloppily.
| bag of bones = The uses of bones are varied, weapons, jewelry, decoration or raising an army of undead to scorch the earth. The possibilities are endless.
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by {20} and Strength by {12} for the next 6000 steps.
| beady red eye = Many would-be adventurers' last sight is the glow of hundreds of thousands of these eyes staring at them from the darkness. There's still time for you too.
| rustic ration = Ration of superior quality prepared with fresh farm ingredients. Increases experience received by the moa by 30%, Speed by 30 and Strength by 12 for the next 6000 steps.
| battered war horn = The call of the war horn is something few warriors can resist. The thrill of battle is only enhanced when all can hear your fury.
| rustic staff = A rudimentary staff sporting a lesser magical catalyst. Could be used to cast simple spells.
| beautiful feather = This feather reflects light, showing off the minute differences in color between each strand, the bird it came from clearly took great care of itself.
| rusty metal scrap = Unidentifiable metal fragment covered in salt and rust.
| bitter brew = The ingredients of this drink are best left unmentioned but it is incredibly strong and easy to make, which is all that counts to some people.
| rye bread = Increase [[Healing Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| banshee choker = If only this banshee's choker had choked out her screams, there would not have been a problem.
| sacred candles = Citizens of Firslight light these candles whenever they wish to pray.
| binding vine = Tough and taut, the list of uses is as long as the vine itself. Binding a tent, a belt, tying up hostiles, almost anything you can imagine.
| sageheart = Increases [[Wisdom]] and [[Vitality]] by 35. You can equip only one of this item.
| black blade = Color around this weapon seems to dim as if it feasts on the light itself, dark energy permeates it from hilt to tip and its wicked edge calls out to be used in sacrifice.
| sage's essence = IncreIncrease [[Mana Regeneration]] by 80 for 3 minutes.
| blazing sun badge = The light of the sun seems to reflect from this badge no matter where you hold it, bringing light even into the pitchest black.
| sailor's seastew = Increase [[Wisdom]] by {{TextColor|40|#33e487}} for 30 minutes.
| blazing dawn robes = The robes of someone very devout, the fires of the Dawn sewn into its very fabric.
| saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown.
| bloody scarf = Whether the scarf was red originally no longer seems to matter as the amount of blood soaked into it has left it totally crimson.
| sajecho hardtack = Increase [[Attack Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| boar head = A trophy of a well-executed hunt, many hunters mount the head of a kill on their walls to prove their prowess for all to see.
| salt = Used in various recipes. It possesses a fine, crystalline texture.
| blunt bloody axe = Even the finest weapon eventually needs to be sharpened and maintained, there are only so many enemies an axe can fell before it misses the grindstone.
| saltdusk captain insignia = N/A
| boar pelt = A dark bristly fur with a thick undercoat that grows longer in winter. Traditionally a boar pelt can be placed in front of a fireplace as a rug due to its slightly fire-resistant nature.
| saltdusk cell key = N/A
| boar tusks = A tool and weapon that boars employ with great effect, there have been many hunters who have underestimated the power of the boar and not lived to tell the story.
| saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks.
| boar ears = A delicacy in some parts of Ravendawn, there are many dishes that call for boar ears each as tasty as the last or you could just give it to your dog.
| saltdusk raider armor = N/A
| bone ring = Worn either on their snout or on their arm to symbolize all the enemies a Warhog has slain, it makes you wonder exactly which bone and which creature this came from originally.
| saltdusk raider pants = N/A
| boar steak = One of the more traditional cuts of meat, many a family has enjoyed a meal gathered in their home around a spit of roasted boar.
| saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| brass bell = Some Morningstar captains believe that when the bell tolls, Zephyr sends them favorable winds to make their journeys safe and quick.
| saltdusk uniform scraps = You probably don't want to know where that red color comes from.
| brass gear = This gear could have been used in any kind of contraption and was perhaps very important or maybe it was merely a cog in the machine.
| sanctified robes = These fine, expensive robes are worn by Morningstar Bishops for religious ceremonies.
| brass belt = A thick belt of burnished brass, this waist-bound accessory reminds you of exactly where you belong.
| sand fish = Can be sold for silver or sliced for ingredients. On its sandy hideout, it masters the art of camouflage.
| bone helmet = Decorated with bones of the fallen, this helmet emits pure menace but is an older style and rust has begun to spread inside.
| sandscar talisman = Increase [[Attack Power]] by 25. Increase [[Defense Power]] against creatures from the Demons family by 25.
| broken slingshot = The sling is an ancient and powerful weapon, before the invention of the bow it dominated the world of ranged warfare, this one has seen better days and will be dominating nothing anymore.
| sapphire = Used in various recipes. Imbued with a sense of tranquility, enchants with its deep blue allure.
| camouflage cloak = What cloak? I don't see any cloak.
| saurian gold attire = Highly prized by all saurians, this golden garment absorbs sunlight like nothing else. On hot days, it makes them extra sleepy.
| brown bear pelt = Often the pride of a hunter's collection, the pelt of a bear is incredibly soft, warm and large enough to make quite a statement in anyone's home.
| saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| broken horned helmet = Although not incredibly practical, the horns on this helmet give it an air of authority and power.
| savage compound = Increase [[Precision]] by 50 for 2 minutes.
| chainsunder flail = The rattling chains of a wraith haunt many people's nightmares but the flail attached to the chain is far more dangerous.
| saveena's insignia = Increase [[Dexterity]] and [[Might]] by 12. It has the name 'Saveena' carved into it.
| chewacabra blood = The blood of a Chewacabra is said to carry the magic stored within all the creatures it has feasted from, bloodmages often experiment with this knowledge for their profane practices.
| scale fish = Can be sold for silver or sliced for ingredients. Known for its cautious demeanor, it tends to be skittish.
| cheese morsel = A small piece of cheese is oftentimes found left in the pockets of rats for a little snack after their main cheese meal.
| scary eye patch = Goblins are very inventive and they tend to put every idea into practice. This attempt at intimidation is a good example that not all of their ideas are good...
| champion belt = A Pummeldillo clan leader is always its champion, tested in the Pummelglove Games and proven worthy. You have taken its belt, if you were a Pummeldillo that would mean something.
| scone = Increase [[Defense Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| claw gauntlets = These Pummeldillos failed in their Pummelglove games so they have turned to dirty tactics, packing their gloves with claws for massive damage.
| scrambled eggs = Increase [[Dexterity]] by {{TextColor|4|#33e487}} for 30 minutes.
| coast map = This map is speckled with blood and covered in crudely drawn raiding plans on easy targets, the map isn't entirely accurate but you're not a trained cartographer.
| scroll of adept sorcery = A spell scroll with advanced formulas. Well beyond what you'd expect from a people not known for their patience and level-headedness.
| conqueror's belt = The true badge of office of a Froll clan leader, this belt is covered in trophies from previous successful raids and campaigns.
| scroll of dark rituals = This scroll contains the dark, twisted secrets to the forbidden rituals performed by trusted acolytes.
| compass = When setting up for a terrifying volley from a thunder-gun, a good sense of direction is key and when that fails, having a compass never hurts.
| scroll of lesser sorcery = Scroll imbued with lesser magical knowledge that can be tapped by neophytes and even the magically inept.
| cold scale = This scale remains cold even long after it has been removed from an ice zorian, holding it too long causes frost to cover your fingers.
| scroll of wellspring knowledge = Devotees of the Wellspring use these scrolls to record essential lessons and rites of passage for their community. Occasionally, there are delicious recipes too!
| cult scroll = This scroll could contain any of the dark rituals and eldritch rites the Skorn cultists partake in. It would be wise to keep this one bound, lest anything leak out.
| scroll of whispering winds = N/A
| crab shell = The home and protection of the gentle hermit crab, likely found on the beach already abandoned, right?
| sea bass = N/A
| crimson ribbon = These ribbons represent the blood spilt in protection of the Elves' forest homes, a reminder of their sacred duty.
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths.
| dark grimoire = This book is filled to the brim with spells of a mysterious nature, whether shadow magic, demonology or necromancy.
| seafarer compass = Essential tool for those who brave the seas, especially if the intention is to actually get somewhere.
| curative spore = These spores have amazing healing properties, and many alchemists, herbalists and physicians make use of them for potions and poultices.
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats. Increases experience received by the moa by 50%, Speed by {40} and Strength by {20} for the next 10000 steps.
| cursed lantern = Sometimes regular objects can take on the suffering and sorrow of the surrounding area, causing what some would call a "curse".
| seafood extravaganza = Masterfully prepared moa ration with carefully selected seafood treats.  Increases experience received by the moa by 50%, Speed by 50 and Strength by 20 for the next 10000 steps.
| demon core = A demon core is what passes for a heart in demons, it is a potent magically attuned item, however holding onto it for too long is ill-advised.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| deep seaweed = Dragged from the depths, this seaweed has likely never seen the sunlight because it has adapted to the dark tides.
| searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times.
| demonic ash = Ash gathered from what is left of a demonic foe, it is a useful ingredient in certain recipes and some less savory practitioners are very keen to keep their supplies high.
| seashell scepter = A symbol of divine authority and the focus for devastating elemental magic, at least in the eyes of zorians.
| despair inducing gland = This gland seems to pulse despite being removed from the Gazer's body, staring at it too long causes a feeling of sadness to wash over you and for a moment, you think perhaps it too is staring at you.
| seer gem = Exotic gem which can be seen at the tip of a kaiman seer's staff. Works as a powerful spell focus.
| demon jaw = The teeth of a demon, capable of biting through solid plate mail are a worthy trophy for destroying such a worthy foe.
| settler's stew = Increase [[Intelligence]] by {{TextColor|20|#33e487}} for 30 minutes.
| desert scythe = This sickle-shaped blade is perfect for fighting in the dunes of the deserts, designed for attacking unarmored foes; it tears flesh and rends bone.
| shackles = The symbol of servitude and incarceration across all cultures.
| dwarven map = Paired with a compass, this map is an essential tool for any Dwarf to find their way and bring their guns to bear against any enemy. Troll, Froll and Human alike.
| shadow mark = Increase [[Precision]] and [[Impact]] by 20. You can equip only one of this item.
| dunesweave silk = The silk of the sand spiders is far tougher than silk from other regions, needing to withstand harsh winds and sun. Some say that a sand spider's web could capture a dragon, not that it has been tested.
| shadow robe = The go-to attire for any scoundrel looking to perform some evil act.
| earth totem = This totem promotes reverence of the natural world and is a fine focus for Druidic magic. Some say if they're left entirely alone in the woods, they will sing but no-one has been around to hear if this is true.
| shadowbound talon = A talon removed from a large bird of prey. The dark shadows surrounding it indicate that some form of magic has been cast on it.
| eerie black eye = These lifeless eyes are black like a doll's eyes, the creature that possessed them didn't seem to be living until it bit you.
| shaked acorn-milk = Increases [[Healing Power]] by {{TextColor|50|#33e487}} for 30 minutes
| ebon claw = The wicked sharp razors on this claw were seemingly designed to perfectly separate flesh from bone, any butcher in any city would be proud to have a blade this effective.
| shaked fruitmilk = Increase [[Might]] by {{TextColor|20|#33e487}} for 30 minutes.
| eerie bone plate = This plate of bone is thick and singular, it is natural armor made to protect the inner workings of whatever creature it originated from.
| shallow sea trophy = A small statue of a ship sailing across the ocean. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +20% (multiplicative) to the drop rates of items from ocean creatures. This bonus does not impact Trophies or Glory Shards. Trophies can also be traded or sold on the Marketplace.
| elvish bracelet = This bracelet has such fine craftsmanship that it must have taken hundreds of years for the craft to be refined by a master artisan.
| shaman ear pendant = Highly valued and believed to hold special powers. A shaman would not part with their pendant before their death.
| empty tradepack = This tradepack once had a myriad of useful and valuable goods within, although it's been looted, you can always sell the pack itself for profit.
| shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
| enchanted acorn = The magical seed of an ancient tree, who knows what could sprout if you planted this into the soil, probably best not to risk it.
| shamanic ring = Increases [[Healing Power]] by 25 and [[Impact]] by 30.
| enchanted ice paw = The claw of the polar bear has been enchanted with the power of the arctic winds.
| shank = Used in various recipes. It offers a delectable blend of flavors and textures.
| divine scepter = This scepter is used to channel the power of the Dawn both spiritually and literally.
| shanks n' mash = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|15|#33e487}} for 30 minutes
| encrypted notebook = This book is heavily coded, protecting the information within. A scholar could likely translate the book if given enough time but it's also worth a bit of silver because who doesn't love mysteries?
| sharakhai fetish = Passive: Increases [[Attack Power]] and [[Weapon Power]] by 6. Double this effect while using a melee weapon.
| explosive powder pouch = The explosive potential in this single pouch is terrifying to consider, the more you carry the more dangerous it gets until at some point, you would have to be as mad as a pyro to even risk it.
| shark fin = Prized by fishermen around the world, shark fins are usually worth a fair amount.
| eternal flame = The eternal flame that flows through a Phoenix's veins is what allows its control of the element, harvesting it is a hard task but well worth the effort for its beauty alone.
| shark teeth = Sharp teeth fit for rendering flesh like a hot knife melts through butter.
| fish bone sword = A sword made from fish bones, not the bone of a swordfish. Important distinction.
| shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| field rations = Food perfectly balanced to provide a diet suitable for all of your banditry and combat needs, all the major food groups represented in near-perfect harmony. As long as it's brown.
| sharp edge = Required for certain crafting recipes.
| ethereal cloak = A haunted cloak, soaked in the energy and sorrow of the unquiet dead.
| sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter.
| fox fur = The fur of a fox has long adorned the shoulders of the rich and powerful and now you can officially join their ranks.
| sharp greater rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| froll skull = Unlike their warm climate cousins, the skull of a froll is thicker to better insulate their brain. The Winterborn say that you are not a true trapper until you've killed your first one.
| sharp greater rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| frost spike = It's made of pure, crystal clear ice. Almost mesmerizing to gaze upon...
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| frigid horn = Frolls are an undisciplined lot and getting them in the same place can be difficult but when they hear the sound of their frigid horns; nothing can stop their thirst for battle.
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| flower crown = What more could represent perfect harmony with nature than a crown made of living flowers?
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| frost tipped mandible = The ending of this mandible freezes anything it touches. Spiders use this to preserve their food longer.
| sharp greater rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| frozen paw = Comes perfectly preserved. Do not lick.
| sharp greater rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| frostcrystal tangled fur = Rare and valuable fur that glistens in sunlight. If only it could be worked into clothing...
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| frozen hammer head = Once it was used to deliver devastating blows, now it's just a hunk of junk.
| sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| frozen shield = When a blade touches the surface of this shield it begins to freeze and may even break.
| sharp greater rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| frozen mushroom = A delicious snack for frolls everywhere. Be careful with your teeth if you intend to take a bite.
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| giant prismatic shell = Some nobles use these reflective colorful shells to host lavish parties as the reflected light dances in every color of the rainbow.
| sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| glacial silk = Highly prized silk for its pristine blue color. Adored by Ravencrest nobility in particular.
| sharp greater rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| glider wing = Merely a remnant of goblin technology. The secrets of their mad inventions are beyond human comprehension.
| sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| frozen drake claw = A fine prize taken from the body of the greatest predator on Glacedorde.
| sharp greater rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| goblin hand = Further proof that sticking your hand where it doesn't belong is a bad idea.
| sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| glowing coral = Beautiful piece of coral, as fragile as it is precious.
| sharp lesser rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| goblin lucky charm = Goblins believe this trinket brings them luck, but if you have it... their faith was clearly misplaced.
| sharp lesser rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| golden hourglass = Jackal soldiers use this hourglass to measure the duration of an eclipse.
| sharp lesser rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| golden sands bracelet = This hollow golden bracelet has small grains of blue sand shift and move behind small glass windows.
| sharp lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| hatchling shell = While sharp, these spikes are nowhere near long enough to pose a serious threat for an armed adventurer.
| sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| grey fur pelt = A common fur pelt.
| sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| glaceforde fur = Fine fur from the frozen north.
| sharp lesser rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| haunting gaze amulet = Looking into this blank eye, you can't help but feel like something is looking back at you.
| sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| hellish paw = This paw once belonged to a malevolent creature that used it for tearing apart anyone unfortunate enough to get caught.
| sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| ice crystal silk = The secrets to creating this black ice crystal silk are, unfortunately, locked inside the mind of a bloodthirsty spider.
| sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| holy chalice = Sacred rites are performed with these chalices. More importantly, they're covered with a layer of gold!
| sharp lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| ice shell fragment = Beautifully preserved fragment from a frozen giant.
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| ice scepter = In the hands of a Winterlord it is a symbol of their authority.
| sharp lesser rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| hidden dagger = In a pinch this easily concealed dagger could save your life. Some would call that cheating.
| sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| icy eye = This eye is the size of a plate and shimmers with the bright blue of a clear sky. It'd be beautiful if not for the fact it's an eye.
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| ice vein potion = The liquid inside this freezes anything it touches. Nobody knows quite how it is made.
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| ice gladius = An elegant weapon from a more civilized age.
| sharp spike = This spike ends in a wicked sharp point. Could make a good weapon.
| impenetrable plate = There's hardly any scratches on this large shell. Its incredible toughness only serves to make it little more than decoration.
| sharp superior rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| jagged spearhead = Sharp and pointy.
| sharp superior rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| initiate pendant = The trinket given to those who have taken their first step on the path of Skorn.
| sharp superior rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| intricately woven silk = Some scholars say that forest spiders are more intelligent than others of their kin and point to these webs as proof.
| sharp superior rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| large spider egg = You wouldn't want to meet the spider this came from. But you probably already have.
| sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| jagged ice spike = Really sharp and pointy, but brittle.
| sharp superior rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| kaiman swamp reed = Kaiman have a particular affinity for these reeds and often rub them over their scales. Nobody knows why.
| sharp superior rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| leather strap = A powerful tool to secure your pants with.
| sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| large ice shell = This shell is cold to the touch and incredibly hard. Too stiff to reshape.
| sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| lucky boxing glove = Every boxer needs one!
| sharp superior rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| lotus bloom = This beautiful flower makes for a fine gift, if only you dare to pluck it.
| sharp superior rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| maddening orb = The orb emanates quiet whispers in some inhuman tongue. Prolonged exposure provokes acts of extreme violence in the listener.
| sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| mirage cloak = When exposed to the light of the desert sun, the fabric of this cloak makes the wearer appear like nothing more than some shifting sand in the distance.
| sharp superior rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| marshy carapace = Despite looking hard and rough, it is actually quite soft and delicate.
| sharp superior rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| oceanic gemstone = An incredibly rare gemstone that can only be found deep beneath the waves.
| sharp superior rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| mineral ore = Who knows what may be trapped inside this ore? Probably just salt...
| sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| moonlight spore = These spores are so small that they are almost invisible when floating through the air. At night, however, they shine like fireflies due to the light from the moon.
| sharpweed leaf = N/A
| pearl amulet = A fine piece of jewelry.
| shattered weapon = A broken weapon. If smelted down it may see use again.
| murky cocoon = If you look closely, something appears to be moving inside...
| shell fragment = An incredibly resistant piece of shell. While not impossible, breaking it requires considerable strength.
| prayer prism = Popular among the worshippers of the Dawn. When exposed to any source of light, the inside of the prism glows like the light of the sun.
| shiny neck thing = Increases [[Weapon Defense]] and [[Spell Defense]] by 15 inside Hadarak Desert.
| prismatic scale = A myriad of colors reflect from the surface of this scale. Plenty of folks would pay for such a trinket.
| shiny shell = A small, beautifully colored shell.
| questionable rations = Whatever this is... do not eat it. Seriously.
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves.
| raider necklace = A necklace given to riders who have distinguished themselves for bravery or ferocity during multiple raids.
| ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 [[Attack Power]] from the target for 10 seconds. 5 minute cooldown.
| reptile skull = A fine skull that once belonged to a powerful reptile.
| shrimp = Can be sold for silver or sliced for ingredients. Often found navigating the floor of shallow waters.
| red spider silk = Highly prized by the wealthy elite of many cities, Darzuac in particular.
| sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown.
| reinforced bark = This bark grows incredibly dense and is difficult to penetrate for even the sharpest of blades. Unfortunately, its toughness leaves it impossible to shape into anything of use.
| sigil of fortitude = Increases [[Might]] by 14 and [[Vitality]] by 12. You can equip only one of this item.
| rotten flesh = Oddly colored, misshapen flesh sample. Some alchemists and magicians may have a use for it...
| sigil of skorn = Those who've surrendered their lives to the sinister doctrine of Skorn wear this sigil proudly.
| petrified plant core = The remains of a dead plant.
| sigil of the sun = Increase [[Attack Power]] by 10. At day, increase [[Attack Power]] by 25 instead.
| ronan's lantern = The anguish and guilt of this lantern's owner burns brighter than any other.
| silk = Used in various recipes. Luxurious and smooth, Silk is the epitome of opulence in the textile world.
| runic bracer = The runes on this piece of armor are clearly copied from a dwarven original... sloppily.
| silky scrambled eggs = Increase [[Wisdom]] by {{TextColor|6|#33e487}} for 30 minutes.
| ruined shackles = Every jackal carries a pair of ruined shackles as a reminder of their past and the freedom they fight for.
| silver into gold = Increases silver drop from creatures by 1
| rough gem = An unrefined gemstone.
| silver ring = Increase [[Weapon Defense]] by 2.
| sanctified robes = These fine, expensive robes are worn by Morningstar Bishops for religious ceremonies.
| simple bed = Used in housing upgrades.
| scary eye patch = Goblins are very inventive and they tend to put every idea into practice. This attempt at intimidation is a good example that not all of their ideas are good...
| simple blacksmith's hammer = Passive: Increases crafting labor by 10.
| sacred candles = Citizens of Firslight light these candles whenever they wish to pray.
| simple cloth = Used in various recipes. Unassuming yet versatile, serves as the material for everyday textiles.
| seashell scepter = A symbol of divine authority and the focus for devastating elemental magic, at least in the eyes of zorians.
| simple copper ring = Increase [[Attack Power]] by 1.
| shadowbound talon = A talon removed from a large bird of prey. The dark shadows surrounding it indicate that some form of magic has been cast on it.
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'.
| shaman ear pendant = Highly valued and believed to hold special powers. A shaman would not part with their pendant before their death.
| simple loom = Used in housing upgrades.
| shackles = The symbol of servitude and incarceration across all cultures.
| simple moa treat = Handful of common but very tasty treats loved by Moas. Instantly awards 250 Bond Experience when given to a Moa.
| shiny shell = A small, beautifully colored shell.
| simple saddle = Together with 'Simple Headgear' can be crafted into a 'Simple Barding'.
| shadow robe = The go-to attire for any scoundrel looking to perform some evil act.
| simple ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown.
| skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| skorn stone = Higher ranked members of the cult of Skorn are often awarded with this symbol of their lord and master to gain access to restricted knowledge.
| skorn stone = Higher ranked members of the cult of Skorn are often awarded with this symbol of their lord and master to gain access to restricted knowledge.
| smoldering embers = The remains of a very hot arachnid.
| skorn trophy = The followers of Skorn love all things in black. This banner is no different. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it!
| smoky mandibles = Small wisps of smoke rise from these fearsome jaws.
| skorn's chapel key = N/A
| small wristguard = It doesn't offer much protection, but then again it isn't meant to.
| skull headdress = Tribal headdress crafted from the skull of a large creature. Works as protection and adornment.
| snowfall leaf = It is not known what tree grows these leaves. Some scholars say that they come from an underwater plant deep beneath the ice of Glaceforde.
| skull mask = Why do foxes wear these? Nobody knows. It's not like they can speak.
| spirit scythe = The scythe of the Chainwraith Reaper is said to be capable of destroying a spirit with a single cut. If this were true, there would be no reapers at all.
| skull of hatred = A macabre relic echoing with the intensity of overwhelming animosity and seething fury.
| spider thornsilk = Forest spiders incorporate various thorns into their web weaving to drain the life of their prey faster. Death by a thousand cuts.
| skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip.
| spyglass = Favored by both sailors and raiders. The spyglass is a powerful scouting tool.
| skull of sorrow = With a melancholic aura, it cradles the weight of boundless sorrow and the whispers of woe, a reminder of anguish and loss.
| strange bone totem = Occasionally these can be found to be carried by Twinhead Yetis. Nobody knows how they came to possess them. Even with two heads, a yeti is not capable of artistic expression... right?
| sky fish = Can be sold for silver or sliced for ingredients. Often seen leaping above the water in groups.
| thornasaur mignon = Although it sounds delicious, the meat of a Thornasaur is extremely bitter and chewy.
| slayer elixir = Increase [[Attack Power]] by 40 for 2 minutes.
| tiger bug spine = This oddly shaped spine once belonged to a dangerous insect.
| slippery sole = Active: Increases Movement Speed on foot by 30% and reduces [[Defense Power]] by 20 for 10 seconds. 3 minute cooldown.
| swampvine tendril = A strong vine from dark swamps.
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times.
| snapper spikes = Adult spikebacks grow tough and very sharp spikes for protection.
| small ammunition cabin kit = Used for crafting ship cabins for your ship at the Ship Builder.
| tooth talisman = Every young warrior must prove their martial prowess by collecting the teeth of their fallen enemies and turning them into a grisly trophy.
| small cannon kit = Used for crafting ship modules for your ship at the Ship Builder
| toxic resin = A powerful toxic substance created by a large arachnid.
| small cargo hold = Used for crafting Ships at the Ship Builder
| toxic spore = These spores are only released when a fungus is near death as a last line of defense.
| small fishing crane kit = Used for crafting ship cabins for your ship at the Ship Builder.
| toy conch = A favored toy of children all over Ravendawn.
| small fishing nets kit = Used for crafting ship modules for your ship at the Ship Builder
| toxic wurm gland = This gland stores the acid that wurms spray whenever threatened.
| small fishing storage = Used for crafting Ships at the Ship Builder
| tribal war drum = After a successful hunt or raid the whole tribe celebrates and feasts. These drums are essential for a good party.
| small gun deck = Used for crafting Ships at the Ship Builder
| troll band = Although trolls are not considered very intelligent, they appear to have a certain affinity for decorations on their arms.
| small hull frame = Used for crafting Ships at the Ship Builder
| troll ring = Made from bone, twine and unrefined metal ore. Due to its size, to most people this would resemble a grim crown more than a ring.
| small land deed = Required to buy a Small Estate.
| unrefined ectoplasm = The remains of a vanquished spirit. What life looks like beyond unlife is anyone's guess...
| small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs.
| vengeance ignited lantern = The wrath of the spirit that once held it can still be felt emanating from this lantern...
| small maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| verdant root = These roots are quite nutritious and sweet in taste, however they are poisonous to humans.
| small sail kit = Used for crafting a Sail at the Ship Builder.
| toxic gland = The chamber where toxic resin is created.
| small tradepack container kit = Used for crafting ship cabins for your ship at the Ship Builder.
| verdant sapling = Every Naturalist cares for a sapling of their own. One day these could become great titans in their own right.
| small wagon container = Used for crafting Wagons at the Wagon Crafter.
| vicious curved blade = A fine blade shaped in such a manner as to ensure deep cuts and for delivering maximum damage to internal organs.
| small wristguard = It doesn't offer much protection, but then again it isn't meant to.
| troll skull = A great skull from a fearsome titan.
| smoked garlic sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| vixen whip = The small metal spikes surrounding the length of this whip ensures that anyone on the receiving end will have their skin ripped off and bleed profusely.
| smoked sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes.
| whip = A fine leather whip with specks of blood on it.
| smoky mandibles = Small wisps of smoke rise from these fearsome jaws.
| veteran badge = The crest of House Godberd is clearly visible on this badge. A symbol of authority among the Brotherhood.
| smoldering embers = The remains of a very hot arachnid.
| war medal = An award granted only to the most experienced and accomplished warriors.
| snapper spikes = Adult spikebacks grow tough and very sharp spikes for protection.
| whirring gadget = Removed from a greater whole, the gadget continues to spin. Uselessly.
| snowfall leaf = It is not known what tree grows these leaves. Some scholars say that they come from an underwater plant deep beneath the ice of Glaceforde.
| winter sphere = The shamans of the Winterborn use these to divine the locations of favorable hunting spots.
| solid whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|7|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| wolf steak = Although it lacks fat compared to boar meat, wolf steaks will satisfy the hungry and some creatures even prefer to hunt a predator for meat.
| sorcerous ectoplasm = A reagent of unknown origin utilized as a sorcery catalyst. A weird sort of energy emanates from it.
| wood crown = To the Naturalists, every member of the community is equal. Every man is the king of their home.
| sorcerous ring = Increases [[Intelligence]] by 18 and [[Mana Regeneration]] by 10. You can equip only one of this item.
| withered herb bundle = From a distance the smell of these herbs is almost sweet and alluring. It is only when you smell them up close that you feel the smell of death and decay that surround them.
| soul orb = N/A
| wurm cocoon = Removed from its nest, this cocoon may never hatch. How tragic...
| sourdought bagel = Increase [[Healing Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| worn ale mug = Whoever this belonged to consumed copious amounts of ale.
| sovereign circlet = Passive: Increases [[Precision]] by 45.
| wispy white hair = It's difficult to tell if these hair strands are dead or simply very delicate...
| special kebbab = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 15 minutes.
| zealot pouch = This pouch usually contains a mixture of various unstable explosive powders. Do not shake it if you want to keep your hand.
| spellslayer drake trophy = Looking into the eyes of this beast, you feel like it once possessed a keen [[Intelligence]] beyond being simply mesmerizing. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it!
| fierce lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| spiced oil = Used in various recipes. Aromatic whispers emanate from the bottle.
| fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy...
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices.
| fierce lesser rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| spider eggs = Is there something moving inside?
| nimble greater rune of preservation = For the Helmet you have equipped,  permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound.
| fierce lesser rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| spider silk = This sticky thread is surprisingly sturdy. It can be used for many purposes.
| nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| spider thornsilk = Forest spiders incorporate various thorns into their web weaving to drain the life of their prey faster. Death by a thousand cuts.
| nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| spiked shoulderguards = Fearsome shoulderguards that double as both protection and weapons in combat. Kaiman will purposefully smear blood on the spikes to intimidate their enemies.
| nimble greater rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| spirit scythe = The scythe of the Chainwraith Reaper is said to be capable of destroying a spirit with a single cut. If this were true, there would be no reapers at all.
| nimble greater rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| spirit shackles = Increase [[Spell Power]] by 10 and physical defense by 25.
| nimble greater rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| spool of hair = Used in various recipes. A gentle tug on the thread unfurls a tapestry of textures.
| nimble greater rune of protection = For the Armor you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| spore holder = Increase [[Attack Power]] by 10 and [[Might]] by 18.
| nimble superior rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| sporewalker trophy = The contents of these flasks is unknown and perhaps it's better that it stays that way... considering the source. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it!
| nimble superior rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| spyglass = Favored by both sailors and raiders. The spyglass is a powerful scouting tool.
| nimble greater rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| square table = Used in housing upgrades.
| nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| st. gadriel's bones = N/A
| nimble superior rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| star fish = Can be sold for silver or sliced for ingredients. Its adaptive nature allows it to thrive everywhere.
| nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| stardust bangle = Increases [[Intelligence]] and [[Wisdom]] by 22. You can equip only one of this item.
| nimble superior rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| starting sail kit = Used for crafting a Sail at the Ship Builder.
| nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| steamed carrots = Increase [[Vitality]] by {{TextColor|6|#33e487}} for 30 minutes.
| nimble superior rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| steel bar = Used in various recipes. Cold, hard, and unyielding - the essence of strength.
| nimble superior rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| steel ingot = Used in various recipes. Forged from a mix of metals.
| nimble superior rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown.
| nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| stingray = Can be sold for silver or sliced for ingredients. Its flat body allows it to move with remarkable agility.
| nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| stolen goods = A sack full of stolen products-probably taken off a merchant caravan.
| fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| stone = Used in various recipes. This material serves as a cornerstone for many crafting endeavors.
| nimble superior rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item.
| stone block = Used in various recipes. A solid and durable block.
| fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| stone block = Used in various recipes. Solid building material, ideal for constructing robust houses.
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| storage container = Used in housing upgrades.
| nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| storage room key = N/A
| nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| stove = Used in housing upgrades.
| fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| strange bone totem = Occasionally these can be found to be carried by Twinhead Yetis. Nobody knows how they came to possess them. Even with two heads, a yeti is not capable of artistic expression... right?
| nimble greater rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| strange bones = Bizarre assortment of bones with disparate sizes and shapes. They don't even seem to come from the same being.
| nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| strange potion = Brewed by the Hookmask alchemists, these highly valuable potions are rarely seen intact.
| nimble greater rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item.
| strawberry = Used in various recipes. Once thriving in Lyderia, now bringing vibrant flavor to Ravendawn.
| nimble greater rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| strawberry whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|60|#33e487}} for 10 minutes.
| nimble greater rune of safeguard = For the Legs you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| strong reinforcement = Required for certain crafting recipes.
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| struggle sign = Increase [[Attack Power]] by 8 and [[Maximum Health]] by 100.
| vital superior rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item.
| sturdy container = Used in housing upgrades.
| vital superior rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sturdy joint = Made from a combination of hardened wood and strong metal, this could be crafted into a firm handle for heavy weaponry.
| vital superior rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item.
| sturdy log = Can be turned into planks. A resilient and robust timber.
| vital superior rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sturdy plank = Used in various recipes. A solid and dependable wooden plank.
| vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| sturdy shielding kit = Used for crafting ship modules for your ship at the Ship Builder
| vital superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| sturdy square table = Used in housing upgrades.
| vital superior rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sturdy string = Required for certain crafting recipes.
| vital superior rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sturdy wheel = Used for crafting Wagons at the Wagon Crafter.
| vital superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| sumptuous panacea = Remove up to 3 harmful effect afflicting the user and restore 1000 Health. 8 minutes cooldown.
| vital superior rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| sun fish = Can be sold for silver or sliced for ingredients. Leisurely moving, it enjoys sunny spots in the water.
| vital superior rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sun key = It shines with a dim light, barelly noticeable.
| vital superior rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| sun tears = Increases [[Max Health]] and [[Max Mana]] by 700 and increases [[Mana Regeneration]] and [[Health Regeneration]] in combat by 15 for 5 minutes.
| fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 16. Only one enchantment can be active per item.
| sunberry = Used in various recipes. Grown beneath Ravendawn's nurturing sun.
| vital superior rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| sunrise amulet = Increases [[Healing Power]] and [[Impact]] by 15.
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| sunrise rock = A stable core teeming with natural energy derived from sunlight.
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sunscorched pelt = A sign of endurance, this pelt radiates the sun's resilience and echoes tales of arid survival.
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item.
| superior forging tools = Used in housing upgrades.
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| superior headgear = Together with 'Superior Saddle' can be crafted into a 'Superior Barding'.
| fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 8. Only one enchantment can be active per item.
| superior moa treat = Carefully crafted and selected Moa treats bearing a superior taste. Instantly awards 5.000 Bond Experience when given to a Moa.
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by {10} and Strength by {8} for the next 5000 steps.
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by 20 and Strength by 8 for the next 5000 steps.
| indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| superior saddle = Together with 'Superior Headgear' can be crafted into a 'Superior Barding'.
| indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| superior stove = Used in housing upgrades.
| indomitable superior rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| superior work bench = Used in housing upgrades.
| indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| supernatural thread = The Yornish make full use of their prey, nothing goes to waste. This strong and sinewy thread is proof of it.
| indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| supple wooden arch = Used in various recipes. Crafted with precision, this arch combines flexibility with strength.
| indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| supreme health potion = Restores 1200 health. 45s cooldown.
| indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| supreme mana potion = Restores 480 mana. 45s cooldown.
| indomitable superior rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| suspicious milk = Active: Deal 75 to 100 weapon damage and reduces 10 [[Attack Power]] and 10 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown.
| indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| swampvine tendril = A strong vine from dark swamps.
| indomitable superior rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item.
| swashbuckler's bandana = Typical headwear to keep the heat, hair, and sweat off the face... blood too, depending on your line of work.
| vital lesser rune of protection = For the Armor you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| sweet molasses = Passive: When Cooking, increase labor by 25.
| indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| sweetened beans = Increase [[Vitality]] by {{TextColor|40|#33e487}} for 30 minutes.
| vital lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| swift wheel = Used for crafting Wagons at the Wagon Crafter.
| vital lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| swiftseer band = Increases [[Wisdom]] and [[Dexterity]] by 35. You can equip only one of this item.
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| swirling magical orb = When examined closely, the inside of this orb appears to contain every natural element within...
| vital lesser rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| sword of shadow = N/A
| vital lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| swordsman shoulderguards = Type of shoulderguards frequently used by swordsmen and gladiators around the world.
| vital lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| tangerine fish = Can be sold for silver or sliced for ingredients. Vibrant and lively, it tends to explore its surroundings.
| vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| tanned leather = Used in various recipes. Smooth and flexible, it's a display of a meticulous tanning process.
| vital lesser rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| tench fish = Can be sold for silver or sliced for ingredients. Serene and patient, it moves at a measured pace.
| vital lesser rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| terraforming spores = N/A
| vital lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| the corsair's ambrosia = Premium quality rum, reserved only to pirate lords...or whoever is crazy enough to steal from them.
| vital lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| the grim smile = Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown.
| vital lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| thergardian ring = Increase [[Wisdom]] by 16 and [[Intelligence]] by 12.
| vital lesser rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| thin blade = Required for certain crafting recipes.
| vital lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| thornasaur mignon = Although it sounds delicious, the meat of a Thornasaur is extremely bitter and chewy.
| vital lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| thorned vine = The sharp thorns make this a very difficult to handle rope.
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| thread spool = Used in housing upgrades.
| vital lesser rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| threadspinner legs = N/A
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| thug's tonic = Increase [[Defense Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| thunderous conch = When heading out on a raid, Zorians will sound their mighty conch to begin the attack and when it's time to retreat.
| sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item.
| tidal infusion = Provides 45 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| tiger bug spine = This oddly shaped spine once belonged to a dangerous insect.
| sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| tiger shark = Can be sold for silver or sliced for ingredients. It's a force to be reckoned with in the waters.
| sharp lesser rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| titanium ingot = Used in various recipes. Lightweight yet sturdy, resilient and versatile.
| sharp lesser rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| titanium ore = Can be turned into ingots. A compact clump of titanium ore.
| sharp lesser rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| titan's antler = Active: Restores 1000 mana. Increases [[Healing Power]] by 60 and [[Mana Regeneration]] by 75 for 15 seconds while reducing [[Attack Power]] by 40 for the same duration. 210 second cooldown.
| sharp lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| toad eye = A pristine toad eye. Holds magical properties, according to folklore.
| sharp lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| toad leg = Despite their odd-looking appearance at first glance, toad legs are considered a culinary delicacy.
| sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| toad trophy = It's not cute now and it won't get cuter as it grows... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| toadish cloak = Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown.
| indomitable lesser rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| toadish leather = Required for certain crafting recipes.
| sharp lesser rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item.
| toadish venom = Exotic venom used by ambushers to coat their weapons before battle. Toads are generally immune to it.
| indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| tome of eldritch secrets = The nature of the universe is too much to handle for mortal minds, but for those who wish to tempt fate anyway...
| sharp lesser rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| tonic of blood = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 15. Reduce Movement Speed by 10% for 5 minutes.
| sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item.
| tonic of regeneration = Increase [[Healing Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| tooth talisman = Every young warrior must prove their martial prowess by collecting the teeth of their fallen enemies and turning them into a grisly trophy.
| indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| topaz = Used in various recipes. Symbolizing clarity and creativity, captures the shades of dawn's first light.
| indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item.
| torch = N/A
| indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown.
| indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| tortoise trophy = It looks yummy, but it's recommended you don't eat this particular chocolate turtle if you want to keep the perks. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| torture paraphernalia = Nasty looking device, wickedly designed to inflict pain and torment.
| indomitable lesser rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| toxic gland = The chamber where toxic resin is created.
| indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| toxic poison = For 2 minutes, your auto attacks apply a stack of Toxic Poison, dealing 2 damage per second for 5 seconds. Stacks up to 10 times.
| indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| toxic resin = A powerful toxic substance created by a large arachnid.
| indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| toxic spore = These spores are only released when a fungus is near death as a last line of defense.
| indomitable lesser rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| toxic wurm gland = This gland stores the acid that wurms spray whenever threatened.
| indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| toxique n5 = Active: Apply a 15% slow to the player for 8 seconds. For the duration, leaves a track of toxic fumes behind, applying a damaging over time effect, dealing 20 spell damage per second and slowing by 20% anyone affected for 8 seconds. 90 second cooldown.
| indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| toy conch = A favored toy of children all over Ravendawn.
| keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| training elixir = Increase [[Defense Power]] by 15 for 2 minutes.
| indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item.
| transcendent health potion = Restores 2200 health. 45s cooldown.
| keen lesser rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| transcendent mana potion = Restores 960 mana. 45s cooldown.
| keen lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| treated plank = Used in various recipes. Enhanced for durability and resistance.
| keen lesser rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| tree of life fruit = The fruit plucked from the legendary Tree of Life in Ellesmera are said to hold unique magical properties. The taste is to die for!
| keen lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item.
| tree of life sap = Increase [[Health Regeneration]] by 120. Reduce Movement Speed by 15% for 5 minutes.
| keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| tribal fetish = Fetish usually worn by tribal leaders. Represents status in primitive groups.
| keen lesser rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| tribal pearl necklace = Increase [[Defense Power]] and [[Mana Regeneration]] by 12.
| keen lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| tribal war drum = After a successful hunt or raid the whole tribe celebrates and feasts. These drums are essential for a good party.
| keen lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| tribalistic clothing = Required for certain crafting recipes.
| keen lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| troll band = Although trolls are not considered very intelligent, they appear to have a certain affinity for decorations on their arms.
| keen lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| troll fang = Monstrous troll tooth capable of ripping through armor, flesh and bone alike.
| keen lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| troll heart = A huge heart capable of pulsating enough blood through a big muscular body.
| keen lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| troll hunter's notebook = N/A
| keen lesser rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item.
| troll ring = Made from bone, twine and unrefined metal ore. Due to its size, to most people this would resemble a grim crown more than a ring.
| keen lesser rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| troll skull = A great skull from a fearsome titan.
| nimble lesser rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| troll titan teeth = N/A
| nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| troll trophy = When they ask you how tough are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it!
| nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| trollish rockspike = A fragment of the mineral which grows from trolls' skins. Maybe a skilled smith could use it somehow.
| keen lesser rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item.
| trollkin totem = Trolls see value in holding onto these strange totems. Some even claim that they pray to them.
| nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item.
| trunk trophy = It just keep growling and trying to bite you. Fortunately, it's bite sized. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it!
| nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| turtlepearl sceptre = Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks.
| nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase [[Attack Power]] against creatures from the Chainwraith family by 8.
| nimble lesser rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| twisted blades = Extracted from a set of dreadful weapons. These can be repurposed by a skilled blacksmith.
| nimble lesser rune of precision = For the Bow you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state.  Increases experience received by the moa by 60%, Speed by {50} and Strength by {24} for the next 15000 steps.
| nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state. Increases experience received by the moa by 60%, Speed by 60 and Strength by 24 for the next 15000 steps.
| nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| underearth gem = Priceless opaque gem believed to be derived from the mysterious domain known as the "Underearth."
| nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| underearth relic = Exotic and very rare relic said to be derived from the mysterious domain called the "Underearth."
| nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| unlit candle = A candle of ordinary nature. At least at first sight...
| nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| unrefined ectoplasm = The remains of a vanquished spirit. What life looks like beyond unlife is anyone's guess...
| nimble lesser rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| unstable breeding concoction = A chemical mix with a nasty feeling about it. Lowers mating success chance to only 20%, but fixes tier swing at 70%.
| nimble lesser rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item.
| unyielding fortitude = Increases [[Might]] and [[Vitality]] by 35. You can equip only one of this item.
| keen greater rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| vampire fang = Vicious tooth capable of diving deep into an artery, drawing all the precious blood from within.
| nimble lesser rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item.
| vampire trophy = Your very own familiar of the night! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| vampiric codex = Although prone to fits of bloodlust and ancient fury, vampires do possess [[Wisdom]] enough to temper the urges of newbloods and their own egos, sometimes...
| keen greater rune of protection = For the Armor you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| vampiric heirloom = A mark of a long-living vampiric lineage. Passed from sires to newbloods, it is both a symbol of status and a priceless artifact.
| keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| vampirism venom = For 2 minutes, your auto attacks apply stacks of Life Poison, draining 2 health per second for 5 seconds. Stacks up to 10 times.
| keen greater rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| vanguard medallion = Increases [[Weapon Defense]] by 30. Reduce any non damage over time damage from creatures from the Undead family by 50.
| keen greater rune of nimbleness = For the Boots you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| vengeance ignited lantern = The wrath of the spirit that once held it can still be felt emanating from this lantern...
| keen greater rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| venomfang drake trophy = The scales of this creature look and feel uncannily like rocks commonly found in dry environments. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it!
| keen greater rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| venomfang egg = A perfectly intact egg taken from a venomfang drake. Considered an invaluable item by many.
| keen greater rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| keen greater rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| verdant root = These roots are quite nutritious and sweet in taste, however they are poisonous to humans.
| keen greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| verdant sapling = Every Naturalist cares for a sapling of their own. One day these could become great titans in their own right.
| keen greater rune of preservation = For the Helmet you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| veteran badge = The crest of House Godberd is clearly visible on this badge. A symbol of authority among the Brotherhood.
| keen greater rune of safeguard = For the Legs you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item.
| vial of poison = N/A
| keen greater rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| vicious curved blade = A fine blade shaped in such a manner as to ensure deep cuts and for delivering maximum damage to internal organs.
| vigorous draught = Increase [[Maximum Health]] by 600 and [[Health Regeneration]] by 60 for 5 minutes
| vital greater rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| keen greater rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item.
| keen greater rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of preservation = For the Helmet you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of preservation = For the Helmet you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| vital greater rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| sharp greater rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| vital greater rune of safeguard = For the Legs you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of safeguard = For the Legs you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item.
| sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| vital lesser rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| sharp greater rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| vital lesser rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| sharp greater rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| vital lesser rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| vital lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| vital lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item.
| vital lesser rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| sharp greater rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| vital lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| sharp greater rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| vital lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| sharp greater rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| vital lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| vital lesser rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| vital lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| sharp greater rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 15. Only one enchantment can be active per item.
| vital lesser rune of protection = For the Armor you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| vital lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item.
| indomitable greater rune of protection = For the Armor you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| vital superior rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of precision = For the Bow you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| vital superior rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| vital superior rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of preservation = For the Helmet you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| vital superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| indomitable greater rune of safeguard = For the Legs you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item.
| vital superior rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| indomitable greater rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| vital superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item.
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| fierce greater rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| vital superior rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item.
| fierce greater rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| vital superior rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| vital superior rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item.
| fierce greater rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| vital superior rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item.
| fierce greater rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| vital superior rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item.
| fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| vixen whip = The small metal spikes surrounding the length of this whip ensures that anyone on the receiving end will have their skin ripped off and bleed profusely.
| fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|5|#33e487}} for 10 minutes.
| fierce greater rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| voidmind = Increases [[Intelligence]] and [[Might]] by 35. You can equip only one of this item.
| fierce greater rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| voohra's insignia = Increase [[Dexterity]] and [[Intelligence]] by 12. It has the name 'Voohra' carved into it.
| fierce greater rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| walder's bow = Increases Physical [[Attack Power]] and [[Defense Power]] by 2
| fierce greater rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 15. Only one enchantment can be active per item.
| wand of surprises = Passive: Increase [[Spell Power]] by 15 and 10% chance of summoning Frog instead of casting a skill.
| fierce greater rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| war headgear = Together with 'War Saddle' can be crafted into a 'War Barding'.
| keen superior rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| war medal = An award granted only to the most experienced and accomplished warriors.
| keen superior rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| war saddle = Together with 'War Headgear' can be crafted into a 'War Barding'.
| keen superior rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| warhog trophy = Try not to practice with this dummy in the mornings or you'll start craving bacon. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| keen superior rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| warhog tusk = Sharpened from frequent use. Needs a good cleaning.
| keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| water sample = N/A
| keen superior rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| waterless poppy blossoms = Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown.
| keen superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| watermelon = Used in various recipes. Juicy and refreshing, offering a sweet, watery delight on hot summer days.
| keen superior rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| waterpump kit = N/A
| keen superior rune of precision = For the Bow you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| weak table = Used in housing upgrades.
| keen superior rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 [[Defense Power]] for 5 seconds, stacking up to 20 times.
| keen superior rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item.
| well rope = A sturdy rope is an essential tool for those who seek water from the depths of wells.
| keen superior rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| wellspring blessing = Increase [[Defense Power]] by 30 and [[Mana Regeneration]] and [[Health Regeneration]] by 15.
| keen superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| wellspring flower = N/A
| keen superior rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item.
| wellspring paste = N/A
| sharp superior rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| wheat = Used in various recipes. The essential backbone of food supplies.
| sharp superior rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| whip = A fine leather whip with specks of blood on it.
| sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| whirring gadget = Removed from a greater whole, the gadget continues to spin. Uselessly.
| sharp superior rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|15|#33e487}} for 10 minutes.
| sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| whistler's profane ring = Increases [[Vitality]] by 22. Increases [[Attack Power]] by 13 against creatures from the Vampire family.
| keen superior rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item.
| white gladiator's sash = Passive: Increase [[Spell Defense]] by 8 against players.
| sharp superior rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| white pearl = Showcases a pristine white tone, reminiscent of moonlight reflecting on still waters.
| sharp superior rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| whitwood family heirloom = Increase [[Attack Power]] against creatures from the goblin family by 4.
| sharp superior rune of precision = For the Bow you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| wild honeycomb = Oozing with sweet honey, this product is prized by pastry chefs.
| sharp superior rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 30 for 5 minutes. 5 minutes cooldown.
| sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| wind infused feather = The magical winds of the region imbue these feathers with magic. Some people can do much with them...
| sharp superior rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| wine = Channel and restore {{TextColor|175|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| sharp superior rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| winter armor piece = Piece of an armor which purpose is to protect not only against weapons, but also against freezing cold.
| sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item.
| winter cloak = The art of binding together pieces of such thick fur while retaining flexibility and quality is the unmistakable mark of the Iceforge Dwarves.
| sharp superior rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item.
| winter sphere = The shamans of the Winterborn use these to divine the locations of favorable hunting spots.
| fierce superior rune of blunting = For the Club you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| winterborn trophy = The winterborn are a simple folk and this banner perfectly represents them as well as their frozen homeland. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Intelligence]] +1% Alternatively, you can also trade it!
| sharp superior rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item.
| winterwool = Excellent quality fur, it will confer great isulation and protection to any apparel it's worked into.
| fierce superior rune of bravery = For the Sword you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| wispy white hair = It's difficult to tell if these hair strands are dead or simply very delicate...
| fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick.
| fierce superior rune of precision = For the Bow you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| withered demon hand = Active: Channels for 10 seconds reducing the target's [[Defense Power]] by 8 each second for 10 seconds. 3 minute cooldown.
| fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| withered herb bundle = From a distance the smell of these herbs is almost sweet and alluring. It is only when you smell them up close that you feel the smell of death and decay that surround them.
| fierce superior rune of crushing = For the Hammer you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| wolf skull = The skull of an intelligent predator.
| fierce superior rune of lethality = For the Dagger you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| wolf steak = Although it lacks fat compared to boar meat, wolf steaks will satisfy the hungry and some creatures even prefer to hunt a predator for meat.
| fierce superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| wood crown = To the Naturalists, every member of the community is equal. Every man is the king of their home.
| fierce superior rune of cleaving = For the Axe you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| wooden arch = Used in various recipes. A basic but sturdy wooden arch.
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| woodwork tools = Used in housing upgrades.
| fierce superior rune of evocation = For the Staff you have equipped, permanently increase [[Impact]] by 60. Only one enchantment can be active per item.
| wool = Used in various recipes. A staple crafting material since the dawn of civilization.
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| work bench = Used in housing upgrades.
| nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| worn ale mug = Whoever this belonged to consumed copious amounts of ale.
| indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item.
| worn jolly roger = Ragged and full of holes, this flag is probably still in better condition than the ship it was attached to.
| vital superior rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item.
| worn ship helm = A shipwreck is a horrible fate for some and a bountiful opportunity for others. This will make a for a great tavern decoration.
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item.
| wraith chains = Most wraiths bear these dreadful chains, believed to be the physical manifestation of a soul shackled to the mortal plane.
| arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| wraith dust = This strange pouch is all that remains of the tortured spirit that was once bound to our mortal realm. Let's hope it found peace...
| fierce superior rune of aegis = For the Shield you have equipped, permanently increase [[Impact]] by 30. Only one enchantment can be active per item.
| wurm cocoon = Removed from its nest, this cocoon may never hatch. How tragic...
| chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| wylla's protective charm = Increase [[Haste]] by 22 and [[Health Regeneration]] by 5.
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| yellow fish roe = Delicate, buttery eggs with a mild flavor, perfect for enhancing the taste of seafood.
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy...
| vital superior rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item.
| yeti jaw = Filled with twisting, jagged teeth, trappers claim nobody escapes the bite of a yeti without leaving a part of themselves in its maw.
| crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it!
| yeti paw = What's worse, being mauled by a bear or yeti? Nobody knows for sure, because most who've survived both are in no shape to make a fair comparison.
| dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| yeti trophy = This cute plushie is almost as soft as the real thing! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%.  Alternatively, you can also trade it!
| zealot pouch = This pouch usually contains a mixture of various unstable explosive powders. Do not shake it if you want to keep your hand.
| fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| zorian frozen whiskers = N/A
| emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it!
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it!
| mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it!
| minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it!
| morningstar trophy = The war banner of the Morningstars inspires you to burst into action with [[Haste]]! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it!
| orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Power]] +4%. Alternatively, you can also trade it!
| pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it!
| rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it!
| frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max [[Max Mana]] +6%. Alternatively, you can also trade it!
| rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Impact]] +4%. Alternatively, you can also trade it!
| saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| spellslayer drake trophy = Looking into the eyes of this beast, you feel like it once possessed a keen [[Intelligence]] beyond being simply mesmerizing. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it!
| skorn trophy = The followers of Skorn love all things in black. This banner is no different. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it!
| sporewalker trophy = The contents of these flasks is unknown and perhaps it's better that it stays that way... considering the source. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Mana]] +6%. Alternatively, you can also trade it!
| tortoise trophy = It looks yummy, but it's recommended you don't eat this particular chocolate turtle if you want to keep the perks. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it!
| troll trophy = When they ask you how tough are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it!
| pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| trunk trophy = It just keep growling and trying to bite you. Fortunately, it's bite sized. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it!
| warhog trophy = Try not to practice with this dummy in the mornings or you'll start craving bacon. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it!
| vampire trophy = Your very own familiar of the night! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| venomfang drake trophy = The scales of this creature look and feel uncannily like rocks commonly found in dry environments. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it!
| winterborn trophy = The winterborn are a simple folk and this banner perfectly represents them as well as their frozen homeland. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Intelligence]] +1% Alternatively, you can also trade it!
| zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it!
| yeti trophy = This cute plushie is almost as soft as the real thing! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Might]] +1%. Alternatively, you can also trade it!
| toad trophy = It's not cute now and it won't get cuter as it grows... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Max Health]] +4%. Alternatively, you can also trade it!
| mystery trophy = Inside is one of the much sought after Creature Trophies. Which one in particular is unknown until you look within...
| shallow sea trophy = A small statue of a ship sailing across the ocean. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +20% (multiplicative) to the drop rates of items from ocean creatures. This bonus does not impact Trophies or Glory Shards. Trophies can also be traded or sold on the Marketplace.
| deep sea trophy = A fine display of a Vampire Squid battling a Narwhal in the depths. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% damage dealt to fish while fishing. Trophies can also be traded or sold on the Marketplace.
| predator trophy = The head of one of the most dangerous animals. Let it adorn your home as testament to your experience as a marine hunter. Using this trophy allows it to be placed in your house and grants you a permanent bonus of +10% to your Ship Cannon. Trophies can also be traded or sold on the Marketplace.
| apex predator trophy = A small cute Orca splashing around in a tub. Good thing they take a while to grow... Using this trophy allows it to be placed in your house and grants you a permanent bonus of +2% to your Spell Power and +2% to Weapon Power. Trophies can also be traded or sold on the Marketplace.
| monument to dexterity = Passive: Grants a permanent bonus of [[Dexterity]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to intelligence = Passive: Grants a permanent bonus of [[Intelligence]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to might = Passive: Grants a permanent bonus of [[Might]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to vitality = Passive: Grants a permanent bonus of [[Vitality]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to wisdom = Passive: Grants a permanent bonus of [[Wisdom]] +3%. Can be placed in your house, traded, or sold on the Marketplace.
| monument to bloodlust = Passive: Grants +4% [[Max Health]] and +4% [[Health Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to brutality = Passive: Grants +4% [[Weapon Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to desolation = Passive: Grants +4% [[Spell Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to envy = Passive: Grants +4% [[Haste]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to greed = Passive: Grants +6% [[Max Mana]] and +4% [[Mana Regeneration]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to grudges = Passive: Grants +4% [[Healing Power]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to obsession = Passive: Grants +4% [[Weapon Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to subjugation = Passive: Grants +4% [[Spell Defense]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to supremacy = Passive: Grants +3% [[Impact]] and +1% [[Precision]]. Can be placed in your house, traded, or sold on the Marketplace.
| monument to tyranny = Passive: Grants +3% [[Precision]] and +1% [[Impact]]. Can be placed in your house, traded, or sold on the Marketplace.
| frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it.
| forgotten key = Rusty and frail.
| ring of nightsong = Increases [[Wisdom]] by 20 and [[Might]] by 10.
| dark insight = Increases [[Intelligence]] and [[Dexterity]] by 35. You can equip only one of this item.
| eldermight = Increases [[Might]] and [[Wisdom]] by 35. You can equip only one of this item.
| eldritch coil = Increases [[Intelligence]] and [[Wisdom]] by 35. You can equip only one of this item.
| galeforce = Increases [[Dexterity]] and [[Might]] by 35. You can equip only one of this item.
| mindsurge = Increases [[Vitality]] and [[Intelligence]] by 35. You can equip only one of this item.
| netherweave = Increases [[Vitality]] and [[Dexterity]] by 35. You can equip only one of this item.
| sageheart = Increases [[Wisdom]] and [[Vitality]] by 35. You can equip only one of this item.
| swiftseer band = Increases [[Wisdom]] and [[Dexterity]] by 35. You can equip only one of this item.
| unyielding fortitude = Increases [[Might]] and [[Vitality]] by 35. You can equip only one of this item.
| voidmind = Increases [[Intelligence]] and [[Might]] by 35. You can equip only one of this item.
| flamerock bind = Increases [[Vitality]] by 26 and [[Haste]] by 6.
| whistler's profane ring = Increases [[Vitality]] by 22. Increases [[Attack Power]] by 13 against creatures from the Vampire family.
| bloodbeast ring = Increases [[Precision]] by 28 and [[Haste]] by 20.
| clawed draconic hand = The addition of claws combined with their natural dexterity only made draconic elves more dangerous on the field of battle.
| ripper fang = A monstrous fang capable of ripping through armor, flesh and bone alike.
| ancient hull frame = Required to build various ship parts. The techniques used to construct this type of frame are ancient knowledge lost to time.
| general's insignia = A medal awarded to the greatest of military commanders. This one belonged to General Galien and once represented his hard as steel authority and control over those under him.
| #default = Not found
| #default = Not found
}}</span></includeonly><noinclude>{{/doc}}</noinclude>
}}</span></includeonly><noinclude>{{/doc}}</noinclude>

Edição das 12h07min de 14 de março de 2025

Description

This template is used to show the description of an item.

Use

This template can be used by entering the following onto a relevant line.

{{ItemDescription|Boozemelon}}

Results in:

Increase Mana Regeneration and Health Regeneration by 35 for 10 minutes.