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imported>Vieirae
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imported>Vieirae
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Linha 1: Linha 1:
<includeonly><span style="color:#ced2d9">{{#switch: {{lc:{{{1|{{PAGENAME}}}}}}}
<includeonly><span style="color:#ced2d9">{{#switch: {{lc:{{{1|{{PAGENAME}}}}}}}
| infusion = Used for infusions.
| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| wool = Used in various recipes. A staple crafting material since the dawn of civilization.
| wool = Used in various recipes. A staple crafting material since the dawn of civilization.
| whetstone = Increases Attack Power of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| whetstone = Increases Attack Power of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
Linha 202: Linha 202:
| improved ring of dexterity = Increase Dexterity by 3.
| improved ring of dexterity = Increase Dexterity by 3.
| improved blacksmith's hammer = Increases crafting labor by 15.
| improved blacksmith's hammer = Increases crafting labor by 15.
| warband infusion = Used for infusions.
| warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| carved infusion = Used for infusions.
| carved infusion = Provides 60 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| ghostly infusion = Used for infusions.
| ghostly infusion = Provides 75 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| bomb = N/A
| bomb = N/A
| ornate infusion = Used for infusions.
| ornate infusion = Provides 90 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| ancient infusion = Used for infusions.
| ancient infusion = Provides 40 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| tidal infusion = Provides 45 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| oceanic infusion = Provides 125 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| abyssal infusion = Provides 275 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase Attack Power against creatures from the Chainwraith family by 8.
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase Attack Power against creatures from the Chainwraith family by 8.

Edição das 21h01min de 28 de fevereiro de 2025

Description

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Use

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{{ItemDescription|Boozemelon}}

Results in:

Increase Mana Regeneration and Health Regeneration by 35 for 10 minutes.