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Linha 2: Linha 2:
| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| wool = Used in various recipes. A staple crafting material since the dawn of civilization.
| wool = Used in various recipes. A staple crafting material since the dawn of civilization.
| whetstone = Increases Attack Power of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| whetstone = Increases [[attack power]] of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| coarse whetstone = Increases Attack Power of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| coarse whetstone = Increases [[attack power]] of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| dense whetstone = Increases Attack Power of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| dense whetstone = Increases [[attack power]] of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| iron ingot = Used in various recipes. A versatile metallic ingot.
| iron ingot = Used in various recipes. A versatile metallic ingot.
| steel ingot = Used in various recipes. Forged from a mix of metals.
| steel ingot = Used in various recipes. Forged from a mix of metals.
Linha 93: Linha 93:
| small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs.
| small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs.
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching.
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching.
| amulet of the dawn = Increase Attack Power against creatures from the Skeleton family by 4.
| amulet of the dawn = Increase [[attack power]] against creatures from the Skeleton family by 4.
| ale = N/A
| ale = N/A
| antidote = N/A
| antidote = N/A
| necklace of offering = Increase Healing Power by 5.
| necklace of offering = Increase Healing Power by 5.
| amulet of nullifying magic = Increase Spell Defense by 18.
| amulet of nullifying magic = Increase [[spell defense]] by 18.
| pandemonium amuleto = Increases Attack Power by 20. Increases Spell Defense by 15.
| pandemonium amuleto = Increases [[attack power]] by 20. Increases [[spell defense]] by 15.
| necktail = Increases Spell Defense by 30 and Weapon Defense by 15.
| necktail = Increases [[spell defense]] by 30 and Weapon Defense by 15.
| bloodteeth necklace = Increases Weapon Defense by 32 and Spell Defense by 18.
| bloodteeth necklace = Increases Weapon Defense by 32 and [[spell defense]] by 18.
| bandages = Reduces 15% of damage taken from bleeding status.
| bandages = Reduces 15% of damage taken from bleeding status.
| black cloth = N/A
| black cloth = N/A
Linha 126: Linha 126:
| evil doll = N/A
| evil doll = N/A
| dispensary key = N/A
| dispensary key = N/A
| whitwood family heirloom = Increase Attack Power against creatures from the goblin family by 4.
| whitwood family heirloom = Increase [[attack power]] against creatures from the goblin family by 4.
| clemmo's old pipe = Increases AP by 5 when using Wizardy fire spells.
| clemmo's old pipe = Increases AP by 5 when using Wizardy fire spells.
| reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown.
| reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown.
| slippery sole = Active: Increases Movement Speed on foot by 30% and reduces Defense Power by 20 for 10 seconds. 3 minute cooldown.
| slippery sole = Active: Increases Movement Speed on foot by 30% and reduces [[defense power]] by 20 for 10 seconds. 3 minute cooldown.
| giant mushroom spore = N/A
| giant mushroom spore = N/A
| ghastly candle = N/A
| ghastly candle = N/A
Linha 158: Linha 158:
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
| garment of skorn = Active: Increases Defense Power by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
| garment of skorn = Active: Increases [[defense power]] by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
| gauntlet of skorn = Active: Increase Precision by 30 for 7 seconds. 5 minute cooldown.
| gauntlet of skorn = Active: Increase Precision by 30 for 7 seconds. 5 minute cooldown.
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
| aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
| aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
| blazing stoneheart = Active: Increases Attack Power by 25 and decreases Defense Power by 50 for 15 seconds. 30 second cooldown. Passive: Increases Defense Power by 25.
| blazing stoneheart = Active: Increases [[attack power]] by 25 and decreases [[defense power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[defense power]] by 25.
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| titan's antler = Active: Restores 1000 mana. Increases Healing power by 60 and Mana Regeneration by 75 for 15 seconds while reducing Attack Power by 40 for the same duration. 210 second cooldown.
| titan's antler = Active: Restores 1000 mana. Increases Healing power by 60 and Mana Regeneration by 75 for 15 seconds while reducing [[attack power]] by 40 for the same duration. 210 second cooldown.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases Healing Power by 30 for 30 seconds. 5 minute cooldown.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases Healing Power by 30 for 30 seconds. 5 minute cooldown.
| dwarven lost hammer = Passive: Increases Labor by 40.
| dwarven lost hammer = Passive: Increases Labor by 40.
Linha 197: Linha 197:
| water sample = N/A
| water sample = N/A
| troll titan teeth = N/A
| troll titan teeth = N/A
| simple copper ring = Increase Attack Power by 1.
| simple copper ring = Increase [[attack power]] by 1.
| wellspring paste = N/A
| wellspring paste = N/A
| wellspring flower = N/A
| wellspring flower = N/A
| minor ring of wisdom = Increase Wisdom by 2.
| minor ring of wisdom = Increase [[wisdom]] by 2.
| minor ring of intelligence = Increase Intelligence by 2.
| minor ring of intelligence = Increase [[intelligence]] by 2.
| minor ring of dexterity = Increase Dexterity by 2.
| minor ring of dexterity = Increase [[dexterity]] by 2.
| enchanted bark ammulet = Increase Defense Power by 3.
| enchanted bark ammulet = Increase [[defense power]] by 3.
| salt = Used in various recipes. It possesses a fine, crystalline texture.
| salt = Used in various recipes. It possesses a fine, crystalline texture.
| minor ring of might = Increase Might by 2.
| minor ring of might = Increase [[might]] by 2.
| moa egg = N/A
| moa egg = N/A
| box of mithril nails = N/A
| box of mithril nails = N/A
Linha 215: Linha 215:
| glider crank = N/A
| glider crank = N/A
| mithril ore = N/A
| mithril ore = N/A
| improved ring of intelligence = Increase Intelligence by 3.
| improved ring of intelligence = Increase [[intelligence]] by 3.
| improved ring of might = Increase Might by 3.
| improved ring of might = Increase [[might]] by 3.
| improved ring of wisdom = Increase Wisdom by 3.
| improved ring of wisdom = Increase [[wisdom]] by 3.
| improved ring of dexterity = Increase Dexterity by 3.
| improved ring of dexterity = Increase [[dexterity]] by 3.
| improved blacksmith's hammer = Increases crafting labor by 15.
| improved blacksmith's hammer = Increases crafting labor by 15.
| warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
Linha 231: Linha 231:
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase Attack Power against creatures from the Chainwraith family by 8.
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase [[attack power]] against creatures from the Chainwraith family by 8.
| sweet molasses = Passive: When Cooking, increase labor by 25.
| sweet molasses = Passive: When Cooking, increase labor by 25.
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes
| toadish cloak = Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown.
| toadish cloak = Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown.
| turtlepearl sceptre = Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks.
| turtlepearl sceptre = Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks.
| pirate's hook = Passive: Increase Attack Power against creatures from the Pirate family by 14.
| pirate's hook = Passive: Increase [[attack power]] against creatures from the Pirate family by 14.
| black gladiator's sash = Passive: Increase Weapon Power by 8 against players.
| black gladiator's sash = Passive: Increase Weapon Power by 8 against players.
| white gladiator's sash = Passive: Increase Spell Defense by 8 against players.
| white gladiator's sash = Passive: Increase [[spell defense]] by 8 against players.
| red gladiator's sash = Passive: Increase Weapon Defense by 8 against players.
| red gladiator's sash = Passive: Increase Weapon Defense by 8 against players.
| fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests.
| fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests.
Linha 245: Linha 245:
| dense log = Can be turned into planks. Bears the weight of its robust growth.
| dense log = Can be turned into planks. Bears the weight of its robust growth.
| norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough.
| norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough.
| nightblade pendant = Increase Attack Power by 3.
| nightblade pendant = Increase [[attack power]] by 3.
| bolin's protection powder = Passive: Increases Weapon Defense by 30.
| bolin's protection powder = Passive: Increases Weapon Defense by 30.
| aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds.
| aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds.
| giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
| giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
| desert opal = Passive: Increase Defense Power by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
| desert opal = Passive: Increase [[defense power]] by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
| dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
| dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| golden fleece = Active: Increases Defense Power by 12 for 6 seconds. 3 minute cooldown. Passive: Increase Wisdom and Dexterity by 6.
| golden fleece = Active: Increases [[defense power]] by 12 for 6 seconds. 3 minute cooldown. Passive: Increase [[wisdom]] and [[dexterity]] by 6.
| hobgoblin's tooth amulet = Increase both Attack Power and Defense Power against creatures from the goblin family by 7.
| hobgoblin's tooth amulet = Increase both [[attack power]] and [[defense power]] against creatures from the goblin family by 7.
| daedalus hammer = Passive: Increase labor by 20.
| daedalus hammer = Passive: Increase labor by 20.
| loneye = Increase Spell Defense by 8. Become immune to Gazer's Comatose ability.
| loneye = Increase [[spell defense]] by 8. Become immune to Gazer's Comatose ability.
| ring of whispers = Increase Intelligence and Wisdom by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds.
| ring of whispers = Increase [[intelligence]] and [[wisdom]] by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds.
| prayer beads = Passive: Reduce cooldown of all skills by 2%.
| prayer beads = Passive: Reduce cooldown of all skills by 2%.
| shiny neck thing = Increases Weapon Defense and Spell Defense by 15 inside Hadarak Desert.
| shiny neck thing = Increases Weapon Defense and [[spell defense]] by 15 inside Hadarak Desert.
| sharakhai fetish = Passive: Increases Attack Power and Weapon Power by 6. Double this effect while using a melee weapon.
| sharakhai fetish = Passive: Increases [[attack power]] and Weapon Power by 6. Double this effect while using a melee weapon.
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
| venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
| wand of surprises = Passive: Increase Spell Power by 15 and 10% chance of summoning Frog instead of casting a skill.
| wand of surprises = Passive: Increase [[spell power]] by 15 and 10% chance of summoning Frog instead of casting a skill.
| ronan's diamond ring = Increase Maximum Health by 80.
| ronan's diamond ring = Increase Maximum Health by 80.
| hide = Used in various recipes. A raw and unprocessed piece of hide.
| hide = Used in various recipes. A raw and unprocessed piece of hide.
Linha 272: Linha 272:
| merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication.
| merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication.
| threadspinner legs = N/A
| threadspinner legs = N/A
| heavy whetstone = Increases Attack Power of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| heavy whetstone = Increases [[attack power]] of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations.
| artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations.
| solid whetstone = Increases Attack Power of your equipped weapon by {{TextColor|7|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| solid whetstone = Increases [[attack power]] of your equipped weapon by {{TextColor|7|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons.
| craftman's leather = Used in various recipes. Skillfully treated and refined leather.
| craftman's leather = Used in various recipes. Skillfully treated and refined leather.
| phosphorescent shell = Active: Increase Wisdom by 20, decreases Might and Intelligence by 5 for 30 seconds. 5 minute cooldown.
| phosphorescent shell = Active: Increase [[wisdom]] by 20, decreases [[might]] and [[intelligence]] by 5 for 30 seconds. 5 minute cooldown.
| lesser health potion = Restores 150 health. 45s cooldown.
| lesser health potion = Restores 150 health. 45s cooldown.
| poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
| poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
| greater health potion = Restores 500 health. 45s cooldown.
| greater health potion = Restores 500 health. 45s cooldown.
| old toad's amulet = Passive: Increase Attack Power and Defense Power against creatures of the Toad family by 8.
| old toad's amulet = Passive: Increase [[attack power]] and [[defense power]] against creatures of the Toad family by 8.
| intermediate health potion = Restores 300 health. 45s cooldown.
| intermediate health potion = Restores 300 health. 45s cooldown.
| eternal health potion = Restores 1600 health. 45s cooldown.
| eternal health potion = Restores 1600 health. 45s cooldown.
Linha 292: Linha 292:
| eternal mana potion = Restores 680 mana. 45s cooldown.
| eternal mana potion = Restores 680 mana. 45s cooldown.
| transcendent mana potion = Restores 960 mana. 45s cooldown.
| transcendent mana potion = Restores 960 mana. 45s cooldown.
| spore holder = Increase Attack Power by 10 and Might by 18.
| spore holder = Increase [[attack power]] by 10 and [[might]] by 18.
| fancy jewellery = Increase Attack Power by 18.
| fancy jewellery = Increase [[attack power]] by 18.
| greater mana potion = Restores 220 mana. 45s cooldown.
| greater mana potion = Restores 220 mana. 45s cooldown.
| pompous neck protection = Passive: Increases Defense Power by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
| pompous neck protection = Passive: Increases [[defense power]] by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
| reflective carapace = Active: Increases your Defense Power by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
| reflective carapace = Active: Increases your [[defense power]] by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
| musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 Defense Power from the target for 10 seconds. 5 minute cooldown.
| musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 [[defense power]] from the target for 10 seconds. 5 minute cooldown.
| suspicious milk = Active: Deal 75 to 100 weapon damage and reduces 10 Attack Power and 10 Defense Power from the target for 10 seconds. 5 minute cooldown.
| suspicious milk = Active: Deal 75 to 100 weapon damage and reduces 10 [[attack power]] and 10 [[defense power]] from the target for 10 seconds. 5 minute cooldown.
| ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 Attack Power from the target for 10 seconds. 5 minute cooldown.
| ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 [[attack power]] from the target for 10 seconds. 5 minute cooldown.
| dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown.
| dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown.
| training elixir = Increase Defense Power by 15 for 2 minutes.
| training elixir = Increase [[defense power]] by 15 for 2 minutes.
| jim's personal treasure = Increases Might and Dexterity by 8.
| jim's personal treasure = Increases [[might]] and [[dexterity]] by 8.
| energetic tonic = Increase Attack Power by 9. Decrease Healing Power and Defense Power by 3 for 5 minutes.
| energetic tonic = Increase [[attack power]] by 9. Decrease Healing Power and [[defense power]] by 3 for 5 minutes.
| sorcerous ring = Increases Intelligence by 18 and Mana Regeneration by 10. You can equip only one of this item.
| sorcerous ring = Increases [[intelligence]] by 18 and Mana Regeneration by 10. You can equip only one of this item.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
| raventalons = Increase Dexterity by 5 and Intelligence by 3. You can equip only one of this item.
| raventalons = Increase [[dexterity]] by 5 and [[intelligence]] by 3. You can equip only one of this item.
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus Attack Power but also lose 40 Defense Power against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[attack power]] but also lose 40 [[defense power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
| dawn's drop = Increase Maximum Mana by 150 and Mana Regeneration by 30 for 5 minutes
| dawn's drop = Increase Maximum Mana by 150 and Mana Regeneration by 30 for 5 minutes
| infantry boost = Increase Maximum Health by 150 and Health Regeneration by 30 for 5 minutes
| infantry boost = Increase Maximum Health by 150 and Health Regeneration by 30 for 5 minutes
| sigil of the sun = Increase Attack Power by 10. At day, increase Attack Power by 25 instead.
| sigil of the sun = Increase [[attack power]] by 10. At day, increase [[attack power]] by 25 instead.
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase Defense Power by 15 for 5 seconds. 5 minutes cooldown.
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[defense power]] by 15 for 5 seconds. 5 minutes cooldown.
| dragon's defiance = Increases Might and Dexterity by 24. You can equip only one of this item.
| dragon's defiance = Increases [[might]] and [[dexterity]] by 24. You can equip only one of this item.
| sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown.
| sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown.
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's Haste by 4 for 5 seconds, stacking up to 10 times.
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's Haste by 4 for 5 seconds, stacking up to 10 times.
| light's sigil = Increases Wisdom and Haste by 22. You can equip only one of this item.
| light's sigil = Increases [[wisdom]] and Haste by 22. You can equip only one of this item.
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| drop of grace = Increase Healing Power by 60 for 5 minutes.
| drop of grace = Increase Healing Power by 60 for 5 minutes.
| sun tears = Increases Max Health and Max Mana by 700 and increases Mana Regeneration and Health Regeneration in combat by 15 for 5 minutes.
| sun tears = Increases Max Health and Max Mana by 700 and increases Mana Regeneration and Health Regeneration in combat by 15 for 5 minutes.
| premium land deed = Allows you to purchase any size Estate.
| premium land deed = Allows you to purchase any size Estate.
| copper chain = Increase Attack Power and Defense Power by 2.
| copper chain = Increase [[attack power]] and [[defense power]] by 2.
| tonic of regeneration = Increase Healing Power by 9. Decrease Movement Speed by 10% for 5 minutes.
| tonic of regeneration = Increase Healing Power by 9. Decrease Movement Speed by 10% for 5 minutes.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 Attack Power for 3 seconds. 5 minutes cooldown.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[attack power]] for 3 seconds. 5 minutes cooldown.
| opportunist's elixir = Increase Attack Power by 15 for 2 minutes.
| opportunist's elixir = Increase [[attack power]] by 15 for 2 minutes.
| lyderian tear = Increase Might and Wisdom by 8. You can equip only one of this item.
| lyderian tear = Increase [[might]] and [[wisdom]] by 8. You can equip only one of this item.
| goldskull ring = Increases Might by 5 and Intelligence by 3. You can equip only one of this item.
| goldskull ring = Increases [[might]] by 5 and [[intelligence]] by 3. You can equip only one of this item.
| aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase Attack Power by 15 while the shield is active. 5 minutes cooldown.
| aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase [[attack power]] by 15 while the shield is active. 5 minutes cooldown.
| stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown.
| stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown.
| sovereign circlet = Passive: Increases Precision by 45.
| sovereign circlet = Passive: Increases Precision by 45.
| hadarak amulet = Increases Attack Power and Defense Power by 4. Increases Might and Dexterity by 4.
| hadarak amulet = Increases [[attack power]] and [[defense power]] by 4. Increases [[might]] and [[dexterity]] by 4.
| oversea tonic = Increase Defense Power by 18 and Movement Speed on foot by 10%. Decrease Attack Power by 15 for 5 minutes.
| oversea tonic = Increase [[defense power]] by 18 and Movement Speed on foot by 10%. Decrease [[attack power]] by 15 for 5 minutes.
| goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
| goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown.
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown.
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 DP for 5 seconds, stacking up to 20 times.
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 DP for 5 seconds, stacking up to 20 times.
| sigil of fortitude = Increases Might by 14 and Vitality by 12. You can equip only one of this item.
| sigil of fortitude = Increases [[might]] by 14 and [[vitality]] by 12. You can equip only one of this item.
| nature's blessing = Increase Healing Power by 25.
| nature's blessing = Increase Healing Power by 25.
| lost kingdom amulet = Increase Attack Power and Defense Power by 15.
| lost kingdom amulet = Increase [[attack power]] and [[defense power]] by 15.
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times.
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times.
| tree of life sap = Increase Health Regeneration by 120. Reduce Movement Speed by 15% for 5 minutes.
| tree of life sap = Increase Health Regeneration by 120. Reduce Movement Speed by 15% for 5 minutes.
| juggernaut tonic = Increase Attack Power and Defense Power by 15. Reduce Movement Speed by 15% for 5 minutes.
| juggernaut tonic = Increase [[attack power]] and [[defense power]] by 15. Reduce Movement Speed by 15% for 5 minutes.
| goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
| goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
| medium land deed = Required to buy a Medium Estate.
| medium land deed = Required to buy a Medium Estate.
| small land deed = Required to buy a Small Estate.
| small land deed = Required to buy a Small Estate.
| conqueror's bracer = Passive: Increases Impact by 45.
| conqueror's bracer = Passive: Increases Impact by 45.
| thug's tonic = Increase Defense Power by 9. Decrease Movement Speed by 10% for 5 minutes.
| thug's tonic = Increase [[defense power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases Healing Power by 30.
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases Healing Power by 30.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| hidden blade = Active: Increase Haste by 40 for 6 seconds. 3 minutes cooldown.
| hidden blade = Active: Increase Haste by 40 for 6 seconds. 3 minutes cooldown.
| ranger's honor ring = Increase Dexterity and Wisdom by 8. You can equip only one of this item.
| ranger's honor ring = Increase [[dexterity]] and [[wisdom]] by 8. You can equip only one of this item.
| assault tonic = Increase Attack Power by 18 and Movement Speed on foot by 10%. Decrease Defense Power by 15 for 5 minutes.
| assault tonic = Increase [[attack power]] by 18 and Movement Speed on foot by 10%. Decrease [[defense power]] by 15 for 5 minutes.
| toxic poison = For 2 minutes, your auto attacks apply a stack of Toxic Poison, dealing 2 damage per second for 5 seconds. Stacks up to 10 times.
| toxic poison = For 2 minutes, your auto attacks apply a stack of Toxic Poison, dealing 2 damage per second for 5 seconds. Stacks up to 10 times.
| opportunist's necklace = Increases Attack Power by 6 and Precision by 8.
| opportunist's necklace = Increases [[attack power]] by 6 and Precision by 8.
| ring of sagacity = Increase Wisdom by 5 and Might by 3. You can equip only one of this item.
| ring of sagacity = Increase [[wisdom]] by 5 and [[might]] by 3. You can equip only one of this item.
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown.
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown.
| necklace of duality = Increases Maximum Health and Maximum Mana by 600.
| necklace of duality = Increases Maximum Health and Maximum Mana by 600.
Linha 360: Linha 360:
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown.
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown.
| pirate gloves = Passive: increase Precision by 18 and Impact by 40.
| pirate gloves = Passive: increase Precision by 18 and Impact by 40.
| tonic of blood = Increase Vitality, Might, Intelligence, Dexterity and Wisdom by 15. Reduce Movement Speed by 10% for 5 minutes.
| tonic of blood = Increase [[vitality]], [[might]], [[intelligence]], [[dexterity]] and [[wisdom]] by 15. Reduce Movement Speed by 10% for 5 minutes.
| shadow mark = Increase Precision and Impact by 20. You can equip only one of this item.
| shadow mark = Increase Precision and Impact by 20. You can equip only one of this item.
| blood pendant = Increases Attack Power by 24 and Impact by 36.
| blood pendant = Increases [[attack power]] by 24 and Impact by 36.
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases Spell Defense by 28.
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[spell defense]] by 28.
| dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
| dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
| butcher medallion = Increases Weapon Power by 30. Deals an additional 50 damage against stunned creatures from the Undead family.
| butcher medallion = Increases Weapon Power by 30. Deals an additional 50 damage against stunned creatures from the Undead family.
| ring of brilliance = Increase Intelligence by 14.
| ring of brilliance = Increase [[intelligence]] by 14.
| mood ring = Increase at random Spell Power, Weapon Power, Spell Defense or Weapon Defense by 10.
| mood ring = Increase at random [[spell power]], Weapon Power, [[spell defense]] or Weapon Defense by 10.
| vanguard medallion = Increases Weapon Defense by 30. Reduce any non damage over time damage from creatures from the Undead family by 50.
| vanguard medallion = Increases Weapon Defense by 30. Reduce any non damage over time damage from creatures from the Undead family by 50.
| hunter's ring = Increase Attack Power against creatures from the Vampires family by 9.
| hunter's ring = Increase [[attack power]] against creatures from the Vampires family by 9.
| burned kebab = Increase Defense Power by {{TextColor|1|#33e487}} for 15 minutes.
| burned kebab = Increase [[defense power]] by {{TextColor|1|#33e487}} for 15 minutes.
| special kebbab = Increase Attack Power by {{TextColor|1|#33e487}} for 15 minutes.
| special kebbab = Increase [[attack power]] by {{TextColor|1|#33e487}} for 15 minutes.
| complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder
| artisan forging tools = Used in housing upgrades.
| artisan forging tools = Used in housing upgrades.
Linha 599: Linha 599:
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups.
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups.
| red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities.
| red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities.
| vampiric codex = Although prone to fits of bloodlust and ancient fury, vampires do possess wisdom enough to temper the urges of newbloods and their own egos, sometimes...
| vampiric codex = Although prone to fits of bloodlust and ancient fury, vampires do possess [[wisdom]] enough to temper the urges of newbloods and their own egos, sometimes...
| spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound.
| spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound.
| winter armor piece = Piece of an armor which purpose is to protect not only against weapons, but also against freezing cold.
| winter armor piece = Piece of an armor which purpose is to protect not only against weapons, but also against freezing cold.
Linha 608: Linha 608:
| living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself...
| living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself...
| spider eggs = Is there something moving inside?
| spider eggs = Is there something moving inside?
| ritualistic necklace = Increase Attack Power by 5. After killing a creature that rewards experience, increase Attack Power by 5 for 10 seconds, stacking up to 4 times.
| ritualistic necklace = Increase [[attack power]] by 5. After killing a creature that rewards experience, increase [[attack power]] by 5 for 10 seconds, stacking up to 4 times.
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients.
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients.
| mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid.
| mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid.
Linha 631: Linha 631:
| tribalistic clothing = Required for certain crafting recipes.
| tribalistic clothing = Required for certain crafting recipes.
| oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life.
| oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life.
| coldsteel ring = Increase Might and Intelligence by 20.
| coldsteel ring = Increase [[might]] and [[intelligence]] by 20.
| frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths.
| frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths.
| ice spikes = Passive: Increases Vitality by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
| ice spikes = Passive: Increases [[vitality]] by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
| explorer's scarf = Increases Attack Power and Defense Power by 7, increase Maximum Mana by 400.
| explorer's scarf = Increases [[attack power]] and [[defense power]] by 7, increase Maximum Mana by 400.
| icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
| icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
| frost ward = Active: Increases your Defense Power by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
| frost ward = Active: Increases your [[defense power]] by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
| sharp edge = Required for certain crafting recipes.
| sharp edge = Required for certain crafting recipes.
| thergardian ring = Increase Wisdom by 16 and Intelligence by 12.
| thergardian ring = Increase [[wisdom]] by 16 and [[intelligence]] by 12.
| crowmaiden bangle = Increase Maximum Mana by 150 and Precision by 10.
| crowmaiden bangle = Increase Maximum Mana by 150 and Precision by 10.
| emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in Haste by 40 for 8 seconds. 5 minute cooldown.
| emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in Haste by 40 for 8 seconds. 5 minute cooldown.
| wylla's protective charm = Increase Haste by 22 and Health Regeneration by 5.
| wylla's protective charm = Increase Haste by 22 and Health Regeneration by 5.
| ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce Defense Power by 30 by 10 seconds. 5 minute cooldown.
| ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce [[defense power]] by 30 by 10 seconds. 5 minute cooldown.
| astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes.
| astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes.
| shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
| shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
| amulet of the initiate = Increase Intelligence and Wisdom by 4.
| amulet of the initiate = Increase [[intelligence]] and [[wisdom]] by 4.
| cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%.
| cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%.
| combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase Attack Power by 30 for 2 minutes. 5 minutes cooldown.
| combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase [[attack power]] by 30 for 2 minutes. 5 minutes cooldown.
| executioner's mutagen = Increase Precision by 70 for 10 minutes.
| executioner's mutagen = Increase Precision by 70 for 10 minutes.
| essence of bravery = Increase Attack Power and Defense Power by 30 for 10 minutes.
| essence of bravery = Increase [[attack power]] and [[defense power]] by 30 for 10 minutes.
| frenzy potion = Increase Attack Power and Haste by 45. Reduce Defense Power by 50 for 5 minutes.
| frenzy potion = Increase [[attack power]] and Haste by 45. Reduce [[defense power]] by 50 for 5 minutes.
| expert elixir = Increase Defense Power by 40 for 2 minutes.
| expert elixir = Increase [[defense power]] by 40 for 2 minutes.
| hunter's pendant = Increases Attack Power, Precision and Impact by 10.
| hunter's pendant = Increases [[attack power]], Precision and Impact by 10.
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times.
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times.
| berserker talisman = Increase Attack Power and Haste by 20.
| berserker talisman = Increase [[attack power]] and Haste by 20.
| mysticap fetish = Active: Instantly restores 400 Mana and increase Defense Power by 20 for 5 seconds. 5 minutes cooldown.
| mysticap fetish = Active: Instantly restores 400 Mana and increase [[defense power]] by 20 for 5 seconds. 5 minutes cooldown.
| eye of the overlord = Increase Haste and Precision by 35.
| eye of the overlord = Increase Haste and Precision by 35.
| manastorm draft = Increase Maximum Mana by 600 and Mana Regeneration by 60 for 5 minutes
| manastorm draft = Increase Maximum Mana by 600 and Mana Regeneration by 60 for 5 minutes
| omega stone = Active: Increase Attack Power and Defense Power by 40 for 1 minute. 5 minutes cooldown.
| omega stone = Active: Increase [[attack power]] and [[defense power]] by 40 for 1 minute. 5 minutes cooldown.
| potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase Defense Power by 60 for 5 minutes. 5 minutes cooldown.
| potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[defense power]] by 60 for 5 minutes. 5 minutes cooldown.
| resilience mutagen = Each harmful effect currently afflicting the user raises his Attack Power by 12 instead, up to a total of 60 Attack Power. 4 minutes duration.
| resilience mutagen = Each harmful effect currently afflicting the user raises his [[attack power]] by 12 instead, up to a total of 60 [[attack power]]. 4 minutes duration.
| ring of mastery = Increase Vitality, Might, Intelligence, Dexterity and Wisdom by 7. You can equip only one of this item.
| ring of mastery = Increase [[vitality]], [[might]], [[intelligence]], [[dexterity]] and [[wisdom]] by 7. You can equip only one of this item.
| quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown.
| quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown.
| ring of safeguard = Increases Vitality by 9. You can equip only one of this item.
| ring of safeguard = Increases [[vitality]] by 9. You can equip only one of this item.
| runic amulet = Increase Attack Power and Mana Regeneration by 30.
| runic amulet = Increase [[attack power]] and Mana Regeneration by 30.
| savage compound = Increase Precision by 50 for 2 minutes.
| savage compound = Increase Precision by 50 for 2 minutes.
| sage's essence = IncreIncrease Mana Regeneration by 80 for 3 minutes.
| sage's essence = IncreIncrease Mana Regeneration by 80 for 3 minutes.
| searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times.
| searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times.
| slayer elixir = Increase Attack Power by 40 for 2 minutes.
| slayer elixir = Increase [[attack power]] by 40 for 2 minutes.
| sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown.
| sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown.
| stardust bangle = Increases Intelligence and Wisdom by 22. You can equip only one of this item.
| stardust bangle = Increases [[intelligence]] and [[wisdom]] by 22. You can equip only one of this item.
| sumptuous panacea = Remove up to 3 harmful effect afflicting the user and restore 1000 Health. 8 minutes cooldown.
| sumptuous panacea = Remove up to 3 harmful effect afflicting the user and restore 1000 Health. 8 minutes cooldown.
| torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown.
| torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown.
| wellspring blessing = Increase Defense Power by 30 and Mana Regeneration and Health Regeneration by 15.
| wellspring blessing = Increase [[defense power]] by 30 and Mana Regeneration and Health Regeneration by 15.
| vigorous draught = Increase Maximum Health by 600 and Health Regeneration by 60 for 5 minutes
| vigorous draught = Increase Maximum Health by 600 and Health Regeneration by 60 for 5 minutes
| wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase Defense Power by 30 for 5 minutes. 5 minutes cooldown.
| wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[defense power]] by 30 for 5 minutes. 5 minutes cooldown.
| angerhorn impaler = Active: Increase Attack Power by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
| angerhorn impaler = Active: Increase [[attack power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
| saveena's insignia = Increase Dexterity and Might by 12. It has the name 'Saveena' carved into it.
| saveena's insignia = Increase [[dexterity]] and [[might]] by 12. It has the name 'Saveena' carved into it.
| baari's insignia = Increase Dexterity and Wisdom by 12. It has the name 'Baari' carved into it.
| baari's insignia = Increase [[dexterity]] and [[wisdom]] by 12. It has the name 'Baari' carved into it.
| voohra's insignia = Increase Dexterity and Intelligence by 12. It has the name 'Voohra' carved into it.
| voohra's insignia = Increase [[dexterity]] and [[intelligence]] by 12. It has the name 'Voohra' carved into it.
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation.
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation.
| eldritch crow mask = Active: Increase Spell Power by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
| eldritch crow mask = Active: Increase [[spell power]] by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
| crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs.
| crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs.
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
| ring of the initiate = Increase Might and Dexterity by 2. You can equip only one of this item.
| ring of the initiate = Increase [[might]] and [[dexterity]] by 2. You can equip only one of this item.
| human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch.
| human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch.
| idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
| idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications.
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications.
| emerald amulet = Increases Defense Power by 10 and Vitality by 20.
| emerald amulet = Increases [[defense power]] by 10 and [[vitality]] by 20.
| the grim smile = Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown.
| the grim smile = Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown.
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
Linha 697: Linha 697:
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils.
| krieger's insignia = Increases Intelligence and Wisdom by 6.
| krieger's insignia = Increases [[intelligence]] and [[wisdom]] by 6.
| struggle sign = Increase Attack Power by 8 and Maximum Health by 100.
| struggle sign = Increase [[attack power]] by 8 and Maximum Health by 100.
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power...
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power...
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection.
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection.
| orkrev amulet = Increase Attack Power by 12 and Maximum Mana by 250.
| orkrev amulet = Increase [[attack power]] by 12 and Maximum Mana by 250.
| holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted.
| holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted.
| bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells.
| bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells.
Linha 710: Linha 710:
| witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick.
| witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick.
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells.
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells.
| heavy chains = Increase Defense Power by 30 and Maximum Health by 300.
| heavy chains = Increase [[defense power]] by 30 and Maximum Health by 300.
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or precision
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or precision
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
| eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their Defense Power by 15 over 8 seconds. Has 30% chance to lowering its Defense Power by 30 instead but raising its Attack Power by 30. 2 minute cooldown.
| eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their [[defense power]] by 15 over 8 seconds. Has 30% chance to lowering its [[defense power]] by 30 instead but raising its [[attack power]] by 30. 2 minute cooldown.
| waterless poppy blossoms = Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown.
| waterless poppy blossoms = Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown.
| chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
| chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
Linha 730: Linha 730:
| heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties.
| heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties.
| mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry.
| mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry.
| polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into mighty weapons and armor.
| polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into [[might]]y weapons and armor.
| reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something.
| reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something.
| sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter.
| sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter.
Linha 770: Linha 770:
| old hull frame = Used for crafting Ships at the Ship Builder.
| old hull frame = Used for crafting Ships at the Ship Builder.
| crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration.
| crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration.
| eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases Wisdom and Intelligence by 6.
| eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases [[wisdom]] and [[intelligence]] by 6.
| bun = Increase Defense Power by {{TextColor|6|#33e487}} for 30 minutes.
| bun = Increase [[defense power]] by {{TextColor|6|#33e487}} for 30 minutes.
| pie = Increase Attack Power by {{TextColor|25|#33e487}} for 30 minutes.
| pie = Increase [[attack power]] by {{TextColor|25|#33e487}} for 30 minutes.
| cake = Increase Attack Power by {{TextColor|12|#33e487}} for 30 minutes.
| cake = Increase [[attack power]] by {{TextColor|12|#33e487}} for 30 minutes.
| croissant = Increase Defense Power by {{TextColor|16|#33e487}} for 30 minutes.
| croissant = Increase [[defense power]] by {{TextColor|16|#33e487}} for 30 minutes.
| deluxe cake = Increase Attack Power by {{TextColor|16|#33e487}} for 30 minutes.
| deluxe cake = Increase [[attack power]] by {{TextColor|16|#33e487}} for 30 minutes.
| danish = Increase Defense Power by {{TextColor|25|#33e487}} for 30 minutes.
| danish = Increase [[defense power]] by {{TextColor|25|#33e487}} for 30 minutes.
| whiskey = Increase Mana Regeneration and Health Regeneration by {{TextColor|15|#33e487}} for 10 minutes.
| whiskey = Increase Mana Regeneration and Health Regeneration by {{TextColor|15|#33e487}} for 10 minutes.
| old mast = Used for crafting Ships at the Ship Builder.
| old mast = Used for crafting Ships at the Ship Builder.
| scone = Increase Defense Power by {{TextColor|8|#33e487}} for 30 minutes.
| scone = Increase [[defense power]] by {{TextColor|8|#33e487}} for 30 minutes.
| beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| cookies = Increase Attack Power by {{TextColor|6|#33e487}} for 30 minutes.
| cookies = Increase [[attack power]] by {{TextColor|6|#33e487}} for 30 minutes.
| deluxe cookies = Increase Attack Power by {{TextColor|8|#33e487}} for 30 minutes.
| deluxe cookies = Increase [[attack power]] by {{TextColor|8|#33e487}} for 30 minutes.
| vodka = Increase Mana Regeneration and Health Regeneration by {{TextColor|5|#33e487}} for 10 minutes.
| vodka = Increase Mana Regeneration and Health Regeneration by {{TextColor|5|#33e487}} for 10 minutes.
| wine = Channel and restore {{TextColor|175|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| wine = Channel and restore {{TextColor|175|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes.
| ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes.
| muffin = Increase Defense Power by {{TextColor|12|#33e487}} for 30 minutes.
| muffin = Increase [[defense power]] by {{TextColor|12|#33e487}} for 30 minutes.
| rum = Increase Mana Regeneration and Health Regeneration by {{TextColor|25|#33e487}} for 10 minutes.
| rum = Increase Mana Regeneration and Health Regeneration by {{TextColor|25|#33e487}} for 10 minutes.
| bittersweet roast = Increase Vitality, Might, Intelligence, Dexterity and Wisdom by {{TextColor|10|#33e487}} for 30 minutes
| bittersweet roast = Increase [[vitality]], [[might]], [[intelligence]], [[dexterity]] and [[wisdom]] by {{TextColor|10|#33e487}} for 30 minutes
| dwarven purple shank = Increase Dexterity by {{TextColor|20|#33e487}} for 30 minutes.
| dwarven purple shank = Increase [[dexterity]] by {{TextColor|20|#33e487}} for 30 minutes.
| fillet lucien = Increase Wisdom by {{TextColor|20|#33e487}} for 30 minutes.
| fillet lucien = Increase [[wisdom]] by {{TextColor|20|#33e487}} for 30 minutes.
| charred meat kebab = Increase Intelligence by {{TextColor|10|#33e487}} for 30 minutes.
| charred meat kebab = Increase [[intelligence]] by {{TextColor|10|#33e487}} for 30 minutes.
| acornchar sausage = Increase Dexterity by {{TextColor|30|#33e487}} for 30 minutes.
| acornchar sausage = Increase [[dexterity]] by {{TextColor|30|#33e487}} for 30 minutes.
| frozen sweet berries = Increase Might by {{TextColor|30|#33e487}} for 30 minutes.
| frozen sweet berries = Increase [[might]] by {{TextColor|30|#33e487}} for 30 minutes.
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes
| fruit pancakes = Increase Vitality by {{TextColor|10|#33e487}} for 30 minutes.
| fruit pancakes = Increase [[vitality]] by {{TextColor|10|#33e487}} for 30 minutes.
| firered chicken kebab = Increase Might by {{TextColor|40|#33e487}} for 30 minutes.
| firered chicken kebab = Increase [[might]] by {{TextColor|40|#33e487}} for 30 minutes.
| lucien's waffles = Increase Intelligence by {{TextColor|30|#33e487}} for 30 minutes.
| lucien's waffles = Increase [[intelligence]] by {{TextColor|30|#33e487}} for 30 minutes.
| lyderian chopped tenderloin = Increase Intelligence by {{TextColor|40|#33e487}} for 30 minutes.
| lyderian chopped tenderloin = Increase [[intelligence]] by {{TextColor|40|#33e487}} for 30 minutes.
| roasted chicken and veggies = Increase Dexterity by {{TextColor|10|#33e487}} for 30 minutes.
| roasted chicken and veggies = Increase [[dexterity]] by {{TextColor|10|#33e487}} for 30 minutes.
| freshfish roll = Increase Wisdom by {{TextColor|30|#33e487}} for 30 minutes.
| freshfish roll = Increase [[wisdom]] by {{TextColor|30|#33e487}} for 30 minutes.
| rohna roasted ham = Increase Dexterity by {{TextColor|40|#33e487}} for 30 minutes.
| rohna roasted ham = Increase [[dexterity]] by {{TextColor|40|#33e487}} for 30 minutes.
| sailor's seastew = Increase Wisdom by {{TextColor|40|#33e487}} for 30 minutes.
| sailor's seastew = Increase [[wisdom]] by {{TextColor|40|#33e487}} for 30 minutes.
| rum downslider = Increase Vitality by {{TextColor|20|#33e487}} for 30 minutes.
| rum downslider = Increase [[vitality]] by {{TextColor|20|#33e487}} for 30 minutes.
| ravendawnian porridge = Increase Wisdom by {{TextColor|10|#33e487}} for 30 minutes.
| ravendawnian porridge = Increase [[wisdom]] by {{TextColor|10|#33e487}} for 30 minutes.
| smoked garlic sausage = Increase Might by {{TextColor|10|#33e487}} for 30 minutes.
| smoked garlic sausage = Increase [[might]] by {{TextColor|10|#33e487}} for 30 minutes.
| smoked sausage = Increase Might by {{TextColor|10|#33e487}} for 30 minutes.
| smoked sausage = Increase [[might]] by {{TextColor|10|#33e487}} for 30 minutes.
| settler's stew = Increase Intelligence by {{TextColor|20|#33e487}} for 30 minutes.
| settler's stew = Increase [[intelligence]] by {{TextColor|20|#33e487}} for 30 minutes.
| shaked fruitmilk = Increase Might by {{TextColor|20|#33e487}} for 30 minutes.
| shaked fruitmilk = Increase [[might]] by {{TextColor|20|#33e487}} for 30 minutes.
| sweetened beans = Increase Vitality by {{TextColor|40|#33e487}} for 30 minutes.
| sweetened beans = Increase [[vitality]] by {{TextColor|40|#33e487}} for 30 minutes.
| basic animal feed = Used to feed animals in housing
| basic animal feed = Used to feed animals in housing
| complex animal feed = Used to feed animals in housing
| complex animal feed = Used to feed animals in housing
Linha 818: Linha 818:
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| banana vodka = Increase Mana Regeneration and Health Regeneration by {{TextColor|45|#33e487}} for 10 minutes.
| banana vodka = Increase Mana Regeneration and Health Regeneration by {{TextColor|45|#33e487}} for 10 minutes.
| shanks n' mash = Increase Vitality, Might, Intelligence, Dexterity and Wisdom by {{TextColor|15|#33e487}} for 30 minutes
| shanks n' mash = Increase [[vitality]], [[might]], [[intelligence]], [[dexterity]] and [[wisdom]] by {{TextColor|15|#33e487}} for 30 minutes
| spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| butter = Used in various recipes. A creamy and rich delight churned from milk.
| butter = Used in various recipes. A creamy and rich delight churned from milk.
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| blueberry pie = Increase Vitality by {{TextColor|30|#33e487}} for 30 minutes.
| blueberry pie = Increase [[vitality]] by {{TextColor|30|#33e487}} for 30 minutes.
| glademire crackers = Increase Healing Power by {{TextColor|4|#33e487}} for 30 minutes.
| glademire crackers = Increase Healing Power by {{TextColor|4|#33e487}} for 30 minutes.
| moa ration = Ordinary ration extensively used to feed moas.
| moa ration = Ordinary ration extensively used to feed moas.
| bagel = Increase Healing Power by {{TextColor|12|#33e487}} for 30 minutes.
| bagel = Increase Healing Power by {{TextColor|12|#33e487}} for 30 minutes.
| apple puree = Increase Intelligence by {{TextColor|4|#33e487}} for 30 minutes.
| apple puree = Increase [[intelligence]] by {{TextColor|4|#33e487}} for 30 minutes.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes.
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes.
| corn on a cob = Increase Defense Power by {{TextColor|1|#33e487}} for 30 minutes.
| corn on a cob = Increase [[defense power]] by {{TextColor|1|#33e487}} for 30 minutes.
| carrot soup = Increase Intelligence by {{TextColor|6|#33e487}} for 30 minutes.
| carrot soup = Increase [[intelligence]] by {{TextColor|6|#33e487}} for 30 minutes.
| baked potatoes = Increase Attack Power by {{TextColor|1|#33e487}} for 30 minutes.
| baked potatoes = Increase [[attack power]] by {{TextColor|1|#33e487}} for 30 minutes.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| loaf bread = Increase Healing Power by {{TextColor|6|#33e487}} for 30 minutes.
| loaf bread = Increase Healing Power by {{TextColor|6|#33e487}} for 30 minutes.
| corn chowder = Increase Wisdom by {{TextColor|4|#33e487}} for 30 minutes.
| corn chowder = Increase [[wisdom]] by {{TextColor|4|#33e487}} for 30 minutes.
| mashed potatoes = Increase Might by {{TextColor|4|#33e487}} for 30 minutes.
| mashed potatoes = Increase [[might]] by {{TextColor|4|#33e487}} for 30 minutes.
| cornbread = Increase Healing Power by {{TextColor|8|#33e487}} for 30 minutes.
| cornbread = Increase Healing Power by {{TextColor|8|#33e487}} for 30 minutes.
| potato bread = Increase Healing Power by {{TextColor|1|#33e487}} for 30 minutes.
| potato bread = Increase Healing Power by {{TextColor|1|#33e487}} for 30 minutes.
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| omelet = Increase Dexterity by {{TextColor|6|#33e487}} for 30 minutes.
| omelet = Increase [[dexterity]] by {{TextColor|6|#33e487}} for 30 minutes.
| lyderian fries = Increase Might by {{TextColor|6|#33e487}} for 30 minutes.
| lyderian fries = Increase [[might]] by {{TextColor|6|#33e487}} for 30 minutes.
| rye bread = Increase Healing Power by {{TextColor|25|#33e487}} for 30 minutes.
| rye bread = Increase Healing Power by {{TextColor|25|#33e487}} for 30 minutes.
| rohna crackers = Increase Defense Power by {{TextColor|4|#33e487}} for 30 minutes.
| rohna crackers = Increase [[defense power]] by {{TextColor|4|#33e487}} for 30 minutes.
| sajecho hardtack = Increase Attack Power by {{TextColor|4|#33e487}} for 30 minutes.
| sajecho hardtack = Increase [[attack power]] by {{TextColor|4|#33e487}} for 30 minutes.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| sourdought bagel = Increase Healing Power by {{TextColor|16|#33e487}} for 30 minutes.
| sourdought bagel = Increase Healing Power by {{TextColor|16|#33e487}} for 30 minutes.
| silky scrambled eggs = Increase Wisdom by {{TextColor|6|#33e487}} for 30 minutes.
| silky scrambled eggs = Increase [[wisdom]] by {{TextColor|6|#33e487}} for 30 minutes.
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices.
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices.
| scrambled eggs = Increase Dexterity by {{TextColor|4|#33e487}} for 30 minutes.
| scrambled eggs = Increase [[dexterity]] by {{TextColor|4|#33e487}} for 30 minutes.
| boozemelon = Increase Mana Regeneration and Health Regeneration by {{TextColor|35|#33e487}} for 10 minutes.
| boozemelon = Increase Mana Regeneration and Health Regeneration by {{TextColor|35|#33e487}} for 10 minutes.
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| landing brandy = Increase Mana Regeneration and Health Regeneration by {{TextColor|10|#33e487}} for 10 minutes.
| landing brandy = Increase Mana Regeneration and Health Regeneration by {{TextColor|10|#33e487}} for 10 minutes.
| corn salad = Increase Vitality by {{TextColor|4|#33e487}} for 30 minutes.
| corn salad = Increase [[vitality]] by {{TextColor|4|#33e487}} for 30 minutes.
| steamed carrots = Increase Vitality by {{TextColor|6|#33e487}} for 30 minutes.
| steamed carrots = Increase [[vitality]] by {{TextColor|6|#33e487}} for 30 minutes.
| heaven's landing = Increases Max Health and Mana by {{TextColor|300|#33e487}} for 30 minutes
| heaven's landing = Increases Max Health and Mana by {{TextColor|300|#33e487}} for 30 minutes
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
Linha 894: Linha 894:
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state. Increases experience received by the moa by 60%, Speed by 60 and Strength by 24 for the next 15000 steps.
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state. Increases experience received by the moa by 60%, Speed by 60 and Strength by 24 for the next 15000 steps.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by 20 and Strength by 8 for the next 5000 steps.
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by 20 and Strength by 8 for the next 5000 steps.
| tribal pearl necklace = Increase Defense Power and Mana Regeneration by 12.
| tribal pearl necklace = Increase [[defense power]] and Mana Regeneration by 12.
| spirit shackles = Increase Spell Power by 10 and physical defense by 25.
| spirit shackles = Increase [[spell power]] by 10 and physical defense by 25.
| medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder.
| aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane.
| aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane.
Linha 903: Linha 903:
| quorras arcane blueprint = N/A
| quorras arcane blueprint = N/A
| cave rose = It was bright when it was connected to the soil.
| cave rose = It was bright when it was connected to the soil.
| relic of quorras = Increase Defense Power by 25. Increase Attack power against creatures from the Demons family by 25.
| relic of quorras = Increase [[defense power]] by 25. Increase [[attack power]] against creatures from the Demons family by 25.
| sandscar talisman = Increase Attack Power by 25. Increase Defense Power against creatures from the Demons family by 25.
| sandscar talisman = Increase [[attack power]] by 25. Increase [[defense power]] against creatures from the Demons family by 25.
| yeti jaw = Filled with twisting, jagged teeth, trappers claim nobody escapes the bite of a yeti without leaving a part of themselves in its maw.
| yeti jaw = Filled with twisting, jagged teeth, trappers claim nobody escapes the bite of a yeti without leaving a part of themselves in its maw.
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim.
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim.
Linha 916: Linha 916:
| drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle.
| drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle.
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy.
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy.
| infamous dubloon = However disorganized pirates might seem, they can all agree on one thing: the value of gold and blood.
| infamous dubloon = However disorganized pirates [[might]] seem, they can all agree on one thing: the value of gold and blood.
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities.
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities.
| saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks.
| saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks.
Linha 937: Linha 937:
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy.
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy.
| igneous ice essence = An essence of frost so potent, it scorches like fire.
| igneous ice essence = An essence of frost so potent, it scorches like fire.
| pristine moa feather = Untouched and vibrant, a token of the bird's vitality and the unparalleled expertise of the breeder.
| pristine moa feather = Untouched and vibrant, a token of the bird's [[vitality]] and the unparalleled expertise of the breeder.
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves.
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves.
| skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip.
| skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip.
Linha 979: Linha 979:
| idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him.
| idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him.
| otherworldly brain = Who knows what devious thoughts have passed through this mind?
| otherworldly brain = Who knows what devious thoughts have passed through this mind?
| elven hair = Threads entwined with echoes of ancient trees and starry wisdom.
| elven hair = Threads entwined with echoes of ancient trees and starry [[wisdom]].
| swirling magical orb = When examined closely, the inside of this orb appears to contain every natural element within...
| swirling magical orb = When examined closely, the inside of this orb appears to contain every natural element within...
| purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed.
| purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed.
Linha 996: Linha 996:
| arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown.
| arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown.
| sun key = It shines with a dim light, barelly noticeable.
| sun key = It shines with a dim light, barelly noticeable.
| withered demon hand = Active: Channels for 10 seconds reducing the target's Defense Power by 8 each second for 10 seconds. 3 minute cooldown.
| withered demon hand = Active: Channels for 10 seconds reducing the target's [[defense power]] by 8 each second for 10 seconds. 3 minute cooldown.
| saint alsek's cloak = Active: Increases Mana Regeneration by 100 and reduces Attack Power and Defense Power by 30 for 10 seconds. 2 minute cooldown.
| saint alsek's cloak = Active: Increases Mana Regeneration by 100 and reduces [[attack power]] and [[defense power]] by 30 for 10 seconds. 2 minute cooldown.
| sunrise amulet = Increases Healing Power and Impact by 15.
| sunrise amulet = Increases Healing Power and Impact by 15.
| decrepit tiara = Passive: Increases Defense Power by 25 when bellow 30% health.
| decrepit tiara = Passive: Increases [[defense power]] by 25 when bellow 30% health.
| astor's ring of destruction = Increases Might by 30 and reduces Wisdom by 15.
| astor's ring of destruction = Increases [[might]] by 30 and reduces [[wisdom]] by 15.
| eagle's hook = Increases Vitality, Dexterity and Wisdom by 15. Increase Attack Power and Defense Power by 15 against creatures from the Shark and Zorian family.
| eagle's hook = Increases [[vitality]], [[dexterity]] and [[wisdom]] by 15. Increase [[attack power]] and [[defense power]] by 15 against creatures from the Shark and Zorian family.
| eagle's leafpruner = Increases Vitality, Dexterity and Wisdom by 5. Increase Attack Power and Defense Power by 5 against creatures from the Poisonpetals family.
| eagle's leafpruner = Increases [[vitality]], [[dexterity]] and [[wisdom]] by 5. Increase [[attack power]] and [[defense power]] by 5 against creatures from the Poisonpetals family.
| eagle's fungicide = Increases Vitality, Dexterity and Wisdom by 8. Increase Attack Power and Defense Power by 10 against creatures from the Fungi family.
| eagle's fungicide = Increases [[vitality]], [[dexterity]] and [[wisdom]] by 8. Increase [[attack power]] and [[defense power]] by 10 against creatures from the Fungi family.
| ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House.
| ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House.
| mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds.
| mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds.
Linha 1 206: Linha 1 206:
| yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy...
| yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy...
| fierce lesser rune of precision = For the Bow you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| fierce lesser rune of precision = For the Bow you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| nimble greater rune of preservation = For the Helmet you have equipped,  permanently Dexterity by 9. Only one enchantment can be active per item.
| nimble greater rune of preservation = For the Helmet you have equipped,  permanently [[dexterity]] by 9. Only one enchantment can be active per item.
| fierce lesser rune of aegis = For the Shield you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| fierce lesser rune of aegis = For the Shield you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of crushing = For the Hammer you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of precision = For the Bow you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of precision = For the Bow you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of cleaving = For the Axe you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble greater rune of cleaving = For the Axe you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| nimble greater rune of aegis = For the Shield you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble greater rune of aegis = For the Shield you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| nimble greater rune of protection = For the Armor you have equipped, permanently Dexterity by 9. Only one enchantment can be active per item.
| nimble greater rune of protection = For the Armor you have equipped, permanently [[dexterity]] by 9. Only one enchantment can be active per item.
| nimble superior rune of preservation = For the Helmet you have equipped, permanently increase Dexterity by 18. Only one enchantment can be active per item.
| nimble superior rune of preservation = For the Helmet you have equipped, permanently increase [[dexterity]] by 18. Only one enchantment can be active per item.
| nimble superior rune of bravery = For the Sword you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble superior rune of bravery = For the Sword you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of glory = For the Sceptre you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble greater rune of glory = For the Sceptre you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[defense power]] by 40. Only one enchantment can be active per item.
| nimble superior rune of protection = For the Armor you have equipped, permanently increase Dexterity by 18. Only one enchantment can be active per item.
| nimble superior rune of protection = For the Armor you have equipped, permanently increase [[dexterity]] by 18. Only one enchantment can be active per item.
| nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[defense power]] by 40. Only one enchantment can be active per item.
| nimble superior rune of lethality = For the Dagger you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble superior rune of lethality = For the Dagger you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase [[defense power]] by 40. Only one enchantment can be active per item.
| nimble superior rune of blunting = For the Club you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble superior rune of blunting = For the Club you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| nimble superior rune of crushing = For the Hammer you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| nimble superior rune of crushing = For the Hammer you have equipped, permanently increase [[defense power]] by 40. Only one enchantment can be active per item.
| nimble superior rune of glory = For the Sceptre you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble superior rune of glory = For the Sceptre you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| nimble superior rune of aegis = For the Shield you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| nimble superior rune of evocation = For the Staff you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[defense power]] by 40. Only one enchantment can be active per item.
| fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| nimble superior rune of precision = For the Bow you have equipped, permanently increase Defense Power by 40. Only one enchantment can be active per item.
| nimble superior rune of precision = For the Bow you have equipped, permanently increase [[defense power]] by 40. Only one enchantment can be active per item.
| fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| nimble superior rune of cleaving = For the Axe you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| nimble greater rune of blunting = For the Club you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble greater rune of blunting = For the Club you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of evocation = For the Staff you have equipped, permanently increase Defense Power by 20. Only one enchantment can be active per item.
| nimble greater rune of evocation = For the Staff you have equipped, permanently increase [[defense power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of lethality = For the Dagger you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble greater rune of lethality = For the Dagger you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| nimble greater rune of safeguard = For the Legs you have equipped, permanently Dexterity by 9. Only one enchantment can be active per item.
| nimble greater rune of safeguard = For the Legs you have equipped, permanently [[dexterity]] by 9. Only one enchantment can be active per item.
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| vital superior rune of preservation = For the Helmet you have equipped, permanently increase Vitality by 18. Only one enchantment can be active per item.
| vital superior rune of preservation = For the Helmet you have equipped, permanently increase [[vitality]] by 18. Only one enchantment can be active per item.
| vital superior rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of safeguard = For the Legs you have equipped, permanently increase Vitality by 18. Only one enchantment can be active per item.
| vital superior rune of safeguard = For the Legs you have equipped, permanently increase [[vitality]] by 18. Only one enchantment can be active per item.
| vital superior rune of bravery = For the Sword you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of bravery = For the Sword you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
Linha 1 256: Linha 1 256:
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently Dexterity by 9. Only one enchantment can be active per item.
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[dexterity]] by 9. Only one enchantment can be active per item.
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase Might by 18. Only one enchantment can be active per item.
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[might]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[attack power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase Might by 18. Only one enchantment can be active per item.
| indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase [[might]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of blunting = For the Club you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable superior rune of blunting = For the Club you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[attack power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase [[attack power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of evocation = For the Staff you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| indomitable superior rune of evocation = For the Staff you have equipped, permanently increase [[attack power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase [[attack power]] by 40. Only one enchantment can be active per item.
| indomitable superior rune of precision = For the Bow you have equipped, permanently increase Attack Power by 40. Only one enchantment can be active per item.
| indomitable superior rune of precision = For the Bow you have equipped, permanently increase [[attack power]] by 40. Only one enchantment can be active per item.
| vital lesser rune of protection = For the Armor you have equipped, permanently increase Vitality by 4. Only one enchantment can be active per item.
| vital lesser rune of protection = For the Armor you have equipped, permanently increase [[vitality]] by 4. Only one enchantment can be active per item.
| indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| vital lesser rune of nimbleness = For the Boots you have equipped, permanently increase Vitality by 4. Only one enchantment can be active per item.
| vital lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[vitality]] by 4. Only one enchantment can be active per item.
| vital lesser rune of preservation = For the Helmet you have equipped, permanently increase Vitality by 4. Only one enchantment can be active per item.
| vital lesser rune of preservation = For the Helmet you have equipped, permanently increase [[vitality]] by 4. Only one enchantment can be active per item.
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| vital lesser rune of bravery = For the Sword you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of bravery = For the Sword you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of safeguard = For the Legs you have equipped, permanently increase Vitality by 4. Only one enchantment can be active per item.
| vital lesser rune of safeguard = For the Legs you have equipped, permanently increase [[vitality]] by 4. Only one enchantment can be active per item.
| vital lesser rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
Linha 1 288: Linha 1 288:
| vital lesser rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of lethality = For the Dagger you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of lethality = For the Dagger you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase Wisdom by 4. Only one enchantment can be active per item.
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[wisdom]] by 4. Only one enchantment can be active per item.
| vital lesser rune of evocation = For the Staff you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of evocation = For the Staff you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase Wisdom by 4. Only one enchantment can be active per item.
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[wisdom]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase Wisdom by 4. Only one enchantment can be active per item.
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[wisdom]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase Wisdom by 4. Only one enchantment can be active per item.
| sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase [[wisdom]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
Linha 1 302: Linha 1 302:
| sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| indomitable lesser rune of protection = For the Armor you have equipped, permanently increase Might by 4. Only one enchantment can be active per item.
| indomitable lesser rune of protection = For the Armor you have equipped, permanently increase [[might]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of evocation = For the Staff you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| sharp lesser rune of evocation = For the Staff you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item.
| indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase Might by 4. Only one enchantment can be active per item.
| indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[might]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of aegis = For the Shield you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item.
| sharp lesser rune of aegis = For the Shield you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item.
| sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item.
| sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item.
| indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase Might by 4. Only one enchantment can be active per item.
| indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase [[might]] by 4. Only one enchantment can be active per item.
| indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase [[attack power]] by 5. Only one enchantment can be active per item.
| indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase Might by 4. Only one enchantment can be active per item.
| indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase [[might]] by 4. Only one enchantment can be active per item.
| indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase [[attack power]] by 5. Only one enchantment can be active per item.
| indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| indomitable lesser rune of blunting = For the Club you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| indomitable lesser rune of blunting = For the Club you have equipped, permanently increase [[attack power]] by 5. Only one enchantment can be active per item.
| indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase [[attack power]] by 5. Only one enchantment can be active per item.
| indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| indomitable lesser rune of precision = For the Bow you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable lesser rune of precision = For the Bow you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase [[attack power]] by 5. Only one enchantment can be active per item.
| indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase Intelligence by 4. Only one enchantment can be active per item.
| keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[intelligence]] by 4. Only one enchantment can be active per item.
| indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase Attack Power by 5. Only one enchantment can be active per item.
| indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase [[attack power]] by 5. Only one enchantment can be active per item.
| keen lesser rune of protection = For the Armor you have equipped, permanently increase Intelligence by 4. Only one enchantment can be active per item.
| keen lesser rune of protection = For the Armor you have equipped, permanently increase [[intelligence]] by 4. Only one enchantment can be active per item.
| keen lesser rune of preservation = For the Helmet you have equipped, permanently increase Intelligence by 4. Only one enchantment can be active per item.
| keen lesser rune of preservation = For the Helmet you have equipped, permanently increase [[intelligence]] by 4. Only one enchantment can be active per item.
| keen lesser rune of bravery = For the Sword you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| keen lesser rune of bravery = For the Sword you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| keen lesser rune of safeguard = For the Legs you have equipped, permanently increase Intelligence by 4. Only one enchantment can be active per item.
| keen lesser rune of safeguard = For the Legs you have equipped, permanently increase [[intelligence]] by 4. Only one enchantment can be active per item.
| keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
| keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
| keen lesser rune of precision = For the Bow you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
| keen lesser rune of precision = For the Bow you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
Linha 1 336: Linha 1 336:
| keen lesser rune of evocation = For the Staff you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
| keen lesser rune of evocation = For the Staff you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item.
| keen lesser rune of blunting = For the Club you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| keen lesser rune of blunting = For the Club you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| nimble lesser rune of protection = For the Armor you have equipped, permanently increase Dexterity by 4. Only one enchantment can be active per item.
| nimble lesser rune of protection = For the Armor you have equipped, permanently increase [[dexterity]] by 4. Only one enchantment can be active per item.
| nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase Dexterity by 4. Only one enchantment can be active per item.
| nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase [[dexterity]] by 4. Only one enchantment can be active per item.
| nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase Dexterity by 4. Only one enchantment can be active per item.
| nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[dexterity]] by 4. Only one enchantment can be active per item.
| keen lesser rune of aegis = For the Shield you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| keen lesser rune of aegis = For the Shield you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item.
| nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase Dexterity by 4. Only one enchantment can be active per item.
| nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase [[dexterity]] by 4. Only one enchantment can be active per item.
| nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase [[defense power]] by 5. Only one enchantment can be active per item.
| nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| nimble lesser rune of bravery = For the Sword you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| nimble lesser rune of bravery = For the Sword you have equipped, permanently increase [[defense power]] by 5. Only one enchantment can be active per item.
| nimble lesser rune of precision = For the Bow you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble lesser rune of precision = For the Bow you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase [[defense power]] by 5. Only one enchantment can be active per item.
| nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase [[defense power]] by 5. Only one enchantment can be active per item.
| nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| nimble lesser rune of aegis = For the Shield you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| nimble lesser rune of aegis = For the Shield you have equipped, permanently increase [[defense power]] by 5. Only one enchantment can be active per item.
| nimble lesser rune of blunting = For the Club you have equipped, permanently increase Defense Power by 5. Only one enchantment can be active per item.
| nimble lesser rune of blunting = For the Club you have equipped, permanently increase [[defense power]] by 5. Only one enchantment can be active per item.
| keen greater rune of bravery = For the Sword you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of bravery = For the Sword you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| nimble lesser rune of evocation = For the Staff you have equipped, permanently increase Defense Power by 10. Only one enchantment can be active per item.
| nimble lesser rune of evocation = For the Staff you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of protection = For the Armor you have equipped, permanently Intelligence by 9. Only one enchantment can be active per item.
| keen greater rune of protection = For the Armor you have equipped, permanently [[intelligence]] by 9. Only one enchantment can be active per item.
| keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of cleaving = For the Axe you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of cleaving = For the Axe you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of nimbleness = For the Boots you have equipped, permanently Intelligence by 9. Only one enchantment can be active per item.
| keen greater rune of nimbleness = For the Boots you have equipped, permanently [[intelligence]] by 9. Only one enchantment can be active per item.
| keen greater rune of blunting = For the Club you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of blunting = For the Club you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of lethality = For the Dagger you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of lethality = For the Dagger you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
Linha 1 364: Linha 1 364:
| keen greater rune of crushing = For the Hammer you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of crushing = For the Hammer you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of finesse = For the Light Blade you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of finesse = For the Light Blade you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of preservation = For the Helmet you have equipped, permanently Intelligence by 9. Only one enchantment can be active per item.
| keen greater rune of preservation = For the Helmet you have equipped, permanently [[intelligence]] by 9. Only one enchantment can be active per item.
| keen greater rune of safeguard = For the Legs you have equipped, permanently Intelligence by 9. Only one enchantment can be active per item.
| keen greater rune of safeguard = For the Legs you have equipped, permanently [[intelligence]] by 9. Only one enchantment can be active per item.
| keen greater rune of aegis = For the Shield you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of aegis = For the Shield you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| vital greater rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
Linha 1 372: Linha 1 372:
| keen greater rune of evocation = For the Staff you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of evocation = For the Staff you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of nimbleness = For the Boots you have equipped, permanently Vitality by 9. Only one enchantment can be active per item.
| vital greater rune of nimbleness = For the Boots you have equipped, permanently [[vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of lethality = For the Dagger you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of lethality = For the Dagger you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of precision = For the Bow you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of precision = For the Bow you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of crushing = For the Hammer you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of crushing = For the Hammer you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of preservation = For the Helmet you have equipped, permanently Vitality by 9. Only one enchantment can be active per item.
| vital greater rune of preservation = For the Helmet you have equipped, permanently [[vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of blunting = For the Club you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of blunting = For the Club you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of finesse = For the Light Blade you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of finesse = For the Light Blade you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of protection = For the Armor you have equipped, permanently Vitality by 9. Only one enchantment can be active per item.
| vital greater rune of protection = For the Armor you have equipped, permanently [[vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
Linha 1 387: Linha 1 387:
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of protection = For the Armor you have equipped, permanently increase Wisdom by 9. Only one enchantment can be active per item.
| sharp greater rune of protection = For the Armor you have equipped, permanently increase [[wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| vital greater rune of safeguard = For the Legs you have equipped, permanently Vitality by 9. Only one enchantment can be active per item.
| vital greater rune of safeguard = For the Legs you have equipped, permanently [[vitality]] by 9. Only one enchantment can be active per item.
| sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase Wisdom by 9. Only one enchantment can be active per item.
| sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of crushing = For the Hammer you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of crushing = For the Hammer you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of precision = For the Bow you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of precision = For the Bow you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of preservation = For the Helmet you have equipped, permanently increase Wisdom by 9. Only one enchantment can be active per item.
| sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of safeguard = For the Legs you have equipped, permanently increase Wisdom by 9. Only one enchantment can be active per item.
| sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[wisdom]] by 9. Only one enchantment can be active per item.
| sharp greater rune of aegis = For the Shield you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of aegis = For the Shield you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of blunting = For the Club you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of blunting = For the Club you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of evocation = For the Staff you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of evocation = For the Staff you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of bravery = For the Sword you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| sharp greater rune of glory = For the Sceptre you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of glory = For the Sceptre you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| indomitable greater rune of nimbleness = For the Boots you have equipped, permanently Might by 9. Only one enchantment can be active per item.
| indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[might]] by 9. Only one enchantment can be active per item.
| indomitable greater rune of protection = For the Armor you have equipped, permanently Might by 9. Only one enchantment can be active per item.
| indomitable greater rune of protection = For the Armor you have equipped, permanently [[might]] by 9. Only one enchantment can be active per item.
| indomitable greater rune of precision = For the Bow you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable greater rune of precision = For the Bow you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of blunting = For the Club you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of blunting = For the Club you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of preservation = For the Helmet you have equipped, permanently Might by 9. Only one enchantment can be active per item.
| indomitable greater rune of preservation = For the Helmet you have equipped, permanently [[might]] by 9. Only one enchantment can be active per item.
| indomitable greater rune of safeguard = For the Legs you have equipped, permanently Might by 9. Only one enchantment can be active per item.
| indomitable greater rune of safeguard = For the Legs you have equipped, permanently [[might]] by 9. Only one enchantment can be active per item.
| indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| indomitable greater rune of aegis = For the Shield you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of aegis = For the Shield you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase Attack Power by 10. Only one enchantment can be active per item.
| indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[attack power]] by 10. Only one enchantment can be active per item.
| indomitable greater rune of evocation = For the Staff you have equipped, permanently increase Attack Power by 20. Only one enchantment can be active per item.
| indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| fierce greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| fierce greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| fierce greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| fierce greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
Linha 1 431: Linha 1 431:
| keen superior rune of bravery = For the Sword you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of bravery = For the Sword you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of blunting = For the Club you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of blunting = For the Club you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of protection = For the Armor you have equipped, permanently increase Intelligence by 18. Only one enchantment can be active per item.
| keen superior rune of protection = For the Armor you have equipped, permanently increase [[intelligence]] by 18. Only one enchantment can be active per item.
| keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of cleaving = For the Axe you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of cleaving = For the Axe you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of lethality = For the Dagger you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of lethality = For the Dagger you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of nimbleness = For the Boots you have equipped, permanently increase Intelligence by 18. Only one enchantment can be active per item.
| keen superior rune of nimbleness = For the Boots you have equipped, permanently increase [[intelligence]] by 18. Only one enchantment can be active per item.
| keen superior rune of preservation = For the Helmet you have equipped, permanently increase Intelligence by 18. Only one enchantment can be active per item.
| keen superior rune of preservation = For the Helmet you have equipped, permanently increase [[intelligence]] by 18. Only one enchantment can be active per item.
| keen superior rune of precision = For the Bow you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of precision = For the Bow you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of crushing = For the Hammer you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of crushing = For the Hammer you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of safeguard = For the Legs you have equipped, permanently increase Intelligence by 18. Only one enchantment can be active per item.
| keen superior rune of safeguard = For the Legs you have equipped, permanently increase [[intelligence]] by 18. Only one enchantment can be active per item.
| keen superior rune of aegis = For the Shield you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of aegis = For the Shield you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of finesse = For the Light Blade you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
| keen superior rune of finesse = For the Light Blade you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item.
Linha 1 448: Linha 1 448:
| sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of protection = For the Armor you have equipped, permanently increase Wisdom by 18. Only one enchantment can be active per item.
| sharp superior rune of protection = For the Armor you have equipped, permanently increase [[wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase Wisdom by 18. Only one enchantment can be active per item.
| sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase [[wisdom]] by 18. Only one enchantment can be active per item.
| keen superior rune of glory = For the Sceptre you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen superior rune of glory = For the Sceptre you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| sharp superior rune of bravery = For the Sword you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item.
| sharp superior rune of bravery = For the Sword you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item.
Linha 1 457: Linha 1 457:
| sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of glory = For the Sceptre you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item.
| sharp superior rune of glory = For the Sceptre you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item.
| sharp superior rune of preservation = For the Helmet you have equipped, permanently increase Wisdom by 18. Only one enchantment can be active per item.
| sharp superior rune of preservation = For the Helmet you have equipped, permanently increase [[wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of safeguard = For the Legs you have equipped, permanently increase Wisdom by 18. Only one enchantment can be active per item.
| sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[wisdom]] by 18. Only one enchantment can be active per item.
| sharp superior rune of evocation = For the Staff you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| sharp superior rune of evocation = For the Staff you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item.
| fierce superior rune of blunting = For the Club you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce superior rune of blunting = For the Club you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
Linha 1 472: Linha 1 472:
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce superior rune of evocation = For the Staff you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item.
| fierce superior rune of evocation = For the Staff you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item.
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase Might by 18. Only one enchantment can be active per item.
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[might]] by 18. Only one enchantment can be active per item.
| nimble superior rune of safeguard = For the Legs you have equipped, permanently increase Dexterity by 18. Only one enchantment can be active per item.
| nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[dexterity]] by 18. Only one enchantment can be active per item.
| indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase Might by 18. Only one enchantment can be active per item.
| indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase [[might]] by 18. Only one enchantment can be active per item.
| vital superior rune of nimbleness = For the Boots you have equipped, permanently Vitality by 18. Only one enchantment can be active per item.
| vital superior rune of nimbleness = For the Boots you have equipped, permanently [[vitality]] by 18. Only one enchantment can be active per item.
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase Dexterity by 18. Only one enchantment can be active per item.
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[dexterity]] by 18. Only one enchantment can be active per item.
| arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Precision +4%. Alternatively, you can also trade it!
| arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Precision +4%. Alternatively, you can also trade it!
| fierce superior rune of aegis = For the Shield you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| fierce superior rune of aegis = For the Shield you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Wisdom +2%, Might +1%. Alternatively, you can also trade it!
| chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[wisdom]] +2%, [[might]] +1%. Alternatively, you can also trade it!
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it!
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it!
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Dexterity +2%, Vitality +1%. Alternatively, you can also trade it!
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[dexterity]] +2%, [[vitality]] +1%. Alternatively, you can also trade it!
| vital superior rune of protection = For the Armor you have equipped, permanently Vitality by 18. Only one enchantment can be active per item.
| vital superior rune of protection = For the Armor you have equipped, permanently [[vitality]] by 18. Only one enchantment can be active per item.
| crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Spell Power +4%. Alternatively, you can also trade it!
| crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[spell power]] +4%. Alternatively, you can also trade it!
| dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Defense +4%. Alternatively, you can also trade it!
| dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Defense +4%. Alternatively, you can also trade it!
| elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Dexterity +2%, Wisdom +1%.  Alternatively, you can also trade it!
| elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[dexterity]] +2%, [[wisdom]] +1%.  Alternatively, you can also trade it!
| fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Haste +4%. Alternatively, you can also trade it!
| fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Haste +4%. Alternatively, you can also trade it!
| emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Vitality +2%, Intelligence +1%. Alternatively, you can also trade it!
| emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[vitality]] +2%, [[intelligence]] +1%. Alternatively, you can also trade it!
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Intelligence +2%, Vitality +1%. Alternatively, you can also trade it!
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[intelligence]] +2%, [[vitality]] +1%. Alternatively, you can also trade it!
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Healing Power +4%. Alternatively, you can also trade it!
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Healing Power +4%. Alternatively, you can also trade it!
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it!
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it!
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Dexterity +2%, Wisdom +1%. Alternatively, you can also trade it!
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[dexterity]] +2%, [[wisdom]] +1%. Alternatively, you can also trade it!
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Intelligence +2%, Dexterity +1%. Alternatively, you can also trade it!
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[intelligence]] +2%, [[dexterity]] +1%. Alternatively, you can also trade it!
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Mana Regeneration +4%. Alternatively, you can also trade it!
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Mana Regeneration +4%. Alternatively, you can also trade it!
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Healing Power +4%. Alternatively, you can also trade it!
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Healing Power +4%. Alternatively, you can also trade it!
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Might +2%, Intelligence +1%. Alternatively, you can also trade it!
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[might]] +2%, [[intelligence]] +1%. Alternatively, you can also trade it!
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Spell Defense +4%. Alternatively, you can also trade it!
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[spell defense]] +4%. Alternatively, you can also trade it!
| mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Mana +6%. Alternatively, you can also trade it!
| mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Mana +6%. Alternatively, you can also trade it!
| minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Might +2%, Vitality +1%. Alternatively, you can also trade it!
| minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[might]] +2%, [[vitality]] +1%. Alternatively, you can also trade it!
| kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Precision +4%. Alternatively, you can also trade it!
| kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Precision +4%. Alternatively, you can also trade it!
| morningstar trophy = The war banner of the Morningstars inspires you to burst into action with haste! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Haste +4%. Alternatively, you can also trade it!
| morningstar trophy = The war banner of the Morningstars inspires you to burst into action with haste! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Haste +4%. Alternatively, you can also trade it!
| orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it!
| orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it!
| pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Defense +4%. Alternatively, you can also trade it!
| pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Defense +4%. Alternatively, you can also trade it!
| rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Dexterity +2%, Intelligence +1%. Alternatively, you can also trade it!
| rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[dexterity]] +2%, [[intelligence]] +1%. Alternatively, you can also trade it!
| frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Max Mana +6%. Alternatively, you can also trade it!
| frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Max Mana +6%. Alternatively, you can also trade it!
| rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it!
| rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it!
| saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Vitality +2%, Wisdom +1%. Alternatively, you can also trade it!
| saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[vitality]] +2%, [[wisdom]] +1%. Alternatively, you can also trade it!
| skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Intelligence +2%, Might +1%. Alternatively, you can also trade it!
| saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[intelligence]] +2%, [[might]] +1%. Alternatively, you can also trade it!
| shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Might +2%, Dexterity +1%. Alternatively, you can also trade it!
| shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[might]] +2%, [[dexterity]] +1%. Alternatively, you can also trade it!
| spellslayer drake trophy = Looking into the eyes of this beast, you feel like it once possessed a keen intelligence beyond being simply mesmerizing. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Spell Defense +4%. Alternatively, you can also trade it!
| spellslayer drake trophy = Looking into the eyes of this beast, you feel like it once possessed a keen [[intelligence]] beyond being simply mesmerizing. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[spell defense]] +4%. Alternatively, you can also trade it!
| skorn trophy = The followers of Skorn love all things in black. This banner is no different. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Spell Power +4%. Alternatively, you can also trade it!
| skorn trophy = The followers of Skorn love all things in black. This banner is no different. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[spell power]] +4%. Alternatively, you can also trade it!
| sporewalker trophy = The contents of these flasks is unknown and perhaps it's better that it stays that way... considering the source. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Mana +6%. Alternatively, you can also trade it!
| sporewalker trophy = The contents of these flasks is unknown and perhaps it's better that it stays that way... considering the source. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Mana +6%. Alternatively, you can also trade it!
| tortoise trophy = It looks yummy, but it's recommended you don't eat this particular chocolate turtle if you want to keep the perks. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Vitality +2%, Wisdom +1%. Alternatively, you can also trade it!
| tortoise trophy = It looks yummy, but it's recommended you don't eat this particular chocolate turtle if you want to keep the perks. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[vitality]] +2%, [[wisdom]] +1%. Alternatively, you can also trade it!
| troll trophy = When they ask you how tough are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Health Regeneration +4%. Alternatively, you can also trade it!
| troll trophy = When they ask you how tough are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Health Regeneration +4%. Alternatively, you can also trade it!
| pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Wisdom +2%, Might +1%. Alternatively, you can also trade it!
| pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[wisdom]] +2%, [[might]] +1%. Alternatively, you can also trade it!
| trunk trophy = It just keep growling and trying to bite you. Fortunately, it's bite sized. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Mana Regeneration +4%. Alternatively, you can also trade it!
| trunk trophy = It just keep growling and trying to bite you. Fortunately, it's bite sized. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Mana Regeneration +4%. Alternatively, you can also trade it!
| warhog trophy = Try not to practice with this dummy in the mornings or you'll start craving bacon. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Might +2%, Vitality +1%. Alternatively, you can also trade it!
| warhog trophy = Try not to practice with this dummy in the mornings or you'll start craving bacon. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[might]] +2%, [[vitality]] +1%. Alternatively, you can also trade it!
| vampire trophy = Your very own familiar of the night! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Intelligence +2%, Dexterity +1%. Alternatively, you can also trade it!
| vampire trophy = Your very own familiar of the night! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[intelligence]] +2%, [[dexterity]] +1%. Alternatively, you can also trade it!
| venomfang drake trophy = The scales of this creature look and feel uncannily like rocks commonly found in dry environments. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Health Regeneration +4%. Alternatively, you can also trade it!
| venomfang drake trophy = The scales of this creature look and feel uncannily like rocks commonly found in dry environments. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Health Regeneration +4%. Alternatively, you can also trade it!
| winterborn trophy = The winterborn are a simple folk and this banner perfectly represents them as well as their frozen homeland. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Wisdom +2%, Intelligence +1% Alternatively, you can also trade it!
| winterborn trophy = The winterborn are a simple folk and this banner perfectly represents them as well as their frozen homeland. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[wisdom]] +2%, [[intelligence]] +1% Alternatively, you can also trade it!
| zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Wisdom +2%, Dexterity +1%. Alternatively, you can also trade it!
| zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[wisdom]] +2%, [[dexterity]] +1%. Alternatively, you can also trade it!
| yeti trophy = This cute plushie is almost as soft as the real thing! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Vitality +2%, Might +1%. Alternatively, you can also trade it!
| yeti trophy = This cute plushie is almost as soft as the real thing! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[vitality]] +2%, [[might]] +1%. Alternatively, you can also trade it!
| toad trophy = It's not cute now and it won't get cuter as it grows... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| toad trophy = It's not cute now and it won't get cuter as it grows... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it.
| frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it.
| forgotten key = Rusty and frail.
| forgotten key = Rusty and frail.
| ring of nightsong = Increases Wisdom by 20 and Might by 10.
| ring of nightsong = Increases [[wisdom]] by 20 and [[might]] by 10.
| dark insight = Increases Intelligence and Dexterity by 35. You can equip only one of this item.
| dark insight = Increases [[intelligence]] and [[dexterity]] by 35. You can equip only one of this item.
| eldermight = Increases Might and Wisdom by 35. You can equip only one of this item.
| eldermight = Increases [[might]] and [[wisdom]] by 35. You can equip only one of this item.
| eldritch coil = Increases Intelligence and Wisdom by 35. You can equip only one of this item.
| eldritch coil = Increases [[intelligence]] and [[wisdom]] by 35. You can equip only one of this item.
| galeforce = Increases Dexterity and Might by 35. You can equip only one of this item.
| galeforce = Increases [[dexterity]] and [[might]] by 35. You can equip only one of this item.
| mindsurge = Increases Vitality and Intelligence by 35. You can equip only one of this item.
| mindsurge = Increases [[vitality]] and [[intelligence]] by 35. You can equip only one of this item.
| netherweave = Increases Vitality and Dexterity by 35. You can equip only one of this item.
| netherweave = Increases [[vitality]] and [[dexterity]] by 35. You can equip only one of this item.
| sageheart = Increases Wisdom and Vitality by 35. You can equip only one of this item.
| sageheart = Increases [[wisdom]] and [[vitality]] by 35. You can equip only one of this item.
| swiftseer band = Increases Wisdom and Dexterity by 35. You can equip only one of this item.
| swiftseer band = Increases [[wisdom]] and [[dexterity]] by 35. You can equip only one of this item.
| unyielding fortitude = Increases Might and Vitality by 35. You can equip only one of this item.
| unyielding fortitude = Increases [[might]] and [[vitality]] by 35. You can equip only one of this item.
| voidmind = Increases Intelligence and Might by 35. You can equip only one of this item.
| voidmind = Increases [[intelligence]] and [[might]] by 35. You can equip only one of this item.
| flamerock bind = Increases Vitality by 26 and Haste by 6.
| flamerock bind = Increases [[vitality]] by 26 and Haste by 6.
| whistler's profane ring = Increases Vitality by 22. Increases Attack Power by 13 against creatures from the Vampire family.
| whistler's profane ring = Increases [[vitality]] by 22. Increases [[attack power]] by 13 against creatures from the Vampire family.
| bloodbeast ring = Increases Precision by 28 and Haste by 20.
| bloodbeast ring = Increases Precision by 28 and Haste by 20.
| #default = Not found
| #default = Not found
}}</span></includeonly><noinclude>{{/doc}}</noinclude>
}}</span></includeonly><noinclude>{{/doc}}</noinclude>

Edição das 20h41min de 4 de março de 2025

Description

This template is used to show the description of an item.

Use

This template can be used by entering the following onto a relevant line.

{{ItemDescription|Boozemelon}}

Results in:

Increase Mana Regeneration and Health Regeneration by 35 for 10 minutes.