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Linha 96: Linha 96:
| ale = N/A
| ale = N/A
| antidote = N/A
| antidote = N/A
| necklace of offering = Increase Healing Power by 5.
| necklace of offering = Increase [[Healing Power]] by 5.
| amulet of nullifying magic = Increase [[spell defense]] by 18.
| amulet of nullifying magic = Increase [[spell defense]] by 18.
| pandemonium amuleto = Increases [[attack power]] by 20. Increases [[spell defense]] by 15.
| pandemonium amuleto = Increases [[attack power]] by 20. Increases [[spell defense]] by 15.
Linha 164: Linha 164:
| blazing stoneheart = Active: Increases [[attack power]] by 25 and decreases [[defense power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[defense power]] by 25.
| blazing stoneheart = Active: Increases [[attack power]] by 25 and decreases [[defense power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[defense power]] by 25.
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
| titan's antler = Active: Restores 1000 mana. Increases Healing power by 60 and Mana Regeneration by 75 for 15 seconds while reducing [[attack power]] by 40 for the same duration. 210 second cooldown.
| titan's antler = Active: Restores 1000 mana. Increases [[Healing Power]] by 60 and Mana Regeneration by 75 for 15 seconds while reducing [[attack power]] by 40 for the same duration. 210 second cooldown.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases Healing Power by 30 for 30 seconds. 5 minute cooldown.
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases [[Healing Power]] by 30 for 30 seconds. 5 minute cooldown.
| dwarven lost hammer = Passive: Increases Labor by 40.
| dwarven lost hammer = Passive: Increases Labor by 40.
| pruning tool = N/A
| pruning tool = N/A
Linha 303: Linha 303:
| training elixir = Increase [[defense power]] by 15 for 2 minutes.
| training elixir = Increase [[defense power]] by 15 for 2 minutes.
| jim's personal treasure = Increases [[might]] and [[dexterity]] by 8.
| jim's personal treasure = Increases [[might]] and [[dexterity]] by 8.
| energetic tonic = Increase [[attack power]] by 9. Decrease Healing Power and [[defense power]] by 3 for 5 minutes.
| energetic tonic = Increase [[attack power]] by 9. Decrease [[Healing Power]] and [[defense power]] by 3 for 5 minutes.
| sorcerous ring = Increases [[intelligence]] by 18 and Mana Regeneration by 10. You can equip only one of this item.
| sorcerous ring = Increases [[intelligence]] by 18 and Mana Regeneration by 10. You can equip only one of this item.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
Linha 317: Linha 317:
| light's sigil = Increases [[wisdom]] and Haste by 22. You can equip only one of this item.
| light's sigil = Increases [[wisdom]] and Haste by 22. You can equip only one of this item.
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
| drop of grace = Increase Healing Power by 60 for 5 minutes.
| drop of grace = Increase [[Healing Power]] by 60 for 5 minutes.
| sun tears = Increases Max Health and Max Mana by 700 and increases Mana Regeneration and Health Regeneration in combat by 15 for 5 minutes.
| sun tears = Increases Max Health and Max Mana by 700 and increases Mana Regeneration and Health Regeneration in combat by 15 for 5 minutes.
| premium land deed = Allows you to purchase any size Estate.
| premium land deed = Allows you to purchase any size Estate.
| copper chain = Increase [[attack power]] and [[defense power]] by 2.
| copper chain = Increase [[attack power]] and [[defense power]] by 2.
| tonic of regeneration = Increase Healing Power by 9. Decrease Movement Speed by 10% for 5 minutes.
| tonic of regeneration = Increase [[Healing Power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[attack power]] for 3 seconds. 5 minutes cooldown.
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[attack power]] for 3 seconds. 5 minutes cooldown.
| opportunist's elixir = Increase [[attack power]] by 15 for 2 minutes.
| opportunist's elixir = Increase [[attack power]] by 15 for 2 minutes.
Linha 335: Linha 335:
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 DP for 5 seconds, stacking up to 20 times.
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 DP for 5 seconds, stacking up to 20 times.
| sigil of fortitude = Increases [[might]] by 14 and [[vitality]] by 12. You can equip only one of this item.
| sigil of fortitude = Increases [[might]] by 14 and [[vitality]] by 12. You can equip only one of this item.
| nature's blessing = Increase Healing Power by 25.
| nature's blessing = Increase [[Healing Power]] by 25.
| lost kingdom amulet = Increase [[attack power]] and [[defense power]] by 15.
| lost kingdom amulet = Increase [[attack power]] and [[defense power]] by 15.
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times.
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times.
Linha 345: Linha 345:
| conqueror's bracer = Passive: Increases Impact by 45.
| conqueror's bracer = Passive: Increases Impact by 45.
| thug's tonic = Increase [[defense power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| thug's tonic = Increase [[defense power]] by 9. Decrease Movement Speed by 10% for 5 minutes.
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases Healing Power by 30.
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
| hidden blade = Active: Increase Haste by 40 for 6 seconds. 3 minutes cooldown.
| hidden blade = Active: Increase Haste by 40 for 6 seconds. 3 minutes cooldown.
Linha 823: Linha 823:
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown.
| blueberry pie = Increase [[vitality]] by {{TextColor|30|#33e487}} for 30 minutes.
| blueberry pie = Increase [[vitality]] by {{TextColor|30|#33e487}} for 30 minutes.
| glademire crackers = Increase Healing Power by {{TextColor|4|#33e487}} for 30 minutes.
| glademire crackers = Increase [[Healing Power]] by {{TextColor|4|#33e487}} for 30 minutes.
| moa ration = Ordinary ration extensively used to feed moas.
| moa ration = Ordinary ration extensively used to feed moas.
| bagel = Increase Healing Power by {{TextColor|12|#33e487}} for 30 minutes.
| bagel = Increase [[Healing Power]] by {{TextColor|12|#33e487}} for 30 minutes.
| apple puree = Increase [[intelligence]] by {{TextColor|4|#33e487}} for 30 minutes.
| apple puree = Increase [[intelligence]] by {{TextColor|4|#33e487}} for 30 minutes.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing.
Linha 833: Linha 833:
| baked potatoes = Increase [[attack power]] by {{TextColor|1|#33e487}} for 30 minutes.
| baked potatoes = Increase [[attack power]] by {{TextColor|1|#33e487}} for 30 minutes.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices.
| loaf bread = Increase Healing Power by {{TextColor|6|#33e487}} for 30 minutes.
| loaf bread = Increase [[Healing Power]] by {{TextColor|6|#33e487}} for 30 minutes.
| corn chowder = Increase [[wisdom]] by {{TextColor|4|#33e487}} for 30 minutes.
| corn chowder = Increase [[wisdom]] by {{TextColor|4|#33e487}} for 30 minutes.
| mashed potatoes = Increase [[might]] by {{TextColor|4|#33e487}} for 30 minutes.
| mashed potatoes = Increase [[might]] by {{TextColor|4|#33e487}} for 30 minutes.
| cornbread = Increase Healing Power by {{TextColor|8|#33e487}} for 30 minutes.
| cornbread = Increase [[Healing Power]] by {{TextColor|8|#33e487}} for 30 minutes.
| potato bread = Increase Healing Power by {{TextColor|1|#33e487}} for 30 minutes.
| potato bread = Increase [[Healing Power]] by {{TextColor|1|#33e487}} for 30 minutes.
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients.
| omelet = Increase [[dexterity]] by {{TextColor|6|#33e487}} for 30 minutes.
| omelet = Increase [[dexterity]] by {{TextColor|6|#33e487}} for 30 minutes.
| lyderian fries = Increase [[might]] by {{TextColor|6|#33e487}} for 30 minutes.
| lyderian fries = Increase [[might]] by {{TextColor|6|#33e487}} for 30 minutes.
| rye bread = Increase Healing Power by {{TextColor|25|#33e487}} for 30 minutes.
| rye bread = Increase [[Healing Power]] by {{TextColor|25|#33e487}} for 30 minutes.
| rohna crackers = Increase [[defense power]] by {{TextColor|4|#33e487}} for 30 minutes.
| rohna crackers = Increase [[defense power]] by {{TextColor|4|#33e487}} for 30 minutes.
| sajecho hardtack = Increase [[attack power]] by {{TextColor|4|#33e487}} for 30 minutes.
| sajecho hardtack = Increase [[attack power]] by {{TextColor|4|#33e487}} for 30 minutes.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea.
| sourdought bagel = Increase Healing Power by {{TextColor|16|#33e487}} for 30 minutes.
| sourdought bagel = Increase [[Healing Power]] by {{TextColor|16|#33e487}} for 30 minutes.
| silky scrambled eggs = Increase [[wisdom]] by {{TextColor|6|#33e487}} for 30 minutes.
| silky scrambled eggs = Increase [[wisdom]] by {{TextColor|6|#33e487}} for 30 minutes.
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices.
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices.
Linha 856: Linha 856:
| heaven's landing = Increases Max Health and Mana by {{TextColor|300|#33e487}} for 30 minutes
| heaven's landing = Increases Max Health and Mana by {{TextColor|300|#33e487}} for 30 minutes
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes
| shaked acorn-milk = Increases Healing Power by {{TextColor|50|#33e487}} for 30 minutes
| shaked acorn-milk = Increases [[Healing Power]] by {{TextColor|50|#33e487}} for 30 minutes
| copper anvil = Used in housing upgrades.
| copper anvil = Used in housing upgrades.
| weak table = Used in housing upgrades.
| weak table = Used in housing upgrades.
Linha 867: Linha 867:
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths.
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths.
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'.
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'.
| shamanic ring = Increases Healing Power by 25 and Impact by 30.
| shamanic ring = Increases [[Healing Power]] by 25 and Impact by 30.
| advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'.
| advanced headgear = Together with 'Advanced Saddle' can be crafted into a 'Advanced Barding'.
| composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'.
| composed headgear = Together with 'Composed Saddle' can be crafted into a 'Composed Barding'.
Linha 998: Linha 998:
| withered demon hand = Active: Channels for 10 seconds reducing the target's [[defense power]] by 8 each second for 10 seconds. 3 minute cooldown.
| withered demon hand = Active: Channels for 10 seconds reducing the target's [[defense power]] by 8 each second for 10 seconds. 3 minute cooldown.
| saint alsek's cloak = Active: Increases Mana Regeneration by 100 and reduces [[attack power]] and [[defense power]] by 30 for 10 seconds. 2 minute cooldown.
| saint alsek's cloak = Active: Increases Mana Regeneration by 100 and reduces [[attack power]] and [[defense power]] by 30 for 10 seconds. 2 minute cooldown.
| sunrise amulet = Increases Healing Power and Impact by 15.
| sunrise amulet = Increases [[Healing Power]] and Impact by 15.
| decrepit tiara = Passive: Increases [[defense power]] by 25 when bellow 30% health.
| decrepit tiara = Passive: Increases [[defense power]] by 25 when bellow 30% health.
| astor's ring of destruction = Increases [[might]] by 30 and reduces [[wisdom]] by 15.
| astor's ring of destruction = Increases [[might]] by 30 and reduces [[wisdom]] by 15.
Linha 1 241: Linha 1 241:
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[defense power]] by 10. Only one enchantment can be active per item.
| vital superior rune of preservation = For the Helmet you have equipped, permanently increase [[vitality]] by 18. Only one enchantment can be active per item.
| vital superior rune of preservation = For the Helmet you have equipped, permanently increase [[vitality]] by 18. Only one enchantment can be active per item.
| vital superior rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of safeguard = For the Legs you have equipped, permanently increase [[vitality]] by 18. Only one enchantment can be active per item.
| vital superior rune of safeguard = For the Legs you have equipped, permanently increase [[vitality]] by 18. Only one enchantment can be active per item.
| vital superior rune of bravery = For the Sword you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| vital superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| vital superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| vital superior rune of blunting = For the Club you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of lethality = For the Dagger you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of finesse = For the Light Blade you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| vital superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| vital superior rune of evocation = For the Staff you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| vital superior rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| vital superior rune of aegis = For the Shield you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital superior rune of crushing = For the Hammer you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| vital superior rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item.
| vital superior rune of precision = For the Bow you have equipped, permanently increase Healing Power by 40. Only one enchantment can be active per item.
| vital superior rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item.
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[dexterity]] by 9. Only one enchantment can be active per item.
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[dexterity]] by 9. Only one enchantment can be active per item.
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item.
Linha 1 276: Linha 1 276:
| vital lesser rune of preservation = For the Helmet you have equipped, permanently increase [[vitality]] by 4. Only one enchantment can be active per item.
| vital lesser rune of preservation = For the Helmet you have equipped, permanently increase [[vitality]] by 4. Only one enchantment can be active per item.
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[attack power]] by 20. Only one enchantment can be active per item.
| vital lesser rune of bravery = For the Sword you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of safeguard = For the Legs you have equipped, permanently increase [[vitality]] by 4. Only one enchantment can be active per item.
| vital lesser rune of safeguard = For the Legs you have equipped, permanently increase [[vitality]] by 4. Only one enchantment can be active per item.
| vital lesser rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of blunting = For the Club you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of precision = For the Bow you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of crushing = For the Hammer you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of finesse = For the Light Blade you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital lesser rune of aegis = For the Shield you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| vital lesser rune of lethality = For the Dagger you have equipped, permanently increase Healing Power by 5. Only one enchantment can be active per item.
| vital lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item.
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[wisdom]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[wisdom]] by 4. Only one enchantment can be active per item.
| vital lesser rune of evocation = For the Staff you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital lesser rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[wisdom]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[wisdom]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[wisdom]] by 4. Only one enchantment can be active per item.
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[wisdom]] by 4. Only one enchantment can be active per item.
Linha 1 367: Linha 1 367:
| keen greater rune of safeguard = For the Legs you have equipped, permanently [[intelligence]] by 9. Only one enchantment can be active per item.
| keen greater rune of safeguard = For the Legs you have equipped, permanently [[intelligence]] by 9. Only one enchantment can be active per item.
| keen greater rune of aegis = For the Shield you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of aegis = For the Shield you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| vital greater rune of cleaving = For the Axe you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of bravery = For the Sword you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| keen greater rune of glory = For the Sceptre you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of glory = For the Sceptre you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item.
| keen greater rune of evocation = For the Staff you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| keen greater rune of evocation = For the Staff you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item.
| vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of nimbleness = For the Boots you have equipped, permanently [[vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of nimbleness = For the Boots you have equipped, permanently [[vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of lethality = For the Dagger you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of precision = For the Bow you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of precision = For the Bow you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of crushing = For the Hammer you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of preservation = For the Helmet you have equipped, permanently [[vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of preservation = For the Helmet you have equipped, permanently [[vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of blunting = For the Club you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of finesse = For the Light Blade you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| vital greater rune of protection = For the Armor you have equipped, permanently [[vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of protection = For the Armor you have equipped, permanently [[vitality]] by 9. Only one enchantment can be active per item.
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| vital greater rune of aegis = For the Shield you have equipped, permanently increase Healing Power by 10. Only one enchantment can be active per item.
| vital greater rune of aegis = For the Shield you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item.
| vital greater rune of evocation = For the Staff you have equipped, permanently increase Healing Power by 20. Only one enchantment can be active per item.
| vital greater rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item.
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item.
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item.
Linha 1 490: Linha 1 490:
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it!
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[intelligence]] +2%, [[vitality]] +1%. Alternatively, you can also trade it!
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[intelligence]] +2%, [[vitality]] +1%. Alternatively, you can also trade it!
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Healing Power +4%. Alternatively, you can also trade it!
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it!
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it!
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[dexterity]] +2%, [[wisdom]] +1%. Alternatively, you can also trade it!
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[dexterity]] +2%, [[wisdom]] +1%. Alternatively, you can also trade it!
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[intelligence]] +2%, [[dexterity]] +1%. Alternatively, you can also trade it!
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[intelligence]] +2%, [[dexterity]] +1%. Alternatively, you can also trade it!
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Mana Regeneration +4%. Alternatively, you can also trade it!
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Mana Regeneration +4%. Alternatively, you can also trade it!
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Healing Power +4%. Alternatively, you can also trade it!
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it!
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[might]] +2%, [[intelligence]] +1%. Alternatively, you can also trade it!
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[might]] +2%, [[intelligence]] +1%. Alternatively, you can also trade it!
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[spell defense]] +4%. Alternatively, you can also trade it!
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[spell defense]] +4%. Alternatively, you can also trade it!

Edição das 20h42min de 4 de março de 2025

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{{ItemDescription|Boozemelon}}

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Increase Mana Regeneration and Health Regeneration by 35 for 10 minutes.