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imported>Vieirae Sem resumo de edição |
imported>Vieirae Sem resumo de edição |
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Linha 2: | Linha 2: | ||
| infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | | infusion = Provides 10 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | ||
| wool = Used in various recipes. A staple crafting material since the dawn of civilization. | | wool = Used in various recipes. A staple crafting material since the dawn of civilization. | ||
| whetstone = Increases [[ | | whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|1|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons. | ||
| coarse whetstone = Increases [[ | | coarse whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|3|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons. | ||
| dense whetstone = Increases [[ | | dense whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|10|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons. | ||
| iron ingot = Used in various recipes. A versatile metallic ingot. | | iron ingot = Used in various recipes. A versatile metallic ingot. | ||
| steel ingot = Used in various recipes. Forged from a mix of metals. | | steel ingot = Used in various recipes. Forged from a mix of metals. | ||
Linha 93: | Linha 93: | ||
| small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs. | | small log = Can be turned into planks. A modest-sized log, perfect for basic crafting needs. | ||
| fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching. | | fine thread = Used in various recipes. Delicate and refined, its slender fibers allow for intricate stitching. | ||
| amulet of the dawn = Increase [[ | | amulet of the dawn = Increase [[Attack Power]] against creatures from the Skeleton family by 4. | ||
| ale = N/A | | ale = N/A | ||
| antidote = N/A | | antidote = N/A | ||
| necklace of offering = Increase [[Healing Power]] by 5. | | necklace of offering = Increase [[Healing Power]] by 5. | ||
| amulet of nullifying magic = Increase [[ | | amulet of nullifying magic = Increase [[Spell Defense]] by 18. | ||
| pandemonium amuleto = Increases [[ | | pandemonium amuleto = Increases [[Attack Power]] by 20. Increases [[Spell Defense]] by 15. | ||
| necktail = Increases [[ | | necktail = Increases [[Spell Defense]] by 30 and [[Weapon Defense]] by 15. | ||
| bloodteeth necklace = Increases Weapon Defense by 32 and [[ | | bloodteeth necklace = Increases [[Weapon Defense]] by 32 and [[Spell Defense]] by 18. | ||
| bandages = Reduces 15% of damage taken from bleeding status. | | bandages = Reduces 15% of damage taken from bleeding status. | ||
| black cloth = N/A | | black cloth = N/A | ||
Linha 126: | Linha 126: | ||
| evil doll = N/A | | evil doll = N/A | ||
| dispensary key = N/A | | dispensary key = N/A | ||
| whitwood family heirloom = Increase [[ | | whitwood family heirloom = Increase [[Attack Power]] against creatures from the goblin family by 4. | ||
| clemmo's old pipe = Increases | | clemmo's old pipe = Increases [[Attack Power]] by 5 when using Wizardy fire spells. | ||
| reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown. | | reaper's blade fragment = Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown. | ||
| slippery sole = Active: Increases Movement Speed on foot by 30% and reduces [[ | | slippery sole = Active: Increases Movement Speed on foot by 30% and reduces [[Defense Power]] by 20 for 10 seconds. 3 minute cooldown. | ||
| giant mushroom spore = N/A | | giant mushroom spore = N/A | ||
| ghastly candle = N/A | | ghastly candle = N/A | ||
| greenshriek key = N/A | | greenshriek key = N/A | ||
| grumby's last words = N/A | | grumby's last words = N/A | ||
| handcrafted arrows = Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 | | handcrafted arrows = Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 [[Attack Power]]/2s for 6 seconds | ||
| hog warlord head = N/A | | hog warlord head = N/A | ||
| holy water (glass flask) = N/A | | holy water (glass flask) = N/A | ||
Linha 158: | Linha 158: | ||
| jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them. | | jackal's armband = Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them. | ||
| bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown. | | bracelet of skorn = Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown. | ||
| garment of skorn = Active: Increases [[ | | garment of skorn = Active: Increases [[Defense Power]] by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown. | ||
| gauntlet of skorn = Active: Increase Precision by 30 for 7 seconds. 5 minute cooldown. | | gauntlet of skorn = Active: Increase [[Precision]] by 30 for 7 seconds. 5 minute cooldown. | ||
| pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown. | | pocketwatching eye = Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown. | ||
| aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown. | | aether ember = Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown. | ||
| blazing stoneheart = Active: Increases [[ | | blazing stoneheart = Active: Increases [[Attack Power]] by 25 and decreases [[Defense Power]] by 50 for 15 seconds. 30 second cooldown. Passive: Increases [[Defense Power]] by 25. | ||
| blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown. | | blessed ironwood stake = Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown. | ||
| titan's antler = Active: Restores 1000 mana. Increases [[Healing Power]] by 60 and Mana Regeneration by 75 for 15 seconds while reducing [[ | | titan's antler = Active: Restores 1000 mana. Increases [[Healing Power]] by 60 and [[Mana Regeneration]] by 75 for 15 seconds while reducing [[Attack Power]] by 40 for the same duration. 210 second cooldown. | ||
| everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases [[Healing Power]] by 30 for 30 seconds. 5 minute cooldown. | | everfilling concoction = Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases [[Healing Power]] by 30 for 30 seconds. 5 minute cooldown. | ||
| dwarven lost hammer = Passive: Increases Labor by 40. | | dwarven lost hammer = Passive: Increases Labor by 40. | ||
Linha 171: | Linha 171: | ||
| quill = N/A | | quill = N/A | ||
| rainbow trout = N/A | | rainbow trout = N/A | ||
| raven scout cloak = Increases | | raven scout cloak = Increases [[Attack Power]] by 3. If using Archery archetype, increases [[Attack Power]] by 4. | ||
| red cloth = N/A | | red cloth = N/A | ||
| raven scout pauldrons = Increases Physical | | raven scout pauldrons = Increases Physical [[Defense Power]] by 3. | ||
| regrowth stone = Increases | | regrowth stone = Increases [[Defense Power]] by 10 for 15 seconds. 5 minute cooldown. | ||
| pear = N/A | | pear = N/A | ||
| saltdusk captain insignia = N/A | | saltdusk captain insignia = N/A | ||
Linha 185: | Linha 185: | ||
| skorn's chapel key = N/A | | skorn's chapel key = N/A | ||
| sword of shadow = N/A | | sword of shadow = N/A | ||
| silver ring = Increase Weapon Defense by 2. | | silver ring = Increase [[Weapon Defense]] by 2. | ||
| soul orb = N/A | | soul orb = N/A | ||
| st. gadriel's bones = N/A | | st. gadriel's bones = N/A | ||
Linha 193: | Linha 193: | ||
| vial of poison = N/A | | vial of poison = N/A | ||
| troll hunter's notebook = N/A | | troll hunter's notebook = N/A | ||
| walder's bow = Increases Physical | | walder's bow = Increases Physical [[Attack Power]] and [[Defense Power]] by 2 | ||
| waterpump kit = N/A | | waterpump kit = N/A | ||
| water sample = N/A | | water sample = N/A | ||
| troll titan teeth = N/A | | troll titan teeth = N/A | ||
| simple copper ring = Increase [[ | | simple copper ring = Increase [[Attack Power]] by 1. | ||
| wellspring paste = N/A | | wellspring paste = N/A | ||
| wellspring flower = N/A | | wellspring flower = N/A | ||
| minor ring of wisdom = Increase [[ | | minor ring of wisdom = Increase [[Wisdom]] by 2. | ||
| minor ring of intelligence = Increase [[ | | minor ring of intelligence = Increase [[Intelligence]] by 2. | ||
| minor ring of dexterity = Increase [[ | | minor ring of dexterity = Increase [[Dexterity]] by 2. | ||
| enchanted bark ammulet = Increase [[ | | enchanted bark ammulet = Increase [[Defense Power]] by 3. | ||
| salt = Used in various recipes. It possesses a fine, crystalline texture. | | salt = Used in various recipes. It possesses a fine, crystalline texture. | ||
| minor ring of might = Increase [[ | | minor ring of might = Increase [[Might]] by 2. | ||
| moa egg = N/A | | moa egg = N/A | ||
| box of mithril nails = N/A | | box of mithril nails = N/A | ||
Linha 215: | Linha 215: | ||
| glider crank = N/A | | glider crank = N/A | ||
| mithril ore = N/A | | mithril ore = N/A | ||
| improved ring of intelligence = Increase [[ | | improved ring of intelligence = Increase [[Intelligence]] by 3. | ||
| improved ring of might = Increase [[ | | improved ring of might = Increase [[Might]] by 3. | ||
| improved ring of wisdom = Increase [[ | | improved ring of wisdom = Increase [[Wisdom]] by 3. | ||
| improved ring of dexterity = Increase [[ | | improved ring of dexterity = Increase [[Dexterity]] by 3. | ||
| improved blacksmith's hammer = Increases crafting labor by 15. | | improved blacksmith's hammer = Increases crafting labor by 15. | ||
| warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | | warband infusion = Provides 20 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | ||
Linha 231: | Linha 231: | ||
| maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | | maelstrom infusion = Provides 550 Experience to a piece of Equipment when Infused into it. Infusion Experience is not lost when changing to a new Weapon or Armor, your current Infused Weapon or Armor can be Infused into a new Weapon or Armor for free. | ||
| iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown. | | iron blood potion = Active: Removes 1 harmful effect from yourself. 5 minutes cooldown. | ||
| twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase [[ | | twilight lamp = Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase [[Attack Power]] against creatures from the Chainwraith family by 8. | ||
| sweet molasses = Passive: When Cooking, increase labor by 25. | | sweet molasses = Passive: When Cooking, increase labor by 25. | ||
| pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes | | pirate whiskey = Increases In-Combat Mana and Health Recovery by {{TextColor|35|#33e487}} for 5 minutes | ||
| toadish cloak = Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown. | | toadish cloak = Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown. | ||
| turtlepearl sceptre = Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks. | | turtlepearl sceptre = Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks. | ||
| pirate's hook = Passive: Increase [[ | | pirate's hook = Passive: Increase [[Attack Power]] against creatures from the Pirate family by 14. | ||
| black gladiator's sash = Passive: Increase Weapon Power by 8 against players. | | black gladiator's sash = Passive: Increase Weapon Power by 8 against players. | ||
| white gladiator's sash = Passive: Increase [[ | | white gladiator's sash = Passive: Increase [[Spell Defense]] by 8 against players. | ||
| red gladiator's sash = Passive: Increase Weapon Defense by 8 against players. | | red gladiator's sash = Passive: Increase [[Weapon Defense]] by 8 against players. | ||
| fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests. | | fertilizer = Used to fertilize crops and trees. Earth's alchemy for bountiful harvests. | ||
| spool of hair = Used in various recipes. A gentle tug on the thread unfurls a tapestry of textures. | | spool of hair = Used in various recipes. A gentle tug on the thread unfurls a tapestry of textures. | ||
Linha 245: | Linha 245: | ||
| dense log = Can be turned into planks. Bears the weight of its robust growth. | | dense log = Can be turned into planks. Bears the weight of its robust growth. | ||
| norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough. | | norro's wand = Unknown effect. Norro's orders were to use it only after Grokolak is weak enough. | ||
| nightblade pendant = Increase [[ | | nightblade pendant = Increase [[Attack Power]] by 3. | ||
| bolin's protection powder = Passive: Increases Weapon Defense by 30. | | bolin's protection powder = Passive: Increases [[Weapon Defense]] by 30. | ||
| aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds. | | aegus wineskin = Passive: Increase duration of all alcholic drink effects by 10 seconds. | ||
| giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels. | | giles' desert honey = Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels. | ||
| desert opal = Passive: Increase [[ | | desert opal = Passive: Increase [[Defense Power]] by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health. | ||
| ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver. | | ewin's lucky charm = Passive: When slaying an enemy you have a small chance to get an extra 100 silver. | ||
| dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds. | | dragonforged rune = Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds. | ||
| coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown. | | coal goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown. | ||
| golden fleece = Active: Increases [[ | | golden fleece = Active: Increases [[Defense Power]] by 12 for 6 seconds. 3 minute cooldown. Passive: Increase [[Wisdom]] and [[Dexterity]] by 6. | ||
| hobgoblin's tooth amulet = Increase both [[ | | hobgoblin's tooth amulet = Increase both [[Attack Power]] and [[Defense Power]] against creatures from the goblin family by 7. | ||
| daedalus hammer = Passive: Increase labor by 20. | | daedalus hammer = Passive: Increase labor by 20. | ||
| loneye = Increase [[ | | loneye = Increase [[Spell Defense]] by 8. Become immune to Gazer's Comatose ability. | ||
| ring of whispers = Increase [[ | | ring of whispers = Increase [[Intelligence]] and [[Wisdom]] by 3. 10% chance to spawn a skeleton upon killing a human enemy, lasting for 30 seconds. | ||
| prayer beads = Passive: Reduce cooldown of all skills by 2%. | | prayer beads = Passive: Reduce cooldown of all skills by 2%. | ||
| shiny neck thing = Increases Weapon Defense and [[ | | shiny neck thing = Increases [[Weapon Defense]] and [[Spell Defense]] by 15 inside Hadarak Desert. | ||
| sharakhai fetish = Passive: Increases [[ | | sharakhai fetish = Passive: Increases [[Attack Power]] and Weapon Power by 6. Double this effect while using a melee weapon. | ||
| bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds. | | bolin's tempering oil = Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds. | ||
| venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown. | | venomous goblin gadget = Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown. | ||
| wand of surprises = Passive: Increase [[ | | wand of surprises = Passive: Increase [[Spell Power]] by 15 and 10% chance of summoning Frog instead of casting a skill. | ||
| ronan's diamond ring = Increase | | ronan's diamond ring = Increase [[maximum health]] by 80. | ||
| hide = Used in various recipes. A raw and unprocessed piece of hide. | | hide = Used in various recipes. A raw and unprocessed piece of hide. | ||
| master tailor legs = N/A | | master tailor legs = N/A | ||
Linha 272: | Linha 272: | ||
| merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication. | | merchant's leather = Used in various recipes. Its polished appearance signifies quality and sophistication. | ||
| threadspinner legs = N/A | | threadspinner legs = N/A | ||
| heavy whetstone = Increases [[ | | heavy whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|5|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons. | ||
| artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations. | | artisan leather = Used in various recipes. Masterfully crafted, it's reserved only for the finest creations. | ||
| solid whetstone = Increases [[ | | solid whetstone = Increases [[Attack Power]] of your equipped weapon by {{TextColor|7|#33e487}} for 30 minutes. This effect is doubled for two-handed weapons. | ||
| craftman's leather = Used in various recipes. Skillfully treated and refined leather. | | craftman's leather = Used in various recipes. Skillfully treated and refined leather. | ||
| phosphorescent shell = Active: Increase [[ | | phosphorescent shell = Active: Increase [[Wisdom]] by 20, decreases [[Might]] and [[Intelligence]] by 5 for 30 seconds. 5 minute cooldown. | ||
| lesser health potion = Restores 150 health. 45s cooldown. | | lesser health potion = Restores 150 health. 45s cooldown. | ||
| poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown. | | poisonpetal seeds = Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown. | ||
| greater health potion = Restores 500 health. 45s cooldown. | | greater health potion = Restores 500 health. 45s cooldown. | ||
| old toad's amulet = Passive: Increase [[ | | old toad's amulet = Passive: Increase [[Attack Power]] and [[Defense Power]] against creatures of the Toad family by 8. | ||
| intermediate health potion = Restores 300 health. 45s cooldown. | | intermediate health potion = Restores 300 health. 45s cooldown. | ||
| eternal health potion = Restores 1600 health. 45s cooldown. | | eternal health potion = Restores 1600 health. 45s cooldown. | ||
Linha 292: | Linha 292: | ||
| eternal mana potion = Restores 680 mana. 45s cooldown. | | eternal mana potion = Restores 680 mana. 45s cooldown. | ||
| transcendent mana potion = Restores 960 mana. 45s cooldown. | | transcendent mana potion = Restores 960 mana. 45s cooldown. | ||
| spore holder = Increase [[ | | spore holder = Increase [[Attack Power]] by 10 and [[Might]] by 18. | ||
| fancy jewellery = Increase [[ | | fancy jewellery = Increase [[Attack Power]] by 18. | ||
| greater mana potion = Restores 220 mana. 45s cooldown. | | greater mana potion = Restores 220 mana. 45s cooldown. | ||
| pompous neck protection = Passive: Increases [[ | | pompous neck protection = Passive: Increases [[Defense Power]] by 8. Protect you from 1 damage over time effect, 2 minute cooldown. | ||
| reflective carapace = Active: Increases your [[ | | reflective carapace = Active: Increases your [[Defense Power]] by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown. | ||
| musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 [[ | | musty liquid = Active: Deal 75 to 100 spell damage and reduce 20 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown. | ||
| suspicious milk = Active: Deal 75 to 100 weapon damage and reduces 10 [[ | | suspicious milk = Active: Deal 75 to 100 weapon damage and reduces 10 [[Attack Power]] and 10 [[Defense Power]] from the target for 10 seconds. 5 minute cooldown. | ||
| ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 [[ | | ships glue leftovers = Active: Deal 75 to 100 weapon damage and reduce 20 [[Attack Power]] from the target for 10 seconds. 5 minute cooldown. | ||
| dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown. | | dwarven mining helmet = Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown. | ||
| training elixir = Increase [[ | | training elixir = Increase [[Defense Power]] by 15 for 2 minutes. | ||
| jim's personal treasure = Increases [[ | | jim's personal treasure = Increases [[Might]] and [[Dexterity]] by 8. | ||
| energetic tonic = Increase [[ | | energetic tonic = Increase [[Attack Power]] by 9. Decrease [[Healing Power]] and [[Defense Power]] by 3 for 5 minutes. | ||
| sorcerous ring = Increases [[ | | sorcerous ring = Increases [[Intelligence]] by 18 and [[Mana Regeneration]] by 10. You can equip only one of this item. | ||
| javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown. | | javelin quiver = Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown. | ||
| raventalons = Increase [[ | | raventalons = Increase [[Dexterity]] by 5 and [[Intelligence]] by 3. You can equip only one of this item. | ||
| duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[ | | duelist's honor = Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus [[Attack Power]] but also lose 40 [[Defense Power]] against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown. | ||
| dawn's drop = Increase Maximum Mana by 150 and Mana Regeneration by 30 for 5 minutes | | dawn's drop = Increase [[Maximum Mana]] by 150 and [[Mana Regeneration]] by 30 for 5 minutes | ||
| infantry boost = Increase | | infantry boost = Increase [[maximum health]] by 150 and [[Health Regeneration]] by 30 for 5 minutes | ||
| sigil of the sun = Increase [[ | | sigil of the sun = Increase [[Attack Power]] by 10. At day, increase [[Attack Power]] by 25 instead. | ||
| crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[ | | crystal of the dawn = Active: Intantly heal you and your party by 300 Health and increase [[Defense Power]] by 15 for 5 seconds. 5 minutes cooldown. | ||
| dragon's defiance = Increases [[ | | dragon's defiance = Increases [[Might]] and [[Dexterity]] by 24. You can equip only one of this item. | ||
| sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown. | | sigil of dawn = Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown. | ||
| fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's Haste by 4 for 5 seconds, stacking up to 10 times. | | fatiguing poison = For 5 minutes, your basic attacks apply Fatigue, reducing the target's [[Haste]] by 4 for 5 seconds, stacking up to 10 times. | ||
| light's sigil = Increases [[ | | light's sigil = Increases [[Wisdom]] and [[Haste]] by 22. You can equip only one of this item. | ||
| iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown. | | iron handcuffs = Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown. | ||
| drop of grace = Increase [[Healing Power]] by 60 for 5 minutes. | | drop of grace = Increase [[Healing Power]] by 60 for 5 minutes. | ||
| sun tears = Increases Max Health and Max Mana by 700 and increases Mana Regeneration and Health Regeneration in combat by 15 for 5 minutes. | | sun tears = Increases Max Health and Max Mana by 700 and increases [[Mana Regeneration]] and [[Health Regeneration]] in combat by 15 for 5 minutes. | ||
| premium land deed = Allows you to purchase any size Estate. | | premium land deed = Allows you to purchase any size Estate. | ||
| copper chain = Increase [[ | | copper chain = Increase [[Attack Power]] and [[Defense Power]] by 2. | ||
| tonic of regeneration = Increase [[Healing Power]] by 9. Decrease Movement Speed by 10% for 5 minutes. | | tonic of regeneration = Increase [[Healing Power]] by 9. Decrease Movement Speed by 10% for 5 minutes. | ||
| exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[ | | exotic incense = Active: Instantly Heals yourself by 500 and gain 15 [[Attack Power]] for 3 seconds. 5 minutes cooldown. | ||
| opportunist's elixir = Increase [[ | | opportunist's elixir = Increase [[Attack Power]] by 15 for 2 minutes. | ||
| lyderian tear = Increase [[ | | lyderian tear = Increase [[Might]] and [[Wisdom]] by 8. You can equip only one of this item. | ||
| goldskull ring = Increases [[ | | goldskull ring = Increases [[Might]] by 5 and [[Intelligence]] by 3. You can equip only one of this item. | ||
| aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase [[ | | aegis rune = Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase [[Attack Power]] by 15 while the shield is active. 5 minutes cooldown. | ||
| stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown. | | stepping fuel = Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown. | ||
| sovereign circlet = Passive: Increases Precision by 45. | | sovereign circlet = Passive: Increases [[Precision]] by 45. | ||
| hadarak amulet = Increases [[ | | hadarak amulet = Increases [[Attack Power]] and [[Defense Power]] by 4. Increases [[Might]] and [[Dexterity]] by 4. | ||
| oversea tonic = Increase [[ | | oversea tonic = Increase [[Defense Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Attack Power]] by 15 for 5 minutes. | ||
| goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown. | | goblin contraption = Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown. | ||
| living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown. | | living branches = Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown. | ||
| weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 | | weakening poison = For 2 minutes, your auto attacks apply a stack of Weakening Poison, reducing 1 [[Defense Power]] for 5 seconds, stacking up to 20 times. | ||
| sigil of fortitude = Increases [[ | | sigil of fortitude = Increases [[Might]] by 14 and [[Vitality]] by 12. You can equip only one of this item. | ||
| nature's blessing = Increase [[Healing Power]] by 25. | | nature's blessing = Increase [[Healing Power]] by 25. | ||
| lost kingdom amulet = Increase [[ | | lost kingdom amulet = Increase [[Attack Power]] and [[Defense Power]] by 15. | ||
| slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times. | | slowing poison = For 5 minutes, your auto attacks apply a stack of Slowing Poison, reducing 1% Movement Speed for 5 seconds. Stacks up to 10 times. | ||
| tree of life sap = Increase Health Regeneration by 120. Reduce Movement Speed by 15% for 5 minutes. | | tree of life sap = Increase [[Health Regeneration]] by 120. Reduce Movement Speed by 15% for 5 minutes. | ||
| juggernaut tonic = Increase [[ | | juggernaut tonic = Increase [[Attack Power]] and [[Defense Power]] by 15. Reduce Movement Speed by 15% for 5 minutes. | ||
| goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown. | | goblin bombs = Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown. | ||
| medium land deed = Required to buy a Medium Estate. | | medium land deed = Required to buy a Medium Estate. | ||
| small land deed = Required to buy a Small Estate. | | small land deed = Required to buy a Small Estate. | ||
| conqueror's bracer = Passive: Increases Impact by 45. | | conqueror's bracer = Passive: Increases Impact by 45. | ||
| thug's tonic = Increase [[ | | thug's tonic = Increase [[Defense Power]] by 9. Decrease Movement Speed by 10% for 5 minutes. | ||
| nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30. | | nursing elixir = For 5 minutes or for the next 10 healing spells, increases [[Healing Power]] by 30. | ||
| bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown. | | bag of caltrops = Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown. | ||
| hidden blade = Active: Increase Haste by 40 for 6 seconds. 3 minutes cooldown. | | hidden blade = Active: Increase [[Haste]] by 40 for 6 seconds. 3 minutes cooldown. | ||
| ranger's honor ring = Increase [[ | | ranger's honor ring = Increase [[Dexterity]] and [[Wisdom]] by 8. You can equip only one of this item. | ||
| assault tonic = Increase [[ | | assault tonic = Increase [[Attack Power]] by 18 and Movement Speed on foot by 10%. Decrease [[Defense Power]] by 15 for 5 minutes. | ||
| toxic poison = For 2 minutes, your auto attacks apply a stack of Toxic Poison, dealing 2 damage per second for 5 seconds. Stacks up to 10 times. | | toxic poison = For 2 minutes, your auto attacks apply a stack of Toxic Poison, dealing 2 damage per second for 5 seconds. Stacks up to 10 times. | ||
| opportunist's necklace = Increases [[ | | opportunist's necklace = Increases [[Attack Power]] by 6 and [[Precision]] by 8. | ||
| ring of sagacity = Increase [[ | | ring of sagacity = Increase [[Wisdom]] by 5 and [[Might]] by 3. You can equip only one of this item. | ||
| emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown. | | emergency blockage = Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown. | ||
| necklace of duality = Increases | | necklace of duality = Increases [[maximum health]] and [[Maximum Mana]] by 600. | ||
| large land deed = Required to buy a Large Estate. | | large land deed = Required to buy a Large Estate. | ||
| evil eye ring = Increase Precision and Impact by 12. You can equip only one of this item. | | evil eye ring = Increase [[Precision]] and Impact by 12. You can equip only one of this item. | ||
| vampirism venom = For 2 minutes, your auto attacks apply stacks of Life Poison, draining 2 health per second for 5 seconds. Stacks up to 10 times. | | vampirism venom = For 2 minutes, your auto attacks apply stacks of Life Poison, draining 2 health per second for 5 seconds. Stacks up to 10 times. | ||
| bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown. | | bear trap = Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown. | ||
| pirate gloves = Passive: increase Precision by 18 and Impact by 40. | | pirate gloves = Passive: increase [[Precision]] by 18 and Impact by 40. | ||
| tonic of blood = Increase [[ | | tonic of blood = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 15. Reduce Movement Speed by 10% for 5 minutes. | ||
| shadow mark = Increase Precision and Impact by 20. You can equip only one of this item. | | shadow mark = Increase [[Precision]] and Impact by 20. You can equip only one of this item. | ||
| blood pendant = Increases [[ | | blood pendant = Increases [[Attack Power]] by 24 and Impact by 36. | ||
| ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps. | | ghostwalker shoes = Passive: Increase Movement Speed on foot by 10%. You don't trigger traps. | ||
| agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[ | | agent medallion = Active: Transform into a bat, 30 second cooldown. Passive: Increases [[Spell Defense]] by 28. | ||
| dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown. | | dawn bomb = Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown. | ||
| butcher medallion = Increases Weapon Power by 30. Deals an additional 50 damage against stunned creatures from the Undead family. | | butcher medallion = Increases Weapon Power by 30. Deals an additional 50 damage against stunned creatures from the Undead family. | ||
| ring of brilliance = Increase [[ | | ring of brilliance = Increase [[Intelligence]] by 14. | ||
| mood ring = Increase at random [[ | | mood ring = Increase at random [[Spell Power]], Weapon Power, [[Spell Defense]] or [[Weapon Defense]] by 10. | ||
| vanguard medallion = Increases Weapon Defense by 30. Reduce any non damage over time damage from creatures from the Undead family by 50. | | vanguard medallion = Increases [[Weapon Defense]] by 30. Reduce any non damage over time damage from creatures from the Undead family by 50. | ||
| hunter's ring = Increase [[ | | hunter's ring = Increase [[Attack Power]] against creatures from the Vampires family by 9. | ||
| burned kebab = Increase [[ | | burned kebab = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 15 minutes. | ||
| special kebbab = Increase [[ | | special kebbab = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 15 minutes. | ||
| complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder | | complex ship emblems kit = Used for crafting ship modules for your ship at the Ship Builder | ||
| artisan forging tools = Used in housing upgrades. | | artisan forging tools = Used in housing upgrades. | ||
Linha 599: | Linha 599: | ||
| bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups. | | bone armor piece = Made from sturdy animal bones. Considered a sign of power among primitive groups. | ||
| red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities. | | red drake scales = These vivid, ruby-red scales are sought by skilled artisans for both their transcendent beauty and protective qualities. | ||
| vampiric codex = Although prone to fits of bloodlust and ancient fury, vampires do possess [[ | | vampiric codex = Although prone to fits of bloodlust and ancient fury, vampires do possess [[Wisdom]] enough to temper the urges of newbloods and their own egos, sometimes... | ||
| spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound. | | spider fangs = Mostly drained of venom, but still sharp enough to cause a nasty wound. | ||
| winter armor piece = Piece of an armor which purpose is to protect not only against weapons, but also against freezing cold. | | winter armor piece = Piece of an armor which purpose is to protect not only against weapons, but also against freezing cold. | ||
Linha 608: | Linha 608: | ||
| living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself... | | living tree bark = The bark from this tree appears to almost pulsate with arcane energies that ebb and flow as though they are controlled by the bark itself... | ||
| spider eggs = Is there something moving inside? | | spider eggs = Is there something moving inside? | ||
| ritualistic necklace = Increase [[ | | ritualistic necklace = Increase [[Attack Power]] by 5. After killing a creature that rewards experience, increase [[Attack Power]] by 5 for 10 seconds, stacking up to 4 times. | ||
| moa remedy = A very common remedy, made with effective but cheap and bitter ingredients. | | moa remedy = A very common remedy, made with effective but cheap and bitter ingredients. | ||
| mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid. | | mystic water = Water imbued with elemental magic, believed to be the most pure form of liquid. | ||
Linha 631: | Linha 631: | ||
| tribalistic clothing = Required for certain crafting recipes. | | tribalistic clothing = Required for certain crafting recipes. | ||
| oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life. | | oversized flea = The juiciness of this bug shows that it had a good source of nourishment throughout its life. | ||
| coldsteel ring = Increase [[ | | coldsteel ring = Increase [[Might]] and [[Intelligence]] by 20. | ||
| frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths. | | frost sturgeon = A rare denizen of frozen caverns, this iridescent fish thrives in the icy depths. | ||
| ice spikes = Passive: Increases [[ | | ice spikes = Passive: Increases [[Vitality]] by 25. You ignore the slow from the Chilled effect, but still marked by the effect. | ||
| explorer's scarf = Increases [[ | | explorer's scarf = Increases [[Attack Power]] and [[Defense Power]] by 7, increase [[Maximum Mana]] by 400. | ||
| icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown. | | icedrop solution = Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown. | ||
| frost ward = Active: Increases your [[ | | frost ward = Active: Increases your [[Defense Power]] by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown. | ||
| sharp edge = Required for certain crafting recipes. | | sharp edge = Required for certain crafting recipes. | ||
| thergardian ring = Increase [[ | | thergardian ring = Increase [[Wisdom]] by 16 and [[Intelligence]] by 12. | ||
| crowmaiden bangle = Increase Maximum Mana by 150 and Precision by 10. | | crowmaiden bangle = Increase [[Maximum Mana]] by 150 and [[Precision]] by 10. | ||
| emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in Haste by 40 for 8 seconds. 5 minute cooldown. | | emergencial campfire = Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in [[Haste]] by 40 for 8 seconds. 5 minute cooldown. | ||
| wylla's protective charm = Increase Haste by 22 and Health Regeneration by 5. | | wylla's protective charm = Increase [[Haste]] by 22 and [[Health Regeneration]] by 5. | ||
| ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce [[ | | ratoxin bomb = Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce [[Defense Power]] by 30 by 10 seconds. 5 minute cooldown. | ||
| astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes. | | astral decoction = Instantly resets the cooldown of all spells and fully restores mana. This consumable can be taken only once every 3 minutes. | ||
| shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown. | | shamanic brooch = Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown. | ||
| amulet of the initiate = Increase [[ | | amulet of the initiate = Increase [[Intelligence]] and [[Wisdom]] by 4. | ||
| cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%. | | cloak of chivalry = Passive: Increase Movement Speed riding Moas by 12%. | ||
| combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase [[ | | combat panacea = Active: Intantly removes 1 random harmful effect afflicting the user and increase [[Attack Power]] by 30 for 2 minutes. 5 minutes cooldown. | ||
| executioner's mutagen = Increase Precision by 70 for 10 minutes. | | executioner's mutagen = Increase [[Precision]] by 70 for 10 minutes. | ||
| essence of bravery = Increase [[ | | essence of bravery = Increase [[Attack Power]] and [[Defense Power]] by 30 for 10 minutes. | ||
| frenzy potion = Increase [[ | | frenzy potion = Increase [[Attack Power]] and [[Haste]] by 45. Reduce [[Defense Power]] by 50 for 5 minutes. | ||
| expert elixir = Increase [[ | | expert elixir = Increase [[Defense Power]] by 40 for 2 minutes. | ||
| hunter's pendant = Increases [[ | | hunter's pendant = Increases [[Attack Power]], [[Precision]] and Impact by 10. | ||
| magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times. | | magic leeching venom = For 5 minutes, your auto attacks apply stacks of Mana Poison, draining 5 mana per second for 5 seconds. Stacks up to 10 times. | ||
| berserker talisman = Increase [[ | | berserker talisman = Increase [[Attack Power]] and [[Haste]] by 20. | ||
| mysticap fetish = Active: Instantly restores 400 Mana and increase [[ | | mysticap fetish = Active: Instantly restores 400 Mana and increase [[Defense Power]] by 20 for 5 seconds. 5 minutes cooldown. | ||
| eye of the overlord = Increase Haste and Precision by 35. | | eye of the overlord = Increase [[Haste]] and [[Precision]] by 35. | ||
| manastorm draft = Increase Maximum Mana by 600 and Mana Regeneration by 60 for 5 minutes | | manastorm draft = Increase [[Maximum Mana]] by 600 and [[Mana Regeneration]] by 60 for 5 minutes | ||
| omega stone = Active: Increase [[ | | omega stone = Active: Increase [[Attack Power]] and [[Defense Power]] by 40 for 1 minute. 5 minutes cooldown. | ||
| potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[ | | potent pheromones = Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 60 for 5 minutes. 5 minutes cooldown. | ||
| resilience mutagen = Each harmful effect currently afflicting the user raises his [[ | | resilience mutagen = Each harmful effect currently afflicting the user raises his [[Attack Power]] by 12 instead, up to a total of 60 [[Attack Power]]. 4 minutes duration. | ||
| ring of mastery = Increase [[ | | ring of mastery = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by 7. You can equip only one of this item. | ||
| quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown. | | quickening concoction = Reset the cooldown of a random skill. 5 minutes cooldown. | ||
| ring of safeguard = Increases [[ | | ring of safeguard = Increases [[Vitality]] by 9. You can equip only one of this item. | ||
| runic amulet = Increase [[ | | runic amulet = Increase [[Attack Power]] and [[Mana Regeneration]] by 30. | ||
| savage compound = Increase Precision by 50 for 2 minutes. | | savage compound = Increase [[Precision]] by 50 for 2 minutes. | ||
| sage's essence = IncreIncrease Mana Regeneration by 80 for 3 minutes. | | sage's essence = IncreIncrease [[Mana Regeneration]] by 80 for 3 minutes. | ||
| searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times. | | searing poison = For 5 minutes, your auto attacks apply a stack of Searing Poison, dealing 7 damage per second for 5 seconds. Stacks up to 10 times. | ||
| slayer elixir = Increase [[ | | slayer elixir = Increase [[Attack Power]] by 40 for 2 minutes. | ||
| sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown. | | sinister sigil = Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown. | ||
| stardust bangle = Increases [[ | | stardust bangle = Increases [[Intelligence]] and [[Wisdom]] by 22. You can equip only one of this item. | ||
| sumptuous panacea = Remove up to 3 harmful effect afflicting the user and restore 1000 Health. 8 minutes cooldown. | | sumptuous panacea = Remove up to 3 harmful effect afflicting the user and restore 1000 Health. 8 minutes cooldown. | ||
| torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown. | | torment configuration = Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown. | ||
| wellspring blessing = Increase [[ | | wellspring blessing = Increase [[Defense Power]] by 30 and [[Mana Regeneration]] and [[Health Regeneration]] by 15. | ||
| vigorous draught = Increase | | vigorous draught = Increase [[maximum health]] by 600 and [[Health Regeneration]] by 60 for 5 minutes | ||
| wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[ | | wild pheromones = Active: Instantly force creatures in a medium area to attack you for 6 seconds. Increase [[Defense Power]] by 30 for 5 minutes. 5 minutes cooldown. | ||
| angerhorn impaler = Active: Increase [[ | | angerhorn impaler = Active: Increase [[Attack Power]] by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown. | ||
| saveena's insignia = Increase [[ | | saveena's insignia = Increase [[Dexterity]] and [[Might]] by 12. It has the name 'Saveena' carved into it. | ||
| baari's insignia = Increase [[ | | baari's insignia = Increase [[Dexterity]] and [[Wisdom]] by 12. It has the name 'Baari' carved into it. | ||
| voohra's insignia = Increase [[ | | voohra's insignia = Increase [[Dexterity]] and [[Intelligence]] by 12. It has the name 'Voohra' carved into it. | ||
| bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation. | | bog prowler = A mysterious creature dwelling in murky bogs, this enigmatic fish thrives in the shadows of tangled vegetation. | ||
| eldritch crow mask = Active: Increase [[ | | eldritch crow mask = Active: Increase [[Spell Power]] by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown. | ||
| crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs. | | crow mask = Frequently wore by the most powerful among the Crowmaidens, this mask seems to be full of sorcerous glyphs. | ||
| ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown. | | ghostlamp = Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown. | ||
| ring of the initiate = Increase [[ | | ring of the initiate = Increase [[Might]] and [[Dexterity]] by 2. You can equip only one of this item. | ||
| human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch. | | human effigy = This odd talisman is reeking of powerful black magic. It gives an unsettling feeling to the touch. | ||
| idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown. | | idol of gluttony = Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown. | ||
| perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications. | | perfect sporecap = This mushroom cap is flawless and pristine, and is highly prized for its many mystical and ceremonial applications. | ||
| emerald amulet = Increases [[ | | emerald amulet = Increases [[Defense Power]] by 10 and [[Vitality]] by 20. | ||
| the grim smile = Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown. | | the grim smile = Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown. | ||
| orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils. | | orcish banner iii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils. | ||
Linha 697: | Linha 697: | ||
| orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils. | | orcish banner ii = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils. | ||
| orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils. | | orcish banner i = This war standard was claimed as a trophy after a brutal encounter with fierce orcs. Different tribes mark these with their crude emblems and sigils. | ||
| krieger's insignia = Increases [[ | | krieger's insignia = Increases [[Intelligence]] and [[Wisdom]] by 6. | ||
| struggle sign = Increase [[ | | struggle sign = Increase [[Attack Power]] by 8 and [[maximum health]] by 100. | ||
| corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown. | | corrupted fang = Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown. | ||
| eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power... | | eldritch vestige = This abhorrent specimen resembles a creature spawned from your worst nightmares. It's brimming with a strange power... | ||
| exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection. | | exotic fungus = This mushroom is incredibly resilient and adaptable, able to thrive in a wide range of environments, provided it can rely on its host for transportation and protection. | ||
| orkrev amulet = Increase [[ | | orkrev amulet = Increase [[Attack Power]] by 12 and [[Maximum Mana]] by 250. | ||
| holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted. | | holy water = A shimmering and blessed liquid, imbued with the power to repel evil and purify the corrupted. | ||
| bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells. | | bizarre grimoire = A mysterious and unsettling book bound in human skin, containing forbidden knowledge and eldritch spells. | ||
Linha 710: | Linha 710: | ||
| witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick. | | witchcraft doll = A creepy and lifelike doll with hair made of raven feathers, said to be able to curse its target with a mere needle prick. | ||
| ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells. | | ritualistic bowl = An ornate bowl with strange symbols and ancient engravings, rumored to amplify the power of rituals and spells. | ||
| heavy chains = Increase [[ | | heavy chains = Increase [[Defense Power]] by 30 and [[maximum health]] by 300. | ||
| concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or | | concentrated ratoxin = A noxious cocktail of poisons, created without any regard for safety or [[Precision]] | ||
| hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes. | | hypnotizing stone = Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes. | ||
| eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their [[ | | eau de berserk = Active: Spray it on a creature to stun them for 0.5 seconds and lower their [[Defense Power]] by 15 over 8 seconds. Has 30% chance to lowering its [[Defense Power]] by 30 instead but raising its [[Attack Power]] by 30. 2 minute cooldown. | ||
| waterless poppy blossoms = Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown. | | waterless poppy blossoms = Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown. | ||
| chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown. | | chester's weighted dice = Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown. | ||
Linha 730: | Linha 730: | ||
| heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties. | | heavy metal chunks = This dense material can be worked into anything requiring heavy counterweights or solid protective properties. | ||
| mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry. | | mystical crystal = This dazzling prism refracts arcane energies. Often used as a focusing catalyst in magical weaponry. | ||
| polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into [[ | | polished plate scraps = It took effort and skill to get this mirror-like surface. It will take some more to craft these into [[Might]]y weapons and armor. | ||
| reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something. | | reflective husk = The eerie remains of an otherworldly creature. With the right skills, it's strong but malleable enough to be worked into something. | ||
| sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter. | | sharp edges = These can be worked into deadly weapons that pierce thin plate, flesh and bone like it were butter. | ||
Linha 740: | Linha 740: | ||
| twisted blades = Extracted from a set of dreadful weapons. These can be repurposed by a skilled blacksmith. | | twisted blades = Extracted from a set of dreadful weapons. These can be repurposed by a skilled blacksmith. | ||
| steel bar = Used in various recipes. Cold, hard, and unyielding - the essence of strength. | | steel bar = Used in various recipes. Cold, hard, and unyielding - the essence of strength. | ||
| supple wooden arch = Used in various recipes. Crafted with | | supple wooden arch = Used in various recipes. Crafted with [[Precision]], this arch combines flexibility with strength. | ||
| common plate = Used in various recipes. A humble slab of metal, awaiting purpose. | | common plate = Used in various recipes. A humble slab of metal, awaiting purpose. | ||
| wooden arch = Used in various recipes. A basic but sturdy wooden arch. | | wooden arch = Used in various recipes. A basic but sturdy wooden arch. | ||
Linha 770: | Linha 770: | ||
| old hull frame = Used for crafting Ships at the Ship Builder. | | old hull frame = Used for crafting Ships at the Ship Builder. | ||
| crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration. | | crow statue = A statue made in the form of a crow by using an alien and disturbing kind of mineral. Can be used as decoration. | ||
| eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases [[ | | eldritch ring = This ring was worn by Grandmeister Krieger and bore witness to his many crimes against humanity and nature itself. Now's the chance to alter this legacy. Increases [[Wisdom]] and [[Intelligence]] by 6. | ||
| bun = Increase [[ | | bun = Increase [[Defense Power]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| pie = Increase [[ | | pie = Increase [[Attack Power]] by {{TextColor|25|#33e487}} for 30 minutes. | ||
| cake = Increase [[ | | cake = Increase [[Attack Power]] by {{TextColor|12|#33e487}} for 30 minutes. | ||
| croissant = Increase [[ | | croissant = Increase [[Defense Power]] by {{TextColor|16|#33e487}} for 30 minutes. | ||
| deluxe cake = Increase [[ | | deluxe cake = Increase [[Attack Power]] by {{TextColor|16|#33e487}} for 30 minutes. | ||
| danish = Increase [[ | | danish = Increase [[Defense Power]] by {{TextColor|25|#33e487}} for 30 minutes. | ||
| whiskey = Increase Mana Regeneration and Health Regeneration by {{TextColor|15|#33e487}} for 10 minutes. | | whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|15|#33e487}} for 10 minutes. | ||
| old mast = Used for crafting Ships at the Ship Builder. | | old mast = Used for crafting Ships at the Ship Builder. | ||
| scone = Increase [[ | | scone = Increase [[Defense Power]] by {{TextColor|8|#33e487}} for 30 minutes. | ||
| beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | | beer = Channel and restore {{TextColor|50|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | ||
| cookies = Increase [[ | | cookies = Increase [[Attack Power]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| deluxe cookies = Increase [[ | | deluxe cookies = Increase [[Attack Power]] by {{TextColor|8|#33e487}} for 30 minutes. | ||
| vodka = Increase Mana Regeneration and Health Regeneration by {{TextColor|5|#33e487}} for 10 minutes. | | vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|5|#33e487}} for 10 minutes. | ||
| wine = Channel and restore {{TextColor|175|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | | wine = Channel and restore {{TextColor|175|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | ||
| ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes. | | ground flour = Used in various recipes. Its powdery texture holds the potential to create uncountable dishes. | ||
| muffin = Increase [[ | | muffin = Increase [[Defense Power]] by {{TextColor|12|#33e487}} for 30 minutes. | ||
| rum = Increase Mana Regeneration and Health Regeneration by {{TextColor|25|#33e487}} for 10 minutes. | | rum = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|25|#33e487}} for 10 minutes. | ||
| bittersweet roast = Increase [[ | | bittersweet roast = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes | ||
| dwarven purple shank = Increase [[ | | dwarven purple shank = Increase [[Dexterity]] by {{TextColor|20|#33e487}} for 30 minutes. | ||
| fillet lucien = Increase [[ | | fillet lucien = Increase [[Wisdom]] by {{TextColor|20|#33e487}} for 30 minutes. | ||
| charred meat kebab = Increase [[ | | charred meat kebab = Increase [[Intelligence]] by {{TextColor|10|#33e487}} for 30 minutes. | ||
| acornchar sausage = Increase [[ | | acornchar sausage = Increase [[Dexterity]] by {{TextColor|30|#33e487}} for 30 minutes. | ||
| frozen sweet berries = Increase [[ | | frozen sweet berries = Increase [[Might]] by {{TextColor|30|#33e487}} for 30 minutes. | ||
| iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes | | iced fruitmilk = Increase Movement Speed by {{TextColor|15%|#33e487}} for 30 minutes | ||
| fruit pancakes = Increase [[ | | fruit pancakes = Increase [[Vitality]] by {{TextColor|10|#33e487}} for 30 minutes. | ||
| firered chicken kebab = Increase [[ | | firered chicken kebab = Increase [[Might]] by {{TextColor|40|#33e487}} for 30 minutes. | ||
| lucien's waffles = Increase [[ | | lucien's waffles = Increase [[Intelligence]] by {{TextColor|30|#33e487}} for 30 minutes. | ||
| lyderian chopped tenderloin = Increase [[ | | lyderian chopped tenderloin = Increase [[Intelligence]] by {{TextColor|40|#33e487}} for 30 minutes. | ||
| roasted chicken and veggies = Increase [[ | | roasted chicken and veggies = Increase [[Dexterity]] by {{TextColor|10|#33e487}} for 30 minutes. | ||
| freshfish roll = Increase [[ | | freshfish roll = Increase [[Wisdom]] by {{TextColor|30|#33e487}} for 30 minutes. | ||
| rohna roasted ham = Increase [[ | | rohna roasted ham = Increase [[Dexterity]] by {{TextColor|40|#33e487}} for 30 minutes. | ||
| sailor's seastew = Increase [[ | | sailor's seastew = Increase [[Wisdom]] by {{TextColor|40|#33e487}} for 30 minutes. | ||
| rum downslider = Increase [[ | | rum downslider = Increase [[Vitality]] by {{TextColor|20|#33e487}} for 30 minutes. | ||
| ravendawnian porridge = Increase [[ | | ravendawnian porridge = Increase [[Wisdom]] by {{TextColor|10|#33e487}} for 30 minutes. | ||
| smoked garlic sausage = Increase [[ | | smoked garlic sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes. | ||
| smoked sausage = Increase [[ | | smoked sausage = Increase [[Might]] by {{TextColor|10|#33e487}} for 30 minutes. | ||
| settler's stew = Increase [[ | | settler's stew = Increase [[Intelligence]] by {{TextColor|20|#33e487}} for 30 minutes. | ||
| shaked fruitmilk = Increase [[ | | shaked fruitmilk = Increase [[Might]] by {{TextColor|20|#33e487}} for 30 minutes. | ||
| sweetened beans = Increase [[ | | sweetened beans = Increase [[Vitality]] by {{TextColor|40|#33e487}} for 30 minutes. | ||
| basic animal feed = Used to feed animals in housing | | basic animal feed = Used to feed animals in housing | ||
| complex animal feed = Used to feed animals in housing | | complex animal feed = Used to feed animals in housing | ||
| oil = Used in various recipes. Its viscosity imparts a peculiar sensation on the skin. | | oil = Used in various recipes. Its viscosity imparts a peculiar sensation on the skin. | ||
| apple cider = Channel and restore {{TextColor|100|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | | apple cider = Channel and restore {{TextColor|100|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | ||
| strawberry whiskey = Increase Mana Regeneration and Health Regeneration by {{TextColor|60|#33e487}} for 10 minutes. | | strawberry whiskey = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|60|#33e487}} for 10 minutes. | ||
| spiced oil = Used in various recipes. Aromatic whispers emanate from the bottle. | | spiced oil = Used in various recipes. Aromatic whispers emanate from the bottle. | ||
| blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | | blueberry wine = Channel and restore {{TextColor|325|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | ||
| banana vodka = Increase Mana Regeneration and Health Regeneration by {{TextColor|45|#33e487}} for 10 minutes. | | banana vodka = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|45|#33e487}} for 10 minutes. | ||
| shanks n' mash = Increase [[ | | shanks n' mash = Increase [[Vitality]], [[Might]], [[Intelligence]], [[Dexterity]] and [[Wisdom]] by {{TextColor|15|#33e487}} for 30 minutes | ||
| spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | | spiced rum = Channel and restore {{TextColor|400|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | ||
| butter = Used in various recipes. A creamy and rich delight churned from milk. | | butter = Used in various recipes. A creamy and rich delight churned from milk. | ||
| orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | | orange liqueur = Channel and restore {{TextColor|250|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | ||
| blueberry pie = Increase [[ | | blueberry pie = Increase [[Vitality]] by {{TextColor|30|#33e487}} for 30 minutes. | ||
| glademire crackers = Increase [[Healing Power]] by {{TextColor|4|#33e487}} for 30 minutes. | | glademire crackers = Increase [[Healing Power]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| moa ration = Ordinary ration extensively used to feed moas. | | moa ration = Ordinary ration extensively used to feed moas. | ||
| bagel = Increase [[Healing Power]] by {{TextColor|12|#33e487}} for 30 minutes. | | bagel = Increase [[Healing Power]] by {{TextColor|12|#33e487}} for 30 minutes. | ||
| apple puree = Increase [[ | | apple puree = Increase [[Intelligence]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| brewer yeast = Used in various recipes. A vital ingredient in the art of brewing. | | brewer yeast = Used in various recipes. A vital ingredient in the art of brewing. | ||
| basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes. | | basic seasoning = Used in various recipes. Essential flavor enhancer for a wide range of dishes. | ||
| corn on a cob = Increase [[ | | corn on a cob = Increase [[Defense Power]] by {{TextColor|1|#33e487}} for 30 minutes. | ||
| carrot soup = Increase [[ | | carrot soup = Increase [[Intelligence]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| baked potatoes = Increase [[ | | baked potatoes = Increase [[Attack Power]] by {{TextColor|1|#33e487}} for 30 minutes. | ||
| gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices. | | gourmet seasoning = Used in various recipes. A highly sophisticated blend of flavorful herbs and spices. | ||
| loaf bread = Increase [[Healing Power]] by {{TextColor|6|#33e487}} for 30 minutes. | | loaf bread = Increase [[Healing Power]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| corn chowder = Increase [[ | | corn chowder = Increase [[Wisdom]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| mashed potatoes = Increase [[ | | mashed potatoes = Increase [[Might]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| cornbread = Increase [[Healing Power]] by {{TextColor|8|#33e487}} for 30 minutes. | | cornbread = Increase [[Healing Power]] by {{TextColor|8|#33e487}} for 30 minutes. | ||
| potato bread = Increase [[Healing Power]] by {{TextColor|1|#33e487}} for 30 minutes. | | potato bread = Increase [[Healing Power]] by {{TextColor|1|#33e487}} for 30 minutes. | ||
| rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients. | | rich flour = Used in various recipes. A finely milled flour, imbued with fine ingredients. | ||
| omelet = Increase [[ | | omelet = Increase [[Dexterity]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| lyderian fries = Increase [[ | | lyderian fries = Increase [[Might]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| rye bread = Increase [[Healing Power]] by {{TextColor|25|#33e487}} for 30 minutes. | | rye bread = Increase [[Healing Power]] by {{TextColor|25|#33e487}} for 30 minutes. | ||
| rohna crackers = Increase [[ | | rohna crackers = Increase [[Defense Power]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| sajecho hardtack = Increase [[ | | sajecho hardtack = Increase [[Attack Power]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea. | | seafood seasoning = Used in various recipes. This flavorful blend captures the essence of the sea. | ||
| sourdought bagel = Increase [[Healing Power]] by {{TextColor|16|#33e487}} for 30 minutes. | | sourdought bagel = Increase [[Healing Power]] by {{TextColor|16|#33e487}} for 30 minutes. | ||
| silky scrambled eggs = Increase [[ | | silky scrambled eggs = Increase [[Wisdom]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices. | | spicy seasoning = Used in various recipes. Ignite your taste buds with this fiery fusion of spices. | ||
| scrambled eggs = Increase [[ | | scrambled eggs = Increase [[Dexterity]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| boozemelon = Increase Mana Regeneration and Health Regeneration by {{TextColor|35|#33e487}} for 10 minutes. | | boozemelon = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|35|#33e487}} for 10 minutes. | ||
| eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | | eclipse = Channel and restore {{TextColor|600|#33e487}} Health and Mana per second for 15 seconds. Being damaged cancels the effect. 15 seconds cooldown. | ||
| landing brandy = Increase Mana Regeneration and Health Regeneration by {{TextColor|10|#33e487}} for 10 minutes. | | landing brandy = Increase [[Mana Regeneration]] and [[Health Regeneration]] by {{TextColor|10|#33e487}} for 10 minutes. | ||
| corn salad = Increase [[ | | corn salad = Increase [[Vitality]] by {{TextColor|4|#33e487}} for 30 minutes. | ||
| steamed carrots = Increase [[ | | steamed carrots = Increase [[Vitality]] by {{TextColor|6|#33e487}} for 30 minutes. | ||
| heaven's landing = Increases Max Health and Mana by {{TextColor|300|#33e487}} for 30 minutes | | heaven's landing = Increases Max Health and Mana by {{TextColor|300|#33e487}} for 30 minutes | ||
| rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes | | rolled cake = Increases Spell Attack by {{TextColor|50|#33e487}} for 30 minutes | ||
Linha 864: | Linha 864: | ||
| frail loom = Used in housing upgrades. | | frail loom = Used in housing upgrades. | ||
| simple loom = Used in housing upgrades. | | simple loom = Used in housing upgrades. | ||
| eldritch amulet = Increases Maximum Mana by 1500 and Precision by 20. | | eldritch amulet = Increases [[Maximum Mana]] by 1500 and [[Precision]] by 20. | ||
| sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths. | | sea cured leather = Supple and weather-resistant, this material is treated using a secret process involving the briny depths. | ||
| simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'. | | simple headgear = Together with 'Simple Saddle' can be crafted into a 'Simple Barding'. | ||
Linha 894: | Linha 894: | ||
| uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state. Increases experience received by the moa by 60%, Speed by 60 and Strength by 24 for the next 15000 steps. | | uncanny ration = A questionable recipe capable of putting moas in a strange frenzied state. Increases experience received by the moa by 60%, Speed by 60 and Strength by 24 for the next 15000 steps. | ||
| superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by 20 and Strength by 8 for the next 5000 steps. | | superior ration = Ration of superior quality frequently used by dedicated moa owners. Increases experience received by the moa by 20%, Speed by 20 and Strength by 8 for the next 5000 steps. | ||
| tribal pearl necklace = Increase [[ | | tribal pearl necklace = Increase [[Defense Power]] and [[Mana Regeneration]] by 12. | ||
| spirit shackles = Increase [[ | | spirit shackles = Increase [[Spell Power]] by 10 and physical defense by 25. | ||
| medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder. | | medium maintenance unit kit = Used for crafting ship cabins for your ship at the Ship Builder. | ||
| aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane. | | aether dust = A shimmering residue from raw energy reduced to an ethereal powder, waiting to infuse magic into the mundane. | ||
Linha 903: | Linha 903: | ||
| quorras arcane blueprint = N/A | | quorras arcane blueprint = N/A | ||
| cave rose = It was bright when it was connected to the soil. | | cave rose = It was bright when it was connected to the soil. | ||
| relic of quorras = Increase [[ | | relic of quorras = Increase [[Defense Power]] by 25. Increase [[Attack Power]] against creatures from the Demons family by 25. | ||
| sandscar talisman = Increase [[ | | sandscar talisman = Increase [[Attack Power]] by 25. Increase [[Defense Power]] against creatures from the Demons family by 25. | ||
| yeti jaw = Filled with twisting, jagged teeth, trappers claim nobody escapes the bite of a yeti without leaving a part of themselves in its maw. | | yeti jaw = Filled with twisting, jagged teeth, trappers claim nobody escapes the bite of a yeti without leaving a part of themselves in its maw. | ||
| demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim. | | demonic essence = This stable core filled with dark energy taints everything it touches. Prolonged exposure to skin will begin to burn and rot the victim. | ||
Linha 916: | Linha 916: | ||
| drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle. | | drake skull = Perfectly preserved drake skull. There is no quicker way to demonstrate your ability or wealth than by showing off this piece on your mantle. | ||
| brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy. | | brotherhood cloak = Cloak worn by members of the Rohna Brotherhood. Blends perfectly with the forest canopy. | ||
| infamous dubloon = However disorganized pirates [[ | | infamous dubloon = However disorganized pirates [[Might]] seem, they can all agree on one thing: the value of gold and blood. | ||
| poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities. | | poisonous sack = A sizable gland oozing strange substances. Coveted resource by those dealing in oddities. | ||
| saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks. | | saltdusk fetish = A ghastly charm given only to the most ruthless amongst the Saltdusk ranks. | ||
Linha 937: | Linha 937: | ||
| pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy. | | pearl of swirling blood = The pearl's crimson dance tells the tale of vampiric legacy. | ||
| igneous ice essence = An essence of frost so potent, it scorches like fire. | | igneous ice essence = An essence of frost so potent, it scorches like fire. | ||
| pristine moa feather = Untouched and vibrant, a token of the bird's [[ | | pristine moa feather = Untouched and vibrant, a token of the bird's [[Vitality]] and the unparalleled expertise of the breeder. | ||
| shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves. | | shiny zorian scale = Radiating an otherworldly brilliance, this scale captures a luminance rarely witnessed beneath the waves. | ||
| skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip. | | skull of jealousy = It harbors the darkness of covetous desires and the venomous whispers of spite. An embodiment of envy's grip. | ||
Linha 979: | Linha 979: | ||
| idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him. | | idol of skorn = Lord Skorn himself with a portal to Pandemonium behind him. | ||
| otherworldly brain = Who knows what devious thoughts have passed through this mind? | | otherworldly brain = Who knows what devious thoughts have passed through this mind? | ||
| elven hair = Threads entwined with echoes of ancient trees and starry [[ | | elven hair = Threads entwined with echoes of ancient trees and starry [[Wisdom]]. | ||
| swirling magical orb = When examined closely, the inside of this orb appears to contain every natural element within... | | swirling magical orb = When examined closely, the inside of this orb appears to contain every natural element within... | ||
| purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed. | | purple ore = A mysterious mineral glistening with an oily sheen, harboring enigmatic properties waiting to be unearthed. | ||
Linha 993: | Linha 993: | ||
| grim bone dust = The stench of death is overwhelming. Do not inhale. | | grim bone dust = The stench of death is overwhelming. Do not inhale. | ||
| well rope = A sturdy rope is an essential tool for those who seek water from the depths of wells. | | well rope = A sturdy rope is an essential tool for those who seek water from the depths of wells. | ||
| golden maw = Active: Reduces the Weapon Defense of an adjacent target by 40 for 6 seconds. 2 minute cooldown. | | golden maw = Active: Reduces the [[Weapon Defense]] of an adjacent target by 40 for 6 seconds. 2 minute cooldown. | ||
| arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown. | | arrowcaller horn = Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown. | ||
| sun key = It shines with a dim light, barelly noticeable. | | sun key = It shines with a dim light, barelly noticeable. | ||
| withered demon hand = Active: Channels for 10 seconds reducing the target's [[ | | withered demon hand = Active: Channels for 10 seconds reducing the target's [[Defense Power]] by 8 each second for 10 seconds. 3 minute cooldown. | ||
| saint alsek's cloak = Active: Increases Mana Regeneration by 100 and reduces [[ | | saint alsek's cloak = Active: Increases [[Mana Regeneration]] by 100 and reduces [[Attack Power]] and [[Defense Power]] by 30 for 10 seconds. 2 minute cooldown. | ||
| sunrise amulet = Increases [[Healing Power]] and Impact by 15. | | sunrise amulet = Increases [[Healing Power]] and Impact by 15. | ||
| decrepit tiara = Passive: Increases [[ | | decrepit tiara = Passive: Increases [[Defense Power]] by 25 when bellow 30% health. | ||
| astor's ring of destruction = Increases [[ | | astor's ring of destruction = Increases [[Might]] by 30 and reduces [[Wisdom]] by 15. | ||
| eagle's hook = Increases [[ | | eagle's hook = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 15. Increase [[Attack Power]] and [[Defense Power]] by 15 against creatures from the Shark and Zorian family. | ||
| eagle's leafpruner = Increases [[ | | eagle's leafpruner = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 5. Increase [[Attack Power]] and [[Defense Power]] by 5 against creatures from the Poisonpetals family. | ||
| eagle's fungicide = Increases [[ | | eagle's fungicide = Increases [[Vitality]], [[Dexterity]] and [[Wisdom]] by 8. Increase [[Attack Power]] and [[Defense Power]] by 10 against creatures from the Fungi family. | ||
| ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House. | | ravencrest emblem = Earned through the discovery and completion of quests, artifacts, crafting, fishing, and locating the worlds hidden treasures. Ravencrest Emblems are used to upgrade your House. | ||
| mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds. | | mark of the one = A cherished token, etched with marks that speak of battles and camaraderie, a silent reminder of valorous deeds. | ||
Linha 1 205: | Linha 1 205: | ||
| fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | | fierce lesser rune of crushing = For the Hammer you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | ||
| yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy... | | yeti eye = Some say that yeti eyes are a potent magical ingredient. They're also squishy... | ||
| fierce lesser rune of | | fierce lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | ||
| nimble greater rune of preservation = For the Helmet you have equipped, permanently [[ | | nimble greater rune of preservation = For the Helmet you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | ||
| fierce lesser rune of aegis = For the Shield you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | | fierce lesser rune of aegis = For the Shield you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | ||
| nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[ | | nimble greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[ | | nimble greater rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of | | nimble greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of cleaving = For the Axe you have equipped, permanently increase [[ | | nimble greater rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble greater rune of aegis = For the Shield you have equipped, permanently increase [[ | | nimble greater rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble greater rune of protection = For the Armor you have equipped, permanently [[ | | nimble greater rune of protection = For the Armor you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | ||
| nimble superior rune of preservation = For the Helmet you have equipped, permanently increase [[ | | nimble superior rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | ||
| nimble superior rune of bravery = For the Sword you have equipped, permanently increase [[ | | nimble superior rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of glory = For the Sceptre you have equipped, permanently increase [[ | | nimble greater rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[ | | nimble superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| nimble superior rune of protection = For the Armor you have equipped, permanently increase [[ | | nimble superior rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | ||
| nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[ | | nimble superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| nimble superior rune of lethality = For the Dagger you have equipped, permanently increase [[ | | nimble superior rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase [[ | | nimble superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| nimble superior rune of blunting = For the Club you have equipped, permanently increase [[ | | nimble superior rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble superior rune of crushing = For the Hammer you have equipped, permanently increase [[ | | nimble superior rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| nimble superior rune of glory = For the Sceptre you have equipped, permanently increase [[ | | nimble superior rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[ | | nimble superior rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[ | | nimble superior rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | | fierce lesser rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | ||
| nimble superior rune of | | nimble superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Defense Power]] by 40. Only one enchantment can be active per item. | ||
| fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | | fierce lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | ||
| fierce lesser rune of bravery = For the Sword you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | | fierce lesser rune of bravery = For the Sword you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | ||
| nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[ | | nimble superior rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[ | | nimble greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | | fierce lesser rune of glory = For the Sceptre you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | ||
| nimble greater rune of blunting = For the Club you have equipped, permanently increase [[ | | nimble greater rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[ | | nimble greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of evocation = For the Staff you have equipped, permanently increase [[ | | nimble greater rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of lethality = For the Dagger you have equipped, permanently increase [[ | | nimble greater rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble greater rune of safeguard = For the Legs you have equipped, permanently [[ | | nimble greater rune of safeguard = For the Legs you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | ||
| nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[ | | nimble greater rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| vital superior rune of preservation = For the Helmet you have equipped, permanently increase [[ | | vital superior rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item. | ||
| vital superior rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | | vital superior rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | ||
| vital superior rune of safeguard = For the Legs you have equipped, permanently increase [[ | | vital superior rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 18. Only one enchantment can be active per item. | ||
| vital superior rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | | vital superior rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | ||
| vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item. | | vital superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item. | ||
Linha 1 253: | Linha 1 253: | ||
| vital superior rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item. | | vital superior rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item. | ||
| fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | | fierce lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 16. Only one enchantment can be active per item. | ||
| vital superior rune of | | vital superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Healing Power]] by 40. Only one enchantment can be active per item. | ||
| fierce lesser rune of blunting = For the Club you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | | fierce lesser rune of blunting = For the Club you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | ||
| vital superior rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | | vital superior rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | ||
| nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[ | | nimble greater rune of nimbleness = For the Boots you have equipped, permanently [[Dexterity]] by 9. Only one enchantment can be active per item. | ||
| fierce lesser rune of evocation = For the Staff you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | | fierce lesser rune of evocation = For the Staff you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | ||
| fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | | fierce lesser rune of lethality = For the Dagger you have equipped, permanently increase Impact by 8. Only one enchantment can be active per item. | ||
| indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[ | | indomitable superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | ||
| indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[ | | indomitable superior rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[ | | indomitable superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | ||
| indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase [[ | | indomitable superior rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | ||
| indomitable superior rune of blunting = For the Club you have equipped, permanently increase [[ | | indomitable superior rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase [[ | | indomitable superior rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[ | | indomitable superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | ||
| indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase [[ | | indomitable superior rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | ||
| indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase [[ | | indomitable superior rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| indomitable superior rune of evocation = For the Staff you have equipped, permanently increase [[ | | indomitable superior rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | ||
| indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase [[ | | indomitable superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | ||
| indomitable superior rune of | | indomitable superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Attack Power]] by 40. Only one enchantment can be active per item. | ||
| vital lesser rune of protection = For the Armor you have equipped, permanently increase [[ | | vital lesser rune of protection = For the Armor you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item. | ||
| indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase [[ | | indomitable superior rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| vital lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[ | | vital lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item. | ||
| vital lesser rune of preservation = For the Helmet you have equipped, permanently increase [[ | | vital lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item. | ||
| indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[ | | indomitable superior rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| vital lesser rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item. | | vital lesser rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item. | ||
| vital lesser rune of safeguard = For the Legs you have equipped, permanently increase [[ | | vital lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Vitality]] by 4. Only one enchantment can be active per item. | ||
| vital lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item. | | vital lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item. | ||
| vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | | vital lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
| vital lesser rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item. | | vital lesser rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item. | ||
| vital lesser rune of | | vital lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
| vital lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | | vital lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
| vital lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | | vital lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
Linha 1 288: | Linha 1 288: | ||
| vital lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item. | | vital lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item. | ||
| vital lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item. | | vital lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 5. Only one enchantment can be active per item. | ||
| sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[ | | sharp lesser rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item. | ||
| vital lesser rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | | vital lesser rune of evocation = For the Staff you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
| sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[ | | sharp lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item. | ||
| sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[ | | sharp lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item. | ||
| sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase [[ | | sharp lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 4. Only one enchantment can be active per item. | ||
| sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item. | | sharp lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item. | | sharp lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| sharp lesser rune of | | sharp lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| sharp lesser rune of bravery = For the Sword you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item. | | sharp lesser rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| sharp lesser rune of blunting = For the Club you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item. | | sharp lesser rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| sharp lesser rune of cleaving = For the Axe you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item. | | sharp lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| sharp lesser rune of lethality = For the Dagger you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item. | | sharp lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item. | | sharp lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item. | | sharp lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| indomitable lesser rune of protection = For the Armor you have equipped, permanently increase [[ | | indomitable lesser rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item. | ||
| sharp lesser rune of evocation = For the Staff you have equipped, permanently increase Precision by 16. Only one enchantment can be active per item. | | sharp lesser rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 16. Only one enchantment can be active per item. | ||
| indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[ | | indomitable lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item. | ||
| sharp lesser rune of aegis = For the Shield you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item. | | sharp lesser rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase Precision by 8. Only one enchantment can be active per item. | | sharp lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 8. Only one enchantment can be active per item. | ||
| indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase [[ | | indomitable lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item. | ||
| indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase [[ | | indomitable lesser rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase [[ | | indomitable lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 4. Only one enchantment can be active per item. | ||
| indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase [[ | | indomitable lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[ | | indomitable lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[ | | indomitable lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable lesser rune of blunting = For the Club you have equipped, permanently increase [[ | | indomitable lesser rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase [[ | | indomitable lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[ | | indomitable lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase [[ | | indomitable lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable lesser rune of | | indomitable lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase [[ | | indomitable lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase [[ | | indomitable lesser rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[ | | keen lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item. | ||
| indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase [[ | | indomitable lesser rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 5. Only one enchantment can be active per item. | ||
| keen lesser rune of protection = For the Armor you have equipped, permanently increase [[ | | keen lesser rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item. | ||
| keen lesser rune of preservation = For the Helmet you have equipped, permanently increase [[ | | keen lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item. | ||
| keen lesser rune of bravery = For the Sword you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item. | | keen lesser rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | ||
| keen lesser rune of safeguard = For the Legs you have equipped, permanently increase [[ | | keen lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 4. Only one enchantment can be active per item. | ||
| keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item. | | keen lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| keen lesser rune of | | keen lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| keen lesser rune of lethality = For the Dagger you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item. | | keen lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | ||
| keen lesser rune of cleaving = For the Axe you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item. | | keen lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | ||
| keen lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item. | | keen lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| keen lesser rune of crushing = For the Hammer you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item. | | keen lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| keen lesser rune of finesse = For the Light Blade you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item. | | keen lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| keen lesser rune of glory = For the Sceptre you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item. | | keen lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | ||
| keen lesser rune of evocation = For the Staff you have equipped, permanently increase Haste by 16. Only one enchantment can be active per item. | | keen lesser rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 16. Only one enchantment can be active per item. | ||
| keen lesser rune of blunting = For the Club you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item. | | keen lesser rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | ||
| nimble lesser rune of protection = For the Armor you have equipped, permanently increase [[ | | nimble lesser rune of protection = For the Armor you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item. | ||
| nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase [[ | | nimble lesser rune of preservation = For the Helmet you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item. | ||
| nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[ | | nimble lesser rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item. | ||
| keen lesser rune of aegis = For the Shield you have equipped, permanently increase Haste by 8. Only one enchantment can be active per item. | | keen lesser rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 8. Only one enchantment can be active per item. | ||
| nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase [[ | | nimble lesser rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 4. Only one enchantment can be active per item. | ||
| nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase [[ | | nimble lesser rune of cleaving = For the Axe you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | ||
| nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[ | | nimble lesser rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble lesser rune of bravery = For the Sword you have equipped, permanently increase [[ | | nimble lesser rune of bravery = For the Sword you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | ||
| nimble lesser rune of | | nimble lesser rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase [[ | | nimble lesser rune of lethality = For the Dagger you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | ||
| nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[ | | nimble lesser rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[ | | nimble lesser rune of finesse = For the Light Blade you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase [[ | | nimble lesser rune of glory = For the Sceptre you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | ||
| nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase [[ | | nimble lesser rune of crushing = For the Hammer you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| nimble lesser rune of aegis = For the Shield you have equipped, permanently increase [[ | | nimble lesser rune of aegis = For the Shield you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | ||
| nimble lesser rune of blunting = For the Club you have equipped, permanently increase [[ | | nimble lesser rune of blunting = For the Club you have equipped, permanently increase [[Defense Power]] by 5. Only one enchantment can be active per item. | ||
| keen greater rune of bravery = For the Sword you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item. | | keen greater rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | ||
| nimble lesser rune of evocation = For the Staff you have equipped, permanently increase [[ | | nimble lesser rune of evocation = For the Staff you have equipped, permanently increase [[Defense Power]] by 10. Only one enchantment can be active per item. | ||
| keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item. | | keen greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen greater rune of protection = For the Armor you have equipped, permanently [[ | | keen greater rune of protection = For the Armor you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item. | ||
| keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item. | | keen greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen greater rune of cleaving = For the Axe you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item. | | keen greater rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | ||
| keen greater rune of nimbleness = For the Boots you have equipped, permanently [[ | | keen greater rune of nimbleness = For the Boots you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item. | ||
| keen greater rune of blunting = For the Club you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item. | | keen greater rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | ||
| keen greater rune of lethality = For the Dagger you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item. | | keen greater rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | ||
| keen greater rune of | | keen greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen greater rune of crushing = For the Hammer you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item. | | keen greater rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen greater rune of finesse = For the Light Blade you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item. | | keen greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen greater rune of preservation = For the Helmet you have equipped, permanently [[ | | keen greater rune of preservation = For the Helmet you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item. | ||
| keen greater rune of safeguard = For the Legs you have equipped, permanently [[ | | keen greater rune of safeguard = For the Legs you have equipped, permanently [[Intelligence]] by 9. Only one enchantment can be active per item. | ||
| keen greater rune of aegis = For the Shield you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item. | | keen greater rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | ||
| vital greater rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | | vital greater rune of cleaving = For the Axe you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
| vital greater rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | | vital greater rune of bravery = For the Sword you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
| keen greater rune of glory = For the Sceptre you have equipped, permanently increase Haste by 15. Only one enchantment can be active per item. | | keen greater rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 15. Only one enchantment can be active per item. | ||
| keen greater rune of evocation = For the Staff you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item. | | keen greater rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | | vital greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | ||
| vital greater rune of nimbleness = For the Boots you have equipped, permanently [[ | | vital greater rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item. | ||
| vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | | vital greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | ||
| vital greater rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | | vital greater rune of lethality = For the Dagger you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
| vital greater rune of | | vital greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | ||
| vital greater rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | | vital greater rune of crushing = For the Hammer you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | ||
| vital greater rune of preservation = For the Helmet you have equipped, permanently [[ | | vital greater rune of preservation = For the Helmet you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item. | ||
| vital greater rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | | vital greater rune of blunting = For the Club you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
| vital greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | | vital greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Healing Power]] by 20. Only one enchantment can be active per item. | ||
| vital greater rune of protection = For the Armor you have equipped, permanently [[ | | vital greater rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item. | ||
| vital greater rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | | vital greater rune of glory = For the Sceptre you have equipped, permanently increase [[Healing Power]] by 10. Only one enchantment can be active per item. | ||
| sharp greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | ||
Linha 1 387: | Linha 1 387: | ||
| sharp greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | ||
| sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | sharp greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| sharp greater rune of protection = For the Armor you have equipped, permanently increase [[ | | sharp greater rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | sharp greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| vital greater rune of safeguard = For the Legs you have equipped, permanently [[ | | vital greater rune of safeguard = For the Legs you have equipped, permanently [[Vitality]] by 9. Only one enchantment can be active per item. | ||
| sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[ | | sharp greater rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| sharp greater rune of crushing = For the Hammer you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | sharp greater rune of crushing = For the Hammer you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| sharp greater rune of | | sharp greater rune of [[Precision]] = For the Bow you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| sharp greater rune of lethality = For the Dagger you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of lethality = For the Dagger you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | ||
| sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[ | | sharp greater rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | sharp greater rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[ | | sharp greater rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 9. Only one enchantment can be active per item. | ||
| sharp greater rune of aegis = For the Shield you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of aegis = For the Shield you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | ||
| sharp greater rune of blunting = For the Club you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of blunting = For the Club you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | ||
| sharp greater rune of evocation = For the Staff you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | sharp greater rune of evocation = For the Staff you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[ | | indomitable greater rune of cleaving = For the Axe you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[ | | indomitable greater rune of bravery = For the Sword you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[ | | indomitable greater rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[ | | indomitable greater rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| sharp greater rune of glory = For the Sceptre you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | sharp greater rune of glory = For the Sceptre you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | ||
| indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[ | | indomitable greater rune of nimbleness = For the Boots you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | ||
| indomitable greater rune of protection = For the Armor you have equipped, permanently [[ | | indomitable greater rune of protection = For the Armor you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | ||
| indomitable greater rune of | | indomitable greater rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase [[ | | indomitable greater rune of lethality = For the Dagger you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable greater rune of blunting = For the Club you have equipped, permanently increase [[ | | indomitable greater rune of blunting = For the Club you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable greater rune of preservation = For the Helmet you have equipped, permanently [[ | | indomitable greater rune of preservation = For the Helmet you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | ||
| indomitable greater rune of safeguard = For the Legs you have equipped, permanently [[ | | indomitable greater rune of safeguard = For the Legs you have equipped, permanently [[Might]] by 9. Only one enchantment can be active per item. | ||
| indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase [[ | | indomitable greater rune of crushing = For the Hammer you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase [[ | | indomitable greater rune of finesse = For the Light Blade you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| indomitable greater rune of aegis = For the Shield you have equipped, permanently increase [[ | | indomitable greater rune of aegis = For the Shield you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[ | | indomitable greater rune of glory = For the Sceptre you have equipped, permanently increase [[Attack Power]] by 10. Only one enchantment can be active per item. | ||
| indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[ | | indomitable greater rune of evocation = For the Staff you have equipped, permanently increase [[Attack Power]] by 20. Only one enchantment can be active per item. | ||
| fierce greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | fierce greater rune of cleaving = For the Axe you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | ||
| fierce greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | fierce greater rune of bravery = For the Sword you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | ||
| fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce greater rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| fierce greater rune of blunting = For the Club you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | fierce greater rune of blunting = For the Club you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | ||
| fierce greater rune of | | fierce greater rune of [[Precision]] = For the Bow you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce greater rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce greater rune of finesse = For the Light Blade you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
Linha 1 429: | Linha 1 429: | ||
| fierce greater rune of glory = For the Sceptre you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | | fierce greater rune of glory = For the Sceptre you have equipped, permanently increase Impact by 15. Only one enchantment can be active per item. | ||
| fierce greater rune of evocation = For the Staff you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce greater rune of evocation = For the Staff you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| keen superior rune of bravery = For the Sword you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item. | | keen superior rune of bravery = For the Sword you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen superior rune of blunting = For the Club you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item. | | keen superior rune of blunting = For the Club you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen superior rune of protection = For the Armor you have equipped, permanently increase [[ | | keen superior rune of protection = For the Armor you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item. | ||
| keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item. | | keen superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| keen superior rune of cleaving = For the Axe you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item. | | keen superior rune of cleaving = For the Axe you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item. | | keen superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| keen superior rune of lethality = For the Dagger you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item. | | keen superior rune of lethality = For the Dagger you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen superior rune of nimbleness = For the Boots you have equipped, permanently increase [[ | | keen superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item. | ||
| keen superior rune of preservation = For the Helmet you have equipped, permanently increase [[ | | keen superior rune of preservation = For the Helmet you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item. | ||
| keen superior rune of | | keen superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| keen superior rune of crushing = For the Hammer you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item. | | keen superior rune of crushing = For the Hammer you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| keen superior rune of safeguard = For the Legs you have equipped, permanently increase [[ | | keen superior rune of safeguard = For the Legs you have equipped, permanently increase [[Intelligence]] by 18. Only one enchantment can be active per item. | ||
| keen superior rune of aegis = For the Shield you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item. | | keen superior rune of aegis = For the Shield you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| keen superior rune of finesse = For the Light Blade you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item. | | keen superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| keen superior rune of evocation = For the Staff you have equipped, permanently increase Haste by 60. Only one enchantment can be active per item. | | keen superior rune of evocation = For the Staff you have equipped, permanently increase [[Haste]] by 60. Only one enchantment can be active per item. | ||
| sharp superior rune of cleaving = For the Axe you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item. | | sharp superior rune of cleaving = For the Axe you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| sharp superior rune of blunting = For the Club you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item. | | sharp superior rune of blunting = For the Club you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item. | | sharp superior rune of execution = For the Two Handed Axe you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | ||
| sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item. | | sharp superior rune of courage = For the Two Handed Sword you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | ||
| sharp superior rune of protection = For the Armor you have equipped, permanently increase [[ | | sharp superior rune of protection = For the Armor you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item. | ||
| sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase [[ | | sharp superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item. | ||
| keen superior rune of glory = For the Sceptre you have equipped, permanently increase Haste by 30. Only one enchantment can be active per item. | | keen superior rune of glory = For the Sceptre you have equipped, permanently increase [[Haste]] by 30. Only one enchantment can be active per item. | ||
| sharp superior rune of bravery = For the Sword you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item. | | sharp superior rune of bravery = For the Sword you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| sharp superior rune of lethality = For the Dagger you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item. | | sharp superior rune of lethality = For the Dagger you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| sharp superior rune of | | sharp superior rune of [[Precision]] = For the Bow you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | ||
| sharp superior rune of crushing = For the Hammer you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item. | | sharp superior rune of crushing = For the Hammer you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | ||
| sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item. | | sharp superior rune of finesse = For the Light Blade you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | ||
| sharp superior rune of glory = For the Sceptre you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item. | | sharp superior rune of glory = For the Sceptre you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| sharp superior rune of preservation = For the Helmet you have equipped, permanently increase [[ | | sharp superior rune of preservation = For the Helmet you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item. | ||
| sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[ | | sharp superior rune of safeguard = For the Legs you have equipped, permanently increase [[Wisdom]] by 18. Only one enchantment can be active per item. | ||
| sharp superior rune of evocation = For the Staff you have equipped, permanently increase Precision by 60. Only one enchantment can be active per item. | | sharp superior rune of evocation = For the Staff you have equipped, permanently increase [[Precision]] by 60. Only one enchantment can be active per item. | ||
| fierce superior rune of blunting = For the Club you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce superior rune of blunting = For the Club you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| sharp superior rune of aegis = For the Shield you have equipped, permanently increase Precision by 30. Only one enchantment can be active per item. | | sharp superior rune of aegis = For the Shield you have equipped, permanently increase [[Precision]] by 30. Only one enchantment can be active per item. | ||
| fierce superior rune of bravery = For the Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce superior rune of bravery = For the Sword you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | | fierce superior rune of execution = For the Two Handed Axe you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | ||
| fierce superior rune of | | fierce superior rune of [[Precision]] = For the Bow you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | ||
| fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | | fierce superior rune of courage = For the Two Handed Sword you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | ||
| fierce superior rune of crushing = For the Hammer you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | | fierce superior rune of crushing = For the Hammer you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | ||
Linha 1 472: | Linha 1 472: | ||
| fierce superior rune of glory = For the Sceptre you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce superior rune of glory = For the Sceptre you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| fierce superior rune of evocation = For the Staff you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | | fierce superior rune of evocation = For the Staff you have equipped, permanently increase Impact by 60. Only one enchantment can be active per item. | ||
| indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[ | | indomitable superior rune of protection = For the Armor you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | ||
| nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[ | | nimble superior rune of safeguard = For the Legs you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | ||
| indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase [[ | | indomitable superior rune of safeguard = For the Legs you have equipped, permanently increase [[Might]] by 18. Only one enchantment can be active per item. | ||
| vital superior rune of nimbleness = For the Boots you have equipped, permanently [[ | | vital superior rune of nimbleness = For the Boots you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item. | ||
| nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[ | | nimble superior rune of nimbleness = For the Boots you have equipped, permanently increase [[Dexterity]] by 18. Only one enchantment can be active per item. | ||
| arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Precision +4%. Alternatively, you can also trade it! | | arachnid trophy = Whatever is inside this ball of webs... it's better not to know. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it! | ||
| fierce superior rune of aegis = For the Shield you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | | fierce superior rune of aegis = For the Shield you have equipped, permanently increase Impact by 30. Only one enchantment can be active per item. | ||
| chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | chainwraith trophy = The reflection in this mirror appears to have a mind of its own! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it! | ||
| demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it! | | demon trophy = If you lean closely you can hear strange whispers in a language you cannot comprehend. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it! | ||
| direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | direhorn drake trophy = To some a charging bull is a frightening sight, to you it's just an appetizer. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it! | ||
| vital superior rune of protection = For the Armor you have equipped, permanently [[ | | vital superior rune of protection = For the Armor you have equipped, permanently [[Vitality]] by 18. Only one enchantment can be active per item. | ||
| crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | crowmaiden trophy = Who knows what eldritch rituals this skull has seen practiced... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it! | ||
| dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Defense +4%. Alternatively, you can also trade it! | | dwarf trophy = Now you can practice battling these stout warriors! It appears a little tall, actually... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it! | ||
| elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | elf trophy = If you care for and tend to this miniature tree, it may one day grow into a titan! But probably not. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it! | ||
| fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Haste +4%. Alternatively, you can also trade it! | | fox trophy = Say goodbye to nightmares with this handy dreamcatcher! Except those that involve angry foxes of course... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it! | ||
| emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | emberscale drake trophy = The drake was so hot in life that you can still see smoke rising from its nostrils. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it! | ||
| froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it! | | froll trophy = When they ask you how well traveled are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it! | ||
| djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | djinn trophy = Maybe if you rub this urn enough it will grant you a wish or two? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it! | ||
| fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it! | | fungi trophy = It's a cute mushroom house! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it! | ||
| frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it! | | frostbound drake trophy = While some people may be satisfied with regular antlers, you are not some people. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it! | ||
| ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | ghaz trophy = Even though works of art are not the first thing you think when you hear of the Ghaz, they nonetheless immortalize their heroes in tapestries like this one. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it! | ||
| goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | goblin trophy = A perfect target to practice your raiding skills! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it! | ||
| gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Mana Regeneration +4%. Alternatively, you can also trade it! | | gazer trophy = Some folk have alternative tastes in interior design. Then there's you... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it! | ||
| hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it! | | hookmask trophy = The identifying insignia of a band of thugs led by a nefarious cabal of exiled alchemists. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Healing Power]] +4%. Alternatively, you can also trade it! | ||
| iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | iceforge dwarf trophy = He may not find any gems prospecting your house, but it won't stop him from trying! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it! | ||
| jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | jackal trophy = Despite wanting to distance themselves from their old master, the jackals' love of gold is a sure sign of their connection. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it! | ||
| mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Mana +6%. Alternatively, you can also trade it! | | mindslave trophy = The poor wretches that have had their minds enslaved know nothing but endless toiling for their masters. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Mana +6%. Alternatively, you can also trade it! | ||
| minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | minotaur trophy = These fearsome horns were responsible for many deaths, now they're a symbol of your triumph. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it! | ||
| kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Precision +4%. Alternatively, you can also trade it! | | kaiman trophy = This thing is always hungry. DO NOT PET! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Precision]] +4%. Alternatively, you can also trade it! | ||
| morningstar trophy = The war banner of the Morningstars inspires you to burst into action with | | morningstar trophy = The war banner of the Morningstars inspires you to burst into action with [[Haste]]! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Haste]] +4%. Alternatively, you can also trade it! | ||
| orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it! | | orc trophy = Orc usually use an orc skull for such a totem, but they're not too picky about it. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Power +4%. Alternatively, you can also trade it! | ||
| pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Weapon Defense +4%. Alternatively, you can also trade it! | | pummeldillos trophy = Taking these gloves away from their previous owner surely dashed their hopes and dreams of being the undisputed champion. I hope you're happy. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Weapon Defense]] +4%. Alternatively, you can also trade it! | ||
| rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | rat trophy = You don't need to be told that drinking from a bottle with a skull floating around inside is a bad idea, do you? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Dexterity]] +2%, [[Intelligence]] +1%. Alternatively, you can also trade it! | ||
| frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Max Mana +6%. Alternatively, you can also trade it! | | frostrisen trophy = Wherever cold and death mixes, you're sure to find one of these. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Max Mana +6%. Alternatively, you can also trade it! | ||
| rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it! | | rohna brotherhood trophy = Some members of the brotherhood enjoy collecting their own wanted posters, like some vanity project. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Impact +4%. Alternatively, you can also trade it! | ||
| saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | saltdusk trophy = The sick cultists of the Saltdusks place their bloody tributes at the base of these grizzly totems. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it! | ||
| skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it! | | skeleton trophy = Your very own anatomically accurate skeleton! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it! | ||
| saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | saurian trophy = It's difficult to believe that such craftsmanship could come from those lizard brains. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Might]] +1%. Alternatively, you can also trade it! | ||
| shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | shark trophy = Young sharks often prove their martial prowess by lifting anchors and bringing them to the surface. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it! | ||
| spellslayer drake trophy = Looking into the eyes of this beast, you feel like it once possessed a keen [[ | | spellslayer drake trophy = Looking into the eyes of this beast, you feel like it once possessed a keen [[Intelligence]] beyond being simply mesmerizing. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Defense]] +4%. Alternatively, you can also trade it! | ||
| skorn trophy = The followers of Skorn love all things in black. This banner is no different. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | skorn trophy = The followers of Skorn love all things in black. This banner is no different. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Spell Power]] +4%. Alternatively, you can also trade it! | ||
| sporewalker trophy = The contents of these flasks is unknown and perhaps it's better that it stays that way... considering the source. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Mana +6%. Alternatively, you can also trade it! | | sporewalker trophy = The contents of these flasks is unknown and perhaps it's better that it stays that way... considering the source. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Mana +6%. Alternatively, you can also trade it! | ||
| tortoise trophy = It looks yummy, but it's recommended you don't eat this particular chocolate turtle if you want to keep the perks. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | tortoise trophy = It looks yummy, but it's recommended you don't eat this particular chocolate turtle if you want to keep the perks. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Wisdom]] +1%. Alternatively, you can also trade it! | ||
| troll trophy = When they ask you how tough are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Health Regeneration +4%. Alternatively, you can also trade it! | | troll trophy = When they ask you how tough are you, just point at this head. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it! | ||
| pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | pirate trophy = A classic symbol for pirates everywhere! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Might]] +1%. Alternatively, you can also trade it! | ||
| trunk trophy = It just keep growling and trying to bite you. Fortunately, it's bite sized. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Mana Regeneration +4%. Alternatively, you can also trade it! | | trunk trophy = It just keep growling and trying to bite you. Fortunately, it's bite sized. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Mana Regeneration]] +4%. Alternatively, you can also trade it! | ||
| warhog trophy = Try not to practice with this dummy in the mornings or you'll start craving bacon. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | warhog trophy = Try not to practice with this dummy in the mornings or you'll start craving bacon. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Might]] +2%, [[Vitality]] +1%. Alternatively, you can also trade it! | ||
| vampire trophy = Your very own familiar of the night! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | vampire trophy = Your very own familiar of the night! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Intelligence]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it! | ||
| venomfang drake trophy = The scales of this creature look and feel uncannily like rocks commonly found in dry environments. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Health Regeneration +4%. Alternatively, you can also trade it! | | venomfang drake trophy = The scales of this creature look and feel uncannily like rocks commonly found in dry environments. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Health Regeneration]] +4%. Alternatively, you can also trade it! | ||
| winterborn trophy = The winterborn are a simple folk and this banner perfectly represents them as well as their frozen homeland. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | winterborn trophy = The winterborn are a simple folk and this banner perfectly represents them as well as their frozen homeland. Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Intelligence]] +1% Alternatively, you can also trade it! | ||
| zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | zorian trophy = There's a whole pearl of things to discover inside! Get it? Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Wisdom]] +2%, [[Dexterity]] +1%. Alternatively, you can also trade it! | ||
| yeti trophy = This cute plushie is almost as soft as the real thing! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[ | | yeti trophy = This cute plushie is almost as soft as the real thing! Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to [[Vitality]] +2%, [[Might]] +1%. Alternatively, you can also trade it! | ||
| toad trophy = It's not cute now and it won't get cuter as it grows... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it! | | toad trophy = It's not cute now and it won't get cuter as it grows... Enabling this trophy allows it to be placed in your house and it grants you a permanent bonus to Max Health +4%. Alternatively, you can also trade it! | ||
| frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it. | | frozen tranquility = This is no ordinary flower, it is as if a calming wave was flowing from it. | ||
| forgotten key = Rusty and frail. | | forgotten key = Rusty and frail. | ||
| ring of nightsong = Increases [[ | | ring of nightsong = Increases [[Wisdom]] by 20 and [[Might]] by 10. | ||
| dark insight = Increases [[ | | dark insight = Increases [[Intelligence]] and [[Dexterity]] by 35. You can equip only one of this item. | ||
| eldermight = Increases [[ | | eldermight = Increases [[Might]] and [[Wisdom]] by 35. You can equip only one of this item. | ||
| eldritch coil = Increases [[ | | eldritch coil = Increases [[Intelligence]] and [[Wisdom]] by 35. You can equip only one of this item. | ||
| galeforce = Increases [[ | | galeforce = Increases [[Dexterity]] and [[Might]] by 35. You can equip only one of this item. | ||
| mindsurge = Increases [[ | | mindsurge = Increases [[Vitality]] and [[Intelligence]] by 35. You can equip only one of this item. | ||
| netherweave = Increases [[ | | netherweave = Increases [[Vitality]] and [[Dexterity]] by 35. You can equip only one of this item. | ||
| sageheart = Increases [[ | | sageheart = Increases [[Wisdom]] and [[Vitality]] by 35. You can equip only one of this item. | ||
| swiftseer band = Increases [[ | | swiftseer band = Increases [[Wisdom]] and [[Dexterity]] by 35. You can equip only one of this item. | ||
| unyielding fortitude = Increases [[ | | unyielding fortitude = Increases [[Might]] and [[Vitality]] by 35. You can equip only one of this item. | ||
| voidmind = Increases [[ | | voidmind = Increases [[Intelligence]] and [[Might]] by 35. You can equip only one of this item. | ||
| flamerock bind = Increases [[ | | flamerock bind = Increases [[Vitality]] by 26 and [[Haste]] by 6. | ||
| whistler's profane ring = Increases [[ | | whistler's profane ring = Increases [[Vitality]] by 22. Increases [[Attack Power]] by 13 against creatures from the Vampire family. | ||
| bloodbeast ring = Increases Precision by 28 and Haste by 20. | | bloodbeast ring = Increases [[Precision]] by 28 and [[Haste]] by 20. | ||
| #default = Not found | | #default = Not found | ||
}}</span></includeonly><noinclude>{{/doc}}</noinclude> | }}</span></includeonly><noinclude>{{/doc}}</noinclude> |
Edição das 20h50min de 4 de março de 2025
Description
This template is used to show the description of an item.
Use
This template can be used by entering the following onto a relevant line.
{{ItemDescription|Boozemelon}}
Results in:
Increase Mana Regeneration and Health Regeneration by 35 for 10 minutes.