Trinkets

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Trinkets

Nome Atributos:
Bandages Reduces 15% of damage taken from bleeding status.
Simple blacksmith's hammer Passive: Increases crafting labor by 10.
Common saddle When mounted, increases speed by 3%.
Disease resistance potion 2% chance to a movement impairing effect.
Reading glasses The rim of these glasses are etched with the words, If found, please return to Varner in Margrove.
Clemmo's old pipe Increases Attack Power by 5 when using Wizardy fire spells.
Handcrafted arrows Your basic attacks and abilities have a 3% chance to bleed the target dealing 10 Attack Power/2s for 6 seconds
Jensen's merlot Increases your in-combat regeneration by 1%
Poisoned arrow Passive: Your basic attacks and skills have 5% chance to apply poison to the target, dealing 5 spell damage every 2 seconds for 8 seconds.
Raven scout cloak Increases Attack Power by 3. If using Archery archetype, increases Attack Power by 4.
Raven scout pauldrons Increases Physical Defense Power by 3.
Regrowth stone Increases Defense Power by 10 for 15 seconds. 5 minute cooldown.
Silver into gold Increases silver drop from creatures by 1
Sword of shadow N/A
Vial of poison N/A
Walder's bow Increases Physical Attack Power and Defense Power by 2
Improved blacksmith's hammer Increases crafting labor by 15.
Iron blood potion Active: Removes 1 harmful effect from yourself. 5 minutes cooldown.
Twilight lamp Active: Attacks will ignore Chainwraith's Intangibility for 5 minutes. 10 minute cooldown. Passive: Increase Attack Power against creatures from the Chainwraith family by 8.
Sweet molasses Passive: When Cooking, increase labor by 25.
Toadish cloak Active: For 30 seconds, reduce spell damage taken from damage over time effects by 10. 2 minute cooldown.
Turtlepearl sceptre Passive: Your basic attacks have a 5% chance to slow the target by 10% for 4 seconds. Double the chances in melee attacks.
Pirate's hook Passive: Increase Attack Power against creatures from the Pirate family by 14.
Black gladiator's sash Passive: Increase Weapon Power by 8 against players.
White gladiator's sash Passive: Increase Spell Defense by 8 against players.
Red gladiator's sash Passive: Increase Weapon Defense by 8 against players.
Mending potion Restore 15 Health/2s for 20 seconds. 3 minutes cooldown.
Bolin's protection powder Passive: Increases Weapon Defense by 30.
Aegus wineskin Passive: Increase duration of all alcholic drink effects by 10 seconds.
Giles' desert honey Passive: Reduce all mana costs by 1, increasing by 1 every 3 levels.
Desert opal Passive: Increase Defense Power by 8. Your basic attacks agains creatures from the Ghaz family have 10% chance to steal 100 Health.
Ewin's lucky charm Passive: When slaying an enemy you have a small chance to get an extra 100 silver.
Dragonforged rune Passive: Basic attacks have a small chance to burn target, dealing 60 spell damage every 2 seconds for 6 seconds.
Coal goblin gadget Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
Golden fleece Active: Increases Defense Power by 12 for 6 seconds. 3 minute cooldown. Passive: Increase Wisdom and Dexterity by 6.
Daedalus hammer Passive: Increase labor by 20.
Prayer beads Passive: Reduce cooldown of all skills by 2%.
Sharakhai fetish Passive: Increases Attack Power and Weapon Power by 6. Double this effect while using a melee weapon.
Bolin's tempering oil Passive: Basic attacks and skills have a small chance to bleed target, dealing 40 weapon damage every 2 seconds for 6 seconds.
Venomous goblin gadget Active: Summon a random Goblin Contraption level 23 to fight for you for 5 minutes, or until destroyed. 10 minute cooldown.
Wand of surprises Passive: Increase Spell Power by 15 and 10% chance of summoning Frog instead of casting a skill.
Phosphorescent shell Active: Increase Wisdom by 20, decreases Might and Intelligence by 5 for 30 seconds. 5 minute cooldown.
Poisonpetal seeds Active: For 1 minute, your basic attacks will apply poison to the target, dealing 5 spell damage per second for 5 seconds. 10 minute cooldown.
Old toad's amulet Passive: Increase Attack Power and Defense Power against creatures of the Toad family by 8.
Pompous neck protection Passive: Increases Defense Power by 8. Protect you from 1 damage over time effect, 2 minute cooldown.
Reflective carapace Active: Increases your Defense Power by 15 and redirects 5% of all damage suffered back to the source for 10 seconds. 3 minute cooldown.
Musty liquid Active: Deal 75 to 100 spell damage and reduce 20 Defense Power from the target for 10 seconds. 5 minute cooldown.
Suspicious milk Active: Deal 75 to 100 weapon damage and reduces 10 Attack Power and 10 Defense Power from the target for 10 seconds. 5 minute cooldown.
Ships glue leftovers Active: Deal 75 to 100 weapon damage and reduce 20 Attack Power from the target for 10 seconds. 5 minute cooldown.
Dwarven mining helmet Passive: When struck by a creature while mining, become immune untill you are finish mining. 5 minute cooldown.
Javelin quiver Deals 30 to 70 damage and has 15% chance to cause Bleeding for 7 damage every sec for 5 sec. 5 min cooldown.
Duelist's honor Active: Intantly marks the target for a Duel for 15 seconds. You gain 40 bonus Attack Power but also lose 40 Defense Power against the marked target. The mark loses effect if you distance yourself from the target. 5 minutes cooldown.
Crystal of the dawn Active: Intantly heal you and your party by 300 Health and increase Defense Power by 15 for 5 seconds. 5 minutes cooldown.
Sigil of dawn Passive: When receiving lethal damage, heals back to 500 Health instantly. 30 minutes cooldown.
Iron handcuffs Active: Instantly stun a target within melee range and link it to yourself, making it follow your character's movements for 3 seconds. 3 minutes cooldown.
Exotic incense Active: Instantly Heals yourself by 500 and gain 15 Attack Power for 3 seconds. 5 minutes cooldown.
Aegis rune Active: Instantly gain a shield that absorbs 250 damage, lasting for 30 seconds. Increase Attack Power by 15 while the shield is active. 5 minutes cooldown.
Stepping fuel Active: Instantly increases your Movement Speed by 15% and leave behind a trail of fire for 5 seconds, dealing 80 to 155 damage per second to enemies that step on it. 3 minute cooldown.
Sovereign circlet Passive: Increases Precision by 45.
Goblin contraption Active: Intantly summon a Goblin Contraption that runs toward a targe, exploding after reaching the target. Targets affected by the explosion are stunned for 1.5 seconds. 5 minutes cooldown.
Living branches Active: Summons an Elderwood ally level 70 to fight at your side for 1 minute or until killed. 5 minutes cooldown.
Goblin bombs Active: Instantly throws a bomb that explodes dealing 50 to 200 damage and stunning everyone in a small area for 1 second. After half a second, 4 other bombs explode nearby the first explosion, repeating the initial effect. 5 minutes cooldown.
Conqueror's bracer Passive: Increases Impact by 45.
Bag of caltrops Active: Instantly leave caltrops behind you lasting for 10 seconds, dealing 15-35 damage and slowing enemies that steps on them for 30% for 3 seconds. 5 minutes cooldown.
Hidden blade Active: Increase Haste by 40 for 6 seconds. 3 minutes cooldown.
Emergency blockage Active: Instantly leave wooden barricades behind you lasting for 5 seconds and increase your Movement Speed by 10% for 10 seconds. 5 minutes cooldown.
Bear trap Active: Intantly leaves behind an armed Bear Trap for 10 seconds, dealing 150 to 250 damage and snaring enemies that step on it for 5 seconds. 5 minutes cooldown.
Pirate gloves Passive: increase Precision by 18 and Impact by 40.
Ghostwalker shoes Passive: Increase Movement Speed on foot by 10%. You don't trigger traps.
Agent medallion Active: Transform into a bat, 30 second cooldown. Passive: Increases Spell Defense by 28.
Dawn bomb Active: Deal 80 to 120 spell damage and stuns creatures from the Undead family in a small area. 5 minute cooldown.
Bloody binding stone Active: Summon a Forsaken Vampire level 51 to fight for you, lasts for 3 minutes or until slayed. 12 minute cooldown.
Mysticap fetish Active: Instantly restores 400 Mana and increase Defense Power by 20 for 5 seconds. 5 minutes cooldown.
Omega stone Active: Increase Attack Power and Defense Power by 40 for 1 minute. 5 minutes cooldown.
Ice spikes Passive: Increases Vitality by 25. You ignore the slow from the Chilled effect, but still marked by the effect.
Reaper's blade fragment Passive: Slaying another player that's within 5 effective levels of your own in combat restores 750 health. 45 second cooldown.
Icedrop solution Active: Instantly transform one tile under player to ice, increasing player Movement Speed on foot by 25% for 3 seconds. Enemies who step on the tile will be snared for 6 seconds. Ice tile lasts for 6 seconds before melting. 45 second cooldown.
Frost ward Active: Increases your Defense Power by 40 for 15 seconds. If you move, lose the effect. 5 minute cooldown.
Sinister sigil Active: Instantly causes all enemies that are within 5 levels of the user in a medium area to run in fear for 6 seconds. 5 minutes cooldown.
Torment configuration Active: Redirects half of all damage suffered back to the source for 30 seconds. 15 minutes cooldown.
Emergencial campfire Active: Lay down an emergencial campfire that lasts for 4 second. Party members in the medium area get an increase in Haste by 40 for 8 seconds. 5 minute cooldown.
Ratoxin bomb Active: Intantly throw toxins at the target from a range, dealings 12 spell damage per second and reduce Defense Power by 30 by 10 seconds. 5 minute cooldown.
Angerhorn impaler Active: Increase Attack Power by 10 for 8 seconds, if you are under half Health increase it by 20 instead, if you are under a quarter of your Health increase by 40 instead. 3 minute cooldown.
Shamanic brooch Active: Negate all harmful effects target at you and increase healing received by 150 for 4 seconds. 3 minute cooldown.
Cloak of chivalry Passive: Increase Movement Speed riding Moas by 12%.
Eldritch crow mask Active: Increase Spell Power by 40 during 20 seconds and remove all current beneficial effects of enemies in a medium area centered around you. 30 minute cooldown.
Ghostlamp Active: Steal up to 400 mana from the target and summoning 2 Mire Wisps level 55 to fight at you side. 10 minute cooldown.
Idol of gluttony Active: For 10 seconds convert 20% of all damage dealt by basic attacks and skills to Health. 15 minute cooldown.
The grim smile Active: For 10 seconds, restore 600 Health everytime you slay an enemy. 5 minute cooldown.
Dunewalker cloak Light as a desert breeze and comfortable to wear, the cloak is imbued with desert magic, which can call upon the swift unpredictability of a sandstorm to embrace its wearer.
Immaterial bangle Fueled by the wearer's mana, this trinket unleashes a protective aura that reinforces their physical prowess, making every strike land with increased force.
Corrupted fang Poisons the target, dealing 150 damage per second while also nullifying all healing received by it during 6 seconds. 150 seconds cooldown.
Hypnotizing stone Active: Apply a stack of 'Hypnosis' for 20 seconds, increase skills cost by 1% per stack, when it reaches 5 stacks, silence the target for 5 seconds. 15 second cooldown. Can be used on players only, and after a target is silenced he can't be affected by this effect again for 2 minutes.
Eau de berserk Active: Spray it on a creature to stun them for 0.5 seconds and lower their Defense Power by 15 over 8 seconds. Has 30% chance to lowering its Defense Power by 30 instead but raising its Attack Power by 30. 2 minute cooldown.
Waterless poppy blossoms Active: Create a flower in front of the player, any party member that steps on it gain a shield of 2000. 5 minutes cooldown.
Chester's weighted dice Passive: Your skills have 6% chance to be casted without cost. Every skill you cast increase this chance by 2% until the effect triggers. 5 minute cooldown.
Toxique n5 Active: Apply a 15% slow to the player for 8 seconds. For the duration, leaves a track of toxic fumes behind, applying a damaging over time effect, dealing 20 spell damage per second and slowing by 20% anyone affected for 8 seconds. 90 second cooldown.
Dendrion's memento Active: Summon a Living Roots level 54 to fight for you, lasts for 1 minutes or until slayed. 12 minute cooldown.
Golden maw Active: Reduces the Weapon Defense of an adjacent target by 40 for 6 seconds. 2 minute cooldown.
Arrowcaller horn Active: Summon a Minotaur Arbalist level 55 to fight for you for 5 minutes, or until slayed. 10 minute cooldown.
Withered demon hand Active: Channels for 10 seconds reducing the target's Defense Power by 8 each second for 10 seconds. 3 minute cooldown.
Saint alsek's cloak Active: Increases Mana Regeneration by 100 and reduces Attack Power and Defense Power by 30 for 10 seconds. 2 minute cooldown.
Decrepit tiara Passive: Increases Defense Power by 25 when bellow 30% health.
Slippery sole Active: Increases Movement Speed on foot by 30% and reduces Defense Power by 20 for 10 seconds. 3 minute cooldown.
Bracelet of quorras Passive: Djinns of the same level and below won't attack you unless you attack first or gather materials close to them.
Jackal's armband Passive: Jackals of the same level and below won't attack you unless you attack first or gather materials close to them.
Bracelet of skorn Active: Summons an Astor Herald at your effective level with a maximum of 53 to fight for you, which lasts for 1 minute or until slain. 7 minute cooldown.
Garment of skorn Active: Increases Defense Power by 20 and heals mana equal to half of the damage taken for 6 seconds. 7 minute cooldown.
Gauntlet of skorn Active: Increase Precision by 30 for 7 seconds. 5 minute cooldown.
Pocketwatching eye Passive: When struck in combat, get aid from a random entity from Pandemonium. 6 minute cooldown.
Aether ember Passive: Every skill casted that does not consume Aether generates 5 extra Aether. 10 Second cooldown.
Blazing stoneheart Active: Increases Attack Power by 25 and decreases Defense Power by 50 for 15 seconds. 30 second cooldown. Passive: Increases Defense Power by 25.
Blessed ironwood stake Active: Deals 200 damage to an adjacent target. Stuns creatures of the Vampire Family for 5 seconds. 2 minute cooldown.
Titan's antler Active: Restores 1000 mana. Increases Healing Power by 60 and Mana Regeneration by 75 for 15 seconds while reducing Attack Power by 40 for the same duration. 210 second cooldown.
Everfilling concoction Active: Channels and restores 500 Health and Mana each second for 5 seconds. Increases Healing Power by 30 for 30 seconds. 5 minute cooldown.
Dwarven lost hammer Passive: Increases Labor by 40.